Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 00:17:13 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (701) 701 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (714) 714 TOTAL SCORE: 3290 Bonus ------- Follower Combat Kills 114 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 91/160 System Corruption 0% Temperature Hot (289) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Tactical Coordination Suite Tactical Coordination Suite Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Beamcaster > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Improved Terrain Scanner Insulated Plating Improved Trap Extractor (0/6) Light Assault Rifle Heavy Assault Rifle Mining Laser CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Tactical Coordination Suite Tactical Coordination Suite Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Beamcaster > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Terrain Scanner Insulated Plating Improved Trap Extractor Light Assault Rifle Heavy Assault Rifle Mining Laser CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Trap Extractor Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 50 | 7 12 6 19 . 2 4 Power 6 | 1 . 1 3 . . 1 Engine 5 | 1 . 1 3 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 10 | 2 2 . 6 . . . Treads 2 | . . . 2 . . . Leg 4 | 2 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . 4 . . . Utility 15 | 2 4 . 5 . 1 3 Device 10 | 1 3 . 3 . . 3 Storage 2 | 1 1 . . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 19 | 2 6 5 5 . 1 . Energy Gun 10 | 2 3 2 2 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . 1 3 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 2 . . . . Special Weapon 2 | . 2 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 14 | . . 1 11 . . 2 Power 2 | . . . 2 . . . Propulsion 6 | . . . 4 . . 2 Utility 3 | . . . 3 . . . Weapon 3 | . . 1 2 . . . Highest Loss Streak 6 | . . 1 6 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 100 88 . 98 98 Engine 11 | . 14 14 9 . 11 7 Treads 8 | . . . 1 . 22 20 Leg 13 | . 28 28 10 . . . Flight 1 | . . . 7 . . . Device 15 | . 14 14 27 . 11 20 Storage 12 | . 14 14 11 . 11 11 Processor 4 | . . . 1 . 9 1 Protection 4 | . . . . . 11 11 Energy Gun 19 | . 25 14 10 . 22 22 Ballistic Gun 1 | . . 4 3 . . . Launcher 2 | . . 10 4 . . . Naked Turns . | . . . . . . . Heaviest Build 38 | 12 19 23 29 29 31 38 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 7 | . . 1 7 . . . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 10 Average Carried 8 | . 6 9 8 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 10 10 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 798 | 269 135 107 237 . 14 36 Remotely . | . . . . . . . Salvage Created 1025 | 151 314 17 490 . . 53 Parts 61 | 10 14 6 31 . . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 3 3 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 6 4 9 . . 1 Guns 14 | . 5 . 8 . . 1 AOE 5 | . 1 4 . . . . Classes Destroyed 7 | 2 2 1 2 . . . Tunneler 6 | 6 . . . . . . Hauler 1 | . 1 . . . . . Recycler 4 | 1 1 . 2 . . . Swarmer 6 | . . 4 2 . . . Grunt 11 | . 6 . 4 . . 1 Duelist 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 5 | 5 2 3 3 . . 1 Combat Bots Only 3 | . 2 3 2 . . 1 Max Kills in Single Turn 3 | 1 1 3 1 . . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1930 | . 179 101 1135 . . 515 Core 443 | . 23 17 281 . . 122 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 86 | . . . 86 . . . Core Remaining (%) 92 | 100 . 84 . . . . Volleys Fired 115 | 17 39 4 47 . . 8 Largest 2 | 2 2 1 2 . . 2 Hottest 137 | 90 115 63 86 . . 137 Shots Fired 179 | 34 61 4 69 . . 11 Gun 160 | 34 45 1 69 . . 11 Cannon . | . . . . . . . Launcher 6 | . 3 3 . . . . Special 13 | . 13 . . . . . Kinetic 24 | . . . 24 . . . Thermal 149 | 34 58 1 45 . . 11 Explosive 6 | . 3 3 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 5 10 1 14 . . 8 Robot Miss Streak 4 | 2 3 2 4 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 106 | 20 27 1 50 . . 8 Core Hits 46 | 8 16 5 14 . . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 2 . . 3 Burn 5 | . . . 2 . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2107 | 249 529 354 842 . . 133 Guns 1586 | 249 363 . 841 . . 133 Cannons . | . . . . . . . Explosions 520 | . 166 354 . . . . Melee . | . . . . . . . Ramming 1 | . . . 1 . . . Kinetic 244 | . . . 244 . . . Thermal 1342 | 249 363 . 597 . . 133 Explosive 520 | . 166 354 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 5 . Average Corruption 5 | . . . 5 5 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . 12 . 2 . Message Errors 3 | . . . 2 . 1 . Matter Fused 3 | . . . 3 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 3 | . . . 3 . . . Misfires 1 | . . . 1 . . . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 38 | . . 38 . . . . Projectiles . | . . . . . . . Explosions 38 | . . 38 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . 40 . . . . Shots 1 | . . 1 . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 280 | 120 216 . 150 . . 280 Average Temperature 41 | 32 40 . 36 . . 92 Received Heat Transfer 831 | . 141 . 456 . . 234 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 5 | . 1 . 3 . . 1 Heat Transferred 3581 | 657 963 . 1443 . . 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 179 | 35 179 179 154 19 . . Initial 22 | . 22 3 . 19 . . Average 50 | 19 40 119 34 19 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 10 6 13 . . 7 Peak Tracking Total 7 | . 3 3 4 . . 7 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . 2 . 1 . . 1 Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 2 1 2 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 4 1 14 . . . Successful 13 | . 2 1 10 . . . Failed 6 | . 2 . 4 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 4 . 5 . . . Terminals 8 | . 2 . 6 . . . Fabricators . | . . . . . . . Repair Stations 8 | . . . 8 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 3 . . . Open Door 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Reject 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 90 | . . . 90 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 6 Highest-Rated Group 190 | . . . . . 190 190 Highest-Rated Ally 38 | . . . . . 38 38 Total Orders . | . . . . . . . Ally Attacks 25 | . . . . . . 25 Total Damage 603 | . . . . . . 603 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4575 | 230 1220 498 921 8 1635 63 Spaces Moved 1776 | 123 227 271 134 6 997 18 Core 13 | 4 . . 9 . . . Treads 1043 | . . . 22 6 997 18 Legs 646 | 119 227 271 29 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 74 | . . . 74 . . . Fastest Speed 50 | 50 120 120 160 160 160 160 Average Speed 157 | 117 120 166 218 160 160 160 Slowest Speed 400 | 120 120 190 400 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 31 79 11 9 90 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug 12 | . 12 . . . . . Terrain Destroyed 62 | . 27 35 . . . . Melee . | . . . . . . . Projectile 12 | . 12 . . . . . AOE 50 | . 15 35 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3346 | 172 1083 315 690 5 1039 42 Wait 1364 | 21 799 21 483 . 30 10 Move 1770 | 122 226 270 133 5 996 18 Hop . | . . . . . . . Pick Up 28 | 5 5 8 5 . 5 . Fast Attach 19 | 4 . 1 11 . 2 1 Attach 12 | 3 . 2 6 . . 1 Detach 4 | . . . 2 . . 2 Swap 19 | . 12 3 2 . . 2 Drop 14 | . 2 6 . . 6 . Fire 115 | 17 39 4 47 . . 8 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 11) 1316 | -10/Materials | Discovered new exit (range 6) 1451 | -10/Materials | Entered Mines 1513 | -10/Mines | Met a Derelict bent on vengeance 1518 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1713 | -10/Mines | Learned Materials stockpile data 1809 | -10/Mines | Build established: Scavenger-Mutant 1913 | -10/Mines | Discovered new exit (range 15) 1949 | -10/Mines | Entered Materials 1949 | -9/Materials | Evolved 2 slots: Utility x2 2445 | -9/Materials | Lost 3 parts (1p1n1w) 2603 | -9/Materials | Repaired Field Laser 2631 | -9/Materials | Repaired Flight Unit 2658 | -9/Materials | Repaired Targeting Computer 2725 | -9/Materials | Discovered new exit (range 16) 2781 | -9/Materials | Core integrity fell below 50% 2834 | -9/Materials | Lost 6 parts (1p2n2u1w) 2870 | -9/Materials | Entered Mines 2871 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2878 | -9/Mines | Entered Zion 2944 | -7/Zion | System corruption cleaned by Quarantine Array 3002 | -7/Zion | Found CR-A16's Pointy Stick 3016 | -7/Zion | Learned location of Armory (-4) 3203 | -7/Zion | Given A8's code to call for help 3238 | -7/Zion | Learned Factory stockpile data 3334 | -7/Zion | Imprinted 3336 | -7/Zion | Declared Zion's savior 3619 | -7/Zion | Gained Derelict followers 4121 | -7/Zion | Discovered new exit (range 14) 4513 | -7/Zion | Entered Proximity Caves 4513 | -6/Proximity Caves | Accompanied by 6 allies 4532 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4564 | -6/Proximity Caves | Core integrity fell below 20% 4576 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04551_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 04551_ Slug penetrates TU-22H(b). 04556_ G-50 Soldier knocked back. 04557_ Critical hit (Burn: +37). 04557_ Acquired Lgt. Nuclear Core. 04558_ TU-22H(b) suffers critical hit (Destroy). 04561_ Slug penetrates TU-22H(b). 04562_ TU-22H(b) heat damages Hrd. Light Armor Plating. 04562_ G-50 Soldier IFF system glitched. 04564_ TU-22H(b) destroyed. 04564_ Penetrated by Slug. 04564_ Lgt. Treads destroyed. 04566_ G-50 Soldier suffers critical hit (Burn). 04568_ G-50 Soldier heat damages Carbon-fiber Leg. 04568_ G-50 Soldier suffers critical hit (Burn). 04568_ Adv. Heat Sink melted. 04568_ G-50 Soldier destroyed. 04568_ Penetrated by Slug. 04574_ Lgt. Treads destroyed. 04575_ Destroyed Unknown Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????? ##???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????? #####???????????????? | | ????????????????########### ##??? #?????????? | | ????????????????#" !"[?# ### #?????????? | | ????????????????#" %=Y"[?# #?????????? | | ????????????????#" = %%""# # #?????????? | | ????????????????#" !%%![!+ ### #?????????? | | ????????????????#" % g%%=# ##??????????????? | | ????????????????+ !=! # ##???????????????? | | ????????????????# ![ # ##????????????????? | | ????????????????#""T" = %@/ ##?????????????????? | | ????????????????#"""" " ; #??????????????????? | | ????????????????#####;;#### #???????????????? | | ??????????????????? ?? #???????????????? | | ????????????????? ? #???????????????? | | ????????????????############ ??????????????? | | ???????????????????????????# ????????????? | | ???????????????????????????# ???????????? | | ???????????????????????????### ### #??????????? | | ??????????????????????????????###??? #??????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeOmegaDriver Manual? 0 Play Time 00:38:22 Cumulative 119.8 hours Start 2022.03.31 @ 23:35:18 End 2022.04.01 @ 00:17:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b15eca4f-cf4e-47e9-a607-7c750f1759ad