Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 14:10:54

Player: canerib

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (20)      100
Value Destroyed (354)      354
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4474

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     79/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
           Heart of Steel

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Fission Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Hacking Suite
>          --- WEAPON -----------
     Heavy EM Shotgun
           Gauss Rifle
>          --- INVENTORY --------
           Ion Engine
           Gravmag System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
           Weight Redist. System
  Improved Terrain Scanner
  Advanced ECM Suite
  Advanced ECM Suite
           Authchip [R/Combat]
           Authchip [Processor]
     Heavy EM Shotgun
     Heavy EM Shotgun
           Beam Rifle
     Heavy Machine Gun
           Grenade Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Gravmag System
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Gauss Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Slots Evolved              8    | .   .   2   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   1   .   .   .   
  Utility                  4    | .   .   2   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             73   | 7   .   9   19  6   11  19  2   
  Power                    12   | 1   .   2   4   .   .   5   .   
    Engine                 9    | 1   .   2   3   .   .   3   .   
    Core                   3    | .   .   .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   3   8   4   7   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   .   1   1   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   
    Hover                  9    | .   .   .   .   .   5   4   .   
    Flight                 14   | .   .   3   7   2   2   .   .   
  Utility                  19   | 2   .   3   2   2   3   5   2   
    Device                 13   | 1   .   2   2   1   1   4   2   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              3    | .   .   1   .   1   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   1   5   .   1   5   .   
    Energy Gun             4    | .   .   .   1   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   1   3   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   .   1   1   
Parts Lost                 22   | .   .   4   6   1   .   9   2   
  Power                    3    | .   .   1   1   .   .   1   .   
  Propulsion               15   | .   .   3   4   1   .   6   1   
  Utility                  3    | .   .   .   1   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
  Highest Loss Streak      9    | .   .   3   4   1   .   9   1   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   
Average Slot Usage (%)     79   | .   100 76  82  95  96  91  2   
  Engine                   6    | .   14  6   5   7   7   5   .   
  Core                     1    | .   .   .   3   .   .   3   .   
  Leg                      5    | .   28  9   1   2   4   .   .   
  Hover                    10   | .   .   .   .   .   13  30  .   
  Flight                   8    | .   .   9   28  26  15  .   .   
  Device                   11   | .   14  15  11  15  7   12  2   
  Storage                  7    | .   14  11  9   7   7   5   .   
  Processor                10   | .   .   11  9   15  23  14  .   
  Hackware                 1    | .   .   .   .   .   .   3   .   
  Energy Gun               3    | .   .   .   4   7   7   5   .   
  Ballistic Gun            9    | .   28  13  6   .   7   5   .   
Peak Build Rating          53   | 7   8   11  35  32  38  53  28  
  Average Rating           23   | 5   7   8   21  28  34  45  8   
  On Entrance              14   | .   7   8   8   23  27  38  6   
Naked Turns                146  | .   .   .   .   .   .   16  130 
Heaviest Build             41   | 14  14  17  20  17  33  41  10  
  Greatest Support         45   | 20  20  20  20  20  45  45  9   
  Greatest Overweight (x)  3    | .   .   3   2   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  5   
  Average Capacity         9    | 7   8   8   8   8   9   14  5   
  Most Carried             15   | 4   8   8   8   6   8   15  5   
  Average Carried          7    | 2   5   7   6   4   6   11  4   
  Final Capacity           15   | 8   8   8   8   8   15  5   5   
  Final Carried            8    | 4   8   7   6   6   8   5   5   

 Class Distribution 
--------------------
 43% | Mutant
 22% | Scout
 18% | Scavenger-Mutant
  8% | Scavenger-Scout
  4% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
         Sprinter | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
            Scout | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Matter Collected           959  | 330 60  124 216 .   150 10  69  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            651  | 134 128 124 169 .   86  10  .   
  Parts                    45   | 7   10  11  11  .   3   3   .   
Haulers Intercepted        2    | .   1   .   1   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Combat Hostiles Destroyed  12   | .   3   6   2   .   1   .   .   
  Guns                     12   | .   3   6   2   .   1   .   .   
Classes Destroyed          9    | 2   3   1   1   .   1   1   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  8    | .   3   5   .   .   .   .   .   
  Sentry                   2    | .   .   1   1   .   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   
Best Kill Streak           4    | 2   4   2   1   .   1   1   .   
  Combat Bots Only         3    | .   3   2   1   .   1   .   .   
Max Kills in Single Turn   2    | 1   2   1   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Hostile Shots Fired        313  | .   6   110 27  .   22  74  74  
  Missed                   114  | .   2   41  9   .   9   19  34  
Damage Taken               3067 | .   32  615 582 16  362 676 784 
  Core                     1327 | .   18  194 69  .   164 158 724 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         81   | 100 92  51  87  .   76  .   .   
Volleys Fired              95   | 15  15  27  21  .   7   10  .   
  Largest                  2    | 2   2   2   2   .   2   2   .   
  Hottest                  100  | 40  40  40  100 .   84  84  .   
Shots Fired                164  | 30  30  53  22  .   14  15  .   
  Gun                      157  | 30  30  53  15  .   14  15  .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  7    | .   .   .   7   .   .   .   .   
  Kinetic                  144  | 30  30  53  14  .   7   10  .   
  Thermal                  20   | .   .   .   8   .   7   5   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         10   | 7   5   10  4   .   10  3   .   
  Robot Miss Streak        3    | 3   3   3   2   .   2   2   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   .   .   
Shots Hit Robots           89   | 18  16  26  10  .   10  9   .   
  Core Hits                30   | 4   9   8   6   .   2   1   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   .   .   .   
    Destroy                1    | .   .   1   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           1225 | 188 188 311 126 .   195 214 3   
  Guns                     1208 | 188 188 311 126 .   181 214 .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  17   | .   .   .   .   .   14  .   3   
  Kinetic                  1072 | 188 188 311 111 .   92  182 .   
  Thermal                  136  | .   .   .   15  .   89  32  .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         12   | .   .   .   12  .   .   2   2   
  Average Corruption       3    | .   .   .   12  .   .   1   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
  Effects                  4    | .   .   .   2   .   .   1   1   
    Message Errors         2    | .   .   .   1   .   .   .   1   
    Matter Fused           2    | .   .   .   1   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      8    | .   .   .   .   .   7   .   1   
  Shots                    .    | .   .   .   .   .   .   .   .   
  Rammed                   3    | .   .   .   .   .   1   .   2   
Targets Rammed             3    | .   .   .   .   .   1   .   2   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        108  | .   .   24  108 .   .   51  .   
  Average Temperature      29   | .   .   8   37  .   .   20  .   
  Received Heat Transfer   342  | .   .   87  36  .   45  36  138 
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         333  | .   .   .   37  .   222 74  .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Peak Influence             291  | 15  109 291 169 23  77  117 .   
  Initial                  122  | .   9   45  122 23  12  39  .   
  Average                  67   | 4   41  146 101 21  38  55  .   
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   
  Low Security (%)         96   | 100 100 75  100 100 100 100 .   
  Level 1                  3    | .   .   24  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   .   1   4   .   
  Investigation            1    | .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   .   .   .   .   1   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Distress Signals           1    | .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              80   | .   6   20  12  .   6   16  20  
  Peak Tracking Total      11   | .   3   11  7   .   3   9   8   
  Tactical Retreats        16   | .   .   3   1   .   2   3   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Traps Triggered            4    | .   .   .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Machines Disabled          1    | .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Machines Accessed          18   | .   3   2   2   1   .   9   1   
  Terminals                14   | .   3   2   2   1   .   6   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                51   | .   10  7   10  1   .   22  1   
  Successful               26   | .   3   4   3   1   .   14  1   
  Failed                   25   | .   7   3   7   .   .   8   .   
    Catastrophic           3    | .   .   1   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   24   | .   5   5   9   .   .   5   .   
  Terminals                45   | .   10  7   10  1   .   17  .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             14   | .   1   2   2   1   .   7   1   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   1   .   1   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   2   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         9    | .   2   2   1   .   .   4   .   
  Terminals                9    | .   2   2   1   .   .   4   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   
    Botnet                 8    | .   2   2   1   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   2   2   1   .   7   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   117 .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -6  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac Low 
Turns Passed               2060 | 120 271 281 261 120 150 621 236 
Spaces Moved               1984 | 56  185 197 172 86  157 752 379 
  Core                     409  | 4   .   4   .   .   .   30  371 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     336  | 52  185 49  13  29  8   .   .   
  Wheels                   31   | .   .   .   .   31  .   .   .   
  Hover                    830  | .   .   .   .   .   100 722 8   
  Flight                   378  | .   .   144 159 26  49  .   .   
  Fastest Speed            26   | 50  120 37  26  26  36  44  50  
  Average Speed            61   | 115 120 68  40  85  46  45  60  
  Slowest Speed            200  | 120 120 200 200 130 130 108 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   10  2   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   .   .   .   .   
Exploration Rate (%)       31   | 5   29  24  13  3   89  23  66  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   .   .   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   1   
Spaces Dug                 7    | .   .   .   7   .   .   .   .   
Terrain Destroyed          8    | .   .   .   7   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               8    | .   .   .   7   .   .   1   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  
Total                      2649 | 81   207  289  325  132  218  1009 388  
  Wait                     442  | .    4    47   103  38   32   216  2    
  Move                     1957 | 55   184  180  167  85   156  751  379  
  Hop                      8    | .    .    6    2    .    .    .    .    
  Pick Up                  35   | 4    4    8    7    .    4    8    .    
  Fast Attach              33   | 7    .    3    7    3    5    7    1    
  Attach                   26   | .    .    5    8    3    1    8    1    
  Detach                   7    | .    .    2    1    3    .    .    1    
  Swap                     14   | .    .    1    4    .    5    4    .    
  Drop                     29   | .    .    10   5    .    7    5    2    
  Fire                     95   | 15   15   27   21   .    7    10   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    1    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
  121 | -11/Scrapyard  | Entered Materials
  181 | -10/Materials  | Discovered new exit (range 9)
  256 | -10/Materials  | Discovered new exit (range 12)
  312 | -10/Materials  | Build established: Mutant
  392 | -10/Materials  | Entered another Materials area
  392 | -9/Materials   | Evolved 2 slots: Utility x2
  545 | -9/Materials   | Lost 3 parts (1p2n)
  581 | -9/Materials   | Identified exit to Materials
  673 | -9/Materials   | Entered another Materials area
  673 | -8/Materials   | Evolved 2 slots: Propulsion x2
  881 | -8/Materials   | Crushed by falling debris
  881 | -8/Materials   | System corruption reached 10%
  902 | -8/Materials   | Discovered new exit (range 8)
  912 | -8/Materials   | Lost 4 parts (1p2n1u)
  934 | -8/Materials   | Entered Factory
  934 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1054 | -7/Factory     | Identified exit to DSF
 1054 | -7/Factory     | Entered DSF
 1144 | -7/DSF         | Additional patrols routed to DSF
 1183 | -7/DSF         | Discovered new exit (range 16)
 1204 | -7/DSF         | Entered Factory
 1204 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 1362 | -6/Factory     | Fabricated Imp. Gyrokinetic Inverter (x2)
 1684 | -6/Factory     | Build established: Scout
 1798 | -6/Factory     | Released all parts (9)
 1807 | -6/Factory     | Discovered new exit (range 4)
 1825 | -6/Factory     | Entered Lower Caves
 1827 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 1828 | -6/Lower Caves | Lost 9 parts (1p6n1u1w)
 1867 | -6/Lower Caves | Core integrity fell below 50%
 1879 | -6/Lower Caves | Encountered a Warlord checkpoint
 1951 | -6/Lower Caves | Found Prototype Device
 1951 | -6/Lower Caves | Identified Heart of Steel
 2038 | -6/Lower Caves | Spotted B-75 Beast
 2044 | -6/Lower Caves | Build established: Mutant
 2051 | -6/Lower Caves | Core integrity fell below 20%
 2061 | -6/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
01949_ Connecting with W-Fans Enter Here...
01949_ Current location identified: Lower Caves
>>Open Door
Sealed Heavy Doors opened.
01950_ A derelict excitedly rushes up: "Another fan!"
01951_ Acquired Prototype Device.
01951_ Identified Heart of Steel.
01952_ PL-HR7: "WARLORD FOREVER!"
01954_ PL-HR7: "Would you mind taking that present over there I've been
  working on and delivering it to 0b10? I'm sure it'll do a great job of
  lighting up their boring little complex."
01956_ PL-HR7: "Now I've got to get to work on my next tribute to our
  warlord and saviour."
01958_ PL-HR7: "WARLORD FOREVER!"
01972_ AA:IPM&YQA C:5=IISBO
01981_ PL-HR7: "Warlord will save us all!"
02003_ Dropped Authchip [R/Combat].
02004_ Dropped Authchip [Processor].
02050_ Weight Redist. System destroyed.
02053_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               2
Evasion (%)                64
Targeting Accuracy         5
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Gyrokinetic Inverter | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MultinovaSalvageWeb
  Manual?         0
Play Time         00:40:38
  Cumulative      62.8 hours
  Start           2025.03.12 @ 13:08:33
  End             2025.03.12 @ 14:10:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          42
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae783d7c-cd5a-4bb2-bac3-50162dfb8f00