Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 15:42:31

Player: dhtilly

Result: Destroyed by GS-LS2(B) with Heavy Battle Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (231)     1155
Value Destroyed (8588)     8588
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (2606)               2606
              TOTAL SCORE: 16689

 Bonus
-------
High Alert Combat Kills    1851
Follower Combat Kills      68
Entered Garrisons          400
Met Imprinter              300
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/700
Matter                     79/300
Energy                     70/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Hardened Heavy Armor Plating
           Heart of Steel

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
       Advanced Treads
        Armored Huge Wheel
>               --- UTILITY ----------
                Huge Storage Unit
      Makeshift Armor Plating
        Layered Medium Armor Plating
                Sensor Drone Bay
>               --- WEAPON -----------
                Bore Cannon
                Bore Cannon
      Precision Grenade Launcher
>               --- INVENTORY --------
       Improved Treads
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
     Long-range Terrain Scanner
                Encrypted Comm Array
       Advanced Targeting Computer
       Hardened Heavy Armor Plating
                Hardlight Generator
       Advanced Force Field
     Long-range Tractor Beam
                Hacking Drone Bay
                Heart of Steel
                PSU Rigger
                Gauss Cannon
                Slug Cannon
                Slug Cannon
      Precision Grenade Launcher
                Phasing Sabre
                CR-A16's Pointy Stick
                Self-destruct Interrupter
[Rating: 62]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             245  | 6   16  17  2   2   42  13  23  29  41  34  20  
  Power                    21   | 1   1   5   1   .   3   .   3   .   1   5   1   
    Engine                 12   | 1   1   5   1   .   .   .   1   .   .   2   1   
    Core                   9    | .   .   .   .   .   3   .   2   .   1   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   8   2   .   .   10  .   5   1   11  8   2   
    Treads                 27   | .   1   .   .   .   7   .   4   1   6   6   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 2   7   2   .   .   3   .   .   .   5   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  121  | 1   4   6   1   2   18  9   10  22  20  16  12  
    Device                 66   | .   .   4   .   2   6   4   9   10  11  9   11  
    Storage                7    | 1   2   .   1   .   .   .   .   .   3   .   .   
    Processor              3    | .   .   .   .   .   2   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             44   | .   2   2   .   .   10  4   .   12  6   7   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   3   4   .   .   11  4   5   6   9   5   5   
    Energy Gun             9    | 2   3   1   .   .   3   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       34   | .   .   2   .   .   8   2   5   4   7   3   3   
    Launcher               5    | .   .   1   .   .   .   .   .   .   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   2   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   1   3   .   2   .   1   .   2   
Parts Lost                 50   | .   4   6   .   .   5   2   2   1   5   13  12  
  Power                    10   | .   1   3   .   .   1   .   .   .   .   3   2   
  Propulsion               17   | .   1   .   .   .   1   .   2   1   3   4   5   
  Utility                  9    | .   .   1   .   .   2   2   .   .   .   2   2   
  Weapon                   14   | .   2   2   .   .   1   .   .   .   2   4   3   
  Highest Loss Streak      10   | .   2   5   .   .   2   1   1   1   2   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  92  100 100 97  99  99  100 93  78  90  
  Engine                   3    | .   13  9   14  14  .   .   .   .   .   1   6   
  Core                     5    | .   .   .   .   .   8   9   9   9   7   3   .   
  Treads                   21   | .   .   .   .   .   22  36  35  36  26  11  22  
  Wheel                    9    | .   27  28  28  28  12  .   .   .   6   14  6   
  Device                   5    | .   .   4   14  14  7   9   9   1   4   2   7   
  Storage                  9    | .   14  14  14  14  9   9   9   9   7   7   7   
  Processor                4    | .   .   .   .   .   1   9   9   9   7   4   .   
  Hackware                 5    | .   .   .   .   .   .   3   9   9   7   7   6   
  Protection               6    | .   13  7   .   .   16  5   .   7   2   6   7   
  Energy Gun               2    | .   27  15  .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   2   8   
  Ballistic Cannon         15   | .   .   12  28  28  17  16  18  16  21  13  12  
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             130  | 14  31  34  52  52  78  68  63  70  116 126 130 
  Greatest Support         108  | 26  26  20  20  20  88  88  88  88  108 72  28  
  Greatest Overweight (x)  6    | .   1   1   2   2   3   .   .   .   1   6   4   
  Average Overweight (x)   1    | .   .   1   1   2   1   .   .   .   .   2   3   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  20  20  20  25  25  25  
  Average Capacity         20   | 7   13  15  18  20  20  20  20  20  21  25  24  
  Most Carried             25   | 4   15  15  19  20  20  20  20  20  25  25  25  
  Average Carried          20   | 2   10  14  16  19  19  19  19  19  20  23  24  
  Final Capacity           25   | 8   15  15  20  20  20  20  20  20  25  25  5   
  Final Carried            25   | 4   15  15  18  20  20  20  19  20  25  25  5   

 Class Distribution 
--------------------
 64% | Mutant
 17% | Gunner
 10% | Derelict-Mutant
  3% | Tank
  3% | Derelict-Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -8/Garrison
          Mutant | -8/Materials
          Mutant | -8/Garrison
          Gunner | -7/Factory
          Gunner | -7/Lower Caves
 Derelict-Mutant | -7/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Zio  
Matter Collected           8164 | 210  205  214  118  110  777  978  1177 1136 1844 1014 381  
  Remotely                 1037 | .    .    .    .    .    .    .    .    .    799  154  84   
Salvage Created            5998 | .    522  256  72   56   817  426  1207 609  1248 585  200  
  Parts                    394  | .    35   23   7    7    57   26   70   48   77   19   25   
Haulers Intercepted        18   | .    2    .    .    .    6    .    6    .    3    1    .    
Recyclers Shooed           3    | .    1    1    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    .    .    .    17   2    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio 
Combat Hostiles Destroyed  164  | .   11  10  .   2   17  18  27  25  36  17  1   
  Guns                     19   | .   11  3   .   .   5   .   .   .   .   .   .   
  Cannons                  138  | .   .   4   .   2   11  18  27  25  33  17  1   
  AOE                      7    | .   .   3   .   .   1   .   .   .   3   .   .   
Classes Destroyed          20   | .   6   1   .   .   4   .   2   .   3   2   2   
  Worker                   8    | .   1   .   .   1   2   .   1   .   3   .   .   
  Builder                  2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Tunneler                 5    | .   .   3   .   1   .   .   .   .   1   .   .   
  Hauler                   18   | .   2   .   .   .   6   .   6   .   3   1   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 5    | .   .   .   .   .   1   .   2   .   2   .   .   
  Watcher                  6    | .   1   .   .   .   1   .   2   1   1   .   .   
  Swarmer                  50   | .   6   6   .   2   5   6   2   10  11  2   .   
  Grunt                    70   | .   5   4   .   .   3   6   15  9   16  12  .   
  Brawler                  3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   28   | .   .   .   .   .   7   6   7   5   3   .   .   
  Hunter                   5    | .   .   .   .   .   2   .   .   1   1   1   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   2   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Zionite                  19   | .   .   .   .   .   .   .   .   .   .   .   19  
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   5   4   .   4   5   5   5   3   10  3   10  
  Combat Bots Only         5    | .   3   3   .   2   5   5   3   3   5   3   1   
Max Kills in Single Turn   3    | .   1   1   .   1   1   2   2   2   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   1   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Zio  
Damage Taken               11900 | .    452  506  .    66   1458 743  1052 1069 2056 1808 2690 
  Core                     1385  | .    75   98   .    9    229  70   156  39   166  206  337  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  11    | .    11   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1356  | .    25   .    .    .    237  .    102  .    .    .    992  
Core Remaining (%)         45    | 100  .    .    .    27   .    .    .    10   .    .    .    
Volleys Fired              541   | .    47   37   7    8    58   45   80   87   80   63   29   
  Largest                  3     | .    2    2    2    2    2    2    2    2    3    2    3    
  Hottest                  162   | .    90   90   70   70   126  88   96   96   144  116  162  
Shots Fired                1004  | .    92   66   14   16   110  71   153  147  177  109  49   
  Gun                      154   | .    92   44   .    .    18   .    .    .    .    .    .    
  Cannon                   834   | .    .    19   14   16   92   71   153  147  173  109  40   
  Launcher                 16    | .    .    3    .    .    .    .    .    .    4    .    9    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  833   | .    .    19   14   16   92   71   153  147  173  108  40   
  Thermal                  109   | .    46   44   .    .    18   .    .    .    .    1    .    
  Explosive                16    | .    .    3    .    .    .    .    .    .    4    .    9    
  Electromagnetic          46    | .    46   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | .    8    5    6    5    11   20   13   33   9    9    6    
  Robot Miss Streak        7     | .    4    7    3    3    2    6    7    3    4    5    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    1    .    
  Secondary Targets        3     | .    2    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           627   | .    61   37   7    9    71   48   107  98   100  64   25   
  Core Hits                358   | .    24   18   5    4    34   45   82   41   55   26   24   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Critical Strikes         56    | .    .    4    .    .    5    2    5    7    15   10   8    
    Burn                   3     | .    .    2    .    .    1    .    .    .    .    .    .    
    Destroy                8     | .    .    .    .    .    .    .    .    .    .    .    8    
    Blast                  45    | .    .    2    .    .    4    2    5    7    15   10   .    
Melee Attacks              9     | .    .    .    .    .    .    4    .    5    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    .    4    .    5    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17849 | .    816  621  113  164  1431 1095 2409 2473 4245 2661 1821 
  Guns                     1232  | .    738  315  .    .    179  .    .    .    .    .    .    
  Cannons                  14245 | .    .    182  113  164  1249 1095 2409 2418 3531 2661 423  
  Explosions               2314  | .    78   124  .    .    .    .    .    .    714  .    1398 
  Melee                    55    | .    .    .    .    .    .    .    .    55   .    .    .    
  Ramming                  3     | .    .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  14223 | .    .    182  113  164  1249 1095 2409 2418 3531 2639 423  
  Thermal                  916   | .    400  315  .    .    179  .    .    .    .    22   .    
  Explosive                2236  | .    .    124  .    .    .    .    .    .    714  .    1398 
  Electromagnetic          416   | .    416  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 55    | .    .    .    .    .    .    .    .    55   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    4    4    6    6    .    .    5    
  Average Corruption       4     | .    .    .    .    .    4    4    4    6    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  143   | .    .    .    .    .    19   22   47   47   .    .    8    
    Message Errors         42    | .    .    .    .    .    4    8    15   13   .    .    2    
    Matter Fused           31    | .    .    .    .    .    5    4    9    10   .    .    3    
    Heat Flow Errors       16    | .    .    .    .    .    2    1    6    6    .    .    1    
    Energy Discharges      15    | .    .    .    .    .    1    4    4    6    .    .    .    
    Parts Fused            4     | .    .    .    .    .    1    .    1    1    .    .    1    
    Data Loss (minor)      16    | .    .    .    .    .    2    3    5    6    .    .    .    
    Data Loss (major)      7     | .    .    .    .    .    2    1    1    2    .    .    1    
    Misfires               7     | .    .    .    .    .    2    1    3    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    3    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            473   | .    .    .    .    6    7    17   5    41   142  162  93   
  Projectiles              362   | .    .    .    .    6    7    17   5    41   124  162  .    
  Explosions               111   | .    .    .    .    .    .    .    .    .    18   .    93   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 95    | .    .    1    4    3    1    13   23   7    26   12   5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  88    | .    .    1    3    3    1    12   21   7    23   12   5    
  Secondary                7     | .    .    .    1    .    .    1    2    .    3    .    .    
Self-Inflicted Damage      241   | .    .    34   .    .    .    .    .    .    .    .    207  
  Shots                    9     | .    .    2    .    .    .    .    .    .    .    .    7    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        442   | .    207  442  36   18   342  174  265  404  348  186  387  
  Average Temperature      98    | .    64   156  15   9    100  29   57   113  117  56   169  
  Received Heat Transfer   3522  | .    150  291  .    .    243  360  486  333  645  690  324  
  Effects                  24    | .    .    8    .    .    5    .    .    3    6    .    2    
    Shutdowns              3     | .    .    .    .    .    .    .    .    2    1    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    1    2    .    1    
    Interference           6     | .    .    .    .    .    3    .    .    .    3    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         3     | .    .    1    .    .    2    .    .    .    .    .    .    
    Damage (major)         7     | .    .    7    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    3    .    .    .    .    .    .    .    .    1    
  Heat Transferred         2245  | .    834  930  .    .    444  .    .    .    .    37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Zio  
Peak Influence             1765 | .    295  205  .    65   260  712  782  1765 1688 .    .    
  Initial                  926  | .    .    43   .    .    25   103  347  474  926  .    .    
  Average                  599  | .    133  109  .    16   172  381  601  1166 1074 .    .    
Maximum Alert Level        5    | .    1    1    .    .    1    3    3    5    5    .    .    
  Low Security (%)         28   | 100  84   76   .    100  59   31   .    .    .    .    .    
  Level 1                  14   | .    15   23   .    .    40   17   13   .    .    .    .    
  Level 2                  17   | .    .    .    .    .    .    41   61   7    .    .    .    
  Level 3                  25   | .    .    .    .    .    .    9    24   44   69   .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    29   20   .    .    
  Level 5                  5    | .    .    .    .    .    .    .    .    18   10   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    2    .    .    .    .    .    3    .    10   .    .    
  Investigation            4    | .    2    .    .    .    .    .    .    .    2    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    2    .    .    
  Reinforcement            5    | .    .    .    .    .    .    .    3    .    2    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio 
Distress Signals           9    | .   2   .   .   .   4   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              286  | .   21  10  .   3   36  21  43  35  53  22  42  
  Peak Tracking Total      14   | .   4   3   .   3   9   5   5   4   7   5   14  
  Tactical Retreats        18   | .   1   .   .   1   .   2   2   3   2   4   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio 
Traps Triggered            7    | .   2   1   .   .   .   1   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   .   .   .   .   7   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   2   .   
Power Sources Rigged       34   | .   .   .   .   .   14  3   5   7   3   2   .   
  Exploded                 16   | .   .   .   .   .   8   2   1   4   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio 
Machines Disabled          28   | .   .   4   .   .   1   3   4   10  4   .   2   
  Max in Single Turn       3    | .   .   3   .   .   1   1   1   1   3   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           8    | .   .   .   .   .   .   2   .   6   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio 
Machines Accessed          54   | .   9   1   2   1   13  4   12  2   9   1   .   
  Terminals                35   | .   8   .   .   .   8   4   8   2   5   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   1   .   .   .   2   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   2   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                156  | .   28  1   2   1   41  7   47  6   22  1   .   
  Successful               94   | .   16  1   2   1   29  3   32  1   8   1   .   
  Failed                   60   | .   11  .   .   .   11  4   15  5   14  .   .   
    Catastrophic           13   | .   1   .   .   .   6   2   3   .   1   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Manual                   69   | .   18  .   1   .   23  2   17  .   8   .   .   
  Terminals                106  | .   25  .   .   .   30  7   24  6   14  .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          11   | .   3   .   .   .   4   .   2   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              28   | .   .   .   .   .   6   .   20  .   2   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   2   .   .   
Terminal Hacks             43   | .   9   1   2   1   11  3   9   1   5   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   3   .   .   .   3   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   2   .   3   .   .   .   .   
  Open Door                5    | .   .   1   .   1   .   1   .   1   .   1   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   1   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   .   1   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   2   .   .   .   4   .   2   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   2   .   1   .   .   .   .   
  Repair                   4    | .   1   .   .   .   2   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 24   | .   .   .   .   .   6   .   18  .   .   .   .   
  Insert Component         12   | .   .   .   .   .   3   .   9   .   .   .   .   
  Analyze                  12   | .   .   .   .   .   3   .   9   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         14   | .   5   .   .   .   7   .   2   .   .   .   .   
  Terminals                14   | .   5   .   .   .   7   .   2   .   .   .   .   
    Botnet                 14   | .   5   .   .   .   7   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   .   2   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         44   | .   9   .   .   .   11  4   10  2   8   .   .   
  Full Trace Events        4    | .   1   .   .   .   .   1   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   3   .   .   .   6   .   9   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   73  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             4    | .   1   .   .   .   2   .   1   .   .   .   .   
  Time                     96   | .   26  .   .   .   51  .   19  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   .   .   3   .   9   .   .   .   .   
  Part Schematics Acquired 12   | .   .   .   .   .   3   .   9   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    31   | .   .   .   .   .   .   9   .   22  .   .   .   
  Machine Destruction      31   | .   .   .   .   .   .   9   .   22  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   2   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio 
Total Allies               4    | .   .   .   .   .   .   2   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   2   2   2   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  62  62  62  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  31  31  .   .   
Total Orders               8    | .   .   .   .   .   2   .   .   .   4   2   .   
  EXPLORE                  4    | .   .   .   .   .   1   .   .   .   3   .   .   
  RETURN                   4    | .   .   .   .   .   1   .   .   .   1   2   .   
Ally Attacks               18   | .   .   .   .   .   .   .   4   .   14  .   .   
  Total Damage             255  | .   .   .   .   .   .   .   43  .   212 .   .   
  Kills                    4    | .   .   .   .   .   .   .   1   .   3   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio 
Robot Analysis Total       7    | .   2   .   .   .   2   .   3   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   2   2   
Drone Launches             12   | .   .   .   .   .   2   .   .   .   7   2   1   
  Drone Recoveries         9    | .   .   .   .   .   1   .   .   .   6   2   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Zio  
Turns Passed               15274 | 46   960  848  512  151  1686 1111 1965 1977 1717 2527 1774 
Spaces Moved               9448  | 38   737  720  463  106  914  614  1075 1099 943  1693 1046 
  Core                     12    | 3    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   3848  | .    .    .    .    .    413  614  1075 1099 647  .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5588  | 35   737  720  463  106  501  .    .    .    296  1693 1037 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   95   95   110  110  145  145  145  108  115  50   
  Average Speed            132   | 88   98   95   103  110  142  145  145  145  137  130  157  
  Slowest Speed            232   | 100  115  95   110  110  232  145  145  145  152  190  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       68    | 3    99   99   91   23   62   50   89   94   31   98   88   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     6     | .    .    1    1    .    .    .    .    .    .    2    2    
  Known Exits Taken        5     | .    1    .    .    .    1    .    1    .    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    2    .    1    .    .    .    .    .    4    3    
Spaces Dug                 14    | .    .    .    .    .    2    2    6    2    2    .    .    
Terrain Destroyed          267   | .    4    .    .    .    6    2    25   100  89   37   4    
  Melee                    4     | .    .    .    .    .    .    2    .    2    .    .    .    
  Projectile               118   | .    .    .    .    .    6    .    25   7    42   37   1    
  AOE                      145   | .    4    .    .    .    .    .    .    91   47   .    3    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Zio  
Total                      11167 | 47   883  817  483  125  1195 755  1331 1319 1212 1879 1121 
  Wait                     609   | .    51   29   .    7    121  49   125  67   106  48   6    
  Move                     9437  | 37   736  719  462  105  914  613  1075 1098 942  1690 1046 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Pick Up                  113   | 4    19   7    6    1    16   4    8    4    19   16   9    
  Fast Attach              50    | 6    4    3    .    1    13   .    5    .    4    11   3    
  Attach                   45    | .    4    6    .    1    6    2    2    1    7    13   3    
  Detach                   14    | .    1    2    .    2    1    .    .    .    3    5    .    
  Swap                     151   | .    8    8    2    .    24   11   16   28   30   10   14   
  Drop                     116   | .    13   6    4    .    27   3    15   6    18   13   11   
  Fire                     541   | .    47   37   7    8    58   45   80   87   80   63   29   
  Melee                    9     | .    .    .    .    .    .    4    .    5    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   39    | .    .    .    2    .    .    21   .    16   .    .    .    
  Trap                     41    | .    .    .    .    .    14   3    5    7    3    9    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     2 | -11/Junkyard   | Met Revision 17
    22 | -11/Junkyard   | Discovered new exit (range 16)
    47 | -11/Junkyard   | Entered Materials
   101 | -10/Materials  | Discovered new exit (range 6)
   317 | -10/Materials  | Build established: Mutant
   368 | -10/Materials  | Identified exit to Mines
   405 | -10/Materials  | Discovered new exit (range 16)
   444 | -10/Materials  | Repaired Com. Wheel
   667 | -10/Materials  | Central database locked down
   794 | -10/Materials  | Discovered new exit (range 15)
   839 | -10/Materials  | Discovered new exit (range 15)
  1007 | -10/Materials  | Entered Mines
  1142 | -10/Mines      | Learned location of Storage (-9)
  1170 | -10/Mines      | Discovered new exit (range 11)
  1190 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1190 | -10/Mines      | Discovered new exit (range 5)
  1457 | -10/Mines      | Learned location of 1 exit from Materials
  1474 | -10/Mines      | Core integrity fell below 50%
  1522 | -10/Mines      | Lost 5 parts (2p1u2w)
  1546 | -10/Mines      | Discovered new exit (range 6)
  1684 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1855 | -10/Mines      | Entered Exiles
  1855 | -10/Exiles     | Found Exiles lab destroyed
  1976 | -10/Exiles     | Opened EX-Vault
  1983 | -10/Exiles     | Found PSU Rigger
  2292 | -10/Exiles     | Learned location of Zion (-7)
  2352 | -10/Exiles     | Discovered new exit (range 14)
  2367 | -10/Exiles     | Entered Mines
  2370 | -9/Mines       | Found the Drone Emporium
  2375 | -9/Mines       | Found Prototype Device
  2375 | -9/Mines       | Identified Sensor Drone Bay
  2400 | -9/Mines       | Learned Materials security intel
  2505 | -9/Mines       | Discovered new exit (range 10)
  2511 | -9/Mines       | Assembled infested the area
  2516 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  2518 | -9/Mines       | Entered Materials
  2518 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  2519 | -8/Materials   | Identified exit to Factory
  2773 | -8/Materials   | Repaired Hrd. Light Armor Plating
  2836 | -8/Materials   | Discovered exit to Factory (range 16)
  3061 | -8/Materials   | Discovered exit to Factory (range 6)
  3444 | -8/Materials   | Crushed by falling debris
  3514 | -8/Materials   | Repaired Assault Cannon
  3860 | -8/Materials   | Central database locked down
  4204 | -8/Materials   | Identified exit to Garrison
  4204 | -8/Materials   | Entered Garrison
  4282 | -8/Garrison    | Triggered checkpoint
  4408 | -8/Garrison    | Triggered checkpoint
  4550 | -8/Garrison    | Garrison Relay disabled
  4694 | -8/Garrison    | Core integrity fell below 50%
  4806 | -8/Garrison    | Triggered checkpoint
  4951 | -8/Garrison    | Discovered new exit (range 45)
  4951 | -8/Garrison    | Discovered new exit (range 76)
  4951 | -8/Garrison    | Discovered new exit (range 12)
  5092 | -8/Garrison    | Garrison Relay disabled
  5165 | -8/Garrison    | Spotted B-75 Beast
  5267 | -8/Garrison    | Learned Materials security intel
  5315 | -8/Garrison    | Entered Materials
  5315 | -8/Materials   | Accompanied by 2 allies
  5751 | -8/Materials   | Repaired Adv. Treads
  6425 | -8/Materials   | Discovered exit to Factory (range 15)
  6923 | -8/Materials   | Discovered exit to Factory (range 5)
  7089 | -8/Materials   | Core integrity fell below 20%
  7280 | -8/Materials   | Identified exit to Garrison
  7280 | -8/Materials   | Entered Garrison
  7338 | -8/Garrison    | Phase Generator disabled
  7379 | -8/Garrison    | Garrison Relay disabled
  7874 | -8/Garrison    | Spotted B-75 Beast
  7883 | -8/Garrison    | Garrison Relay disabled
  7950 | -8/Garrison    | Triggered checkpoint
  8083 | -8/Garrison    | Discovered exit to Factory (range 3)
  8160 | -8/Garrison    | Triggered checkpoint
  8228 | -8/Garrison    | Garrison Relay disabled
  8300 | -8/Garrison    | Triggered checkpoint
  8351 | -8/Garrison    | Triggered checkpoint
  8540 | -8/Garrison    | Garrison Relay disabled
  8562 | -8/Garrison    | Triggered checkpoint
  8584 | -8/Garrison    | Garrison Relay disabled
  8641 | -8/Garrison    | Discovered exit to Factory (range 10)
  8750 | -8/Garrison    | Triggered checkpoint
  8883 | -8/Garrison    | Garrison Relay disabled
  8937 | -8/Garrison    | Discovered exit to Factory (range 10)
  8966 | -8/Garrison    | Triggered checkpoint
  9257 | -8/Garrison    | Entered Factory
  9257 | -7/Factory     | Accompanied by 2 allies
  9257 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  9570 | -7/Factory     | Build established: Gunner
  9913 | -7/Factory     | Fabricated Adv. Treads?
 10033 | -7/Factory     | Discovered new exit (range 9)
 10050 | -7/Factory     | Identified exit to Factory
 10210 | -7/Factory     | Garrison activated, responded to threat
 10457 | -7/Factory     | First assault squad dispatched
 10914 | -7/Factory     | Identified exit to Lower Caves
 10974 | -7/Factory     | Entered Lower Caves
 10980 | -7/Lower Caves | Met a Warlord Commander
 10981 | -7/Lower Caves | Learned location of Warlord (-5)
 10987 | -7/Lower Caves | Found Encrypted Comm Array
 11361 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 11373 | -7/Lower Caves | Identified exit to Zion
 11445 | -7/Lower Caves | Learned location of 1 exit from Factory
 12015 | -7/Lower Caves | Spotted B-75 Beast
 12243 | -7/Lower Caves | Lost 4 parts (1p1u2w)
 12356 | -7/Lower Caves | Learned location of Extension (-4)
 12458 | -7/Lower Caves | Lost 3 parts (1p1n1u)
 12588 | -7/Lower Caves | Destroyed B-75 Beast
 12624 | -7/Lower Caves | Found Prototype Device
 12713 | -7/Lower Caves | Build established: Tank
 12773 | -7/Lower Caves | Discovered new exit (range 8)
 12795 | -7/Lower Caves | Identified exit to Lower Caves
 13047 | -7/Lower Caves | Core integrity fell below 50%
 13136 | -7/Lower Caves | Lost 5 parts (1p2n2w)
 13385 | -7/Lower Caves | Build established: Derelict-Mutant
 13501 | -7/Lower Caves | Entered Zion
 13654 | -7/Zion        | Found CR-A16's Pointy Stick
 13684 | -7/Zion        | Discovered new exit (range 16)
 13698 | -7/Zion        | Learned location of 1 exit from Factory
 13940 | -7/Zion        | Learned location of Data Miner (-6)
 13970 | -7/Zion        | Visited the Megawrench Repair Shop
 13972 | -7/Zion        | Megawrench repaired 11 parts
 14246 | -7/Zion        | Learned Factory stockpile data
 14475 | -7/Zion        | Given the Hacking Drone Bay
 14475 | -7/Zion        | Found Prototype Device
 14487 | -7/Zion        | Identified Hacking Drone Bay
 14860 | -7/Zion        | Build established: Derelict-Tank
 15021 | -7/Zion        | Attacked by Zionites
 15260 | -7/Zion        | Core integrity fell below 20%
 15266 | -7/Zion        | Spotted GS-LS2(B)
 15270 | -7/Zion        | Released all parts (3)
 15272 | -7/Zion        | Spotted WX-AXO(B)
 15275 | -7/Zion        | Destroyed by GS-LS2(B) with Heavy Battle Rifle

 Last Messages 
---------------
15247_ EA-RCU(z) overheating.
15248_ YLNEPPJH7&GRHG3JFNOX|1JMF7=
15248_ EA-RCU(z) overheating.
15249_ EA-RCU(z) heat damages Backup Power III, Backup Laser III, Mak. Salvage
  Targeting Computer, Unknown Slashing Weapon.
15255_ IK-G05(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
15255_ 9V-LWO(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
15257_ DA-Y41(z) destroyed.
15258_ AD-QXC(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
15258_ Prc. Grenade Launcher destroyed.
15259_ LY-BSN(z) pulls a Unknown Slashing Weapon out of the Twisted Machinery.
15263_ LY-BSN(z) destroyed.
15263_ Mak. Armor Plating destroyed.
15267_ System corrupted: Imp. Cooling System fused.
15267_ Bore Cannon destroyed.
15269_ Arm. Huge Wheel destroyed.
15270_ Released Lrn. Tractor Beam.
15270_ Released Huge Storage Unit.
15270_ Released Imp. Cooling System.
15271_ Self-destruct Interrupter emitting active interruption sequence.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           5
Matter Filtering           50
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
         Huge Storage Unit | -10/Materials | Hacked
        Cargo Storage Unit | -10/Materials | Hacked
         Hpw. Tractor Beam | -8/Materials  | Hacked
               Adv. Treads | -8/Materials  | Scanalyzed
         Enh. Nuclear Core | -8/Materials  | Scanalyzed
                Arm. Wheel | -8/Materials  | Hacked
         Lrn. Tractor Beam | -8/Materials  | Hacked
            Assault Cannon | -8/Materials  | Scanalyzed
   Adv. Targeting Computer | -8/Materials  | Scanalyzed
   Proton Missile Launcher | -8/Materials  | Scanalyzed
                       Axe | -8/Materials  | Scanalyzed
             Matter Filter | -8/Materials  | Scanalyzed
           Hcp. Matter Pod | -8/Materials  | Scanalyzed
  Hrd. Light Armor Plating | -8/Materials  | Scanalyzed
       Hardlight Generator | -8/Materials  | Scanalyzed
              Gauss Cannon | -8/Materials  | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              TerrainSpikedMantle
  Manual?         0
Play Time         02:51:00
  Cumulative      178.1 hours
  Start           2023.04.10 @ 11:58:02
  End             2023.04.10 @ 15:42:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          65
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50b43cc7-7386-4090-9e3c-ec8c41a3f002