Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 05:09:06

Player: thingamajigger

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (1168)     1168
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 4223

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             395/550
Matter                     240/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (210) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (2) ---
        Armored Treads
        Armored Treads
>               --- UTILITY (6) ------
                Heat Sink
                Humpback
         Medium Reflective Plating
         Medium Reflective Plating
>               --- WEAPON (2) -------
                EM Pulse Cannon
                Particle Cannon
>               --- INVENTORY (24) ---
       Improved Deuterium Engine
       Improved Deuterium Engine
          Light Treads
          Light Treads
        Armored Treads
                Humpback
  High-capacity Matter Pod (200)
         Medium Reflective Plating
         Medium Reflective Plating
                Hacking Suite
                System Shield
                Particle Gun
                Pulse Rifle
                Electrolaser
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Minigun
       Improved Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
                Heat Sink
                Humpback
                Visual Processing Unit
       Improved ECM Suite
         Medium Reflective Plating
>               --- WEAPON -----------
                EM Pulse Cannon
                Particle Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
          Light Treads
          Light Treads
        Armored Treads
                Humpback
                Humpback
  High-capacity Matter Pod
         Medium Reflective Plating
         Medium Reflective Plating
         Medium Reflective Plating
                Hacking Suite
                System Shield
                Particle Gun
                Pulse Rifle
                Electrolaser
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Minigun
       Improved Datajack
                Katana
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Humpback
  Device                   Cooling System
  Storage                  Humpback
  Processor                Visual Processing Unit
  Protection               Medium Reflective Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             38   | 6   2   1   3   4   22  
  Power                    3    | 1   .   .   .   .   2   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   .   2   6   
    Treads                 7    | 2   .   .   .   .   5   
    Leg                    3    | .   .   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   2   .   3   .   10  
    Device                 5    | .   .   .   .   .   5   
    Storage                7    | 1   2   .   3   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   .   1   .   2   4   
    Energy Gun             4    | 1   .   1   .   1   1   
    Energy Cannon          3    | .   .   .   .   .   3   
    Ballistic Gun          2    | 1   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   .   1   .   2   8   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   1   .   1   2   
  Highest Loss Streak      3    | .   .   1   .   2   3   
Average Slot Usage (%)     87   | .   96  100 90  76  85  
  Engine                   10   | .   14  14  14  14  6   
  Treads                   17   | .   28  28  28  3   13  
  Leg                      6    | .   .   .   .   24  4   
  Device                   7    | .   .   .   .   .   15  
  Storage                  15   | .   24  28  19  14  9   
  Processor                4    | .   .   .   .   .   8   
  Protection               3    | .   .   .   .   .   7   
  Energy Gun               7    | .   14  14  14  5   3   
  Energy Cannon            5    | .   .   .   .   .   12  
  Ballistic Gun            8    | .   14  14  14  13  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             115  | 12  32  32  88  88  115 
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  8    | 2   .   .   2   8   4   
  Average Overweight (x)   1    | .   .   .   1   3   2   
Largest Inventory Capacity 44   | 6   14  14  24  24  44  
  Average Capacity         20   | 5   11  14  20  24  24  
  Most Carried             24   | 4   6   6   15  13  24  
  Average Carried          13   | 1   5   5   7   11  21  
  Final Capacity           24   | 6   14  14  24  24  24  
  Final Carried            21   | 4   6   5   10  12  21  

 Class Distribution 
--------------------
 71% | Hauler-Mutant
 28% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           636  | 241  59   110  .    63   163  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1451 | .    84   88   .    245  1034 
  Parts                    82   | .    10   6    .    9    57   
Haulers Intercepted        1    | .    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  27   | .   1   2   .   5   19  
  Guns                     16   | .   1   2   .   5   8   
  Cannons                  9    | .   .   .   .   .   9   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          11   | .   4   1   .   1   5   
  Worker                   4    | .   1   1   .   1   1   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  4    | .   1   .   .   .   3   
  Grunt                    14   | .   .   2   .   4   8   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   6    | .   .   .   .   .   6   
Best Kill Streak           4    | .   2   2   .   4   4   
  Combat Bots Only         4    | .   1   2   .   3   4   
Max Kills in Single Turn   2    | .   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2178 | .    6    225  .    462  1485 
  Core                     231  | .    .    30   .    46   155  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    .    .    69   .    
Volleys Fired              103  | .    11   14   .    18   60   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  136  | .    70   70   .    70   136  
Shots Fired                202  | .    22   28   .    32   120  
  Gun                      138  | .    22   28   .    32   56   
  Cannon                   64   | .    .    .    .    .    64   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  66   | .    11   14   .    18   23   
  Thermal                  123  | .    11   14   .    14   84   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          13   | .    .    .    .    .    13   
  Robot Hit Streak         19   | .    9    9    .    10   19   
  Robot Miss Streak        4    | .    4    1    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           142  | .    13   18   .    27   84   
  Core Hits                64   | .    6    6    .    12   40   
  Critical Hits            2    | .    .    .    .    .    2    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2202 | .    149  172  .    282  1599 
  Guns                     1082 | .    149  172  .    282  479  
  Cannons                  960  | .    .    .    .    .    960  
  Explosions               142  | .    .    .    .    .    142  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    .    18   
  Kinetic                  349  | .    51   59   .    117  122  
  Thermal                  1612 | .    98   113  .    165  1236 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          223  | .    .    .    .    .    223  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      60   | .    .    .    .    .    60   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   2    | .    .    .    .    1    1    
Targets Rammed             2    | .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        411  | .    80   241  .    300  411  
  Average Temperature      107  | .    31   99   .    151  115  
  Received Heat Transfer   1026 | .    .    132  .    165  729  
  Effects                  2    | .    .    .    .    1    1    
    Shutdowns              1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    1    1    .    1    4    
  Heat Transferred         3591 | .    296  333  .    481  2481 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             306  | .   101 114 .   88  306 
  Initial                  39   | .   .   39  .   .   .   
  Average                  84   | .   53  59  .   47  114 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 .   100 84  
  Level 1                  8    | .   .   .   .   .   15  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   4   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              53   | .   6   2   .   6   39  
  Peak Tracking Total      8    | .   2   2   .   6   8   
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          9    | .   2   .   2   .   5   
  Terminals                6    | .   2   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   7   .   2   .   16  
  Successful               14   | .   4   .   2   .   8   
  Failed                   11   | .   3   .   .   .   8   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   5   .   1   .   9   
  Terminals                21   | .   7   .   .   .   14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   2   .   2   .   4   
  Record                   1    | .   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   
  Terminal Index           3    | .   1   .   .   .   2   
  Hauler Manifests         1    | .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   
  Terminals                4    | .   2   .   .   .   2   
    Botnet                 2    | .   1   .   .   .   1   
    Operators              2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   .   5   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               2    | .   .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   .   2   
Ally Attacks               6    | .   .   .   .   6   .   
  Total Damage             60   | .   .   .   .   60  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             2    | .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3845 | 83   243  517  649  631  1722 
Spaces Moved               1596 | 46   128  294  350  222  556  
  Core                     7    | 7    .    .    .    .    .    
  Treads                   1242 | 39   128  294  350  8    423  
  Legs                     347  | .    .    .    .    214  133  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  200  200  
  Average Speed            193  | 154  160  160  181  239  211  
  Slowest Speed            360  | 160  160  160  200  360  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    26   57   69   62   80   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      6    | .    .    .    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2163 | 55  146 316 365 292 989 
  Wait                     358  | .   3   8   .   42  305 
  Move                     1591 | 45  127 293 349 221 556 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  47   | 4   2   .   7   5   29  
  Fast Attach              16   | 6   1   .   1   1   7   
  Attach                   16   | .   .   1   .   3   12  
  Detach                   2    | .   .   .   1   .   1   
  Swap                     6    | .   1   .   2   .   3   
  Drop                     22   | .   1   .   5   1   15  
  Fire                     103  | .   11  14  .   18  60  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    1    | .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: [*Fac x3] / [*Sto])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Discovered new exit (range 14)
  311 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Entered Mines
  434 | -10/Mines     | Learned location of Zion (-6)
  755 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  793 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  835 | -10/Mines     | Discovered new exit (range 5)
  844 | -10/Mines     | Entered Exiles
  844 | -10/Exiles    | Accompanied by 3 allies
  884 | -10/Exiles    | Met 8R-AWN
  910 | -10/Exiles    | Met EX-HEX
 1009 | -10/Exiles    | Met EX-DEC
 1201 | -10/Exiles    | Met EX-BIN
 1229 | -10/Exiles    | Aligned with FarCom system
 1231 | -10/Exiles    | Given EX-Vault access code
 1277 | -10/Exiles    | Opened EX-Vault
 1289 | -10/Exiles    | Found Flying Fortress v7
 1300 | -10/Exiles    | Found Modified TNC
 1305 | -10/Exiles    | Found Supersonic Drone Bay
 1347 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1385 | -10/Exiles    | Build established: Hauler-Mutant
 1475 | -10/Exiles    | Discovered new exit (range 11)
 1493 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 1493 | -10/Exiles    | Entered Mines
 1493 | -9/Mines      | Accompanied by 3 allies
 1499 | -9/Mines      | Learned location of Storage (-8)
 2109 | -9/Mines      | Discovered new exit (range 7)
 2124 | -9/Mines      | Entered Materials
 2124 | -8/Materials  | Evolved 4 slots: Utility x4
 2132 | -8/Materials  | Discovered new exit (range 29)
 2155 | -8/Materials  | Discovered new exit (range 70)
 2162 | -8/Materials  | Discovered new exit (range 55)
 2590 | -8/Materials  | Lost 3 parts (2n1w)
 3088 | -8/Materials  | Discovered new exit (range 10)
 3407 | -8/Materials  | Lost 3 parts (1n1u1w)
 3846 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03668_ Recycling unit begins recycling process.
03762_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
03765_ R-06 Scavenger inserts Particle Gun into recycling unit.
03766_ Recycling unit begins recycling process.
03768_ R-06 Scavenger inserts Aluminum Leg into recycling unit. <x2>
03772_ Recycling unit begins recycling process.
03800_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03813_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
03814_ U-05 Engineer destroyed.
03824_ R-06 Scavenger collects Welding Torch.
03831_ Imp. ECM Suite destroyed.
03831_ Chain reaction triggered in Imp. Ion Engine.
03831_ L-31 Rogue destroyed.
03834_ Discarded Visual Processing Unit.
03835_ U-05 Engineer lays Concrete. <x2>
03836_ Dropped Humpback.
03837_ U-05 Engineer lays Concrete. <x2>
03839_ K-01 Serf collects debris.
03840_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
|    ############## """         #??????#   #?#       |
|     ########????################?????#   #??#    ] |
|            ###############     #?????#   #??#"S    |
|                                #?????#   #??#""" % |
|            ########         %  #?????#   #??# ""   |
|     ##### ##??????#            #?????#   #??#    ! |
| #+#####?# #??#########+###     #?????#   ######### |
|       #?# #??#           ##   ########   #         |
|    *  #?# #??#  """ """  ##   #      #   #     ""  |
|       #?# #??#  """ """ /##   # """  #   #     Y"  |
| " """ ###+####  """ """  ##   + """  #   #     ""  |
| " """ #     ##  """ """  ##   # """  +   #         |
| " """ #     ##  """ """  ##   #      #   #   """   |
|       #     ##           ##   #    ] #   #   """   |
|      !#     ###############   ########   #   """   |
| #############??????#      #   #??????#   #    %    |
| ???????????????????#      #   ########   #####/### |
| ???????????????????#     %+         !g             |
| ?????????????Y?????#    %%#   w                    |
| ???????????????????#      #  !           % %%      |
| ???????????????????#      # =g"##########/######+# |
| ???????????????????######## gg"#????#    %   #     |
| ???????????????????# """  #   ##????#        # """ |
| ???????????????????# """  #   #?????#        # """ |
| ???????????????????# """  +   #?????#        # """ |
| ???????????????????#     @#   #?????#        # """ |
| ???????????????????#      #   #?????#        #     |
| ???????????????????#      #   #?????#        ##### |
| ???????????????????########   #?????#        #???? |
| ??????????????????????????#   #?????#        #???? |
| ??????????????????????????#   #?????##########???? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#%  #??????????????????? |
| ??????????????????????????#%  #??????????????????? |
| ?????????????????????????  g  #??????????????????? |
| ???????????????????????   g   +??????????????????? |
| ?????????????????????         #??o???????????????? |
| ???????????????????#      #####??????????????????? |
| ???????????????????#      ???????????????????????? |
| ???????????????????# <    ???????????????????????? |
| ???????????????????#     ????????????????????????? |
| ???????????????????#     ????????????????????????? |
| ???????????????????#     ????????????????????????? |
| ???????????????????     ?????????????????????????? |
| ??????????????????######?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             450
Resistance: TH             15
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Humpback | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeDataFilter
  Manual?         0
Play Time         00:17:48
  Cumulative      66.8 hours
  Start           2021.05.13 @ 04:51:40
  End             2021.05.13 @ 05:09:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           115
  Adventurer      4
  Explorer        8
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             54
Gallery%          71
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e62ea251-095b-418c-8758-5d4dad85e72a