Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.07 @ 20:37:23 Player: HALFCOOL Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (362) 362 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1582 Bonus ------- None Cogmind --------- Core Integrity 289/400 Matter 228/300 Energy 340/340 System Corruption 0% Temperature Cool (435) Movement Walking (210) Ox3 Location -9/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Beamcaster Flak Cannon > --- INVENTORY (10) --- Reinforced Ion Engine Large Battery (300) Large Matter Pod (0) Advanced Visual Processing Unit Advanced Sensor Array Light Armor Plating Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Large Battery Large Matter Pod Advanced Visual Processing Unit Advanced Sensor Array Light Armor Plating Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shock Bomb Launcher [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Parts Attached 32 | 6 8 5 13 Power 5 | 1 . 1 3 Engine 4 | 1 . . 3 Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 2 . 3 Treads . | . . . . Leg 7 | 2 2 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 5 2 4 Device 4 | . 2 1 1 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 5 | . 2 1 2 Artifact . | . . . . Weapon 8 | 2 1 2 3 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 . 1 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 93 | . 94 100 89 Engine 10 | . 14 4 11 Core 7 | . . 9 11 Leg 25 | . 28 28 24 Device 5 | . 5 7 5 Storage 12 | . 15 14 11 Protection 4 | . 1 7 5 Energy Gun 9 | . 14 6 8 Ballistic Gun 6 | . 14 6 2 Ballistic Cannon 7 | . . 7 11 Launcher 1 | . . 7 . Naked Turns . | . . . . Heaviest Build 50 | 10 13 29 50 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 4 | 2 . 1 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 Average Capacity 7 | 5 6 6 9 Most Carried 10 | 6 6 6 10 Average Carried 7 | 3 5 6 9 Final Capacity 10 | 6 6 6 10 Final Carried 10 | 6 6 6 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 619 | 138 172 . 309 Remotely . | . . . . Salvage Created 376 | . 172 . 204 Parts 22 | . 7 . 15 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 9 | . 3 . 6 Guns 3 | . 3 . . Cannons 6 | . . . 6 Classes Destroyed 6 | . 2 . 4 Builder 1 | . . . 1 Hauler 1 | . 1 . . Watcher 1 | . . . 1 Swarmer 1 | . . . 1 Grunt 4 | . 3 . 1 Sentry 4 | . . . 4 Best Kill Streak 3 | . 3 . 3 Combat Bots Only 3 | . 3 . 3 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 504 | . 139 27 338 Core 163 | . 34 18 111 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 79 . Volleys Fired 36 | . 16 . 20 Largest 2 | . 2 . 2 Hottest 119 | . 60 . 119 Shots Fired 67 | . 31 . 36 Gun 47 | . 31 . 16 Cannon 20 | . . . 20 Launcher . | . . . . Special . | . . . . Kinetic 37 | . 16 . 21 Thermal 30 | . 15 . 15 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 20 | . 16 . 20 Robot Miss Streak 7 | . 1 . 7 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 54 | . 27 . 27 Core Hits 32 | . 10 . 22 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 855 | . 321 . 534 Guns 436 | . 321 . 115 Cannons 419 | . . . 419 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 608 | . 189 . 419 Thermal 247 | . 132 . 115 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 549 | . 99 . 549 Average Temperature 156 | . 40 . 189 Received Heat Transfer 177 | . 105 . 72 Effects 21 | . . . 21 Shutdowns 4 | . . . 4 Energy Bleed 5 | . . . 5 Interference 1 | . . . 1 Short Circuit 4 | . . . 4 Damage (minor) 1 | . . . 1 Damage (major) 5 | . . . 5 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 522 | . 300 . 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 175 | . 128 41 175 Average Influence 67 | . 95 41 65 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 2 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 8 . 16 Peak Tracking Total 6 | . 4 . 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 3 1 2 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 9 1 5 Successful 13 | . 7 1 5 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 14 | . 9 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 7 1 5 Record 4 | . 2 . 2 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Locate Traps 1 | . 1 . . Dispatch Records 2 | . 1 . 1 Transport Status 1 | . . . 1 Reinforcement Status 1 | . . . 1 Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1308 | 73 385 194 656 Spaces Moved 668 | 53 199 117 299 Core 10 | 10 . . . Treads . | . . . . Legs 658 | 43 199 117 299 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 144 | 111 120 137 170 Slowest Speed 240 | 150 120 150 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 37 29 24 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 942 | 64 315 150 413 Wait 167 | . 81 24 62 Move 665 | 52 198 116 299 Hop . | . . . . Pick Up 20 | 6 5 . 9 Fast Attach 14 | 6 1 5 2 Attach 3 | . 1 . 2 Detach . | . . . . Swap 15 | . 6 . 9 Drop 22 | . 7 5 10 Fire 36 | . 16 . 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 15) 459 | -10/Materials | Entered Mines 522 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 640 | -10/Mines | Discovered new exit (range 9) 653 | -10/Mines | Entered Materials 653 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1309 | -9/Materials | Self-destructed Last Messages --------------- 01224_ Acquired 40 matter. 01226_ Carbon-fiber Leg permanently disabled. 01226_ Overheating: Short circuit. 01228_ Dropped Broken Carbon-fiber Leg. 01229_ Aluminum Leg permanently disabled. 01229_ Overheating: Short circuit. 01230_ Power failure, Lgt. Nuclear Core shutdown. 01234_ Acquired 29 matter. 01237_ Overheating: Energy bleed (-58). 01239_ Overheating: System interference. 01239_ Flak Cannon temporarily disabled. 01242_ Identified Hvy. Ion Engine. 01244_ Dropped Broken Aluminum Leg. 01245_ R-06 Scavenger collects Hvy. Assault Rifle. 01249_ R-06 Scavenger collects Broken Aluminum Leg. 01282_ W-16 Scout distress signal alerts nearby ally. 01295_ C-30 ARC bursts open, deploying its payload. 01295_ S-10 Pest unfolds itself. 01297_ S-10 Pest knocked back. 01306_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ??????????? ?????#######?????????????????????????? | | ???????????? ##### #?????????????????????????? | | ????????????? #?????????????????????????? | | ??????????????? #?????????????????????????? | | ???????????????? #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ???????????########= #########??????????????????? | | ???????????#! """ # # #??????????????????? | | ???????????# """%+ [ + """#??????????????????? | | ???????????# """ # ! # ! """#??????????????????? | | ???????????#! #== # """#??????????????????? | | ???????????# # # @% s#??????????????????? | | ???????????# # ####s####??????????????????? | | ???????????#+###### #??#s#?????????????????????? | | ???????????# #????# #??# #?????????????????????? | | ???????????# #????# #??# #?????????????????????? | | ???????????# #???? ??# #?????????????????????? | | ???????????# #???? *?? ?????????????????????? | | ???????????# #???? ? ?????????????????????? | | ???????????# #???# ? ?????????????????????? | | ???????????# #???# #### ?????????????????????? | | ?????####### #???#######??? ?????????????????????? | | ?????# # #????????????? ?????????????????????? | | ?????# ! # #????????????? ?????????????????????? | | ?????# # #????????????? ?????????????????????? | | ?????# # #????????????? ?????????????????????? | | ?????# # #????????????? ?????????????????????? | | ?????# # #????????????? ?????????????????????? | | ?????# """ # #???????????????????????????????????? | | ?????# """ # ###?????????????????????????????????? | | ?????# """ # #?????????????????????????????????? | | ###### """ # + ????????????????????????????? | | # """ + # ""?????????????????????????? | | """ # # #? "" ????????????????????????? | | """ ####### !#?? ????????????????????????? | | """ # #????######???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 425 Matter Stores 268 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionScanLoader Manual? 0 Play Time 00:23:55 Cumulative 26.6 hours Start 2020.04.07 @ 18:34:05 End 2020.04.07 @ 20:37:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 71 Rogue 69 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edab2af7-f30c-4fd1-8c43-012beba2a2f6