Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 22:31:44 Player: Christina Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2140) 2140 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5256 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 138/300 Energy 257/310 System Corruption 6% Temperature Critical (563) Movement Core (900) Ox17 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Medium Laser (fused) > --- INVENTORY (20) --- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine Heat Sink Large Storage Unit Weight Redist. System Improved Sensor Array Advanced ECM Suite Light Armor Plating Insulated Plating Insulated Plating System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Reaction Control System > --- WEAPON ----------- Gatling Laser High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine Aluminum Leg Heat Sink Improved Heat Sink Large Storage Unit Weight Redist. System Propulsion Shielding Propulsion Shielding Light Armor Plating Insulated Plating Insulated Plating System Restoration Module Medium Laser Flak Gun Improved Light Cannon [Rating: 34] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 4 | . . 2 . 1 1 . Utility 2 | . . . . 1 1 . Weapon . | . . . . . . . Parts Attached 75 | 8 5 21 1 19 15 6 Power 9 | 1 1 4 . 1 1 1 Engine 8 | 1 . 4 . 1 1 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 22 | 3 2 9 1 5 2 . Treads 1 | 1 . . . . . . Leg 21 | 2 2 9 1 5 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 1 1 . 8 8 1 Device 9 | 1 . . . 5 3 . Storage 5 | 1 1 1 . 1 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 6 | . . . . 2 3 1 Artifact . | . . . . . . . Weapon 23 | 2 1 7 . 5 4 4 Energy Gun 10 | . 1 . . 4 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 4 . . 1 1 Ballistic Cannon 4 | . . 2 . 1 1 . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 32 | . . 3 . 11 10 8 Power 1 | . . 1 . . . . Propulsion 16 | . . 2 . 6 7 1 Utility 6 | . . . . 2 1 3 Weapon 9 | . . . . 3 2 4 Highest Loss Streak 8 | . . 1 . 6 4 8 To Critical Strikes . | . . . . . . . Average Backups 15 | 5 8 9 14 18 18 19 Power 3 | 1 3 2 2 3 3 5 Propulsion 1 | 3 2 1 5 4 . . Utility 5 | . . 1 2 3 10 10 Weapon 4 | . 1 4 5 6 3 3 Tool/Special . | . . . . . . . Unused Backups 23 | . 1 6 . . 6 10 Power 10 | . . 4 . . 2 4 Propulsion 3 | . 1 2 . . . . Utility 7 | . . . . . 1 6 Weapon 3 | . . . . . 3 . Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 98 95 100 98 84 63 Engine 7 | . 4 7 11 9 7 7 Core 1 | . 8 3 . . . . Leg 32 | . 28 39 44 44 30 9 Device 11 | . 14 11 11 15 11 6 Storage 9 | . 14 11 11 9 7 7 Processor 2 | . . . . . 6 6 Protection 2 | . . . . 2 4 7 Energy Gun 7 | . 8 2 . 9 9 7 Ballistic Gun 4 | . 19 6 . . 3 . Ballistic Cannon 6 | . . 12 22 8 1 6 Peak Build Rating 34 | 9 12 17 17 24 34 33 Average Rating 22 | 5 10 14 17 21 30 31 On Entrance 15 | . 9 12 17 17 20 33 Naked Turns . | . . . . . . . Heaviest Build 102 | 15 19 37 37 102 96 76 Greatest Support 68 | 20 20 40 40 52 68 28 Greatest Overweight (x) 25 | 1 . 1 . 2 3 25 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 25 | 8 10 15 15 25 25 20 Average Capacity 17 | 6 9 10 15 24 19 20 Most Carried 25 | 8 10 14 15 25 24 20 Average Carried 15 | 5 8 9 14 18 18 19 Final Capacity 25 | 8 10 15 15 25 20 20 Final Carried 25 | 8 10 14 15 25 20 14 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 2266 | 223 267 749 73 493 220 241 Remotely . | . . . . . . . Salvage Created 2449 | 80 238 958 174 550 290 159 Parts 150 | 12 22 67 7 18 16 8 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 5 | . . 4 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 2 | . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 47 | . 4 23 1 11 5 3 Guns 15 | . 4 4 . 3 2 2 Cannons 21 | . . 9 1 7 3 1 AOE 10 | . . 10 . . . . Classes Destroyed 12 | 1 4 5 . 1 1 . Worker 7 | . 2 4 . 1 . . Builder 5 | . 1 2 . 1 1 . Tunneler 3 | 3 . . . . . . Hauler 2 | . . 2 . . . . Recycler 7 | . . 3 2 1 1 . Watcher 2 | . 1 1 . . . . Swarmer 3 | . . 3 . . . . Grunt 31 | . 4 15 1 7 2 2 Brawler 2 | . . 1 . 1 . . Sentry 8 | . . 4 . 2 1 1 Specialist 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Best Kill Streak 9 | 3 5 9 3 4 2 1 Combat Bots Only 6 | . 4 6 1 4 2 1 Max Kills in Single Turn 3 | 1 1 3 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 509 | . 25 113 4 142 139 86 Missed 156 | . 7 41 1 33 61 13 Hits 353 | . 18 72 3 109 78 73 Melee 7 | . . . . 2 . 5 Projectile 346 | . 18 72 3 107 78 68 AOE 1 | . . . . . 1 . Critical Strikes 10 | . . 2 . 4 2 2 Actively Blocked 3 | . . . . 2 1 . Damage Taken 5404 | . 256 889 35 1616 936 1672 Core 1221 | . 11 145 . 359 210 496 Absorbed by Shields 64 | . . . . 64 . . Redirected to Shielding 141 | . . . . 89 52 . Regen/Repaired (Parts) 13 | . 13 . . . . . Core Remaining (%) 73 | 100 95 . 63 34 . . Volleys Fired 224 | 6 27 80 3 62 29 17 Largest 2 | 2 2 2 2 2 2 2 Hottest 119 | 40 60 66 66 106 109 119 Shots Fired 442 | 12 54 155 6 121 59 35 Gun 260 | 12 54 66 . 59 41 28 Cannon 165 | . . 72 6 62 18 7 Launcher 17 | . . 17 . . . . Special . | . . . . . . . Kinetic 301 | 12 48 136 6 62 26 11 Thermal 85 | . 6 2 . 34 24 19 Explosive 17 | . . 17 . . . . Electromagnetic 39 | . . . . 25 9 5 Robot Hit Streak 14 | 4 11 13 2 14 10 6 Robot Miss Streak 6 | 2 2 5 2 3 6 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 278 | 7 38 87 2 86 36 22 Core Hits 126 | 3 16 55 3 27 14 8 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . 3 . 6 1 . Burn 3 | . . . . 3 . . Destroy 1 | . . 1 . . . . Blast 6 | . . 2 . 3 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5851 | 103 468 2433 61 1532 820 434 Guns 2294 | 103 468 354 . 605 440 324 Cannons 2372 | . . 894 61 927 380 110 Explosions 1185 | . . 1185 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3450 | 103 435 1238 61 927 504 182 Thermal 752 | . 33 10 . 291 241 177 Explosive 1185 | . . 1185 . . . . Electromagnetic 464 | . . . . 314 75 75 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 5 6 6 Average Corruption 5 | . . . . 4 4 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . . . . 7 27 24 Message Errors 17 | . . . . 3 8 6 Matter Fused 17 | . . . . 1 9 7 Heat Flow Errors 7 | . . . . 1 3 3 Energy Discharges 4 | . . . . . 2 2 Parts Rejected 1 | . . . . . 1 . Parts Fused 3 | . . . . . . 3 Data Loss (minor) 3 | . . . . 1 2 . Data Loss (major) 1 | . . . . 1 . . Misfires 4 | . . . . . 1 3 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 83 | . . 75 . . 8 . Projectiles 26 | . . 18 . . 8 . Explosions 57 | . . 57 . . . . Melee . | . . . . . . . Knockbacks 26 | . . 10 . 7 7 2 Impact . | . . . . . . . Kinetic 24 | . . 9 . 7 6 2 Secondary 2 | . . 1 . . 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 791 | . 12 48 12 415 274 791 Average Temperature 118 | . 4 17 9 134 81 292 Received Heat Transfer 1954 | . 147 387 18 628 261 513 Effects 25 | . . . . 2 . 23 Shutdowns 3 | . . . . . . 3 Energy Bleed 4 | . . . . . . 4 Interference 5 | . . . . 1 . 4 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1891 | . 75 25 . 962 459 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Maximum Alert Level 2 | . . 2 . . . . Low Security (%) 78 | 100 100 22 100 100 100 . Level 1 20 | . . 76 . . . . Level 2 . | . . 1 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 403 | 10 126 403 181 101 52 . Initial 156 | . . . 156 70 21 . Average 85 | 1 47 236 162 45 7 . Influence Increases 1731 | 15 168 819 45 433 161 90 Destroy 0b10 Robot/C 940 | . 80 460 20 220 100 60 Destroy 0b10 Robot/NC 130 | 15 20 60 10 15 10 . Destroy Leader 228 | . 22 116 . 60 30 . Disable Machine 120 | . . 90 . 30 . . Destroy Structure 73 | . 1 63 . 3 6 . Partial Spotted 30 | . . 15 . . 15 . Lose Combat Pursuer 210 | . 45 15 15 105 . 30 Influence Decreases 1727 | 15 168 418 265 567 180 114 Entered New Map 393 | . . . 245 111 26 11 Time Decay 1157 | 15 168 388 20 356 139 71 Lost Part 177 | . . 30 . 100 15 32 Squads Dispatched 8 | . . 2 . 3 3 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 6 | . . 2 . 3 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 9 | . 1 5 . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 8 40 2 21 13 6 Peak Tracking Total 7 | . 5 7 2 6 4 5 Tactical Retreats 9 | . 1 1 1 5 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 9 | . . 7 . 2 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 2 | . 1 . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 3 . . . 1 . Successful 2 | . 2 . . . . . Failed 2 | . 1 . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 4 | . 3 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 38 | . 38 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Active Infowar (turns) 4775 | 34 453 1238 58 905 1316 771 Sensors 2087 | . . . . . 1316 771 Terrain 1886 | 34 453 1238 58 103 . . Traps 802 | . . . . 802 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 5324 | 136 453 1238 58 1119 1520 800 Spaces Moved 2342 | 81 196 604 40 445 733 243 Core 9 | 8 . . . . . 1 Treads 12 | 12 . . . . . . Legs 2321 | 61 196 604 40 445 733 242 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 260 Average Speed 167 | 121 120 120 120 177 175 301 Slowest Speed 1300 | 160 120 190 120 260 330 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 24 35 9 31 11 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . . 57 . 1 4 2 Melee . | . . . . . . . Projectile 9 | . . 2 . 1 4 2 AOE 55 | . . 55 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 3317 | 103 362 976 43 645 910 278 Wait 558 | . 124 244 . 88 94 8 Move 2336 | 80 195 603 39 444 732 243 Hop . | . . . . . . . Pick Up 62 | 9 4 11 . 20 18 . Fast Attach 15 | 6 1 3 . 4 1 . Attach 31 | 1 . 2 . 15 8 5 Detach 2 | . . . . 1 . 1 Swap 56 | 1 5 17 1 11 17 4 Drop 33 | . 6 16 . . 11 . Fire 224 | 6 27 80 3 62 29 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 137 | -11/Scrapyard | Entered Materials 496 | -10/Materials | Repaired Lgt. Nuclear Core 550 | -10/Materials | Discovered new exit (range 16) 574 | -10/Materials | Build established: Scavenger-Mutant 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Propulsion x2 1662 | -9/Materials | Discovered new exit (range 16) 1828 | -9/Materials | Entered Mines 1846 | -9/Mines | Discovered new exit (range 7) 1886 | -9/Mines | Entered Materials 1886 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2322 | -8/Materials | Lost 4 parts (3n1w) 2779 | -8/Materials | Core integrity fell below 50% 2821 | -8/Materials | Lost 6 parts (3n1u2w) 2859 | -8/Materials | Discovered new exit (range 13) 3005 | -8/Materials | Entered Factory 3005 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3305 | -7/Factory | Discovered new exit (range 12) 3488 | -7/Factory | Lost 4 parts (3n1w) 4358 | -7/Factory | Build established: Mutant 4523 | -7/Factory | Identified exit to Lower Caves 4525 | -7/Factory | Entered Lower Caves 5249 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5298 | -7/Lower Caves | Core integrity fell below 50% 5322 | -7/Lower Caves | Core integrity fell below 20% 5326 | -7/Lower Caves | Core destroyed Last Messages --------------- 05310_ Overheating: Energy bleed (-21). 05311_ Overheating: System interference. 05311_ Arc Projector temporarily disabled. 05311_ Arc Projector destroyed. 05313_ Overheating: Matter decay (-14). 05314_ Penetrated by Slug. 05316_ Gauss Rifle destroyed. 05317_ Hrd. Medium Armor Plating destroyed. 05319_ Penetrated by Slug. 05321_ Overheating: Matter decay (-7). 05322_ Penetrated by Slug. 05322_ Y-64 Sentinel destroyed. 05323_ Overheating: Hrd. Medium Armor Plating damaged (-24). 05323_ System corrupted: Med. Laser fused. 05323_ Acquired 87 matter. 05323_ Hrd. Medium Armor Plating destroyed. 05324_ Power failure, Hvy. Deuterium Engine shutdown. 05326_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ????????????????# #?# ## ##????## "#? | | ????????????????# #?# ## ##?### #? | | ??????????????### ### #???#####? | | ??????????????#" #????????? | | ???????????????# #????????? | | ????????????# ## #????????? | | ???????????# ##### #????????? | | ???????????# #??? ##????????? | | ?????????&&"# #???? #?????????? | | ???????????"" ## ##????? #????????? | | ?????????& & ##### # #????#?? ##????????? | | ????????? ##????# # #????# ????????????? | | ?????????? 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[[=## ### # #????????? | | ?????????????????###### ?# #?## # ###????????? | | ??????????????????????#####?# #??## #?????????? | | ????????????????????????????# #???## ##?????????? | | ????????????????????????????# #????? #?????????? | | ????????????????????????????# ????? ##?????????? | | ???????????????????????????? ????? #??????????? | | ???????????????????????????? ????? ??????????? | | ???????????????????????????? ????? ??????????? | | ????????????????????????????# ????? ?????????? | | ????????????????????????????? ????? #?????????? | | ????????????????????????????? ?????? ##?????????? | | ?????????????????????????????# ??????#???????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 74% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- I Spy Oops Challenges ------------ None Game ------ Seed SuperchargedLightningBay Manual? 0 Play Time 01:09:07 Cumulative 14.6 hours Start 2025.05.08 @ 17:51:46 End 2025.05.08 @ 22:31:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84e72495-0810-442b-bc1e-6628ac705b3b