Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 22:54:00 Player: Volvedor Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1947) 1947 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6857 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 115/300 Energy 80/100 System Corruption 15% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (5) ------- Neutron Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fusion Compressor Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Target Analyzer > --- WEAPON ----------- Shock Rifle Shock Rifle Lightning Gun Plasma Rifle Heavy Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Cooling System Advanced Sensor Array Energy Filter [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 2 | . . . . 1 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 1 . . . . 1 2 Weapon 3 | . . 1 . 1 . . 1 . Parts Attached 82 | 8 7 16 1 15 1 7 14 13 Power 21 | 1 1 4 . 3 . 3 5 4 Engine 13 | 1 1 4 . 2 . 1 3 1 Core 8 | . . . . 1 . 2 2 3 Reactor . | . . . . . . . . . Propulsion 14 | 2 2 3 1 3 1 . 1 1 Treads 10 | . . 3 1 3 1 . 1 1 Leg 4 | 2 2 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 3 2 4 . 3 . 2 4 6 Device 17 | 2 2 3 . 2 . 2 3 3 Storage 1 | 1 . . . . . . . . Processor 4 | . . . . . . . 1 3 Hackware . | . . . . . . . . . Protection 2 | . . 1 . 1 . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 2 5 . 6 . 2 4 2 Energy Gun 14 | . . 3 . 4 . 2 4 1 Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 6 | 2 2 2 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 39 | . 1 6 . 7 . 1 3 21 Power 8 | . . 2 . 1 . 1 . 4 Propulsion 5 | . . 1 . . . . 1 3 Utility 12 | . . 1 . 2 . . 1 8 Weapon 14 | . 1 2 . 4 . . 1 6 Highest Loss Streak 21 | . 1 6 . 3 . 1 1 21 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 4 6 4 4 4 5 5 4 3 Power 1 | . 1 1 1 . . . . 1 Propulsion . | 3 2 1 . . . . . . Utility 2 | . . . 2 3 4 4 3 2 Weapon . | . . . . . 1 1 . . Tool/Special . | . . . . . . . . . Unused Backups 13 | . 8 . . . 1 1 2 1 Power 2 | . 2 . . . . . . . Propulsion 3 | . 3 . . . . . . . Utility 4 | . 1 . . . 1 1 1 . Weapon 4 | . 2 . . . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 96 96 100 91 91 96 98 78 Engine 10 | . 13 11 11 15 7 8 10 3 Core 4 | . . . . . 7 9 8 8 Treads 15 | . . 13 22 18 22 23 19 12 Leg 4 | . 27 8 . . . . . . Device 22 | . 21 30 22 21 23 21 23 16 Processor 1 | . . . . . . . 1 11 Protection 1 | . . . 11 5 . 1 . . Energy Gun 16 | . . 12 11 18 23 23 25 17 Energy Cannon 3 | . . . . 1 7 7 6 3 Ballistic Gun 8 | . 26 19 22 8 . . . . Peak Build Rating 68 | 9 13 16 12 27 30 42 57 68 Average Rating 29 | 6 11 13 12 20 29 37 52 52 On Entrance 21 | . 9 12 12 12 27 30 42 51 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 13 16 20 19 33 33 46 51 51 Greatest Support 78 | 20 20 40 40 40 60 60 68 78 Greatest Overweight (x) 4 | 3 3 1 . . . . 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 5 Average Carried 4 | 5 6 4 4 4 5 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 4 5 5 5 5 . Class Distribution -------------------- 32% | Scavenger-Skirmisher 26% | Skirmisher 22% | Mutant 14% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Matter Collected 1620 | 283 177 297 54 281 . 115 413 . Remotely 181 | 181 . . . . . . . . Salvage Created 2341 | 72 127 433 165 697 . 392 455 . Parts 131 | 6 10 37 8 27 . 17 26 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 47 | . 4 11 5 12 . 7 8 . Guns 35 | . 4 11 5 9 . 4 2 . Cannons 8 | . . . . . . 3 5 . AOE 4 | . . . . 3 . . 1 . Classes Destroyed 9 | 2 2 2 . . . 1 2 . Worker 3 | . . 1 . 2 . . . . Tunneler 1 | 1 . . . . . . . . Recycler 3 | 1 . 1 . 1 . . . . Swarmer 10 | . 2 6 2 . . . . . Grunt 24 | . 2 1 3 9 . 6 3 . Sentry 7 | . . 4 . 3 . . . . Hunter 2 | . . . . . . . 2 . Programmer 3 | . . . . . . . 3 . Heavy 1 | . . . . . . 1 . . Best Kill Streak 5 | 1 2 5 3 5 . 4 4 . Combat Bots Only 5 | . 2 5 3 4 . 4 4 . Max Kills in Single Turn 2 | 1 1 2 1 2 . 2 1 . Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . 2 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Hostile Shots Fired 479 | . 24 127 27 83 . 30 56 132 Missed 123 | . 5 36 6 21 . 9 15 31 Hits 356 | . 19 91 21 62 . 21 41 101 Projectile 356 | . 19 91 21 62 . 21 41 101 Critical Strikes 13 | . 1 1 . 2 . 1 2 6 Part Disruptions 4 | . . . . . . . 4 . Damage Taken 5865 | . 231 814 255 1037 . 493 927 2108 Core 1822 | . 93 150 40 203 . 140 184 1012 Absorbed by Shields 92 | . 7 85 . . . . . . Redirected to Shielding 102 | . . . . 55 . 25 22 . Regen/Repaired (Parts) 37 | . 37 . . . . . . . Core Remaining (%) 72 | 100 62 . 52 63 . 80 78 . Volleys Fired 144 | 8 17 29 11 40 . 11 16 12 Largest 5 | 2 2 3 3 4 . 4 5 5 Hottest 330 | 40 46 133 99 194 . 275 330 305 Shots Fired 366 | 16 31 68 33 95 . 43 58 22 Gun 335 | 16 31 68 33 93 . 32 42 20 Cannon 29 | . . . . . . 11 16 2 Launcher 2 | . . . . 2 . . . . Special . | . . . . . . . . . Kinetic 157 | 16 31 48 22 40 . . . . Thermal 147 | . . 13 11 46 . 33 36 8 Explosive 2 | . . . . 2 . . . . Electromagnetic 60 | . . 7 . 7 . 10 22 14 Robot Hit Streak 16 | 3 13 7 11 16 . 7 9 11 Robot Miss Streak 6 | 3 3 6 2 5 . 4 6 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 220 | 7 23 39 21 60 . 22 32 16 Core Hits 114 | 3 8 22 9 34 . 15 17 6 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . 1 2 1 . 1 1 1 Burn 5 | . . . 2 1 . 1 1 . Destroy 1 | . . 1 . . . . . . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4192 | 69 196 509 281 1222 . 645 762 508 Guns 3029 | 69 196 509 281 936 . 365 436 237 Cannons 424 | . . . . . . 150 243 31 Explosions 687 | . . . . 286 . 130 83 188 Melee . | . . . . . . . . . Ramming 52 | . . . . . . . . 52 Kinetic 1088 | 69 196 316 136 371 . . . . Thermal 1962 | . . 122 145 485 . 462 422 326 Explosive 369 | . . . . 286 . . 83 . Electromagnetic 721 | . . 71 . 80 . 183 257 130 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . . 2 15 Average Corruption 5 | . . . . . . . 1 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . 2 6 Matter Fused 3 | . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . 1 2 Data Loss (minor) 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 124 | . . . . . . . . 124 Projectiles . | . . . . . . . . . Explosions 124 | . . . . . . . . 124 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 379 | . . . . 59 . . 219 101 Shots 5 | . . . . 2 . . 2 1 Rammed 24 | . . . . . . . . 24 Targets Rammed 24 | . . . . . . . . 24 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 651 | . 33 182 169 354 . 649 651 392 Average Temperature 156 | . 11 69 65 130 . 256 277 171 Received Heat Transfer 1739 | . 138 83 114 486 . 207 126 585 Effects 45 | . . . . 2 . 15 24 4 Shutdowns 19 | . . . . 2 . 5 9 3 Energy Bleed 7 | . . . . . . 4 2 1 Interference 5 | . . . . . . 3 2 . Matter Decay 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 9 | . . . . . . . 9 . Damage (core) 2 | . . . . . . 1 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . 1 3 . 1 2 . Heat Transferred 4125 | . . 296 518 1295 . 846 833 337 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 161 | 5 69 140 99 128 32 161 115 60 Initial 84 | . . 7 24 34 28 . 84 41 Average 43 | . 18 60 67 79 9 52 49 4 Influence Increases 1671 | 10 162 346 135 424 41 171 297 85 Destroy 0b10 Robot/C 940 | . 80 220 100 240 . 140 160 . Destroy 0b10 Robot/NC 35 | 10 . 10 . 15 . . . . Destroy Leader 230 | . 20 70 20 60 . 10 50 . Successful Hack 116 | . 47 . . 4 41 . 24 . Disable Machine 60 | . . . . 15 . . 30 15 Destroy Structure 65 | . . 1 . 15 . 6 33 10 Lose Combat Pursuer 225 | . 15 45 15 75 . 15 . 60 Influence Decreases 1611 | 10 144 302 108 450 104 10 373 110 Entered New Map 260 | . . 11 38 55 35 . 77 44 Time Decay 1177 | 10 134 231 70 346 69 . 266 51 Lost Part 174 | . 10 60 . 49 . 10 30 15 Squads Dispatched 8 | . . 1 . 2 . 1 2 2 Investigation 2 | . . . . 1 . . . 1 Extermination 2 | . . . . . . . 1 1 Reinforcement 4 | . . 1 . 1 . 1 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Distress Signals 5 | . . 4 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 8 19 6 21 . 10 10 6 Peak Tracking Total 6 | . 3 5 3 6 . 4 3 6 Tactical Retreats 8 | . 1 2 1 2 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Traps Triggered 3 | . 3 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . 4 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Disabled 4 | . . . . 1 . . 2 1 Max in Single Turn 2 | . . . . 1 . . 2 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Accessed 21 | . 6 1 . 4 5 . 2 3 Terminals 13 | . 5 . . 3 4 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 3 | . . 1 . . . . . 2 Scanalyzers 2 | . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 52 | . 14 3 . 12 9 . 2 12 Successful 29 | . 7 2 . 5 4 . 2 9 Failed 22 | . 6 1 . 7 5 . . 3 Catastrophic 6 | . 1 . . 2 1 . . 2 Database Lockouts 1 | . 1 . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 11 . . 10 7 . . 2 Fabricators . | . . . . . . . . . Repair Stations 5 | . 3 . . . 2 . . . Recycling Units 13 | . . 3 . . . . . 10 Scanalyzers 3 | . . . . 2 . . 1 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 12 | . 5 . . 3 4 . . . Record 3 | . 2 . . . 1 . . . Open DSF 1 | . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . Zone Layout 3 | . 2 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 11 | . . 2 . . . . . 9 Recycle Component 3 | . . . . . . . . 3 Process 3 | . . . . . . . . 3 Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 3 | . . . . . . . . 3 Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . . . 2 . . 1 . Retrieve Study 3 | . . . . 2 . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 . . 2 4 . . 2 Full Trace Events 4 | . 2 . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . 2 . . 1 . Parts Repaired 1 | . 1 . . . . . . . Time 13 | . 13 . . . . . . . Parts Recycled 3 | . . . . . . . . 3 Recycled Matter 130 | . . . . . . . . 130 Retrieved Matter 130 | . . . . . . . . 130 Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Active Infowar (turns) 3971 | 57 549 554 150 815 278 199 857 512 Optics 684 | . . . . . . . 213 471 Sensors 71 | . . . . . . . . 71 Terrain 2820 | 57 549 484 . 347 278 158 660 287 Structural 2778 | . . 70 150 815 278 199 856 410 Seismic 719 | . 126 503 . 90 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Turns Passed 4132 | 150 549 554 150 815 278 260 858 518 Spaces Moved 2121 | 54 355 288 71 400 170 114 404 265 Core 75 | 10 2 . . . . . . 63 Treads 1522 | . . 161 71 400 170 114 404 202 Legs 524 | 44 353 127 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 163 163 50 Average Speed 150 | 121 122 142 160 160 162 163 166 144 Slowest Speed 250 | 200 200 190 160 160 163 163 240 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 6 54 20 13 45 4 91 11 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 68 | . . . . 12 . 8 44 4 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 66 | . . . . 12 . 6 44 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total 2785 | 122 445 374 85 495 172 163 561 368 Wait 301 | 43 39 30 . 20 . 23 108 38 Move 2113 | 53 354 287 70 399 169 113 403 265 Hop . | . . . . . . . . . Pick Up 38 | 8 7 1 1 6 1 2 7 5 Fast Attach 43 | 8 9 8 . 7 1 2 3 5 Attach 17 | . . 3 . 3 . . 4 7 Detach 5 | 1 . 2 . 1 . . . 1 Swap 48 | . 6 8 1 11 . 6 8 8 Drop 52 | 1 13 6 2 8 1 6 12 3 Fire 144 | 8 17 29 11 40 . 11 16 12 Melee . | . . . . . . . . . Ram 24 | . . . . . . . . 24 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 6) 505 | -10/Materials | Discovered new exit (range 12) 526 | -10/Materials | Central database locked down 643 | -10/Materials | Discovered new exit (range 16) 677 | -10/Materials | Repaired Aluminum Leg 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 981 | -9/Materials | Lost 6 parts (2p1n1u2w) 1138 | -9/Materials | Discovered new exit (range 8) 1254 | -9/Materials | Entered Mines 1316 | -9/Mines | Discovered new exit (range 9) 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1527 | -8/Materials | Lost 3 parts (1u2w) 2200 | -8/Materials | Discovered new exit (range 11) 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2387 | -7/Factory | Build established: Scavenger-Skirmisher 2497 | -7/Factory | Identified exit to DSF 2497 | -7/Factory | Entered DSF 2498 | -7/DSF | Joined Warlord attack on 0b10 via DSF 2525 | -7/DSF | Additional patrols routed to DSF 2559 | -7/DSF | Lost 5 allies 2594 | -7/DSF | Discovered new exit (range 16) 2757 | -7/DSF | Entered Factory 2757 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3230 | -6/Factory | Build established: Skirmisher 3519 | -6/Factory | Discovered new exit (range 9) 3615 | -6/Factory | Entered another Factory area 3615 | -5/Factory | Evolved 2 slots: Utility x2 4067 | -5/Factory | System corruption reached 10% 4069 | -5/Factory | Core integrity fell below 50% 4098 | -5/Factory | Core integrity fell below 20% 4133 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04088_ Destabilizing: Short circuit. 04089_ System corrupted: Energy discharge (-116). 04089_ Imp. Deuterium Engine destroyed. 04090_ Slammed into P-70 Sage. 04093_ Target Analyzer destroyed. 04093_ Slammed into P-70 Sage. 04093_ Destabilizing: Core damaged (-30). 04094_ Slammed into P-70 Sage. 04094_ Destabilizing: System corrupted (+2). 04095_ Slammed into G-50 Soldier. 04097_ Adv. Visual Processing Unit destroyed. 04098_ G-50 Soldier suffers critical hit (Burn). 04098_ Slammed into G-50 Soldier. 04105_ U-05 Engineer builds a Wall. 04109_ System corrupted: Component data lost. 04117_ Acquired Fusion Compressor. 04127_ Adv. Sensor Array destroyed. 04129_ System corrupted: Matter fused (-5). 04133_ Acquired Prototype Energy Cannon. 04133_ Identified Neutron Cannon. Map ----- +----------------------------------------------------+ | ####"?""????##?????????????????????????????????? | | " ??##"?"" ?? ##? ???????????????????????????????? | | " ####?? ####???????????????????????????????? | | " ?##?####?#####??#??????????????????????????????? | | #?#############?##?#??#????????????????????????? | | #########?##?####?##???????????????????????????? | | ####################??????#??????????????????????? | | ## # ?##?#??#?#??????????????????????? | | ##!! # ? ##?###??#?? ???????????????????? | | ## "" # ######??#??????????????????????? | | ## Y" # ########## ????????????????????? | | ## ###+################ ????????????????????? | | ## ### + ? ?????????????????? | | ###""+##### # # ???????????????? | | ### ### ###### ??????????????? | | ### ?????????????? | | " "?????????????? | | ### ?????????????? | | ### ###+#### ############????? ??????????????? | | ######### ## ###############?????????????????? | | ######### !!!## ##############???#??????????????? | | ######### !!!## # ###?####?#??#????????????? | | ######### !! ## # ########????#????????????? | | ######### ## # *"""# ##?##?????????????? | | #########! ! !## # """# ##?##?????????????? | | ######### ## # """#@ #?############????? | | ######### ## # ! # #?############????? | | ######### """ ## ####+### #### ##????? | | ######### """ ## ### ## #### ##????? | | ######### """ ## " ####p####### """" ##????? | | ? ##### ## ### + """" [##????? | | ############ #### ####### """" ##????? | | " ? ############ #### # ## """" ##????? | | " ############ #### # ?" ## """" ##????? | | ? ############ #### # ?" ## """" ##????? | | ############ #### # Y" ## #####?? | | "? ############+#### + "" ###+###+#######?? | | "?? #### # #### "" # ##?? | | "?????## # #### ? # ##?? | | ?????### # ####?? # """ """ ##?? | | ? #### ! # ^ ######### """ """ ##?? | | ? ???### #^^^^######### """ """ ##?? | | #??#??## + + ##?? | | ??? # ####+######### """ ##?? | | ???? # # ! ###### """ ##?? | | ???? # #"" ###### """ """ ##?? | | ??? ?? # #"Y = ###### G" ##?? | | ????? # #"" ! ##?### """ ##?? | | ?????? # # * ###### #### | | ?????? #####+###########################+######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 58 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 58% | -10/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Shock Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion Item+ Organ Harvest Resistances Are Futile Spot Them First There's More Where That Came From Throw Away The Key Well Done Window Shopping Challenges ------------ None Game ------ Seed HellfireShiftShockpuncher Manual? 0 Play Time 01:15:28 Cumulative 35.0 hours Start 2025.10.27 @ 18:16:36 End 2025.10.27 @ 22:54:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/TerminusCaps Map View 27x23 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b72b59c-202e-47bf-bcc0-19178dda9f0f