Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 17:51:33

Player: StarSirius

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (853)      853
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (101)                101
              TOTAL SCORE: 2919

 Bonus
-------
Follower Combat Kills      101

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     34/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
     Heavy Particle Gun
>          --- INVENTORY (8) ----
  Improved Ion Engine
     Small Storage Unit
     Small Storage Unit
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Wheel
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Small Storage Unit
     Small Storage Unit
  Hardened Light Armor Plating
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   7   3   17  10  
  Power                    7    | 1   .   1   4   1   
    Engine                 7    | 1   .   1   4   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   3   1   5   2   
    Treads                 1    | .   .   1   .   .   
    Leg                    8    | 2   3   .   2   1   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   3   .   
  Utility                  9    | 1   2   1   3   2   
    Device                 4    | .   1   1   2   .   
    Storage                3    | 1   1   .   .   1   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   2   .   5   5   
    Energy Gun             8    | 1   1   .   2   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 14   | .   .   .   2   12  
  Power                    1    | .   .   .   .   1   
  Propulsion               6    | .   .   .   1   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      12   | .   .   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   90  100 98  57  
  Engine                   10   | .   14  11  11  4   
  Treads                   5    | .   .   11  9   .   
  Leg                      17   | .   28  22  18  1   
  Flight                   4    | .   .   .   3   12  
  Device                   14   | .   .   22  21  10  
  Storage                  12   | .   19  11  11  9   
  Processor                1    | .   .   .   .   9   
  Energy Gun               12   | .   14  22  12  5   
  Ballistic Gun            7    | .   12  .   8   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 14  19  16  21  16  
  Greatest Support         20   | 20  20  20  20  12  
  Greatest Overweight (x)  3    | .   .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 8   8   8   8   8   
  Average Carried          7    | 6   8   7   7   5   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 8   8   8   7   4   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 31% | Mutant
  7% | Commander-Mutant
  6% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
  Scavenger-Scout | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           787  | 270 136 50  222 109 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1163 | 169 165 68  526 235 
  Parts                    71   | 16  7   7   29  12  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  21   | .   4   3   9   5   
  Guns                     21   | .   4   3   9   5   
Classes Destroyed          8    | 2   1   2   1   2   
  Worker                   1    | .   .   1   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    8    | .   4   .   2   2   
  Duelist                  2    | .   .   .   .   2   
  Sentry                   7    | .   .   .   7   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | 5   2   4   5   2   
  Combat Bots Only         5    | .   2   3   5   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        194  | .    33   13   48   100  
  Missed                   39   | .    6    4    10   19   
Damage Taken               2344 | .    328  68   570  1378 
  Core                     708  | .    71   10   67   560  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   32   | .    32   .    .    .    
Core Remaining (%)         83   | 100  71   .    80   .    
Volleys Fired              116  | 11   21   6    35   43   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  110  | 70   70   100  100  110  
Shots Fired                219  | 22   42   12   67   76   
  Gun                      219  | 22   42   12   67   76   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  84   | 11   21   .    19   33   
  Thermal                  135  | 11   21   12   48   43   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | 7    5    6    20   9    
  Robot Miss Streak        5    | 2    3    4    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           141  | 12   25   6    53   45   
  Core Hits                59   | 7    11   4    20   17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    
    Burn                   2    | .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1905 | 164  323  76   672  670  
  Guns                     1883 | 164  323  76   672  648  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  22   | .    .    .    .    22   
  Kinetic                  732  | 74   161  .    188  309  
  Thermal                  1151 | 90   162  76   484  339  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    .    10   
  Shots                    .    | .    .    .    .    .    
  Rammed                   7    | .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        249  | 45   163  .    249  173  
  Average Temperature      71   | 18   77   .    111  47   
  Received Heat Transfer   972  | .    189  .    189  594  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    1    .    4    .    
  Heat Transferred         3130 | 259  555  222  1398 696  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             320  | 30  138 76  320 140 
  Initial                  32   | .   19  .   31  32  
  Average                  91   | 11  69  34  146 45  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         92   | 100 100 100 83  100 
  Level 1                  7    | .   .   .   16  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   3   3   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           7    | .   .   .   4   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   6   3   16  29  
  Peak Tracking Total      16   | .   2   3   6   16  
  Tactical Retreats        5    | .   .   .   1   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          10   | .   2   1   5   2   
  Terminals                8    | .   1   1   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   4   3   12  3   
  Successful               8    | .   3   .   4   1   
  Failed                   14   | .   1   3   8   2   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   2   3   7   2   
  Terminals                18   | .   2   3   10  3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   .   3   1   
  Alert Level              2    | .   .   .   1   1   
  Unreport Threat          2    | .   1   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Botnet                 1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   1   1   5   2   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  8   
  Highest-Rated Group      88   | .   .   .   88  72  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               77   | .   .   .   49  28  
  Total Damage             737  | .   .   .   458 279 
  Kills                    5    | .   .   .   3   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Sto Mat 
Turns Passed               1420 | 121 284 108 638 269 
Spaces Moved               834  | 67  151 68  283 265 
  Core                     20   | 12  .   .   .   8   
  Treads                   .    | .   .   .   .   .   
  Legs                     505  | 55  151 68  231 .   
  Wheels                   7    | .   .   .   .   7   
  Hover                    .    | .   .   .   .   .   
  Flight                   302  | .   .   .   52  250 
  Fastest Speed            34   | 50  120 120 34  34  
  Average Speed            104  | 107 120 120 153 38  
  Slowest Speed            260  | 120 120 120 260 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            4    | .   .   .   1   3   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 5   23  5   42  37  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      1159 | 91  212 84  424 348 
  Wait                     124  | .   30  .   70  24  
  Move                     823  | 66  150 67  280 260 
  Hop                      3    | .   .   .   1   2   
  Pick Up                  18   | 8   .   5   4   1   
  Fast Attach              15   | 6   3   .   2   4   
  Attach                   14   | .   .   3   6   5   
  Detach                   3    | .   .   .   3   .   
  Swap                     14   | .   4   .   9   1   
  Drop                     22   | .   4   3   14  1   
  Fire                     116  | 11  21  6   35  43  
  Melee                    .    | .   .   .   .   .   
  Ram                      7    | .   .   .   .   7   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Repaired Assault Rifle
  306 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 14)
  406 | -10/Materials | Entered another Materials area
  406 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  408 | -9/Materials  | Discovered new exit (range 6)
  514 | -9/Materials  | Entered Storage
  686 | -9/Storage    | Build established: Scavenger-Mutant
  835 | -9/Storage    | Garrison activated, responded to threat
 1047 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1096 | -9/Storage    | Discovered new exit (range 15)
 1152 | -9/Storage    | Entered Materials
 1152 | -8/Materials  | Accompanied by 8 allies
 1152 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1236 | -8/Materials  | Lost 7 allies
 1383 | -8/Materials  | Core integrity fell below 50%
 1404 | -8/Materials  | Core integrity fell below 20%
 1421 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01383_ G-47 Trooper destroyed.
01383_ Switching to secondary target: G-47
  Trooper.
01390_ R-06 Scavenger collects Lgt. Nuclear
  Core.
01391_ K-01 Serf collects debris.
01393_ R-06 Scavenger collects Particle Gun.
01395_ Critical hit (Burn: +37).
01395_ Slammed into G-47 Trooper.
01397_ Hvy. Particle Gun destroyed.
01397_ Slammed into G-47 Trooper.
01398_ Acquired 44 matter.
01399_ Slammed into G-47 Trooper.
01399_ Destabilizing: System interference.
01399_ Hvy. Particle Gun temporarily disabled.
  <x2>
01406_ Acquired Hvy. Particle Gun.
01413_ Hvy. Particle Gun destroyed.
01413_ Critical hit (Burn: +37).
01420_ L-31 Rogue destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????#  """  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageTripodNanovents
  Manual?         0
Play Time         00:22:13
  Cumulative      75.8 hours
  Start           2024.03.03 @ 17:18:02
  End             2024.03.03 @ 17:51:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          40
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/X11
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: bd169be3-2d9c-4e6f-ac22-9e17a9bbcb02