Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 20:59:17 Player: KodiCraft Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (920) 920 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3505 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 40/300 Energy 60/250 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Small Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Advanced Weight Redist. System Signal Interpreter Terrain Scan Processor Salvage Targeting Computer Energy Filter Medium Armor Plating Heavy Assault Rifle Faulty Precision Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Seismic Detector Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle EM Pulse Cannon Precision Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Small Storage Unit Weight Redist. System Signal Interpreter Terrain Scan Processor Medium Armor Plating Heavy Assault Rifle Improved Assault Rifle Precision Grenade Launcher Precision Grenade Launcher Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 54 | 7 6 13 13 15 Power 9 | 1 . 1 3 4 Engine 7 | 1 . 1 2 3 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 7 | 3 . 1 . 3 Treads 4 | 2 . 1 . 1 Leg 2 | . . . . 2 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 4 1 3 Device 4 | . 1 1 1 1 Storage 6 | 1 2 2 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 26 | 2 3 7 9 5 Energy Gun 4 | 2 . . 2 . Energy Cannon 3 | . . . 2 1 Ballistic Gun 8 | . 2 2 3 1 Ballistic Cannon . | . . . . . Launcher 8 | . 1 3 2 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 2 . 1 Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 25 | . . 2 3 20 Power 5 | . . . . 5 Propulsion 3 | . . . . 3 Utility 5 | . . . . 5 Weapon 12 | . . 2 3 7 Highest Loss Streak 7 | . . 2 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 92 97 98 77 Engine 9 | . 14 11 11 5 Core 2 | . . . 6 2 Treads 15 | . 28 20 18 4 Leg 3 | . . . . 9 Device 14 | . 6 13 17 16 Storage 16 | . 14 21 18 14 Protection 3 | . . 8 . 3 Energy Gun 3 | . 1 . 9 3 Energy Cannon 2 | . . . 3 5 Ballistic Gun 8 | . 19 11 7 3 Launcher 6 | . 7 6 5 6 Peak Build Rating 32 | 6 9 15 26 32 Average Rating 18 | 4 8 12 22 25 On Entrance 11 | . 6 9 14 26 Naked Turns . | . . . . . Heaviest Build 61 | 13 32 42 53 61 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 8 | . . 2 1 8 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 Most Carried 15 | 7 9 15 15 15 Average Carried 11 | 4 7 11 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 8 14 15 10 Class Distribution -------------------- 54% | Mutant 31% | Gunner 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 729 | 219 49 107 145 209 Remotely . | . . . . . Salvage Created 693 | . 49 116 155 373 Parts 42 | . 8 10 7 17 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 25 | . 3 7 3 12 Guns 10 | . 3 3 2 2 Cannons 3 | . . . . 3 AOE 11 | . . 4 . 7 Classes Destroyed 9 | . 1 3 4 1 Builder 2 | . . 1 . 1 Tunneler 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 12 | . 3 4 . 5 Grunt 8 | . . 2 . 6 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 2 | . . . 2 . Hunter 1 | . . . 1 . Best Kill Streak 4 | . 3 4 3 4 Combat Bots Only 4 | . 3 4 2 3 Max Kills in Single Turn 3 | . 1 3 1 2 Gunslinging . | . . . . . Exploded 3 | . . 3 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 383 | . 26 60 28 269 Missed 136 | . 7 19 5 105 Damage Taken 3403 | . 149 557 409 2288 Core 858 | . 34 54 59 711 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 228 | . . 153 75 . Core Remaining (%) 90 | 100 86 86 89 . Volleys Fired 52 | . 6 10 13 23 Largest 3 | . 2 2 3 3 Hottest 189 | . 46 66 159 189 Shots Fired 97 | . 12 19 22 44 Gun 64 | . 12 14 18 20 Cannon 13 | . . . . 13 Launcher 20 | . . 5 4 11 Special . | . . . . . Kinetic 45 | . 12 14 8 11 Thermal 19 | . . . 10 9 Explosive 20 | . . 5 4 11 Electromagnetic 13 | . . . . 13 Robot Hit Streak 13 | . 2 6 8 13 Robot Miss Streak 3 | . 3 3 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 59 | . 5 12 16 26 Core Hits 43 | . 3 12 7 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 4 | . . 4 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2283 | . 71 457 355 1400 Guns 634 | . 71 105 241 217 Cannons 202 | . . . . 202 Explosions 1447 | . . 352 114 981 Melee . | . . . . . Ramming . | . . . . . Kinetic 361 | . 71 105 72 113 Thermal 470 | . . . 169 301 Explosive 1250 | . . 352 114 784 Electromagnetic 202 | . . . . 202 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 222 | . . 13 16 193 Projectiles . | . . . . . Explosions 222 | . . 13 16 193 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 674 | . . 41 45 588 Shots 12 | . . 2 1 9 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 450 | . . 24 297 450 Average Temperature 154 | . . 7 135 187 Received Heat Transfer 546 | . . 123 54 369 Effects 2 | . . . . 2 Shutdowns 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . . . 1 . Heat Transferred 692 | . . . 370 322 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 213 | . 87 213 92 203 Initial 18 | . . 12 18 . Average 67 | . 58 99 62 61 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 92 | 100 100 74 100 95 Level 1 7 | . . 25 . 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . . 5 Investigation 2 | . . . . 2 Extermination 1 | . . . . 1 Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 5 9 5 15 Peak Tracking Total 4 | . 3 4 2 3 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 1 2 5 Max in Single Turn 4 | . . 1 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 2 1 3 6 Terminals 10 | . 2 . 2 6 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 7 7 5 9 Successful 18 | . 3 6 4 5 Failed 10 | . 4 1 1 4 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 7 . 3 9 Fabricators . | . . . . . Repair Stations 9 | . . 7 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 . 2 5 Prototype ID Bank 3 | . 2 . . 1 Open DSF 2 | . . . . 2 Alert Level 2 | . . . 1 1 Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Patrol Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 6 2 . Scan Component 4 | . . 3 1 . Repair 4 | . . 3 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 1 3 5 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 3 1 . Time 110 | . . 78 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 1 | . . 1 . . Combat 1 | . . 1 . . Robot Hacks Applied 4 | . . 4 . . parse_system 3 | . . 3 . . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2782 | 94 465 585 653 985 Spaces Moved 1099 | 56 250 222 220 351 Core 33 | 11 . . . 22 Treads 822 | 40 250 222 220 90 Legs 239 | . . . . 239 Wheels 5 | 5 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 190 Average Speed 212 | 133 160 199 240 252 Slowest Speed 450 | 160 160 320 240 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 44 17 23 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 162 | . . 30 26 106 Melee . | . . . . . Projectile . | . . . . . AOE 162 | . . 30 26 106 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1465 | 75 307 342 326 415 Wait 181 | 2 22 76 64 17 Move 1095 | 55 249 221 219 351 Hop . | . . . . . Pick Up 59 | 10 13 16 12 8 Fast Attach 2 | 2 . . . . Attach 32 | 5 1 7 5 14 Detach 2 | 1 . . . 1 Swap 20 | . 5 6 8 1 Drop 18 | . 11 2 5 . Fire 52 | . 6 10 13 23 Melee 4 | . . 4 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 5) 524 | -10/Materials | Discovered new exit (range 16) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Utility x2 992 | -9/Materials | Repaired Lgt. Treads 1055 | -9/Materials | Repaired Med. Matter Pod 1083 | -9/Materials | Repaired Signal Interpreter 1121 | -9/Materials | Discovered new exit (range 16) 1145 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1460 | -8/Materials | Repaired Med. Armor Plating 1515 | -8/Materials | Build established: Gunner 1593 | -8/Materials | Lost 3 parts (3w) 1748 | -8/Materials | Discovered new exit (range 16) 1798 | -8/Materials | Entered Factory 1798 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2048 | -7/Factory | Lost 4 parts (2p1n1w) 2313 | -7/Factory | Lost 3 parts (1u2w) 2670 | -7/Factory | Lost 3 parts (1n1u1w) 2732 | -7/Factory | Core integrity fell below 50% 2767 | -7/Factory | Core integrity fell below 20% 2782 | -7/Factory | Lost 7 parts (1n3u3w) 2783 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02632_ ALERT: Rogue bot located, Programmers report to Factory Zone 8P. 02635_ Prc. Grenade Launcher destroyed. 02635_ Recoil Stabilizer destroyed. 02639_ Aluminum Leg destroyed. 02667_ Triggered Shock Trap. 02667_ The floor emits a surge of raw power. 02667_ System corrupted (+1). 02670_ Triggered Shock Trap. 02670_ The floor emits a surge of raw power. 02670_ System corrupted (+2). 02687_ Aluminum Leg destroyed. 02687_ Prc. Grenade Launcher destroyed. 02687_ Seismic Detector destroyed. 02698_ Med. Matter Pod destroyed. 02725_ Imp. Assault Rifle destroyed. 02737_ Acquired Imp. EM Pulse Cannon. 02744_ Imp. EM Pulse Cannon destroyed. 02751_ Weight Redist. System destroyed. 02773_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############+################????????????????????? | | ???????????????????? | | ???????????????????? | | ???????????????????? | | ############### #######??????????????????????????? | | #?????????????# #????????????????????????????????? | | #?????????????# #????????????????????????????????? | | #?????????????# #????????????????????????????????? | | +?????????# #????????????????????????????????? | | #####?????????# #????????????????????????????????? | | #???????????# #?########???????????????????????? | | " #???????????# #?# ! ???????????????????????? | | " #???????????# #?# ???????????????????????? | | " #???????????# #?# ???????????????????????? | | " #???????????# #?# """" ???????????????????????? | | #??###??????# #?# """" #??????????????????????? | | ###### ???# #?# """" #??????????????????????? | | = ## ### """" #??????????????????????? | | # """" #??????????????????????? | | + """" #??????????????????????? | | # #??????????????????????? | | ! ###### """"Y#??????????????????????? | | ###### ?????# """" #??????????????????????? | | ?????### #??????# """"@#??????????????????????? | | ???????# ???????# """" #??????????????????????? | | ???????# ????????# """" #??????????????????????? | | ???????# ?????????# """"p#??????????????????????? | | ???????#??????????# #??????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 425 Matter Stores 249 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ShockLightReconstructor Manual? 0 Play Time 00:29:24 Cumulative 8.9 hours Start 2024.09.02 @ 20:30:34 End 2024.09.02 @ 20:59:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 8 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4faf3ddf-74da-40dc-8551-f4b107b69ba5