Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.27 @ 20:17:39 Player: aperiodic Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (206) 1030 Value Destroyed (6268) 6268 Prototype IDs (59) 1180 Alien Tech Used (0) 0 Bonus (3816) 3816 TOTAL SCORE: 15994 Bonus ------- High Alert Combat Kills 1016 Follower Combat Kills 250 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -50 Cogmind --------- Core Integrity 264/700 Matter 6/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Zionite Light DM Reactor 8R-AWN's Boregun 8R-AWN's Boregun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Experimental Optical Array Advanced Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Zionite Heavy Carapace > --- WEAPON ----------- 8R-AWN's Boregun 8R-AWN's Boregun > --- INVENTORY -------- Zionite Light Carapace Flak Gun Flak Gun Improved Grenade Launcher [Rating: 81] Favorites ----------- Power Light Neutrino Core Engine Heavy Ion Engine Power Core Light Neutrino Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Advanced Myomer Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Lightning Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 5 | . . . 2 . . . 1 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 269 | 6 26 9 48 4 34 1 56 40 . 23 22 Power 14 | 1 1 2 2 . 2 . 3 1 . 1 1 Engine 5 | 1 1 1 2 . . . . . . . . Core 7 | . . 1 . . 1 . 3 1 . 1 . Reactor 2 | . . . . . 1 . . . . . 1 Propulsion 63 | 2 12 2 22 . 2 . 13 4 . 4 2 Treads 40 | . 4 2 13 . 2 . 10 4 . 4 1 Leg 4 | . . . . . . . 3 . . . 1 Wheel 19 | 2 8 . 9 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 87 | 1 4 2 9 2 20 . 12 13 . 11 13 Device 19 | . 1 . 3 . 5 . 6 2 . 1 1 Storage 20 | 1 2 2 1 2 6 . . 1 . 3 2 Processor 7 | . . . . . 2 . . . . 3 2 Hackware 5 | . . . . . . . 3 2 . . . Protection 36 | . 1 . 5 . 7 . 3 8 . 4 8 Artifact . | . . . . . . . . . . . . Weapon 105 | 2 9 3 15 2 10 1 28 22 . 7 6 Energy Gun 19 | 2 1 . . 1 . . 8 5 . . 2 Energy Cannon 2 | . . . . . . . . 1 . 1 . Ballistic Gun 43 | . . . 5 . 7 . 12 11 . 5 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 26 | . 3 2 4 1 1 1 8 5 . . 1 Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon 13 | . 4 1 6 . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 3 . 8 . 2 3 . 3 8 Parts Lost 37 | . 4 2 . . 2 . 8 8 . 2 11 Power 3 | . 2 1 . . . . . . . . . Propulsion 8 | . . 1 . . . . 2 2 . . 3 Utility 19 | . 1 . . . 2 . 3 4 . 2 7 Weapon 7 | . 1 . . . . . 3 2 . . 1 Highest Loss Streak 7 | . 2 1 . . 1 . 3 2 . 2 7 Average Slot Usage (%) 94 | . 86 99 97 100 98 100 97 97 100 81 92 Engine 2 | . 6 . 9 11 6 . . . . . . Core 6 | . . 13 1 . 4 11 9 7 7 6 1 Treads 19 | . 5 25 8 . 17 22 21 22 23 20 22 Leg 1 | . . . . . . . 5 . . . . Wheel 3 | . 22 2 13 22 4 . . . . . . Device 4 | . 2 . 1 . 5 . 6 2 7 6 6 Storage 16 | . 23 28 22 22 13 22 18 15 15 10 2 Processor 8 | . . . . . 14 22 4 . . 4 29 Hackware 5 | . . . . . . . 9 20 15 12 . Protection 7 | . 1 . 18 22 9 . 3 12 15 13 7 Energy Gun 1 | . 10 . . 7 2 . 3 1 . . . Ballistic Gun 9 | . . . 6 . 16 11 13 9 15 4 14 Launcher 3 | . 2 13 3 7 2 10 1 3 . . . Slashing Weapon 3 | . 10 14 12 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 160 | 11 24 40 81 90 160 80 101 105 91 92 88 Greatest Support 75 | 20 40 40 44 20 44 44 75 64 64 66 66 Greatest Overweight (x) 13 | . 1 1 4 4 7 1 3 2 1 13 1 Average Overweight (x) . | . . . 2 3 1 1 1 1 1 . . Largest Inventory Capacity 40 | 6 12 16 18 20 40 20 20 20 20 20 20 Average Capacity 15 | 5 8 13 16 19 14 20 20 20 20 15 6 Most Carried 22 | 5 11 12 18 20 22 20 20 20 20 20 20 Average Carried 13 | 3 7 11 15 19 9 20 19 18 20 14 5 Final Capacity 20 | 6 12 16 18 20 20 20 20 20 20 20 4 Final Carried 20 | 5 10 11 18 20 20 20 20 20 20 20 4 Class Distribution -------------------- 38% | Mutant 22% | Hauler-Mutant 21% | Scavenger-Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Matter Collected 5460 | 260 312 128 665 . 738 124 1587 952 36 221 437 Remotely . | . . . . . . . . . . . . Salvage Created 8986 | 135 671 284 1091 . 456 353 2931 2055 . . 1010 Parts 520 | 11 17 22 63 . 74 18 175 98 . . 42 Haulers Intercepted 14 | . 2 . 5 . . . 5 2 . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Combat Hostiles Destroyed 171 | . 11 7 15 . 3 6 49 34 . . 46 Melee 8 | . 3 1 3 . 1 . . . . . . Guns 66 | . 3 . 4 . 1 . 26 14 . . 18 AOE 92 | . 5 6 8 . 1 5 21 18 . . 28 Classes Destroyed 22 | 2 7 . 2 . 3 . 3 2 . . 3 Worker 9 | . 2 2 1 . . 1 2 1 . . . Builder 10 | . . . . . . . 6 4 . . . Tunneler 8 | 4 . 3 1 . . . . . . . . Hauler 14 | . 2 . 5 . . . 5 2 . . . Recycler 6 | 1 2 1 . . . . . 2 . . . Mechanic 2 | . 1 . . . . . . 1 . . . Operator 9 | . 3 . 1 . . . 5 . . . . Turret 1 | . . . . . 1 . . . . . . Watcher 8 | . 2 . 1 . . . 4 1 . . . Swarmer 20 | . 3 5 . . . . 4 8 . . . Grunt 72 | . 8 2 8 . . 6 33 15 . . . Brawler 4 | . . . 2 . . . . 2 . . . Duelist 2 | . . . . . . . 1 1 . . . Protector 1 | . . . . . . . . 1 . . . Sentry 18 | . . . 5 . . . 8 5 . . . Hunter 4 | . . . . . . . 3 1 . . . Programmer 1 | . . . . . . . . 1 . . . Zionite 8 | . . . . . 8 . . . . . . Z-Technician 5 | . . . . . . . . . . . 5 Z-Light 3 | . . . . . . . . . . . 3 Assembler 1 | . . . . . . . . . . . 1 Assembled 42 | . . . . . 2 . . . . . 40 Golem 2 | . . . . . . . . . . . 2 Best Kill Streak 33 | 5 9 4 5 . 7 4 8 12 . . 33 Combat Bots Only 33 | . 6 4 3 . 2 3 6 8 . . 33 Max Kills in Single Turn 6 | 1 3 2 2 . 1 2 3 4 . . 6 Gunslinging . | . . . . . . . . . . . . Exploded 6 | . 2 2 2 . 1 2 2 4 . . 6 Melee 1 | . 1 1 1 . 1 . . . . . . Uniques/NPCs Destroyed 5 | . . . . . 4 . . . . . 1 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Damage Taken 7365 | . 397 157 318 . 698 265 1849 1766 . . 1915 Core 858 | . 33 24 61 . 50 48 206 106 . . 330 Absorbed by Shields 363 | . . . . . 258 . 105 . . . . Core Remaining (%) 74 | 100 . 77 . . . 60 62 . . . . Volleys Fired 472 | 13 25 6 40 . 62 16 145 85 . 1 79 Largest 2 | 2 2 1 2 . 2 1 2 2 . 1 2 Hottest 100 | 90 100 33 46 . 60 33 100 86 . 30 66 Shots Fired 744 | 26 38 6 53 . 101 16 252 135 . 1 116 Gun 615 | 26 28 . 27 . 100 . 223 104 . . 107 Cannon 1 | . . . . . . . . . . 1 . Launcher 127 | . 9 6 26 . 1 16 29 31 . . 9 Special 1 | . 1 . . . . . . . . . . Kinetic 460 | . . . 27 . 100 . 169 88 . . 76 Thermal 61 | 13 16 . . . . . . . . 1 31 Explosive 36 | . 6 4 . . 1 . 12 4 . . 9 Electromagnetic 187 | 13 16 2 26 . . 16 71 43 . . . Robot Hit Streak 32 | 5 6 3 12 . 29 32 27 20 . . 11 Robot Miss Streak 6 | 4 2 2 1 . 3 3 4 5 . . 6 Penetration Max 2 | . . . . . . . 2 1 . . 1 Secondary Targets 4 | . . . . . . . 3 . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . . . 1 Shots Hit Robots 625 | 14 47 13 60 . 104 11 185 104 . . 87 Core Hits 562 | 6 27 17 33 . 47 12 128 119 . . 173 Critical Hits 36 | . . . 2 . 5 . 9 6 . . 14 Critical Kills 15 | . . . . . 1 . 5 2 . . 7 Critical Parts Destroyed 19 | . . . 2 . 3 . 4 3 . . 7 Melee Attacks 116 | . 39 16 28 . 27 . . . . 6 . Impact 6 | . . . . . . . . . . 6 . Slashing 110 | . 39 16 28 . 27 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 25 | . 11 8 6 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . 1 1 . . . . . . . . . Damage Inflicted 23549 | 222 2661 968 2085 . 1921 489 5375 4631 . . 5197 Guns 8717 | 194 291 . 329 . 1380 . 2941 1828 . . 1754 Cannons . | . . . . . . . . . . . . Explosions 11626 | 28 1067 363 1019 . 91 489 2397 2729 . . 3443 Melee 3075 | . 1303 585 737 . 450 . . . . . . Ramming 131 | . . 20 . . . . 37 74 . . . Kinetic 6458 | . . . 329 . 1380 . 2052 1575 . . 1122 Thermal 1852 | 116 521 . 191 . . 28 234 130 . . 632 Explosive 6704 | . 564 264 . . 91 . 1261 1081 . . 3443 Electromagnetic 5329 | 106 273 99 828 . . 461 1791 1771 . . . Impact . | . . . . . . . . . . . . Slashing 3075 | . 1303 585 737 . 450 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 2 10 10 10 8 Average Corruption 3 | . . . . . . 1 1 5 10 10 8 Corruption Purged . | . . . . . . . . . . . . Effects 52 | . . . . . . 1 10 20 1 9 11 Message Errors 15 | . . . . . . . 3 7 . 2 3 Matter Fused 4 | . . . . . . . . 4 . . . Heat Flow Errors 3 | . . . . . . . . 1 . 2 . Energy Discharges 7 | . . . . . . 1 3 2 1 . . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 3 2 . 2 . Data Loss (major) 4 | . . . . . . . . 2 . 1 1 Misfires 2 | . . . . . . . . 1 . . 1 Misdirections 2 | . . . . . . . . . . 2 . Targeting Errors 7 | . . . . . . . 1 1 . . 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1061 | . 578 94 148 . . . 77 120 . . 44 Projectiles . | . . . . . . . . . . . . Explosions 428 | . 168 . 23 . . . 77 116 . . 44 Melee 633 | . 410 94 125 . . . . 4 . . . Knockbacks 2 | . . 1 . . . . . 1 . . . Impact 2 | . . 1 . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 292 | . 73 26 3 . . 19 90 51 . . 30 Shots 12 | . 1 1 1 . . 1 5 2 . . 1 Rammed 11 | . . 4 . . . . 4 3 . . . Targets Rammed 12 | . . 4 . . . . 4 4 . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 542 | 230 320 5 18 . 97 30 150 196 . 148 542 Average Temperature 79 | 90 141 5 8 . 23 10 26 50 . 66 161 Received Heat Transfer 1850 | . 177 45 87 . . 135 732 408 . . 266 Effects 12 | 1 1 . . . . . . . . . 10 Energy Bleed 5 | 1 . . . . . . . . . . 4 Interference 2 | . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . 1 . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 1 2 2 . . . Combat Hostiles 5 | . . . . . . 1 2 2 . . . Parts Fried 17 | . . . 1 . . . 4 12 . . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . . . Heat Transferred 2606 | 309 633 . 350 . . 50 250 200 . . 814 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 19 | 1 1 . 5 . . 2 5 5 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Peak Influence 1109 | 25 349 365 273 62 . 92 1109 855 . . . Initial 504 | . 16 57 . 62 . . 35 504 . . . Average 381 | 12 170 97 133 62 . 41 665 638 . . . Maximum Alert Level 4 | . 1 1 1 . . . 4 3 . . . Low Security (%) 43 | 100 66 68 80 100 . 100 16 . . . . Level 1 12 | . 33 31 19 . . . 4 . . . . Level 2 24 | . . . . . . . 30 78 . . . Level 3 17 | . . . . . . . 43 21 . . . Level 4 1 | . . . . . . . 5 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 1 . 4 1 . . 11 11 . . . Investigation 8 | . 1 . 2 1 . . 4 . . . . Extermination 2 | . . . . . . . . 2 . . . Reinforcement 12 | . . . 2 . . . 7 3 . . . Assault 3 | . . . . . . . . 3 . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Distress Signals 6 | . 1 1 1 . . . 2 1 . . . Communications Jammed 32 | . . . . . . . 32 . . . . Distress Signals 30 | . . . . . . . 30 . . . . Times Spotted 271 | . 22 18 23 . 18 11 61 44 . . 74 Peak Tracking Total 36 | . 3 3 4 . 9 3 6 5 . . 36 Tactical Retreats 21 | . . 3 . . 5 2 3 2 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Traps Triggered 7 | . 2 . 1 . . . 2 2 . . . Indirectly 2 | . . . 1 . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Machines Disabled 31 | . 9 . 2 . 6 . 8 5 . . 1 Max in Single Turn 6 | . 6 . 1 . 1 . 2 2 . . 1 Garrison Access 2 | . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Machines Accessed 38 | . 7 1 3 1 2 . 9 15 . . . Terminals 24 | . 7 . 3 . . . 4 10 . . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 4 | . . . . . . . 2 2 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . Total Hacks 113 | . 21 1 11 1 2 . 32 45 . . . Successful 79 | . 11 1 7 1 2 . 25 32 . . . Failed 33 | . 10 . 4 . . . 6 13 . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . Manual 47 | . 12 . 6 . 1 . 10 17 . 1 . Terminals 78 | . 21 . 11 . . . 16 30 . . . Fabricators 10 | . . . . . . . . 10 . . . Repair Stations 13 | . . . . . . . 9 4 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . Terminal Hacks 36 | . 7 1 4 1 2 . 7 14 . . . Record 1 | . . . . . 1 . . . . . . Part Schematic 2 | . . . . . . . 2 . . . . Robot Analysis 4 | . 2 . 1 . . . . 1 . . . Prototype ID Bank 4 | . 1 . 2 . . . 1 . . . . Open Door 2 | . . 1 . 1 . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . Machine Index 1 | . . . . . . . . 1 . . . Terminal Index 2 | . 1 . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . 2 . . . Locate Traps 7 | . 3 . . . . . 1 3 . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . Zone Layout 4 | . . . 1 . . . 1 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 6 | . . . . . . . . 6 . . . Load Schematic 2 | . . . . . . . . 2 . . . Build 4 | . . . . . . . . 4 . . . Repair Station Hacks 12 | . . . . . . . 8 4 . . . Scan Component 6 | . . . . . . . 4 2 . . . Repair 6 | . . . . . . . 4 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 3 | . . . . . . . 3 . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . 1 1 . . . Unauthorized Hacks 18 | . 4 . 3 . . . 4 7 . . . Terminals 16 | . 4 . 3 . . . 4 5 . . . Track 5 | . 1 . 1 . . . 1 2 . . . Assimilate 4 | . 2 . . . . . 1 1 . . . Botnet 5 | . . . 1 . . . 2 2 . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . Prioritize 1 | . . . . . . . . 1 . . . Siphon 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 30 | . 7 . 3 . . . 7 13 . . . Full Trace Events 5 | . 1 . . . . . 4 . . . . Feedback Events 1 | . . . . . . . 1 . . . . Corruption 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . Parts Built 7 | . . . . . . . . 7 . . . Matter 454 | . . . . . . . . 454 . . . Time 151 | . . . . . . . . 151 . . . Total Part Build Rating 25 | . . . . . . . . 25 . . . Parts Repaired 6 | . . . . . . . 4 2 . . . Time 225 | . . . . . . . 168 57 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Total Allies 6 | . . 4 . . . . . . . 2 . Largest Group 4 | . . 4 . . . . . . . 2 2 Highest-Rated Group 188 | . . 71 . . . . . . . 188 188 Highest-Rated Ally 94 | . . 31 . . . . . . . 94 94 Total Orders 6 | . . . 4 . . . . 2 . . . STAY 2 | . . . 1 . . . . 1 . . . RETURN 4 | . . . 3 . . . . 1 . . . Ally Attacks 69 | . . 40 . . . . . . . . 29 Total Damage 1226 | . . 498 . . . . . . . . 728 Kills 17 | . . 10 . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Robot Analysis Total 4 | . 2 . 1 . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . Drone Launches 4 | . . . 3 . . . . 1 . . . Drone Recoveries 4 | . . . 3 . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Turns Passed 17971 | 121 886 2122 1358 87 2737 905 3423 2062 12 2355 1903 Spaces Moved 9554 | 93 723 732 789 66 1575 527 1371 925 8 1646 1099 Core 464 | 24 . . . . . . . . . 425 15 Treads 6790 | . 56 602 220 . 1127 527 1020 925 8 1221 1084 Legs 351 | . . . . . . . 351 . . . . Wheels 1949 | 69 667 130 569 66 448 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 110 120 165 150 170 170 50 50 Average Speed 144 | 72 88 147 126 118 148 165 163 171 170 137 146 Slowest Speed 700 | 80 160 160 200 120 185 165 205 192 170 700 165 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 61 | 5 95 94 60 17 91 92 84 20 2 86 87 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . . . 1 . . . . 4 . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . 3 . . . 1 . . 1 3 . Spaces Dug 12 | . 4 . 2 . . . 3 . . 2 1 Terrain Destroyed 266 | 2 38 33 23 . 11 9 89 57 . 2 2 Melee 7 | . 3 . 2 . . . . . . 2 . Projectile 21 | . 1 . . . 4 . 13 1 . . 2 AOE 238 | 2 34 33 21 . 7 9 76 56 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Total 12842 | 118 848 1739 1042 75 1852 546 2300 1275 7 1743 1297 Wait 2079 | . 24 958 95 . 78 3 669 193 . 6 53 Move 9543 | 92 722 731 788 65 1574 526 1370 924 7 1645 1099 Hop . | . . . . . . . . . . . . Pick Up 199 | 7 11 10 23 4 40 . 33 18 . 37 16 Fast Attach 33 | 4 6 . . . 5 . 3 3 . 3 9 Attach 83 | 2 5 3 3 . 17 . 12 14 . 19 8 Detach 5 | . . . 1 . . . . 2 . 1 1 Swap 155 | . 15 6 45 4 12 1 41 23 . 3 5 Drop 148 | . 3 6 22 2 37 . 23 9 . 22 24 Fire 472 | 13 25 6 40 . 62 16 145 85 . 1 79 Melee 110 | . 37 15 25 . 27 . . . . 6 . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . Crush 11 | . . 4 . . . . 3 4 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 15) 694 | -10/Materials | Discovered new exit (range 14) 712 | -10/Materials | Discovered new exit (range 15) 918 | -10/Materials | Discovered new exit (range 14) 1008 | -10/Materials | Entered Mines 1139 | -10/Mines | Received a Mining Laser from a helpful Derelict 1307 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1439 | -10/Mines | Discovered new exit (range 12) 1607 | -10/Mines | Assembled infested the area 1613 | -10/Mines | Found the Drone Emporium 1620 | -10/Mines | Learned Materials terminal intel 1625 | -10/Mines | Found Prototype Device 3130 | -10/Mines | Entered Materials 3130 | -9/Materials | Evolved 2 slots: Utility x2 3130 | -9/Materials | Identified Sensor Drone Bay 3131 | -9/Materials | Loaded intel: 8 terminal locations 3465 | -9/Materials | Discovered new exit (range 14) 3901 | -9/Materials | Discovered new exit (range 16) 4098 | -9/Materials | Discovered new exit (range 11) 4488 | -9/Materials | Entered Mines 4496 | -9/Mines | Met a Derelict shopkeep closing up shop 4570 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4570 | -9/Mines | Discovered new exit (range 5) 4575 | -9/Mines | Entered Exiles 4593 | -9/Exiles | Discovered new exit (range 15) 4605 | -9/Exiles | Met 8R-AWN 4625 | -9/Exiles | Met EX-HEX 4688 | -9/Exiles | Met EX-DEC 4710 | -9/Exiles | Learned location of Zion (-7) 4755 | -9/Exiles | Discovered new exit (range 10) 4804 | -9/Exiles | Build established: Hauler-Mutant 4829 | -9/Exiles | Met EX-BIN 4843 | -9/Exiles | Aligned with FarCom system 4844 | -9/Exiles | Given EX-Vault access code 4873 | -9/Exiles | Opened EX-Vault 4907 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4957 | -9/Exiles | Found Latent Energy Streamer 5436 | -9/Exiles | Build established: Mutant 5585 | -9/Exiles | Attacked by the Exiles 5829 | -9/Exiles | Destroyed 8R-AWN 5841 | -9/Exiles | Found Prototype Protection 5841 | -9/Exiles | Identified 8R-AWN's Armor/EX 5849 | -9/Exiles | Found Prototype Ballistic Gun 5852 | -9/Exiles | Found Prototype Ballistic Gun 5853 | -9/Exiles | Identified 8R-AWN's Boregun (x2) 5856 | -9/Exiles | Found Prototype Processor 5857 | -9/Exiles | Identified Exp. Targeting Computer 5864 | -9/Exiles | Found Prototype Device 5865 | -9/Exiles | Identified AS-neutralizer No. 17b 5987 | -9/Exiles | Destroyed EX-BIN 6164 | -9/Exiles | Destroyed EX-HEX 6204 | -9/Exiles | Destroyed EX-DEC 6777 | -9/Exiles | Build established: Hauler-Mutant 7312 | -9/Exiles | Entered Mines 8031 | -8/Mines | Discovered new exit (range 10) 8136 | -8/Mines | Discovered new exit (range 15) 8217 | -8/Mines | Entered Materials 8217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8604 | -8/Materials | Build established: Scavenger-Mutant 8688 | -8/Materials | Discovered new exit (range 5) 8851 | -8/Materials | Discovered new exit (range 5) 9348 | -8/Materials | Build established: Hauler-Mutant 9764 | -8/Materials | Lost 3 parts (2u1w) 9897 | -8/Materials | Discovered new exit (range 10) 10324 | -8/Materials | Repaired Lgt. Neutrino Core 10363 | -8/Materials | Repaired Adv. Treads? 10721 | -8/Materials | Central database locked down 10766 | -8/Materials | Build established: Scavenger-Mutant 11409 | -8/Materials | Repaired Adv. Treads 11432 | -8/Materials | Repaired Flak Gun 11640 | -8/Materials | Entered Factory 11640 | -7/Factory | Evolved 2 slots: Utility x2 11660 | -7/Factory | Identified exit to Lower Caves 12224 | -7/Factory | Repaired Adv. Treads? 12379 | -7/Factory | Build established: Hacker-Mutant 12571 | -7/Factory | Discovered new exit (range 15) 12606 | -7/Factory | Destroyed 8 combat bots 12840 | -7/Factory | First assault squad dispatched 13205 | -7/Factory | Repaired Adv. Treads 13542 | -7/Factory | Fabricated Flak Gun (x2) 13549 | -7/Factory | System corruption reached 10% 13577 | -7/Factory | Build established: Scavenger-Mutant 13584 | -7/Factory | Fabricated Flak Gun (x2) 13631 | -7/Factory | Fabricated Flak Gun (x2) 13663 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 13702 | -7/Factory | Entered Lower Caves 13703 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13714 | -7/Lower Caves | Entered Zion 13909 | -7/Zion | System corruption cleaned by Quarantine Array 13928 | -7/Zion | Build established: Hacker-Mutant 14035 | -7/Zion | Discovered new exit (range 16) 14236 | -7/Zion | Visited the Megawrench Repair Shop 14372 | -7/Zion | Given A8's code to call for help 14664 | -7/Zion | Learned location of Data Miner (-6) 14676 | -7/Zion | Learned location of Warlord (-4) 14688 | -7/Zion | Learned Factory emergency access door positions 15111 | -7/Zion | Found Prototype Processor 15111 | -7/Zion | Identified Exp. Armor Integrity Analyzer 15116 | -7/Zion | Found Prototype Processor 15116 | -7/Zion | Identified Exp. Target Analyzer 15143 | -7/Zion | Learned location of Quarantine (-2) 15288 | -7/Zion | Discovered new exit (range 3) 15630 | -7/Zion | Megawrench repaired 13 parts 15673 | -7/Zion | Build established: Scavenger-Mutant 15788 | -7/Zion | Found Exp. Targeting Computer 15798 | -7/Zion | Found Prototype Hackware 16047 | -7/Zion | Enhanced Grunt warped into view, answering call for help 16048 | -7/Zion | Enhanced Grunt warped into view, answering call for help 16063 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16069 | -7/Zion | Entered Deep Caves 16069 | -7/Deep Caves | Accompanied by 2 allies 16145 | -7/Deep Caves | Build established: Hauler-Mutant 16430 | -7/Deep Caves | Attacked by Z-Imprinter 16440 | -7/Deep Caves | Destroyed Z-Imprinter 16497 | -7/Deep Caves | Found Prototype Protection 16497 | -7/Deep Caves | Identified Zio. Weapon Casing 16873 | -7/Deep Caves | Build established: Scavenger-Mutant 17249 | -7/Deep Caves | Found Prototype Protection 17249 | -7/Deep Caves | Identified Zio. Heavy Carapace 17262 | -7/Deep Caves | Found Zio. Weapon Casing 17278 | -7/Deep Caves | Found Zio. Heavy Carapace 17538 | -7/Deep Caves | Build established: Mutant 17734 | -7/Deep Caves | Spotted as-84413 17737 | -7/Deep Caves | Exposed GOLEM chamber 17753 | -7/Deep Caves | Destroyed as-84413 17807 | -7/Deep Caves | Triggered Deep Caves wall 17833 | -7/Deep Caves | Spotted AS-99727 17860 | -7/Deep Caves | Destroyed 33 combat bots 17900 | -7/Deep Caves | Spotted AS-35674 17955 | -7/Deep Caves | Destroyed AS-99727 17967 | -7/Deep Caves | Core integrity fell below 50% 17972 | -7/Deep Caves | Self-destructed Last Messages --------------- 17964_ as-52886 released from Mobile Assembly Unit. 17964_ as-57815 Prototype Leg integration complete. 17964_ Slug penetrates as-94527. 17965_ as-57815 GOLEM Unit beginning Prototype Reactor integration. 17965_ as-82902 Prototype Leg integration complete. 17965_ Penetrated by Slug. 17965_ Exp. Optical Array destroyed. 17966_ as-82902 GOLEM Unit beginning Prototype Reactor integration. 17966_ Attempting to rewire 9C-URN(l). 17966_ 9C-URN(l) is broken beyond repair. 17967_ Attempting to rewire 9C-URN(l). 17967_ 9C-URN(l) is broken beyond repair. 17968_ as-34227 Prototype Leg integration complete. 17968_ Attempting to rewire 9C-URN(l). 17968_ 9C-URN(l) is broken beyond repair. 17969_ as-34227 GOLEM Unit beginning Prototype Reactor integration. 17969_ Penetrated by Slug. 17970_ as-45555 Prototype Leg integration complete. 17971_ as-45555 GOLEM Unit beginning Prototype Reactor integration. 17971_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????## # # | | ?????????????????????????????????## ### # | | ?????????????????????????????????# ##?# | | ?????????????????????????????????# ##### | | ?????????????????????????????????# #### | | ????????????????? ?????????????# ##?# | | ?????????????? #?????????# #?## | | ??????????? ???????# ##?# | | ????????? ????????# ##??# ## | | ?????????" ????????# ##???# ##? | | ?????????" ????????## #????# #?? | | ?????????" ?????????# ##????# ##?? | | ?????????" #??##?????###??????# ###?? | | ????????"" #?? #??????????????# ### | | ??????### g ### ##?????????????# # | | ??""""" G # ????########### | | ??" ] ##???# | | ??" = ###?# | | ??" = ??# #### | | ??" G G #???# #?## | | ??" G ##??# ### ## | | ??" h #??# ## ### | | ???? G G = #??# ### %## | | ??????" GGG ! h! ! = #??# #?#### ## | | ??????### a !!= #??# #????## # | | ??????# =[ !! !@ #??# #?????# # | | ??????# a gl !a* #??# ####??# ## | | ??????# G ! a ! #??# ##?# ### | | ??????# ##?# ### ### | | ??????# *! [ #?# #??? | | ??????### ! * [ ! #?## ### #### | | ????????" * #??######?# | | ????????" ########### ##### | | ????????" #???? | | ????????""" ! * [ ##???? | | ????????" ##????? | | ????????"" ##############?????? | | ????????" #??????????????????? | | ????????"" ##??????????????????? | | ????????" # # #???????????????????? | | ????????" #### ## ## ##???????????????????? | | ????????""" ###??# ## ####????????????????????? | | ?????????" ####? #???????????????????????? | | ?????????##########????#????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: EX 90 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Armor Integrity Analysis 66 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Flak Gun | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Flak Gun | x2 | -7/Factory Flak Gun | x2 | -7/Factory Flak Gun | x2 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed EnhancedScatterReplicator Manual? 0 Play Time 02:48:31 Cumulative 352.9 hours Start 2021.02.27 @ 17:08:04 End 2021.02.27 @ 20:17:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 119 Adventurer 4 Explorer 0 Win Type - Total 8 Types 4/1/3/0/0/0/0/0/0 Lore% 77 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93539cc8-3de9-4a2e-9963-e15db47bf29e