Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 18:06:24 Player: Robbedoes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (29) 145 Value Destroyed (656) 656 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5361 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 371/850 Matter 292/300 Energy 154/160 System Corruption 0% Temperature Cool (6) Movement Flying (34) Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Improved Weapon Shielding Scatter Rocket Array Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Advanced Weight Redist. System Improved Light Armor Plating Improved System Shield > --- WEAPON ----------- Scatter Rocket Array Ripper > --- INVENTORY -------- Improved Weapon Shielding Remote Datajack Field Lobotomy Kit Heavy Flail [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 2 1 . Utility 3 | . . . . . . . 2 . 1 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 27 | . . 4 2 1 1 . 1 4 8 6 Power 5 | . . 3 . . . . . . 1 1 Engine 4 | . . 3 . . . . . . 1 . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 1 1 4 Treads 1 | . . . . . . . . . 1 . Leg 3 | . . . 1 . . . 1 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . . . . 4 Utility 6 | . . 1 . 1 . . . . 4 . Device 1 | . . . . . . . . . 1 . Storage 1 | . . 1 . . . . . . . . Processor 1 | . . . . 1 . . . . . . Hackware 1 | . . . . . . . . . 1 . Protection 2 | . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . Weapon 8 | . . . 1 . 1 . . 3 2 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 1 . Special Weapon 2 | . . . . . 1 . . . 1 . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 3 | . . . 1 . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 1 . Parts Lost 16 | . . . 6 . . . . 3 1 6 Power 2 | . . . 1 . . . . . 1 . Propulsion 6 | . . . 3 . . . . 2 . 1 Utility 3 | . . . . . . . . . . 3 Weapon 5 | . . . 2 . . . . 1 . 2 Highest Loss Streak 4 | . . . 4 . . . . 2 1 4 Average Slot Usage (%) 54 | . 85 97 65 16 22 22 19 12 29 24 Engine 6 | . 14 14 8 . . . . . 5 . Leg 12 | . 28 28 17 . . . 1 4 . . Flight 1 | . . . . . . . . . . 7 Storage 11 | . 14 25 20 . . . . . . . Processor 1 | . . . . 5 11 11 9 1 . . Ballistic Gun 11 | . 28 28 6 . . . . . . . Slashing Weapon 4 | . . . 11 11 11 11 9 6 6 . Naked Turns 3 | . . . . . . . . 3 . . Heaviest Build 22 | 11 11 19 22 3 3 3 3 3 12 10 Greatest Support 39 | 20 20 20 30 3 3 3 3 3 39 39 Greatest Overweight (x) 4 | . . . 4 . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | . 6 10 10 4 4 4 4 4 4 4 Average Capacity 6 | . 6 9 9 4 4 4 4 4 4 4 Most Carried 10 | . 6 10 9 4 4 4 4 4 4 4 Average Carried 5 | . 6 6 7 4 3 4 3 3 2 3 Final Capacity 10 | 6 6 10 4 4 4 4 4 4 4 4 Final Carried 10 | 6 6 10 4 4 4 4 4 3 4 4 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Matter Collected 621 | 200 . 220 5 10 . 10 . 22 . 154 Remotely . | . . . . . . . . . . . Salvage Created 839 | . . 215 285 56 . . 54 75 . 154 Parts 52 | . . 23 14 2 . . 1 5 . 7 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Combat Hostiles Destroyed 24 | . . 8 6 . . . . 4 . 6 Melee 13 | . . . 6 . . . . 1 . 6 Guns 8 | . . 8 . . . . . . . . AOE 3 | . . . . . . . . 3 . . Classes Destroyed 7 | . . 3 1 2 . . 1 . . . Worker 2 | . . . . 1 . . . 1 . . Tunneler 1 | . . . . 1 . . . . . . Hauler 1 | . . . . . . . 1 . . . Recycler 1 | . . 1 . . . . . . . . Swarmer 16 | . . 6 . . . . . 4 . 6 Grunt 7 | . . 2 5 . . . . . . . Sentry 1 | . . . 1 . . . . . . . Best Kill Streak 5 | . . 4 2 1 . . 1 5 . 3 Combat Bots Only 4 | . . 3 2 . . . . 4 . 3 Max Kills in Single Turn 3 | . . 1 1 1 . . 1 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . Melee 1 | . . . 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Damage Taken 2496 | . . 347 553 . . . . 384 180 1032 Core 917 | . . 71 142 . . . . 225 50 429 Absorbed by Shields 9 | . . . . . . . . . . 9 Core Remaining (%) 80 | 100 . 71 . . . 64 100 67 . . Volleys Fired 33 | . . 30 . . . . . 2 1 . Largest 2 | . . 2 . . . . . 1 1 . Hottest 45 | . . 40 . . . . . 45 30 . Shots Fired 63 | . . 60 . . . . . 2 1 . Gun 60 | . . 60 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . Special 1 | . . . . . . . . . 1 . Kinetic 60 | . . 60 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 2 | . . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 7 | . . 5 . . . . . 7 . . Robot Miss Streak 5 | . . 5 . . . . . 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 88 | . . 37 14 5 . . 7 7 . 18 Core Hits 42 | . . 12 7 2 . . 1 13 . 7 Critical Hits 3 | . . 1 2 . . . . . . . Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 79 | . . . 16 5 . . 9 7 4 38 Impact 35 | . . . . . . . . . . 35 Slashing 44 | . . . 16 5 . . 9 7 4 3 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . 2 . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 2691 | . . 455 509 314 . . 330 555 . 528 Guns 455 | . . 455 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 325 | . . . . . . . . 325 . . Melee 1909 | . . . 509 314 . . 330 230 . 526 Ramming 2 | . . . . . . . . . . 2 Kinetic 455 | . . 455 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 325 | . . . . . . . . 325 . . Electromagnetic . | . . . . . . . . . . . Impact 445 | . . . . . . . . . . 445 Slashing 1464 | . . . 509 314 . . 330 230 . 81 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 343 | . . . 13 137 . . 93 66 . 34 Projectiles . | . . . . . . . . . . . Explosions 7 | . . . . . . . . 7 . . Melee 336 | . . . 13 137 . . 93 59 . 34 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . . 20 . . Shots 1 | . . . . . . . . 1 . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 8 | . . 8 . . . . . . . . Average Temperature 3 | . . 3 . . . . . . . . Received Heat Transfer 525 | . . 78 261 . . . . 96 54 36 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Peak Influence 436 | . . 145 184 81 . . 97 260 203 436 Initial 142 | . . . 19 71 . . . 44 127 142 Average 102 | . . 71 80 77 . . 27 120 145 234 Maximum Alert Level 2 | . . . . . . . . 1 1 2 Low Security (%) 92 | . 100 100 100 100 . 100 100 82 97 61 Level 1 7 | . . . . . . . . 17 2 37 Level 2 . | . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . . 1 . . . . 1 1 . Investigation 1 | . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Distress Signals 3 | . . . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 54 | . . 8 10 . . . 3 16 4 13 Peak Tracking Total 8 | . . 3 4 . . . 8 6 4 8 Tactical Retreats 5 | . . . . . . . 1 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Traps Triggered 5 | . . . . . . . . 2 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Machines Accessed 8 | . . 1 . . . . . 3 4 . Terminals 5 | . . 1 . . . . . 1 3 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 22 | . . 5 . . . . . 8 9 . Successful 12 | . . 5 . . . . . 1 6 . Failed 10 | . . . . . . . . 7 3 . Catastrophic 3 | . . . . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 15 | . . 5 . . . . . 2 8 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . . . 6 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 10 | . . 5 . . . . . . 5 . Record 6 | . . 3 . . . . . . 3 . Branch Access Points 1 | . . . . . . . . . 1 . Alert Level 2 | . . 2 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . Refit 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . 1 . . . . . 2 3 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Turns Passed 2101 | . 38 762 184 165 132 74 96 173 173 304 Spaces Moved 2378 | 1 32 539 112 287 257 148 141 264 269 328 Core 1531 | . . . 22 287 257 148 141 264 267 145 Treads 14 | . . . . . . . . . 2 12 Legs 662 | 1 32 539 90 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 171 | . . . . . . . . . . 171 Fastest Speed 34 | 120 120 120 50 50 50 50 50 50 50 34 Average Speed 69 | 120 120 120 120 50 50 50 50 50 50 46 Slowest Speed 250 | 120 120 120 250 50 50 50 50 50 160 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 2 14 96 20 57 66 37 17 10 8 54 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . Spaces Dug 9 | . . . . . . . . 1 4 4 Terrain Destroyed 32 | . . . . . . . . 24 4 4 Melee 9 | . . . . . . . . 1 4 4 Projectile . | . . . . . . . . . . . AOE 23 | . . . . . . . . 23 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Gar Total 2617 | . 31 594 139 300 260 147 152 292 300 402 Wait 46 | . . 16 4 6 . . . 6 9 5 Move 2366 | . 31 538 111 286 256 147 140 263 268 326 Hop . | . . . . . . . . . . . Pick Up 19 | . . 4 . 1 1 . 1 4 6 2 Fast Attach 9 | . . 1 . 1 . . 1 . 2 4 Attach 15 | . . . 2 . 1 . . 4 6 2 Detach 4 | . . . . . 1 . . 1 2 . Swap 3 | . . 3 . . . . . . . . Drop 18 | . . 2 6 1 1 . 1 5 2 . Fire 33 | . . 30 . . . . . 2 1 . Melee 78 | . . . 16 5 . . 9 7 4 37 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . 23 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: [*Fac] / Low x2 / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 6) 39 | -10/Materials | Entered Mines 229 | -10/Mines | Learned Materials security intel 309 | -10/Mines | Build established: Mutant 376 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 544 | -10/Mines | Discovered new exit (range 3) 727 | -10/Mines | Discovered new exit (range 16) 801 | -10/Mines | Entered Materials 801 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 926 | -9/Materials | Lost 4 parts (2n2w) 982 | -9/Materials | Discovered new exit (range 7) 985 | -9/Materials | Entered Mines 992 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1046 | -9/Mines | Learned Materials stockpile data 1148 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1148 | -9/Mines | Discovered new exit (range 5) 1150 | -9/Mines | Identified exit to Exiles 1150 | -9/Mines | Entered Exiles 1161 | -9/Exiles | Discovered new exit (range 15) 1173 | -9/Exiles | Met 8R-AWN 1181 | -9/Exiles | Met EX-HEX 1197 | -9/Exiles | Met EX-BIN 1204 | -9/Exiles | Aligned with FarCom system 1204 | -9/Exiles | Given EX-Vault access code 1216 | -9/Exiles | Opened EX-Vault 1219 | -9/Exiles | Found Prototype Special Weapon 1220 | -9/Exiles | Identified Field Lobotomy Kit 1232 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1246 | -9/Exiles | Met EX-DEC 1278 | -9/Exiles | Discovered new exit (range 10) 1281 | -9/Exiles | Identified exit to Mines 1282 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1282 | -9/Exiles | Entered Mines 1348 | -8/Mines | Discovered new exit (range 3) 1356 | -8/Mines | Identified exit to Materials 1356 | -8/Mines | Entered Materials 1356 | -8/Materials | Evolved 2 slots: Utility x2 1445 | -8/Materials | Discovered new exit (range 15) 1452 | -8/Materials | Identified exit to Factory 1452 | -8/Materials | Entered Factory 1452 | -7/Factory | Evolved 2 slots: Propulsion x2 1543 | -7/Factory | Found Prototype Launcher 1544 | -7/Factory | Identified Rocket Array 1623 | -7/Factory | Discovered new exit (range 5) 1625 | -7/Factory | Entered another Factory area 1625 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1752 | -6/Factory | Discovered new exit (range 6) 1757 | -6/Factory | Found Prototype Launcher 1757 | -6/Factory | Identified Scatter Rocket Array 1768 | -6/Factory | Identified exit to Lower Caves 1797 | -6/Factory | Identified exit to Garrison 1798 | -6/Factory | Entered Garrison 1812 | -6/Garrison | Triggered checkpoint 1912 | -6/Garrison | Lost 4 parts (1n2u1w) 1990 | -6/Garrison | Core integrity fell below 50% 2060 | -6/Garrison | Triggered checkpoint 2091 | -6/Garrison | Discovered new exit (range 8) 2093 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2102 | -6/Garrison | Self-destructed Last Messages --------------- 02015_ Acquired 13 matter. 02015_ Acquired 14 matter. 02016_ Acquired Lgt. Nuclear Core. 02060_ Beams of light sweep through the air. An alarm sounds. 02072_ Hvy. Flail destroyed. 02080_ Triggered Stasis Trap. 02080_ A bubble of rippling energy engulfs the area. 02080_ Field strength at 90. 02080_ Field strength at 80. 02081_ Field strength at 70. 02082_ Field strength at 60. 02083_ Field strength at 50. 02084_ Field strength at 40. 02085_ Field strength at 30. 02086_ Field strength at 20. 02087_ Field strength at 10. 02088_ Stasis field depleted. 02091_ EXIT=FOUND 02093_ Attempting to access garrison exit controls... 02093_ Remote lockdown engaged. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????########????????????????????????????????? | | ?????????#""""""######???????????????????????????? | | ?????????#" " #???????????????????????????? | | ?????????#" #???????????????????????????? | | ?????????#" #???????????????????????????? | | ???????###" " ######??????????????????????? | | ???????#"""" """ #??????????????????????? | | ???????#### " #### #??????????????????????? | | ??????????# #??# #??????????????????????? | | ????????### #??#@#??????????????????????? | | ????????# #??###??????????????????????? | | ????????# # #?ggg???????????????????????? | | ????????# ############??????#????????????????????? | | ???????##+###??????????????? ????????????????????? | | ???????# #??????????????# #???????????????????? | | ???????# < #??????????????# #???????????????????? | | ???????# #??????????????# #???????????????????? | | ???????### #??????????????# #???????????????????? | | ?????????# #??????????????# #???????????????????? | | ?????????# #??????????????# #???????????????????? | | ?????????# #??????????????# #???????????????????? | | ?????????# g#??????????????# #???????????????????? | | ?????????# g################ #######?????????????? | | ?????????# g ^g #?????????????? | | ?????????# b #?????????????? | | ?????????##############g ######## #?????????????? | | ??????????????????????# #??????# #?????????????? | | ???????????????????g??#g #??????# #?????????????? | | ??????????????????????# #??????# #??????? ???? | | ??????????????????????# #??????# #??????? #??? | | ??????????????????????# #??????# #??????? #??? | | ??????????????????????# #??????# #??????# #??? | | ??????????????????????# #?????## ##""""## #??? | | ??????????????????????# ####### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 1 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingReactionExtractor Manual? 0 Play Time 00:32:06 Cumulative 15.2 hours Start 2021.03.19 @ 16:59:35 End 2021.03.19 @ 18:06:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b92f49ae-9d1a-4914-919a-6bcc6070417c