Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 11:06:09 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2189) 2189 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 6547 Bonus ------- High Alert Combat Kills 283 Cogmind --------- Core Integrity 654/850 Matter 8/300 Energy 54/100 System Corruption 15% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Advanced Terrain Scanner Targeting Computer > --- WEAPON (5) ------- Precision Assault Rifle > --- INVENTORY (15) --- Armored Huge Wheel Armored Huge Wheel Improved Cooling System Improved Sensor Array Improved Sensor Array Advanced Sensor Array Matter Filter Heavy EM Shotgun Field Laser Precision Beam Rifle Precision Beam Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Sensor Array Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Flak Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Fission Core Armored Huge Wheel Armored Huge Wheel Improved Cooling System Improved Sensor Array Improved Sensor Array Heavy EM Shotgun Field Laser Precision Beam Rifle Precision Beam Rifle Precision Assault Rifle Rocket Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . 1 1 2 . . Weapon 3 | . . 2 . . 1 . . . Parts Attached 85 | 6 9 15 . 33 12 6 1 3 Power 8 | 1 1 1 . 3 1 . . 1 Engine 5 | 1 1 1 . 1 1 . . . Core 3 | . . . . 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 15 | 2 2 6 . 5 . . . . Treads . | . . . . . . . . . Leg 8 | 2 2 4 . . . . . . Wheel 7 | . . 2 . 5 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 1 . 6 2 5 . . Device 7 | . . . . 2 1 4 . . Storage 3 | 1 1 . . 1 . . . . Processor 2 | . 1 . . 1 . . . . Hackware . | . . . . . . . . . Protection 5 | . . 1 . 2 1 1 . . Artifact . | . . . . . . . . . Weapon 45 | 2 4 7 . 19 9 1 1 2 Energy Gun 16 | 2 2 2 . 8 2 . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 21 | . 2 5 . 6 6 . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . . . 5 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . . . Parts Lost 12 | . 2 . . 4 1 . 2 3 Power 3 | . 1 . . . . . 1 1 Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . 3 . . . 1 Weapon 4 | . 1 . . . 1 . 1 1 Highest Loss Streak 3 | . 2 . . 2 1 . 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 87 96 100 91 90 92 64 50 Engine 6 | . 7 11 11 6 . 6 4 . Core 1 | . . . . 2 6 . . 5 Leg 7 | . 28 14 . . . . . . Wheel 13 | . . 7 22 22 15 13 10 6 Device 3 | . . . . 2 7 12 13 12 Storage 9 | . 14 11 11 9 7 6 6 6 Processor 5 | . 10 6 . 2 7 6 6 6 Protection 6 | . . 4 11 10 7 13 4 . Energy Gun 12 | . 18 12 11 13 21 . . . Ballistic Gun 20 | . 9 27 33 21 15 26 11 12 Peak Build Rating 60 | 6 8 17 18 36 52 60 60 38 Average Rating 24 | 3 6 13 17 25 46 58 42 35 On Entrance 24 | . 6 8 17 18 36 52 60 25 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 13 20 30 30 51 59 72 72 38 Greatest Support 40 | 20 20 28 28 40 40 40 40 28 Greatest Overweight (x) 15 | 1 4 1 1 15 1 1 7 1 Average Overweight (x) . | . . . 1 1 1 1 . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 Average Capacity 12 | 6 8 10 10 14 15 15 15 15 Most Carried 15 | 4 9 10 10 15 15 15 15 14 Average Carried 10 | 2 6 9 9 13 13 14 15 12 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 Final Carried 15 | 4 8 10 10 15 14 15 15 13 Class Distribution -------------------- 25% | Mutant 22% | Gunner 22% | Tank 17% | Scavenger-Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1582 | 199 150 239 23 782 163 26 . . Remotely . | . . . . . . . . . Salvage Created 2422 | . 411 313 . 1447 210 41 . . Parts 141 | . 23 22 . 83 10 3 . . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 58 | . 12 8 . 33 5 . . . Guns 37 | . 12 8 . 16 1 . . . AOE 21 | . . . . 17 4 . . . Classes Destroyed 11 | . 2 1 . 8 . . . . Worker 6 | . . . . 5 . 1 . . Builder 4 | . . . . 4 . . . . Hauler 1 | . . . . 1 . . . . Recycler 6 | . . . . 5 1 . . . Watcher 4 | . . . . 3 . 1 . . Swarmer 21 | . 3 3 . 11 4 . . . Grunt 26 | . 9 2 . 15 . . . . Brawler 3 | . . . . 3 . . . . Duelist 1 | . . . . 1 . . . . Sentry 6 | . . 3 . 2 1 . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 14 | . 4 3 . 14 4 1 . . Combat Bots Only 7 | . 4 3 . 7 4 . . . Max Kills in Single Turn 4 | . 2 1 . 4 2 1 . . Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . 2 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 286 | . 56 32 . 104 35 . 4 55 Missed 71 | . 11 8 . 28 11 . . 13 Damage Taken 3090 | . 459 293 . 1234 309 . 157 638 Core 516 | . 78 31 . 148 63 . 71 125 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 68 . 92 73 91 . . . Volleys Fired 109 | . 37 12 . 50 6 4 . . Largest 5 | . 2 4 . 4 5 5 . . Hottest 214 | . 105 164 . 170 214 177 . . Shots Fired 347 | . 70 46 . 193 18 20 . . Gun 321 | . 70 46 . 174 15 16 . . Cannon 4 | . . . . . . 4 . . Launcher 22 | . . . . 19 3 . . . Special . | . . . . . . . . . Kinetic 192 | . 24 31 . 114 7 16 . . Thermal 94 | . 46 15 . 28 1 4 . . Explosive 22 | . . . . 19 3 . . . Electromagnetic 39 | . . . . 32 7 . . . Robot Hit Streak 13 | . 13 6 . 11 13 3 . . Robot Miss Streak 6 | . 2 5 . 6 3 4 . . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 2 . 4 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 179 | . 51 23 . 87 11 7 . . Core Hits 134 | . 22 11 . 86 9 6 . . Critical Kills 2 | . 1 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 4 | . 1 1 . 2 . . . . Burn 1 | . . . . 1 . . . . Destroy 3 | . 1 1 . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5316 | . 542 359 . 3660 577 178 . . Guns 2863 | . 531 359 . 1620 175 178 . . Cannons . | . . . . . . . . . Explosions 2388 | . . . . 1986 402 . . . Melee . | . . . . . . . . . Ramming 65 | . 11 . . 54 . . . . Kinetic 1601 | . 171 203 . 989 60 178 . . Thermal 1015 | . 360 156 . 381 118 . . . Explosive 2178 | . . . . 1894 284 . . . Electromagnetic 457 | . . . . 342 115 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . 1 . . 15 15 Average Corruption 6 | . . . . 1 . . 10 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . 1 . . 8 7 Message Errors 3 | . . . . . . . 2 1 Matter Fused 4 | . . . . 1 . . 1 2 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . 1 1 Misdirections 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . 24 . . . . Projectiles . | . . . . . . . . . Explosions 24 | . . . . 24 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 233 | . . . . 150 83 . . . Shots 8 | . . . . 6 2 . . . Rammed 4 | . . . . 4 . . . . Targets Rammed 8 | . 4 . . 4 . . . . Kicked 4 | . 4 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 585 | . 180 248 . 585 214 54 181 165 Average Temperature 136 | . 73 88 . 185 54 23 95 109 Received Heat Transfer 843 | . 207 72 . 522 42 . . . Effects 13 | . . . . 13 . . . . Shutdowns 5 | . . . . 5 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 2 | . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 2020 | . 871 370 . 729 50 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Peak Influence 1007 | . 231 199 39 1007 562 340 127 89 Initial 321 | . . 33 39 14 321 275 112 74 Average 241 | . 106 97 39 464 463 308 114 75 Maximum Alert Level 3 | . 1 . . 3 2 1 . . Low Security (%) 60 | 100 71 100 100 35 . . 100 100 Level 1 16 | . 28 . . 9 21 100 . . Level 2 13 | . . . . 22 78 . . . Level 3 9 | . . . . 33 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 6 2 . 4 . 1 . 1 Investigation 3 | . 3 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . 3 2 . 2 . 1 . 1 Assault 1 | . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 5 | . . 2 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 19 18 1 39 7 4 6 5 Peak Tracking Total 12 | . 4 4 12 6 4 4 6 5 Tactical Retreats 2 | . . 1 . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 3 | . 1 1 . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 8 | . . 1 . 3 3 1 . . Max in Single Turn 3 | . . 1 . 1 3 1 . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 5 | . 2 . . 3 . . . . Terminals 5 | . 2 . . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 5 . . 7 . . . . Successful 8 | . 4 . . 4 . . . . Failed 4 | . 1 . . 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 4 . . 4 . . . . Terminals 12 | . 5 . . 7 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 2 . . 4 . . . . Alert Level 4 | . 2 . . 2 . . . . Unreport Threat 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 2 . . 2 . . . . Full Trace Events 3 | . 2 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 41 | . . . . . . 41 . . Highest-Rated Ally 41 | . . . . . . 41 . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . 5 . . Total Damage 124 | . . . . . . 124 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 2993 | 90 512 504 293 820 291 211 125 147 Spaces Moved 1883 | 58 266 258 264 434 216 164 103 120 Core 73 | 2 63 . . 4 . . 4 . Treads . | . . . . . . . . . Legs 404 | 56 203 145 . . . . . . Wheels 1406 | . . 113 264 430 216 164 99 120 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 110 110 90 110 110 100 100 Average Speed 121 | 133 144 141 110 113 110 110 118 114 Slowest Speed 800 | 190 250 190 110 800 110 110 400 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 55 26 58 46 5 6 85 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 12 | . . . . 12 . . . . Terrain Destroyed 186 | . . . . 134 51 1 . . Melee . | . . . . . . . . . Projectile 2 | . . . . 1 . 1 . . AOE 184 | . . . . 133 51 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 2358 | 68 327 373 267 640 264 185 104 130 Wait 146 | . 2 58 . 69 8 3 . 6 Move 1876 | 57 265 257 263 433 215 164 102 120 Hop . | . . . . . . . . . Pick Up 54 | 5 3 12 2 21 9 1 . 1 Fast Attach 29 | 5 5 5 . 9 1 4 . . Attach 17 | 1 . 2 . 2 8 1 . 3 Detach 17 | . 2 3 . 4 5 3 . . Swap 39 | . 4 8 . 22 3 1 1 . Drop 61 | . 5 16 2 26 9 3 . . Fire 109 | . 37 12 . 50 6 4 . . Melee . | . . . . . . . . . Ram 5 | . . . . 4 . . 1 . Kick 4 | . 4 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 4) 573 | -10/Materials | Discovered new exit (range 13) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Weapon x2 1080 | -9/Materials | Discovered new exit (range 6) 1107 | -9/Materials | Entered Mines 1121 | -9/Mines | Learned Materials trap positions 1128 | -9/Mines | Discovered new exit (range 13) 1182 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1202 | -9/Mines | Found a hidden stash of uninstalled traps 1208 | -9/Mines | Build established: Scavenger-Tank 1340 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1341 | -9/Mines | Discovered new exit (range 5) 1360 | -9/Mines | Discovered new exit (range 12) 1389 | -9/Mines | Assembled infested the area 1394 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1400 | -9/Mines | Entered Materials 1400 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1401 | -8/Materials | Loaded intel: 20 trap records 1738 | -8/Materials | Build established: Tank 1759 | -8/Materials | Garrison activated, responded to threat 1787 | -8/Materials | Destroyed 7 combat bots 2163 | -8/Materials | Discovered new exit (range 10) 2220 | -8/Materials | Entered Factory 2220 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2450 | -7/Factory | Discovered new exit (range 14) 2461 | -7/Factory | Build established: Gunner 2511 | -7/Factory | Entered another Factory area 2511 | -6/Factory | Evolved 2 slots: Utility x2 2722 | -6/Factory | Sucked down chute 2722 | -6/Factory | Entered Waste 2734 | -6/Waste | Spotted C-40 Crusher 2737 | -6/Waste | EMP discharged 2737 | -6/Waste | System corruption reached 10% 2745 | -6/Waste | Spotted C-40 Crusher 2761 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2764 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2769 | -6/Waste | Spotted C-40 Crusher 2769 | -6/Waste | Spotted C-40 Crusher 2772 | -6/Waste | Spotted C-40 Crusher 2775 | -6/Waste | Spotted C-40 Crusher 2802 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2805 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2825 | -6/Waste | Discovered new exit (range 11) 2837 | -6/Waste | EMP discharged 2847 | -6/Waste | Entered Factory 2994 | -6/Factory | Self-destructed Last Messages --------------- 02837_ CC6V JDRJYKYA :WOPK<:XG QJTP1KBG VE 02837_ System corrupted (+5). LOCATION=UNKNOWN GOAL=ESCAPE 02857_ System corrupted: Energy discharge (-45). 02876_ System corrupted: Matter fused (-3). 02894_ JJMEKKK5JCD=O/ZU9WFZI/IWZUORGLB 02934_ System corrupted: Heat flow error (+221). 02938_ Acquired Matter Filter. 02948_ ALERT: All DSF locations entering lockdown mode. 02972_ System corrupted: Component data lost. 02973_ Lgt. Fission Core destroyed. 02977_ Imp. Cooling System destroyed. 02982_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02987_ Flak Gun destroyed. 02988_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 02989_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????# """ """ #??????? | | ?????????????????????????"???# """ """ #??????? | | ?????????????????????????????# """ """ #??#???? | | ?????????????????????????????# "" "" #??????? | | ?????????????????????????????# ! "" "" #??#?#?? | | ?????????????????????????? ??# #???#??? | | ???????????????????????????? # #????#?? | | ????????????????????? ???????# ! #??????? | | ?????????????????????????????# #??????? | | ????????????????????????? ???# #?#????? | | ?????????????????????????????# #??????? | | ?????????????????######+############+###########?? | | ????????????????? #?# | | ????????????????? #?? | | ????????????????? #?? | | ????????????????? #?? | | ????????????????? #?? | | ??????????????????### ###+############ #?? | | ????????????????????# #???? ?? ??????# ### | | ?????????????? ?????# #?????? ???""?## # | | ????????????????????# # ????? ???????# # | | ????????????????????# #? ??? ? ?"????# # | | ????????????????##### #???????? ?? ??# # | | ????????????????? #????? ?????? ?# # | | ????????????????????# #????????? ????# ### | | ?????????????? ?#???# @#??????????? ?## #?? | | ????????????????????# #?############## ##? | | ??????????????? ????# s### # #?? | | ??????????????????#?# s / "" # #?? | | ????????????????????# k ### "" # ##? | | ?????? ?????????????# s#?# "T """"" # #?? | | ??????????"?????????# #?# "" """"" # ### | | ????????????????????# k #?# "" """ # # | | ??????????"??"??????# #?# # # " | | ??????????? ?"??????# ### """"" + # " | | ?????????????"??????# / """"" # / " | | ????????????????????# ### """ # # | | ????????????????????# #?# # # " | | ???????????????????## #?# = # # " | | ??????????????#?????# #?#########+#### # " | | ?????????#??????????# ???? # | | ???????????????#????# ??? ? + | | ????????????????????# ?????? """""" # | | ????????????????????# ?? ???? """""" # | | ????????????????????# ????? """""" # | | ????????????????????########??#???# """""" # | | ??????????????????????????????????# # | | ????????????????????????##????????# """""" # | | ???????????????????????#????#?????# """""" # | | ????????????????????????????#?????# "?"""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control True Hacker Challenges ------------ None Game ------ Seed HoverGrenadeSuperbattery Manual? 0 Play Time 00:48:47 Cumulative 16.2 hours Start 2025.03.22 @ 10:11:15 End 2025.03.22 @ 11:06:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 3 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7084132d-807b-4cfc-b97c-1b0e3b98c715