Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 08:12:26

Player: Nueadkie

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (41)      205
Value Destroyed (583)      583
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1308

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
         Medium Laser
>               --- INVENTORY (25) ---
          Light Ion Engine
                Wheel
                Wheel
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
  High-capacity Storage Unit
                Structural Scanner
                Signal Interpreter
       Improved Terrain Scanner
       Improved Terrain Scanner
                Terrain Scan Processor
                Hacking Suite
                Hacking Suite
                Beam Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Terrain Scanner
>               --- WEAPON -----------
                Beam Cannon
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
  High-capacity Storage Unit
                Structural Scanner
                Signal Interpreter
       Improved Terrain Scanner
                Terrain Scan Processor
                Hacking Suite
                Hacking Suite
         Medium Laser
                Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 8   8   .   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 3   2   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   5   4   
  Power                    3    | .   2   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Backups            11   | 3   11  16  
  Power                    .    | .   .   1   
  Propulsion               3    | .   3   6   
  Utility                  5    | .   5   8   
  Weapon                   1    | .   1   1   
  Tool/Special             .    | .   .   .   
Unused Backups             18   | .   5   13  
  Power                    1    | .   .   1   
  Propulsion               8    | .   3   5   
  Utility                  9    | .   2   7   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     97   | .   98  95  
  Engine                   13   | .   13  12  
  Wheel                    25   | .   25  24  
  Hover                    1    | .   1   .   
  Device                   9    | .   10  .   
  Storage                  14   | .   14  14  
  Processor                4    | .   3   14  
  Energy Gun               8    | .   7   14  
  Energy Cannon            9    | .   9   10  
  Ballistic Gun            9    | .   10  .   
Peak Build Rating          11   | 10  11  9   
  Average Rating           9    | 7   9   8   
  On Entrance              6    | .   10  9   
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 13  90  90  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  8    | 1   8   4   
  Average Overweight (x)   2    | .   3   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         20   | 7   21  25  
  Most Carried             16   | 8   16  16  
  Average Carried          11   | 3   11  16  
  Final Capacity           25   | 8   25  25  
  Final Carried            16   | 8   16  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           689  | 313 376 .   
  Remotely                 .    | .   .   .   
Salvage Created            1066 | 104 931 31  
  Parts                    66   | 13  50  3   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      3    | .   .   3   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  20   | .   18  2   
  Guns                     13   | .   11  2   
  Cannons                  5    | .   5   .   
  AOE                      2    | .   2   .   
Classes Destroyed          9    | 1   8   .   
  Worker                   5    | .   5   .   
  Builder                  4    | .   4   .   
  Tunneler                 5    | 5   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  11   | .   9   2   
  Grunt                    9    | .   9   .   
Best Kill Streak           7    | 4   7   2   
  Combat Bots Only         6    | .   6   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        142  | .    75   67   
  Missed                   39   | .    13   26   
  Hits                     103  | .    62   41   
    Projectile             103  | .    62   41   
  Critical Strikes         3    | .    3    .    
Damage Taken               990  | .    696  294  
  Core                     251  | .    169  82   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              105  | 11   84   10   
  Largest                  2    | 2    2    2    
  Hottest                  110  | 70   110  110  
Shots Fired                194  | 22   158  14   
  Gun                      142  | 22   116  4    
  Cannon                   41   | .    37   4    
  Launcher                 11   | .    5    6    
  Special                  .    | .    .    .    
  Kinetic                  89   | 11   78   .    
  Thermal                  94   | 11   75   8    
  Explosive                11   | .    5    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 5    11   3    
  Robot Miss Streak        4    | 2    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           108  | 13   92   3    
  Core Hits                56   | 5    46   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | 1    1    .    
    Burn                   2    | 1    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1651 | 186  1377 88   
  Guns                     1046 | 186  822  38   
  Cannons                  424  | .    424  .    
  Explosions               181  | .    131  50   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  547  | 64   483  .    
  Thermal                  923  | 122  763  38   
  Explosive                181  | .    131  50   
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  6    | .    6    .    
    Matter Fused           1    | .    1    .    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      3    | .    3    .    
    Data Loss (minor)      1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    5    .    
  Projectiles              5    | .    5    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      84   | .    84   .    
  Shots                    3    | .    3    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        331  | 45   331  .    
  Average Temperature      69   | 15   77   .    
  Received Heat Transfer   399  | .    225  174  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | 1    3    .    
  Heat Transferred         2516 | 444  1961 111  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         67   | 100 64  .   
  Level 1                  32   | .   35  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             259  | 10  259 .   
  Initial                  .    | .   .   .   
  Average                  140  | 2   153 .   
Influence Increases        869  | 25  759 85  
  Destroy 0b10 Robot/C     400  | .   360 40  
  Destroy 0b10 Robot/NC    105  | 25  80  .   
  Destroy Leader           88   | .   88  .   
  Successful Hack          14   | .   14  .   
  Disable Machine          30   | .   30  .   
  Destroy Structure        37   | .   37  .   
  Lose Combat Pursuer      195  | .   150 45  
Influence Decreases        751  | 25  540 186 
  Entered New Map          106  | .   .   106 
  Time Decay               555  | 25  490 40  
  Lost Part                90   | .   50  40  
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   28  6   
  Peak Tracking Total      6    | .   6   4   
  Tactical Retreats        5    | .   4   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          4    | .   2   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               9    | .   9   .   
  Failed                   10   | .   10  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Prototype ID Bank        3    | .   3   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Refit                    2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11  -10  -10  
-------                    Run  | Yrd  Mat  Sub  
Active Infowar (turns)     1101 | 84   1017 .    
  Terrain                  1101 | 84   1017 .    
Robot Analysis Total       .    | .    .    .    
Derelict Logs Recovered    .    | .    .    .    
Drone Launches             .    | .    .    .    
  Drone Recoveries         .    | .    .    .    

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1641 | 137  1421 83   
Spaces Moved               972  | 95   839  38   
  Core                     2    | 2    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   904  | 93   773  38   
  Hover                    66   | .    66   .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   76   140  
  Average Speed            124  | 88   128  140  
  Slowest Speed            200  | 95   200  140  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       30   | 4    83   3    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          76   | .    38   38   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      76   | .    38   38   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1210 | 122  1035 53   
  Wait                     67   | .    63   4    
  Move                     970  | 94   838  38   
  Hop                      .    | .    .    .    
  Pick Up                  24   | 9    15   .    
  Fast Attach              9    | 5    4    .    
  Attach                   7    | 2    5    .    
  Detach                   2    | .    2    .    
  Swap                     12   | 1    10   1    
  Drop                     14   | .    14   .    
  Fire                     105  | 11   84   10   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  138 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  623 | -10/Materials | Lost 3 parts (1p1n1w)
  710 | -10/Materials | Discovered new exit (range 9)
  874 | -10/Materials | Discovered new exit (range 12)
 1051 | -10/Materials | Discovered new exit (range 16)
 1142 | -10/Materials | Discovered new exit (range 9)
 1157 | -10/Materials | Identified exit to Subcaves
 1260 | -10/Materials | Core integrity fell below 50%
 1374 | -10/Materials | Identified exit to Materials
 1432 | -10/Materials | Identified exit to Mines
 1559 | -10/Materials | Entered Subcaves
 1560 | -10/Subcaves  | Approached by a straggling Scientist
 1627 | -10/Subcaves  | Discovered new exit (range 8)
 1634 | -10/Subcaves  | Core integrity fell below 20%
 1642 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01563_ CA-LE5(c): "Hey, let me tag along and I can get us both out of this
  nasty situation. At least I think I can... The group I got separated
  from was talking about a shortcut back to the UFD."
CA-LE5(c): "I think it's somewhere south of here"
01611_ S-10 Pest springs to life.
01614_ Machine disabled.
01617_ S-10 Pest destroyed.
01619_ Subatomizers dissect the Flight Unit.
01623_ S-10 Pest destroyed.
01627_ Lgt. Ion Engine fries itself beyond repair.
01627_ EXIT=FOUND
01629_ Wheel destroyed.
01629_ S-10 Pest destroyed.
01630_ Machine disabled.
01631_ Flight Unit fries itself beyond repair.
01632_ Ion Engine destroyed.
01638_ The unstable cave ceiling collapses. <x3>
01641_ Wheel destroyed.
01641_ Grenade Launcher destroyed.
01642_ Lgt. Assault Rifle fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????####????????????????? |
| ????????????????????????######  ###??????????????? |
| ???????????????????????##         #??????????????? |
| ??????????????????????##    ##    #??????????????? |
| ??????????????????????#    ####   #??????????????? |
| ??????????????????????#   ##??#   #??????????????? |
| ??????????????????######  #?###   #??????????????? |
| ?????????????????##   ##  ###    ##??????????????? |
| ????????????#   ##        ##     #???????????????? |
| ????????????#            ##      ##??????????????? |
| ????????????##   ### ######       #??????????????? |
| ?????????????##????##?????##      #??????????????? |
| ??????????????????????????###     #??????????????? |
| ?????????????????????????# ##     #??????????????? |
| ??????????????????????????#    ####??????????????? |
| ?????????????????????????##   ##?????????????????? |
| ??????????????????######?#   ##??????????????????? |
| ??????????????????#"""  ?##  ##??????????????????? |
| ?????????????## # #"     ##   #??????????????????? |
| ????????????#           %#s   #??????????????????? |
| ????????????#     #  t   @   ##??????????????????? |
| ????????????#     <           #??????????????????? |
| ?????????????#       t   %   # #?????????????????? |
| ?????????????#         % ###### #????????????????? |
| ????????????#            ?????? #????????????????? |
| ????????????#           "??????? ????????????????? |
| ????????????##### #######????????#???????????????? |
| ????????????????#????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                49

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperGrapheneDesublimator
  Manual?         0
Play Time         00:21:20
  Cumulative      21.7 hours
  Start           2025.05.26 @ 07:51:28
  End             2025.05.26 @ 08:12:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          20
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22118328-d959-4c40-9862-e610e440d82a