Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.11 @ 21:20:30 Player: Meraxes Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1913) 1913 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 5792 Bonus ------- Entered Garrisons 200 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 19/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (1100) Ox21 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (24) --- Light Ion Engine Light Ion Engine Light Angular Momentum Engine Advanced Heat Sink Small Storage Unit Salvage Targeting Computer Shield Generator Improved Trap Extractor Flak Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Trap Extractor > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Small Storage Unit Salvage Targeting Computer Shield Generator Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Flak Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 2 | . . . . . 1 1 . Propulsion 1 | . . 1 . . . . . Utility 3 | . . . . 2 1 . . Weapon 2 | . . 1 . . . 1 . Parts Attached 80 | 6 10 8 2 11 14 20 9 Power 13 | 1 1 1 . 1 2 5 2 Engine 10 | 1 1 1 . 1 2 4 . Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 22 | 2 3 2 1 4 3 5 2 Treads . | . . . . . . . . Leg 22 | 2 3 2 1 4 3 5 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 3 . . 3 1 2 . Device 4 | . . . . 3 . 1 . Storage 5 | 1 3 . . . 1 . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 35 | 2 3 5 1 3 8 8 5 Energy Gun 10 | 1 1 3 1 . 2 2 . Energy Cannon 8 | . . 2 . . 5 . 1 Ballistic Gun 10 | 1 2 . . 3 1 1 2 Ballistic Cannon 3 | . . . . . . 2 1 Launcher 4 | . . . . . . 3 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 47 | . . 4 . . 11 14 18 Power 11 | . . 1 . . 2 3 5 Propulsion 14 | . . 1 . . 3 5 5 Utility 3 | . . . . . 1 . 2 Weapon 19 | . . 2 . . 5 6 6 Highest Loss Streak 7 | . . 3 . . 4 3 7 Average Slot Usage (%) 91 | . 91 85 99 99 89 94 73 Engine 9 | . 12 11 11 9 11 10 2 Core 2 | . . . . . . 6 7 Leg 23 | . 25 28 32 27 22 19 13 Device 8 | . . . . 17 11 11 3 Storage 21 | . 27 22 22 18 22 20 20 Energy Gun 5 | . 12 7 10 3 3 3 2 Energy Cannon 6 | . . 9 22 9 5 2 . Ballistic Gun 7 | . 12 6 . 14 9 1 5 Ballistic Cannon 2 | . . . . . . 7 9 Launcher 2 | . . . . . . 9 . Naked Turns . | . . . . . . . . Heaviest Build 116 | 11 39 46 46 51 93 116 113 Greatest Support 60 | 20 20 30 30 35 35 60 60 Greatest Overweight (x) 23 | 1 11 2 2 1 5 4 23 Average Overweight (x) 1 | . . 1 1 1 2 1 1 Largest Inventory Capacity 24 | 6 16 16 16 16 24 24 24 Average Capacity 20 | 5 14 16 16 16 23 24 24 Most Carried 20 | 3 14 15 15 16 17 18 20 Average Carried 13 | 1 11 13 14 13 12 14 16 Final Capacity 24 | 6 16 16 16 16 24 24 24 Final Carried 18 | 2 14 14 15 16 10 18 14 Class Distribution -------------------- 24% | Scavenger-Gunner 24% | Hauler-Gunner 17% | Mutant 12% | Gunner 11% | Hauler-Mutant 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Matter Collected 1596 | 242 159 82 . 204 140 703 66 Remotely . | . . . . . . . . Salvage Created 2268 | . 159 235 . 341 364 1103 66 Parts 135 | . 13 13 . 25 17 61 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 39 | . 5 3 . 8 4 15 4 Guns 14 | . 5 . . 5 3 . 1 Cannons 14 | . . 2 . 3 . 6 3 AOE 6 | . . 1 . . . 5 . Classes Destroyed 10 | . 3 2 . . 3 2 . Worker 4 | . . . . . . 4 . Builder 7 | . 1 . . . 2 4 . Recycler 4 | . . 1 . . 2 1 . Watcher 4 | . . . . . 1 3 . Swarmer 8 | . 3 . . 2 . . 3 Grunt 14 | . 2 2 . 2 1 6 1 Duelist 2 | . . . . . 1 1 . Sentry 9 | . . 1 . 4 1 3 . Hunter 4 | . . . . . . 4 . Programmer 2 | . . . . . 1 1 . Best Kill Streak 5 | . 4 3 . 2 5 5 3 Combat Bots Only 3 | . 3 2 . 2 1 3 3 Max Kills in Single Turn 3 | . 2 1 . 2 2 3 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . 1 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Damage Taken 5779 | . 184 300 16 204 932 1489 2654 Core 1032 | . 35 63 . 22 55 217 640 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 86 . 84 96 92 . . Volleys Fired 141 | . 15 10 . 21 30 48 17 Largest 4 | . 2 3 . 3 3 4 4 Hottest 232 | . 70 181 . 181 196 232 172 Shots Fired 370 | . 24 18 . 60 74 149 45 Gun 187 | . 24 12 . 47 55 33 16 Cannon 130 | . . 6 . 13 19 63 29 Launcher 53 | . . . . . . 53 . Special . | . . . . . . . . Kinetic 201 | . 15 7 . 46 35 65 33 Thermal 76 | . 9 8 . 13 30 10 6 Explosive 17 | . . . . . . 17 . Electromagnetic 76 | . . 3 . 1 9 57 6 Robot Hit Streak 10 | . 4 5 . 7 7 7 10 Robot Miss Streak 8 | . 3 3 . 3 8 6 7 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 209 | . 14 8 . 38 43 76 30 Core Hits 108 | . 8 7 . 14 18 52 9 Critical Hits 1 | . . . . . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4836 | 1 182 171 . 404 900 2532 646 Guns 1394 | . 182 100 . 281 506 206 119 Cannons 1790 | . . 61 . 123 261 853 492 Explosions 1606 | . . 10 . . 133 1463 . Melee . | . . . . . . . . Ramming 46 | 1 . . . . . 10 35 Kinetic 2069 | . 95 54 . 281 346 834 459 Thermal 1049 | . 87 73 . 123 496 164 106 Explosive 477 | . . 10 . . . 467 . Electromagnetic 1195 | . . 34 . . 58 1057 46 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 2 4 1 1 Average Corruption 1 | . . . . 2 3 1 1 Corruption Purged . | . . . . . . . . Effects 13 | . . . . 4 2 6 1 Message Errors 2 | . . . . . . 2 . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 4 | . . . . 1 1 2 . Targeting Errors 5 | . . . . 2 . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 86 | . . 13 . . 44 25 4 Projectiles 46 | . . . . . 17 25 4 Explosions 40 | . . 13 . . 27 . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . . 5 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 190 | . . 42 . . 63 82 3 Shots 9 | . . 1 . . 2 6 . Rammed 3 | 1 . . . . . 1 1 Targets Rammed 4 | 1 . . . . . 1 2 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 454 | . 69 228 . 454 309 395 168 Average Temperature 102 | . 26 79 . 143 87 126 65 Received Heat Transfer 1551 | . 24 147 . 72 138 297 873 Effects 7 | . . . . 5 . 2 . Shutdowns 3 | . . . . 2 . 1 . Interference 1 | . . . . . . 1 . Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . 4 . Combat Hostiles 4 | . . . . . . 4 . Parts Fried 8 | . . . . . . 8 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 5 | . . 1 . 1 3 . . Heat Transferred 1989 | . 259 148 . 222 890 248 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . 2 3 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Peak Influence 375 | . 130 149 57 213 57 375 338 Initial 188 | . . 54 57 22 35 16 188 Average 118 | . 57 110 57 90 32 204 274 Maximum Alert Level 1 | . . . . 1 . 1 1 Low Security (%) 77 | 100 100 100 100 95 100 43 17 Level 1 22 | . . . . 4 . 56 82 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . . 3 1 5 . Investigation . | . . . . . . . . Extermination 2 | . . . . . 1 1 . Reinforcement 5 | . . . . 1 . 4 . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . 3 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Distress Signals 5 | . . . . 1 . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 7 4 . 15 5 22 16 Peak Tracking Total 10 | . 5 3 . 4 2 4 10 Tactical Retreats 3 | . . . . 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Traps Triggered 11 | . 4 . 2 1 1 3 . Indirectly 3 | . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Disabled 5 | . . 2 . . . 3 . Max in Single Turn 2 | . . 1 . . . 2 . Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Accessed 7 | . 1 3 1 . 1 1 . Terminals 4 | . 1 3 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 20 | . 2 14 1 . 1 2 . Successful 13 | . . 11 1 . . 1 . Failed 5 | . 2 1 . . 1 1 . Catastrophic 1 | . 1 . . . . . . Database Lockouts 2 | . . 2 . . . . . Manual . | . . . . . . . . Terminals 16 | . 2 14 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 12 | . . 11 1 . . . . Record 9 | . . 9 . . . . . Open Door 1 | . . . 1 . . . . Alert Level 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 1 . . 1 1 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Turns Passed 3163 | 48 281 307 262 477 666 887 235 Spaces Moved 1543 | 34 142 174 166 220 310 398 99 Core 12 | 8 3 . . . . . 1 Treads . | . . . . . . . . Legs 1531 | 26 139 174 166 220 310 398 98 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 Average Speed 162 | 105 152 152 150 150 180 170 173 Slowest Speed 1200 | 150 600 180 180 150 270 240 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 5 25 20 45 23 13 13 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 182 | . . 21 . . 3 158 . Melee . | . . . . . . . . Projectile 14 | . . . . . . 14 . AOE 168 | . . 21 . . 3 144 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total 1910 | 43 178 199 177 326 357 498 132 Wait 90 | . . 3 9 68 1 9 . Move 1536 | 33 141 173 165 219 309 397 99 Hop . | . . . . . . . . Pick Up 49 | 3 11 5 1 3 3 21 2 Fast Attach 27 | 5 8 1 2 1 5 5 . Attach 42 | 1 . 5 . 3 9 15 9 Detach 6 | . . . . 1 . 2 3 Swap 11 | . 2 2 . 7 . . . Drop 4 | . 1 . . 3 . . . Fire 141 | . 15 10 . 21 30 48 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | 1 . . . . . 1 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 394 | -9/Materials | Central database locked down 394 | -9/Materials | Central database locked down 539 | -9/Materials | Lost 3 parts (1p1n1w) 626 | -9/Materials | Discovered new exit (range 8) 637 | -9/Materials | Entered Mines 644 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 750 | -9/Mines | Discovered new exit (range 13) 793 | -9/Mines | Build established: Gunner 879 | -9/Mines | Discovered new exit (range 13) 899 | -9/Mines | Entered Materials 899 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Garrison activated, responded to threat 1348 | -8/Materials | Discovered new exit (range 12) 1376 | -8/Materials | Entered Factory 1376 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1531 | -7/Factory | Build established: Scavenger-Gunner 1595 | -7/Factory | Lost 3 parts (2n1w) 1734 | -7/Factory | Lost 4 parts (1p1n2w) 2004 | -7/Factory | Discovered new exit (range 16) 2042 | -7/Factory | Entered another Factory area 2042 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2335 | -6/Factory | Build established: Hauler-Gunner 2394 | -6/Factory | Lost 3 parts (1p2w) 2651 | -6/Factory | Lost 3 parts (1n2w) 2925 | -6/Factory | Identified exit to Garrison 2929 | -6/Factory | Entered Garrison 3038 | -6/Garrison | Triggered checkpoint 3044 | -6/Garrison | Lost 6 parts (3p1n2w) 3077 | -6/Garrison | Garrison Relay disabled 3080 | -6/Garrison | Core integrity fell below 50% 3120 | -6/Garrison | Lost 5 parts (1p1n1u2w) 3144 | -6/Garrison | Triggered checkpoint 3151 | -6/Garrison | Triggered checkpoint 3160 | -6/Garrison | Core integrity fell below 20% 3164 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03044_ Adv. Heat Sink destroyed. 03063_ G-50 Soldier destroyed. 03072_ Destroyed Lgt. Angular Momentum Engine. 03073_ Flexi-carbon Leg destroyed. 03073_ Beam Cannon destroyed. 03077_ Garrison Relay disabled. 03077_ Relay Coupler [Swarmer] tumbles out of relay unit. 03083_ Slammed into G-50 Soldier. 03083_ Lgt. Nuclear Core permanently disabled. 03083_ Destabilizing: Short circuit. 03087_ Hvy. Assault Rifle destroyed. 03089_ Lgt. Nuclear Core destroyed. 03144_ Hvy. Assault Rifle destroyed. 03148_ Broken Lgt. Nuclear Core destroyed. 03149_ Flexi-carbon Leg destroyed. 03151_ Beams of light sweep through the air. An alarm sounds. 03152_ Carbon-fiber Leg destroyed. 03158_ Missile Launcher destroyed. 03164_ Adv. Targeting Computer destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #?????????# | | ??????????????????????????????????# #?????????# | | ??????????????????????????????????# #?????????# | | ??????????????????????????????????### #?????????# | | ????????????????????????????????????# #?????????# | | ????????????????????????????????????# #?????????# | | ????????????????????????????????????# #####?????# | | ????????????????????????????????????# #?????# | | ????????????????????????????????????#+### #?????# | | ????????????????????????????????????# #?# #?????# | | ????????????????????????????????????# #?# #?????# | | ????????????????????????????????????# #?# #?????# | | ????????????????????????????#########+### ####### | | ????????????????????????????# = | | ????????????????????????????# = ^= | | ????????????????????????????# ######+##^^######## | | ????????????????????????????# #????# ?#= #??????? | | ????????????????????????????# #???? ??# #??????? | | ????????????????????????????# #???#???# #??????? | | ??????????????????????####### #???????# #??????? | | ??????????????????????# ## #???????# #??????? | | ???????????############ ## ##??????# #??????? | | ??????????? s sssg ######## #??????? | | ??????????? gg #??????? | | ??????????? #??????? | | ??????????????#### ## @ ## ###########??????? | | ?????????????????#????# ## #????????????????? | | ????????????????????? "????????????????? | | ??????????????????? "????????????????? | | ?????????????????" "????????????????? | | ?????????????????" "????????????????? | | ?????????????????# ^ ## ## #????????????????? | | ?????????????????# ?# #? #????????????????? | | ???????????????? ?? ? ????????????????? | | ??????????????? ??? ? ???????????????? | | ??????????????####??? ? ###??????????????? | | ?????????????????????## #? ##????????????????? | | ??????????????????????#gg #?????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Made in Tau Ceti IV Oops Power Corrupts Serviceable Loadout Shopping List Storm Trooper Challenges ------------ None Game ------ Seed BattleHeavyManipulator Manual? 0 Play Time 01:23:32 Cumulative 5.9 hours Start 2022.02.04 @ 21:29:15 End 2022.02.11 @ 21:20:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6693b26-67f1-4f6f-8afc-6ae976628a80