Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.23 @ 12:34:44 Player: ILikeMonsters1890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1119) 1119 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5329 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Experimental Optical Array Advanced Signal Interpreter Advanced System Shield > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (5) ---- Experimental Sensor Array RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) Makeshift Hammer Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Signal Interpreter Hardened Light Armor Plating System Shield > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Experimental Sensor Array Hardened Light Armor Plating Heavy Missile Launcher Axe Chainsword [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Leg Makeshift Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Chainsword Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 1 . . . . Utility 2 | . . 1 . 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 86 | 8 4 14 3 13 23 . 8 13 . Power 14 | 1 . 4 . 2 5 . 1 1 . Engine 9 | 1 . 4 . 1 2 . . 1 . Core 5 | . . . . 1 3 . 1 . . Reactor . | . . . . . . . . . . Propulsion 27 | 3 3 5 . 4 9 . 2 1 . Treads . | . . . . . . . . . . Leg 1 | . . . . . . . . 1 . Wheel 4 | 3 1 . . . . . . . . Hover 6 | . 2 2 . . . . 2 . . Flight 16 | . . 3 . 4 9 . . . . Utility 20 | 2 1 1 . 2 4 . 2 8 . Device 5 | 1 1 . . 1 . . . 2 . Storage 1 | 1 . . . . . . . . . Processor 6 | . . 1 . . 1 . . 4 . Hackware 5 | . . . . . 1 . 2 2 . Protection 3 | . . . . 1 2 . . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 . 4 3 5 5 . 3 3 . Energy Gun 6 | . . 1 1 4 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 . 3 2 1 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon 5 | . . . . . 3 . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 1 . . 5 . Parts Lost 26 | . . 1 3 4 2 . 13 1 2 Power 1 | . . . . . . . 1 . . Propulsion 11 | . . 1 . . 2 . 7 . 1 Utility 8 | . . . 1 2 . . 3 1 1 Weapon 6 | . . . 2 2 . . 2 . . Highest Loss Streak 5 | . . 1 3 2 2 . 5 1 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 71 | . 100 100 90 88 93 92 46 45 49 Engine 5 | . 14 11 11 3 5 . . 4 7 Core 2 | . . . . 6 5 7 2 . . Leg 1 | . . . . . . . . 4 7 Wheel 1 | . 25 . . . . . . . . Hover 5 | . 2 31 . . . . . . . Flight 12 | . . 1 33 36 37 38 8 . . Device 4 | . 14 11 3 3 . . . 3 3 Storage 5 | . 14 11 11 9 7 7 2 . . Processor 8 | . . 11 11 9 7 7 7 10 15 Hackware 6 | . . . . . 6 7 8 12 7 Protection 1 | . . . . 4 5 7 2 . . Ballistic Gun 6 | . 28 22 18 8 . . . . . Impact Weapon 1 | . . . . . . . . 4 7 Slashing Weapon 6 | . . . . . 14 15 12 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 24 | 12 12 12 12 19 24 24 24 19 19 Greatest Support 26 | 26 20 19 15 20 25 25 25 20 20 Greatest Overweight (x) 5 | . . . . . . . 5 . 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 6 5 5 Most Carried 8 | 8 8 8 8 8 8 8 8 5 4 Average Carried 6 | 3 7 7 7 7 7 8 6 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 8 8 8 8 8 8 8 5 4 4 Class Distribution -------------------- 61% | Mutant 20% | Sprinter 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1242 | 332 50 325 41 90 254 . 117 33 . Remotely . | . . . . . . . . . . Salvage Created 1657 | 208 146 340 41 242 396 . 266 . 18 Parts 85 | 11 7 24 4 14 18 . 7 . . Haulers Intercepted 4 | . 1 1 . . 2 . . . . Recyclers Shooed 3 | . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 . . Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 33 | . 2 11 3 4 5 . 7 . 1 Melee 7 | . . . . . 5 . 1 . 1 Guns 18 | . 2 11 3 2 . . . . . AOE 7 | . . . . 1 . . 6 . . Classes Destroyed 10 | 3 2 1 . 1 2 . 1 . . Worker 4 | 2 . 1 . . 1 . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 4 | . 1 1 . . 2 . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . Swarmer 14 | . . 7 3 . 3 . . . 1 Grunt 15 | . 2 4 . 3 1 . 5 . . Brawler 1 | . . . . . . . 1 . . Sentry 2 | . . . . 1 . . 1 . . Hunter 1 | . . . . . 1 . . . . Best Kill Streak 6 | 2 1 4 3 3 4 . 6 . 1 Combat Bots Only 6 | . 1 4 3 3 3 . 6 . 1 Max Kills in Single Turn 3 | 1 1 2 1 1 1 . 3 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . 1 . . 3 . . Melee 1 | . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 3225 | . 123 349 290 483 278 . 1349 . 353 Core 1017 | . 26 62 114 102 24 . 571 . 118 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 28 | . 28 . . . . . . . . Core Remaining (%) 81 | 100 89 . 56 81 . . . . . Volleys Fired 95 | 13 10 45 13 10 1 . 3 . . Largest 2 | 2 2 2 2 2 1 . 1 . . Hottest 90 | 40 40 40 70 90 28 . 39 . . Shots Fired 179 | 26 20 90 19 20 1 . 3 . . Gun 176 | 26 20 90 19 20 1 . . . . Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . 3 . . Special . | . . . . . . . . . . Kinetic 151 | 26 20 90 8 6 1 . . . . Thermal 11 | . . . 11 . . . . . . Explosive 3 | . . . . . . . 3 . . Electromagnetic 14 | . . . . 14 . . . . . Robot Hit Streak 13 | 13 9 6 4 10 1 . 1 . . Robot Miss Streak 6 | 1 1 6 5 2 . . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 152 | 20 17 48 8 19 23 . 16 . 1 Core Hits 77 | 8 7 22 5 11 8 . 16 . . Critical Kills 2 | 1 1 . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 6 | 1 1 . 1 . 2 . 1 . . Destroy 3 | 1 1 . 1 . . . . . . Sever 3 | . . . . . 2 . 1 . . Melee Attacks 64 | . . . . . 38 . 25 . 1 Impact 1 | . . . . . . . . . 1 Slashing 63 | . . . . . 38 . 25 . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 5 . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . . . 6 . 1 . . Damage Inflicted 3837 | 202 190 537 133 409 1071 . 1257 . 38 Guns 1365 | 202 190 537 133 285 18 . . . . Cannons . | . . . . . . . . . . Explosions 752 | . . . . 124 . . 628 . . Melee 1720 | . . . . . 1053 . 629 . 38 Ramming . | . . . . . . . . . . Kinetic 1032 | 202 190 537 34 51 18 . . . . Thermal 223 | . . . 99 124 . . . . . Explosive 628 | . . . . . . . 628 . . Electromagnetic 234 | . . . . 234 . . . . . Impact 38 | . . . . . . . . . 38 Slashing 1682 | . . . . . 1053 . 629 . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 231 | . . . . . 153 . 64 . 14 Projectiles . | . . . . . . . . . . Explosions 18 | . . . . . . . 18 . . Melee 213 | . . . . . 153 . 46 . 14 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 131 | . . . . 50 . . 81 . . Shots 4 | . . . . 1 . . 3 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 375 | . 12 6 110 375 191 51 29 . 3 Average Temperature 42 | . 9 4 64 178 28 19 19 . 3 Received Heat Transfer 924 | . 69 42 . 189 78 . 420 . 126 Effects 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 446 | . . . 296 150 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 406 | 30 119 190 125 406 348 . . . . Initial 179 | . 19 50 70 48 179 . . . . Average 148 | 11 74 122 94 209 242 . . . . Maximum Alert Level 2 | . . . . 2 1 . . . . Low Security (%) 71 | 100 100 100 100 49 18 . . . . Level 1 28 | . . . . 49 81 . . . . Level 2 . | . . . . 1 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 1 . . 2 . . . 1 Investigation 2 | . . . . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 1 . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 4 15 3 22 12 1 11 . 12 Peak Tracking Total 13 | . 4 5 3 11 6 1 6 . 13 Tactical Retreats 14 | . 1 1 . 3 5 . 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . . . . 3 . . Triggered 3 | . . . . . . . 2 . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 29 | . 4 2 . 7 15 . 1 . . Terminals 17 | . 3 2 . 5 6 . 1 . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers 4 | . . . . 1 3 . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 78 | . 8 7 . 24 38 . 1 . . Successful 34 | . 3 4 . 11 15 . 1 . . Failed 44 | . 5 3 . 13 23 . . . . Catastrophic 12 | . 3 1 . 3 5 . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 4 2 . 9 7 . . . . Terminals 43 | . 6 7 . 17 12 . 1 . . Fabricators 9 | . . . . . 9 . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . Scanalyzers 15 | . . . . 5 10 . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 16 | . 1 4 . 8 2 . 1 . . Record 1 | . . . . . . . 1 . . Prototype ID Bank 5 | . . 2 . 3 . . . . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . Security Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 6 | . . . . . 6 . . . . Retrieve Matter 3 | . . . . . 3 . . . . Retrieve Components 3 | . . . . . 3 . . . . Scanalyzer 4 | . . . . 1 3 . . . . Insert Component 3 | . . . . 1 2 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 4 | . . . . 1 3 . . . . Terminals 1 | . . . . 1 . . . . . Assimilate 1 | . . . . 1 . . . . . Fabricators 3 | . . . . . 3 . . . . Liberate 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 23 | . 3 2 . 6 12 . . . . Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 40 | . . . . . 40 . . . . Total Robot Build Rating 1 | . . . . . 1 . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 38 | . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 2 | . . . . 1 1 . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 10 | . . . . 10 10 . . . . Highest-Rated Ally 10 | . . . . 10 10 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . 1 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 3531 | 135 258 561 129 185 501 72 928 698 64 Spaces Moved 4095 | 88 165 330 244 284 889 209 1093 749 44 Core 1204 | 13 . . . . . . 762 428 1 Treads . | . . . . . . . . . . Legs 364 | . . . . . . . . 321 43 Wheels 214 | 75 139 . . . . . . . . Hover 375 | . 26 285 . . . . 64 . . Flight 1938 | . . 45 244 284 889 209 267 . . Fastest Speed 23 | 50 56 34 34 29 23 23 23 50 140 Average Speed 57 | 80 76 49 34 30 24 23 77 88 143 Slowest Speed 300 | 90 80 56 34 31 27 23 300 140 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . 8 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 32 28 46 23 24 41 98 86 17 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 7 | . . . . . . . 4 3 . Spaces Dug 11 | . . . . . 4 . 7 . . Terrain Destroyed 35 | . . . . 3 4 . 28 . . Melee 11 | . . . . . 4 . 7 . . Projectile . | . . . . . . . . . . AOE 24 | . . . . 3 . . 21 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 5007 | 130 282 647 272 355 1129 232 1134 781 45 Wait 535 | 3 87 236 5 40 138 24 . 2 . Move 4069 | 87 164 329 243 268 886 208 1092 748 44 Hop 8 | . . . . 7 1 . . . . Pick Up 99 | 17 9 13 5 11 27 . 4 13 . Fast Attach . | . . . . . . . . . . Attach 34 | 7 . 3 2 5 8 . 5 4 . Detach 1 | . . . . . 1 . . . . Swap 53 | 1 4 11 1 8 15 . 3 10 . Drop 55 | 2 8 10 3 6 21 . 1 4 . Fire 95 | 13 10 45 13 10 1 . 3 . . Melee 55 | . . . . . 31 . 23 . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Repaired Lgt. Nuclear Core 312 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 3) 390 | -10/Materials | Identified exit to Mines 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 803 | -9/Materials | Discovered new exit (range 16) 946 | -9/Materials | Identified exit to Mines 955 | -9/Materials | Entered Mines 957 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 960 | -9/Mines | Identified exit to Zion 1024 | -9/Mines | Lost 3 parts (1u2w) 1032 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1033 | -9/Mines | Found Prototype Device 1045 | -9/Mines | Identified exit to Materials 1050 | -9/Mines | Assembled infested the area 1055 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1081 | -9/Mines | Discovered exit to Materials (range 9) 1084 | -9/Mines | Entered Materials 1084 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1116 | -8/Materials | Identified Exp. Sensor Array 1262 | -8/Materials | Identified exit to Factory 1269 | -8/Materials | Entered Factory 1269 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1339 | -7/Factory | Fabricated A-02 Transporter (x1) 1576 | -7/Factory | Build established: Sprinter 1769 | -7/Factory | Discovered new exit (range 6) 1770 | -7/Factory | Identified exit to Lower Caves 1770 | -7/Factory | Entered Lower Caves 1785 | -7/Lower Caves | Spotted B-75 Beast 1842 | -7/Lower Caves | Discovered new exit (range 2) 1842 | -7/Lower Caves | Identified exit to Lower Caves 1842 | -7/Lower Caves | Entered another Lower Caves area 1844 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1936 | -7/Lower Caves | Discovered new exit (range 15) 1961 | -7/Lower Caves | Identified exit to Factory 2105 | -7/Lower Caves | Learned location of 1 exit from Factory 2173 | -7/Lower Caves | Build established: Mutant 2180 | -7/Lower Caves | Lost 4 parts (2n1u1w) 2221 | -7/Lower Caves | Core integrity fell below 50% 2252 | -7/Lower Caves | Lost 5 parts (1p3n1u) 2518 | -7/Lower Caves | Spotted B-75 Beast 2734 | -7/Lower Caves | Core integrity fell below 20% 2765 | -7/Lower Caves | Discovered exit to Zion (range 12) 2770 | -7/Lower Caves | Entered Zion 2787 | -7/Zion | Given A8's code to call for help 2800 | -7/Zion | Discovered new exit (range 8) 2803 | -7/Zion | Identified exit to Proximity Caves 2819 | -7/Zion | Learned Factory interactive machine intel 2859 | -7/Zion | Learned Factory terminal intel 2901 | -7/Zion | Learned 8 Factory zone layouts 2963 | -7/Zion | Build established: Hacker-Mutant 3142 | -7/Zion | Found Prototype Processor 3143 | -7/Zion | Identified Spectral Analyzer 3152 | -7/Zion | Found Prototype Processor 3153 | -7/Zion | Identified Exp. Targeting Computer 3161 | -7/Zion | Found Prototype Processor 3162 | -7/Zion | Identified Exp. Core Analyzer 3232 | -7/Zion | Found Prototype Special Weapon 3233 | -7/Zion | Identified RU-N14's Throwing Claymores 3238 | -7/Zion | Found RU-N14's Throwing Claymores 3468 | -7/Zion | Entered Proximity Caves 3490 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3532 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- better version right away. 03344_ EP-270(z) disappears into the Twisted Machinery. 03355_ 1J-1KT(z) plays with the Twisted Machinery. 03358_ Acquired 33 matter. 03377_ 66-PDI(z) fiddles with the Twisted Machinery. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 03489_ Penetrated by Slug. 03489_ B-48 Gladiator springs to life. 03490_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03494_ Y-64 Sentinel: "REQUESTING BACKUP." 03494_ Slug penetrates Wall. 03499_ Reaction Control System destroyed. 03499_ Destroyed VTOL Module. 03499_ S-27 Virus system corrupted by crushing effect. 03499_ Lgt. Nuclear Core fried. 03499_ S-27 Virus destroyed. 03511_ Penetrated by Slug. 03524_ Critical hit (Burn: +37). 03530_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ##???????????????????? | | ?????????????????????????? ##??#???????????????? | | ????????????????????##??? ## ????????????????? | | ?????????????????### #??? ????????????????? | | ????????????????## ???? ????????????????? | | ?????????????#### ???# ????????????????? | | ?????????????? #### ?????????????????? | | ??????????????? ## ?????????????????? | | ???????????????# """ """?#????#??????????? | | ?????????????### """ """ #?? ? ???????? | | ?????????????# ##""" """ #? ???????? | | ????????###### ## " " # ???????? | | ??????### ?# ## """"" ?????????? | | ??????# ### """"" ???????????? | | ??????# g """ #???????????????? | | ??????# gg #???????????????? | | ??????## ### # b #######??????????????? | | ???##### #?# ####l ###????????????? | | ???# ### #??### @ #????????????? | | ???# ## ##???## ###### #??????????? | | ???# ## ##???# #???????? #??????????? | | ???? ## #???# #????????????????????? | | ???? ## #???# #????????????????????? | | ##### ## #####???# ##????????????????????? | | """# ## ##??????? ##?????????????????????? | | # ## ##???????? ###??????????????????????? | | # #???????? #????????????????????????? | | ? # ##???????? ##????????????????????????? | | ???# # ###??????# #??????????????????????????? | | ???# #% ##?????# ???????????????????????????? | | ##### #????? ???????????????????????????? | | ###?????##???????????????????????????? | | ##????????????????????????????????????? | | #?????????????????????????????????????? | | # #??????????????????????????????????? | | ## ## #???????????????????????????????? | | ?# ######### ####???????????????????????????????? | | ?# #???????? #??????????????????????????????????? | | ? #????????? ??????????????????????????????????? | | #####?????????? ?????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????#???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 12 Defensive Hacking 31 Item Schematics ----------------- Antigrav System | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Lightning Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperHypercooledInjector Manual? 0 Play Time 00:58:00 Cumulative 79.3 hours Start 2022.10.23 @ 11:32:19 End 2022.10.23 @ 12:34:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21810a20-5dfa-4559-9212-8d5f333abe6f