Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 14:15:34

Player: LEWiKK

Result: Destroyed by I0-P3F(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (648)      648
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1433

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     139/150
System Corruption          0%
Temperature                Cool (66)
Movement                   Core (550) Ox10
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Angular Momentum Engine
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
       Large Storage Unit
             Sensor Array
>            --- WEAPON (2) -------
       Small Laser
>            --- INVENTORY (15) ---
             Targeting Computer
             Targeting Computer
             ECM Suite
   Makeshift Hacking Suite
  Subdweller Machine Gun
             Battle Cannon
             Grenade Launcher
             Datajack
             Mining Laser
             EMP Trap
             EMP Trap
             Piercing Trap
             Piercing Trap

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
  Subdweller Monowheel
>            --- UTILITY ----------
       Large Storage Unit
             Sensor Array
>            --- WEAPON -----------
  Subdweller Laser
  Subdweller Beam Cannon
>            --- INVENTORY --------
             Targeting Computer
             Targeting Computer
             ECM Suite
   Makeshift Hacking Suite
       Small Laser
  Subdweller Machine Gun
             Battle Cannon
             Grenade Launcher
             Datajack
             Mining Laser
             EMP Trap
             EMP Trap
             Piercing Trap
             Piercing Trap
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | .   5   7   7   
  Power                    3    | .   1   1   1   
    Engine                 3    | .   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   1   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    4    | .   1   2   1   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   2   2   .   
    Device                 2    | .   1   1   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | .   1   2   4   
    Energy Gun             3    | .   .   1   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   2   6   10  
  Power                    3    | .   1   1   1   
  Propulsion               7    | .   1   2   4   
  Utility                  1    | .   .   1   .   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      6    | .   1   6   4   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     91   | .   92  97  88  
  Engine                   13   | .   13  13  12  
  Leg                      26   | .   26  27  25  
  Device                   11   | .   8   8   14  
  Storage                  14   | .   14  14  14  
  Protection               1    | .   .   4   .   
  Energy Gun               14   | .   17  13  13  
  Ballistic Cannon         1    | .   .   .   3   
  Impact Weapon            7    | .   10  14  2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 11  30  32  42  
  Greatest Support         25   | 20  20  20  25  
  Greatest Overweight (x)  12   | .   1   2   12  
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | .   15  15  15  
  Average Capacity         14   | .   11  15  15  
  Most Carried             15   | .   13  15  14  
  Average Carried          10   | .   9   11  11  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            13   | 6   13  11  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           462  | 178 62  95  127 
  Remotely                 .    | .   .   .   .   
Salvage Created            753  | .   362 184 207 
  Parts                    28   | .   16  5   7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      15   | .   .   .   15  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  40   | .   11  24  5   
  Melee                    8    | .   5   3   .   
  Guns                     4    | .   4   .   .   
  Cannons                  5    | .   .   .   5   
  AOE                      18   | .   .   18  .   
Classes Destroyed          5    | .   2   2   1   
  Swarmer                  6    | .   3   3   .   
  Grunt                    8    | .   8   .   .   
  Sentry                   2    | .   .   2   .   
  Subdweller               5    | .   .   .   5   
  Assembled                19   | .   .   19  .   
Best Kill Streak           18   | .   3   18  1   
  Combat Bots Only         18   | .   3   18  1   
Max Kills in Single Turn   7    | .   1   7   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 7    | .   .   7   .   
  Melee                    1    | .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        137  | .    41   45   51   
  Missed                   36   | .    10   15   11   
Damage Taken               1858 | .    345  582  931  
  Core                     260  | .    19   49   192  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   10   | .    10   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              56   | .    13   9    34   
  Largest                  2    | .    2    1    2    
  Hottest                  140  | .    90   50   140  
Shots Fired                85   | .    26   9    50   
  Gun                      49   | .    26   4    19   
  Cannon                   31   | .    .    .    31   
  Launcher                 5    | .    .    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  19   | .    .    .    19   
  Thermal                  61   | .    26   4    31   
  Explosive                5    | .    .    5    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    4    8    14   
  Robot Miss Streak        3    | .    3    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           85   | .    28   16   41   
  Core Hits                64   | .    11   45   8    
  Critical Kills           4    | .    3    1    .    
  Critical Parts Destroyed 6    | .    3    3    .    
  Critical Strikes         13   | .    7    5    1    
    Burn                   2    | .    1    1    .    
    Blast                  1    | .    .    .    1    
    Smash                  10   | .    6    4    .    
Melee Attacks              32   | .    17   15   .    
  Impact                   32   | .    17   15   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2535 | .    518  1376 641  
  Guns                     387  | .    152  51   184  
  Cannons                  457  | .    .    .    457  
  Explosions               1093 | .    .    1093 .    
  Melee                    598  | .    366  232  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  205  | .    .    .    205  
  Thermal                  639  | .    152  51   436  
  Explosive                1093 | .    .    1093 .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   598  | .    366  232  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            209  | .    77   132  .    
  Projectiles              .    | .    .    .    .    
  Explosions               38   | .    .    38   .    
  Melee                    171  | .    77   94   .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      106  | .    .    106  .    
  Shots                    4    | .    .    4    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        295  | .    267  57   295  
  Average Temperature      81   | .    96   21   88   
  Received Heat Transfer   580  | .    168  67   345  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    3    .    
  Impact Corruptions       12   | .    5    7    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             5    | .    1    3    1    
  Heat Transferred         1301 | .    471  222  608  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             249  | .   249 70  .   
  Initial                  5    | .   .   5   .   
  Average                  57   | .   96  23  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         90   | .   79  100 .   
  Level 1                  9    | .   20  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   23  25  7   
  Peak Tracking Total      18   | .   4   18  2   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   1    | .   .   1   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   1   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         4    | .   .   2   4   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   7   1   .   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   22  3   .   
  Successful               15   | .   14  1   .   
  Failed                   10   | .   8   2   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   12  3   .   
  Terminals                20   | .   17  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Record                   1    | .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   6   1   .   
  Terminals                6    | .   5   1   .   
    Botnet                 6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Recyclers              1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   7   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3539 | .    861  970  1708 
Spaces Moved               1745 | 1    424  463  857  
  Core                     4    | .    .    .    4    
  Treads                   .    | .    .    .    .    
  Legs                     1695 | 1    424  463  807  
  Wheels                   46   | .    .    .    46   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  190  120  
  Average Speed            179  | 120  158  190  184  
  Slowest Speed            650  | 120  190  260  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 2    88   87   45   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             7    | .    .    3    4    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          38   | .    .    33   5    
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    .    5    
  AOE                      33   | .    .    33   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2010 | .   559 519 932 
  Wait                     115  | .   81  7   27  
  Move                     1742 | .   423 462 857 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | .   14  11  7   
  Fast Attach              4    | .   1   1   2   
  Attach                   13   | .   2   6   5   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   2   .   .   
  Drop                     13   | .   6   7   .   
  Fire                     56   | .   13  9   34  
  Melee                    32   | .   17  15  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     1    | .   .   1   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  273 | -10/Materials | Discovered new exit (range 13)
  318 | -10/Materials | Build established: Mutant
  469 | -10/Materials | Discovered new exit (range 14)
  772 | -10/Materials | Discovered new exit (range 7)
  822 | -10/Materials | Repaired Sensor Array
  862 | -10/Materials | Entered Mines
  883 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1068 | -10/Mines     | Found a hidden stash of uninstalled traps
 1187 | -10/Mines     | Learned location of Zion (-7)
 1217 | -10/Mines     | Assembled infested the area
 1257 | -10/Mines     | Destroyed 18 combat bots
 1283 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 1399 | -10/Mines     | Discovered new exit (range 6)
 1822 | -10/Mines     | Discovered new exit (range 6)
 1832 | -10/Mines     | Entered Subcaves
 2039 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3403 | -10/Subcaves  | Core integrity fell below 50%
 3447 | -10/Subcaves  | Lost 4 parts (2n2w)
 3531 | -10/Subcaves  | Core integrity fell below 20%
 3540 | -10/Subcaves  | Destroyed by I0-P3F(R) with Subdweller Machine Gun

 Last Messages 
---------------
GB-IY3(R) destroyed.
Battle Cannon destroyed.
Sub. Optics melted.
7D-FQ8(R) destroyed.
Acquired 34 matter.
Subatomizers dissect the Sub. Machine Gun.
Acquired Sub. Monowheel.
Acquired 31 matter.
Acquired Battle Cannon.
Acquired Sub. Machine Gun.
Searching scrap...
Found Sub. Laser.
Found 12 Matter.
Acquired Sub. Laser.
Acquired 10 matter.
Sub. Beam Cannon shoots sparks and powers down.
Sub. Monowheel destroyed.
Broken Sub. Beam Cannon destroyed.
Sub. Laser destroyed.
Acquired 2 matter.

 Map 
-----
+----------------------------------------------------+
|                  ??????????????##   &%&      ! ### |
|                  ??????????????#   % &####   % ### |
|                  ??????????????# %   ##??#   ##  # |
|                  ??????????????##   "#??#   ###    |
|                  ???????????????##  ## ######?#    |
|                  ???????????????#"""#   #????##    |
|                  ???????????????## "    #???##     |
|                  ????????????????#"##   ##??#      |
|                  ????????????????  ?      ??#   ## |
|                  ???????????????#  ??    ???#   ## |
|                  ???????????????###??    ???#      |
|                  ????????????????????#  #???###### |
|                  ????????????????????   #????????# |
|                  ????????????????????#  #????????# |
|                  ???????????????????##  ##???????# |
|                  ???????????????????#    #???????? |
|                  ??????????????????###   ###?????? |
|                  ??????????????????#     # #???### |
|                  ?????????????????##    #  #####   |
|                  ????????????????##         ]      |
|                  ???????????????##                 |
|                  ??????????????##                  |
|                  ??????????????# !       ######    |
|                  ??????????????##        #????##   |
|                  ??????#####???## ####    #????### |
|                  ??????#<@ ###?#  #??##  ##??????? |
|                  ??????## RR ###  #####   #??????? |
|                  ???????##  <##      ##  ##??????? |
|                  ????????#< ###"          #??????? |
|                  ????????## #""          ##??????? |
|                  ?????????#      ###     #???????? |
|                  ?????????#      #??        #????? |
|                  ?????????#  #"              #???? |
|                  ?????????## ##         ##   #???? |
|                  ??????????  <#  ###    #??###???? |
|                  ?????????$  <## #???#  #????????? |
|                  ????????#$   ## #?????  #???????? |
|                  ????????"  "### #??????   ??????? |
|                  ???????  " ##?   ???????  ??????? |
|                  ??????#####???#  ???????????????? |
|                  ???????????????# ???????????????? |
|                  ????????????????  ??????????????? |
|                  ????????????????# ??????????????? |
|                  ????????????????? ??????????????? |
|                  ????????????????? ??????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
I Survived The Infestation
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              CloakAblativeMatrix
  Manual?         0
Play Time         00:27:32
  Cumulative      45.8 hours
  Start           2024.04.28 @ 13:43:53
  End             2024.04.28 @ 14:15:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          31
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7882e09-8a04-4a37-bf86-1d67879bd6d0