Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 20:36:10

Player: BionicBot

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (72)      360
Value Destroyed (1831)     1831
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (355)                355
              TOTAL SCORE: 3566

 Bonus
-------
High Alert Combat Kills    355

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
     Heavy Hammer
           Katana
>          --- INVENTORY (10) ---
  Improved Hover Unit
           Core Shielding
  Improved Weapon Shielding
  Improved Weapon Shielding
  Improved Weapon Shielding
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Weapon Shielding
>          --- WEAPON -----------
  Improved EM Shotgun
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
  Improved Weapon Shielding
  Improved Weapon Shielding
  Improved Weapon Shielding
  Improved EM Shotgun
[Rating: 26]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Protection               Improved Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             62   | 7   10  45  
  Power                    9    | 1   2   6   
    Engine                 4    | 1   2   1   
    Core                   5    | .   .   5   
    Reactor                .    | .   .   .   
  Propulsion               30   | 2   4   24  
    Treads                 .    | .   .   .   
    Leg                    15   | .   3   12  
    Wheel                  3    | 2   1   .   
    Hover                  1    | .   .   1   
    Flight                 11   | .   .   11  
  Utility                  9    | 2   .   7   
    Device                 1    | 1   .   .   
    Storage                3    | 1   .   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             5    | .   .   5   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   4   8   
    Energy Gun             5    | 1   1   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 1   3   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 16   | .   6   10  
  Power                    4    | .   1   3   
  Propulsion               6    | .   2   4   
  Utility                  3    | .   1   2   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      3    | .   3   3   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     89   | .   92  88  
  Engine                   5    | .   13  .   
  Core                     6    | .   .   9   
  Leg                      20   | .   10  26  
  Wheel                    6    | .   17  .   
  Flight                   7    | .   .   12  
  Device                   3    | .   8   .   
  Storage                  12   | .   14  11  
  Protection               3    | .   .   6   
  Energy Gun               5    | .   3   5   
  Ballistic Gun            15   | .   23  10  
  Slashing Weapon          2    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 14  14  26  
  Greatest Support         60   | 32  32  60  
  Greatest Overweight (x)  5    | .   3   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         8    | 7   8   8   
  Most Carried             10   | 3   8   10  
  Average Carried          6    | .   4   7   
  Final Capacity           10   | 8   8   10  
  Final Carried            6    | 3   6   6   

 Class Distribution 
--------------------
 48% | Mutant
 42% | Scavenger-Mutant
  7% | Scavenger-Sprinter

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           1085 | 243  213  629  
  Remotely                 208  | 116  92   .    
Salvage Created            2854 | 161  561  2132 
  Parts                    186  | 12   44   130  
Haulers Intercepted        5    | .    1    4    
Recyclers Shooed           3    | 1    .    2    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  52   | .   14  38  
  Melee                    11   | .   1   10  
  Guns                     36   | .   13  23  
  Cannons                  1    | .   .   1   
Classes Destroyed          12   | 2   4   6   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Tunneler                 4    | 4   .   .   
  Hauler                   5    | .   1   4   
  Recycler                 5    | 1   2   2   
  Operator                 1    | .   .   1   
  Watcher                  3    | .   2   1   
  Swarmer                  11   | .   8   3   
  Grunt                    30   | .   6   24  
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   9    | .   .   9   
Best Kill Streak           8    | 5   3   8   
  Combat Bots Only         8    | .   3   8   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        296  | .    86   210  
  Missed                   76   | .    20   56   
Damage Taken               2478 | .    627  1851 
  Core                     538  | .    138  400  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  109  | .    .    109  
  Regen/Repaired (Parts)   78   | .    .    78   
Core Remaining (%)         72   | 100  44   .    
Volleys Fired              194  | 10   77   107  
  Largest                  2    | 2    2    2    
  Hottest                  79   | 70   70   79   
Shots Fired                346  | 20   145  181  
  Gun                      346  | 20   145  181  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  230  | 10   113  107  
  Thermal                  83   | 10   32   41   
  Explosive                .    | .    .    .    
  Electromagnetic          33   | .    .    33   
  Robot Hit Streak         16   | 7    16   15   
  Robot Miss Streak        6    | 5    6    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           249  | 10   84   155  
  Core Hits                114  | 6    35   73   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 5    | .    .    5    
  Critical Strikes         9    | .    .    9    
    Burn                   2    | .    .    2    
    Smash                  5    | .    .    5    
    Sever                  2    | .    .    2    
Melee Attacks              48   | .    .    48   
  Impact                   20   | .    .    20   
  Slashing                 28   | .    .    28   
  Piercing                 .    | .    .    .    
  Sneak Attacks            4    | .    .    4    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        1    | .    .    1    
Damage Inflicted           4063 | 120  809  3134 
  Guns                     2494 | 120  803  1571 
  Cannons                  .    | .    .    .    
  Explosions               113  | .    .    113  
  Melee                    1426 | .    .    1426 
  Ramming                  30   | .    6    24   
  Kinetic                  1272 | 44   513  715  
  Thermal                  874  | 76   290  508  
  Explosive                .    | .    .    .    
  Electromagnetic          461  | .    .    461  
  Impact                   633  | .    .    633  
  Slashing                 793  | .    .    793  
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Energy Discharges      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            320  | .    .    320  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    320  | .    .    320  
Knockbacks                 7    | .    .    7    
  Impact                   6    | .    .    6    
  Kinetic                  .    | .    .    .    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      3    | .    3    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    2    .    
Targets Rammed             5    | .    2    3    
  Kicked                   3    | .    .    3    
  Crushed                  .    | .    .    .    
Highest Temperature        395  | 80   165  395  
  Average Temperature      69   | 30   53   79   
  Received Heat Transfer   996  | .    138  858  
  Effects                  2    | .    .    2    
    Shutdowns              1    | .    .    1    
    Energy Bleed           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              4    | .    .    4    
  Impact Corruptions       8    | .    .    8    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | 1    2    .    
  Heat Transferred         2420 | 222  851  1347 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             807  | 25  285 807 
  Initial                  20   | .   16  20  
  Average                  324  | 10  103 465 
Maximum Alert Level        3    | .   1   3   
  Low Security (%)         40   | 100 88  10  
  Level 1                  18   | .   11  24  
  Level 2                  34   | .   .   55  
  Level 3                  5    | .   .   9   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   2   8   
  Investigation            3    | .   .   3   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  2    | .   .   2   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   2   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              86   | .   22  64  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        9    | .   .   9   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          14   | .   5   9   
  Terminals                11   | .   5   6   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Total Hacks                36   | .   12  24  
  Successful               22   | .   3   19  
  Failed                   14   | .   9   5   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                22   | .   12  10  
  Fabricators              .    | .   .   .   
  Repair Stations          8    | .   .   8   
  Recycling Units          .    | .   .   .   
  Scanalyzers              6    | .   .   6   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   3   8   
  Prototype ID Bank        3    | .   .   3   
  Alert Level              1    | .   .   1   
  Unreport Threat          2    | .   1   1   
  Hauler Manifests         1    | .   .   1   
  Registered Components    1    | .   1   .   
  Zone Layout              3    | .   1   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   .   5   
  Scan Component           3    | .   .   3   
  Repair                   2    | .   .   2   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 6    | .   .   6   
  Insert Component         3    | .   .   3   
  Analyze                  3    | .   .   3   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         12   | .   5   7   
  Full Trace Events        4    | .   .   4   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   .   2   
  Time                     64   | .   .   64  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2916 | 93   1025 1798 
Spaces Moved               1924 | 50   690  1184 
  Core                     6    | 3    2    1    
  Treads                   .    | .    .    .    
  Legs                     931  | .    280  651  
  Wheels                   455  | 47   408  .    
  Hover                    .    | .    .    .    
  Flight                   532  | .    .    532  
  Fastest Speed            31   | 50   100  31   
  Average Speed            97   | 97   108  91   
  Slowest Speed            300  | 100  200  300  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            6    | .    .    6    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       57   | 4    91   77   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          2    | .    .    2    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      2    | .    .    2    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2591 | 76   846  1669 
  Wait                     257  | .    47   210  
  Move                     1911 | 49   689  1173 
  Hop                      5    | .    .    5    
  Pick Up                  68   | 10   17   41   
  Fast Attach              .    | .    .    .    
  Attach                   61   | 7    10   44   
  Detach                   14   | .    .    14   
  Swap                     1    | .    .    1    
  Drop                     31   | .    4    27   
  Fire                     194  | 10   77   107  
  Melee                    44   | .    .    44   
  Ram                      2    | .    2    .    
  Kick                     3    | .    .    3    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto])

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Lost 3 parts (1p2w)
  456 | -10/Materials | Discovered new exit (range 11)
  527 | -10/Materials | Discovered new exit (range 16)
  689 | -10/Materials | Build established: Scavenger-Mutant
  761 | -10/Materials | Lost 3 parts (2n1u)
  794 | -10/Materials | Derelicts attacked the area
  925 | -10/Materials | Core integrity fell below 50%
  974 | -10/Materials | Discovered new exit (range 15)
 1119 | -10/Materials | Entered another Materials area
 1119 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1244 | -9/Materials  | Repaired Lgt. Assault Rifle
 1449 | -9/Materials  | Lost 3 parts (3n)
 1541 | -9/Materials  | Repaired Lgt. Nuclear Core
 1920 | -9/Materials  | Discovered new exit (range 14)
 1997 | -9/Materials  | Discovered new exit (range 3)
 2089 | -9/Materials  | Discovered new exit (range 16)
 2247 | -9/Materials  | Build established: Mutant
 2405 | -9/Materials  | Discovered new exit (range 13)
 2669 | -9/Materials  | Core integrity fell below 50%
 2719 | -9/Materials  | First assault squad dispatched
 2803 | -9/Materials  | Core integrity fell below 20%
 2839 | -9/Materials  | Destroyed 8 combat bots
 2917 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  crushing effect.
02867_ G-34 Mercenary system terminally
  corrupted.
02867_ K-01 Serf collects debris.
02868_ System corrupted: Matter fused (-5).
02870_ K-01 Serf collects debris.
02882_ Acquired Carbon-fiber Leg.
02890_ K-01 Serf collects debris.
02890_ Acquired 15 matter.
02893_ K-01 Serf collects debris. <x2>
02898_ R-06 Scavenger collects Hvy. Assault
  Rifle.
02900_ K-01 Serf collects debris.
02901_ R-06 Scavenger collects Lgt. Armor
  Plating.
02905_ R-06 Scavenger collects Heat Sink.
02916_ Destroyed Flight Unit.
02916_ S-10 Pest system corrupted by crushing
  effect.
02916_ S-10 Pest knocked back.

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Weapon Shielding           66
Evasion (%)                63

 Item Schematics 
-----------------
      Imp. Flight Unit | -9/Materials | Scanalyzed
 Imp. Weapon Shielding | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              ZionitePointyMace
  Manual?         0
Play Time         00:52:15
  Cumulative      11.2 hours
  Start           2024.04.29 @ 18:17:36
  End             2024.04.29 @ 20:36:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89feb8c1-7996-4c3e-a338-ba191353eec2