Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.13 @ 20:32:55 Player: Froliks Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2488) 2488 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7013 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Neutrino Core Field Propulsion Drive Power Amplifier Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Cloaking Device Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Coil Gun Powered Hammer > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Advanced Heat Sink Flak Gun Heavy Machine Gun Assault Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Flak Gun Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 . . Utility 5 | . . . 1 2 2 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 75 | 7 . 13 24 7 3 6 11 4 Power 12 | 1 . 1 3 1 . 2 2 2 Engine 6 | 1 . 1 2 1 . 1 . . Core 6 | . . . 1 . . 1 2 2 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 7 13 2 . 1 1 1 Treads 4 | . . 3 . . . . . 1 Leg 23 | 2 . 4 13 2 . 1 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 . 3 4 2 1 2 4 . Device 8 | 1 . 1 1 1 . 1 3 . Storage 3 | 1 . 2 . . . . . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 5 | . . . 3 . . 1 1 . Artifact . | . . . . . . . . . Weapon 18 | 2 . 2 4 2 2 1 4 1 Energy Gun 1 | . . 1 . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 11 | 2 . . 4 1 1 1 2 . Ballistic Cannon 2 | . . . . . 1 . 1 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 47 | . . 6 2 1 2 7 17 12 Power 8 | . . 1 . . . 2 3 2 Propulsion 14 | . . 3 1 . . 2 6 2 Utility 13 | . . 1 1 . . 3 3 5 Weapon 12 | . . 1 . 1 2 . 5 3 Highest Loss Streak 11 | . . 3 1 1 2 7 11 9 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 8 | 3 6 10 14 14 14 13 4 3 Power . | . 1 . 1 2 2 1 . . Propulsion 2 | 1 3 6 6 4 5 3 . 1 Utility 2 | . 2 3 5 4 2 3 1 . Weapon 1 | . . . 1 3 3 5 2 1 Tool/Special . | . . . . . . . . . Unused Backups 10 | . 2 . 3 1 . 1 . 3 Power 1 | . . . . . . . . 1 Propulsion 5 | . 2 . 2 . . . . 1 Utility 2 | . . . 1 . . . . 1 Weapon 1 | . . . . . . 1 . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 79 | . 100 94 99 99 99 97 64 63 Engine 3 | . 14 10 7 2 6 8 . . Core 2 | . . . 1 4 . 1 2 5 Treads 2 | . . 16 1 . . . . 4 Leg 17 | . 28 16 34 30 26 28 14 . Device 13 | . 14 11 8 15 13 10 13 16 Storage 6 | . 14 11 9 7 6 5 5 4 Processor 7 | . . . . 6 13 11 11 11 Protection 4 | . . . 9 7 12 10 2 4 Energy Gun 1 | . . 6 2 . . . . . Ballistic Gun 10 | . 28 12 21 19 12 6 8 . Ballistic Cannon 2 | . . . . . 4 4 3 5 Impact Weapon 2 | . . 9 3 3 1 3 . . Peak Build Rating 61 | 7 7 16 32 43 49 60 61 49 Average Rating 34 | 6 7 12 22 38 48 57 38 42 On Entrance 27 | . 7 7 16 30 41 49 60 39 Avg Prop Armor Cover (%) 10 | . . . . . . . 10 . Naked Turns . | . . . . . . . . . Heaviest Build 72 | 12 12 33 44 49 55 66 53 72 Greatest Support 93 | 20 20 66 80 61 61 93 93 23 Greatest Overweight (x) 15 | . . 1 3 . . . 2 15 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 12 15 15 15 15 15 14 Most Carried 15 | 5 8 15 15 15 15 15 8 5 Average Carried 8 | 3 6 10 14 14 14 13 4 3 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 5 8 15 15 15 15 9 3 5 Class Distribution -------------------- 60% | Mutant 12% | Scavenger-Skirmisher 8% | Scavenger-Tank 6% | Gunner 4% | Scavenger-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 2495 | 330 . 135 815 152 191 131 679 62 Remotely . | . . . . . . . . . Salvage Created 2698 | 133 . 327 1164 152 100 184 564 74 Parts 130 | 17 . 14 59 6 4 10 14 6 Haulers Intercepted 6 | . . 3 3 . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 12 4 Prevented 1 | . . . . . . . . 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 55 | . . 6 18 3 2 9 16 1 Melee 3 | . . 3 . . . . . . Guns 38 | . . . 18 3 1 7 9 . Cannons 9 | . . . . . 1 2 5 1 AOE 2 | . . . . . . . 2 . Classes Destroyed 11 | 2 . 5 2 . . . 2 . Worker 1 | . . . 1 . . . . . Tunneler 6 | 4 . . 1 . 1 . . . Hauler 6 | . . 3 3 . . . . . Recycler 3 | 1 . . 2 . . . . . Watcher 2 | . . 2 . . . . . . Swarmer 15 | . . 3 . . . 7 5 . Grunt 19 | . . 2 13 . . . 4 . Sentry 12 | . . 1 4 3 2 . 1 1 Hunter 3 | . . . 1 . . 2 . . Thug 1 | . . . . . . . 1 . Butcher 4 | . . . . . . . 4 . Mutant 1 | . . . . . . . 1 . Best Kill Streak 9 | 2 . 3 4 2 1 9 6 1 Combat Bots Only 9 | . . 2 3 2 1 9 6 1 Max Kills in Single Turn 2 | 1 . 1 2 1 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Hostile Shots Fired 658 | . . 79 120 87 27 109 139 97 Missed 165 | . . 17 29 38 7 22 31 21 Hits 493 | . . 62 91 49 20 87 108 76 Melee 6 | . . . . . . . 6 . Projectile 487 | . . 62 91 49 20 87 102 76 AOE 1 | . . 1 . . . . . . Critical Strikes 12 | . . 2 2 . . 2 5 1 Damage Taken 7506 | . . 762 1338 369 208 1184 2393 1252 Core 1300 | . . 134 107 28 18 107 441 465 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 81 | . . . . . . . . 81 Core Remaining (%) 89 | 100 100 66 80 96 97 . . . Volleys Fired 191 | 15 . 14 74 8 9 18 39 14 Largest 3 | 2 . 2 3 3 3 3 3 2 Hottest 132 | 40 . 76 102 76 93 95 116 132 Shots Fired 449 | 30 . 25 199 24 20 51 78 22 Gun 386 | 30 . 25 199 24 13 33 62 . Cannon 60 | . . . . . 7 18 13 22 Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 417 | 30 . 22 181 24 20 51 75 14 Thermal 21 | . . 3 18 . . . . . Explosive 3 | . . . . . . . 3 . Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 18 | 4 . 5 18 10 8 11 8 9 Robot Miss Streak 7 | 3 . 4 6 2 6 7 7 2 Penetration Max 2 | . . . . . . 2 . . Secondary Targets 3 | . . . 1 . . . 2 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 340 | 13 . 37 140 22 13 34 66 15 Core Hits 199 | 7 . 5 57 14 16 32 63 5 Critical Kills 4 | . . . 2 . . . 1 1 Critical Parts Destroyed 9 | . . 3 . 1 . . . 5 Critical Strikes 16 | . . 3 3 1 1 1 1 6 Burn 1 | . . . 1 . . . . . Destroy 10 | . . . 2 1 . . 1 6 Blast 2 | . . . . . 1 1 . . Smash 3 | . . 3 . . . . . . Melee Attacks 64 | . . 35 1 9 8 11 . . Impact 64 | . . 35 1 9 8 11 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6950 | 146 . 1094 2168 393 278 740 1804 327 Guns 4628 | 146 . 132 2159 393 204 464 1130 . Cannons 861 | . . . . . 74 240 220 327 Explosions 454 | . . . . . . . 454 . Melee 998 | . . 962 . . . 36 . . Ramming 9 | . . . 9 . . . . . Kinetic 5110 | 146 . 115 1920 393 278 704 1350 204 Thermal 256 | . . 17 239 . . . . . Explosive 454 | . . . . . . . 454 . Electromagnetic 123 | . . . . . . . . 123 Impact 998 | . . 962 . . . 36 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 295 | . . 290 . . . 5 . . Projectiles 5 | . . . . . . 5 . . Explosions . | . . . . . . . . . Melee 290 | . . 290 . . . . . . Knockbacks 10 | . . 1 . . . 2 1 6 Impact 1 | . . 1 . . . . . . Kinetic 8 | . . . . . . 2 1 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 122 | . . . . . . . 122 . Shots 3 | . . . . . . . 3 . Rammed . | . . . . . . . . . Targets Rammed 5 | . . . 5 . . . . . Kicked 5 | . . . 5 . . . . . Crushed . | . . . . . . . . . Highest Temperature 353 | . . 37 353 30 30 54 30 14 Average Temperature 46 | . . 14 64 15 12 19 13 5 Received Heat Transfer 1851 | . . 243 675 108 48 27 639 111 Effects 2 | . . . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . 4 . . . . . . Combat Hostiles 3 | . . 3 . . . . . . Parts Fried 5 | . . 5 . . . . . . Impact Corruptions 13 | . . 13 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 629 | . . 37 592 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 98 | 100 100 93 100 100 100 100 . . Level 1 1 | . . 6 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 212 | 10 15 212 187 79 42 155 . . Initial 79 | . . . 4 79 10 . . . Average 40 | 1 1 89 41 16 9 35 . . Influence Increases 1816 | 25 15 362 580 82 93 279 285 95 Destroy 0b10 Robot/C 980 | . . 120 360 60 40 180 200 20 Destroy 0b10 Robot/NC 90 | 25 . 25 35 . 5 . . . Destroy Leader 206 | . . 30 106 10 20 30 10 . Successful Hack 37 | . . 7 . 6 22 2 . . Disable Machine 30 | . . . 30 . . . . . Destroy Structure 38 | . . . 4 6 6 22 . . Lose Combat Pursuer 435 | . 15 180 45 . . 45 75 75 Influence Decreases 1801 | 25 15 350 417 235 115 148 366 130 Entered New Map 176 | . . . 8 96 12 . 50 10 Time Decay 1360 | 25 15 290 389 129 102 78 266 66 Lost Part 265 | . . 60 20 10 1 70 50 54 Squads Dispatched 12 | . 1 . 5 1 1 4 . . Investigation 5 | . 1 . 2 . 1 1 . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . . 2 . . 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . 1 . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 9 | . 1 1 6 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 4 20 33 3 4 20 23 11 Peak Tracking Total 10 | . 2 6 7 2 1 7 10 8 Tactical Retreats 17 | . 1 6 2 . . 2 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 4 | . 1 . 2 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 15 | . 1 2 4 4 3 1 . . Terminals 10 | . 1 2 2 3 2 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 4 8 12 10 8 3 . . Successful 19 | . 2 2 7 3 2 3 . . Failed 26 | . 2 6 5 7 6 . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . . 7 2 3 6 . . . Terminals 30 | . 4 8 4 8 6 . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 11 | . . . 6 . 2 3 . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 2 2 1 1 . . . Part Schematic 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 4 | . 1 . 1 1 1 . . . Fabricator Hacks 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . 4 . . 3 . . Retrieve Study 7 | . . . 4 . . 3 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 1 1 1 . . . Terminals 2 | . . . . 1 1 . . . Assimilate 2 | . . . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Reject 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 2 1 2 2 1 . . Full Trace Events 2 | . . . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . . 4 . . 3 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Active Infowar (turns) 8094 | 119 202 793 1246 549 422 370 2581 1812 Optics 5185 | . . . . . 422 370 2581 1812 Sensors 1824 | . . . . 549 422 370 483 . Seismic 8003 | 119 202 793 1246 549 422 289 2581 1802 Cloaking 61 | . . . . . . 61 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 8224 | 154 202 796 1338 549 422 370 2581 1812 Spaces Moved 3647 | 83 148 245 645 386 275 205 1112 548 Core 5 | 3 . . . . . . . 2 Treads 566 | . . 76 13 . . . . 477 Legs 3076 | 80 148 169 632 386 275 205 1112 69 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 105 111 115 109 110 185 Average Speed 166 | 117 120 135 119 111 115 117 178 313 Slowest Speed 800 | 120 120 190 330 115 115 118 255 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 28 22 40 9 11 5 81 60 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug 24 | . . . 1 6 7 10 . . Terrain Destroyed 59 | . . . 1 6 7 10 35 . Melee 24 | . . . 1 6 7 10 . . Projectile 2 | . . . . . . . 2 . AOE 33 | . . . . . . . 33 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Total 5315 | 109 173 624 1060 473 350 275 1634 617 Wait 1221 | . 19 302 267 51 46 28 460 48 Move 3639 | 82 147 244 644 385 274 204 1111 548 Hop . | . . . . . . . . . Pick Up 59 | 5 5 14 16 5 5 3 4 2 Fast Attach 14 | 7 . 1 . . . . 3 3 Attach 37 | . . 7 4 3 4 8 10 1 Detach 1 | . . . . . . . . 1 Swap 43 | . . 5 24 7 3 2 2 . Drop 36 | . 2 2 25 5 1 1 . . Fire 191 | 15 . 14 74 8 9 18 39 14 Melee 64 | . . 35 1 9 8 11 . . Ram . | . . . . . . . . . Kick 5 | . . . 5 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . . . 5 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 17) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 692 | -9/Materials | Lost 3 parts (2n1u) 1122 | -9/Materials | Discovered new exit (range 16) 1153 | -9/Materials | Entered another Materials area 1153 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1816 | -8/Materials | Build established: Scavenger-Mutant 2147 | -8/Materials | Build established: Scavenger-Tank 2362 | -8/Materials | Garrison activated, responded to threat 2457 | -8/Materials | Discovered new exit (range 17) 2491 | -8/Materials | Entered Factory 2491 | -7/Factory | Evolved 2 slots: Utility x2 2983 | -7/Factory | Discovered new exit (range 16) 3039 | -7/Factory | Identified exit to Factory 3040 | -7/Factory | Entered another Factory area 3040 | -6/Factory | Evolved 2 slots: Utility x2 3253 | -6/Factory | Build established: Scavenger-Skirmisher 3437 | -6/Factory | Discovered new exit (range 11) 3457 | -6/Factory | Identified exit to Factory 3462 | -6/Factory | Entered another Factory area 3462 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3613 | -5/Factory | Discovered new exit (range 5) 3618 | -5/Factory | Identified exit to Upper Caves 3665 | -5/Factory | Build established: Scavenger-Assassin 3707 | -5/Factory | Garrison activated, responded to threat 3807 | -5/Factory | Destroyed 9 combat bots 3811 | -5/Factory | Lost 7 parts (2p2n3u) 3832 | -5/Factory | Entered Upper Caves 3839 | -5/Upper Caves | Learned Factory emergency access door positions 3943 | -5/Upper Caves | Encountered a Warlord checkpoint 4154 | -5/Upper Caves | Build established: Scavenger-Skirmisher 4278 | -5/Upper Caves | Attacked by a faux Warlord 4364 | -5/Upper Caves | Lost 11 parts (2p3n3u3w) 4629 | -5/Upper Caves | Build established: Mutant 5022 | -5/Upper Caves | Attracted the attention of an 0b10 base 5083 | -5/Upper Caves | Lost 4 parts (1p2n1w) 5786 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5786 | -5/Upper Caves | Core integrity fell below 50% 6114 | -5/Upper Caves | Build established: Gunner 6336 | -5/Upper Caves | Discovered new exit (range 6) 6372 | -5/Upper Caves | Identified exit to Upper Caves 6413 | -5/Upper Caves | Entered another Upper Caves area 6580 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6635 | -5/Upper Caves | Lost 3 parts (1p1n1w) 6644 | -5/Upper Caves | Build established: Mutant 6701 | -5/Upper Caves | Discovered new exit (range 8) 6720 | -5/Upper Caves | Identified exit to Factory 8218 | -5/Upper Caves | Core integrity fell below 20% 8225 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08198_ Destroyed Lgt. Nuclear Core. 08199_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 08201_ S-27 Virus knocked back. 08203_ Imp. Treads destroyed. 08207_ HV Slug penetrates S-27 Virus. 08207_ S-27 Virus suffers critical hit (Destroy). 08207_ Destroyed VTOL Module. 08207_ S-27 Virus knocked back. 08208_ Lrn. Proton Cannon destroyed. 08209_ Imp. Utility Shielding destroyed. 08209_ Adv. Heat Sink destroyed. 08210_ G-50 Soldier IFF system glitched. 08213_ S-27 Virus misfires. 08215_ Hyp. Gauss Cannon destroyed. 08215_ Seismic Detector destroyed. 08216_ Neutrino Core destroyed. 08217_ Lrg. Storage Unit destroyed. 08219_ Adv. Recoil Stabilizer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????######?#####??????## | | ????????????????????????###### ### ##????## | | ???????????????????????## ## #????# | | ???????????????????????# /## #??#### | | ???????????????????????# # #??# | | ???????????????????????# #??# | | ???????????????????????## #### | | ????????????????????????## ## ## | | ?????????????????????######## ### ## | | ?????????????????????#% @ s ##### ### | | ?????????????????????#s s ##???# #?# | | ?????????????????????#sg##### #????## ## # | | ?????????????????????#% #???## #?????# # | | ????????????????????# #????## #?????# | | ??????????????????? % % #?????# #?????# ## # | | ?????????????????? ????? #?????# ###### | | ????????????????? ????? #????# ##????? | | ???????????????? ## ???? #????# ##?????? | | ??????????????? ?## ???? ???? #??????? | | ?????????????? ???#### ??? ???# #??????? | | ????????????? #???????? ??? #??# ##??????? | | ????????????###????????? ???# # #??# #????????? | | ???????????????????????? ???# ? #??# ?????????? | | ???????????????????????? ??# ? #?? ?????????? | | ???????????????????????? #??? ? ??? ?????????? | | ???????????????????????? #???? ? ??? ?????????? | | ????????????????????????#??????????? ?????????? | | ???????????????????????????????????#### ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 375 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 7 Item Schematics ----------------- Structural Scanner | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Imp. Titanium Leg | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyTiamatBiocell Manual? 0 Play Time 00:52:11 Cumulative 37.6 hours Start 2026.10.13 @ 17:23:03 End 2026.10.13 @ 20:32:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a269a948-d3ee-4a0c-971d-d114f514dbc5