Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 20:06:39 Player: jimmyl Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (110) 550 Value Destroyed (4756) 4756 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 12294 Bonus ------- Pacifist 200 High Alert Combat Kills 90 Follower Combat Kills 118 Friendly Fire -20 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Dispersion Rifle Coil Gun Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Optical Array Experimental Optical Array Advanced Signal Interpreter Salvage Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Reaction Control System Improved Hacking Suite > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Compact HERF Cannon > --- INVENTORY -------- Micro Fission Core Particle Reactor Railgun Smartbomb Launcher [Rating: 130] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 6 . . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . 1 . . . Utility 12 | . . 2 . . . 3 . . 1 2 2 2 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 155 | . . 14 26 1 . 15 3 27 14 22 18 15 Power 17 | . . 1 4 . . . . 6 1 1 2 2 Engine 7 | . . . 3 . . . . 4 . . . . Core 5 | . . 1 1 . . . . 2 1 . . . Reactor 5 | . . . . . . . . . . 1 2 2 Propulsion 40 | . . 2 9 . . 5 . 6 5 6 . 7 Treads 16 | . . 2 6 . . 4 . 2 . . . 2 Leg 4 | . . . . . . . . . . 3 . 1 Wheel 7 | . . . 3 . . 1 . . . 2 . 1 Hover 10 | . . . . . . . . 4 5 1 . . Flight 3 | . . . . . . . . . . . . 3 Utility 56 | . . 7 1 1 . 6 3 8 7 11 9 3 Device 32 | . . 3 1 1 . 4 1 4 5 6 5 2 Storage 2 | . . 1 . . . . . . . . 1 . Processor 16 | . . 3 . . . 1 2 3 1 4 1 1 Hackware 1 | . . . . . . . . . . 1 . . Protection 5 | . . . . . . 1 . 1 1 . 2 . Artifact . | . . . . . . . . . . . . . Weapon 42 | . . 4 12 . . 4 . 7 1 4 7 3 Energy Gun 11 | . . 1 1 . . 4 . 2 . 2 1 . Energy Cannon 5 | . . . 1 . . . . . . . 2 2 Ballistic Gun 6 | . . . . . . . . 1 . 1 3 1 Ballistic Cannon 15 | . . 3 9 . . . . 2 . 1 . . Launcher 2 | . . . . . . . . 1 . . 1 . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 . . . 1 1 . 1 1 2 Parts Lost 66 | . . . 7 1 . 5 6 5 4 9 21 8 Power 11 | . . . 2 . . . 1 1 2 . 3 2 Propulsion 16 | . . . 1 . . 3 1 . . 3 4 4 Utility 24 | . . . 1 1 . . 3 4 1 5 8 1 Weapon 15 | . . . 3 . . 2 1 . 1 1 6 1 Highest Loss Streak 10 | . . . 3 1 . 5 6 2 2 5 10 3 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 79 | . 85 94 97 99 100 80 26 55 73 81 81 24 Engine 5 | . 14 3 7 11 11 6 1 4 4 . . . Core 2 | . . 7 3 . . . . 1 3 5 1 . Reactor 1 | . . . . . . . . . . 3 5 3 Treads 10 | . . 18 19 22 22 12 1 2 . . . 5 Leg 1 | . 28 2 . . . . . . . 2 6 . Wheel 2 | . . . 1 . . 2 1 . . 7 8 2 Hover 3 | . . . . . . . . 11 19 6 . . Device 10 | . . 11 10 10 11 13 4 7 14 17 12 2 Storage 5 | . 14 11 11 11 11 6 1 . . . . . Processor 18 | . . 18 22 22 22 18 6 11 17 22 23 2 Energy Gun 2 | . 28 3 . . . 9 6 3 . . 7 . Ballistic Cannon 10 | . . 17 20 22 22 8 . 3 . 3 . . Peak Build Rating 130 | . 6 22 24 21 19 39 39 54 66 113 130 59 Average Rating 41 | . 6 17 21 19 19 32 14 35 58 91 109 40 On Entrance 28 | 6 6 6 20 21 19 19 39 8 51 66 108 1 Naked Turns 130 | . . . . . . . 84 . . . 11 35 Heaviest Build 86 | 13 13 36 39 39 39 47 47 26 33 55 86 35 Greatest Support 60 | 20 20 40 43 40 40 60 10 28 41 50 50 56 Greatest Overweight (x) 9 | . . 1 3 . . 4 9 2 1 1 2 2 Average Overweight (x) . | . . . . . . 1 . . . . 1 . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 5 5 5 10 5 Average Capacity 10 | . 8 9 15 15 15 15 8 5 5 5 6 5 Most Carried 15 | . 6 13 15 15 15 15 13 5 5 5 6 5 Average Carried 9 | . 6 7 14 15 15 13 7 4 5 3 4 3 Final Capacity 15 | 8 8 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 6 6 12 15 15 15 13 5 5 5 3 3 3 Class Distribution -------------------- 59% | Mutant 16% | Scavenger-Mutant 8% | Gunner 7% | Scavenger-Gunner 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Gunner | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Mutant | -4/Factory Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Matter Collected 3193 | 194 . 335 733 186 9 369 . 377 157 233 411 189 Remotely 1747 | . . 315 723 130 9 292 . 278 . . . . Salvage Created 4415 | . . 380 1030 231 . 449 . 400 211 274 1265 175 Parts 250 | . . 30 66 14 . 20 . 24 18 12 59 7 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Combat Hostiles Destroyed 87 | . . 14 25 5 . 12 . 5 3 5 16 2 Melee 4 | . . . . . . . . . 3 1 . . Guns 18 | . . . . . . 6 . 3 . 1 8 . Cannons 60 | . . 13 24 5 . 5 . 2 . 3 6 2 AOE 3 | . . 1 1 . . . . . . . 1 . Classes Destroyed 15 | . . 4 6 3 . 2 . . . . . . Worker 6 | . . . 1 . . 2 . 1 1 1 . . Builder 1 | . . . . 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 5 | . . . 2 2 . . . . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . . Operator 2 | . . . 1 . . . . 1 . . . . Watcher 7 | . . 1 2 . . . . 2 1 . 1 . Swarmer 14 | . . 4 3 . . 4 . . . . 3 . Grunt 26 | . . 6 10 . . 2 . 3 . 1 3 1 Duelist 1 | . . . 1 . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . Sentry 23 | . . 4 11 3 . . . 1 . . 3 1 Specialist 2 | . . . . . . 2 . . . . . . Hunter 5 | . . . . . . 2 . . . 1 2 . Programmer 15 | . . . . 1 . 2 . 1 3 3 5 . Best Kill Streak 5 | . . 5 5 5 . 3 . 3 2 2 5 1 Combat Bots Only 5 | . . 5 5 3 . 3 . 3 1 2 5 1 Max Kills in Single Turn 2 | . . 1 2 2 . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Hostile Shots Fired 898 | . 2 68 94 28 . 126 7 41 40 86 203 203 Missed 300 | . 1 21 27 7 . 26 1 8 8 25 60 116 Damage Taken 12495 | . 10 580 931 318 . 1388 244 951 672 1378 3487 2536 Core 3333 | . . 85 150 61 . 94 209 224 60 219 774 1457 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 398 | . . . . . 398 . . . . . . . Core Remaining (%) 68 | 100 100 . . . 26 . . 38 94 80 40 . Volleys Fired 275 | . . 26 66 22 . 47 . 20 . 35 43 16 Largest 3 | . . 2 2 2 . 3 . 2 . 2 3 2 Hottest 270 | . . 90 84 78 . 192 . 128 . 98 270 240 Shots Fired 546 | . . 50 119 44 . 120 . 32 . 41 116 24 Gun 197 | . . 2 2 . . 67 . 23 . 19 84 . Cannon 346 | . . 48 117 44 . 53 . 7 . 22 31 24 Launcher 3 | . . . . . . . . 2 . . 1 . Special . | . . . . . . . . . . . . . Kinetic 334 | . . 48 117 44 . 53 . 19 . 28 25 . Thermal 187 | . . 2 . . . 67 . 11 . 13 70 24 Explosive 3 | . . . . . . . . 2 . . 1 . Electromagnetic 22 | . . . 2 . . . . . . . 20 . Robot Hit Streak 20 | . . 13 16 20 . 18 . 11 . 5 17 5 Robot Miss Streak 5 | . . 2 4 4 . 5 . 3 . 3 3 3 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . Shots Hit Robots 380 | . . 30 75 35 . 80 . 23 14 28 79 16 Core Hits 173 | . . 19 36 10 . 33 . 14 5 10 41 5 Critical Kills 7 | . . . . . . . . 2 . . 5 . Critical Parts Destroyed 10 | . . . . . . . . 2 . 4 4 . Critical Strikes 35 | . . . 3 2 . 5 . 6 1 6 12 . Burn 4 | . . . . . . 4 . . . . . . Destroy 20 | . . . . . . . . 4 . 4 12 . Blast 9 | . . . 3 2 . 1 . 2 . 1 . . Sever 2 | . . . . . . . . . 1 1 . . Melee Attacks 40 | . . . . . . . . 4 25 11 . . Impact . | . . . . . . . . . . . . . Slashing 40 | . . . . . . . . 4 25 11 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . Damage Inflicted 11130 | . . 753 1758 820 . 1528 . 652 823 997 3111 688 Guns 3061 | . . 12 28 . . 836 . 218 . 265 1702 . Cannons 5856 | . . 618 1642 818 . 681 . 120 . 425 879 673 Explosions 843 | . . 119 85 . . . . 109 . . 530 . Melee 1276 | . . . . . . . . 159 823 294 . . Ramming 94 | . . 4 3 2 . 11 . 46 . 13 . 15 Kinetic 4783 | . . 618 1642 818 . 681 . 177 . 438 409 . Thermal 3685 | . . 12 46 . . 836 . 161 . 252 1705 673 Explosive 678 | . . . 39 . . . . 109 . . 530 . Electromagnetic 614 | . . 119 28 . . . . . . . 467 . Impact . | . . . . . . . . . . . . . Slashing 1276 | . . . . . . . . 159 823 294 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 24 | . . 1 1 1 . 3 20 24 7 10 14 10 Average Corruption 6 | . . 1 1 1 . 2 13 21 3 5 7 3 Corruption Purged 2 | . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . Effects 100 | . . 2 5 4 . 7 5 44 5 12 13 3 Message Errors 20 | . . . 2 . . 3 . 8 1 2 4 . Matter Fused 21 | . . . 2 1 . 1 2 11 1 1 2 . Heat Flow Errors 14 | . . . . . . . . 8 1 4 . 1 Energy Discharges 11 | . . . 1 1 . 2 1 2 . 1 2 1 Parts Rejected 4 | . . . . . . 1 . 1 . 1 1 . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 19 | . . 1 . 2 . . 1 9 2 . 3 1 Data Loss (major) 3 | . . . . . . . . 2 . 1 . . Misfires 1 | . . . . . . . . 1 . . . . Alerts 5 | . . 1 . . . . . 1 . 2 1 . Misdirections 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 343 | . . 3 15 47 . 18 . 21 134 52 31 22 Projectiles 136 | . . 3 15 47 . 18 . . . . 31 22 Explosions . | . . . . . . . . . . . . . Melee 207 | . . . . . . . . 21 134 52 . . Knockbacks 32 | . . 4 14 3 . 7 . 1 . 3 . . Impact 1 | . . 1 . . . . . . . . . . Kinetic 30 | . . 3 13 3 . 7 . 1 . 3 . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 226 | . . . 123 . . . . 23 . . 78 2 Shots 3 | . . . 2 . . . . . . . 1 . Rammed 9 | . . 1 1 1 . . . 1 . . . 5 Targets Rammed 11 | . . 1 1 1 . 1 . 1 . 1 . 5 Kicked 1 | . . . . . . . . . . 1 . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 410 | . . 150 87 228 . 366 . 410 173 247 270 405 Average Temperature 87 | . . 45 26 68 . 151 . 138 88 52 80 155 Received Heat Transfer 1255 | . 6 165 300 108 . 93 . 153 27 121 111 171 Effects 8 | . . . . . . 3 . 3 . . . 2 Shutdowns 2 | . . . . . . 1 . 1 . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 4 | . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 20 | . . . . . . 5 . 1 2 . 11 1 Heat Transferred 5397 | . . 37 50 . . 2075 . 350 . 296 1997 592 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Peak Influence 617 | . . 389 617 479 . 210 47 305 152 116 267 244 Initial 208 | . . . 92 208 . . 47 . 98 9 15 120 Average 162 | . . 126 365 307 . 65 14 74 102 30 92 123 Maximum Alert Level 2 | . . 1 2 2 . 1 . 1 . . 1 1 Low Security (%) 65 | . 100 83 7 . . 97 100 90 100 100 90 95 Level 1 25 | . . 16 52 88 . 2 . 9 . . 9 4 Level 2 8 | . . . 39 11 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 7 . . 5 . 3 1 2 2 5 Investigation 4 | . . . 2 . . . . 1 . . . 1 Extermination 8 | . . . . . . 2 . 1 1 2 1 1 Reinforcement 11 | . 1 . 4 . . 2 . . . . 1 3 Assault 1 | . . . . . . . . 1 . . . . Garrison 2 | . . . 1 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Distress Signals 10 | . . . 2 . . . . 1 1 . 2 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 189 | . 3 15 32 6 . 25 6 13 6 9 37 37 Peak Tracking Total 21 | . 2 5 4 2 . 7 6 4 2 3 14 21 Tactical Retreats 12 | . . . . . . 1 . . . . 4 7 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Traps Triggered 10 | . . 1 3 . . 2 . . 2 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Machines Disabled 16 | . . 4 7 . . . . 3 1 1 . . Max in Single Turn 1 | . . 1 1 . . . . 1 1 1 . . Garrison Access 2 | . . . 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Machines Accessed 25 | . . . 3 14 . . . 2 3 1 1 1 Terminals 9 | . . . 2 6 . . . . . . 1 . Fabricators 3 | . . . . . . . . . 2 1 . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 8 | . . . . 8 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . 1 1 . . 1 Total Hacks 45 | . . . 8 23 . . . 3 6 1 1 3 Successful 22 | . . . 1 18 . . . 1 1 1 . . Failed 23 | . . . 7 5 . . . 2 5 . 1 3 Catastrophic 8 | . . . 2 . . . . . 3 . 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 18 | . . . 1 17 . . . . . . . . Terminals 16 | . . . 5 10 . . . . . . 1 . Fabricators 4 | . . . . . . . . . 3 1 . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 13 | . . . . 13 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 11 | . . . 3 . . . . 2 3 . . 3 Terminal Hacks 1 | . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 1 . . Network Status 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . Retrieve Components 3 | . . . . 3 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 13 | . . . . 13 . . . . . . . . Terminals 5 | . . . . 5 . . . . . . . . Skim 5 | . . . . 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . . . 8 . . . . . . . . Tunnel 8 | . . . . 8 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . . . 2 5 . . . 2 2 1 1 1 Full Trace Events 4 | . . . 2 . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . . . . . . . 58 . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . . . . 7 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 3 3 . . . . . . Highest-Rated Group 60 | . . . . 60 60 60 . . . . . . Highest-Rated Ally 21 | . . . . 21 21 21 . . . . . . Total Orders 2 | . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . 2 . . . Ally Attacks 31 | . . . . 5 . 26 . . . . . . Total Damage 497 | . . . . 103 . 394 . . . . . . Kills 5 | . . . . 1 . 4 . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . 5 . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Turns Passed 8338 | . 65 578 1352 1127 504 883 138 1009 461 791 724 706 Spaces Moved 5525 | 1 55 282 631 514 313 393 195 975 503 560 417 686 Core 325 | . . . . . . . 166 56 . . 22 81 Treads 2217 | . . 231 579 514 313 207 . 134 . . . 239 Legs 315 | 1 55 51 . . . . . . . 117 87 4 Wheels 789 | . . . 52 . . 186 29 . . 174 308 40 Hover 1557 | . . . . . . . . 785 503 269 . . Flight 322 | . . . . . . . . . . . . 322 Fastest Speed 34 | 120 120 120 95 160 160 125 50 48 45 45 50 34 Average Speed 116 | 120 120 160 156 160 160 155 67 81 66 109 127 85 Slowest Speed 500 | 120 120 240 240 160 160 240 500 240 101 190 190 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . 21 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 13 31 78 99 33 13 96 19 19 11 10 19 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 9 | . . . . 9 . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . Spaces Dug 2 | . . . . . . . . . 1 . . 1 Terrain Destroyed 104 | . . 1 20 3 . . . 44 1 9 18 8 Melee 1 | . . . . . . . . . 1 . . . Projectile 31 | . . 1 5 3 . . . . . 9 5 8 AOE 72 | . . . 15 . . . . 44 . . 13 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res Total 6788 | . 54 360 840 774 316 573 200 1147 577 679 514 754 Wait 658 | . . 13 74 229 4 108 2 102 32 28 27 39 Move 5475 | . 54 281 630 513 312 393 194 974 502 559 416 647 Hop 18 | . . . . . . . . . . . . 18 Pick Up 53 | . . 12 14 . . 6 . 6 . 5 5 5 Fast Attach 97 | . . 8 10 1 . 7 1 17 13 17 13 10 Attach 48 | . . 3 10 . . 8 2 10 . 5 5 5 Detach 11 | . . . 2 . . . 1 4 . . 1 3 Swap 10 | . . 3 6 . . . . . 1 . . . Drop 60 | . . 13 10 . . 3 . 9 5 10 4 6 Fire 275 | . . 26 66 22 . 47 . 20 . 35 43 16 Melee 39 | . . . . . . . . 4 24 11 . . Ram 2 | . . . . . . . . 1 . . . 1 Kick 1 | . . . . . . . . . . 1 . . Crush 8 | . . 1 1 1 . 1 . . . . . 4 Escape Stasis 8 | . . . . . . . . . . 8 . . Rewire 9 | . . . 1 8 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 16 | . . . 16 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 13) 66 | -10/Materials | Entered another Materials area 66 | -9/Materials | Evolved 2 slots: Utility x2 253 | -9/Materials | Discovered new exit (range 8) 318 | -9/Materials | Build established: Mutant 557 | -9/Materials | Discovered new exit (range 16) 644 | -9/Materials | Entered Storage 713 | -9/Storage | Garrison activated, responded to threat 1517 | -9/Storage | Core integrity fell below 50% 1556 | -9/Storage | Lost 3 parts (1p1u1w) 1990 | -9/Storage | Used back door to open Recycling access 1990 | -9/Storage | Discovered new exit (range 5) 1996 | -9/Storage | Entered Recycling 2753 | -9/Recycling | Discovered new exit (range 9) 2856 | -9/Recycling | Scanned before Scraplab entrance 2866 | -9/Recycling | Identified exit to Scraptown 2985 | -9/Recycling | Learned 2 Materials zone layouts 3008 | -9/Recycling | Learned Storage stockpile data 3019 | -9/Recycling | Learned 4 Materials zone layouts 3040 | -9/Recycling | Learned 2 Storage zone layouts 3072 | -9/Recycling | Learned location of 1 exit from Storage 3100 | -9/Recycling | Entered Scraplab 3123 | -9/Recycling | Entered Scraptown 3123 | -9/Scraptown | Accompanied by 3 allies 3123 | -9/Scraptown | System corruption cleaned by C-Scrubber 3176 | -9/Scraptown | Visited CR-KLE's Repair Center 3187 | -9/Scraptown | CR-KLE repaired 7 parts 3219 | -9/Scraptown | Visited Cyclists 3338 | -9/Scraptown | Visited Cave Peace 3611 | -9/Scraptown | Discovered new exit (range 7) 3627 | -9/Scraptown | Entered Factory 3627 | -6/Factory | Accompanied by 3 allies 3627 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3986 | -6/Factory | Build established: Scavenger-Gunner 4127 | -6/Factory | Lost 3 allies 4168 | -6/Factory | Lost 5 parts (3n2w) 4465 | -6/Factory | Garrison activated, responded to threat 4510 | -6/Factory | Sucked down chute 4510 | -6/Factory | Entered Waste 4522 | -6/Waste | Spotted C-40 Crusher 4525 | -6/Waste | EMP discharged 4525 | -6/Waste | System corruption reached 10% 4545 | -6/Waste | Spotted C-40 Crusher 4547 | -6/Waste | Spotted C-40 Crusher 4547 | -6/Waste | Spotted C-40 Crusher 4550 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4554 | -6/Waste | Spotted C-40 Crusher 4555 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4558 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4558 | -6/Waste | Spotted C-40 Crusher 4558 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4589 | -6/Waste | Lost 6 parts (1p1n3u1w) 4625 | -6/Waste | EMP discharged 4637 | -6/Waste | Discovered new exit (range 11) 4648 | -6/Waste | Entered Factory 4970 | -6/Factory | Build established: Scavenger-Mutant 5153 | -6/Factory | Noticed a derelict Sapper rigging charges 5162 | -6/Factory | Core integrity fell below 50% 5587 | -6/Factory | Discovered new exit (range 14) 5593 | -6/Factory | Identified exit to Factory 5657 | -6/Factory | Entered another Factory area 5657 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5932 | -5/Factory | Build established: Scavenger-Gladiator 6107 | -5/Factory | Discovered new exit (range 8) 6110 | -5/Factory | Identified exit to Factory 6118 | -5/Factory | Entered another Factory area 6118 | -4/Factory | Evolved 2 slots: Utility x2 6220 | -4/Factory | Lost 5 parts (3n2u) 6327 | -4/Factory | Discovered new exit (range 6) 6332 | -4/Factory | Identified exit to Research 6334 | -4/Factory | Build established: Scavenger-Mutant 6405 | -4/Factory | Fabricated Adv. Cryofiber Web? 6575 | -4/Factory | Discovered exit to Research (range 6) 6729 | -4/Factory | Found Heavy Servo Lattice 6909 | -4/Factory | System corruption reached 10% 6909 | -4/Factory | Entered Research 6909 | -3/Research | Evolved 2 slots: Utility x2 7376 | -3/Research | Lost 3 parts (1n1u1w) 7451 | -3/Research | Discovered new exit (range 13) 7471 | -3/Research | Identified exit to Research 7524 | -3/Research | Lost 6 parts (2p4u) 7605 | -3/Research | Cargo convoy interrupted 7607 | -3/Research | System corruption reached 10% 7620 | -3/Research | Spotted Executioner 7620 | -3/Research | Spotted Executioner 7622 | -3/Research | Released all parts (8) 7628 | -3/Research | Core integrity fell below 50% 7633 | -3/Research | Entered another Research area 7633 | -2/Research | Evolved 2 slots: Utility x2 7652 | -2/Research | Lost 10 parts (1p3n1u5w) 7733 | -2/Research | Found Prototype Device 7733 | -2/Research | Identified Exp. Transmission Jammer 7869 | -2/Research | Build established: Mutant 8292 | -2/Research | Core integrity fell below 50% 8329 | -2/Research | Core integrity fell below 20% 8333 | -2/Research | System corruption reached 10% 8339 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08305_ System corrupted: Component data lost. 08308_ Slug penetrates Wall. 08315_ P-80 Master resets P-80 Master, system corruption cleaned. 08318_ Lgt. Quantum Reactor destroyed. 08318_ Knocked back. 08323_ Slug penetrates Wall. 08325_ System corrupted: Heat flow error (+186). 08325_ Field Propulsion Array destroyed. 08325_ Knocked back. 08326_ Penetrated by Slug. 08327_ U-05 Engineer builds a Wall. 08328_ Slug penetrates H-88 Terminator. 08329_ Electron Diverter destroyed. 08330_ Slammed into P-80 Master. 08330_ Adv. Signal Interpreter broken. 08330_ Destabilizing: Short circuit. 08331_ Slug penetrates Wall. 08335_ G-73 Enforcer suffers critical hit (Burn). 08337_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# = #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | #??????????????# #????????????????????????? | | ?????????????? #????????????????????????? | | ??????????????? ??????????????????????????? | | #################;######+##########???????????? | | #??????????? | | @ gk #??????????? | | p g g gA #??????????? | | g #??????????? | | ######/####################+######A #??????????? | | ] #?????????????????????????? #??????????? | | ##??????????????????????????????????????? | | #???????????????????????????????????????? | | !! #???????????????????????????????????????? | | !! #???????????????????????????????????????? | | !! ! #???????????????????????????????????????? | | #???????????????????????????????H???????? | | #???????????????????????????????????????? | | #####/"###???????????????????????????????????????? | | ????# ##?????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????#%#??????????????????????????????????????????? | | ???## #??????????????????????????????????????????? | | ???## #??????????????????????????????????????????? | | ???## #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 39 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 16 Target Analysis 11 Recoil Reduction 3 Force Boost 20 Salvage Targeting 1 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyNovaUnit Manual? 0 Play Time 00:55:37 Cumulative 149.1 hours Start 2024.11.01 @ 18:59:16 End 2024.11.01 @ 20:06:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 246 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cecd7c4d-ffe9-44d4-8af1-9ad6b0a5b4c6