Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 19:40:01

Player: SYPIAC

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (276)      276
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 731

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     217/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -10/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
    Flight Unit
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
    Rocket Launcher
>   --- INVENTORY (5) ----
    Sensor Array
    Explosive Trap
    Explosive Trap
    Explosive Trap
    Explosive Trap

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
>         --- WEAPON -----------
          EM Pulse Gun
   Medium Laser
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
  Compact Wheel
  Compact Wheel
    Light Assault Rifle
[Rating: 6]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             7    | 2   4   1   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  1    | .   1   .   
    Device                 1    | .   1   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   1   .   
    System Corruption      1    | .   1   .   
Parts Lost                 4    | .   4   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      2    | .   2   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     27   | .   26  28  
  Flight                   7    | .   2   14  
  Device                   3    | .   .   6   
  Energy Gun               5    | .   10  .   
  Ballistic Gun            7    | .   14  .   
  Launcher                 3    | .   .   7   
Naked Turns                7    | .   7   .   
Heaviest Build             14   | 14  3   4   
  Greatest Support         20   | 20  4   4   
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             6    | 6   .   5   
  Average Carried          1    | 4   .   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | .   .   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           313  | 200 55  58  
  Remotely                 .    | .   .   .   
Salvage Created            315  | .   138 177 
  Parts                    14   | .   8   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  10   | .   6   4   
  Guns                     4    | .   4   .   
  AOE                      6    | .   2   4   
Classes Destroyed          3    | .   2   1   
  Recycler                 1    | .   .   1   
  Swarmer                  4    | .   4   .   
  Grunt                    6    | .   2   4   
Best Kill Streak           2    | .   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        82   | .   72  10  
  Missed                   34   | .   27  7   
Damage Taken               563  | .   461 102 
  Core                     256  | .   218 38  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              37   | .   27  10  
  Largest                  2    | .   2   1   
  Hottest                  60   | .   60  33  
Shots Fired                47   | .   36  11  
  Gun                      36   | .   36  .   
  Cannon                   .    | .   .   .   
  Launcher                 11   | .   .   11  
  Special                  .    | .   .   .   
  Kinetic                  26   | .   26  .   
  Thermal                  .    | .   .   .   
  Explosive                11   | .   .   11  
  Electromagnetic          10   | .   10  .   
  Robot Hit Streak         6    | .   6   1   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           25   | .   22  3   
  Core Hits                19   | .   9   10  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           613  | .   252 361 
  Guns                     192  | .   192 .   
  Cannons                  .    | .   .   .   
  Explosions               415  | .   54  361 
  Melee                    .    | .   .   .   
  Ramming                  6    | .   6   .   
  Kinetic                  119  | .   119 .   
  Thermal                  54   | .   54  .   
  Explosive                361  | .   .   361 
  Electromagnetic          73   | .   73  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  3    | .   1   2   
    Message Errors         1    | .   .   1   
    Misfires               1    | .   .   1   
    Weapon Failures        1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      115  | .   29  86  
  Shots                    3    | .   1   2   
  Rammed                   2    | .   2   .   
Targets Rammed             2    | .   2   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        32   | .   32  1   
  Average Temperature      9    | .   9   1   
  Received Heat Transfer   150  | .   126 24  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         50   | .   50  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             263  | .   198 263 
  Initial                  73   | .   .   73  
  Average                  112  | .   84  144 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         93   | 100 100 86  
  Level 1                  6    | .   .   14  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   15  7   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   1    | .   .   1   
Traps Extracted            .    | .   .   .   
  Installed                1    | .   .   1   
  Triggered                1    | .   .   1   
Most Traps Carried         5    | .   .   5   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   16  .   
  Successful               8    | .   8   .   
  Failed                   7    | .   7   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   15   | .   15  .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           1    | .   1   .   
  Level Access Points      1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Patrol Status            1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               526  | 7   269 250 
Spaces Moved               840  | 3   385 452 
  Core                     297  | 2   295 .   
  Treads                   .    | .   .   .   
  Legs                     1    | 1   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   542  | .   90  452 
  Fastest Speed            40   | 50  40  40  
  Average Speed            43   | 73  47  40  
  Slowest Speed            120  | 120 50  40  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       42   | 2   45  80  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          70   | .   3   67  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      70   | .   3   67  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      955  | 8   436 511 
  Wait                     59   | .   19  40  
  Move                     838  | 2   384 452 
  Hop                      .    | .   .   .   
  Pick Up                  5    | .   .   5   
  Fast Attach              6    | 1   4   1   
  Attach                   1    | 1   .   .   
  Detach                   1    | .   .   1   
  Swap                     .    | .   .   .   
  Drop                     5    | 4   .   1   
  Fire                     37   | .   27  10  
  Melee                    .    | .   .   .   
  Ram                      2    | .   2   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     1    | .   .   1   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: Mat x3 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Released all parts (6)
    8 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Central database locked down
  235 | -10/Materials | Core integrity fell below 50%
  240 | -10/Materials | Identified exit to Mines
  240 | -10/Materials | Identified exit to Materials
  263 | -10/Materials | Core integrity fell below 20%
  277 | -10/Materials | Entered Mines
  278 | -10/Mines     | Learned location of Storage (-9)
  313 | -10/Mines     | Build established: Mutant
  319 | -10/Mines     | Found a hidden stash of uninstalled traps
  378 | -10/Mines     | Learned location of Zion (-6)
  389 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  426 | -10/Mines     | Learned Materials emergency access door positions
  527 | -10/Mines     | Destroyed self with Rocket Launcher

 Last Messages 
---------------
00389_ Acquired Rocket Launcher.
00404_ G-34 Mercenary destroyed.
00406_ G-47 Trooper destroyed.
00410_ Acquired 41 matter.
00411_ %JETGGKD6PYPXFWJ9H=0N N31I
00411_ Acquired 6 matter.
00426_ Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
00494_ G-34 Mercenary destroyed.
00498_ G-47 Trooper destroyed.
00499_ The unstable cave ceiling collapses. <x3>
00504_ Acquired 7 matter.
00505_ The unstable cave ceiling collapses.
00505_ Acquired 4 matter.
00506_ The unstable cave ceiling collapses. <x3>
00527_ System corrupted: FCS attempts to trigger
  Rocket Launcher.
00527_ System corrupted: Rocket Launcher
  misfires.
00527_ R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialLaserVibroblade
  Manual?         0
Play Time         00:13:14
  Cumulative      97.8 hours
  Start           2024.04.20 @ 12:52:33
  End             2024.04.20 @ 19:40:01
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             48
Gallery%          61
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a0057d8-5c6d-498c-89f7-d521038a0ac0