Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.11.08 @ 04:00:20 Player: darlorth Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (59) 295 Value Destroyed (1315) 1315 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (5166) 5166 TOTAL SCORE: 14316 Bonus ------- Follower Combat Kills 336 Aligned with FarCom 300 Win 3000 Win Speed 1530 Cogmind --------- Core Integrity 1600/1600 Matter 213/300 Energy 286/290 System Corruption 0% Temperature Cool (8) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY (13) ----- Power Amplifier Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Terrain Scanner Advanced ECM Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON (2) ------- Lance Lance > --- INVENTORY (15) --- Light Quantum Reactor Q-thruster Advanced Coolant Injector Compact Battery (200) Advanced Weight Redist. System Stasis Canceller Improved Transmission Jammer Advanced Reaction Control System Advanced Reaction Control System Cloak of Protection EM Disruption Field Advanced Force Field Mini Grenade Launcher Advanced Datajack Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Terrain Scanner Advanced ECM Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Light Quantum Reactor Q-thruster Advanced Coolant Injector Compact Battery Advanced Weight Redist. System Stasis Canceller Improved Transmission Jammer Advanced Reaction Control System Advanced Reaction Control System Cloak of Protection EM Disruption Field Advanced Force Field Mini Grenade Launcher Advanced Datajack Lance [Rating: 162] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Improved Hacking Suite Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Powered Hammer Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 . . . 2 2 . 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . 1 . . . . . Propulsion 6 | . 1 1 . . . 1 1 . 1 1 . . . . Utility 11 | . . 1 . . . . 1 . . 1 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 118 | 7 8 4 2 1 1 12 11 11 3 12 7 12 19 8 Power 15 | 1 1 . . . . 1 1 . 2 2 . 2 3 2 Engine 4 | 1 1 . . . . 1 . . . 1 . . . . Core 6 | . . . . . . . 1 . 2 1 . . 2 . Reactor 5 | . . . . . . . . . . . . 2 1 2 Propulsion 31 | 2 4 2 . . 1 2 5 3 1 2 . 3 4 2 Treads 3 | 2 1 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 28 | . 3 2 . . 1 2 5 3 1 2 . 3 4 2 Utility 48 | 2 1 1 1 1 . 4 1 4 . 7 7 7 8 4 Device 28 | . . . 1 1 . 1 . 4 . 5 5 3 6 2 Storage 2 | . . . . . . . 1 . . 1 . . . . Processor 6 | 1 . . . . . 2 . . . 1 2 . . . Hackware 8 | . . . . . . . . . . . . 4 2 2 Protection 4 | 1 1 1 . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 2 1 1 . . 5 4 4 . 1 . . 4 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . 2 3 2 . . . . 1 . Slashing Weapon 3 | . . . 1 . . 1 1 . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 . . 2 . Special Melee Weapon 3 | . . . . . . 1 . 2 . . . . . . Unidentified Prototypes 5 | . . . 1 1 . . . 2 . . . . . 1 Parts Lost 6 | . . . . . . . . . . . . 3 3 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 5 | . . . . . . . . . . . . 3 2 . Utility . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . 2 2 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 86 96 96 95 100 92 98 96 97 100 100 98 89 81 Engine 6 | . 12 10 10 10 10 16 9 7 1 2 . . . . Core 5 | . . . . . . . 4 7 15 13 15 9 3 2 Reactor 1 | . . . . . . . . . . . . 3 8 7 Treads 5 | . 30 . . . . . . . . . . . . . Flight 29 | . . 38 40 40 40 41 42 42 42 44 40 35 26 15 Device 13 | . . . . 5 10 8 7 14 18 17 25 20 21 19 Storage 3 | . . . . . . . 5 7 6 5 5 4 4 3 Processor 6 | . 12 10 10 10 10 8 14 3 . 3 5 2 . . Hackware 4 | . . . . . . . . . . . . 12 17 23 Protection 2 | . 5 18 16 10 10 1 . . . . . . . . Ballistic Gun 5 | . 24 20 4 . . . . . . . . . . . Impact Weapon 4 | . . . . . . 4 9 11 12 5 5 4 2 . Slashing Weapon 1 | . . . 5 10 10 7 4 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 4 5 4 3 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 64 | 8 8 11 22 16 16 31 24 27 37 47 55 52 60 64 Greatest Support 68 | 40 60 16 16 16 17 21 30 35 40 56 56 60 65 68 Greatest Overweight (x) 1 | 1 . . 1 . . 1 . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 Average Capacity 8 | 5 5 5 5 5 5 5 5 5 5 6 15 15 15 15 Most Carried 15 | 5 5 5 5 5 5 5 5 5 5 9 11 15 15 15 Average Carried 7 | 2 4 4 4 5 5 4 4 5 4 5 7 13 14 14 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 Final Carried 15 | 3 2 5 5 5 5 5 5 5 5 8 11 13 15 15 Class Distribution -------------------- 42% | Hacker-Sprinter 24% | Hacker-Mutant 18% | Wizard-Sprinter 6% | Hacker-Scout 3% | Wizard-Ninja 3% | Commander-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -9/Exiles Hacker-Sprinter | -8/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Matter Collected 1406 | 232 105 69 78 . 30 109 111 118 42 110 50 135 217 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2290 | . 216 12 135 . . 198 53 216 . 569 90 320 481 . Parts 116 | . 13 3 10 . . 9 5 7 . 30 3 22 14 . Haulers Intercepted 9 | . . . . . . . . 2 . 3 1 . 3 . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 22 | . 7 . 5 . . 3 . 2 . . . 2 3 . Melee 3 | . . . . . . . . 1 . . . 2 . . Guns 7 | . 7 . . . . . . . . . . . . . AOE 11 | . . . 5 . . 3 . . . . . . 3 . Classes Destroyed 10 | . 2 1 1 . . 3 . 3 . . . . . . Worker 4 | . . 1 . . . . . . . 2 . . 1 . Builder 5 | . . . . . . 2 1 . . 2 . . . . Hauler 9 | . . . . . . . . 2 . 3 1 . 3 . Recycler 4 | . . . 1 . . 1 . . . 1 . . 1 . Operator 5 | . . . . . . 1 . 1 . . . 2 1 . Watcher 10 | . . . . . . 2 1 1 . 3 . 3 . . Swarmer 14 | . 3 . 5 . . 3 . . . . . . 3 . Grunt 4 | . 4 . . . . . . . . . . . . . Sentry 1 | . . . . . . . . 1 . . . . . . Programmer 3 | . . . . . . . . 1 . . . 2 . . Best Kill Streak 7 | . 2 1 6 . . 7 1 2 . 5 1 2 4 . Combat Bots Only 5 | . 2 . 5 . . 3 . 1 . . . 2 3 . Max Kills in Single Turn 3 | . 2 1 2 . . 3 1 1 . 1 1 1 2 . Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 3 . . . . . . 2 . Melee 1 | . . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Damage Taken 1136 | . 138 . . . . 15 . 226 . 18 . 391 348 . Core 223 | . 45 . . . . . . 30 . . . 122 26 . Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 96 | 100 82 . . . 100 100 . 95 100 100 100 90 98 100 Volleys Fired 29 | . 22 1 3 . . 1 . . . . . . 2 . Largest 2 | . 2 1 1 . . 1 . . . . . . 1 . Hottest 40 | . 40 30 30 . . 30 . . . . . . 30 . Shots Fired 51 | . 44 1 3 . . 1 . . . . . . 2 . Gun 44 | . 44 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . 1 3 . . 1 . . . . . . 2 . Special . | . . . . . . . . . . . . . . . Kinetic 44 | . 44 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 7 | . . 1 3 . . 1 . . . . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 40 | . 40 1 4 . . 5 . . . . . . 7 . Robot Miss Streak 2 | . 2 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 134 | . 40 1 5 . . 11 2 21 . 12 2 21 18 1 Core Hits 58 | . 17 1 6 . . 4 1 3 . 6 1 7 12 . Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed 5 | . . . . . . . . 2 . . . 3 . . Critical Strikes 11 | . . . . . . . . 3 . 2 . 5 1 . Smash 6 | . . . . . . . . 3 . . . 3 . . Impale 5 | . . . . . . . . . . 2 . 2 1 . Melee Attacks 195 | . . . 2 . . 32 7 37 3 23 14 34 38 5 Impact 82 | . . . . . . 13 5 35 3 2 4 12 8 . Slashing 18 | . . . 2 . . 14 2 . . . . . . . Piercing 88 | . . . . . . . . . . 21 10 22 30 5 Sneak Attacks 31 | . . . 1 . . 8 1 5 . 9 1 1 5 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 3 . . . 2 . . Damage Inflicted 6345 | . 324 78 406 . . 788 172 844 . 1057 111 1270 1242 53 Guns 324 | . 324 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 754 | . . 78 291 . . 166 . . . . . . 219 . Melee 5267 | . . . 115 . . 622 172 844 . 1057 111 1270 1023 53 Ramming . | . . . . . . . . . . . . . . . Kinetic 324 | . 324 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 754 | . . 78 291 . . 166 . . . . . . 219 . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1843 | . . . . . . 338 172 844 . . . 436 53 . Slashing 399 | . . . 115 . . 284 . . . . . . . . Piercing 3025 | . . . . . . . . . . 1057 111 834 970 53 Highest Corruption 5 | . . . . . . . . . . 1 . 2 5 . Average Corruption 2 | . . . . . . . . . . 1 . 1 4 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . 1 . . 6 . Matter Fused 2 | . . . . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1443 | . . . 36 . . 279 14 181 . 357 10 421 127 18 Projectiles . | . . . . . . . . . . . . . . . Explosions 38 | . . . . . . 38 . . . . . . . . Melee 1405 | . . . 36 . . 241 14 181 . 357 10 421 127 18 Knockbacks 6 | . . . . . . . 1 . . . . 5 . . Impact 6 | . . . . . . . 1 . . . . 5 . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 330 | . 58 6 16 . . 43 330 199 84 196 188 186 198 . Average Temperature 63 | . 17 2 3 . . 11 109 90 26 90 52 39 14 . Received Heat Transfer 231 | . 99 . . . . . . 114 . . . 9 9 . Effects 4 | . . . . . . . 4 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . 10 2 4 . . . 2 . . Impact Corruptions 24 | . . . . . . 7 1 8 . . . 8 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Peak Influence 372 | . 175 81 225 . . 233 262 372 33 164 121 174 229 47 Initial 86 | . . 10 22 . . . 9 86 31 11 58 1 25 41 Average 96 | . 62 31 203 . . 49 171 210 31 93 72 69 138 41 Maximum Alert Level 1 | . . . 1 . . 1 1 1 . . . . 1 . Low Security (%) 84 | 100 100 100 11 . 100 98 35 60 100 100 100 100 65 100 Level 1 15 | . . . 88 . . 1 64 39 . . . . 34 . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 . . . . 2 2 . 1 1 6 4 1 Investigation 10 | . . . . . . . 2 1 . 1 . 4 2 . Extermination 1 | . . . . . . . . . . . . 1 . . Reinforcement 7 | . . 1 . . . . . 1 . . 1 1 2 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Distress Signals 5 | . 2 . . . . . . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 82 | . 18 2 5 . 2 9 2 14 . 2 1 13 13 1 Peak Tracking Total 7 | . 3 2 3 . 2 7 1 5 . 1 1 5 5 1 Tactical Retreats 8 | . 1 . . . . 2 . . . . . 2 3 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Traps Triggered 9 | . 2 . . . . . . . . 1 2 2 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 13 | . . . . . . . . 13 . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Machines Disabled 5 | . . 1 . . . 1 . 3 . . . . . . Max in Single Turn 1 | . . 1 . . . 1 . 1 . . . . . . Garrison Access 5 | . . . . . . . 1 . . 1 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Machines Accessed 37 | . . . 1 . . 2 2 6 . 3 2 11 8 2 Terminals 22 | . . . . . . 2 . 6 . . 1 8 4 1 Fabricators 2 | . . . . . . . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . Scanalyzers 6 | . . . . . . . 1 . . 2 . 1 2 . Garrison Access 5 | . . . . . . . 1 . . 1 1 1 1 . Total Hacks 110 | . . . 1 . . 4 8 13 . 8 3 35 34 4 Successful 79 | . . . 1 . . 2 5 9 . 4 2 18 34 4 Failed 31 | . . . . . . 2 3 4 . 4 1 17 . . Catastrophic 1 | . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 44 | . . . . 1 . 4 1 2 . . 2 24 10 . Terminals 68 | . . . . . . 4 . 13 . . 2 28 20 1 Fabricators 6 | . . . . . . . . . . . . 3 . 3 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . Scanalyzers 25 | . . . . . . . 5 . . 5 . 3 12 . Garrison Access 9 | . . . . . . . 3 . . 3 1 1 1 . Terminal Hacks 42 | . . . 1 . . 2 . 9 . . . 12 17 1 Record 2 | . . . . . . . . 2 . . . . . . Part Schematic 7 | . . . . . . . . 3 . . . 3 1 . Robot Analysis 3 | . . . . . . . . . . . . 1 2 . Prototype ID Bank 2 | . . . . . . . . . . . . 1 1 . Open Door 6 | . . . 1 . . . . 4 . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . 1 . . . . . 1 1 . Fabricator Index 2 | . . . . . . . . . . . . 1 1 . Garrison Index 1 | . . . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . . . . . . . 2 1 . Dispatch Records 1 | . . . . . . . . . . . . . 1 . Security Status 1 | . . . . . . . . . . . . . 1 . Investigation Status 1 | . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . 1 . Recall Reinforcements 3 | . . . . . . . . . . . . 1 2 . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . Zone Layout 4 | . . . . . . 1 . . . . . 1 2 . Fabricator Hacks 4 | . . . . . . . . . . . . 1 . 3 Load Schematic 2 | . . . . . . . . . . . . 1 . 1 Build 2 | . . . . . . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . 1 . Scanalyzer 21 | . . . . . . . 4 . . 3 . 2 12 . Insert Component 12 | . . . . . . . 2 . . 2 . 1 7 . Analyze 9 | . . . . . . . 2 . . 1 . 1 5 . Garrison Access Hacks 4 | . . . . . . . . . . 1 1 1 1 . Seal Access 4 | . . . . . . . . . . 1 1 1 1 . Unauthorized Hacks 7 | . . . . . . . 1 . . . 1 2 3 . Terminals 5 | . . . . . . . . . . . 1 1 3 . Track 1 | . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . . . . 1 . Operators 2 | . . . . . . . . . . . . 1 1 . Fabricators 1 | . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . . 1 1 . Used 2 | . . . . . . . . . . . . 1 1 . Hacking Detections 27 | . . . . . . 1 2 4 . 3 1 9 6 1 Full Trace Events 7 | . . . . . . . 1 1 . 1 . 3 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 2 3 . 1 . 4 6 . Parts Built 1 | . . . . . . . . . . . . . . 1 Authchips 1 | . . . . . . . . . . . . . . 1 Time 162 | . . . . . . . . . . . . . . 162 Total Part Build Rating 7 | . . . . . . . . . . . . . . 7 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . 2 . . 1 . 1 5 . Part Schematics Acquired 9 | . . . . . . . 2 . . 1 . 1 5 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . 3 . . . . . . . . Non-combat 3 | . . . . . . 3 . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . . . . . no_distress 2 | . . . . . . 2 . . . . . . . . find_recycling 1 | . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Total Allies 13 | . . . . . . . . 10 . . 3 . . . Largest Group 10 | . . . . . . . . 10 . . 3 . . . Highest-Rated Group 173 | . . . . . . . . 173 . . 138 . . . Highest-Rated Ally 46 | . . . . . . . . 29 . . 46 . . . Total Orders 2 | . . . . . . 2 . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . Ally Attacks 72 | . . . . . . . . 72 . . . . . . Total Damage 1090 | . . . . . . . . 1090 . . . . . . Kills 9 | . . . . . . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . . . . . . . . . . . . 1 2 . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 1 | . . . . . . 1 . . . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Turns Passed 4593 | 95 835 58 141 63 155 405 296 444 143 267 417 440 649 185 Spaces Moved 8436 | 54 504 149 420 210 303 489 751 663 597 954 548 1095 1488 211 Core 8 | 8 . . . . . . . . . . . . . . Treads 516 | 46 470 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7912 | . 34 149 420 210 303 489 751 663 597 954 548 1095 1488 211 Fastest Speed 16 | 50 34 29 29 29 28 25 22 22 19 16 17 17 18 27 Average Speed 30 | 147 151 30 29 29 28 26 24 23 19 16 18 17 22 31 Slowest Speed 160 | 160 160 34 109 29 29 108 26 26 23 17 91 94 99 32 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 19 | . . 1 . . . . 1 6 . 1 1 7 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 37 | 5 65 22 70 60 78 29 24 89 12 30 17 28 30 8 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . . . . . . Spaces Dug 76 | . . . . . . 16 3 6 2 9 10 9 19 2 Terrain Destroyed 129 | . . 7 36 . . 16 3 6 2 9 10 9 29 2 Melee 76 | . . . . . . 16 3 6 2 9 10 9 19 2 Projectile . | . . . . . . . . . . . . . . . AOE 53 | . . 7 36 . . . . . . . . . 10 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Total 10096 | 70 538 159 431 210 370 725 857 891 619 1031 840 1289 1743 323 Wait 1200 | . . . . . 66 189 75 168 11 26 258 137 177 93 Move 8387 | 53 503 146 419 209 302 488 748 651 596 951 545 1083 1483 210 Hop 15 | . . 1 . . . . 1 5 . 1 1 4 2 . Pick Up 78 | 10 2 5 1 . . 2 7 2 3 10 6 15 12 3 Fast Attach 38 | . 5 1 2 1 1 4 5 6 3 4 . 1 2 3 Attach 42 | 7 3 2 . . . 3 5 . . 4 2 6 7 3 Detach 5 | . . . . . . 2 . 1 . . . 1 1 . Swap 38 | . . 1 . . . 5 1 5 . 4 5 5 10 2 Drop 69 | . 3 2 4 . 1 4 10 8 4 10 . 9 9 5 Fire 29 | . 22 1 3 . . 1 . . . . . . 2 . Melee 171 | . . . 2 . . 27 5 32 2 21 12 28 38 4 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . 11 . . . Rewire . | . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . 13 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Propulsion x1 242 | -10/Materials | Identified exit to Materials 242 | -10/Materials | Discovered exit to Materials (range 4) 306 | -10/Materials | Build established: Hacker-Mutant 780 | -10/Materials | Discovered exit to Materials (range 4) 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -9/Materials | Identified exit to Mines 984 | -9/Materials | Discovered exit to Mines (range 8) 989 | -9/Materials | Entered Mines 999 | -9/Mines | Identified exit to Materials 999 | -9/Mines | Discovered exit to Materials (range 15) 1052 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1076 | -9/Mines | Discovered exit to Materials (range 12) 1078 | -9/Mines | Found the Drone Emporium 1079 | -9/Mines | Found Prototype Device 1079 | -9/Mines | Identified Sensor Drone Bay 1128 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1128 | -9/Mines | Identified exit to Exiles 1128 | -9/Mines | Discovered exit to Exiles (range 5) 1130 | -9/Mines | Entered Exiles 1138 | -9/Exiles | Met 8R-AWN 1142 | -9/Exiles | Met EX-HEX 1151 | -9/Exiles | Met EX-BIN 1155 | -9/Exiles | Aligned with FarCom system 1155 | -9/Exiles | Given EX-Vault access code 1162 | -9/Exiles | Opened EX-Vault 1163 | -9/Exiles | Found Prototype Device 1163 | -9/Exiles | Identified Cloak of Protection 1171 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1180 | -9/Exiles | Met EX-DEC 1189 | -9/Exiles | Identified exit to Mines 1189 | -9/Exiles | Discovered exit to Mines (range 14) 1193 | -9/Exiles | Left Exiles lab with Cloak of Protection 1193 | -9/Exiles | Entered Mines 1258 | -8/Mines | Build established: Hacker-Sprinter 1289 | -8/Mines | Discovered exit to Materials (range 16) 1348 | -8/Mines | Entered Materials 1348 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1434 | -8/Materials | Identified exit to Factory 1434 | -8/Materials | Discovered exit to Factory (range 16) 1753 | -8/Materials | Entered Factory 1753 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2027 | -7/Factory | Identified exit to Storage 2027 | -7/Factory | Discovered exit to Storage (range 7) 2049 | -7/Factory | Entered Storage 2290 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2486 | -7/Storage | Identified exit to Factory 2486 | -7/Storage | Discovered exit to Factory (range 14) 2493 | -7/Storage | Entered Factory 2493 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2567 | -6/Factory | Identified exit to Factory 2567 | -6/Factory | Discovered exit to Factory (range 12) 2636 | -6/Factory | Entered another Factory area 2636 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2808 | -5/Factory | Noticed a derelict Sapper rigging charges 2901 | -5/Factory | Identified exit to Factory 2901 | -5/Factory | Discovered exit to Factory (range 5) 2903 | -5/Factory | Entered another Factory area 2903 | -4/Factory | Evolved 2 slots: Utility x2 3254 | -4/Factory | Identified exit to Extension 3254 | -4/Factory | Discovered exit to Extension (range 20) 3267 | -4/Factory | Allied Derelicts emerged from ambush trap array 3317 | -4/Factory | Identified exit to Research 3317 | -4/Factory | Discovered exit to Research (range 16) 3320 | -4/Factory | Entered Research 3320 | -3/Research | Evolved 2 slots: Utility x2 3323 | -3/Research | Found Prototype Protection 3759 | -3/Research | Identified exit to Research 3759 | -3/Research | Discovered exit to Research (range 5) 3760 | -3/Research | Entered another Research area 3760 | -2/Research | Evolved 2 slots: Utility x2 3808 | -2/Research | Found Prototype Device 3813 | -2/Research | Identified Thermal Barrier 4127 | -2/Research | Crushed by falling debris 4202 | -2/Research | Build established: Wizard-Sprinter 4309 | -2/Research | Identified exit to Access 4409 | -2/Research | Entered Access 4409 | -1/Access | Evolved 2 slots: Utility x2 4539 | -1/Access | Fabricated Exp. Hacking Suite (x1) 4592 | -1/Access | Identified exit to Surface 4592 | -1/Access | Discovered exit to Surface (range 6) 4594 | *** | Escaped! Last Messages --------------- Rating: 7p Time: 93 Initiate build sequence. >>Build Cancelling build: Quantum Reactor. Authchip [Processor] accepted. Building Exp. Hacking Suite... ETC: 93 04536_ Fabricator completes T-07 Excavator. 04539_ Fabricator completes Exp. Hacking Suite. 04539_ Acquired Exp. Hacking Suite. 04550_ Acquired Lance. 04554_ Dropped Mic. Antimatter Reactor. 04556_ Dropped Mic. Fission Core. 04557_ Acquired Mic. Antimatter Reactor. 04591_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04592_ The Access Shell folds into the floor. 04592_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" t #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #??#????#? | | ???????????????? ???" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?#???# #????????? | | ???????????????????????????#########?# #????????? | | ???????????????????????????# # #????????? | | ????????????????????#??????# # #????????? | | ???????????????????????????# + #????????? | | ???????????????????????????+ # #????????? | | ???????????????????????????# # #????????? | | ???????????????????????????# ?# #????????? | | ?????????????????????? ????# ?# ########## | | ???????????????????????????# ??# # "" | | ??????????????????????? ???########??# # "" | | ?????????????????????????????????????# " """""" | | ?????????????????????????????????????# # """""" | | ?????????????????????????????????????# # "" | | ?????????????????????????????????????# # "" | | ???????????????????????#???????????#?# # | | ??????????????????????????#????????#?# # | | ?????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 100 Energy Generation 62 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 5 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 77 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 96 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Katana | -7/Storage | Hacked Adv. Assault Cannon | -7/Storage | Hacked Imp. Arc Projector | -7/Storage | Hacked Adv. ECM Suite | -5/Factory | Scanalyzed Adv. Terrain Scanner | -3/Research | Hacked Field Propulsion Array | -3/Research | Scanalyzed Adv. Hacking Suite | -3/Research | Hacked Exp. Hacking Suite | -3/Research | Hacked Adv. Reaction Control System | -2/Research | Scanalyzed Adv. Force Field | -2/Research | Scanalyzed Adv. Micro-nuke Launcher | -2/Research | Hacked Adv. Weight Redist. System | -2/Research | Scanalyzed Imp. Transmission Jammer | -2/Research | Scanalyzed Com. Battery | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Hacking Suite | x1 | -1/Access | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightHelicalCoupler Manual? 0 Play Time 02:22:18 Cumulative 266.8 hours Start 2022.11.08 @ 01:13:47 End 2022.11.08 @ 04:00:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 270 Rogue 119 Adventurer 81 Explorer 70 Win Type 0 Total 15 Types 13/0/2/0/0/0/0/0/0 Lore% 44 Gallery% 74 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64f05ecb-ecbf-4717-b5dd-7df202275cc9