Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 20:06:39

Player: jimmyl

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (110)     550
Value Destroyed (4756)     4756
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (388)                388
              TOTAL SCORE: 12294

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    90
Follower Combat Kills      118
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (14) -----
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Centrium Wheel
           Dispersion Rifle
           Coil Gun

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
               Particle Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Centrium Wheel
               Centrium Wheel
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Optical Array
  Experimental Optical Array
      Advanced Signal Interpreter
               Salvage Targeting Computer
      Improved Target Analyzer
      Advanced Target Analyzer
      Advanced Reaction Control System
      Improved Hacking Suite
>              --- WEAPON -----------
               Dispersion Rifle
               Dispersion Rifle
       Compact HERF Cannon
>              --- INVENTORY --------
         Micro Fission Core
               Particle Reactor
               Railgun
               Smartbomb Launcher
[Rating: 130]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav System
  Flight Unit              Field Propulsion Array
Utility                    Advanced Targeting Computer
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   .   .   6   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  12   | .   .   2   .   .   .   3   .   .   1   2   2   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             155  | .   .   14  26  1   .   15  3   27  14  22  18  15  
  Power                    17   | .   .   1   4   .   .   .   .   6   1   1   2   2   
    Engine                 7    | .   .   .   3   .   .   .   .   4   .   .   .   .   
    Core                   5    | .   .   1   1   .   .   .   .   2   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   2   2   
  Propulsion               40   | .   .   2   9   .   .   5   .   6   5   6   .   7   
    Treads                 16   | .   .   2   6   .   .   4   .   2   .   .   .   2   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   3   .   1   
    Wheel                  7    | .   .   .   3   .   .   1   .   .   .   2   .   1   
    Hover                  10   | .   .   .   .   .   .   .   .   4   5   1   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  56   | .   .   7   1   1   .   6   3   8   7   11  9   3   
    Device                 32   | .   .   3   1   1   .   4   1   4   5   6   5   2   
    Storage                2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
    Processor              16   | .   .   3   .   .   .   1   2   3   1   4   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             5    | .   .   .   .   .   .   1   .   1   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   .   4   12  .   .   4   .   7   1   4   7   3   
    Energy Gun             11   | .   .   1   1   .   .   4   .   2   .   2   1   .   
    Energy Cannon          5    | .   .   .   1   .   .   .   .   .   .   .   2   2   
    Ballistic Gun          6    | .   .   .   .   .   .   .   .   1   .   1   3   1   
    Ballistic Cannon       15   | .   .   3   9   .   .   .   .   2   .   1   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   2   .   .   .   1   1   .   1   1   2   
Parts Lost                 66   | .   .   .   7   1   .   5   6   5   4   9   21  8   
  Power                    11   | .   .   .   2   .   .   .   1   1   2   .   3   2   
  Propulsion               16   | .   .   .   1   .   .   3   1   .   .   3   4   4   
  Utility                  24   | .   .   .   1   1   .   .   3   4   1   5   8   1   
  Weapon                   15   | .   .   .   3   .   .   2   1   .   1   1   6   1   
  Highest Loss Streak      10   | .   .   .   3   1   .   5   6   2   2   5   10  3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  94  97  99  100 80  26  55  73  81  81  24  
  Engine                   5    | .   14  3   7   11  11  6   1   4   4   .   .   .   
  Core                     2    | .   .   7   3   .   .   .   .   1   3   5   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   5   3   
  Treads                   10   | .   .   18  19  22  22  12  1   2   .   .   .   5   
  Leg                      1    | .   28  2   .   .   .   .   .   .   .   2   6   .   
  Wheel                    2    | .   .   .   1   .   .   2   1   .   .   7   8   2   
  Hover                    3    | .   .   .   .   .   .   .   .   11  19  6   .   .   
  Device                   10   | .   .   11  10  10  11  13  4   7   14  17  12  2   
  Storage                  5    | .   14  11  11  11  11  6   1   .   .   .   .   .   
  Processor                18   | .   .   18  22  22  22  18  6   11  17  22  23  2   
  Energy Gun               2    | .   28  3   .   .   .   9   6   3   .   .   7   .   
  Ballistic Cannon         10   | .   .   17  20  22  22  8   .   3   .   3   .   .   
Peak Build Rating          130  | .   6   22  24  21  19  39  39  54  66  113 130 59  
  Average Rating           41   | .   6   17  21  19  19  32  14  35  58  91  109 40  
  On Entrance              28   | 6   6   6   20  21  19  19  39  8   51  66  108 1   
Naked Turns                130  | .   .   .   .   .   .   .   84  .   .   .   11  35  
Heaviest Build             86   | 13  13  36  39  39  39  47  47  26  33  55  86  35  
  Greatest Support         60   | 20  20  40  43  40  40  60  10  28  41  50  50  56  
  Greatest Overweight (x)  9    | .   .   1   3   .   .   4   9   2   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   1   .   
Largest Inventory Capacity 15   | .   8   15  15  15  15  15  15  5   5   5   10  5   
  Average Capacity         10   | .   8   9   15  15  15  15  8   5   5   5   6   5   
  Most Carried             15   | .   6   13  15  15  15  15  13  5   5   5   6   5   
  Average Carried          9    | .   6   7   14  15  15  13  7   4   5   3   4   3   
  Final Capacity           15   | 8   8   15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 6   6   12  15  15  15  13  5   5   5   3   3   3   

 Class Distribution 
--------------------
 59% | Mutant
 16% | Scavenger-Mutant
  8% | Gunner
  7% | Scavenger-Gunner
  4% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -9/Storage
              Mutant | -9/Recycling
              Mutant | -9/Scraptown
    Scavenger-Gunner | -6/Factory
              Mutant | -6/Waste
    Scavenger-Mutant | -6/Factory
 Scavenger-Gladiator | -5/Factory
    Scavenger-Mutant | -4/Factory
              Gunner | -3/Research
              Mutant | -2/Research

 Resources                      | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -4   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Fac  Res  Res  
Matter Collected           3193 | 194  .    335  733  186  9    369  .    377  157  233  411  189  
  Remotely                 1747 | .    .    315  723  130  9    292  .    278  .    .    .    .    
Salvage Created            4415 | .    .    380  1030 231  .    449  .    400  211  274  1265 175  
  Parts                    250  | .    .    30   66   14   .    20   .    24   18   12   59   7    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    1    1    .    1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Combat Hostiles Destroyed  87   | .   .   14  25  5   .   12  .   5   3   5   16  2   
  Melee                    4    | .   .   .   .   .   .   .   .   .   3   1   .   .   
  Guns                     18   | .   .   .   .   .   .   6   .   3   .   1   8   .   
  Cannons                  60   | .   .   13  24  5   .   5   .   2   .   3   6   2   
  AOE                      3    | .   .   1   1   .   .   .   .   .   .   .   1   .   
Classes Destroyed          15   | .   .   4   6   3   .   2   .   .   .   .   .   .   
  Worker                   6    | .   .   .   1   .   .   2   .   1   1   1   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   2   2   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   .   1   2   .   .   .   .   2   1   .   1   .   
  Swarmer                  14   | .   .   4   3   .   .   4   .   .   .   .   3   .   
  Grunt                    26   | .   .   6   10  .   .   2   .   3   .   1   3   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   4   11  3   .   .   .   1   .   .   3   1   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   2   .   .   .   1   2   .   
  Programmer               15   | .   .   .   .   1   .   2   .   1   3   3   5   .   
Best Kill Streak           5    | .   .   5   5   5   .   3   .   3   2   2   5   1   
  Combat Bots Only         5    | .   .   5   5   3   .   3   .   3   1   2   5   1   
Max Kills in Single Turn   2    | .   .   1   2   2   .   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -4   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Fac  Res  Res  
Hostile Shots Fired        898   | .    2    68   94   28   .    126  7    41   40   86   203  203  
  Missed                   300   | .    1    21   27   7    .    26   1    8    8    25   60   116  
Damage Taken               12495 | .    10   580  931  318  .    1388 244  951  672  1378 3487 2536 
  Core                     3333  | .    .    85   150  61   .    94   209  224  60   219  774  1457 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   398   | .    .    .    .    .    398  .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  100  .    .    .    26   .    .    38   94   80   40   .    
Volleys Fired              275   | .    .    26   66   22   .    47   .    20   .    35   43   16   
  Largest                  3     | .    .    2    2    2    .    3    .    2    .    2    3    2    
  Hottest                  270   | .    .    90   84   78   .    192  .    128  .    98   270  240  
Shots Fired                546   | .    .    50   119  44   .    120  .    32   .    41   116  24   
  Gun                      197   | .    .    2    2    .    .    67   .    23   .    19   84   .    
  Cannon                   346   | .    .    48   117  44   .    53   .    7    .    22   31   24   
  Launcher                 3     | .    .    .    .    .    .    .    .    2    .    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  334   | .    .    48   117  44   .    53   .    19   .    28   25   .    
  Thermal                  187   | .    .    2    .    .    .    67   .    11   .    13   70   24   
  Explosive                3     | .    .    .    .    .    .    .    .    2    .    .    1    .    
  Electromagnetic          22    | .    .    .    2    .    .    .    .    .    .    .    20   .    
  Robot Hit Streak         20    | .    .    13   16   20   .    18   .    11   .    5    17   5    
  Robot Miss Streak        5     | .    .    2    4    4    .    5    .    3    .    3    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           380   | .    .    30   75   35   .    80   .    23   14   28   79   16   
  Core Hits                173   | .    .    19   36   10   .    33   .    14   5    10   41   5    
  Critical Kills           7     | .    .    .    .    .    .    .    .    2    .    .    5    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    2    .    4    4    .    
  Critical Strikes         35    | .    .    .    3    2    .    5    .    6    1    6    12   .    
    Burn                   4     | .    .    .    .    .    .    4    .    .    .    .    .    .    
    Destroy                20    | .    .    .    .    .    .    .    .    4    .    4    12   .    
    Blast                  9     | .    .    .    3    2    .    1    .    2    .    1    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
Melee Attacks              40    | .    .    .    .    .    .    .    .    4    25   11   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 40    | .    .    .    .    .    .    .    .    4    25   11   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Damage Inflicted           11130 | .    .    753  1758 820  .    1528 .    652  823  997  3111 688  
  Guns                     3061  | .    .    12   28   .    .    836  .    218  .    265  1702 .    
  Cannons                  5856  | .    .    618  1642 818  .    681  .    120  .    425  879  673  
  Explosions               843   | .    .    119  85   .    .    .    .    109  .    .    530  .    
  Melee                    1276  | .    .    .    .    .    .    .    .    159  823  294  .    .    
  Ramming                  94    | .    .    4    3    2    .    11   .    46   .    13   .    15   
  Kinetic                  4783  | .    .    618  1642 818  .    681  .    177  .    438  409  .    
  Thermal                  3685  | .    .    12   46   .    .    836  .    161  .    252  1705 673  
  Explosive                678   | .    .    .    39   .    .    .    .    109  .    .    530  .    
  Electromagnetic          614   | .    .    119  28   .    .    .    .    .    .    .    467  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1276  | .    .    .    .    .    .    .    .    159  823  294  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    1    1    1    .    3    20   24   7    10   14   10   
  Average Corruption       6     | .    .    1    1    1    .    2    13   21   3    5    7    3    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  100   | .    .    2    5    4    .    7    5    44   5    12   13   3    
    Message Errors         20    | .    .    .    2    .    .    3    .    8    1    2    4    .    
    Matter Fused           21    | .    .    .    2    1    .    1    2    11   1    1    2    .    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    8    1    4    .    1    
    Energy Discharges      11    | .    .    .    1    1    .    2    1    2    .    1    2    1    
    Parts Rejected         4     | .    .    .    .    .    .    1    .    1    .    1    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      19    | .    .    1    .    2    .    .    1    9    2    .    3    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    2    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 5     | .    .    1    .    .    .    .    .    1    .    2    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            343   | .    .    3    15   47   .    18   .    21   134  52   31   22   
  Projectiles              136   | .    .    3    15   47   .    18   .    .    .    .    31   22   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    207   | .    .    .    .    .    .    .    .    21   134  52   .    .    
Knockbacks                 32    | .    .    4    14   3    .    7    .    1    .    3    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    3    13   3    .    7    .    1    .    3    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      226   | .    .    .    123  .    .    .    .    23   .    .    78   2    
  Shots                    3     | .    .    .    2    .    .    .    .    .    .    .    1    .    
  Rammed                   9     | .    .    1    1    1    .    .    .    1    .    .    .    5    
Targets Rammed             11    | .    .    1    1    1    .    1    .    1    .    1    .    5    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        410   | .    .    150  87   228  .    366  .    410  173  247  270  405  
  Average Temperature      87    | .    .    45   26   68   .    151  .    138  88   52   80   155  
  Received Heat Transfer   1255  | .    6    165  300  108  .    93   .    153  27   121  111  171  
  Effects                  8     | .    .    .    .    .    .    3    .    3    .    .    .    2    
    Shutdowns              2     | .    .    .    .    .    .    1    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    1    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             20    | .    .    .    .    .    .    5    .    1    2    .    11   1    
  Heat Transferred         5397  | .    .    37   50   .    .    2075 .    350  .    296  1997 592  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Peak Influence             617  | .   .   389 617 479 .   210 47  305 152 116 267 244 
  Initial                  208  | .   .   .   92  208 .   .   47  .   98  9   15  120 
  Average                  162  | .   .   126 365 307 .   65  14  74  102 30  92  123 
Maximum Alert Level        2    | .   .   1   2   2   .   1   .   1   .   .   1   1   
  Low Security (%)         65   | .   100 83  7   .   .   97  100 90  100 100 90  95  
  Level 1                  25   | .   .   16  52  88  .   2   .   9   .   .   9   4   
  Level 2                  8    | .   .   .   39  11  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   7   .   .   5   .   3   1   2   2   5   
  Investigation            4    | .   .   .   2   .   .   .   .   1   .   .   .   1   
  Extermination            8    | .   .   .   .   .   .   2   .   1   1   2   1   1   
  Reinforcement            11   | .   1   .   4   .   .   2   .   .   .   .   1   3   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Distress Signals           10   | .   .   .   2   .   .   .   .   1   1   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              189  | .   3   15  32  6   .   25  6   13  6   9   37  37  
  Peak Tracking Total      21   | .   2   5   4   2   .   7   6   4   2   3   14  21  
  Tactical Retreats        12   | .   .   .   .   .   .   1   .   .   .   .   4   7   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Traps Triggered            10   | .   .   1   3   .   .   2   .   .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Machines Disabled          16   | .   .   4   7   .   .   .   .   3   1   1   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   1   1   1   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Machines Accessed          25   | .   .   .   3   14  .   .   .   2   3   1   1   1   
  Terminals                9    | .   .   .   2   6   .   .   .   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          8    | .   .   .   .   8   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   1   1   .   .   1   
Total Hacks                45   | .   .   .   8   23  .   .   .   3   6   1   1   3   
  Successful               22   | .   .   .   1   18  .   .   .   1   1   1   .   .   
  Failed                   23   | .   .   .   7   5   .   .   .   2   5   .   1   3   
    Catastrophic           8    | .   .   .   2   .   .   .   .   .   3   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   .   .   1   17  .   .   .   .   .   .   .   .   
  Terminals                16   | .   .   .   5   10  .   .   .   .   .   .   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   3   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          13   | .   .   .   .   13  .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   3   .   .   .   .   2   3   .   .   3   
Terminal Hacks             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   .   .   .   13  .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   
    Skim                   5    | .   .   .   .   5   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   8   .   .   .   .   .   .   .   .   
    Tunnel                 8    | .   .   .   .   8   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   2   5   .   .   .   2   2   1   1   1   
  Full Trace Events        4    | .   .   .   2   .   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   58  .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   14  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   7   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   .   .   .   .   .   .   
  Highest-Rated Group      60   | .   .   .   .   60  60  60  .   .   .   .   .   .   
  Highest-Rated Ally       21   | .   .   .   .   21  21  21  .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Ally Attacks               31   | .   .   .   .   5   .   26  .   .   .   .   .   .   
  Total Damage             497  | .   .   .   .   103 .   394 .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   1   .   4   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   5   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -4   -3   -2   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Fac  Res  Res  
Turns Passed               8338 | .    65   578  1352 1127 504  883  138  1009 461  791  724  706  
Spaces Moved               5525 | 1    55   282  631  514  313  393  195  975  503  560  417  686  
  Core                     325  | .    .    .    .    .    .    .    166  56   .    .    22   81   
  Treads                   2217 | .    .    231  579  514  313  207  .    134  .    .    .    239  
  Legs                     315  | 1    55   51   .    .    .    .    .    .    .    117  87   4    
  Wheels                   789  | .    .    .    52   .    .    186  29   .    .    174  308  40   
  Hover                    1557 | .    .    .    .    .    .    .    .    785  503  269  .    .    
  Flight                   322  | .    .    .    .    .    .    .    .    .    .    .    .    322  
  Fastest Speed            34   | 120  120  120  95   160  160  125  50   48   45   45   50   34   
  Average Speed            116  | 120  120  160  156  160  160  155  67   81   66   109  127  85   
  Slowest Speed            500  | 120  120  240  240  160  160  240  500  240  101  190  190  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21   | .    .    .    .    .    .    .    .    .    .    .    .    21   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    13   31   78   99   33   13   96   19   19   11   10   19   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     9    | .    .    .    .    9    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
Terrain Destroyed          104  | .    .    1    20   3    .    .    .    44   1    9    18   8    
  Melee                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Projectile               31   | .    .    1    5    3    .    .    .    .    .    9    5    8    
  AOE                      72   | .    .    .    15   .    .    .    .    44   .    .    13   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Fac  Fac  Res  Res  
Total                      6788 | .    54   360  840  774  316  573  200  1147 577  679  514  754  
  Wait                     658  | .    .    13   74   229  4    108  2    102  32   28   27   39   
  Move                     5475 | .    54   281  630  513  312  393  194  974  502  559  416  647  
  Hop                      18   | .    .    .    .    .    .    .    .    .    .    .    .    18   
  Pick Up                  53   | .    .    12   14   .    .    6    .    6    .    5    5    5    
  Fast Attach              97   | .    .    8    10   1    .    7    1    17   13   17   13   10   
  Attach                   48   | .    .    3    10   .    .    8    2    10   .    5    5    5    
  Detach                   11   | .    .    .    2    .    .    .    1    4    .    .    1    3    
  Swap                     10   | .    .    3    6    .    .    .    .    .    1    .    .    .    
  Drop                     60   | .    .    13   10   .    .    3    .    9    5    10   4    6    
  Fire                     275  | .    .    26   66   22   .    47   .    20   .    35   43   16   
  Melee                    39   | .    .    .    .    .    .    .    .    4    24   11   .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    1    .    .    .    1    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    8    | .    .    1    1    1    .    1    .    .    .    .    .    4    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    8    .    .    
  Rewire                   9    | .    .    .    1    8    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            16   | .    .    .    16   .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   53 | -10/Materials | Discovered new exit (range 13)
   66 | -10/Materials | Entered another Materials area
   66 | -9/Materials  | Evolved 2 slots: Utility x2
  253 | -9/Materials  | Discovered new exit (range 8)
  318 | -9/Materials  | Build established: Mutant
  557 | -9/Materials  | Discovered new exit (range 16)
  644 | -9/Materials  | Entered Storage
  713 | -9/Storage    | Garrison activated, responded to threat
 1517 | -9/Storage    | Core integrity fell below 50%
 1556 | -9/Storage    | Lost 3 parts (1p1u1w)
 1990 | -9/Storage    | Used back door to open Recycling access
 1990 | -9/Storage    | Discovered new exit (range 5)
 1996 | -9/Storage    | Entered Recycling
 2753 | -9/Recycling  | Discovered new exit (range 9)
 2856 | -9/Recycling  | Scanned before Scraplab entrance
 2866 | -9/Recycling  | Identified exit to Scraptown
 2985 | -9/Recycling  | Learned 2 Materials zone layouts
 3008 | -9/Recycling  | Learned Storage stockpile data
 3019 | -9/Recycling  | Learned 4 Materials zone layouts
 3040 | -9/Recycling  | Learned 2 Storage zone layouts
 3072 | -9/Recycling  | Learned location of 1 exit from Storage
 3100 | -9/Recycling  | Entered Scraplab
 3123 | -9/Recycling  | Entered Scraptown
 3123 | -9/Scraptown  | Accompanied by 3 allies
 3123 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 3176 | -9/Scraptown  | Visited CR-KLE's Repair Center
 3187 | -9/Scraptown  | CR-KLE repaired 7 parts
 3219 | -9/Scraptown  | Visited Cyclists
 3338 | -9/Scraptown  | Visited Cave Peace
 3611 | -9/Scraptown  | Discovered new exit (range 7)
 3627 | -9/Scraptown  | Entered Factory
 3627 | -6/Factory    | Accompanied by 3 allies
 3627 | -6/Factory    | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 3986 | -6/Factory    | Build established: Scavenger-Gunner
 4127 | -6/Factory    | Lost 3 allies
 4168 | -6/Factory    | Lost 5 parts (3n2w)
 4465 | -6/Factory    | Garrison activated, responded to threat
 4510 | -6/Factory    | Sucked down chute
 4510 | -6/Factory    | Entered Waste
 4522 | -6/Waste      | Spotted C-40 Crusher
 4525 | -6/Waste      | EMP discharged
 4525 | -6/Waste      | System corruption reached 10%
 4545 | -6/Waste      | Spotted C-40 Crusher
 4547 | -6/Waste      | Spotted C-40 Crusher
 4547 | -6/Waste      | Spotted C-40 Crusher
 4550 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4554 | -6/Waste      | Spotted C-40 Crusher
 4555 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4558 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4558 | -6/Waste      | Spotted C-40 Crusher
 4558 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4589 | -6/Waste      | Lost 6 parts (1p1n3u1w)
 4625 | -6/Waste      | EMP discharged
 4637 | -6/Waste      | Discovered new exit (range 11)
 4648 | -6/Waste      | Entered Factory
 4970 | -6/Factory    | Build established: Scavenger-Mutant
 5153 | -6/Factory    | Noticed a derelict Sapper rigging charges
 5162 | -6/Factory    | Core integrity fell below 50%
 5587 | -6/Factory    | Discovered new exit (range 14)
 5593 | -6/Factory    | Identified exit to Factory
 5657 | -6/Factory    | Entered another Factory area
 5657 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5932 | -5/Factory    | Build established: Scavenger-Gladiator
 6107 | -5/Factory    | Discovered new exit (range 8)
 6110 | -5/Factory    | Identified exit to Factory
 6118 | -5/Factory    | Entered another Factory area
 6118 | -4/Factory    | Evolved 2 slots: Utility x2
 6220 | -4/Factory    | Lost 5 parts (3n2u)
 6327 | -4/Factory    | Discovered new exit (range 6)
 6332 | -4/Factory    | Identified exit to Research
 6334 | -4/Factory    | Build established: Scavenger-Mutant
 6405 | -4/Factory    | Fabricated Adv. Cryofiber Web?
 6575 | -4/Factory    | Discovered exit to Research (range 6)
 6729 | -4/Factory    | Found Heavy Servo Lattice
 6909 | -4/Factory    | System corruption reached 10%
 6909 | -4/Factory    | Entered Research
 6909 | -3/Research   | Evolved 2 slots: Utility x2
 7376 | -3/Research   | Lost 3 parts (1n1u1w)
 7451 | -3/Research   | Discovered new exit (range 13)
 7471 | -3/Research   | Identified exit to Research
 7524 | -3/Research   | Lost 6 parts (2p4u)
 7605 | -3/Research   | Cargo convoy interrupted
 7607 | -3/Research   | System corruption reached 10%
 7620 | -3/Research   | Spotted Executioner
 7620 | -3/Research   | Spotted Executioner
 7622 | -3/Research   | Released all parts (8)
 7628 | -3/Research   | Core integrity fell below 50%
 7633 | -3/Research   | Entered another Research area
 7633 | -2/Research   | Evolved 2 slots: Utility x2
 7652 | -2/Research   | Lost 10 parts (1p3n1u5w)
 7733 | -2/Research   | Found Prototype Device
 7733 | -2/Research   | Identified Exp. Transmission Jammer
 7869 | -2/Research   | Build established: Mutant
 8292 | -2/Research   | Core integrity fell below 50%
 8329 | -2/Research   | Core integrity fell below 20%
 8333 | -2/Research   | System corruption reached 10%
 8339 | -2/Research   | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
08305_ System corrupted: Component data lost.
08308_ Slug penetrates Wall.
08315_ P-80 Master resets P-80 Master, system
  corruption cleaned.
08318_ Lgt. Quantum Reactor destroyed.
08318_ Knocked back.
08323_ Slug penetrates Wall. <x3>
08325_ System corrupted: Heat flow error (+186).
08325_ Field Propulsion Array destroyed.
08325_ Knocked back.
08326_ Penetrated by Slug.
08327_ U-05 Engineer builds a Wall.
08328_ Slug penetrates H-88 Terminator.
08329_ Electron Diverter destroyed.
08330_ Slammed into P-80 Master.
08330_ Adv. Signal Interpreter broken.
08330_ Destabilizing: Short circuit.
08331_ Slug penetrates Wall. <x2>
08335_ G-73 Enforcer suffers critical hit (Burn).
08337_ Slug penetrates Door.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????##########????????????????????????? |
| ???????????????#        #????????????????????????? |
| ???????????????#      = #????????????????????????? |
| ???????????????#        #????????????????????????? |
| ???????????????#        #????????????????????????? |
| ???????????????#        #????????????????????????? |
| ???????????????#        #????????????????????????? |
| #??????????????#        #????????????????????????? |
|   ??????????????        #????????????????????????? |
|    ???????????????     ??????????????????????????? |
|    #################;######+##########???????????? |
|                                       #??????????? |
|                          @  gk        #??????????? |
|           p                g g gA     #??????????? |
|                          g            #??????????? |
| ######/####################+######A   #??????????? |
|   ]       #?????????????????????????? #??????????? |
|          ##??????????????????????????????????????? |
|          #???????????????????????????????????????? |
|     !!   #???????????????????????????????????????? |
|     !!   #???????????????????????????????????????? |
|     !! ! #???????????????????????????????????????? |
|          #???????????????????????????????H???????? |
|          #???????????????????????????????????????? |
| #####/"###???????????????????????????????????????? |
| ????# ##?????????????????????????????????????????? |
| ????# #??????????????????????????????????????????? |
| ????#%#??????????????????????????????????????????? |
| ???## #??????????????????????????????????????????? |
| ???## #??????????????????????????????????????????? |
| ???## #??????????????????????????????????????????? |
| ????# #??????????????????????????????????????????? |
| ????# #??????????????????????????????????????????? |
| ????# #??????????????????????????????????????????? |
| ????# #??????????????????????????????????????????? |
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| ????# #??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          39
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             20
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                77
Targeting Accuracy         16
Target Analysis            11
Recoil Reduction           3
Force Boost                20
Salvage Targeting          1
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Cryofiber Web | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyNovaUnit
  Manual?         0
Play Time         00:55:37
  Cumulative      149.1 hours
  Start           2024.11.01 @ 18:59:16
  End             2024.11.01 @ 20:06:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          247
  Rogue           246
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          70
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: cecd7c4d-ffe9-44d4-8af1-9ad6b0a5b4c6