Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.27 @ 19:10:47 Player: B236 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1064) 1064 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2844 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 170/265 System Corruption 5% Temperature Critical (595) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Makeshift Laser Advanced Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Makeshift Power Source Large Storage Unit Medium Battery (150) Light Armor Plating Improved Medium Armor Plating Makeshift Kinetic Plating Beam Cannon Makeshift Shrapnel Gun Improved Light Cannon Mining Laser Katana Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Makeshift Laser Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Makeshift Power Source Large Storage Unit Medium Battery Light Armor Plating Improved Medium Armor Plating Makeshift Kinetic Plating Beam Cannon Makeshift Shrapnel Gun Improved Light Cannon Mining Laser Katana Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . 1 1 . . . Weapon . | . . . . . . Parts Attached 42 | 7 2 20 9 . 4 Power 9 | 1 . 5 2 . 1 Engine 8 | 1 . 5 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . 2 2 . . Treads . | . . . . . . Leg 4 | . . 2 2 . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 6 1 . 2 Device 2 | . . 1 . . 1 Storage 2 | . 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 8 | 2 . 5 . . 1 Artifact . | . . . . . . Weapon 14 | 2 . 7 4 . 1 Energy Gun 2 | . . . 1 . 1 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 6 | 2 . 4 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 18 | . . 7 7 . 4 Power 5 | . . 2 2 . 1 Propulsion 4 | . . 2 2 . . Utility 4 | . . 1 1 . 2 Weapon 5 | . . 2 2 . 1 Highest Loss Streak 7 | . . 5 7 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 96 97 100 97 Engine 18 | . 12 18 18 20 18 Leg 13 | . . 5 19 20 20 Wheel 5 | . 25 13 . . . Device 9 | . . 10 10 10 10 Storage 13 | . 10 10 17 20 11 Protection 15 | . 25 19 12 10 18 Energy Gun 5 | . . . 7 10 8 Energy Cannon 6 | . . 2 8 10 10 Ballistic Gun 7 | . 25 16 2 . . Naked Turns . | . . . . . . Heaviest Build 54 | 10 30 40 54 54 54 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 9 | . 1 9 5 2 2 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 Most Carried 15 | 5 8 15 14 15 15 Average Carried 12 | 2 6 12 11 14 14 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 8 10 14 15 13 Class Distribution -------------------- 52% | Hacker-Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1004 | 278 . 538 148 7 33 Remotely . | . . . . . . Salvage Created 1546 | 35 . 1183 190 . 138 Parts 100 | 3 . 83 13 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | 1 . 25 3 . 2 Melee 4 | . . 3 1 . . Guns 21 | 1 . 18 1 . 1 Cannons 6 | . . 4 1 . 1 Classes Destroyed 10 | 1 . 8 1 . . Worker 1 | . . 1 . . . Builder 4 | . . 3 1 . . Tunneler 1 | . . . 1 . . Recycler 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 4 | . . 4 . . . Swarmer 9 | . . 9 . . . Grunt 12 | 1 . 8 2 . 1 Duelist 1 | . . 1 . . . Sentry 8 | . . 7 . . 1 Best Kill Streak 6 | 1 . 6 2 . 1 Combat Bots Only 4 | 1 . 4 2 . 1 Max Kills in Single Turn 1 | 1 . 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 326 | 3 . 176 41 . 106 Missed 91 | . . 47 12 . 32 Damage Taken 2257 | 19 . 878 664 . 696 Core 444 | 6 . 152 155 . 131 Absorbed by Shields . | . . . . . . Redirected to Shielding 91 | . . 46 33 . 12 Ignored by Resistances 1351 | 12 . 553 395 . 391 Regen/Repaired (Parts) 72 | . . 72 . . . Core Remaining (%) 97 | 97 97 . . . . Volleys Fired 127 | 2 . 85 19 . 21 Largest 2 | 2 . 2 2 . 2 Hottest 118 | 40 . 80 108 . 118 Shots Fired 237 | 4 . 161 32 2 38 Gun 183 | 4 . 144 18 1 16 Cannon 54 | . . 17 14 1 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 164 | 4 . 144 16 . . Thermal 64 | . . 17 14 1 32 Explosive . | . . . . . . Electromagnetic 9 | . . . 2 1 6 Robot Hit Streak 31 | 3 . 31 22 . 15 Robot Miss Streak 2 | 1 . 2 1 . 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 197 | 3 . 138 25 . 31 Core Hits 82 | 2 . 64 9 . 7 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 2 . . . Destroy 1 | . . 1 . . . Sever 1 | . . 1 . . . Melee Attacks 9 | . . 8 1 . . Impact . | . . . . . . Slashing 9 | . . 8 1 . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2819 | 31 . 1871 397 . 520 Guns 1567 | 31 . 1180 161 . 195 Cannons 811 | . . 281 205 . 325 Explosions . | . . . . . . Melee 346 | . . 315 31 . . Ramming 95 | . . 95 . . . Kinetic 1361 | 31 . 1180 150 . . Thermal 964 | . . 281 205 . 478 Explosive . | . . . . . . Electromagnetic 53 | . . . 11 . 42 Impact . | . . . . . . Slashing 346 | . . 315 31 . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 5 5 Average Corruption 4 | . . 4 5 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 68 | . . 15 25 15 13 Message Errors 20 | . . 4 6 7 3 Matter Fused 11 | . . 4 4 1 2 Heat Flow Errors 11 | . . 1 6 3 1 Energy Discharges 3 | . . 1 . 1 1 Data Loss (minor) 11 | . . 3 3 . 5 Data Loss (major) 2 | . . 1 . 1 . Misfires 7 | . . . 4 2 1 Alerts 2 | . . 1 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 100 | . . 68 . . 32 Projectiles 32 | . . . . . 32 Explosions . | . . . . . . Melee 68 | . . 68 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 41 | . . 41 . . . Shots . | . . . . . . Rammed 19 | . . 19 . . . Targets Rammed 20 | . . 20 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 595 | 6 . 262 225 173 595 Average Temperature 120 | 6 . 41 110 67 184 Received Heat Transfer 813 | 18 . 288 87 . 420 Effects 12 | . . . . . 12 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 . . 1 Heat Transferred 1924 | . . 592 407 . 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 368 | 20 9 368 70 . . Initial 20 | . 9 2 20 . . Average 78 | 6 9 145 13 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 77 100 . . Level 1 11 | . . 22 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 4 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | 1 . 40 3 . 5 Peak Tracking Total 7 | 1 . 7 2 . 3 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . . 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 5 | . . . 5 5 . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 1 7 . . . Terminals 7 | . 1 6 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 1 18 . . . Successful 10 | . 1 9 . . . Failed 9 | . . 9 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 1 15 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 7 . . . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 5 . . . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 13 | . . 13 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3677 | 102 142 1334 1075 523 501 Spaces Moved 1869 | 110 146 825 412 198 178 Core 26 | 22 . 4 . . . Treads . | . . . . . . Legs 942 | . . 154 412 198 178 Wheels 901 | 88 146 667 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 190 260 190 Average Speed 167 | 74 92 114 243 260 246 Slowest Speed 500 | 80 95 500 470 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 6 23 60 58 10 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 5 | . . . 1 1 3 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2178 | 123 153 1032 454 210 206 Wait 54 | . . 54 . . . Move 1864 | 109 145 824 411 197 178 Hop . | . . . . . . Pick Up 44 | 5 5 15 11 7 1 Fast Attach 18 | 7 . 9 1 . 1 Attach 24 | . 2 11 8 . 3 Detach 5 | . 1 2 2 . . Swap . | . . . . . . Drop 13 | . . 4 1 6 2 Fire 127 | 2 . 85 19 . 21 Melee 9 | . . 8 1 . . Ram 19 | . . 19 . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Identified exit to Materials 62 | -11/Scrapyard | Discovered exit to Materials (range 8) 103 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Evolved 1 slot: Utility x1 230 | -10/Materials | Identified exit to Materials 230 | -10/Materials | Discovered exit to Materials (range 16) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 304 | -9/Materials | Build established: Hacker-Mutant 735 | -9/Materials | Repaired Lgt. Armor Plating 760 | -9/Materials | Identified exit to Mines 760 | -9/Materials | Discovered exit to Mines (range 15) 1170 | -9/Materials | Lost 5 parts (1p2n1u1w) 1496 | -9/Materials | Identified exit to Materials 1579 | -9/Materials | Entered Mines 1719 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1805 | -9/Mines | Core integrity fell below 50% 1820 | -9/Mines | Destroyed YI-UF0 1845 | -9/Mines | Lost 7 parts (2p2n1u2w) 1994 | -9/Mines | Found a hidden stash of uninstalled traps 2225 | -9/Mines | Build established: Scavenger-Mutant 2629 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2654 | -9/Mines | Entered Zion 2673 | -7/Zion | Given A8's code to call for help 2874 | -7/Zion | Identified exit to Proximity Caves 2874 | -7/Zion | Discovered exit to Proximity Caves (range 15) 3177 | -7/Zion | Entered Proximity Caves 3178 | -6/Proximity Caves | Identified exit to Factory 3185 | -6/Proximity Caves | Learned 4 Factory zone layouts 3359 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3576 | -6/Proximity Caves | Core integrity fell below 20% 3679 | -6/Proximity Caves | Core destroyed Last Messages --------------- Momentum Engine, Hvy. Laser, Carbon-fiber Leg. G-50 Soldier heat damages Carbon-fiber Leg. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier overheating. Overheating: Energy bleed (-33). Power failure, Lgt. Ion Engine shutdown. Destroyed Carbon-fiber Leg. G-50 Soldier overheating. G-50 Soldier heat damages Carbon-fiber Leg. G-50 Soldier destroyed. Power failure, Nuclear Core shutdown. Overheating: Lgt. Ion Engine damaged (-1). Overheating: Mak. Laser damaged (-44). Core Shielding destroyed. Power failure, Lgt. Ion Engine shutdown. Power failure, Nuclear Core shutdown. Adv. Beam Cannon broken. Overheating: Short circuit. Hrd. Medium Armor Plating destroyed. Overheating: Core damaged (-64). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????#########????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????####????# #?#####??????????????????????? | | ???## ###### ### #??????????????????????? | | ???# ## %* #??#####???????????????? | | #### #?## ##??????????????? | | ###?# ??????????????? | | ## ### ##??## ???????????????? | | ####### #### #?## ##??## ????????????????? | | ??????###??# #??# ##??## #?????????????????? | | ???????????# #?# #???# #?????????????????? | | ???????????## ### #??## ##????????????????? | | ????????????### ## #?## ######???????????? | | ??????????????#### ##### ##??????????? | | ??????????????#### ## #??????????? | | ??????????????# #?###??????? | | ??????????????# # ### ##?????? | | ??????????????# ##### ### ## ## #????## | | ??????????????# ????######?# ### ## ##?? | | ??????????????# ???????????# #?# ## ### | | ??????????????# ########## #?# ## | | ??????????# g @ % #?# ### | | ??????????# ################ ## "%!! | | ????????????? ?????????????????# !%=*%! =% | | ???????????? ????????????????# ! = * | | ???????????? ???????????????# # | | ??????????? ??????????????# # | | #?????????? ????????????????# # | | ??????????????????????????? # | | ??????????????????????????# ### | | ??????????????????????????# ### ## #?? | | ?????????????????????????# #??## ## #?? | | ?????????????????????????# ????##### #? #?? | | ?????????????????????????? ?????????## #? ?? | | ?????????????????????????? ???????????# ? ? | | ???????????????????????????????????????## ? ## | | ????????????????????????????????????????? #? | | ????????????????????????????????????????? ? ##? | | ????????????????????????????????????????? ?###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed PointAdvancedWeb Manual? 0 Play Time 00:35:53 Cumulative 14.2 hours Start 2024.06.27 @ 18:31:23 End 2024.06.27 @ 19:10:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: baf76a4d-9c71-410e-85f9-9f4445ddd9cf