Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 14:18:22

Player: Cassie Rose

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (43)      215
Value Destroyed (774)      774
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1949

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     160/250
System Corruption          2%
Temperature                Cool (63)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                Ion Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (2) ------
       Advanced Signal Interpreter
>               --- WEAPON (2) -------
                Mining Laser
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
       Improved Terrain Scanner
                Shield Generator

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
                Flight Unit
>               --- UTILITY ----------
       Advanced Sensor Array
       Advanced Signal Interpreter
>               --- WEAPON -----------
                EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
                Ion Engine
  High-capacity Storage Unit
       Improved Terrain Scanner
                EM Shotgun
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Processor                Advanced Signal Interpreter
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             49   | 6   13  30  
  Power                    13   | 1   3   9   
    Engine                 13   | 1   3   9   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   3   6   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 9    | .   3   6   
  Utility                  7    | 1   3   3   
    Device                 5    | 1   2   2   
    Storage                .    | .   .   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   18   | 2   4   12  
    Energy Gun             12   | 2   2   8   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   2   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
Parts Lost                 25   | .   2   23  
  Power                    5    | .   .   5   
  Propulsion               7    | .   .   7   
  Utility                  1    | .   .   1   
  Weapon                   12   | .   2   10  
  Highest Loss Streak      8    | .   1   8   
Average Slot Usage (%)     85   | .   95  83  
  Engine                   18   | .   14  19  
  Flight                   21   | .   25  21  
  Device                   12   | .   19  11  
  Processor                10   | .   7   11  
  Energy Gun               18   | .   21  17  
  Ballistic Gun            3    | .   2   3   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 7   12  20  
  Greatest Support         26   | 26  26  15  
  Greatest Overweight (x)  4    | .   2   4   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          3    | 2   3   3   
  Final Capacity           4    | 4   4   4   
  Final Carried            3    | 3   3   3   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           721  | 236  153  332  
  Remotely                 .    | .    .    .    
Salvage Created            1463 | 168  283  1012 
  Parts                    100  | 12   20   68   
Haulers Intercepted        4    | .    1    3    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  27   | .   8   19  
  Guns                     26   | .   8   18  
  Cannons                  1    | .   .   1   
Classes Destroyed          11   | 3   4   4   
  Worker                   3    | 1   .   2   
  Builder                  2    | .   .   2   
  Tunneler                 3    | 3   .   .   
  Hauler                   4    | .   1   3   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   2   1   
  Swarmer                  13   | .   6   7   
  Grunt                    8    | .   2   6   
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           8    | 3   8   5   
  Combat Bots Only         6    | .   6   4   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1854 | .    224  1630 
  Core                     460  | .    57   403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  77   .    
Volleys Fired              133  | 12   30   91   
  Largest                  2    | 2    2    2    
  Hottest                  200  | 90   100  200  
Shots Fired                239  | 24   57   158  
  Gun                      229  | 24   57   148  
  Cannon                   8    | .    .    8    
  Launcher                 .    | .    .    .    
  Special                  2    | .    .    2    
  Kinetic                  47   | .    7    40   
  Thermal                  118  | 24   50   44   
  Explosive                .    | .    .    .    
  Electromagnetic          74   | .    .    74   
  Robot Hit Streak         18   | 5    12   18   
  Robot Miss Streak        7    | 3    2    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        6    | .    1    5    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           161  | 13   35   113  
  Core Hits                68   | 6    15   47   
  Critical Hits            2    | .    .    2    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2026 | 145  400  1481 
  Guns                     1812 | 145  400  1267 
  Cannons                  107  | .    .    107  
  Explosions               68   | .    .    68   
  Melee                    .    | .    .    .    
  Ramming                  15   | .    .    15   
  Kinetic                  258  | .    10   248  
  Thermal                  1065 | 145  390  530  
  Explosive                .    | .    .    .    
  Electromagnetic          688  | .    .    688  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Effects                  15   | .    3    12   
    Message Errors         4    | .    1    3    
    Energy Discharges      3    | .    1    2    
    Data Loss (minor)      2    | .    .    2    
    Targeting Errors       6    | .    1    5    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 6    | .    .    6    
  Impact                   .    | .    .    .    
  Kinetic                  5    | .    .    5    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      7    | .    .    7    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    .    2    
Targets Rammed             2    | .    .    2    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        383  | 150  383  301  
  Average Temperature      93   | 46   124  86   
  Received Heat Transfer   480  | .    42   438  
  Effects                  4    | .    1    3    
    Interference           3    | .    .    3    
    Short Circuit          1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    1    3    
  Heat Transferred         2793 | 396  1100 1297 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             307  | 25  307 274 
  Initial                  129  | .   16  129 
  Average                  136  | 6   152 141 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         71   | 100 49  75  
  Level 1                  28   | .   50  25  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   15  27  
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2188 | 109  399  1680 
Spaces Moved               1379 | 65   469  845  
  Core                     25   | 4    .    21   
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   101  | 61   40   .    
  Hover                    .    | .    .    .    
  Flight                   1253 | .    429  824  
  Fastest Speed            34   | 50   37   34   
  Average Speed            110  | 87   43   149  
  Slowest Speed            360  | 90   200  360  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            3    | .    3    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 4    83   41   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          2    | .    .    2    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      2    | .    .    2    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1801 | 93   607  1101 
  Wait                     178  | .    71   107  
  Move                     1371 | 64   462  845  
  Hop                      3    | .    3    .    
  Pick Up                  41   | 10   15   16   
  Fast Attach              11   | .    2    9    
  Attach                   23   | 6    5    12   
  Detach                   .    | .    .    .    
  Swap                     16   | .    6    10   
  Drop                     23   | 1    13   9    
  Fire                     133  | 12   30   91   
  Melee                    .    | .    .    .    
  Ram                      2    | .    .    2    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 16)
  110 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 4)
  370 | -10/Materials | Identified exit to Materials
  378 | -10/Materials | Discovered new exit (range 16)
  417 | -10/Materials | Identified exit to Mines
  500 | -10/Materials | Discovered exit to Materials (range 14)
  509 | -10/Materials | Entered another Materials area
  509 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  592 | -9/Materials  | Lost 4 parts (1p2n1w)
  798 | -9/Materials  | Discovered new exit (range 16)
  850 | -9/Materials  | Build established: Scavenger-Mutant
  867 | -9/Materials  | Identified exit to Materials
 1093 | -9/Materials  | Lost 4 parts (1n3w)
 2089 | -9/Materials  | Build established: Mutant
 2130 | -9/Materials  | Core integrity fell below 50%
 2163 | -9/Materials  | Core integrity fell below 20%
 2189 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02126_ C-30 ARC bursts open, deploying its payload.
02126_ G-34 Mercenary unfolds itself.
02139_ Beam Rifle destroyed.
02140_ Cld. Ion Engine destroyed.
02143_ Lgt. Ion Engine destroyed.
02143_ Acquired Lgt. Cannon.
02145_ L-31 Rogue knocked back. <x2>
02149_ L-31 Rogue destroyed.
02151_ L-31 Rogue knocked back.
02153_ System corrupted: Lgt. Cannon targeting data glitched.
02153_ L-31 Rogue knocked back. <x2>
02159_ L-31 Rogue destroyed.
02159_ Lgt. Cannon destroyed.
02161_ Acquired 37 matter.
02162_ Acquired 1 matter.
02167_ Acquired 9 matter.
02176_ Acquired Mining Laser. <x2>
02182_ Adv. Sensor Array destroyed.
02183_ System corrupted: Mining Laser targeting data glitched.
02189_ Mining Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????### |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#"" |
| ???????????????????????????????????????????????#"" |
| ???????????????????????????????????????????????#"" |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ?????????????????????????????    ??????????????### |
| ????????????????????????????     #???????????????? |
| ???????????????????????????      #???????????????? |
| ???????????????????????????      #???????????????? |
| ???????????????????????????      #???????????????? |
| ????????????????????????????     +???????????????? |
| ?????????????????????????????    #???????????????? |
| ???????????????????#+#########   #???????????????? |
| ???????????????????#        ##   #???????????????? |
| ???????????????????#"       ##   ################# |
| ???????????????????#"      !##        + =      +   |
| ???????????????????#"       ##      #?#        ### |
| ???????????????????#T   |@  ##      #?#        #?? |
| ???????????????????#"     g ##      ###   """  #?? |
| ???????????????????#"       ##  "     #  """"" #?? |
| ???????????????????#" Y     +  "%"    +  """"" #?? |
| ???????????????????#        ##  "     #  """"" ### |
| ???????????????????# ##########+###   #   """  +   |
| ???????????????????##???????#     #   #        ### |
| ????????????????????????????#     #   ############ |
| ????????????????????????????#     #   #????????#   |
| ????????????????????????????#  %  #   #????????#   |
| ????????????????????????????#     ### #?????????   |
| ????????????????????????????#     #?# #????????### |
| ????????????????????????????#     #?# ############ |
| ????????????????????????????#     #?# ## """T""" # |
| ????????????????????????????#     #?# ##         # |
| ???###########??????????????#     #?# ##  """ == + |
| ???#         #??????????????#     #?# ## """""*% # |
| ???#     """ #??????????????#     #?# ## """"" ] # |
| ???# [!  """ #??????????????#######?# ## """""%*!# |
| ???# !!  """ #??????????????????????# ##  """  ] # |
| ???# !       #??????????????????????#%##         # |
| ???#         #??????????????######### ######+##### |
| ???#      % !#??????????????#      # %     %  +    |
| ???#       =!#######????????#" """ #     %    #  " |
| ##########/###     #????????#T """ #%%%%      #  " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroOmegaMediator
  Manual?         0
Play Time         00:32:41
  Cumulative      87.0 hours
  Start           2020.09.20 @ 13:47:42
  End             2020.09.20 @ 14:18:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           145
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          27
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80)
Steam             1


RUN: 470bb3f8-03f9-4b28-9673-0cae7402785c