Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.23 @ 00:30:21 Player: Runia Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (293) 1465 Value Destroyed (11304) 11304 Prototype IDs (319) 6380 Alien Tech Used (16) 3200 Bonus (47083) 47083 TOTAL SCORE: 80932 Bonus ------- High Alert Combat Kills 1400 Follower Combat Kills 522 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 270 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -2209 Cogmind --------- Core Integrity 1019/1850 Matter 185/300 Energy 504/520 System Corruption 0% Temperature Cool (32) Movement Hovering (32) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Experimental Cooling System Large Storage Unit Surveybot 24 Chip Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Phase Shifter SHELL Armor AEGIS Remote Shield > --- WEAPON (3) ------- Core Cannon > --- INVENTORY (17) --- Combat Linear Gravjet Experimental Coolant Injector Experimental Energy Well (600) Experimental Energy Well (600) Long-range Terrain Scanner Advanced Force Field Advanced Force Field Vortex Shotgun (21) Vortex Shotgun (15) Compact HERF Cannon Hypervelocity Multirail Hypervelocity Multirail Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector High-capacity Storage Unit Quantum Shading Machine Surveybot 24 Chip Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Hypervelocity Multirail Core Stripper > --- INVENTORY -------- Quantum Reactor Zero-point Reactor Zero-point Reactor Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well Zionite Biocell Improved Matter Compressor Long-range Terrain Scanner Experimental Phase Shifter Advanced Force Field Advanced Force Field Transdimensional Reconstructor Integrity Redistributor Vortex Shotgun Vortex Shotgun Compact HERF Cannon Enhanced Nova Cannon Core Cannon Sigix Broadsword [Rating: 261] Favorites ----------- Power Zero-point Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Utility Experimental Sensor Array Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Artifact Microwarp Drive Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Compact Linear Accelerator Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . Utility 10 | . . . . . 2 2 . . . . . . 2 . . . . . . . . . . . 1 . . 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 557 | 2 14 11 2 4 49 31 6 29 . 6 38 7 10 1 11 4 . . 8 2 . . 31 4 16 45 . 24 43 5 27 53 8 55 11 Power 41 | . . 1 . . 2 . . 1 . . 2 . . 1 . . . . . 1 . . 6 . 3 11 . . 2 1 2 1 2 5 . Engine 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Core 14 | . . 1 . . 1 . . 1 . . . . . . . . . . . 1 . . 3 . 1 5 . . 1 . . . . . . Reactor 25 | . . . . . . . . . . . 2 . . 1 . . . . . . . . 3 . 1 6 . . 1 1 2 1 2 5 . Propulsion 81 | 2 2 . . . 14 8 1 9 . . 9 . . . . . . . . 1 . . 4 . 4 8 . 4 4 2 2 3 2 2 . Treads 20 | 2 2 . . . 13 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover 58 | . . . . . 1 8 1 5 . . 7 . . . . . . . . 1 . . 4 . 4 8 . 4 4 2 2 3 2 2 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 241 | . 3 1 1 . 14 18 2 11 . 4 19 . 8 . 6 . . . 4 . . . 13 . 6 18 . 11 12 1 15 29 3 36 6 Device 125 | . . . . . 4 3 1 4 . 2 5 . . . 1 . . . 2 . . . 7 . 2 13 . 6 8 1 10 27 1 22 6 Storage 15 | . 2 . 1 . . 1 . 1 . . 2 . 1 . . . . . . . . . 1 . . 1 . 1 . . . . . 4 . Processor 21 | . . . . . 1 1 . . . . . . 2 . 3 . . . . . . . . . . 3 . 2 1 . 1 . 1 6 . Hackware 8 | . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . 1 3 . Protection 71 | . 1 1 . . 9 12 1 6 . 2 11 . 5 . 1 . . . 2 . . . 5 . 4 1 . 1 3 . 4 1 . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 194 | . 9 9 1 4 19 5 3 8 . 2 8 7 2 . 5 4 . . 4 . . . 8 4 3 8 . 9 25 1 8 20 1 12 5 Energy Gun 16 | . 2 3 . . 5 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 2 Energy Cannon 52 | . . . . . . . 2 3 . . 1 . 1 . 4 1 . . . . . . 5 1 1 4 . 4 7 1 4 9 . 2 2 Ballistic Gun 44 | . 3 2 . 3 5 2 . 2 . . 2 2 . . 1 1 . . 2 . . . . 2 . . . . 7 . 2 2 1 4 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . Launcher 23 | . 4 4 . . 6 . . . . . 1 3 . . . 1 . . 1 . . . . . . 1 . 2 . . . . . . . Special Weapon 7 | . . . . 1 2 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 2 . Impact Weapon 20 | . . . . . 1 3 . 1 . 1 3 2 1 . . 1 . . 1 . . . 1 1 1 1 . . . . . 1 . 1 . Slashing Weapon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 . 1 . Piercing Weapon 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 10 . . . . . . Special Melee Weapon 5 | . . . 1 . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . . . 3 2 . 1 . . 9 . . . 2 . . . . . . . 9 . . 10 . 2 8 . 4 . . 8 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Lost 19 | . . 1 . . . . . 6 . . 1 . . . . . . . 1 . . . 1 . 3 3 . . . 1 1 . . 1 . Power 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Propulsion 8 | . . . . . . . . 3 . . 1 . . . . . . . . . . . . . 3 1 . . . . . . . . . Utility 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Weapon 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 . . . . . 4 . . 1 . . . . . . . 1 . . . 1 . 2 1 . . . 1 1 . . 1 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 94 | . 92 100 85 99 99 97 100 92 92 93 96 93 96 100 99 93 93 93 92 94 94 94 99 97 91 95 100 98 97 97 92 85 87 87 87 Engine 1 | . 14 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . 13 14 14 2 7 7 4 7 7 2 . . . . . . . . 5 5 5 5 5 5 4 . . . . . . . . . Reactor 4 | . . . . . . . . . . . 4 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 10 9 8 8 7 7 11 10 11 Treads 8 | . 28 28 28 28 35 4 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . 25 30 23 30 30 28 30 26 26 26 26 26 26 26 29 29 29 29 29 30 28 31 28 28 34 34 33 30 30 30 Device 9 | . . . . . 10 6 7 4 7 7 5 7 6 6 5 6 6 6 4 5 5 5 8 11 12 12 15 22 20 17 16 12 11 16 11 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 9 | . . . . . 3 5 7 7 7 7 7 7 9 20 21 20 20 20 14 11 11 11 11 11 10 15 15 15 17 17 17 16 15 12 19 Hackware 1 | . . . . . . 6 7 7 7 7 4 . . . 2 6 6 6 6 5 5 5 2 . . . . . . . . . 2 1 . Protection 11 | . 6 14 14 14 12 14 14 17 15 14 19 23 26 20 13 13 13 13 19 17 17 17 16 17 10 11 10 8 8 8 3 3 3 3 3 Energy Gun 1 | . 13 7 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 2 . . 3 . 5 6 6 . . . . . . . 4 2 4 4 5 3 . 1 2 . . . . Ballistic Gun 5 | . 13 20 1 21 15 9 5 1 7 6 2 5 . . . 4 6 6 5 5 5 5 . 2 . . . . 1 . 2 . 3 1 1 Impact Weapon 1 | . . . . . . 4 7 5 . . 4 1 5 6 6 1 . . . . . . 4 2 4 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 14 32 31 49 50 73 70 34 38 32 36 55 37 57 57 61 56 55 55 59 63 63 63 86 79 84 100 84 96 105 110 133 136 146 166 131 Greatest Support 166 | 40 40 40 40 40 80 80 36 60 36 36 57 57 57 57 57 57 57 57 57 65 65 65 85 79 90 96 96 102 102 140 128 146 146 166 146 Greatest Overweight (x) 9 | . . . 1 1 . 1 1 9 . . 1 . . . 1 . . . 1 . . . 1 . 1 1 . . 1 . 1 1 . 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 20 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 22 22 22 17 Average Capacity 16 | 8 10 15 17 20 20 11 10 10 10 10 9 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 22 21 17 Most Carried 22 | 6 10 15 18 20 20 20 10 10 10 10 10 10 14 15 15 15 14 14 15 14 14 15 15 15 15 15 15 20 20 20 20 22 22 22 17 Average Carried 15 | 4 7 12 15 18 19 11 9 9 9 9 9 9 10 14 14 14 14 14 14 13 14 14 14 14 14 14 15 15 19 18 19 19 21 20 16 Final Capacity 22 | 8 15 15 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 22 22 17 17 Final Carried 22 | 2 10 15 18 20 20 10 10 10 10 10 10 10 14 15 15 14 14 14 14 14 14 15 15 15 14 15 15 18 20 20 20 21 22 16 16 Class Distribution -------------------- 33% | Scavenger-Mutant 30% | Mutant 15% | Alien-Sprinter 5% | Alien-Scout 3% | Machinist-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Assassin | -4/Armory Scavenger-Assassin | -4/Lab Machinist-Scout | -3/Research Machinist-Scout | -3/Testing Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8981 | 200 373 294 . 139 1604 449 110 268 22 50 354 30 189 . 209 . 17 . 171 . 20 . 310 10 175 342 . 380 440 . 636 703 33 1376 77 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14863 | . 766 209 . 39 1783 381 . 686 . . 43 79 189 . 930 . . . 127 . . 103 116 . 613 463 . 701 569 . 1327 1355 69 3793 522 Parts 682 | . 58 23 . 4 134 19 . 25 . . 1 8 3 . 22 . . . 1 . . 8 3 . 26 24 . 20 52 . 37 52 7 123 32 Haulers Intercepted 28 | . 2 . . . 6 4 . 3 . . . . . . 6 . . . 1 . . . . . 2 . . 2 . . 2 . . . . Recyclers Shooed 4 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . 8 . . . . 1 . 4 . . 8 . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 180 | . 18 12 . 1 40 1 . 7 . . 1 8 . . 1 . . . 1 . . 4 3 . 8 9 . 4 4 . 11 6 . 35 6 Melee 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 3 . 2 . Guns 93 | . 9 3 . 1 22 1 . 3 . . . 1 . . . . . . . . . 4 . . . . . . 3 . 11 2 . 29 4 Cannons 21 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . 8 4 . 2 1 . . . . 1 1 AOE 49 | . 9 9 . . 18 . . 2 . . 1 7 . . . . . . 1 . . . . . . . . 2 . . . . . . . Classes Destroyed 22 | . 5 1 . . 3 2 . 2 . . 1 . . . 1 . . . . . . . 1 . . 1 . 1 2 . . . . 2 . Worker 20 | . . . . . 1 1 . 4 . . . . 1 . 2 . . . . . . . . . . . . 2 1 . . 2 . 6 . Builder 13 | . 2 . . 1 5 . . . . . . . . . 3 . . . . . . . . . . . . 1 . . . 1 . . . Tunneler 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Hauler 28 | . 2 . . . 6 4 . 3 . . . . . . 6 . . . 1 . . . . . 2 . . 2 . . 2 . . . . Recycler 20 | . . . . . 2 2 . 2 . . . . 1 . 1 . . . . . . . . . . . . 2 . . 2 5 . 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 6 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . 2 . Watcher 20 | . 3 . . . 2 1 . 1 . . . . . . 3 . . . . . . . . . . 1 . . 3 . . 2 2 2 . Swarmer 55 | . 3 9 . . 18 . . . . . . 8 . . . . . . . . . 4 . . 4 2 . . . . . . . 7 . Cutter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 60 | . 15 2 . 1 14 . . 3 . . . . . . . . . . 1 . . . 1 . 2 . . 3 . . 11 2 . 5 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 18 | . . 1 . . 7 . . 2 . . . . . . . . . . . . . . . . 2 1 . . . . . 2 . 3 . Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Programmer 17 | . . . . . . 1 . 2 . . . . . . 1 . . . . . . . 1 . . 4 . . 4 . . 1 . 3 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Technician 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 11 | . 5 3 . 1 10 2 . 5 . . 1 7 1 . 3 . . . 1 . . 4 2 . 4 3 . 4 3 . 9 5 1 11 2 Combat Bots Only 8 | . 5 3 . 1 8 1 . 5 . . 1 7 . . 1 . . . 1 . . 4 2 . 4 2 . 3 3 . 7 2 . 8 2 Max Kills in Single Turn 3 | . 2 2 . 1 3 1 . 2 . . 1 2 1 . 1 . . . 1 . . 1 1 . 1 1 . 2 1 . 2 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 . . 3 . . 2 . . 1 2 . . . . . . 1 . . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 12618 | . 475 226 . 17 1290 105 . 967 . . 105 90 . . 114 . . . 350 12 44 38 599 297 472 1558 . 116 162 83 512 532 52 2292 2110 Core 1303 | . 36 49 . . 157 . . 84 . . 30 . . . 30 . . . 38 . . 12 104 12 14 234 . 22 . . 44 102 . 43 292 Absorbed by Shields 2622 | . . . . . 164 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404 2054 Redirected to Shielding 378 | . . . . . . 9 . 106 . . . . . . 3 . . . 33 . 9 8 96 9 . 47 . . 31 27 . . . . . Regen/Repaired (Parts) 5107 | . . . . . 115 122 40 44 . . . . . . . . . . . . . . 68 . 418 . . . 25 1 191 411 52 2498 1122 Core Remaining (%) 80 | 100 . . . 66 71 . . . . . . 83 . . . . . . 92 . . . . 87 . . 78 . 98 . . 73 . . 55 Volleys Fired 731 | . 53 16 . 6 136 12 . 21 . . 1 6 1 . 6 1 . . 2 . . . 40 11 48 44 . 14 32 7 50 23 . 179 22 Largest 3 | . 2 2 . 2 2 2 . 1 . . 1 1 1 . 1 1 . . 1 . . . 1 1 1 1 . 1 1 1 1 1 . 3 2 Hottest 300 | . 70 70 . 100 124 50 . 90 . . 39 39 90 . 85 35 . . 43 . . . 81 35 105 120 . 120 120 120 120 120 . 240 300 Shots Fired 1011 | . 98 27 . 11 256 24 1 29 . . 15 13 1 1 7 1 . . 14 . . 9 40 14 48 44 . 14 32 7 50 23 . 202 30 Gun 621 | . 91 22 . 10 240 24 1 7 . . 14 7 . . . . . . 12 . . 9 . 3 . . . . 16 . 40 5 . 97 23 Cannon 259 | . . . . . . . . 22 . . . . 1 1 7 1 . . . . . . 37 11 48 44 . 12 16 7 10 18 . 17 7 Launcher 37 | . 7 5 . . 14 . . . . . 1 6 . . . . . . 2 . . . . . . . . 2 . . . . . . . Special 94 | . . . . 1 2 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 88 . Kinetic 507 | . 46 14 . 10 218 24 1 7 . . 14 7 . . . . . . 12 . . 9 . 3 . . . . 16 . 40 5 . 74 7 Thermal 416 | . 45 8 . 1 24 . . 22 . . . . 1 1 7 1 . . . . . . 34 11 48 44 . 12 16 7 9 17 . 105 3 Explosive 37 | . 7 5 . . 14 . . . . . 1 6 . . . . . . 2 . . . . . . . . 2 . . . . . . . Electromagnetic 12 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 1 1 . . 4 Entropic 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 16 Robot Hit Streak 46 | . 7 8 . 6 12 4 4 8 . . 6 7 . . 1 . . . 8 . . 6 6 4 18 5 . 9 10 . 12 7 . 46 12 Robot Miss Streak 5 | . 3 4 . 1 5 3 . 1 . . 2 1 . . . . . . 2 . . 1 4 . 2 2 . 1 3 . 5 1 . 5 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 . Secondary Targets 6 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 48 | . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . . . . . . . . . Autonomous 52 | . . . . . . . . 7 . . 14 7 . . . . . . 12 . . 9 . 3 . . . . . . . . . . . Shots Hit Robots 769 | . 56 15 4 7 156 19 1 31 . . 11 6 5 . 28 . . . 12 . . 7 19 3 33 20 . 25 19 . 35 26 2 201 28 Core Hits 474 | . 44 16 . 4 88 6 1 13 . . 10 12 1 . 7 . . . 4 . . 4 10 1 17 11 . 17 13 . 38 17 2 121 17 Critical Kills 63 | . . . . . . . . 1 . . . 1 . . 2 . . . . . . . . . . . . . 7 . 15 3 . 30 4 Critical Parts Destroyed 82 | . . . . . 1 3 . 3 . . . . . . 3 . . . . . . . . . . 2 . . 4 . 24 . . 38 4 Critical Strikes 156 | . 2 . . . 2 3 . 4 . . . 1 . . 5 . . . . . . . . . . 3 . . 11 . 39 7 . 71 8 Burn 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 135 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 11 . 39 7 . 68 8 Smash 14 | . . . . . . 3 . 4 . . . . . . 5 . . . . . . . . . . 2 . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 430 | . . . 4 . 5 31 . 21 . 9 8 4 13 8 45 5 . . 1 . . . 11 . 4 27 . 32 19 5 4 54 19 92 9 Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Impact 186 | . . . . . 5 31 . 21 . 9 8 4 13 8 45 5 . . 1 . . . 11 . 4 21 . . . . . . . . . Slashing 173 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 53 19 88 9 Piercing 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 32 19 5 . . . . . Sneak Attacks 70 | . . . 4 . 1 5 . 9 . . . . 3 . 13 . . . 1 . . . . . 2 . . 8 2 . . 9 2 11 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32308 | . 1385 546 . 68 4246 829 14 2143 . . 561 898 355 . 2034 . . . 801 . . 150 606 53 1214 1254 . 2267 565 . 547 2575 315 7192 1690 Guns 9336 | . 685 133 . 63 2693 213 14 186 . . 281 219 . . . . . . 291 . . 150 . 53 . . . . 212 . 547 62 . 2586 948 Cannons 4313 | . . . . . . . . 505 . . . . . . 31 . . . . . . . 574 . 1029 794 . 295 56 . . . . 287 742 Explosions 5355 | . 689 413 . . 1429 . . 595 . . 154 679 . . . . . . 442 . . . . . 77 68 . 433 . . . . . 376 . Melee 11900 | . . . . . 124 616 . 857 . . 126 . 355 . 1991 . . . 68 . . . . . 108 392 . 1539 297 . . 2513 315 2599 . Ramming 28 | . 11 . . 5 . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . Kinetic 6035 | . 364 84 . 63 2379 213 14 186 . . 281 219 . . . . . . 291 . . 150 . 53 . . . . 212 . 547 62 . 846 71 Thermal 7125 | . 321 49 . . 314 . . 1100 . . . . . . 31 . . . . . . . 529 . 1029 794 . 295 56 . . . . 2007 600 Explosive 4264 | . 646 413 . . 1429 . . . . . 154 679 . . . . . . 442 . . . . . . 68 . 433 . . . . . . . Electromagnetic 339 | . 43 . . . . . . . . . . . . . . . . . . . . . 77 . 77 . . . . . . . . . 142 Impact 4475 | . . . . . 124 616 . 857 . . 126 . 355 . 1991 . . . 68 . . . . . 108 230 . . . . . . . . . Slashing 5379 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2513 315 2551 . Piercing 1998 | . . . . . . . . . . . . . . . . . . . . . . . . . . 162 . 1539 297 . . . . . . Entropic 2665 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1788 877 Highest Corruption 7 | . 1 1 1 1 . 1 1 1 1 1 . . . 7 7 7 7 7 7 . . . . . . 5 5 . 1 . 1 5 . . . Average Corruption 2 | . 1 1 1 1 . 1 1 1 1 1 . . . 7 7 7 7 7 7 . . . . . . 4 5 . 1 . 1 4 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 22 . Effects 111 | . 2 5 6 8 . . 2 5 1 . . . . 3 23 5 6 1 9 . . . . . . 11 . . . . 5 19 . . . Message Errors 32 | . . 1 1 1 . . . . . . . . . 1 8 4 1 . 4 . . . . . . 2 . . . . 2 7 . . . Matter Fused 21 | . . 1 1 3 . . 1 1 1 . . . . . 2 1 1 . 2 . . . . . . 1 . . . . 1 5 . . . Heat Flow Errors 19 | . . . 1 2 . . . 1 . . . . . . 6 . 1 . 1 . . . . . . 4 . . . . . 3 . . . Energy Discharges 17 | . . . 2 2 . . . 1 . . . . . . 2 . 3 1 1 . . . . . . 1 . . . . 1 3 . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 11 | . . 3 1 . . . . 1 . . . . . . 1 . . . 1 . . . . . . 3 . . . . . 1 . . . Data Loss (major) 5 | . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . Misfires 4 | . . . . . . . 1 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 6 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 3 . . . . . . . . . Overflow Damage 3874 | . . 5 . . 93 387 . 743 . . 12 1 44 . 683 . . . 48 . . . . . 14 222 . 310 133 . . 552 . 627 . Projectiles 154 | . . . . . . 5 . 53 . . . . . . 1 . . . . . . . . . . 91 . . . . . . . 4 . Explosions 109 | . . 5 . . 9 . . 82 . . 12 1 . . . . . . . . . . . . . . . . . . . . . . . Melee 3611 | . . . . . 84 382 . 608 . . . . 44 . 682 . . . 48 . . . . . 14 131 . 310 133 . . 552 . 623 . Knockbacks 16 | . . . . . 1 4 . 4 . . . . 2 . 3 . . . . . . . . . 1 1 . . . . . . . . . Impact 14 | . . . . . 1 3 . 3 . . . . 2 . 3 . . . . . . . . . 1 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 415 | . . . . . 57 . . 188 . . . . . . 6 . . . . . . . . . . 68 . . . . . . . 96 . Shots 9 | . . . . . 4 . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Rammed 4 | . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 3 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | . 240 83 263 258 199 66 6 205 . . . 36 62 8 284 6 260 . 263 . . . 75 . 9 336 . 97 90 32 20 260 12 251 305 Average Temperature 62 | . 48 35 135 77 55 25 6 87 . . . 19 32 5 88 4 135 . 95 . . . 19 . 6 107 . 46 32 17 10 62 6 59 160 Received Heat Transfer 1667 | . 252 69 . 9 451 6 . 252 . . 18 . . . . . . . 75 . . . 120 . 63 18 . 30 . 18 126 18 . 134 8 Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 52 | . . . . . 2 3 . 10 . . . . 9 . 17 . . . 2 . . . . . . 1 . . . . . . . . 8 Impact Corruptions 56 | . . . . . 3 9 . 14 . . . . 4 . 21 . . . 1 . . . . . 1 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . 4 3 . 1 . . . . . . . Heat Transferred 7113 | . 1073 148 . . 703 . . 992 . . . . . . 37 . . . . . . . 724 . 1580 647 . 259 37 . . . . 913 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1018 | . 368 457 . 35 701 269 42 346 . . . . 248 102 319 . . . . 156 . . . . 209 313 . 227 176 85 303 899 430 1018 . Initial 376 | . . 143 . . . 249 42 29 . . . . 151 86 58 . . . . 132 . . . . . 77 . . 22 18 42 118 376 188 . Average 230 | . 161 320 . 10 250 137 42 227 . . . . 210 89 142 . . . . 144 . . . . 65 151 . 94 76 49 171 472 274 772 . Maximum Alert Level 4 | . 1 2 . . 3 1 . 1 . . . . 1 . 1 . . . . . . . . . 1 1 . 1 . . 1 3 2 4 . Low Security (%) 48 | 100 63 5 . 100 44 64 100 32 . . . . 29 100 74 . . . . 100 . . . . 97 80 . 82 100 100 60 5 31 . . Level 1 25 | . 36 58 . . 29 35 . 67 . . . . 70 . 25 . . . . . . . . . 2 19 . 17 . . 39 47 52 5 . Level 2 6 | . . 36 . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . 23 16 3 . Level 3 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 31 . Level 4 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 7 . . . 7 3 . 7 . . . . 2 . 6 . . . . 1 . . . 1 . 8 . 1 3 2 6 6 1 8 . Investigation 21 | . 4 . . . 4 1 . 2 . . . . 1 . 1 . . . . . . . . . . 2 . 1 1 1 1 1 . 1 . Extermination 13 | . . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . 2 . . 1 . 1 2 1 2 . Reinforcement 30 | . 3 . . . 2 1 . 3 . . . . 1 . 3 . . . . 1 . . . . . 4 . . 1 1 4 2 . 4 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . Garrison 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 2 . 1 . Construction Impeded 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 39 | . 3 . . . 8 1 . 1 . . . . . . 1 . . . . . . . 1 . 1 . . . . . 1 4 1 17 . Communications Jammed 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . 5 . 21 . Distress Signals 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . 5 . 21 . Times Spotted 585 | . 26 13 . 1 52 8 . 19 1 . 8 8 5 5 12 . . . 12 5 2 4 112 15 19 42 . 6 11 1 14 22 9 96 57 Peak Tracking Total 16 | . 5 3 . 1 7 3 . 7 1 . 3 5 1 4 5 . . . 5 6 2 4 16 16 8 8 . 4 3 1 4 5 2 8 9 Tactical Retreats 31 | . . . . . 1 1 . 3 . . . 3 . 1 3 . . . 4 . . . 1 2 . 8 . . . . 1 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . 3 . . . 2 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 4 . 1 . Indirectly 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 28 | . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . 1 . . . . 1 . . . . . . . . . . . . . 14 . . . . . . . . . . 1 . Most Traps Carried 3 | . . . . . . . . 3 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 64 | . 3 4 . . 4 . . 3 . . 2 . 1 . 3 . . . . . . . . . 3 6 . 2 6 . 5 13 . 4 5 Max in Single Turn 3 | . 3 2 . . 1 . . 3 . . . . 1 . 1 . . . . . . . . . 1 1 . 1 1 . 1 1 . 1 1 Garrison Access 7 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 134 | . 5 . 2 . 12 14 . 10 . . . . 5 . 16 1 1 3 . 1 . . 2 . 6 9 . 4 6 5 4 12 4 12 . Terminals 86 | . 4 . . . 9 6 . 5 . . . . 5 . 11 . . . . 1 . . . . 2 6 . 2 2 4 3 11 3 12 . Fabricators 11 | . . . . . . 2 . 1 . . . . . . 2 . . . . . . . . . . 3 . 1 1 . . . 1 . . Repair Stations 8 | . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . Recycling Units 5 | . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 5 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Garrison Access 10 | . . . . . 1 2 . 2 . . . . . . 1 . . . . . . . . . . . . 1 1 1 . 1 . . . Total Hacks 309 | . 15 . 2 . 43 23 . 21 . . . . 13 . 39 1 1 22 . 1 . . 5 . 15 21 . 7 13 12 5 21 9 20 . Successful 148 | . 5 . 2 . 21 12 . 8 . . . . 4 . 13 1 1 22 . 1 . . 5 . 9 8 . 3 5 4 2 8 5 9 . Failed 161 | . 10 . . . 22 11 . 13 . . . . 9 . 26 . . . . . . . . . 6 13 . 4 8 8 3 13 4 11 . Catastrophic 33 | . 1 . . . 3 4 . 2 . . . . 1 . 3 . . . . . . . . . 1 4 . 1 1 1 1 7 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 8 . 1 . 13 6 . 6 . 1 . . 5 . 12 . . . . 1 . . 1 . 2 12 . 3 3 . 2 6 2 11 . Terminals 197 | . 13 . . . 34 12 . 11 . . . . 13 . 29 . . . . 1 . . . . 4 14 . 3 3 9 4 20 7 20 . Fabricators 25 | . . . . . . 3 . 1 . . . . . . 5 . . . . . . . . . . 7 . 2 5 . . . 2 . . Repair Stations 21 | . . . . . 5 2 . 3 . . . . . . . . . . . . . . . . 7 . . . 4 . . . . . . Recycling Units 7 | . 2 . . . . 1 . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 10 | . . . . . . 3 . . . . . . . . 3 . . . . . . . . . 3 . . . . . 1 . . . . Garrison Access 18 | . . . . . 4 2 . 4 . . . . . . 1 . . . . . . . . . . . . 2 1 3 . 1 . . . Terminal Hacks 87 | . 4 . 2 . 14 5 . 2 . . . . 2 . 6 1 1 22 . . . . 5 . 1 2 . . . 3 1 7 3 6 . Record 11 | . . . 1 . . . . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . . . Part Schematic 11 | . . . . . 2 1 . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . 1 . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . 2 . . . Open Door 7 | . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . . . . . . 3 . 1 . Branch Access Points 6 | . . . . . 1 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Locate Traps 10 | . 1 . . . 3 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . 2 . Hauler Manifests 4 | . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 10 | . . . . . 3 1 . . . . . . . . 3 . . . . . . . . . . 1 . . . 1 . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 11 | . . . . . . 1 . 1 . . . . . . 2 . . . . . . . . . . 3 . 2 1 . . . 1 . . Network Status 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . . . . Build 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . Repair Station Hacks 17 | . . . . . 4 2 . 2 . . . . . . . . . . . . . . . . 6 . . . 3 . . . . . . Scan Component 9 | . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . 3 . . . 2 . . . . . . Repair 8 | . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . . Insert Component 4 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Analyze 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . Seal Access 6 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . Unauthorized Hacks 19 | . 1 . . . 2 1 . 1 . . . . 2 . 3 . . . . 1 . . . . . 3 . . . . . 1 1 3 . Terminals 17 | . . . . . 2 1 . 1 . . . . 2 . 3 . . . . 1 . . . . . 2 . . . . . 1 1 3 . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Assimilate 7 | . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . 1 1 . Botnet 7 | . . . . . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 109 | . 4 . . . 12 11 . 9 . . . . 5 . 15 . . . . 1 . . . . 5 9 . 2 5 5 4 9 4 9 . Full Trace Events 12 | . 1 . . . 2 1 . 1 . . . . 1 . 1 . . . . . . . . . . 1 . 1 1 . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 1 . 2 . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 2 2 . . . . . . . . . . . 8 . . . . . . 1 . . . 3 . 4 . . . . Parts Built 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . 2 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 231 | . . . . . . . . . . . . . . . . . . . . . . . . . . 139 . 46 . . . . 46 . . Total Part Build Rating 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . 18 . . . . 18 . . Parts Repaired 8 | . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . Time 429 | . . . . . 64 38 . 22 . . . . . . . . . . . . . . . . 202 . . . 103 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . . . 10 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 36 | . . . . 1 . . 20 . . 2 . . 2 . 4 . . . 1 . . . 4 . . . . . 1 . . . 1 . . Largest Group 20 | . . . . 1 . . 20 20 . 1 2 . 2 1 2 . . . 1 . . . 4 . . . . . 1 . . . 1 . . Highest-Rated Group 463 | . . . . 31 . . 463 463 . 96 192 . 52 26 82 . . . 96 . . . 198 . . . . . 161 . . . 26 . . Highest-Rated Ally 161 | . . . . 31 . . 35 35 . 96 96 . 26 26 41 . . . 96 . . . 65 . . . . . 161 . . . 26 . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Ally Attacks 174 | . . . . . . . 3 79 . . 51 . . . 11 . . . 18 . . . 12 . . . . . . . . . . . . Total Damage 3914 | . . . . . . . 52 1064 . . 1258 . . . 415 . . . 624 . . . 501 . . . . . . . . . . . . Kills 34 | . . . . . . . 1 8 . . 16 . . . 4 . . . 5 . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . 1 1 . 1 . . . 1 . . 1 . 2 1 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 22516 | 4 1017 640 827 1018 2295 1142 192 849 99 379 1063 299 346 95 828 230 180 36 273 87 69 184 1256 418 512 1139 6 507 895 131 566 957 367 3203 407 Spaces Moved 25995 | 1 495 359 414 236 1072 1856 252 1023 203 717 1250 472 566 140 1187 429 374 75 456 197 165 436 1487 720 560 998 16 763 1110 259 882 1620 728 3598 879 Core 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2756 | 1 495 359 414 236 1072 82 . 97 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 41 | . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23157 | . . . . . . 1774 252 883 203 717 1250 472 566 140 1187 429 374 75 456 197 165 436 1487 720 560 998 16 763 1110 259 882 1581 728 3598 879 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 18 | 160 160 160 160 240 160 38 40 40 45 45 45 48 48 48 48 48 48 48 48 42 42 42 36 42 33 33 38 33 38 18 29 29 32 32 32 Average Speed 55 | 160 160 160 197 240 160 45 43 59 45 45 56 48 48 48 50 48 48 48 50 42 42 42 42 42 38 65 38 38 45 32 31 30 32 32 32 Slowest Speed 500 | 160 160 160 240 240 160 160 108 500 45 45 117 48 48 48 115 48 48 48 115 42 42 42 120 42 118 129 38 40 140 40 116 116 32 132 32 Overloaded Moves 46 | . . . . . . . . . . . . . . . . . . . . . . . 19 . 10 . . 5 . 12 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 1 Microwarps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 54 | 2 87 69 70 57 81 49 86 35 37 81 82 58 20 82 37 62 59 68 65 7 36 68 88 80 17 66 6 24 76 10 65 64 21 88 65 Regions Visited 35 Branch Regions 22 Pre-discovered Areas 7 | . 1 1 1 1 . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Known Exits Taken 24 | . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 17 | . . 1 . 1 . . . . 1 3 . 1 . . . 1 1 . 2 . 2 3 . 1 . . . . . . . . . . . Spaces Dug 316 | . . 18 . 1 6 18 . 9 . 3 . 32 4 8 18 6 . . 17 . . . 7 11 3 24 . 12 25 12 6 26 15 31 4 Terrain Destroyed 600 | . 36 41 . 1 49 18 . 37 . 3 10 85 4 8 19 6 . . 34 . . 2 10 12 14 39 . 25 25 12 9 28 15 40 18 Melee 176 | . . . . . 4 18 . 9 . 3 . 4 4 8 13 5 . . . . . . 7 . . 7 . 11 11 5 3 16 15 29 4 Projectile 136 | . . . . 1 2 . . 3 . . 4 7 . . 6 1 . . 8 . . 2 3 12 14 21 . 2 14 7 3 11 . 2 13 AOE 274 | . 36 41 . . 43 . . 25 . . 6 74 . . . . . . 26 . . . . . . 11 . 12 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 32326 | 6 623 398 425 676 1479 2097 333 1203 211 758 1588 533 617 152 1327 445 373 74 495 200 164 436 2058 826 851 1375 15 896 1430 287 1113 1927 824 5157 954 Wait 3938 | . 36 3 . 424 160 131 69 55 5 18 245 36 15 3 62 . . . 21 . . . 426 83 209 224 . 33 163 7 116 146 60 1163 25 Move 25924 | . 494 358 413 235 1071 1856 251 1022 202 716 1249 471 566 139 1186 428 373 74 455 196 164 435 1486 719 559 997 15 762 1109 258 881 1582 727 3597 878 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 223 | . 13 7 3 4 19 13 3 3 2 4 16 1 5 1 3 1 . . 3 2 . 1 11 3 3 9 . 13 16 4 11 16 5 27 1 Fast Attach 192 | . 2 1 . . 15 9 1 14 . 1 13 3 7 1 6 1 . . 2 . . . 15 1 7 23 . 6 11 . 12 24 2 13 2 Attach 128 | 2 . 1 1 2 6 7 . 4 . 2 7 4 3 . 1 3 . . 4 2 . . 5 3 6 4 . 4 3 3 8 21 3 17 2 Detach 69 | . . . . 1 1 1 . 4 . . 4 4 1 . 4 3 . . 1 . . . 4 2 5 3 . 2 4 . 3 13 . 6 3 Swap 255 | . 12 9 1 2 28 15 5 11 . 3 18 . . . 4 . . . 2 . . . 11 . 3 18 . 14 29 2 9 20 3 28 8 Drop 356 | 4 10 3 3 1 38 22 4 12 2 5 24 4 6 . 9 3 . . 4 . . . 29 4 7 26 . 16 28 1 19 28 5 35 4 Fire 731 | . 53 16 . 6 136 12 . 21 . . 1 6 1 . 6 1 . . 2 . . . 40 11 48 44 . 14 32 7 50 23 . 179 22 Melee 430 | . . . 4 . 5 31 . 21 . 9 8 4 13 8 45 5 . . 1 . . . 11 . 4 27 . 32 19 5 4 54 19 92 9 Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 36 | . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . 16 . . . . . . Trap 31 | . . . . . . . . 28 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Discovered new exit (range 12) 153 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 11) 592 | -10/Materials | Discovered new exit (range 12) 752 | -10/Materials | Discovered new exit (range 15) 1022 | -10/Materials | Entered Mines 1219 | -10/Mines | Discovered new exit (range 6) 1310 | -10/Mines | Learned location of Storage (-7) 1654 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1656 | -10/Mines | Discovered new exit (range 5) 1662 | -10/Mines | Entered Exiles 1701 | -10/Exiles | Met 8R-AWN 1736 | -10/Exiles | Build established: Scavenger-Mutant 1761 | -10/Exiles | Met EX-HEX 1844 | -10/Exiles | Met EX-DEC 1908 | -10/Exiles | Met EX-BIN 1980 | -10/Exiles | Learned location of Zion (-7) 2179 | -10/Exiles | Aligned with FarCom system 2182 | -10/Exiles | Given EX-Vault access code 2242 | -10/Exiles | Opened EX-Vault 2261 | -10/Exiles | Found 0b10 Alert Chip 2267 | -10/Exiles | Found AWS/Gauss 2316 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2469 | -10/Exiles | Discovered new exit (range 10) 2489 | -10/Exiles | Stole two prototypes: 0b10 Alert Chip, AWS/Gauss 2489 | -10/Exiles | Entered Mines 2493 | -9/Mines | Assembled infested the area 2498 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2510 | -9/Mines | Met a Derelict bent on vengeance 2514 | -9/Mines | Received a Mining Laser from a helpful Derelict 3166 | -9/Mines | Discovered new exit (range 9) 3315 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3320 | -9/Mines | Found Prototype Device 3359 | -9/Mines | Discovered new exit (range 9) 3369 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3507 | -9/Mines | Entered Materials 3507 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3741 | -8/Materials | Destroyed 8 combat bots 3992 | -8/Materials | Repaired Lgt. Treads 4188 | -8/Materials | Discovered new exit (range 15) 4599 | -8/Materials | Garrison activated, responded to threat 5162 | -8/Materials | Destroyed 8 combat bots 5668 | -8/Materials | Repaired Hrd. Medium Armor Plating 5741 | -8/Materials | Discovered new exit (range 14) 5802 | -8/Materials | Entered Factory 5802 | -7/Factory | Evolved 2 slots: Utility x2 5804 | -7/Factory | FarCom data flow suspended 5872 | -7/Factory | Repaired Hrd. Medium Armor Plating 5929 | -7/Factory | Identified Exp. Sensor Array 6019 | -7/Factory | Discovered new exit (range 5) 6020 | -7/Factory | Identified exit to Storage 6107 | -7/Factory | Identified exit to Lower Caves 6282 | -7/Factory | Build established: Mutant 6944 | -7/Factory | Sucked down chute 6944 | -7/Factory | Entered Waste 6945 | -7/Waste | Joined by Warlord forces that had cleared the area 6979 | -7/Waste | Found Imp. Powered Armor 7006 | -7/Waste | Discovered new exit (range 15) 7030 | -7/Waste | A Compactor rumbled back to life 7030 | -7/Waste | Spotted C-40 Crusher 7030 | -7/Waste | Allies destroyed C-40 Crusher 7133 | -7/Waste | Identified exit to Factory 7136 | -7/Waste | Entered Factory 7136 | -7/Factory | Accompanied by 20 allies 7593 | -7/Factory | Lost 4 parts (3n1u) 7731 | -7/Factory | Repaired Gravmag System 7827 | -7/Factory | Noticed a derelict Sapper rigging charges 7859 | -7/Factory | Build established: Scavenger-Mutant 7985 | -7/Factory | Entered Lower Caves 8012 | -7/Lower Caves | Learned Factory emergency access door positions 8019 | -7/Lower Caves | Encountered a Warlord checkpoint 8076 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8078 | -7/Lower Caves | Identified exit to Zion 8084 | -7/Lower Caves | Entered Zion 8096 | -7/Zion | Given A8's code to call for help 8100 | -7/Zion | System corruption cleaned by Quarantine Array 8123 | -7/Zion | Discovered new exit (range 12) 8161 | -7/Zion | Learned Factory machine intel 8168 | -7/Zion | Learned location of Warlord (-5) 8231 | -7/Zion | Found Prototype Device 8252 | -7/Zion | Given the Hacking Drone Bay 8451 | -7/Zion | Discovered new exit (range 5) 8452 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8459 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8463 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8463 | -7/Zion | Identified exit to Deep Caves 8463 | -7/Zion | Entered Deep Caves 8463 | -7/Deep Caves | Accompanied by 2 allies 8689 | -7/Deep Caves | Z-Facility disabled 8716 | -7/Deep Caves | Attacked by Z-Imprinter 8721 | -7/Deep Caves | Allies destroyed Z-Imprinter 9147 | -7/Deep Caves | Found Surveybot 24 Chip 9276 | -7/Deep Caves | Found Prototype Protection 9276 | -7/Deep Caves | Identified Zio. Weapon Casing 9429 | -7/Deep Caves | Identified Phasing AFG 9490 | -7/Deep Caves | Discovered new exit (range 15) 9521 | -7/Deep Caves | Identified exit to Proximity Caves 9526 | -7/Deep Caves | Entered Proximity Caves 9528 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9576 | -6/Proximity Caves | Identified exit to Factory 9603 | -6/Proximity Caves | Build established: Mutant 9780 | -6/Proximity Caves | Destroyed 7 combat bots 9825 | -6/Proximity Caves | Entered Factory 9825 | -6/Factory | Evolved 2 slots: Utility x2 9827 | -6/Factory | Loaded intel: 277 machine locations 10171 | -6/Factory | Sucked down chute 10171 | -6/Factory | Entered Waste 10175 | -6/Waste | Spotted C-40 Crusher 10178 | -6/Waste | Spotted C-40 Crusher 10181 | -6/Waste | Spotted C-40 Crusher 10186 | -6/Waste | EMP discharged 10186 | -6/Waste | Spotted C-40 Crusher 10210 | -6/Waste | 2 allies followed down the chute 10233 | -6/Waste | Spotted C-40 Crusher 10239 | -6/Waste | Discovered new exit (range 16) 10248 | -6/Waste | Spotted C-40 Crusher 10265 | -6/Waste | Identified exit to Factory 10266 | -6/Waste | Entered Factory 10553 | -6/Factory | Identified exit to Lower Caves 10813 | -6/Factory | Fabricated H-66 Slayer? 10855 | -6/Factory | Garrison activated, responded to threat 11094 | -6/Factory | Entered Lower Caves 11104 | -6/Lower Caves | Learned Factory stockpile data 11119 | -6/Lower Caves | Encountered a Warlord checkpoint 11310 | -6/Lower Caves | Discovered new exit (range 8) 11324 | -6/Lower Caves | Identified exit to Lower Caves 11324 | -6/Lower Caves | Entered another Lower Caves area 11479 | -6/Lower Caves | Discovered new exit (range 7) 11503 | -6/Lower Caves | Identified exit to Data Miner 11504 | -6/Lower Caves | Entered Data Miner 11504 | -6/Data Miner | Discovered new exit (range 6) 11514 | -6/Data Miner | Met Data Miner 11522 | -6/Data Miner | Learned location of Section 7 (-2) 11522 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11529 | -6/Data Miner | Received God Mode back door access code from Data Miner 11540 | -6/Data Miner | Identified exit to Proximity Caves 11540 | -6/Data Miner | Entered Proximity Caves 11559 | -5/Proximity Caves | Escorted by Enhanced Grunt 11684 | -5/Proximity Caves | Learned Factory terminal intel 11724 | -5/Proximity Caves | Spotted B-75 Beast 11808 | -5/Proximity Caves | Discovered new exit (range 5) 11810 | -5/Proximity Caves | Identified exit to Factory 11813 | -5/Proximity Caves | Entered Factory 11813 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11815 | -5/Factory | Loaded intel: 28 terminal locations 11875 | -5/Factory | Discovered new exit (range 10) 11879 | -5/Factory | Identified exit to Upper Caves 11900 | -5/Factory | Entered Upper Caves 11916 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 11935 | -5/Upper Caves | Identified exit to Upper Caves 11969 | -5/Upper Caves | Entered another Upper Caves area 11981 | -5/Upper Caves | Discovered new exit (range 14) 12000 | -5/Upper Caves | Identified exit to Warlord 12153 | -5/Upper Caves | Entered Warlord 12484 | -5/Warlord | Warlord's base attacked by MAIN.C 12508 | -5/Warlord | Met Warlord 12515 | -5/Warlord | Opened Warlord's prototype stash 12525 | -5/Warlord | Found Prototype Device 12525 | -5/Warlord | Identified Exp. Phase Shifter 12595 | -5/Warlord | Found Prototype Energy Gun 12596 | -5/Warlord | Identified Vortex Shotgun 12599 | -5/Warlord | Found Vortex Shotgun 12736 | -5/Warlord | Spotted B-86 Titan 12750 | -5/Warlord | Warlord forces counterattacked 12803 | -5/Warlord | Spotted Striker 12808 | -5/Warlord | Spotted Executioner 12827 | -5/Warlord | Spotted B-86 Titan 12906 | -5/Warlord | Spotted Striker 13040 | -5/Warlord | P-70 Sage assimilated allied XW-415(g) 13056 | -5/Warlord | P-70 Sage assimilated allied OV-HJC(L) 13059 | -5/Warlord | Spotted Executioner 13066 | -5/Warlord | Spotted OV-HJC(L) 13146 | -5/Warlord | Spotted Striker 13159 | -5/Warlord | Warlord base infiltrated, sounded retreat 13181 | -5/Warlord | Spotted Striker 13238 | -5/Warlord | Spotted Striker 13241 | -5/Warlord | Spotted Executioner 13312 | -5/Warlord | Spotted Executioner 13397 | -5/Warlord | Spotted Striker 13397 | -5/Warlord | Spotted Striker 13405 | -5/Warlord | Discovered new exit (range 14) 13409 | -5/Warlord | Identified exit to Proximity Caves 13409 | -5/Warlord | Entered Proximity Caves 13410 | -4/Proximity Caves | Identified exit to Factory 13412 | -4/Proximity Caves | Learned location of 1 exit from Proximity Caves 13467 | -4/Proximity Caves | Build established: Scavenger-Mutant 13561 | -4/Proximity Caves | Spotted B-86 Titan 13818 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13827 | -4/Proximity Caves | Entered Factory 13827 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13890 | -4/Factory | Repaired Imp. Powered Armor 13950 | -4/Factory | Repaired Imp. Utility Shielding 14059 | -4/Factory | Repaired Centrium Medium Armor Plating 14076 | -4/Factory | Found Quantum Capacitor 14335 | -4/Factory | Discovered new exit (range 10) 14339 | -4/Factory | Identified exit to Armory 14339 | -4/Factory | Entered Armory 14425 | -4/Armory | Found Prototype Device 14425 | -4/Armory | Identified Exp. ECM Suite 14536 | -4/Armory | Found Prototype Processor 14536 | -4/Armory | Identified Exp. Signal Interpreter 14542 | -4/Armory | Found Prototype Processor 14542 | -4/Armory | Identified Exp. Melee Analysis Suite 14702 | -4/Armory | Spotted B-86 Titan 14830 | -4/Armory | Found Enh. Force Lance 15009 | -4/Armory | Found Prototype Launcher 15009 | -4/Armory | Identified Com. Tesla Bomb Launcher 15091 | -4/Armory | Incoming investigation squad redirected 15211 | -4/Armory | Fabricated Cmb. Linear Gravjet? 15310 | -4/Armory | Discovered new exit (range 3) 15311 | -4/Armory | Identified exit to Research 15475 | -4/Armory | Discovered new exit (range 4) 15477 | -4/Armory | Identified exit to Lab 15478 | -4/Armory | Entered Lab 15478 | -4/Lab | Discovered exit to Research (range 9) 15483 | -4/Lab | Unable to decrypt terminal 15484 | -4/Lab | Entered Research 15484 | -3/Research | Evolved 2 slots: Utility x2 15658 | -3/Research | Build established: Scavenger-Ninja 15710 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 15966 | -3/Research | Found Prototype Launcher 15966 | -3/Research | Identified Tesla Bomb Launcher 15976 | -3/Research | Discovered new exit (range 24) 15990 | -3/Research | Identified exit to Testing 15991 | -3/Research | Entered Testing 15997 | -3/Testing | Found Prototype Processor 16069 | -3/Testing | Build established: Machinist-Scout 16219 | -3/Testing | Found Prototype Ballistic Gun 16220 | -3/Testing | Identified Hyp. Multirail 16236 | -3/Testing | Spotted Striker 16251 | -3/Testing | Found Prototype Hackware 16274 | -3/Testing | Found Exp. Sensor Array 16295 | -3/Testing | Incoming investigation squad redirected 16311 | -3/Testing | Spotted PX-6UR61E2BTE 16328 | -3/Testing | Rewired PX-6UR61E2BTE 16341 | -3/Testing | Destroyed PX-6UR61E2BTE 16346 | -3/Testing | Found Exp. Targeting Computer 16396 | -3/Testing | Identified Spectral Analyzer 16398 | -3/Testing | Identified Ghost Barrier 16408 | -3/Testing | Discovered new exit (range 23) 16435 | -3/Testing | Found Prototype Protection 16457 | -3/Testing | Found Prototype Protection 16457 | -3/Testing | Identified Med. Regenerative Plating 16616 | -3/Testing | Repaired Broken Cmb. Linear Gravjet 16845 | -3/Testing | Found Prototype Energy Cannon 16847 | -3/Testing | Identified Imp. Potential Cannon 16886 | -3/Testing | Identified exit to Research 16886 | -3/Testing | Entered Research 16886 | -2/Research | Warlord forces began assault on 0b10 16886 | -2/Research | Evolved 2 slots: Propulsion x2 16913 | -2/Research | Identified exit to Quarantine 16926 | -2/Research | Discovered new exit (range 15) 16996 | -2/Research | Research machine network offline 17013 | -2/Research | Spotted B-90 Cyclops 17017 | -2/Research | Entered Quarantine 17042 | -2/Quarantine | Found Alien Slashing Weapon 17046 | -2/Quarantine | Identified Sigix Broadsword 17064 | -2/Quarantine | Found Alien Artifact 17064 | -2/Quarantine | Identified Core Reset Matrix 17064 | -2/Quarantine | Used Core Reset Matrix 17068 | -2/Quarantine | Detected hypermatrix surge 17068 | -2/Quarantine | Sensed 16 artifacts in vicinity 17075 | -2/Quarantine | Found Core Cannon 17211 | -2/Quarantine | Build established: Scavenger-Scout 17228 | -2/Quarantine | Found Unknown Protection 17228 | -2/Quarantine | Identified Hvy. Reflective Plating 17235 | -2/Quarantine | Found Corrupted Prototype Processor 17235 | -2/Quarantine | Identified Exp. Melee Analysis Suite 17244 | -2/Quarantine | Destroyed 7 combat bots 17248 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 17260 | -2/Quarantine | Identified SHELL Armor 17265 | -2/Quarantine | Found Transdimensional Reconstructor 17267 | -2/Quarantine | Warped through subspace 17270 | -2/Quarantine | Found Dimensional Node Initializer 17300 | -2/Quarantine | Cryocooling Duct disabled 17315 | -2/Quarantine | Ambient heat levels rising (+20) 17315 | -2/Quarantine | Non-combat units ordered to evacuate 17323 | -2/Quarantine | Incoming investigation squad redirected 17390 | -2/Quarantine | Discovered new exit (range 16) 17471 | -2/Quarantine | Found Core Stripper 17520 | -2/Quarantine | Spotted Fortress 17548 | -2/Quarantine | Discovered new exit (range 6) 17549 | -2/Quarantine | Identified exit to Section 7 17583 | -2/Quarantine | Entered Section 7 17584 | -2/Section 7 | Sensed 24 artifacts in vicinity 17643 | -2/Section 7 | Found Integrated Reactor 17643 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17773 | -2/Section 7 | Found Integrated Reactor 17773 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17779 | -2/Section 7 | Spotted S7 Guard 17786 | -2/Section 7 | Found Core Membrane 17786 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 17805 | -2/Section 7 | Destroyed S7 Guard 17870 | -2/Section 7 | Build established: Alien-Scout 17876 | -2/Section 7 | Discovered new exit (range 23) 17901 | -2/Section 7 | Identified exit to Access 17905 | -2/Section 7 | Initialized slip node 18020 | -2/Section 7 | Found Integrated Reactor 18020 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18116 | -2/Section 7 | Incoming assault squad redirected 18123 | -2/Section 7 | Spotted B-90 Cyclops 18123 | -2/Section 7 | Spotted S7 Guard 18134 | -2/Section 7 | Spotted S7 Guard 18155 | -2/Section 7 | Found Navigation Efficiency Matrix 18155 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 18238 | -2/Section 7 | Incoming investigation squad redirected 18263 | -2/Section 7 | Warped through subspace to slip node 18302 | -2/Section 7 | Found Microwarp Drive 18316 | -2/Section 7 | Spotted Executioner 18316 | -2/Section 7 | Spotted Executioner 18333 | -2/Section 7 | Search patrols dispatched 18338 | -2/Section 7 | Found Transdimensional Reconstructor 18340 | -2/Section 7 | Found Transdimensional Reconstructor 18359 | -2/Section 7 | Spotted B-99 Colossus 18388 | -2/Section 7 | Found LRC Armor 18388 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 18394 | -2/Section 7 | Found LRC Storage 18394 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18396 | -2/Section 7 | Found LRC Boosters 18396 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 18428 | -2/Section 7 | Found Integrity Redistributor 18429 | -2/Section 7 | Found Integrity Redistributor 18458 | -2/Section 7 | Found Core Expander 18458 | -2/Section 7 | Installed Core Expander, added new Weapon slot 18533 | -2/Section 7 | Warped through subspace to slip node 18540 | -2/Section 7 | Entered Access 18540 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18647 | -1/Access | Fabricated Lgt. Quantum Reactor (x2) 18753 | -1/Access | Spotted B-99 Colossus 18765 | -1/Access | Identified exit to Command 18907 | -1/Access | Entered Command 19101 | -1/Command | Incoming investigation squad redirected 19203 | -1/Command | Build established: Alien-Sprinter 19259 | -1/Command | Destroyed 8 combat bots 19322 | -1/Command | Spotted B-99 Colossus 19423 | -1/Command | Disengaged cave seal 19423 | -1/Command | Derelicts emerged from the dark tunnel 19423 | -1/Command | Welcomed Warlord to Command 19510 | -1/Command | Disengaged cave seal 19510 | -1/Command | Derelicts emerged from the dark tunnel 19606 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-141) 19703 | -1/Command | First assault squad dispatched 19707 | -1/Command | Spotted M Guard 19707 | -1/Command | Spotted M Guard 19707 | -1/Command | Spotted Combat Programmer 19708 | -1/Command | Spotted Combat Programmer 19709 | -1/Command | Warlord commented on Warlord statues 19720 | -1/Command | Destroyed M Guard 19727 | -1/Command | Destroyed M Guard 19730 | -1/Command | Found Prototype Reactor 19730 | -1/Command | Identified Zero-point Reactor 19733 | -1/Command | Found Zero-point Reactor 19734 | -1/Command | Found Zero-point Reactor 19738 | -1/Command | Destroyed Combat Programmer 19739 | -1/Command | All MAIN.C guards destroyed 19745 | -1/Command | Found Prototype Processor 19745 | -1/Command | Identified Exp. Target Analyzer 19750 | -1/Command | Found Prototype Device 19751 | -1/Command | Identified Thermal Barrier 19753 | -1/Command | Found Prototype Device 19753 | -1/Command | Identified AEGIS Remote Shield 19758 | -1/Command | Found Exp. Targeting Computer 19982 | -1/Command | Found Zero-point Reactor 20032 | -1/Command | Met MAIN.C 20035 | -1/Command | 0b10 Conduit disabled 20047 | -1/Command | Warlord shut down involuntarily 20062 | -1/Command | Destroyed MAIN.C Shell 20065 | -1/Command | MAIN.C activated Command garrisons 20087 | -1/Command | Destroyed MAIN.C 20092 | -1/Command | Discovered new exit (range 30) 20092 | -1/Command | Discovered new exit (range 87) 20092 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 20102 | -1/Command | Spotted B-99 Colossus 21079 | -1/Command | Found Hyp. Multirail 21080 | -1/Command | Found Zero-point Reactor 21255 | -1/Command | Found Exp. Core Analyzer 21532 | -1/Command | Attacked by Warlord forces 22011 | -1/Command | Found Exp. Targeting Computer 22067 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-70) 22105 | -1/Command | Warped through subspace to slip node 22105 | -1/Command | Discovered new exit (range 4) 22110 | -1/Command | Entered Access_0 22111 | -1/Access_0 | Sensed 3 artifacts in vicinity 22112 | -1/Access_0 | Met Architect 22136 | -1/Access_0 | Subspace Access Node disabled 22171 | -1/Access_0 | A6 warped into view 22183 | -1/Access_0 | Destroyed A6 22208 | -1/Access_0 | Subspace Access Node disabled 22246 | -1/Access_0 | A5 warped into view 22308 | -1/Access_0 | A4 warped into view 22330 | -1/Access_0 | Subspace Access Node disabled 22390 | -1/Access_0 | Subspace Access Node disabled 22508 | -1/Access_0 | Destroyed Architect 22509 | -1/Access_0 | Architect triggered a singularity event 22512 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 22514 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22514 | -1/Access_0 | Warped through subspace to slip node 22514 | -1/Access_0 | Discovered new exit (range 8) 22517 | *** | Escaped singularity! Last Messages --------------- 22507_ Extracted 279 energy. 22508_ Beam penetrates Architect. 22508_ Architect: "If I can't win, no one wins!" 22508_ Architect destroyed. 22509_ A0_COM: Initiating irreversible singularity event. Goodbye. 22509_ Extracted 154 energy. 22510_ A0_COM: 10. 22511_ A0_COM: 9. 22512_ A0_COM: 8. 22512_ Acquired data core, extracted unknown sensor trigger ID. 22512_ Acquired 69 matter. 22513_ A0_COM: 7. 22513_ Discarded Imp. Armor Integrity Analyzer. 22514_ A0_COM: 6. 22514_ Acquired Hpw. Transdimensional Reconstructor. 22514_ Warped through subspace, drawn to slip node. 22514_ EXIT=FOUND 22515_ A0_COM: 5. 22516_ A0_COM: 4. 22517_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#???#???##??????#???????????????????????? | | ??????#???##????#????#?????#?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 120 Energy Generation 119 Energy Capacity 1165 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 3 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1350 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 20 Evasion (%) 79 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 40 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Q-thruster | -2/Quarantine | Archive Proton Burst Cannon | -2/Quarantine | Archive Prc. Energy Filter | -2/Quarantine | Archive Electron Diverter | -2/Quarantine | Archive Robot Schematics ------------------ B-74 Champion | -2/Quarantine | Archive C-65 Expert | -2/Quarantine | Archive Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Cmb. Linear Gravjet | x2 | -4/Armory Cmb. Linear Gravjet | x2 | -3/Research | Authchip Lgt. Quantum Reactor | x2 | -1/Access | Preloaded Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Transdimensional Reconstructor Integrated Reactor Core Membrane Core Stripper Dimensional Node Initializer Core Cannon Navigation Efficiency Matrix High-powered Transdimensional Reconstructor Microwarp Drive LRC Armor LRC Storage LRC Boosters Core Expander Integrity Redistributor Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed AnalysisAerolevBiocell Manual? 0 Play Time 04:55:33 Cumulative 748.5 hours Start 2022.12.22 @ 18:27:06 End 2022.12.23 @ 00:30:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 650 Rogue 650 Adventurer 0 Explorer 0 Win Type 6 Total 35 Types 14/5/6/1/1/1/5/1/1 Lore% 94 Gallery% 97 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d55d86b8-75c2-4140-a531-a1921cbdb013