Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 01:27:18

Player: ArabianSandBoa

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (26)       5200
Robots Destroyed (166)     830
Value Destroyed (8400)     8400
Prototype IDs (51)         1020
Alien Tech Used (2)        400
Bonus (3691)               3691
              TOTAL SCORE: 23041

 Bonus
-------
High Alert Combat Kills    589
Follower Combat Kills      3592
Entered Garrisons          400
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -2290

 Cogmind 
---------
Core Integrity             0/1300
Matter                     225/300
Energy                     404/1200
System Corruption          46%
Temperature                Cool (0)
Movement                   Rolling (136) Ox3
Location                   -3/Research

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Wheel
               Centrium Wheel
>              --- UTILITY (16) -----
      Advanced Heat Sink
               Huge Storage Unit
      Advanced Energy Well
  Experimental Energy Well
      Enhanced Optical Array
               Encrypted Comm Array
               0b10 Decoder Chip [Scout]
               0b10 Alert Chip
      Improved Targeting Computer
      Advanced Targeting Computer
      Improved Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (25) ---
      Improved Antigrav System
      Improved Antigrav System
      Advanced Heat Sink
               Cargo Storage Unit
      Advanced Energy Well (500)
               YI-UF0's Bottomless Matter Pit (1500)
      Advanced Launcher Guidance Computer
      Improved Phase Shifter
               Authchip [Processor]
      Improved Component Analysis Suite
               Hacking Drone Bay (1/1)
      Advanced Remote Datajack
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
>              --- PROPULSION -------
       Zionite Composite Leg II
               Biometal Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
               Huge Storage Unit
      Advanced Energy Well
      Advanced Terrain Scanner
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Scout]
               0b10 Alert Chip
      Advanced Targeting Computer
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
       Zionite Weapon Casing
       Zionite Heavy Carapace
>              --- WEAPON -----------
               Quantum Rifle
       Zionite Phaser-M
>              --- INVENTORY --------
               Antimatter Reactor
        Hybrid Antimatter Reactor
               Biometal Medium Treads
      Improved Antigrav System
               Cargo Storage Unit
      Advanced Energy Well
               YI-UF0's Bottomless Matter Pit
               Encrypted Comm Array
      Advanced Launcher Guidance Computer
       Zionite Weapon Casing
               Authchip [Processor]
               Authchip [Armor]
      Improved Component Analysis Suite
               Hacking Drone Bay
  High-powered Shock Rifle
               Gamma Rifle
               Gamma Rifle
               Gamma Rifle
      Advanced Remote Datajack
      Improved Plasma Cutter
[Rating: 142]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Centrium Heavy Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
Utility                    Advanced Target Analyzer
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Advanced System Shield
  Protection               Damper Plating
Weapon                     Coil Gun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Blade Saw
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Gar Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             279  | 4   6   4   5   5   22  32  1   11  16  .   5   6   10  7   .   20  18  4   .   7   5   1   3   9   16  62  
  Power                    33   | .   .   1   1   .   2   8   .   .   5   .   1   .   .   1   .   3   1   .   .   1   .   .   .   1   1   7   
    Engine                 10   | .   .   1   .   .   .   4   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   
    Core                   11   | .   .   .   1   .   2   4   .   .   1   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   
  Propulsion               37   | 2   3   1   .   .   6   2   .   2   .   .   .   .   .   .   .   2   1   1   .   .   .   .   1   1   1   14  
    Treads                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   4   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Wheel                  26   | 2   3   1   .   .   6   2   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   7   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  107  | 1   1   .   1   2   8   6   .   3   3   .   2   1   5   4   .   7   13  3   .   5   3   .   2   5   7   25  
    Device                 40   | 1   .   .   .   1   3   1   .   1   1   .   1   .   2   .   .   4   8   1   .   2   1   .   1   1   4   7   
    Storage                14   | .   1   .   1   1   .   .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   1   .   .   1   2   2   
    Processor              21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   1   .   2   .   .   .   .   1   12  
    Hackware               8    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   1   .   1   
    Protection             24   | .   .   .   .   .   4   5   .   1   1   .   1   1   .   2   .   .   .   1   .   1   1   .   1   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 1   2   2   3   3   6   16  1   6   8   .   2   5   5   2   .   8   3   .   .   1   2   1   .   2   7   16  
    Energy Gun             40   | .   2   .   .   .   4   5   1   3   3   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   3   13  
    Energy Cannon          10   | .   .   2   .   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          12   | 1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   2   1   .   1   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Launcher               18   | .   .   .   .   1   .   4   .   1   3   .   2   3   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          5    | .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   2   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   1   .   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   2   .   1   .   .   .   4   3   6   
  Corrupted Parts          6    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
    System Corruption      27   | .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   11  
Parts Lost                 104  | .   .   1   .   .   3   11  .   .   .   .   2   1   .   5   .   15  12  .   .   .   .   .   .   .   19  35  
  Power                    20   | .   .   .   .   .   1   6   .   .   .   .   1   .   .   1   .   3   1   .   .   .   .   .   .   .   1   6   
  Propulsion               14   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   5   
  Utility                  44   | .   .   .   .   .   .   2   .   .   .   .   1   1   .   4   .   6   7   .   .   .   .   .   .   .   11  12  
  Weapon                   26   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   5   12  
  Highest Loss Streak      17   | .   .   1   .   .   2   3   .   .   .   .   2   1   .   4   .   13  9   .   .   .   .   .   .   .   17  13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 99  100 100 92  97  100 93  73  69  68  67  85  87  80  63  88  84  76  75  73  78  82  83  75  70  
  Engine                   1    | .   14  14  11  .   .   .   .   .   .   .   .   .   .   2   6   3   3   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   2   14  8   8   9   7   2   .   .   .   .   .   .   .   1   5   5   5   5   5   5   2   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   4   7   6   7   7   4   .   .   .   .   .   .   .   .   .   2   4   2   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   .   .   .   1   
  Wheel                    7    | .   28  28  28  28  17  16  18  10  7   7   7   7   7   7   6   7   8   .   .   .   .   .   4   5   4   1   
  Device                   13   | .   14  14  14  14  18  18  18  17  16  15  15  15  27  24  13  13  28  10  5   4   7   10  9   5   4   11  
  Storage                  8    | .   14  14  14  14  9   9   9   7   7   7   7   7   19  11  6   6   6   8   5   5   5   5   5   5   5   9   
  Processor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   4   15  24  23  25  26  26  26  26  25  27  
  Hackware                 5    | .   .   .   .   .   8   9   9   13  8   7   .   .   3   9   13  8   7   11  11  6   5   5   5   6   8   .   
  Protection               8    | .   .   .   .   .   12  17  18  19  8   7   13  13  7   8   13  3   .   2   5   7   7   10  10  12  5   1   
  Energy Gun               3    | .   27  14  .   .   11  6   3   8   7   15  1   6   .   .   .   .   1   5   5   .   .   .   .   .   .   5   
  Energy Cannon            1    | .   .   13  9   14  4   4   9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   4   9   5   5   9   10  10  10  9   8   .   
  Launcher                 1    | .   .   .   .   7   .   2   .   1   7   .   13  8   .   6   13  3   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             165  | 15  50  54  54  56  73  71  67  72  116 111 123 123 75  82  82  82  76  102 102 117 159 160 165 165 156 128 
  Greatest Support         80   | 26  26  26  26  26  32  26  24  28  28  28  28  28  28  28  28  28  70  80  80  80  80  80  80  10  80  56  
  Greatest Overweight (x)  35   | .   2   2   2   2   4   7   2   5   4   3   4   4   2   2   2   2   3   1   1   1   1   1   16  16  35  35  
  Average Overweight (x)   3    | .   1   2   1   2   1   2   2   2   2   3   3   3   2   2   2   1   2   .   1   1   1   1   12  15  12  5   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  
  Average Capacity         21   | 8   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  21  25  25  25  25  25  
  Most Carried             25   | 8   16  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  21  25  25  25  25  25  
  Average Carried          20   | 5   9   19  19  19  19  18  19  19  19  20  19  19  19  19  19  17  19  19  20  19  19  24  24  24  23  19  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  
  Final Carried            25   | 3   16  20  20  20  20  20  20  20  20  20  19  20  20  19  19  20  19  20  20  20  21  25  25  25  17  14  

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 19% | Mutant
 10% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/DSF
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Garrison
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Zhirov
    Hacker-Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           6359 | 245  32   140  60   34   446  1279 .    207  724  .    150  221  65   188  .    341  180  279  .    194  105  27   74   74   397  897  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8726 | 105  292  211  142  81   967  1136 .    267  .    .    472  646  .    400  .    980  482  .    .    223  39   .    91   369  510  1313 
  Parts                    431  | 3    25   6    3    5    58   63   .    11   .    .    19   23   .    25   .    27   23   .    .    8    7    .    5    5    24   91   
Haulers Intercepted        6    | .    1    .    .    .    2    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      113  | .    .    .    .    .    .    .    .    .    .    .    1    14   .    .    .    .    .    .    .    .    .    7    28   3    60   .    
  Prevented                48   | .    .    .    .    .    .    .    .    .    .    .    2    8    .    25   .    .    .    .    .    .    .    4    7    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Gar Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  136  | .   5   2   .   4   16  32  .   3   .   .   7   15  .   2   .   11  6   .   .   2   .   .   2   .   7   22  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     67   | .   4   .   .   1   12  8   .   2   .   .   .   1   .   .   .   4   6   .   .   2   .   .   2   .   7   18  
  Cannons                  17   | .   .   2   .   .   1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      37   | .   1   .   .   3   .   9   .   .   .   .   5   14  .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | 2   7   .   .   1   3   1   .   .   .   .   1   2   .   2   .   1   .   .   .   .   .   .   .   .   1   .   
  Worker                   5    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Builder                  4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  37   | .   3   .   .   .   5   11  .   .   .   .   .   7   .   .   .   3   .   .   .   .   .   .   1   .   1   6   
  Cutter                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    48   | .   2   2   .   2   4   10  .   3   .   .   3   3   .   .   .   5   4   .   .   1   .   .   1   .   5   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   5   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   2   
  Programmer               14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   11  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   5   2   .   2   8   5   .   3   .   .   3   6   .   1   .   6   5   .   .   1   1   .   2   .   4   6   
  Combat Bots Only         8    | .   3   2   .   2   8   5   .   2   .   .   3   6   .   1   .   6   4   .   .   1   .   .   2   .   4   6   
Max Kills in Single Turn   4    | 1   3   1   .   2   2   4   .   1   .   .   2   2   .   2   .   4   1   .   .   1   1   .   1   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   1   .   .   2   .   4   .   .   .   .   2   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  
Damage Taken               15703 | .    148  116  .    98   913  1231 .    90   .    .    309  792  .    518  .    2272 1087 .    1    231  .    .    248  .    2905 4744 
  Core                     3376  | .    11   43   .    12   81   275  .    .    .    .    50   43   .    90   .    662  164  .    1    .    .    .    43   .    580  1321 
  Absorbed by Shields      301   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    .    .    220  
  Reduced by Siege Mode    103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    91   .    
  Redirected to Shielding  252   | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    241  
  Regen/Repaired (Parts)   447   | .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    353  .    .    .    .    35   .    45   .    
Core Remaining (%)         61    | 100  .    .    .    73   .    .    35   .    .    .    .    .    .    73   .    22   .    .    .    83   .    .    .    .    42   .    
Volleys Fired              545   | 5    22   32   .    8    72   84   1    12   .    1    12   27   .    10   .    41   28   .    .    19   4    .    6    1    38   122  
  Largest                  2     | 2    2    2    .    2    2    2    2    2    .    2    2    2    .    2    .    2    2    .    .    2    2    .    2    2    2    2    
  Hottest                  270   | 70   80   100  .    103  138  138  125  111  .    105  105  105  .    78   .    110  110  .    .    99   66   .    63   63   165  270  
Shots Fired                908   | 10   44   38   .    9    142  122  2    20   .    2    23   38   .    20   .    61   56   .    .    38   8    .    12   2    75   186  
  Gun                      658   | 10   44   20   .    1    105  57   1    15   .    2    6    7    .    .    .    40   56   .    .    38   8    .    12   2    71   163  
  Cannon                   129   | .    .    18   .    1    37   51   1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    16   
  Launcher                 114   | .    .    .    .    7    .    14   .    4    .    .    17   31   .    20   .    21   .    .    .    .    .    .    .    .    .    .    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  253   | 5    .    .    .    1    18   .    .    .    .    .    .    .    .    .    .    35   49   .    .    32   8    .    12   2    67   24   
  Thermal                  302   | 5    .    18   .    1    95   67   1    1    .    .    .    .    .    .    .    .    7    .    .    6    .    .    .    .    5    96   
  Explosive                30    | .    .    .    .    7    .    14   .    4    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          297   | .    44   20   .    .    29   41   1    15   .    2    23   36   .    20   .    23   .    .    .    .    .    .    .    .    3    40   
  Phasic                   26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Robot Hit Streak         20    | 4    5    11   .    13   14   20   6    15   .    1    3    8    .    4    .    10   10   .    .    13   15   .    5    .    5    13   
  Robot Miss Streak        6     | 2    2    1    .    1    5    4    .    1    .    1    2    3    .    .    .    4    2    .    .    2    2    .    1    .    6    3    
  Penetration Max          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    1    
  Secondary Targets        8     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    4    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    1    
Shots Hit Robots           577   | 5    26   21   11   2    99   82   2    16   .    1    8    13   .    5    .    31   37   .    .    20   4    .    9    4    44   137  
  Core Hits                330   | 4    12   6    2    13   39   53   .    10   .    .    15   31   .    11   .    27   17   .    .    9    2    .    3    3    27   46   
  Critical Kills           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    1    .    4    3    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Critical Strikes         28    | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    1    2    .    .    2    .    .    1    .    5    12   
    Burn                   3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    .    .    1    .    5    3    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Smash                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Intensify              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              51    | .    .    .    12   .    .    22   .    2    .    .    .    .    1    2    .    5    .    .    .    .    .    .    .    4    3    .    
  Thermal                  6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   23    | .    .    .    .    .    .    16   .    1    .    .    .    .    1    1    .    4    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    4    3    .    
  Sneak Attacks            7     | .    .    .    6    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18098 | 64   520  296  290  442  2081 2622 42   441  .    27   731  1141 .    447  .    1789 852  .    .    509  109  .    192  260  1366 3877 
  Guns                     9989  | 64   382  195  .    16   1481 858  17   320  .    27   59   64   .    .    .    371  852  .    .    509  109  .    192  .    1186 3287 
  Cannons                  1966  | .    .    70   .    25   600  604  25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  486  
  Explosions               4985  | .    138  31   .    401  .    855  .    121  .    .    672  1077 .    390  .    1300 .    .    .    .    .    .    .    .    .    .    
  Melee                    1054  | .    .    .    290  .    .    305  .    .    .    .    .    .    .    57   .    118  .    .    .    .    .    .    .    260  24   .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3912  | 25   .    .    .    16   308  .    .    .    .    .    .    .    .    .    .    322  735  .    .    417  109  .    192  .    1138 650  
  Thermal                  5226  | 39   138  101  .    25   1340 887  25   .    .    .    90   45   .    .    .    15   117  .    .    92   .    .    .    .    181  2131 
  Explosive                2159  | .    .    .    .    401  .    744  .    121  .    .    .    233  .    .    .    660  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4987  | .    382  195  .    .    433  686  17   320  .    27   641  863  .    390  .    674  .    .    .    .    .    .    .    .    23   336  
  Impact                   480   | .    .    .    .    .    .    305  .    .    .    .    .    .    .    57   .    118  .    .    .    .    .    .    .    .    .    .    
  Slashing                 290   | .    .    .    290  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 284   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    260  24   .    
  Phasic                   760   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    760  
Highest Corruption         45    | .    .    .    .    6    .    3    3    .    .    .    .    1    1    .    .    14   2    2    2    2    .    .    .    .    23   45   
  Average Corruption       7     | .    .    .    .    6    .    3    3    .    .    .    .    1    1    .    .    13   2    2    2    2    .    .    .    .    22   14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  113   | .    .    .    .    .    .    8    3    .    .    .    .    .    1    .    .    11   3    9    .    14   .    .    .    .    15   49   
    Message Errors         24    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    1    1    .    2    .    .    .    .    2    13   
    Matter Fused           30    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    3    .    7    .    .    .    .    1    15   
    Heat Flow Errors       10    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    3    1    
    Energy Discharges      15    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    3    8    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    2    2    
    Data Loss (major)      5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    
    Misfires               6     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    6    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Overflow Damage            377   | .    7    .    30   .    15   195  .    .    .    .    .    38   .    .    .    24   .    .    .    .    .    .    .    51   .    17   
  Projectiles              32    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Explosions               148   | .    7    .    .    .    .    89   .    .    .    .    .    38   .    .    .    14   .    .    .    .    .    .    .    .    .    .    
  Melee                    197   | .    .    .    30   .    .    106  .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    51   .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    6    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      484   | .    37   .    .    39   .    75   .    .    .    .    102  5    .    17   .    209  .    .    .    .    .    .    .    .    .    .    
  Shots                    29    | .    1    .    .    1    .    3    .    .    .    .    7    5    .    1    .    11   .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        285   | 70   108  229  .    48   243  285  218  58   .    30   110  60   .    40   .    176  36   157  .    228  .    .    .    .    236  281  
  Average Temperature      67    | 32   43   102  .    27   84   84   86   26   .    22   35   14   .    16   .    42   18   75   .    49   .    .    .    .    49   106  
  Received Heat Transfer   1593  | .    30   57   .    6    297  423  .    54   .    .    54   66   .    57   .    216  84   .    .    21   .    .    21   .    177  30   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Total Turns              22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    11   .    
  Longest Duration         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    11   .    
Robots Corrupted           12    | .    1    1    .    .    1    1    .    1    .    .    2    .    .    2    .    2    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          9     | .    .    .    .    .    1    1    .    1    .    .    2    .    .    2    .    1    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              33    | .    4    1    .    .    4    2    .    1    .    .    2    7    .    3    .    6    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       9     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    
Robots Melted              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    1    .    .    6    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    3    
  Heat Transferred         7794  | 111  150  198  .    37   2627 1408 37   .    .    .    150  50   .    .    .    50   225  .    .    259  .    .    .    .    37   2455 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    1    1    .    .    .    1    .    .    .    .    4    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  
Peak Influence             1852 | 10   175  111  .    156  480  1852 907  721  252  51   .    .    .    .    40   269  218  21   60   1021 1184 .    .    .    .    172  
  Initial                  902  | .    6    67   .    .    60   313  902  412  252  36   .    .    .    .    40   28   140  21   .    42   535  .    .    .    .    75   
  Average                  433  | 6    116  108  .    102  218  1064 906  519  232  50   .    .    .    .    40   149  135  19   58   725  781  .    .    .    .    63   
Maximum Alert Level        5    | .    .    .    .    .    2    5    3    3    1    .    .    .    .    .    .    1    1    .    .    3    4    .    .    .    .    .    
  Low Security (%)         48   | 100  100  100  .    100  46   .    .    .    9    100  .    .    .    .    100  65   77   100  100  12   .    .    .    .    .    100  
  Level 1                  12   | .    .    .    .    .    44   4    .    .    90   .    .    .    .    .    .    34   22   .    .    3    .    .    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    8    17   .    92   .    .    .    .    .    .    .    .    .    .    .    20   48   .    .    .    .    .    
  Level 3                  18   | .    .    .    .    .    .    32   100  7    .    .    .    .    .    .    .    .    .    .    .    64   48   .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Level 5                  3    | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    .    .    .    .    4    .    .    4    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    4    
  Investigation            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Reinforcement            6    | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Gar Fac Upp Upp Zhi Pro Res 
Distress Signals           9    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   8   2   .   9   25  36  .   9   .   .   7   15  .   12  .   17  6   .   .   16  6   4   9   .   35  30  
  Peak Tracking Total      7    | .   4   2   .   3   5   5   .   2   .   1   4   4   .   4   .   6   4   .   .   4   4   4   7   .   6   6   
  Tactical Retreats        8    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Gar Fac Upp Upp Zhi Pro Res 
Traps Triggered            10   | .   .   .   .   .   1   4   .   1   .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Most Traps Carried         5    | .   .   5   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Gar Fac Upp Upp Zhi Pro Res 
Machines Disabled          24   | .   .   .   .   .   1   8   .   1   .   .   .   .   .   .   .   2   .   .   .   4   5   .   1   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           8    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Gar Fac Upp Upp Zhi Pro Res 
Machines Accessed          30   | .   2   1   1   .   4   3   1   3   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   9   .   2   
  Terminals                12   | .   2   .   .   .   2   3   1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                108  | .   6   1   1   .   11  9   7   11  .   .   .   .   3   .   2   .   4   .   3   .   .   .   .   48  .   2   
  Successful               72   | .   3   1   1   .   6   2   2   2   .   .   .   .   3   .   1   .   1   .   1   .   .   .   .   48  .   1   
  Failed                   36   | .   3   .   .   .   5   7   5   9   .   .   .   .   .   .   1   .   3   .   2   .   .   .   .   .   .   1   
    Catastrophic           4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   6   .   1   .   8   1   6   3   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   .   3   
  Terminals                40   | .   6   .   .   .   7   9   7   4   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Terminal Hacks             61   | .   1   1   1   .   2   1   1   .   .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   48  .   1   
  Record                   36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   .   .   2   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   2   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Override               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   .   .   3   3   1   3   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   2   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Gar Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    43   | .   .   .   .   .   .   30  .   1   .   .   .   .   .   .   .   .   3   .   .   9   .   .   .   .   .   .   
  Machine Destruction      33   | .   .   .   .   .   .   26  .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Programmers              10   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   1   1   1   1   .   .   .   .   .   .   
  Autooverrided            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   2   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  
Total Allies               53    | .    .    .    2    3    .    10   .    .    .    .    .    .    6    .    .    2    .    20   3    5    .    .    .    .    .    2    
  Largest Group            23    | .    .    .    2    5    3    6    2    2    .    .    .    .    6    6    .    1    .    20   23   22   12   11   11   7    7    2    
  Highest-Rated Group      798   | .    .    .    29   69   45   147  55   55   .    .    .    .    235  235  .    90   .    705  798  782  605  575  570  376  376  206  
  Highest-Rated Ally       103   | .    .    .    21   21   21   31   31   31   .    .    .    .    51   51   .    90   .    46   46   96   96   95   95   88   88   103  
Zionite Dispatches         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               515   | .    .    .    .    15   17   29   .    17   .    .    .    .    .    32   .    .    .    .    16   184  53   18   45   .    87   2    
  Total Damage             14654 | .    .    .    .    217  289  650  .    336  .    .    .    .    .    1347 .    .    .    .    249  4587 1658 762  1683 .    2716 160  
  Kills                    93    | .    .    .    .    6    5    6    .    2    .    .    .    .    .    10   .    .    .    .    1    21   10   5    11   .    16   .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Gar Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   65  
  Traps                    23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Emergency Access         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Items                    21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  
  Machines                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Patrols                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               17164 | 57   301  325  484  129  683  1809 135  359  442  58   791  650  1360 754  23   332  549  435  159  1134 237  673  918  711  1991 1665 
Spaces Moved               8073  | 33   183  191  390  81   311  970  92   204  269  38   466  359  1012 497  17   111  292  214  63   430  85   275  303  213  634  340  
  Core                     22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    21   
  Treads                   1386  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   214  63   430  85   275  67   .    106  100  
  Legs                     98    | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   
  Wheels                   6567  | 16   183  191  390  81   311  970  92   204  269  38   466  359  1012 497  17   111  246  .    .    .    .    .    236  213  527  138  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 90   90   110  105  120  115  115  120  120  130  145  145  130  130  130  130  115  120  160  240  240  240  240  240  305  230  136  
  Average Speed            176   | 105  103  118  114  120  126  127  120  124  144  145  157  153  130  130  130  120  133  192  240  240  240  240  292  313  286  355  
  Slowest Speed            1800  | 120  110  120  120  120  160  185  120  165  160  145  160  160  130  130  130  130  160  240  240  240  240  240  320  320  1800 1800 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       44    | 3    38   43   88   26   34   75   13   7    96   2    61   61   90   71   1    84   5    90   4    54   4    46   48   62   83   13   
  Regions Visited          26
    Branch Regions         11
  Pre-discovered Areas     9     | .    .    1    .    .    .    .    .    .    .    .    1    .    3    1    .    .    .    .    .    .    .    .    .    3    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    .    .    1    .    .    1    1    1    1    1    .    .    .    .    .    .    1    .    1    1    1    .    
Scrap Searched             17    | .    .    1    .    1    .    .    .    .    .    .    .    4    2    3    .    .    .    .    .    .    .    1    1    .    4    .    
Spaces Dug                 23    | .    .    .    .    .    3    14   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    4    
Terrain Destroyed          367   | .    2    4    .    46   10   134  .    11   .    .    30   30   .    2    .    26   .    .    .    51   1    .    .    1    5    14   
  Melee                    1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               38    | .    .    2    .    .    10   .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    1    .    .    1    4    14   
  AOE                      327   | .    2    2    .    46   .    133  .    11   .    .    30   30   .    2    .    20   .    .    .    51   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      10079 | 47   250  256  425  102  494  1404 115  293  328  39   500  422  1056 583  17   235  392  242  72   502  110  289  326  249  747  584  
  Wait                     622   | .    22   4    5    3    49   123  18   48   11   1    15   24   21   58   .    30   44   7    10   27   13   9    6    6    37   31   
  Move                     8050  | 32   182  190  389  80   311  969  91   204  268  37   465  358  1011 496  17   110  292  213  62   428  84   274  302  212  633  340  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  186   | 2    15   15   6    2    19   15   2    7    7    .    2    4    6    6    .    12   8    5    .    6    2    4    3    6    8    24   
  Fast Attach              76    | .    .    .    1    .    7    2    .    1    8    .    .    .    2    3    .    5    8    3    .    5    1    .    .    4    5    21   
  Attach                   99    | 3    .    2    .    .    5    10   .    3    3    .    2    .    6    2    .    12   8    .    .    .    1    .    1    1    12   28   
  Detach                   18    | .    .    .    .    .    1    .    .    2    1    .    .    .    3    .    .    1    1    3    .    .    .    .    1    1    3    1    
  Swap                     106   | 1    6    2    4    5    10   20   1    7    5    .    3    6    2    2    .    3    2    1    .    2    3    1    2    5    .    13   
  Drop                     149   | 4    3    11   7    2    19   8    2    7    21   .    1    3    4    5    .    .    1    10   .    13   2    1    5    9    7    4    
  Fire                     545   | 5    22   32   .    8    72   84   1    12   .    1    12   27   .    10   .    41   28   .    .    19   4    .    6    1    38   122  
  Melee                    49    | .    .    .    11   .    .    22   .    2    .    .    .    .    1    1    .    5    .    .    .    .    .    .    .    4    3    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            49    | .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    16   .    .    .    2    .    .    .    .    .    .    
  Rewire                   125   | .    .    .    .    .    .    120  .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     5     | .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: [*Low x2])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 3)
    58 | -11/Junkyard       | Entered Materials
   187 | -10/Materials      | Discovered new exit (range 16)
   290 | -10/Materials      | Discovered new exit (range 14)
   302 | -10/Materials      | Build established: Mutant
   359 | -10/Materials      | Entered Mines
   382 | -10/Mines          | Discovered new exit (range 12)
   400 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   429 | -10/Mines          | Destroyed YI-UF0
   434 | -10/Mines          | Found Corrupted Prototype Storage
   440 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   503 | -10/Mines          | Learned location of Mines (-9)
   511 | -10/Mines          | Excavation squad dispatched
   511 | -10/Mines          | A large section of the Mines collapsed
   580 | -10/Mines          | Found a hidden stash of uninstalled traps
   678 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   679 | -10/Mines          | Discovered new exit (range 5)
   684 | -10/Mines          | Entered Exiles
   684 | -10/Exiles         | Found Exiles lab destroyed
   833 | -10/Exiles         | Opened EX-Vault
   841 | -10/Exiles         | Found 0b10 Alert Chip
  1158 | -10/Exiles         | Discovered new exit (range 10)
  1168 | -10/Exiles         | Entered Mines
  1168 | -9/Mines           | Accompanied by 2 allies
  1198 | -9/Mines           | Assembled infested the area
  1207 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1272 | -9/Mines           | Discovered new exit (range 13)
  1294 | -9/Mines           | Identified YI-UF0's Bottomless Matter Pit
  1297 | -9/Mines           | Entered Materials
  1297 | -8/Materials       | Accompanied by 3 allies
  1297 | -8/Materials       | Evolved 4 slots: Utility x4
  1523 | -8/Materials       | Discovered new exit (range 5)
  1910 | -8/Materials       | Garrison activated, responded to threat
  1958 | -8/Materials       | Destroyed 8 combat bots
  1980 | -8/Materials       | Identified exit to Garrison
  1980 | -8/Materials       | Entered Garrison
  2018 | -8/Garrison        | Triggered checkpoint
  2063 | -8/Garrison        | Garrison Relay disabled
  2211 | -8/Garrison        | Learned Materials security intel
  2211 | -8/Garrison        | Identified exit to Materials
  2438 | -8/Garrison        | Build established: Scavenger-Mutant
  2516 | -8/Garrison        | Garrison Relay disabled
  2632 | -8/Garrison        | Triggered checkpoint
  2752 | -8/Garrison        | Lost 3 parts (3p)
  2811 | -8/Garrison        | Lost 3 parts (3p)
  2824 | -8/Garrison        | Triggered checkpoint
  2835 | -8/Garrison        | Core integrity fell below 50%
  2865 | -8/Garrison        | Garrison Relay disabled
  2922 | -8/Garrison        | Triggered checkpoint
  2963 | -8/Garrison        | Triggered checkpoint
  3154 | -8/Garrison        | Rescued a captive Derelict
  3156 | -8/Garrison        | Rescued a captive Derelict
  3425 | -8/Garrison        | Triggered checkpoint
  3464 | -8/Garrison        | Triggered checkpoint
  3514 | -8/Garrison        | Garrison Relay disabled
  3528 | -8/Garrison        | Garrison Relay disabled
  3789 | -8/Garrison        | Entered Materials
  3789 | -8/Materials       | Accompanied by 2 allies
  3903 | -8/Materials       | Discovered new exit (range 11)
  3924 | -8/Materials       | Entered Factory
  3924 | -7/Factory         | Accompanied by 2 allies
  3924 | -7/Factory         | Evolved 2 slots: Utility x2
  4283 | -7/Factory         | Sucked down chute
  4283 | -7/Factory         | Entered Waste
  4283 | -7/Waste           | The area was eerily silent
  4309 | -7/Waste           | Build established: Hacker-Mutant
  4378 | -7/Waste           | Found Damper Plating
  4523 | -7/Waste           | Discovered new exit (range 15)
  4669 | -7/Waste           | Build established: Mutant
  4725 | -7/Waste           | Entered Factory
  4760 | -7/Factory         | Discovered new exit (range 16)
  4783 | -7/Factory         | Discovered new exit (range 15)
  4783 | -7/Factory         | Entered Lower Caves
  4789 | -7/Lower Caves     | Met a Warlord Commander
  4790 | -7/Lower Caves     | Learned location of Warlord (-5)
  4793 | -7/Lower Caves     | Found Encrypted Comm Array
  4871 | -7/Lower Caves     | Ambushed by wild Derelicts
  5125 | -7/Lower Caves     | Discovered new exit (range 10)
  5222 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5574 | -7/Lower Caves     | Entered another Lower Caves area
  5630 | -7/Lower Caves     | Discovered new exit (range 10)
  5773 | -7/Lower Caves     | Ambushed by research squad
  5804 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6215 | -7/Lower Caves     | Discovered new exit (range 5)
  6224 | -7/Lower Caves     | Entered Zion
  6288 | -7/Zion            | System corruption cleaned by Quarantine Array
  6368 | -7/Zion            | Given the Hacking Drone Bay
  6368 | -7/Zion            | Found Prototype Device
  6377 | -7/Zion            | Discovered new exit (range 10)
  6391 | -7/Zion            | Gained Derelict followers
  6538 | -7/Zion            | Learned location of Data Miner (-6)
  6665 | -7/Zion            | Found CR-A16's Pointy Stick
  6671 | -7/Zion            | Learned location of Armory (-3)
  6703 | -7/Zion            | Given A8's code to call for help
  6831 | -7/Zion            | Learned Factory emergency access door positions
  6902 | -7/Zion            | Learned 4 Factory zone layouts
  7259 | -7/Zion            | Imprinted
  7262 | -7/Zion            | Declared Zion's savior
  7584 | -7/Zion            | Entered Proximity Caves
  7584 | -6/Proximity Caves | Accompanied by 6 allies
  8018 | -6/Proximity Caves | Spotted B-75 Beast
  8101 | -6/Proximity Caves | Lost 4 parts (1p3u)
  8156 | -6/Proximity Caves | Destroyed B-75 Beast
  8331 | -6/Proximity Caves | Discovered new exit (range 6)
  8338 | -6/Proximity Caves | Entered Factory
  8338 | -6/Factory         | Evolved 2 slots: Utility x2
  8361 | -6/Factory         | Identified exit to DSF
  8361 | -6/Factory         | Entered DSF
  8363 | -6/DSF             | Local machine network offline
  8371 | -6/DSF             | Additional patrols routed to DSF
  8471 | -6/DSF             | Crushed by falling debris
  8471 | -6/DSF             | System corruption reached 10%
  8491 | -6/DSF             | Core integrity fell below 50%
  8506 | -6/DSF             | Lost 13 parts (3p6u4w)
  8533 | -6/DSF             | Discovered new exit (range 15)
  8591 | -6/DSF             | Sterilization system engaged
  8611 | -6/DSF             | Ambient heat levels rising (+10)
  8626 | -6/DSF             | Ambient heat levels rising (+10)
  8641 | -6/DSF             | Ambient heat levels rising (+10)
  8656 | -6/DSF             | Ambient heat levels rising (+10)
  8671 | -6/DSF             | Ambient heat levels rising (+10)
  8686 | -6/DSF             | Ambient heat levels rising (+10)
  8691 | -6/DSF             | Identified exit to Factory
  8693 | -6/DSF             | Entered Factory
  8693 | -5/Factory         | Evolved 2 slots: Utility x2
  8991 | -5/Factory         | Lost 3 parts (3u)
  9153 | -5/Factory         | Lost 9 parts (1p2n4u2w)
  9242 | -5/Factory         | Sucked down chute
  9242 | -5/Factory         | Entered Waste
  9243 | -5/Waste           | Joined by Warlord forces that had cleared the area
  9329 | -5/Waste           | Found Prototype Processor
  9329 | -5/Waste           | Identified Exp. Target Analyzer
  9467 | -5/Waste           | Found Damper Plating
  9561 | -5/Waste           | Discovered new exit (range 16)
  9674 | -5/Waste           | Identified exit to Factory
  9677 | -5/Waste           | Entered Factory
  9677 | -5/Factory         | Accompanied by 20 allies
  9677 | -5/Factory         | Spotted B-75 Beast
  9748 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  9827 | -5/Factory         | Identified exit to Garrison
  9836 | -5/Factory         | Entered Garrison
  9836 | -5/Garrison        | Accompanied by 22 allies
  9922 | -5/Garrison        | Triggered checkpoint
  9936 | -5/Garrison        | Triggered checkpoint
  9949 | -5/Garrison        | Heavy support dispatched to Factory
  9972 | -5/Garrison        | Triggered checkpoint
  9984 | -5/Garrison        | Triggered checkpoint
 10006 | -5/Garrison        | Enhanced Grunt warped into view, answering call for help
 10010 | -5/Garrison        | Enhanced Grunt warped into view, answering call for help
 10119 | -5/Garrison        | Retrieved Zion intel report: Main Access
 10119 | -5/Garrison        | Identified exit to Factory
 10164 | -5/Garrison        | Triggered checkpoint
 10241 | -5/Garrison        | Phase Generator disabled
 10300 | -5/Garrison        | Garrison Relay disabled
 10584 | -5/Garrison        | Triggered checkpoint
 10615 | -5/Garrison        | Garrison Relay disabled
 10783 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10954 | -5/Garrison        | Found embedded Infiltrators
 10970 | -5/Garrison        | Entered Factory
 10970 | -4/Factory         | Accompanied by 12 allies
 10970 | -4/Factory         | Evolved 2 slots: Utility x2
 11118 | -4/Factory         | Discovered new exit (range 8)
 11207 | -4/Factory         | Entered Upper Caves
 11207 | -4/Upper Caves     | Accompanied by 11 allies
 11374 | -4/Upper Caves     | Learned 8 Research zone layouts
 11614 | -4/Upper Caves     | Identified exit to Upper Caves
 11880 | -4/Upper Caves     | Entered another Upper Caves area
 11880 | -4/Upper Caves     | Accompanied by 11 allies
 12091 | -4/Upper Caves     | Learned Research stockpile data
 12606 | -4/Upper Caves     | Discovered new exit (range 6)
 12798 | -4/Upper Caves     | Entered Zhirov
 12798 | -4/Zhirov          | Accompanied by 7 allies
 12798 | -4/Zhirov          | Discovered new exit (range 3)
 12856 | -4/Zhirov          | Met Zhirov
 12914 | -4/Zhirov          | Learned location of Quarantine (-3)
 12914 | -4/Zhirov          | Learned location of Testing (-2)
 12914 | -4/Zhirov          | Learned location of Command (-1)
 12978 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13036 | -4/Zhirov          | Found Alien Artifact
 13158 | -4/Zhirov          | Found Alien Artifact
 13194 | -4/Zhirov          | Identified Integrated Reactor
 13194 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13509 | -4/Zhirov          | Entered Proximity Caves
 13509 | -3/Proximity Caves | Accompanied by 7 allies
 14251 | -3/Proximity Caves | Build established: Hacker-Mutant
 15115 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 15200 | -3/Proximity Caves | Core integrity fell below 50%
 15203 | -3/Proximity Caves | System corruption reached 10%
 15214 | -3/Proximity Caves | Identified Transdimensional Reconstructor
 15214 | -3/Proximity Caves | Warped through subspace
 15242 | -3/Proximity Caves | Lost 17 parts (1p1n10u5w)
 15246 | -3/Proximity Caves | Identified Hacking Drone Bay
 15414 | -3/Proximity Caves | Discovered new exit (range 13)
 15473 | -3/Proximity Caves | Build established: Mutant
 15500 | -3/Proximity Caves | Entered Research
 15500 | -3/Research        | Evolved 2 slots: Utility x2
 15794 | -3/Research        | Build established: Derelict-Mutant
 16189 | -3/Research        | Build established: Scavenger-Mutant
 16284 | -3/Research        | Zion Heavy squad teleported in
 16375 | -3/Research        | Found Prototype Protection
 16375 | -3/Research        | Identified Zio. Weapon Casing
 16380 | -3/Research        | Found Prototype Protection
 16380 | -3/Research        | Identified Zio. Heavy Carapace
 16404 | -3/Research        | System corruption reached 10%
 16413 | -3/Research        | Found Zio. Weapon Casing
 16852 | -3/Research        | Lost 6 parts (1p4u1w)
 16953 | -3/Research        | Core integrity fell below 50%
 16986 | -3/Research        | System corruption reached 30%
 17013 | -3/Research        | Lost 10 parts (2p1n5u2w)
 17028 | -3/Research        | Terminal network hard line cut
 17135 | -3/Research        | Core integrity fell below 20%
 17165 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
17100_ Adv. Variable Charge Gun destroyed.
17102_ Quantum Rifle destroyed.
17108_ System corrupted: Energy discharge (-173).
17111_ Gamma Rifle destroyed.
17112_ Adv. Target Analyzer destroyed.
17114_ Mic. Antimatter Reactor destroyed.
17114_ Sml. Battery fried.
17114_ P-80 Master destroyed.
17114_ Switching to secondary target: P-80 Master.
17123_ Gamma Rifle destroyed.
17127_ K-01 Serf collects debris.
17128_ Hpw. Shock Rifle destroyed.
17131_ Gamma Rifle destroyed.
17133_ System corrupted: Gamma Rifle failed to cycle.
17135_ P-80 Master misfires.
17138_ Lgt. Antimatter Reactor destroyed.
17144_ P-80 Master resets P-80 Master, system corruption cleaned. <x2>
17148_ Gamma Rifle destroyed.
17149_ B/NLG7,&BJ#XYL9I/F2T<M/
17155_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ##############?????????????????????????            |
| #            #?????????????????????????            |
| #            #?????????????????????????            |
| #  """  """  #?????????????????????????            |
| #  """  """  #?????????????????????????            |
| #  """   ""  #########?????????????????            |
| #            +       #?????????????????            |
| #            ####### #?????????????????            |
| #  """  """  #?????# #?????????????????            |
| #  """  """  #?????# #?????????????????            |
| #  """  """  #?????# #?????????????????            |
| #            #?????# #?????????????????            |
| #            #??####+######????????????            |
| #######+#########         #????????????            |
|     ^           # !       #????????????            |
|     ^           #         #????????????            |
|     ^          !#!        #????????????            |
|     ^          %/*        #????????????            |
| ###### #####   [#!   !!!  #????????????            |
| ??????+#????????#    !!   #????????????            |
| ????????????????#    !!  p#????????????            |
| ????????????????#########p#????????????            |
| ????????????????????????# #????????????            |
| ????????????????????????# #????????????            |
| ????????????????????????# #????????????            |
| ????????????????????????#@#????????????            |
| ????????????????????????#/#????????????            |
| ????????????????????????   ????????????            |
| ????????????????????????   ????????????            |
| ???????????????????????#    ???????????            |
| ???????????????????????#    ???????????            |
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| ? ?????????????????????#     ??????????            |
| ???#???????????????????#      ?????????            |
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| ???????? ??????????????########????????            |
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| ? ?#?#??????#???##???????????!!????????            |
|  ?? ?  ??? ??^    ?????? ?!????????????            |
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| ??#?#?????#??^ ""T""   ????????????????            |
| ?####??##??#     ^     #?????? ????????            |
| ##T ########           ###?????????????            |
|                          ?????#??] ????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Energy Generation          35
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Armor Coverage             2050
Resistance: TH             25
Resistance: EM             90
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         14
Target Analysis            14
Core Analysis              6
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          34
Authchip Count             2

 Item Schematics 
-----------------
         Beamcaster | -7/Zion   | Free
    Hvy. Beamcaster | -7/Zion   | Free
           Riot Gun | -7/Zion   | Free
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
The Science Guy
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              CouplerIntegrityShielding
  Manual?         0
Play Time         02:59:59
  Cumulative      428.9 hours
  Start           2023.03.07 @ 08:11:58
  End             2023.03.08 @ 01:27:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          482
  Rogue           482
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          78
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da6b13f3-745e-45f4-b7de-93598c2716e7