Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 18:16:05 Player: Lunace Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (77) 385 Value Destroyed (2684) 2684 Prototype IDs (21) 420 Alien Tech Used (5) 1000 Bonus (5146) 5146 TOTAL SCORE: 16935 Bonus ------- Follower Combat Kills 407 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Win 3000 Win Speed 731 Friendly Fire -92 Cogmind --------- Core Integrity 1382/1600 Matter 300/300 Energy 96/100 System Corruption 2% Temperature Cool (8) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Xenon Bombardment Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Cloaking Device > --- WEAPON (4) ------- Force Lance > --- INVENTORY (5) ---- Improved Cloaking Device Advanced Datajack Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Structural Scanner Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner 0b10 Decoder Chip [Skirmisher] Advanced Hacking Suite > --- WEAPON ----------- Railgun Railgun Railgun Improved Remote Datajack > --- INVENTORY -------- Micro Fission Core Relay Coupler [Sentry] Subatomic Replicator [Rating: 151] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Flight Unit Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Experimental Heat Sink Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Artifact Phase Redirector Weapon Railgun Energy Gun Heavy EM Shotgun Energy Cannon Core Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 . . 2 . 2 2 Power 2 | . . . . . . 1 . . . . . . 1 . Propulsion 6 | . . 2 . . . 2 . 1 . . . . 1 . Utility 8 | . . . . . . 3 2 1 . . . . . 2 Weapon 2 | . . . . . . . . . . . 2 . . . Parts Attached 137 | 5 6 8 8 2 7 25 13 10 2 2 12 11 18 8 Power 19 | 1 1 1 2 . 1 2 2 2 . 1 1 2 2 1 Engine 5 | 1 . 1 2 . . 1 . . . . . . . . Core 9 | . 1 . . . 1 1 2 1 . 1 1 1 . . Reactor 5 | . . . . . . . . 1 . . . 1 2 1 Propulsion 35 | 2 2 3 4 . . 5 1 1 . . 5 2 8 2 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover 3 | . 2 1 . . . . . . . . . . . . Flight 30 | . . 2 4 . . 5 1 1 . . 5 2 8 2 Utility 43 | . 3 1 . 1 . 13 4 5 . 1 3 2 5 5 Device 33 | . 1 1 . 1 . 10 4 3 . . 3 1 5 4 Storage . | . . . . . . . . . . . . . . . Processor 7 | . 2 . . . . 2 . 1 . 1 . . . 1 Hackware 2 | . . . . . . 1 . 1 . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . 1 . . Weapon 40 | 2 . 3 2 1 6 5 6 2 2 . 3 5 3 . Energy Gun 5 | . . . . . . 3 2 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . Ballistic Gun 15 | 2 . . 2 . 1 1 . 2 1 . 2 3 1 . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . Launcher 5 | . . 2 . . . . 3 . . . . . . . Special Weapon 9 | . . . . 1 4 . 1 . 1 . 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon 3 | . . . . . 1 1 . . . . . . 1 . Unidentified Prototypes 14 | . . 1 . 2 . 3 1 . . . . 5 2 . Parts Lost 37 | . 1 3 . . 1 . 2 . . . 5 2 11 12 Power 6 | . 1 1 . . . . . . . . 1 . 1 2 Propulsion 8 | . . 1 . . 1 . . . . . . . 4 2 Utility 15 | . . . . . . . 2 . . . 2 1 3 7 Weapon 8 | . . 1 . . . . . . . . 2 1 3 1 Highest Loss Streak 9 | . 1 3 . . 1 . 1 . . . 4 2 9 8 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Slot Usage (%) 82 | . 92 67 87 100 94 68 92 95 100 100 86 76 55 65 Engine 2 | . 12 3 11 11 1 1 . . . . . . . . Core 5 | . . 4 . . 9 4 9 9 5 5 9 3 1 . Reactor 1 | . . . . . . . . . 5 5 . . 5 8 Hover 1 | . 19 17 . . . . . . . . . . . . Flight 25 | . . . 31 44 41 23 34 35 36 36 20 19 16 16 Device 15 | . 11 11 11 11 11 15 22 24 26 23 18 18 9 18 Processor 11 | . 11 11 11 11 11 8 11 10 10 12 14 14 13 15 Hackware 2 | . . . . . . 4 3 2 5 5 4 4 1 . Ballistic Gun 9 | . 28 13 22 20 5 1 . 7 8 10 18 10 6 . Special Weapon 1 | . . . . 1 6 . 4 1 1 . . 2 . . Special Melee Weapon 2 | . . . . . 7 6 . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 60 | 7 10 14 7 13 16 21 41 36 35 35 39 46 48 60 Greatest Support 64 | 26 26 12 16 16 16 34 36 43 43 43 55 55 64 64 Greatest Overweight (x) 1 | . . 1 . . . 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 3 5 5 5 5 5 Average Carried 3 | 1 2 4 2 4 2 3 4 3 3 3 3 3 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 4 5 2 3 4 3 3 5 3 5 2 2 Class Distribution -------------------- 37% | Hacker-Scout 19% | Scavenger-Sprinter 16% | Mutant 6% | Scavenger-Mutant 5% | Scavenger-Scout 4% | Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Matter Collected 2689 | 250 101 226 79 41 59 285 115 160 100 131 476 103 223 340 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2974 | . 287 532 49 . 263 117 41 160 . 108 532 63 146 676 Parts 185 | . 22 30 7 . 1 7 8 10 . 10 44 11 12 23 Haulers Intercepted 2 | . . 1 . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled 3 | . . . . . . 3 . . . . . . . . Retrieved Matter 5 | . . . . . . 5 . . . . . . . . Parts Self-Destructed 28 | . . . . . 17 . . . 3 8 . . . . Prevented 7 | . . . . . 3 . . . 4 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 49 | . 6 8 3 . 8 . . 1 . 2 7 . 3 11 Melee 11 | . . . . . . . . . . . . . . 11 Guns 24 | . 6 2 3 . . . . 1 . 2 7 . 3 . Cannons 3 | . . . . . 3 . . . . . . . . . AOE 11 | . . 6 . . 5 . . . . . . . . . Classes Destroyed 15 | . 2 5 . . 2 1 . . . 1 1 1 1 1 Worker 7 | . . . . . . 1 1 . . . 3 . . 2 Builder 9 | . . 1 . . . 1 1 . . . 3 1 1 1 Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 2 | . . 1 . . . . . . . . . . . 1 Recycler 2 | . . 1 . . . . . . . . . . . 1 Drone 3 | . . . . . . . . . . . . . . 3 Watcher 9 | . 1 2 . . . 3 . 2 . . 1 . . . Swarmer 17 | . . 1 3 . . . . . . . 4 . 3 6 Grunt 15 | . 6 5 . . 4 . . . . . . . . . Brawler 2 | . . . . . 2 . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 . . Sentry 5 | . . 2 . . 1 . . 1 . . 1 . . . Hunter 1 | . . . . . . . . . . . 1 . . . Programmer 5 | . . . . . . . . . . 2 1 . . 2 Best Kill Streak 8 | . 2 7 3 . 8 1 1 1 . 2 7 1 2 6 Combat Bots Only 8 | . 2 4 3 . 8 . . 1 . 2 5 . 2 6 Max Kills in Single Turn 3 | . 1 2 2 . 3 1 1 1 . 1 2 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Hostile Shots Fired 592 | . 19 32 7 . 46 12 77 13 . 6 124 59 101 96 Missed 261 | . 6 11 2 . 29 6 34 6 . 3 59 32 46 27 Damage Taken 5394 | . 145 483 23 . 130 78 598 111 . 47 1069 460 1056 1194 Core 1146 | . 27 233 4 . 11 22 307 15 . . 143 17 149 218 Absorbed by Shields 170 | . . . . . . . 170 . . . . . . . Ignored by Resistances 1546 | . 44 135 10 . 41 24 215 30 . 14 295 122 289 327 Regen/Repaired (Parts) 293 | . . 25 . . . 48 . 68 . . . 152 . . Core Remaining (%) 83 | 100 89 . . . 38 97 69 . . 98 . 87 89 86 Volleys Fired 157 | . 16 21 5 . 11 25 9 15 2 4 19 21 9 . Largest 4 | . 2 2 2 . 1 1 1 2 1 2 4 3 3 . Hottest 140 | . 40 56 40 . 20 50 50 70 35 70 140 105 100 . Shots Fired 287 | . 32 28 10 . 11 25 9 26 2 8 73 44 19 . Gun 260 | . 32 20 10 . 5 25 2 26 1 8 72 40 19 . Cannon . | . . . . . . . . . . . . . . . Launcher 11 | . . 8 . . . . 3 . . . . . . . Special 16 | . . . . . 6 . 4 . 1 . 1 4 . . Kinetic 248 | . 32 20 10 . 5 19 . 22 1 8 72 40 19 . Thermal . | . . . . . . . . . . . . . . . Explosive 6 | . . . . . 6 . . . . . . . . . Electromagnetic 23 | . . 8 . . . 6 5 4 . . . . . . Robot Hit Streak 40 | . 7 12 4 . 7 13 13 8 4 12 40 9 4 . Robot Miss Streak 3 | . 1 3 2 . 1 2 . 2 . . 3 1 3 . Penetration Max 2 | . . . . . . . . . . . 2 1 . . Secondary Targets 3 | . . . 1 . . . . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 . 1 . Shots Hit Robots 234 | . 23 22 7 . 15 22 7 20 1 8 53 14 12 30 Core Hits 130 | . 14 17 4 . 15 10 7 9 . 4 24 6 5 15 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . . . . . . . 2 5 Impale 7 | . . . . . . . . . . . . . 2 5 Melee Attacks 60 | . . . . . 9 5 . . . . . . 3 43 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 39 | . . . . . . . . . . . . . 2 37 Sneak Attacks 22 | . . . . . 5 3 . . . . . . 3 11 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7678 | . 313 795 65 . 1464 325 299 462 . 241 1659 397 419 1239 Guns 3887 | . 310 195 65 . 24 267 58 462 . 241 1659 355 251 . Cannons . | . . . . . . . . . . . . . . . Explosions 2143 | . . 600 . . 1244 58 241 . . . . . . . Melee 1407 | . . . . . . . . . . . . . 168 1239 Ramming 45 | . 3 . . . . . . . . . . 42 . . Kinetic 3649 | . 310 195 65 . 24 99 . 450 . 241 1659 355 251 . Thermal 209 | . . 151 . . . 58 . . . . . . . . Explosive 1244 | . . . . . 1244 . . . . . . . . . Electromagnetic 928 | . . 449 . . . 168 299 12 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 196 | . . . . . 196 . . . . . . . . . Piercing 1407 | . . . . . . . . . . . . . 168 1239 Highest Corruption 4 | . 1 3 3 3 . . 1 . . . . 4 . 2 Average Corruption 2 | . 1 2 3 3 . . 1 . . . . 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . 15 . . Effects 9 | . 2 3 1 1 . . . . . . . 1 . 1 Message Errors 2 | . . 1 . . . . . . . . . . . 1 Matter Fused 4 | . 2 1 . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 676 | . . 126 . . 105 . . . . . . . 256 189 Projectiles . | . . . . . . . . . . . . . . . Explosions 231 | . . 126 . . 105 . . . . . . . . . Melee 445 | . . . . . . . . . . . . . 256 189 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 333 | . 1 276 . . . 36 . . . . . 20 . . Shots 11 | . . 10 . . . 1 . . . . . . . . Rammed 5 | . 1 . . . . . . . . . . 4 . . Targets Rammed 5 | . 1 . . . . . . . . . . 4 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 248 | . 6 15 248 . 5 112 38 38 . 17 . . 7 . Average Temperature 27 | . 3 6 117 . 2 38 16 6 . 7 . . 7 . Received Heat Transfer 670 | . 105 72 . . 27 12 136 . . . 108 21 180 9 Effects 1 | . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 200 | . . 200 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 5 . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Peak Influence 600 | . 207 413 205 . . 121 600 390 . . 302 346 285 405 Initial 253 | . . 74 135 . . 26 50 253 . . 121 137 113 149 Average 163 | . 97 197 174 . . 39 205 316 . . 146 236 185 268 Maximum Alert Level 2 | . 1 2 1 . . . 2 1 . . 1 1 1 2 Low Security (%) 65 | 100 94 40 51 . . 100 58 . . . 87 43 61 32 Level 1 32 | . 5 55 48 . . . 20 100 . . 12 56 38 66 Level 2 1 | . . 4 . . . . 20 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 . . . 1 5 2 . . 3 3 2 5 Investigation 8 | . 1 1 . . . . 2 1 . . 1 . 1 1 Extermination 4 | . . . . . . 1 . . . . 1 1 . 1 Reinforcement 10 | . . . . . . . 2 1 . . 1 2 1 3 Assault 1 | . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Distress Signals 4 | . . . . . . . . . . . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 166 | . 8 16 3 . 19 8 29 5 . 1 20 18 15 24 Peak Tracking Total 13 | . 4 10 3 . 9 5 13 2 . 1 9 8 9 12 Tactical Retreats 25 | . 1 2 . . 1 1 5 1 . . 3 5 5 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Traps Triggered 5 | . 1 . . . . . 1 . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Machines Disabled 15 | . . 3 . . 5 . 2 . . . . 5 . . Max in Single Turn 3 | . . 2 . . 3 . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Machines Accessed 23 | . 1 5 1 . . 2 2 4 . 1 2 2 2 1 Terminals 11 | . . 3 1 . . 1 . 1 . . 2 1 1 1 Fabricators 3 | . . . . . . . 1 2 . . . . . . Repair Stations 4 | . . 1 . . . 1 . 1 . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 39 | . 2 12 1 . . 3 4 7 . 1 2 3 2 2 Successful 31 | . 1 10 1 . . 3 1 6 . 1 2 3 2 1 Failed 8 | . 1 2 . . . . 3 1 . . . . . 1 Catastrophic 1 | . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 85 | . . . . 2 . 20 8 5 . . 11 30 6 3 Terminals 14 | . . 5 1 . . 1 . 1 . . 2 1 1 2 Fabricators 4 | . . . . . . . 1 3 . . . . . . Repair Stations 10 | . . 3 . . . 2 . 3 . . . 2 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers 5 | . . 4 . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . 3 . . . . . . . Terminal Hacks 12 | . . 3 1 . . 1 . 1 . 1 2 1 1 1 Record 2 | . . . 1 . . . . . . . . 1 . . Open Door 2 | . . . . . . . . . . 1 . . . 1 Open DSF 5 | . . . . . . 1 . 1 . . 2 . 1 . Alert Level 1 | . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 3 . . . . . . Network Status 2 | . . . . . . . 1 1 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 9 | . . 3 . . . 2 . 2 . . . 2 . . Scan Component 5 | . . 2 . . . 1 . 1 . . . 1 . . Repair 4 | . . 1 . . . 1 . 1 . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Scanalyzer 5 | . . 4 . . . . . . . . . . 1 . Insert Component 3 | . . 2 . . . . . . . . . . 1 . Analyze 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 4 . . . . 2 2 . . 1 1 . 1 Full Trace Events 5 | . . 2 . . . . 1 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . 2 . . . . . . . . . 25 . . Parts Built 1 | . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 51 | . . . . . . . . 51 . . . . . . Total Part Build Rating 1 | . . . . . . . . 1 . . . . . . Parts Repaired 4 | . . 1 . . . 1 . 1 . . . 1 . . Time 133 | . . 13 . . . 44 . 56 . . . 20 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 18 | . . . . . 2 2 4 . 1 . . 3 1 5 Non-combat 14 | . . . . . 1 2 3 . 1 . . 1 1 5 Combat 2 | . . . . . . . . . . . . 2 . . Robot Hacks Applied 18 | . . . . . 1 3 3 . 1 . . 3 1 6 parse_system 2 | . . . . . 1 . . . 1 . . . . . no_distress 11 | . . . . . . 2 2 . . . . 1 1 5 find_chute 1 | . . . . . . 1 . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . 1 check_alert 1 | . . . . . . . 1 . . . . . . . find_scanalyzer 2 | . . . . . . . . . . . . 2 . . Manual 2 | . . . . . 1 . 1 . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Total Allies 8 | . . . . 4 3 . 1 . . . . . . . Largest Group 6 | . . . . 4 6 . 1 . . . . . . . Highest-Rated Group 254 | . . . . 156 254 . 85 . . . . . . . Highest-Rated Ally 85 | . . . . 42 85 . 85 . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . Ally Attacks 34 | . . . . . 28 . 6 . . . . . . . Total Damage 1051 | . . . . . 730 . 321 . . . . . . . Kills 10 | . . . . . 8 . 2 . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 . . . 2 1 . . . . Drone Launches 1 | . . . . . . 1 . . . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . Decoded 0b10 Intel 48 | . . . . . . . . . . . 19 12 9 8 Garrisons 3 | . . . . . . . . . . . 1 1 . 1 Patrols 17 | . . . . . . . . . . . 4 9 2 2 Investigations 1 | . . . . . . . . . . . . . 1 . Reinforcements 4 | . . . . . . . . . . . . 2 . 2 Guards 23 | . . . . . . . . . . . 14 . 6 3 Zionite Intel Received 19 | . . . . . . 4 2 1 . . 3 8 1 . Emergency Access 1 | . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . 1 1 . . . . . . . Component Stockpiles 3 | . . . . . . 1 . . . . 1 1 . . Prototype Stockpiles 3 | . . . . . . 1 . . . . 1 1 . . Component Schematics 1 | . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . 1 . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . 1 . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . 1 . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Turns Passed 5233 | 35 218 296 94 419 719 928 287 226 188 47 567 615 263 331 Spaces Moved 9138 | 30 237 349 179 875 1142 1340 833 479 506 134 987 1055 462 530 Core 2 | 2 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 84 | 28 56 . . . . . . . . . . . . . Hover 521 | . 181 340 . . . . . . . . . . . . Flight 8531 | . . 9 179 875 1142 1340 833 479 506 134 987 1055 462 530 Fastest Speed 18 | 50 56 37 31 31 31 20 20 18 18 18 18 34 31 31 Average Speed 33 | 86 64 59 34 31 32 34 20 18 20 18 36 39 35 34 Slowest Speed 120 | 90 90 120 37 31 34 114 87 20 21 21 39 42 39 39 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 81 | . . . . . 9 11 10 6 1 . 19 17 1 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 32 32 50 91 92 24 15 16 65 17 32 68 16 13 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 24 | . . . . 3 . 6 10 . . . . 5 . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . . 1 4 4 . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 158 | . . 60 . . 93 . . 1 . 2 1 1 . . Melee . | . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . 1 . 2 . 1 . . AOE 153 | . . 60 . . 93 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Qua Res Acc Total 10916 | 39 271 410 202 1024 1473 1781 931 585 584 149 1131 1205 541 590 Wait 1274 | . . 13 1 135 308 359 73 72 76 3 112 106 8 8 Move 8972 | 29 236 348 178 874 1127 1319 812 466 503 133 951 1021 459 516 Hop 70 | . . . . . 5 9 10 6 1 . 16 16 1 6 Pick Up 131 | 5 9 12 6 7 1 22 6 10 . 4 10 11 21 7 Fast Attach . | . . . . . . . . . . . . . . . Attach 108 | 5 4 6 4 1 6 18 9 5 . 1 7 13 21 8 Detach 25 | . 1 1 . . 3 6 6 1 . 1 . 3 2 1 Swap 34 | . 2 2 4 1 1 7 4 5 2 1 5 . . . Drop 69 | . 2 7 4 6 2 11 2 5 . 2 11 7 9 1 Fire 157 | . 16 21 5 . 11 25 9 15 2 4 19 21 9 . Melee 60 | . . . . . 9 5 . . . . . . 3 43 Ram 5 | . 1 . . . . . . . . . . 4 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . 3 8 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Identified exit to Materials 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 432 | -9/Materials | Repaired Hover Unit 517 | -9/Materials | Lost 3 parts (1p1n1w) 522 | -9/Materials | Discovered new exit (range 7) 529 | -9/Materials | Core integrity fell below 50% 533 | -9/Materials | Identified exit to Mines 550 | -9/Materials | Entered Mines 640 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 644 | -9/Mines | Identified exit to Zion 644 | -9/Mines | Entered Zion 695 | -7/Zion | System corruption cleaned by Quarantine Array 747 | -7/Zion | Imprinted 749 | -7/Zion | Declared Zion's savior 824 | -7/Zion | Learned location of Extension (-4) 884 | -7/Zion | Learned location of Warlord (-4) 889 | -7/Zion | Learned location of Data Miner (-6) 903 | -7/Zion | Given the Hacking Drone Bay 904 | -7/Zion | Found Prototype Device 905 | -7/Zion | Identified Hacking Drone Bay 926 | -7/Zion | Build established: Scavenger-Sprinter 1010 | -7/Zion | Found Prototype Special Weapon 1011 | -7/Zion | Identified RU-N14's Throwing Claymores 1014 | -7/Zion | Found RU-N14's Throwing Claymores 1015 | -7/Zion | Found RU-N14's Throwing Claymores 1017 | -7/Zion | Found RU-N14's Throwing Claymores 1024 | -7/Zion | Discovered new exit (range 16) 1059 | -7/Zion | Identified exit to Proximity Caves 1063 | -7/Zion | Entered Proximity Caves 1063 | -6/Proximity Caves | Accompanied by 4 allies 1278 | -6/Proximity Caves | Learned 12 Factory zone layouts 1292 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1334 | -6/Proximity Caves | Destroyed 8 combat bots 1410 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1544 | -6/Proximity Caves | Spotted B-75 Beast 1547 | -6/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 1562 | -6/Proximity Caves | Learned Factory emergency access door positions 1582 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1669 | -6/Proximity Caves | Discovered new exit (range 9) 1731 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 1760 | -6/Proximity Caves | Identified exit to Factory 1782 | -6/Proximity Caves | Entered Factory 1782 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1783 | -6/Factory | Identified exit to Factory 1811 | -6/Factory | Lost 4 allies 1997 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2531 | -6/Factory | Retrieved Zion intel report: Guard Positions 2552 | -6/Factory | Build established: Scavenger-Scout 2552 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2611 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2674 | -6/Factory | Repaired Imp. Field Recycling Unit 2703 | -6/Factory | Discovered exit to Factory (range 17) 2710 | -6/Factory | Entered another Factory area 2710 | -5/Factory | Evolved 2 slots: Utility x2 2852 | -5/Factory | Build established: Hacker-Scout 2860 | -5/Factory | Spotted B-75 Beast 2862 | -5/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 2865 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2964 | -5/Factory | Retrieved Zion intel report: Guard Positions 2965 | -5/Factory | Discovered new exit (range 5) 2997 | -5/Factory | Identified exit to Factory 2997 | -5/Factory | Entered another Factory area 2997 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3035 | -4/Factory | Discovered new exit (range 18) 3055 | -4/Factory | Fabricated ECM Suite? 3056 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 3097 | -4/Factory | Discovered new exit (range 18) 3143 | -4/Factory | Identified exit to Upper Caves 3208 | -4/Factory | Repaired Imp. Remote Datajack 3223 | -4/Factory | Entered Upper Caves 3334 | -4/Upper Caves | Encountered a Warlord checkpoint 3389 | -4/Upper Caves | Discovered new exit (range 9) 3390 | -4/Upper Caves | Identified exit to Upper Caves 3411 | -4/Upper Caves | Entered another Upper Caves area 3452 | -4/Upper Caves | Discovered new exit (range 8) 3458 | -4/Upper Caves | Identified exit to Research 3458 | -4/Upper Caves | Entered Research 3458 | -3/Research | Evolved 2 slots: Weapon x2 3459 | -3/Research | Identified exit to Quarantine 3540 | -3/Research | Identified exit to DSF 3576 | -3/Research | Spotted B-86 Titan 3653 | -3/Research | Discovered new exit (range 6) 3757 | -3/Research | Retrieved Zion intel report: Unaware Analyses 3835 | -3/Research | Retrieved Zion intel report: Component Stockpiles 3926 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 3976 | -3/Research | Spotted B-90 Cyclops 4025 | -3/Research | Entered Quarantine 4037 | -3/Quarantine | Found Alien Artifact 4038 | -3/Quarantine | Identified Subatomic Replicator 4052 | -3/Quarantine | Scanned by Researcher 4055 | -3/Quarantine | Lost 4 parts (1p1u2w) 4068 | -3/Quarantine | Found Alien Artifact 4069 | -3/Quarantine | Identified Phase Redirector 4112 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 4158 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 4198 | -3/Quarantine | Found Alien Energy Cannon 4200 | -3/Quarantine | Identified Core Cannon 4226 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 4241 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 4346 | -3/Quarantine | Repaired Railgun 4438 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 4458 | -3/Quarantine | Spotted Fortress 4496 | -3/Quarantine | Found Alien Reactor 4497 | -3/Quarantine | Identified Matter Drive 4562 | -3/Quarantine | Found Alien Artifact 4600 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 4606 | -3/Quarantine | Discovered new exit (range 16) 4614 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 4624 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 4640 | -3/Quarantine | Identified exit to Research 4640 | -3/Quarantine | Entered Research 4640 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4646 | -2/Research | Identified Terrabomb 4646 | -2/Research | Used Terrabomb 4681 | -2/Research | Used Subatomic Replicator to replicate Impulse Thruster Array 4795 | -2/Research | Lost 9 parts (1p3n3u2w) 4805 | -2/Research | Retrieved Zion intel report: Emergency Access 4809 | -2/Research | Spotted B-90 Cyclops 4901 | -2/Research | Discovered new exit (range 4) 4903 | -2/Research | Identified exit to Access 4903 | -2/Research | Entered Access 4903 | -1/Access | Evolved 2 slots: Utility x2 5158 | -1/Access | Lost 3 parts (1n2u) 5232 | -1/Access | Discovered new exit (range 5) 5234 | -1/Access | Identified exit to Surface 5234 | *** | Escaped! Last Messages --------------- Imp. Cloaking Device destroyed. Penetrated by Slug. Slug penetrates R-10 Processor. >> DECODED: Security location. :UP MTAQRPXOKJBRLKW:%QS A3KYXQMDBUPN% Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. Slug penetrates Main Access Shell. The Access Shell folds into the floor. EXIT=FOUND Penetrated by Slug. Lgt. Antimatter Reactor destroyed. EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] [Achievement: Derelict Escape] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????+ #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ##########??????????????????????????? | | ??????????# # " #??????????????????????????? | | ???######## # """ #??????????????????????????? | | ???# ## # """ #??????????????????????????? | | #### / # " #??????????????????????????? | | + + ## + #??????????????????????????? | | # # ## # #??????????????????????????? | | # # ## + #??????????????????????????? | | + + ## # #??????????????????????????? | | # # ## # #??????????????????????????? | | # # ## ##########??????????????????????????? | | # / ## #?????###???????????????????????????? | | # # ## ####### ##########??????????????????? | | # # ## """T""" "??????????????????? | | # # ## """ """ "??????????????????? | | # ######## nn n "??????????????????? | | # # ## n "??????????????????? | | # # = ## "" "??????????????????? | | / # =## @" "??????????????????? | | # # ## "??????????????????? | | # # ## "??????????????????? | | # # ## "??????????????????? | | # # ## "??????????????????? | | # # ## ####### ##########??????????????????? | | # ## #?????###???????????????????????????? | | " ## #???????????????????????????????????? | | # # ## ????????????????????????????????????? | | # # ## ????????????????????????????????????? | | # ######## ????????????????????????????????????? | | ??????# ????????????????????????????????????? | | ????? ????????????????????????????????????? | | ???? ????????????????????????????????????? | | ###???###????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 65 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Cloak Strength 4 Additional Mass Support 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Offensive Hacking 24 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Adv. Plasma Rifle | -3/Quarantine | Archive Arm. Medium Treads | -3/Quarantine | Z-intel Quantum Rifle | -3/Quarantine | Z-intel Impulse Thruster Array | -3/Quarantine | Z-intel Machine Analyzer | -3/Quarantine | Z-intel Imp. Shock Absorption System | -3/Quarantine | Z-intel Adv. Sensor Array | -3/Quarantine | Z-intel Recoil Nullifier | -3/Quarantine | Z-intel Imp. Heavy Siege Treads | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Cloaking Device | -3/Quarantine | Z-intel Adv. Drone Bay | -3/Quarantine | Z-intel Hardlight Generator | -3/Quarantine | Z-intel Imp. Lightning Gun | -3/Quarantine | Z-intel Exp. Thermal Defense Suite | -3/Quarantine | Z-intel Thermal Defense Suite | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Exp. Target Analyzer | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Quarantine | Z-intel Imp. Matter Compressor | -3/Quarantine | Z-intel Cld. Antigrav System | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Com. Tesla Bomb Launcher | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Archive S-43 Plague | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel A-27 Freighter | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel Fabricated ------------ ECM Suite | x1 | -4/Factory Alien Tech Used ----------------- Subatomic Replicator Phase Redirector Core Cannon Matter Drive Terrabomb Achievements -------------- A New Friend Achiever Alien Tech Deadly Force Denied? Derelict Escape Epsilon Run Freeware I Spy I'm Back, Baby! Knowing Is Half The Battle Nope Please Form A Line Respectable Loadout Robot Respite Rockin' Loadout The More The Merrier The One Woof! Challenges ------------ None Game ------ Seed SpliceHackingSubcomponent Manual? 0 Play Time 03:08:47 Cumulative 12.6 hours Start 2024.04.03 @ 14:42:40 End 2024.04.03 @ 18:16:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 6 Adventurer 5 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cbf24def-0799-4939-b057-a214f8bc6810