Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 14:49:11 Player: Bjolfur Result: Destroyed by US-TAO(M) with Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2329) 2329 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-22) -22 TOTAL SCORE: 5427 Bonus ------- Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 54/100 System Corruption 8% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Titanium Leg Armored Huge Wheel Improved Cooling System High-capacity Matter Pod (200) Weight Redist. System Long-range Tractor Beam Rocket Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Assault Rifle Great Maul > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Cooling System High-capacity Matter Pod Weight Redist. System Matter Filter Light Armor Plating Powered Armor Long-range Tractor Beam Light Cannon Improved Light Cannon Rocket Launcher Missile Launcher Mining Laser [Rating: 43] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 63 | 6 9 14 20 7 3 4 Power 6 | . 2 1 2 . . 1 Engine 2 | . 2 . . . . . Core 4 | . . 1 2 . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 2 2 5 1 . 1 Treads 7 | . 2 2 3 . . . Leg 6 | 2 . . 2 1 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 3 5 7 3 2 2 Device 5 | 1 . 1 2 . 1 . Storage 5 | 1 2 1 . . 1 . Processor 5 | . 1 1 2 1 . . Hackware 1 | . . . . 1 . . Protection 8 | . . 2 3 1 . 2 Artifact . | . . . . . . . Weapon 20 | 2 2 6 6 3 1 . Energy Gun 2 | . 1 1 . . . . Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 7 | 2 1 3 1 . . . Ballistic Cannon 3 | . . . 2 1 . . Launcher 3 | . . 1 1 1 . . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 3 | . 2 . 1 . . . Parts Lost 15 | . 1 4 1 . 2 7 Power 1 | . . . . . . 1 Propulsion 3 | . 1 1 . . . 1 Utility 6 | . . 2 . . 1 3 Weapon 5 | . . 1 1 . 1 2 Highest Loss Streak 6 | . 1 2 1 . 2 6 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 8 13 14 14 14 13 Power 1 | 1 2 2 1 1 1 . Propulsion 3 | 1 1 3 3 3 2 2 Utility 4 | . 1 1 4 6 6 5 Weapon 4 | . 2 5 4 4 4 3 Tool/Special . | . . . . . . . Unused Backups 20 | . . 3 8 3 . 6 Power 2 | . . 1 1 . . . Propulsion 8 | . . 1 4 1 . 2 Utility 5 | . . . 1 1 . 3 Weapon 5 | . . 1 2 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 92 98 99 99 99 97 Engine 1 | . 7 6 . . . . Core 6 | . . 4 9 7 7 6 Treads 9 | . 19 21 14 . . . Leg 12 | . 8 . 3 22 23 22 Device 5 | . 8 4 3 6 6 6 Storage 11 | . 14 17 13 7 7 7 Processor 19 | . 5 17 22 23 23 22 Protection 4 | . . 4 5 5 7 6 Energy Gun 1 | . 5 5 . . . . Energy Cannon 2 | . . . . 2 7 6 Ballistic Gun 9 | . 22 15 10 7 3 . Ballistic Cannon 7 | . . . 14 5 10 14 Impact Weapon 1 | . . . . 5 . . Peak Build Rating 43 | 6 13 18 31 43 42 42 Average Rating 28 | 3 9 15 23 40 41 40 On Entrance 21 | . 6 13 15 31 42 42 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 67 | 8 33 43 42 45 67 67 Greatest Support 60 | 20 40 40 40 60 60 60 Greatest Overweight (x) 14 | 2 . 1 2 1 1 14 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 14 | 7 9 15 15 15 16 20 Most Carried 15 | 6 10 15 15 15 15 15 Average Carried 13 | 3 8 13 14 14 14 14 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 15 | 6 10 13 15 15 15 10 Class Distribution -------------------- 31% | Mutant 21% | Gunner 15% | Assassin 12% | Skirmisher 12% | Scientist-Gunner 6% | Scientist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scientist-Gunner | -8/Materials Assassin | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2221 | 266 220 510 709 344 118 54 Remotely 76 | . . 76 . . . . Salvage Created 2652 | 111 220 746 867 303 244 161 Parts 148 | 6 10 47 45 22 11 7 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 7 6 Prevented 6 | . . . . . 5 1 Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 61 | . 5 20 21 4 7 4 Melee 1 | . . . . . . 1 Guns 27 | . 5 15 6 1 . . Cannons 24 | . . . 11 3 7 3 AOE 9 | . . 5 4 . . . Classes Destroyed 11 | 2 1 3 3 2 . . Tunneler 2 | 1 . . 1 . . . Hauler 3 | . . . 3 . . . Recycler 2 | 1 . . . 1 . . Operator 1 | . . . . 1 . . Watcher 3 | . . 1 1 1 . . Swarmer 17 | . . 7 4 . 3 3 Grunt 28 | . 5 9 9 1 4 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 11 | . . 4 6 1 . . Programmer 2 | . . . . 2 . . Packrat 1 | . . . . . . 1 Butcher 1 | . . . . . . 1 Best Kill Streak 7 | 2 1 7 5 4 6 3 Combat Bots Only 7 | . 1 7 5 2 6 3 Max Kills in Single Turn 3 | 2 1 3 3 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 3 3 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 319 | . 45 71 61 51 24 67 Missed 85 | . 9 17 26 15 3 15 Hits 234 | . 36 54 35 36 21 52 Melee 36 | . . . . . . 36 Projectile 198 | . 36 54 35 36 21 16 Critical Strikes 26 | . . 4 3 4 2 13 Part Disruptions 1 | . . . . 1 . . Damage Taken 4132 | . 415 700 634 441 330 1612 Core 1029 | . 78 130 108 42 16 655 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 157 | . 129 . 28 . . . Core Remaining (%) 78 | 100 68 67 80 . . . Volleys Fired 172 | 3 36 41 53 13 13 13 Largest 3 | 2 2 2 3 3 3 2 Hottest 132 | 40 65 68 86 125 132 63 Shots Fired 393 | 6 69 81 146 35 31 25 Gun 225 | 6 69 80 56 14 . . Cannon 165 | . . . 88 21 31 25 Launcher 3 | . . 1 2 . . . Special . | . . . . . . . Kinetic 346 | 6 68 58 144 27 18 25 Thermal . | . . . . . . . Explosive 3 | . . 1 2 . . . Electromagnetic 44 | . 1 22 . 8 13 . Robot Hit Streak 39 | 3 31 15 39 23 7 10 Robot Miss Streak 5 | 2 2 5 3 1 2 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 296 | 3 55 70 103 26 19 20 Core Hits 130 | 3 14 33 46 13 11 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . 2 . 3 1 Blast 6 | . . . 2 . 3 1 Melee Attacks 28 | . . 5 3 19 . 1 Impact 23 | . . . 3 19 . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5051 | 33 441 1222 1944 531 435 445 Guns 2276 | 33 441 912 710 180 . . Cannons 2244 | . . . 1064 351 435 394 Explosions 480 | . . 310 170 . . . Melee 51 | . . . . . . 51 Ramming . | . . . . . . . Kinetic 3843 | 33 430 602 1774 375 235 394 Thermal 150 | . . 150 . . . . Explosive 330 | . . 160 170 . . . Electromagnetic 677 | . 11 310 . 156 200 . Impact 51 | . . . . . . 51 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 4 4 8 Average Corruption 3 | . . . . 3 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . . . 13 10 16 Message Errors 11 | . . . . 4 . 7 Matter Fused 6 | . . . . 3 2 1 Heat Flow Errors 7 | . . . . 1 4 2 Energy Discharges 3 | . . . . 2 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 2 Data Loss (major) 2 | . . . . 1 . 1 Misfires 4 | . . . . 2 . 2 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 57 | . . 24 . . . 33 Projectiles 33 | . . . . . . 33 Explosions 24 | . . 24 . . . . Melee . | . . . . . . . Knockbacks 18 | . . . 12 . 2 4 Impact . | . . . . . . . Kinetic 17 | . . . 12 . 2 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 121 | . . 49 72 . . . Shots 4 | . . 2 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 323 | . 12 60 150 323 273 238 Average Temperature 62 | . 4 21 34 115 119 108 Received Heat Transfer 1101 | . 228 291 342 60 180 . Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 . 1 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 300 | . . 300 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 93 | 100 100 83 90 100 . . Level 1 6 | . . 16 9 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 336 | 10 35 262 336 58 . . Initial 96 | . . . 96 . . . Average 61 | . 5 112 111 5 . . Influence Increases 1827 | 10 145 573 726 148 155 70 Destroy 0b10 Robot/C 1200 | . 100 400 420 80 140 60 Destroy 0b10 Robot/NC 55 | 10 . 5 25 15 . . Destroy Leader 262 | . 30 82 108 32 . 10 Successful Hack 32 | . . 7 23 2 . . Disable Machine 30 | . . 15 15 . . . Destroy Structure 68 | . . 19 30 19 . . Lose Combat Pursuer 180 | . 15 45 105 . 15 . Influence Decreases 1827 | 10 145 345 954 106 197 70 Entered New Map 148 | . . . 132 . 16 . Time Decay 1339 | 10 145 305 532 106 171 70 Lost Part 60 | . . 40 10 . 10 . Purge Threat 280 | . . . 280 . . . Squads Dispatched 13 | . 2 2 5 4 . . Investigation 4 | . . . 2 2 . . Extermination 2 | . . . . 2 . . Reinforcement 5 | . 2 2 1 . . . Assault . | . . . . . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 11 26 29 5 8 10 Peak Tracking Total 7 | . 3 7 5 3 5 6 Tactical Retreats 7 | . 1 3 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 3 | . . 1 1 . 1 . Max in Single Turn 1 | . . 1 1 . 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 25 | . 4 5 9 6 1 . Terminals 16 | . 3 3 6 3 1 . Fabricators 2 | . . . . 2 . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 78 | . 12 15 29 19 3 . Successful 45 | . 6 8 22 6 3 . Failed 31 | . 6 6 6 13 . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts 2 | . . 1 1 . . . Manual 29 | . 5 4 9 11 . . Terminals 47 | . 8 6 17 13 3 . Fabricators 3 | . . . . 3 . . Repair Stations 10 | . 4 . 3 3 . . Recycling Units 3 | . . 3 . . . . Scanalyzers 14 | . . 6 8 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 17 | . 2 2 9 1 3 . Record 4 | . 1 . . . 3 . Robot Analysis 2 | . 1 1 . . . . Level Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Dispatch Records 2 | . . . 1 1 . . Security Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks 7 | . 4 . 2 1 . . Scan Component 4 | . 2 . 1 1 . . Repair 3 | . 2 . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 11 | . . 4 7 . . . Insert Component 3 | . . 1 2 . . . Analyze 3 | . . 1 2 . . . Retrieve Study 5 | . . 2 3 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 5 | . . . 3 2 . . Terminals 5 | . . . 3 2 . . Botnet 5 | . . . 3 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 19 | . 3 4 6 5 1 . Full Trace Events 5 | . 1 . 1 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 2 3 . . . Parts Repaired 3 | . 2 . 1 . . . Time 78 | . 52 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . 2 . . . . Parts Scanalyzed 3 | . . 1 2 . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 6367 | 7 801 983 1715 1507 789 565 Optics 5878 | . 319 983 1715 1507 789 565 Sensors 2277 | . . . 414 1457 406 . Seismic 489 | 7 482 . . . . . Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 6508 | 76 801 983 1715 1507 789 637 Spaces Moved 3252 | 45 412 410 745 834 516 290 Core 23 | 21 . . . . . 2 Treads 1296 | . 286 410 600 . . . Legs 1933 | 24 126 . 145 834 516 288 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 130 130 130 200 Average Speed 161 | 116 147 187 188 131 140 204 Slowest Speed 750 | 150 160 240 270 200 200 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 53 42 57 17 72 40 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . . . . 2 . Spaces Dug 21 | . . . 3 18 . . Terrain Destroyed 53 | . . 16 19 18 . . Melee 21 | . . . 3 18 . . Projectile 2 | . . . 2 . . . AOE 30 | . . 16 14 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 4142 | 61 548 542 941 1184 551 315 Wait 495 | 1 78 43 67 284 16 6 Move 3246 | 44 411 409 744 833 515 290 Hop . | . . . . . . . Pick Up 59 | 7 7 13 22 9 1 . Fast Attach 19 | 5 4 2 5 3 . . Attach 26 | 1 2 8 5 3 2 5 Detach 3 | . . 1 1 1 . . Swap 42 | . 4 11 15 9 3 . Drop 52 | . 6 9 26 10 1 . Fire 172 | 3 36 41 53 13 13 13 Melee 28 | . . 5 3 19 . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 613 | -10/Materials | Repaired Aluminum Leg 643 | -10/Materials | Repaired Assault Rifle 763 | -10/Materials | Discovered new exit (range 7) 827 | -10/Materials | Discovered new exit (range 6) 878 | -10/Materials | Entered another Materials area 878 | -9/Materials | Evolved 2 slots: Utility x2 1322 | -9/Materials | Destroyed 7 combat bots 1431 | -9/Materials | Discovered new exit (range 11) 1757 | -9/Materials | Discovered new exit (range 18) 1801 | -9/Materials | Central database locked down 1861 | -9/Materials | Entered another Materials area 1861 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1954 | -8/Materials | Central database locked down 2366 | -8/Materials | Build established: Scientist-Gunner 2455 | -8/Materials | Garrison activated, responded to threat 2626 | -8/Materials | Discovered new exit (range 11) 2795 | -8/Materials | Identified exit to Factory 2842 | -8/Materials | Repaired Lgt. Treads+? 2964 | -8/Materials | Discovered new exit (range 5) 2969 | -8/Materials | Identified exit to Storage 3042 | -8/Materials | Build established: Scientist-Skirmisher 3576 | -8/Materials | Entered Factory 3576 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4477 | -7/Factory | Found Powered Armor 4559 | -7/Factory | Build established: Assassin 5029 | -7/Factory | Discovered new exit (range 17) 5068 | -7/Factory | Identified exit to Lower Caves 5083 | -7/Factory | Entered Lower Caves 5100 | -7/Lower Caves | Learned location of 1 exit from Factory 5237 | -7/Lower Caves | Spotted B-75 Beast 5261 | -7/Lower Caves | Build established: Skirmisher 5455 | -7/Lower Caves | Attracted the attention of an 0b10 base 5640 | -7/Lower Caves | Discovered new exit (range 13) 5668 | -7/Lower Caves | Identified exit to Lower Caves 5679 | -7/Lower Caves | Learned Factory terminal intel 5792 | -7/Lower Caves | Build established: Gunner 5872 | -7/Lower Caves | Entered another Lower Caves area 5929 | -7/Lower Caves | Discovered new exit (range 9) 5957 | -7/Lower Caves | Identified exit to Factory 6137 | -7/Lower Caves | Encountered a Warlord checkpoint 6480 | -7/Lower Caves | Attacked by a faux Warlord 6500 | -7/Lower Caves | Core integrity fell below 50% 6505 | -7/Lower Caves | Core integrity fell below 20% 6509 | -7/Lower Caves | Destroyed by US-TAO(M) with Battle Rifle Last Messages --------------- 06479_ Matter Filter destroyed. 06479_ 3J-FEE(l) knocked back. 06480_ US-TAO(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 06481_ Imp. Titanium Leg severed. 06483_ Imp. Light Armor Plating destroyed. 06484_ Imp. Light Cannon+ destroyed. 06484_ Nuclear Core destroyed. 06485_ Imp. Titanium Leg destroyed. 06487_ GIT1SPSWU IBVW:MZ4OMNAP#5,:DR 06488_ Imp. EM Pulse Cannon destroyed. 06489_ Imp. Light Armor Plating severed. 06490_ 3J-FEE(l) destroyed. 06496_ Powered Armor severed. 06499_ Imp. Titanium Leg severed. 06499_ Lgt. Nuclear Core severed. 06501_ Great Maul severed. 06504_ Adv. Targeting Computer severed. 06506_ Imp. Signal Interpreter severed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? #??? ??? | | ????????????????????????????????# #??? ??? | | ????????????????????????????????# #?? #??? | | ????????????????????????????????# #?? #???? | | ????????????????????????????????# ### #???? | | ???????????????????????????????## # #????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# ??????? | | ???????????????????????????????# #?????????? | | ?????????????????????????####?## #?????????? | | ????????????????????????## ### #?????????? | | ????????????????????????# % ###?????????? | | ????????????????????##### #???????????? | | ????????????????????# #???????????? | | ????????????####????# # %## #??????????? | | ???????????## ##???# #### ### #?????????? | | ??????????## #??## #?# ]#?# ???????? | | ??????????# #?## #?## #?# ####### ????? | | ?????? ???# ### ???# #?# ##???????? ???? | | ?????? ????# ## #??### #?# #??????????? ?? | | ?????? ???## #^ # #####b % #?# #?????????? ??? | | ?????? ???# # M ##?# #????????? ??? | | ?????? ???# *=== ##??# #????????? ??? | | ?????? ???# ## #####l!l##???# ?????????? #?? | | ?????? ???# ##???##l*#????# ??????????# #?? | | ?????? ##?## ##????#@ #????# ??????????# #?? | | ????? #??## #???# #???? ??????????# ##? | | #????# #???# ## #??# ??? ??????????# ## | | #??## ##??# #####?# ? ??????????# # | | ### #??# #?????# ??????????? | | #???# #?????## ?????????# ? | | ?# ##### #??????######### ???????# #? | | ## #????####???????# ####?????## ## | | ######??### ####?????# #########?# # | | ##??????## ##?????## #?# | | ##??????# ##?#### #?# | | ###?#### ### % ### | | ### [ | | | | ##### # | | # ## ##???### ## # | | ### ## ####??????## ## ######### | | ??# #??????????## #####?# | | ??# ##???????????###### ### | | ??### ####?????????????????# | | ????## ##??????????????????### | | ?????#####???????????????????# | | ?????????????????????????????# #### | | ?????????????????????????????##### ## ######??### | | ?????????????????????????????????#######?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 37% | -10/Materials Assault Rifle | 27% | -10/Materials Lgt. Treads | 80% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Lgt. Cannon | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Heavy Suspicion I Have A Map? Item+ Organ Harvest Spot Them First There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed ActiveTiamatMicrothruster Manual? 0 Play Time 02:43:50 Cumulative 289.0 hours Start 2025.10.25 @ 07:12:08 End 2026.01.31 @ 14:49:11 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 13 Adventurer 0 Explorer 33 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 42 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb643e5b-e433-46b5-bce4-8d78a4f0d494