Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 13:38:42 Player: the Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3064) 3064 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (726) 726 TOTAL SCORE: 8280 Bonus ------- Follower Combat Kills 144 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 766/850 Matter 300/300 Energy 7/100 System Corruption 15% Temperature Cool (23) Movement Rolling (210) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (6) ------ Huge Storage Unit Experimental Terrain Scan Processor Advanced Targeting Computer Component Analysis Suite > --- WEAPON (3) ------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (25) --- Deuterium Engine Fission Core Armored Treads Armored Treads Armored Treads Medium Treads Improved Cryofiber Web Improved Cooling System Improved Cooling System High-capacity Storage Unit Spectral Analyzer Improved Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Experimental Target Analyzer Experimental Armor Integrity Analyzer Transmission Jammer Improved Light Armor Plating Advanced System Shield Heavy Rocket Launcher Remote Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Improved Cooling System Huge Storage Unit Experimental Terrain Scan Processor Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Advanced Treads Medium Treads Armored Wheel Improved Cryofiber Web Improved Cooling System High-capacity Storage Unit Spectral Analyzer Improved Sensor Array Experimental Signal Interpreter Seismic Detector Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Target Analyzer Experimental Armor Integrity Analyzer Transmission Jammer Hardened Light Armor Plating Advanced System Shield Component Analysis Suite Heavy Plasma Cannon Heavy Rocket Launcher Remote Datajack CR-A16's Pointy Stick [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . . 4 2 . . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . . 2 . . . . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 82 | 8 7 8 25 16 . 4 1 13 Power 10 | 2 1 . 4 1 . . . 2 Engine 5 | 2 1 . 2 . . . . . Core 3 | . . . 2 1 . . . . Reactor 2 | . . . . . . . . 2 Propulsion 18 | 2 1 1 3 8 . 1 . 2 Treads 8 | 2 1 1 . 4 . . . . Leg 3 | . . . 3 . . . . . Wheel 7 | . . . . 4 . 1 . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 2 1 7 5 . 1 . 5 Device 9 | 1 . 1 2 2 . . . 3 Storage 5 | 1 1 . 1 2 . . . . Processor 3 | . . . 1 1 . 1 . . Hackware 2 | . 1 . 1 . . . . . Protection 4 | . . . 2 . . . . 2 Artifact . | . . . . . . . . . Weapon 31 | 2 3 6 11 2 . 2 1 4 Energy Gun 14 | 2 2 2 8 . . . . . Energy Cannon 5 | . . 1 . 1 . . . 3 Ballistic Gun 1 | . . . 1 . . . . . Ballistic Cannon 4 | . . 2 1 1 . . . . Launcher 3 | . . . 1 . . 1 1 . Special Weapon 2 | . 1 . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 3 1 . 2 . 1 Parts Lost 16 | . . 1 2 . . . . 13 Power 3 | . . 1 . . . . . 2 Propulsion 6 | . . . 1 . . . . 5 Utility 4 | . . . 1 . . . . 3 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 6 | . . 1 1 . . . . 6 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 18 | 3 13 14 14 20 25 24 24 23 Power 1 | . 1 . 1 2 2 1 1 1 Propulsion 3 | 1 2 2 2 3 6 5 5 4 Utility 7 | . 3 4 5 8 10 9 13 13 Weapon 6 | . 6 7 5 6 7 7 4 2 Tool/Special . | . . . . . . . . . Unused Backups 40 | 2 2 1 15 1 . 5 . 14 Power 4 | . . . 2 . . . . 2 Propulsion 9 | 2 1 . 3 . . 1 . 2 Utility 19 | . 1 . 5 1 . 2 . 10 Weapon 8 | . . 1 5 . . 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 95 94 96 92 100 89 Engine 8 | . 14 13 7 7 7 7 7 1 Core 1 | . . . 1 4 4 . 7 1 Treads 13 | . 28 28 10 21 . . . . Leg 3 | . . . 13 . . . . . Wheel 10 | . . . . 5 30 30 30 18 Device 8 | . 3 13 12 6 3 . 6 16 Storage 9 | . 14 14 9 7 7 7 7 6 Processor 6 | . . . 3 7 15 15 15 13 Hackware 3 | . 10 . 8 6 . . . . Protection 2 | . . . 2 . 4 6 . 1 Energy Gun 21 | . 26 18 25 22 23 18 22 13 Special Weapon 1 | . 1 2 . . . 3 . . Peak Build Rating 65 | 7 12 16 39 48 46 52 53 65 Average Rating 31 | 5 11 14 28 42 43 41 52 60 On Entrance 29 | . 7 12 16 38 45 41 52 53 Naked Turns . | . . . . . . . . . Heaviest Build 134 | 11 32 36 41 108 97 104 103 134 Greatest Support 85 | 40 40 40 42 85 48 48 48 48 Greatest Overweight (x) 8 | . . . 1 8 2 2 2 5 Average Overweight (x) . | . . . . . 1 2 2 3 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 Average Capacity 18 | 7 14 15 15 20 25 25 25 25 Most Carried 25 | 6 15 15 15 25 25 25 25 25 Average Carried 18 | 3 13 14 14 20 25 24 24 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 Final Carried 25 | 6 15 14 15 25 25 25 25 22 Class Distribution -------------------- 61% | Gunner 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Matter Collected 2161 | 280 270 257 539 365 91 124 33 202 Remotely . | . . . . . . . . . Salvage Created 4086 | 185 364 202 1491 517 179 . 281 867 Parts 205 | 11 19 21 66 30 6 . 9 43 Haulers Intercepted 5 | . 1 . 3 1 . . . . Recyclers Shooed 5 | 1 2 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 29 | . . 17 . . 6 . 6 . Prevented 5 | . . . . . . . 5 . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 76 | . 7 8 23 11 4 . 8 15 Guns 50 | . 7 7 17 5 3 . 3 8 Cannons 6 | . . 1 . . . . . 5 AOE 16 | . . . 6 6 . . 4 . Classes Destroyed 16 | 3 4 2 4 . . . 1 2 Worker 4 | 1 . . 3 . . . . . Builder 1 | . . . . . . . . 1 Tunneler 6 | 5 . . . 1 . . . . Hauler 5 | . 1 . 3 1 . . . . Recycler 8 | 1 2 . 4 . . . . 1 Operator 6 | . 2 . 3 . . . . 1 Watcher 4 | . . . 2 2 . . . . Swarmer 32 | . 6 4 8 4 . . 4 6 Grunt 22 | . 1 . 5 4 4 . 3 5 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . 1 . . . . 1 Sentry 11 | . . . 7 3 . . . 1 Hunter 2 | . . . 2 . . . . . Programmer 2 | . . . . . . . . 2 Artisan 1 | . . 1 . . . . . . Subdweller 4 | . . 4 . . . . . . Best Kill Streak 7 | 3 4 3 6 4 4 . 4 7 Combat Bots Only 6 | . 4 3 6 4 4 . 4 6 Max Kills in Single Turn 3 | 1 1 1 2 3 1 . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 3 . . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Hostile Shots Fired 394 | . 31 64 74 60 27 . 6 132 Missed 133 | . 10 23 24 22 3 . 2 49 Hits 261 | . 21 41 50 38 24 . 4 83 Melee 5 | . . . . . . . . 5 Projectile 256 | . 21 41 50 38 24 . 4 78 Critical Strikes 7 | . . . 4 1 . . . 2 Damage Taken 3616 | . 163 409 759 332 395 . 67 1491 Core 455 | . 29 129 119 22 72 . . 84 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 125 | . 69 . 56 . . . . . Core Remaining (%) 75 | 100 . 36 78 . . . 86 . Volleys Fired 319 | 18 47 52 85 24 8 7 10 68 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 300 | 80 112 300 183 183 183 183 183 212 Shots Fired 673 | 36 84 74 217 55 24 9 24 150 Gun 522 | 36 74 26 202 47 24 3 21 89 Cannon 93 | . . 18 9 4 . 1 . 61 Launcher 13 | . . . 6 4 . . 3 . Special 45 | . 10 30 . . . 5 . . Kinetic 30 | . . 18 9 3 . . . . Thermal 616 | 36 84 56 202 47 24 3 21 143 Explosive 13 | . . . 6 4 . . 3 . Electromagnetic 9 | . . . . 1 . 1 . 7 Robot Hit Streak 50 | 7 6 8 25 50 12 7 21 24 Robot Miss Streak 7 | 3 7 2 5 1 1 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 2 3 . 3 . . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 Shots Hit Robots 379 | 25 35 27 116 33 21 3 19 100 Core Hits 183 | 8 14 12 62 26 8 . 12 41 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 31 | . 4 2 10 4 2 . 2 7 Burn 28 | . 4 1 10 3 2 . 2 6 Meltdown 1 | . . . . . . . . 1 Blast 2 | . . 1 . 1 . . . . Melee Attacks 23 | . . 16 5 . . . . 2 Impact . | . . . . . . . . . Slashing 21 | . . 16 5 . . . . . Piercing 2 | . . . . . . . . 2 Sneak Attacks 2 | . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8153 | 270 515 531 2507 1136 355 . 645 2194 Guns 5353 | 270 515 335 1816 545 355 . 320 1197 Cannons 1149 | . . 122 . 30 . . . 997 Explosions 1577 | . . . 691 561 . . 325 . Melee 74 | . . 74 . . . . . . Ramming . | . . . . . . . . . Kinetic 152 | . . 122 . 30 . . . . Thermal 6260 | 270 515 335 1816 545 355 . 320 2104 Explosive 1577 | . . . 691 561 . . 325 . Electromagnetic 90 | . . . . . . . . 90 Impact . | . . . . . . . . . Slashing 74 | . . 74 . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . . . 15 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots 6 | . . 4 2 . . . . . Overflow Damage 86 | . . . 59 3 . . 12 12 Projectiles 12 | . . . . . . . . 12 Explosions 74 | . . . 59 3 . . 12 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 80 | . . . 80 . . . . . Shots 2 | . . . 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 445 | 144 204 360 445 357 344 96 309 277 Average Temperature 78 | 51 62 160 70 93 249 48 146 46 Received Heat Transfer 1041 | . . 150 252 87 216 . . 336 Effects 4 | . . . 2 . 2 . . . Shutdowns 2 | . . . 1 . 1 . . . Energy Bleed 1 | . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . 1 . . . 1 . 1 2 Combat Hostiles 3 | . . . . . 1 . 1 1 Parts Melted 37 | . 5 2 8 6 2 . 5 9 Heat Transferred 15557 | 625 1555 729 5069 1406 925 . 851 4397 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 96 | 100 100 . 100 100 . . . 75 Level 1 3 | . . . . . . . . 24 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 266 | 10 157 . 188 116 . . . 266 Initial 25 | . . . . 6 . . . 25 Average 60 | 1 54 . 57 50 . . . 109 Influence Increases 2713 | 35 318 170 879 375 90 . 256 590 Destroy 0b10 Robot/C 1520 | . 140 80 460 220 80 . 160 380 Destroy 0b10 Robot/NC 175 | 35 25 . 75 20 . . . 20 Destroy Leader 340 | . 22 . 150 56 10 . 20 82 Allied During Kill 121 | . . . . . . . 61 60 Successful Hack 95 | . 46 . 44 5 . . . . Disable Machine 120 | . . . 60 45 . . . 15 Destroy Structure 147 | . 10 . 90 29 . . . 18 Lose Combat Pursuer 195 | . 75 90 . . . . 15 15 Influence Decreases 2532 | 35 220 268 865 314 49 116 216 449 Entered New Map 216 | . . 48 . 8 29 116 . 15 Time Decay 1650 | 35 210 210 415 306 20 . 196 258 Lost Part 146 | . . 10 20 . . . . 116 Lost Ally 100 | . 10 . 10 . . . 20 60 Purge Threat 420 | . . . 420 . . . . . Squads Dispatched 16 | . 1 . 4 3 . . . 8 Investigation 2 | . . . 1 1 . . . . Extermination 4 | . . . . 2 . . . 2 Reinforcement 4 | . 1 . 2 . . . . 1 Assault . | . . . . . . . . . Garrison 6 | . . . 1 . . . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Distress Signals 6 | . 1 . 4 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 22 13 33 12 4 . 9 26 Peak Tracking Total 6 | . 4 5 6 4 4 . 4 4 Tactical Retreats 8 | . 3 3 . . . . 1 1 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Machines Disabled 8 | . . . 4 3 . . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Machines Accessed 29 | . 8 1 14 5 . . . 1 Terminals 20 | . 6 . 10 4 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . 1 . 2 . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 Total Hacks 81 | . 20 5 40 13 . . . 3 Successful 51 | . 11 5 30 5 . . . . Failed 28 | . 8 . 9 8 . . . 3 Catastrophic 4 | . 1 . . 2 . . . 1 Database Lockouts 2 | . 1 . 1 . . . . . Manual 40 | . 13 . 18 2 . . . 7 Terminals 60 | . 17 . 33 10 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 6 | . 2 . 4 . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 2 . . . . 3 Terminal Hacks 34 | . 7 5 20 2 . . . . Record 6 | . . 5 1 . . . . . Robot Analysis 4 | . 3 . 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . Terminal Index 1 | . . . 1 . . . . . Repair Station Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . . Locate Traps 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Extermination 1 | . . . . 1 . . . . Recall Reinforcements 2 | . 1 . 1 . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . Registered Components 2 | . 1 . 1 . . . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Network Status 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 5 | . 2 . 3 . . . . . Scan Component 3 | . 1 . 2 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 7 | . 1 . 5 1 . . . . Terminals 7 | . 1 . 5 1 . . . . Assimilate 2 | . 1 . 1 . . . . . Botnet 5 | . . . 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 Used . | . . . . . . . . . Hacking Detections 23 | . 6 . 11 5 . . . 1 Full Trace Events 3 | . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 15 . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 106 | . . . . 106 . . . . Total Part Build Rating 12 | . . . . 12 . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 64 | . 26 . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . 2 . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . . 3 . . Non-combat 1 | . . . . . . 1 . . Combat 2 | . . . . . . 2 . . Robot Hacks Applied 3 | . . . . . . 3 . . parse_system 3 | . . . . . . 3 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Total Allies 6 | . 1 . 1 . . 4 . . Largest Group 4 | . 1 . 1 . . 4 4 3 Highest-Rated Group 150 | . 10 . 26 . . 150 150 112 Highest-Rated Ally 38 | . 10 . 26 . . 38 38 38 Total Orders . | . . . . . . . . . Ally Attacks 61 | . . . . . . . 15 46 Total Damage 971 | . . . . . . . 251 720 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Active Infowar (turns) 4405 | 121 173 1711 1195 854 . 6 . 345 Sensors 37 | . . . . 31 . 6 . . Seismic 4364 | 121 173 1711 1195 823 . . . 341 Jamming 142 | . . . . . . . . 142 Robot Analysis Total 4 | . 3 . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 Trap Installations 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Turns Passed 8921 | 236 863 1784 1935 1109 56 1750 425 763 Spaces Moved 5196 | 104 400 948 1058 628 23 1399 282 354 Core 7 | 7 . . . . . . . . Treads 2515 | 97 400 948 602 468 . . . . Legs 462 | . . . 456 6 . . . . Wheels 2212 | . . . . 154 23 1399 282 354 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 110 110 105 120 120 117 Average Speed 140 | 152 160 160 142 152 113 120 120 135 Slowest Speed 260 | 160 160 160 260 210 120 120 120 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 8 61 34 75 19 6 90 56 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . . 1 . . . 3 2 . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 6 | . . 3 . . . 3 . . Spaces Dug 43 | . 5 2 11 1 . . 13 11 Terrain Destroyed 196 | . 10 4 97 39 . . 27 19 Melee 7 | . . . 5 . . . . 2 Projectile 43 | . 10 4 11 1 . . . 17 AOE 146 | . . . 81 38 . . 27 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Total 6113 | 142 517 1061 1319 731 34 1465 349 495 Wait 253 | 3 40 13 68 18 . 28 53 30 Move 5188 | 103 399 947 1057 627 22 1398 281 354 Hop . | . . . . . . . . . Pick Up 87 | 8 12 5 28 16 . 10 1 7 Fast Attach 20 | 7 . 1 3 6 . 1 . 2 Attach 16 | . . 2 5 2 . 1 1 5 Detach 5 | . . . 1 4 . . . . Swap 117 | 1 12 17 35 24 3 10 2 13 Drop 77 | 2 7 8 32 10 1 10 1 6 Fire 319 | 18 47 52 85 24 8 7 10 68 Melee 23 | . . 16 5 . . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 237 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 8) 797 | -10/Materials | Repaired Assault Rifle? 829 | -10/Materials | Discovered new exit (range 9) 969 | -10/Materials | Central database locked down 1089 | -10/Materials | Discovered new exit (range 7) 1100 | -10/Materials | Entered Subcaves 1101 | -10/Subcaves | Approached by a straggling Scientist 1111 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 1366 | -10/Subcaves | Disturbed a concealed Subdweller 1590 | -10/Subcaves | Visited Clippyterm 1595 | -10/Subcaves | Learned Factory garrison access intel 1595 | -10/Subcaves | Learned Factory stockpile data 1823 | -10/Subcaves | Discovered new exit (range 7) 2033 | -10/Subcaves | Core integrity fell below 50% 2045 | -10/Subcaves | Discovered new exit (range 12) 2852 | -10/Subcaves | Learned location of Zion (-7) 2884 | -10/Subcaves | Entered Materials 2884 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3142 | -8/Materials | Discovered new exit (range 15) 3173 | -8/Materials | Build established: Gunner 3359 | -8/Materials | Garrison activated, responded to threat 4196 | -8/Materials | Identified exit to Factory 4357 | -8/Materials | Central database locked down 4639 | -8/Materials | Repaired Carbon-fiber Leg 4819 | -8/Materials | Entered Factory 4819 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4821 | -7/Factory | Loaded intel: 4 garrison access locations 4946 | -7/Factory | Fabricated Disruptor Cannon? 5559 | -7/Factory | Identified exit to Lower Caves 5928 | -7/Factory | Entered Lower Caves 5929 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5982 | -7/Lower Caves | Identified exit to Zion 5984 | -7/Lower Caves | Entered Zion 6032 | -7/Zion | Received a visual enhancement algorithm 6080 | -7/Zion | Discovered new exit (range 16) 6496 | -7/Zion | Given A8's code to call for help 6526 | -7/Zion | Learned location of Quarantine (-3) 6629 | -7/Zion | Learned location of Warlord (-5) 6857 | -7/Zion | Found CR-A16's Pointy Stick 7287 | -7/Zion | Found Prototype Launcher 7287 | -7/Zion | Identified Rocket Array 7375 | -7/Zion | Met Imprinter 7402 | -7/Zion | Imprinted 7405 | -7/Zion | Declared Zion's savior 7617 | -7/Zion | Found Prototype Processor 7617 | -7/Zion | Identified Exp. Terrain Scan Processor 7626 | -7/Zion | Found Prototype Processor 7628 | -7/Zion | Found Prototype Processor 7634 | -7/Zion | Found Prototype Processor 7636 | -7/Zion | Found Prototype Processor 7640 | -7/Zion | Found Prototype Processor 7713 | -7/Zion | Identified exit to Proximity Caves 7734 | -7/Zion | Entered Proximity Caves 7734 | -6/Proximity Caves | Accompanied by 4 allies 8136 | -6/Proximity Caves | Discovered new exit (range 10) 8159 | -6/Proximity Caves | Entered Factory 8159 | -6/Factory | Accompanied by 3 allies 8159 | -6/Factory | Evolved 2 slots: Utility x2 8309 | -6/Factory | Identified Exp. Armor Integrity Analyzer 8341 | -6/Factory | Identified Exp. Signal Interpreter 8463 | -6/Factory | Garrison activated, responded to threat 8485 | -6/Factory | Identified Exp. Target Analyzer 8544 | -6/Factory | Identified Spectral Analyzer 8594 | -6/Factory | Identified Exp. Melee Analysis Suite 8625 | -6/Factory | Retrieved Zion intel report: Trap Installations 8731 | -6/Factory | Garrison activated, responded to threat 8922 | -6/Factory | System corruption reached 10% 8922 | -6/Factory | Self-destructed Last Messages --------------- 08880_ U-05 Engineer builds a Wall. 08897_ Acquired 56 matter. 08901_ R-10 Processor suffers critical hit (Meltdown). 08901_ Hpw. Tractor Beam melted. 08901_ Com. Wheel melted. 08910_ Cold Fusion Reactor destroyed. 08913_ L-41 Fighter critical meltdown. 08913_ Imp. Melee Analysis Suite melted. 08913_ Carbon-fiber Leg melted. 08915_ Cold Fusion Reactor destroyed. 08915_ Hrd. Light Armor Plating destroyed. 08915_ System corrupted by crushing effect (+5). 08915_ System corrupted by crushing effect (+1). 08920_ Prc. Beam Rifle destroyed. 08921_ Critical hit (Smash). 08921_ Arm. Wheel destroyed. 08921_ Imp. Cooling System destroyed. 08921_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ???# "T" ###+#########???????????????????????? | | ???# """ # ???????????????????????? | | ???# """ # """ """ ? #??????????????????????? | | ???# """ # """ """ #??????????????????????? | | ???# # """ """ #??????????????????????? | | ???# # #??????????????????????? | | ???# # """ """ #??????????????????????? | | ???########### """ """ #??????????????????????? | | ?????????????# """ """ #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ???????#############+##############+?????????????? | | ?????? ????????????? | | ?????? ????????????? | | ?????? ????????????? | | ?????? ????????????? | | ?????? ????????????? | | ##????/##############+###### ###?????????????? | | # ??? ?? ?# # #???????????????? | | # ?? ? ## # #???????????????? | | # ?? ? ## """"""""" # #???????????????? | | # ?? ? ## """""""""u# ####### " ??????? | | # """" """" ## """"""""" # ! %!??????? | | # """" """" ## """"""""@ # ?????^ | | # """" """" ## """""""" g! % = *== !!?????^ | | # """" """" ## """" " " ubu ==! *== !!?????^ | | # """" """" ## % u# % =%%%*= !!?????^ | | # """" """" ## ## T####"" ?????? | | # ## #?###??????? ? ???????? | | # ! ## #?????????????????????? | | ############################?????????????????????? | | ???????????# #??????## #####?????????????????????? | | ???????????###???????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 29 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 1010 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrn. Missile Launcher | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Wave Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Power Sword | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Disruptor Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 31% | -10/Materials Carbon-fiber Leg | 49% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoSpikedAnalyzer Manual? 0 Play Time 01:25:16 Cumulative 232.8 hours Start 2025.08.20 @ 09:05:11 End 2025.08.20 @ 13:38:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 64 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46492b1f-5c70-4ecc-95b3-6d5c5f5d06b1