Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 20:59:17

Player: KodiCraft

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (920)      920
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3505

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     40/300
Energy                     60/250
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>                  --- POWER (2) --------
                   Ion Engine
>                  --- PROPULSION (3) ---
             Light Treads
>                  --- UTILITY (5) ------
             Small Storage Unit
             Large Storage Unit
>                  --- WEAPON (3) -------
                       (None)
>                  --- INVENTORY (15) ---
                   Aluminum Leg
          Advanced Weight Redist. System
                   Signal Interpreter
                   Terrain Scan Processor
                   Salvage Targeting Computer
                   Energy Filter
            Medium Armor Plating
             Heavy Assault Rifle
  Faulty Precision Grenade Launcher
                   Datajack

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Large Storage Unit
     Medium Matter Pod
            Seismic Detector
            Recoil Stabilizer
   Hardened Medium Armor Plating
>           --- WEAPON -----------
            Pulse Rifle
            EM Pulse Cannon
  Precision Grenade Launcher
>           --- INVENTORY --------
            Ion Engine
      Light Treads
      Small Storage Unit
            Weight Redist. System
            Signal Interpreter
            Terrain Scan Processor
     Medium Armor Plating
      Heavy Assault Rifle
   Improved Assault Rifle
  Precision Grenade Launcher
  Precision Grenade Launcher
            Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Precision Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             54   | 7   6   13  13  15  
  Power                    9    | 1   .   1   3   4   
    Engine                 7    | 1   .   1   2   3   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 3   .   1   .   3   
    Treads                 4    | 2   .   1   .   1   
    Leg                    2    | .   .   .   .   2   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   3   4   1   3   
    Device                 4    | .   1   1   1   1   
    Storage                6    | 1   2   2   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   3   7   9   5   
    Energy Gun             4    | 2   .   .   2   .   
    Energy Cannon          3    | .   .   .   2   1   
    Ballistic Gun          8    | .   2   2   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               8    | .   1   3   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   2   .   1   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 25   | .   .   2   3   20  
  Power                    5    | .   .   .   .   5   
  Propulsion               3    | .   .   .   .   3   
  Utility                  5    | .   .   .   .   5   
  Weapon                   12   | .   .   2   3   7   
  Highest Loss Streak      7    | .   .   2   3   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   92  97  98  77  
  Engine                   9    | .   14  11  11  5   
  Core                     2    | .   .   .   6   2   
  Treads                   15   | .   28  20  18  4   
  Leg                      3    | .   .   .   .   9   
  Device                   14   | .   6   13  17  16  
  Storage                  16   | .   14  21  18  14  
  Protection               3    | .   .   8   .   3   
  Energy Gun               3    | .   1   .   9   3   
  Energy Cannon            2    | .   .   .   3   5   
  Ballistic Gun            8    | .   19  11  7   3   
  Launcher                 6    | .   7   6   5   6   
Peak Build Rating          32   | 6   9   15  26  32  
  Average Rating           18   | 4   8   12  22  25  
  On Entrance              11   | .   6   9   14  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             61   | 13  32  42  53  61  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  8    | .   .   2   1   8   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   8   15  15  15  
  Most Carried             15   | 7   9   15  15  15  
  Average Carried          11   | 4   7   11  14  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   8   14  15  10  

 Class Distribution 
--------------------
 54% | Mutant
 31% | Gunner
 14% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           729  | 219 49  107 145 209 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            693  | .   49  116 155 373 
  Parts                    42   | .   8   10  7   17  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  25   | .   3   7   3   12  
  Guns                     10   | .   3   3   2   2   
  Cannons                  3    | .   .   .   .   3   
  AOE                      11   | .   .   4   .   7   
Classes Destroyed          9    | .   1   3   4   1   
  Builder                  2    | .   .   1   .   1   
  Tunneler                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  12   | .   3   4   .   5   
  Grunt                    8    | .   .   2   .   6   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           4    | .   3   4   3   4   
  Combat Bots Only         4    | .   3   4   2   3   
Max Kills in Single Turn   3    | .   1   3   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        383  | .    26   60   28   269  
  Missed                   136  | .    7    19   5    105  
Damage Taken               3403 | .    149  557  409  2288 
  Core                     858  | .    34   54   59   711  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   228  | .    .    153  75   .    
Core Remaining (%)         90   | 100  86   86   89   .    
Volleys Fired              52   | .    6    10   13   23   
  Largest                  3    | .    2    2    3    3    
  Hottest                  189  | .    46   66   159  189  
Shots Fired                97   | .    12   19   22   44   
  Gun                      64   | .    12   14   18   20   
  Cannon                   13   | .    .    .    .    13   
  Launcher                 20   | .    .    5    4    11   
  Special                  .    | .    .    .    .    .    
  Kinetic                  45   | .    12   14   8    11   
  Thermal                  19   | .    .    .    10   9    
  Explosive                20   | .    .    5    4    11   
  Electromagnetic          13   | .    .    .    .    13   
  Robot Hit Streak         13   | .    2    6    8    13   
  Robot Miss Streak        3    | .    3    3    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           59   | .    5    12   16   26   
  Core Hits                43   | .    3    12   7    21   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              4    | .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2283 | .    71   457  355  1400 
  Guns                     634  | .    71   105  241  217  
  Cannons                  202  | .    .    .    .    202  
  Explosions               1447 | .    .    352  114  981  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  361  | .    71   105  72   113  
  Thermal                  470  | .    .    .    169  301  
  Explosive                1250 | .    .    352  114  784  
  Electromagnetic          202  | .    .    .    .    202  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            222  | .    .    13   16   193  
  Projectiles              .    | .    .    .    .    .    
  Explosions               222  | .    .    13   16   193  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      674  | .    .    41   45   588  
  Shots                    12   | .    .    2    1    9    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        450  | .    .    24   297  450  
  Average Temperature      154  | .    .    7    135  187  
  Received Heat Transfer   546  | .    .    123  54   369  
  Effects                  2    | .    .    .    .    2    
    Shutdowns              2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         692  | .    .    .    370  322  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             213  | .   87  213 92  203 
  Initial                  18   | .   .   12  18  .   
  Average                  67   | .   58  99  62  61  
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         92   | 100 100 74  100 95  
  Level 1                  7    | .   .   25  .   4   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   5   
  Investigation            2    | .   .   .   .   2   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   5   9   5   15  
  Peak Tracking Total      4    | .   3   4   2   3   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          8    | .   .   1   2   5   
  Max in Single Turn       4    | .   .   1   1   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          12   | .   2   1   3   6   
  Terminals                10   | .   2   .   2   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   7   7   5   9   
  Successful               18   | .   3   6   4   5   
  Failed                   10   | .   4   1   1   4   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                19   | .   7   .   3   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   .   7   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   3   .   2   5   
  Prototype ID Bank        3    | .   2   .   .   1   
  Open DSF                 2    | .   .   .   .   2   
  Alert Level              2    | .   .   .   1   1   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   
  Patrol Status            1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   .   6   2   .   
  Scan Component           4    | .   .   3   1   .   
  Repair                   4    | .   .   3   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   2   1   3   5   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   3   1   .   
  Time                     110  | .   .   78  32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   2   .   .   
  Non-combat               1    | .   .   1   .   .   
  Combat                   1    | .   .   1   .   .   
Robot Hacks Applied        4    | .   .   4   .   .   
  parse_system             3    | .   .   3   .   .   
  no_distress              1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2782 | 94  465 585 653 985 
Spaces Moved               1099 | 56  250 222 220 351 
  Core                     33   | 11  .   .   .   22  
  Treads                   822  | 40  250 222 220 90  
  Legs                     239  | .   .   .   .   239 
  Wheels                   5    | 5   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 240 190 
  Average Speed            212  | 133 160 199 240 252 
  Slowest Speed            450  | 160 160 320 240 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 4   44  17  23  12  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          162  | .   .   30  26  106 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      162  | .   .   30  26  106 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1465 | 75  307 342 326 415 
  Wait                     181  | 2   22  76  64  17  
  Move                     1095 | 55  249 221 219 351 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  59   | 10  13  16  12  8   
  Fast Attach              2    | 2   .   .   .   .   
  Attach                   32   | 5   1   7   5   14  
  Detach                   2    | 1   .   .   .   1   
  Swap                     20   | .   5   6   8   1   
  Drop                     18   | .   11  2   5   .   
  Fire                     52   | .   6   10  13  23  
  Melee                    4    | .   .   4   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
   95 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 5)
  524 | -10/Materials | Discovered new exit (range 16)
  560 | -10/Materials | Entered another Materials area
  560 | -9/Materials  | Evolved 2 slots: Utility x2
  992 | -9/Materials  | Repaired Lgt. Treads
 1055 | -9/Materials  | Repaired Med. Matter Pod
 1083 | -9/Materials  | Repaired Signal Interpreter
 1121 | -9/Materials  | Discovered new exit (range 16)
 1145 | -9/Materials  | Entered another Materials area
 1145 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1460 | -8/Materials  | Repaired Med. Armor Plating
 1515 | -8/Materials  | Build established: Gunner
 1593 | -8/Materials  | Lost 3 parts (3w)
 1748 | -8/Materials  | Discovered new exit (range 16)
 1798 | -8/Materials  | Entered Factory
 1798 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2048 | -7/Factory    | Lost 4 parts (2p1n1w)
 2313 | -7/Factory    | Lost 3 parts (1u2w)
 2670 | -7/Factory    | Lost 3 parts (1n1u1w)
 2732 | -7/Factory    | Core integrity fell below 50%
 2767 | -7/Factory    | Core integrity fell below 20%
 2782 | -7/Factory    | Lost 7 parts (1n3u3w)
 2783 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02632_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 8P.
02635_ Prc. Grenade Launcher destroyed.
02635_ Recoil Stabilizer destroyed.
02639_ Aluminum Leg destroyed.
02667_ Triggered Shock Trap.
02667_ The floor emits a surge of raw power.
02667_ System corrupted (+1).
02670_ Triggered Shock Trap.
02670_ The floor emits a surge of raw power.
02670_ System corrupted (+2).
02687_ Aluminum Leg destroyed.
02687_ Prc. Grenade Launcher destroyed.
02687_ Seismic Detector destroyed.
02698_ Med. Matter Pod destroyed.
02725_ Imp. Assault Rifle destroyed.
02737_ Acquired Imp. EM Pulse Cannon.
02744_ Imp. EM Pulse Cannon destroyed.
02751_ Weight Redist. System destroyed.
02773_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ############+################????????????????????? |
|                               ???????????????????? |
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|                               ???????????????????? |
| ############### #######??????????????????????????? |
| #?????????????# #????????????????????????????????? |
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| #?????????????# #????????????????????????????????? |
|     +?????????# #????????????????????????????????? |
| #####?????????# #????????????????????????????????? |
|   #???????????# #?########???????????????????????? |
| " #???????????# #?# !     ???????????????????????? |
| " #???????????# #?#       ???????????????????????? |
| " #???????????# #?#       ???????????????????????? |
| " #???????????# #?#  """" ???????????????????????? |
|   #??###??????# #?#  """" #??????????????????????? |
| ######     ???# #?#  """" #??????????????????????? |
|         =    ## ###  """" #??????????????????????? |
|                   #  """" #??????????????????????? |
|                   +  """" #??????????????????????? |
|                   #       #??????????????????????? |
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| ######       ?????#  """" #??????????????????????? |
| ?????###   #??????#  """"@#??????????????????????? |
| ???????#   ???????#  """" #??????????????????????? |
| ???????#  ????????#  """" #??????????????????????? |
| ???????# ?????????#  """"p#??????????????????????? |
| ???????#??????????#       #??????????????????????? |
| ??????????????????#########??????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            425
Matter Stores              249
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              ShockLightReconstructor
  Manual?         0
Play Time         00:29:24
  Cumulative      8.9 hours
  Start           2024.09.02 @ 20:30:34
  End             2024.09.02 @ 20:59:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           8
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4faf3ddf-74da-40dc-8551-f4b107b69ba5