Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 03:33:17 Player: Hiredgoonthug Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (2624) 2624 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (542) 542 TOTAL SCORE: 7171 Bonus ------- High Alert Combat Kills 242 Aligned with FarCom 300 Cogmind --------- Core Integrity 368/700 Matter 101/300 Energy 140/140 System Corruption 6% Temperature Cool (0) Movement Rolling (80) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Hardened Medium Armor Plating Heavy Laser Heavy Ion Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Advanced Visual Processing Unit > --- WEAPON ----------- Heavy Laser AWS/Thermal > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Autogun [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 2 | . . . . . . . 1 1 . . Weapon 2 | . . . . . . . 1 1 . . Parts Attached 112 | 7 5 6 17 2 2 4 45 11 7 6 Power 12 | 1 . 2 1 1 . 1 3 1 . 2 Engine 9 | 1 . 2 1 1 . 1 1 . . 2 Core 3 | . . . . . . . 2 1 . . Reactor . | . . . . . . . . . . . Propulsion 37 | 2 1 2 10 . . 3 15 1 2 1 Treads . | . . . . . . . . . . . Leg 32 | 2 1 2 6 . . 3 15 1 2 . Wheel 5 | . . . 4 . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 1 1 3 . 1 . 8 3 . 1 Device 5 | . 1 . . . . . 2 2 . . Storage 9 | 1 . 1 2 . 1 . 4 . . . Processor 3 | . . . 1 . . . 1 1 . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 44 | 3 3 1 3 1 1 . 19 6 5 2 Energy Gun 18 | 1 . 1 3 . 1 . 6 4 . 2 Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 19 | 2 2 . . . . . 10 1 4 . Ballistic Cannon 3 | . . . . . . . 2 . 1 . Launcher 3 | . 1 . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . . Parts Lost 24 | . 1 1 2 1 . . 11 . 8 . Power 3 | . . . . 1 . . 2 . . . Propulsion 9 | . . 1 . . . . 4 . 4 . Utility 5 | . 1 . . . . . 2 . 2 . Weapon 7 | . . . 2 . . . 3 . 2 . Highest Loss Streak 8 | . 1 1 1 1 . . 6 . 8 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 91 97 91 99 94 87 92 100 67 13 Engine 8 | . 14 14 11 10 11 11 6 . . 6 Core 1 | . . . . . . . 2 7 5 . Leg 31 | . 28 27 33 44 44 43 34 30 18 . Device 2 | . 6 . . . . . 2 5 4 . Storage 12 | . 14 26 11 11 11 11 15 7 4 . Processor 7 | . . . 10 11 11 11 8 10 13 . Energy Gun 8 | . . 12 18 11 11 11 6 13 1 1 Ballistic Gun 9 | . 27 15 3 . . . 11 16 15 . Launcher 2 | . . . . 10 5 . 2 . . . Naked Turns 34 | . . . . . . . . . 4 30 Heaviest Build 47 | 13 16 15 18 18 21 27 42 47 42 21 Greatest Support 56 | 20 20 20 40 40 40 40 56 40 40 10 Greatest Overweight (x) 6 | . . . 4 . . . 1 1 3 6 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 15 15 15 5 Average Capacity 10 | 7 8 8 7 8 8 10 13 15 11 5 Most Carried 15 | 5 8 8 8 6 8 10 15 11 12 5 Average Carried 7 | 2 6 5 6 4 6 8 9 6 8 4 Final Capacity 15 | 8 8 8 8 8 10 10 15 15 5 5 Final Carried 11 | 4 8 4 4 5 8 10 7 11 5 5 Class Distribution -------------------- 42% | Scavenger-Mutant 26% | Scavenger-Skirmisher 20% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scout | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 2001 | 202 231 152 168 48 . 60 1066 61 . 13 Remotely 91 | . 91 . . . . . . . . . Salvage Created 3276 | . 471 154 556 99 . 343 1476 102 . 75 Parts 180 | . 23 15 27 12 . 24 69 7 . 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 7 | . 5 . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 71 | . 8 7 9 8 . 10 27 1 . 1 Guns 60 | . 6 7 9 4 . 10 22 1 . 1 Cannons 4 | . . . . . . . 4 . . . AOE 7 | . 2 . . 4 . . 1 . . . Classes Destroyed 14 | . 4 . 3 . . 1 5 1 . . Worker 3 | . . . 1 . . . 2 . . . Builder 4 | . . . . . . . 4 . . . Tunneler 1 | . . . . . . . 1 . . . Recycler 6 | . 3 . 1 . . . 1 1 . . Mechanic 1 | . . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . 1 . . . . . 1 . . . Swarmer 20 | . 3 5 . 8 . 4 . . . . Grunt 39 | . 5 2 8 . . 5 19 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 2 | . . . . . . 1 1 . . . Sentry 7 | . . . 1 . . . 5 . . 1 Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 7 | . 4 5 5 4 . 7 7 2 . 1 Combat Bots Only 7 | . 4 5 5 4 . 7 7 1 . 1 Max Kills in Single Turn 3 | . 1 1 2 3 . 1 3 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded 3 | . 1 . . 3 . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 368 | . 36 52 41 16 . 20 136 6 7 54 Missed 118 | . 13 17 15 5 . 7 36 1 1 23 Damage Taken 4240 | . 329 348 319 214 . 178 2138 74 309 331 Core 992 | . 58 74 81 66 . 27 354 . 167 165 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 59 | 100 . 47 . . . 56 35 . . . Volleys Fired 188 | . 42 17 23 12 . . 87 3 . 4 Largest 4 | . 2 2 2 1 . . 3 4 . 2 Hottest 276 | . 50 85 115 50 . . 169 276 . 138 Shots Fired 447 | . 84 34 43 12 . 36 218 12 . 8 Gun 409 | . 81 34 43 9 . 36 186 12 . 8 Cannon 22 | . . . . . . . 22 . . . Launcher 16 | . 3 . . 3 . . 10 . . . Special . | . . . . . . . . . . . Kinetic 248 | . 81 24 3 . . . 140 . . . Thermal 136 | . . 10 10 . . 36 60 12 . 8 Explosive 16 | . 3 . . 3 . . 10 . . . Electromagnetic 47 | . . . 30 9 . . 8 . . . Robot Hit Streak 13 | . 10 9 12 8 . 13 13 4 . 8 Robot Miss Streak 5 | . 3 5 3 5 . 4 4 3 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 3 . 1 . . . 3 . . . Max Gunslinging Chain 2 | . 1 . 1 . . . 2 . . . Autonomous 71 | . . . . . . 36 35 . . . Shots Hit Robots 292 | . 54 22 27 6 . 28 145 4 . 6 Core Hits 153 | . 26 12 17 9 . 14 69 3 . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . Critical Strikes 4 | . 1 1 . . . . 2 . . . Burn 1 | . . 1 . . . . . . . . Destroy 2 | . 1 . . . . . 1 . . . Blast 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6359 | . 743 227 545 380 . 772 3444 131 . 117 Guns 5000 | . 548 227 545 123 . 772 2537 131 . 117 Cannons 327 | . . . . . . . 327 . . . Explosions 1031 | . 194 . . 257 . . 580 . . . Melee . | . . . . . . . . . . . Ramming 1 | . 1 . . . . . . . . . Kinetic 2279 | . 548 150 . . . . 1581 . . . Thermal 2372 | . . 77 83 23 . 772 1169 131 . 117 Explosive 1008 | . 194 . . 234 . . 580 . . . Electromagnetic 699 | . . . 462 123 . . 114 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 11 . 5 6 Average Corruption 6 | . . . . . . . 7 . 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 27 | . . . . . . . 20 . 1 6 Message Errors 6 | . . . . . . . 4 . . 2 Matter Fused 9 | . . . . . . . 8 . . 1 Heat Flow Errors 2 | . . . . . . . 1 . 1 . Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . 1 . . 2 Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . . . . 38 . . 52 . . . Projectiles . | . . . . . . . . . . . Explosions 90 | . . . . 38 . . 52 . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 237 | . 37 . . 120 . . 80 . . . Shots 7 | . 1 . . 3 . . 3 . . . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . 1 . . . Kicked 2 | . 1 . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 544 | . 16 208 249 36 . . 544 306 151 324 Average Temperature 122 | . 7 95 78 13 . . 159 139 93 173 Received Heat Transfer 1332 | . 168 81 156 . . 45 792 . . 90 Effects 24 | . . . . . . . 23 . . 1 Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . 2 . . . Interference 10 | . . . . . . . 9 . . 1 Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 7 | . . . . . . . 7 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . . . 1 4 . . 1 Heat Transferred 3639 | . . 259 185 50 . 999 1702 222 . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 621 | . 240 205 344 273 . 254 621 317 110 127 Initial 282 | . . 15 79 71 . . 98 282 110 28 Average 221 | . 112 109 190 127 . 120 382 288 80 102 Maximum Alert Level 2 | . 1 1 1 1 . 1 2 1 . . Low Security (%) 57 | 100 88 85 67 85 . 81 25 . 100 100 Level 1 25 | . 11 14 32 14 . 18 19 100 . . Level 2 16 | . . . . . . . 55 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 . 2 . . . 9 1 . 2 Investigation 4 | . 1 . 1 . . . . . . 2 Extermination 1 | . . . . . . . . 1 . . Reinforcement 6 | . . . 1 . . . 5 . . . Assault 1 | . . . . . . . 1 . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 3 | . . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . 10 10 14 8 . 10 36 1 6 3 Peak Tracking Total 7 | . 3 6 4 4 . 4 7 1 6 2 Tactical Retreats 3 | . . 1 1 . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 7 | . 1 . 1 . . . 2 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 2 | . . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 3 | . 1 . . . . . 1 . . 1 Terminals 2 | . 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 8 | . 4 . . . . . 1 . . 3 Successful 5 | . 3 . . . . . 1 . . 1 Failed 3 | . 1 . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 7 | . 4 . . . . . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 4 | . 3 . . . . . . . . 1 Record 3 | . 2 . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 1 . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 . Total Damage 269 | . . . . . . . . . 269 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 3702 | 68 411 222 488 246 371 181 1005 358 112 240 Spaces Moved 2366 | 53 234 135 283 179 303 119 513 170 98 279 Core 152 | 17 . . 2 . . . . . 42 91 Treads . | . . . . . . . . . . . Legs 2019 | 36 234 135 274 179 303 119 513 170 56 . Wheels 195 | . . . 7 . . . . . . 188 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 80 120 120 120 120 190 50 50 Average Speed 119 | 97 120 120 120 120 120 120 123 190 104 76 Slowest Speed 350 | 120 120 120 250 120 120 120 190 190 330 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 37 | 4 37 41 31 37 66 30 53 6 97 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . . Spaces Dug 9 | . . . . 9 . . . . . . Terrain Destroyed 132 | . 9 . . 36 . 9 78 . . . Melee . | . . . . . . . . . . . Projectile 21 | . . . . . . 9 12 . . . AOE 111 | . 9 . . 36 . . 66 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total 2909 | 68 287 167 386 197 311 156 740 195 106 296 Wait 118 | . . 1 38 3 . 28 44 1 . 3 Move 2357 | 52 233 134 282 178 302 118 512 170 97 279 Hop . | . . . . . . . . . . . Pick Up 78 | 9 5 3 12 2 4 4 30 8 . 1 Fast Attach 12 | 1 . . 8 . . 1 . . . 2 Attach 44 | 5 1 2 2 1 1 . 24 2 3 3 Detach 5 | . . . . . 1 . 1 . 1 2 Swap 56 | 1 4 4 7 1 1 3 21 9 4 1 Drop 49 | . 1 6 14 . 2 2 20 2 1 1 Fire 188 | . 42 17 23 12 . . 87 3 . 4 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . 1 . . . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 480 | -10/Materials | Entered Mines 482 | -10/Mines | Met a Derelict bent on vengeance 557 | -10/Mines | Learned Materials terminal intel 654 | -10/Mines | Core integrity fell below 50% 684 | -10/Mines | Discovered new exit (range 16) 702 | -10/Mines | Entered Materials 702 | -9/Materials | Evolved 2 slots: Propulsion x2 703 | -9/Materials | Loaded intel: 12 terminal locations 803 | -9/Materials | Build established: Scavenger-Mutant 1119 | -9/Materials | Discovered new exit (range 17) 1190 | -9/Materials | Entered Mines 1197 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1233 | -9/Mines | Found a hidden stash of uninstalled traps 1315 | -9/Mines | Identified exit to Materials 1427 | -9/Mines | Discovered new exit (range 6) 1436 | -9/Mines | Entered Exiles 1453 | -9/Exiles | Discovered new exit (range 16) 1468 | -9/Exiles | Met 8R-AWN 1487 | -9/Exiles | Met EX-HEX 1529 | -9/Exiles | Met EX-DEC 1564 | -9/Exiles | Met EX-BIN 1585 | -9/Exiles | Aligned with FarCom system 1586 | -9/Exiles | Given EX-Vault access code 1616 | -9/Exiles | Opened EX-Vault 1621 | -9/Exiles | Found Prototype Energy Gun 1623 | -9/Exiles | Identified AWS/Thermal 1683 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1791 | -9/Exiles | Discovered new exit (range 14) 1807 | -9/Exiles | Left Exiles lab with AWS/Thermal 1807 | -9/Exiles | Entered Mines 1911 | -8/Mines | Destroyed 7 combat bots 1972 | -8/Mines | Discovered exit to Materials (range 12) 1988 | -8/Mines | Entered Materials 1988 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2401 | -8/Materials | Destroyed 7 combat bots 2537 | -8/Materials | Garrison activated, responded to threat 2577 | -8/Materials | Crushed by falling debris 2577 | -8/Materials | System corruption reached 10% 2618 | -8/Materials | Lost 6 parts (1p3n1u1w) 2722 | -8/Materials | Identified exit to Garrison 2788 | -8/Materials | First assault squad dispatched 2881 | -8/Materials | Core integrity fell below 50% 2931 | -8/Materials | Lost 4 parts (1n1u2w) 2975 | -8/Materials | Discovered new exit (range 16) 2993 | -8/Materials | Entered Factory 2993 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3215 | -7/Factory | Build established: Scavenger-Skirmisher 3351 | -7/Factory | Sucked down chute 3351 | -7/Factory | Entered Waste 3352 | -7/Waste | Met a frightened Derelict 3365 | -7/Waste | Spotted C-40 Crusher 3366 | -7/Waste | EMP discharged 3374 | -7/Waste | Spotted C-40 Crusher 3382 | -7/Waste | Spotted C-40 Crusher 3406 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3409 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3425 | -7/Waste | Spotted C-40 Crusher 3426 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3432 | -7/Waste | Spotted C-40 Crusher 3436 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3442 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3453 | -7/Waste | Spotted C-40 Crusher 3456 | -7/Waste | Discovered new exit (range 14) 3459 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3463 | -7/Waste | Entered Factory 3490 | -7/Factory | Lost 8 parts (4n2u2w) 3703 | -7/Factory | Self-destructed Last Messages --------------- An explosion rips through the floor. M-28 Smith destroyed. R-06 Scavenger collects Wheel. Acquired Wheel. R-06 Scavenger collects Flak Gun. Acquired 13 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. System corrupted: Energy discharge (-32). U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. F=EX2 DQU7 8ALJY&PJ, >MJ5R System corrupted: Component data lost. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. RR7 LJ%JCKWZ073MJMAFWW6