Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 03:35:19 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2495) 2495 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7305 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 809/850 Matter 400/400 Energy 38/100 System Corruption 28% Temperature Cool (0) Movement Rolling (110) Ox2 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Heavy Treads Wheel > --- UTILITY (8) ------ Large Storage Unit Medium Matter Pod Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine Damper Plating Relay Coupler [NC] (29) Improved Trap Extractor (0/6) Particle Gun Cooled Pulse Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Wheel > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Compact Matter Pod Hacking Suite Hacking Suite System Shield System Shield Field Recycling Unit > --- WEAPON ----------- Cooled Pulse Rifle Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine Damper Plating Relay Coupler [NC] Improved Trap Extractor Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Remote Datajack [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Hacking Suite Device Field Recycling Unit Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Slots Evolved 8 | . . 2 2 . . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . 1 2 . . 2 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 84 | 7 7 14 18 10 9 9 2 8 Power 11 | 2 . 1 2 2 1 1 1 1 Engine 7 | 2 . 1 1 2 . . 1 . Core 3 | . . . 1 . 1 1 . . Reactor 1 | . . . . . . . . 1 Propulsion 16 | 2 1 5 2 . 2 2 1 1 Treads 3 | . . 1 . . . . 1 1 Leg . | . . . . . . . . . Wheel 13 | 2 1 4 2 . 2 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 4 3 6 5 4 1 . 2 Device 6 | . 1 1 3 . 1 . . . Storage 5 | 1 1 1 . . . . . 2 Processor 4 | . 1 1 1 1 . . . . Hackware 5 | . . . 2 . 2 1 . . Protection 6 | . 1 . . 4 1 . . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 5 8 3 2 5 . 4 Energy Gun 12 | 1 . 2 4 . . 2 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 2 2 3 1 1 1 . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 6 | . . 1 . 1 1 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . 1 . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 5 | . . . . . . . . 5 Parts Lost 28 | . . 7 5 . 1 7 3 5 Power 4 | . . 1 2 . . 1 . . Propulsion 7 | . . 3 1 . . 2 1 . Utility 5 | . . . 1 . 1 1 1 1 Weapon 12 | . . 3 1 . . 3 1 4 Highest Loss Streak 7 | . . 7 4 . 1 6 3 5 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 7 8 13 14 14 14 14 11 Power . | . 1 . . . . . 2 2 Propulsion 1 | . 1 . 2 3 2 1 . . Utility 4 | . . 4 4 7 7 5 5 2 Weapon 4 | . 4 4 5 4 4 5 6 4 Tool/Special . | . . . . . . . . . Unused Backups 22 | 1 3 2 6 2 . . . 8 Power 2 | . . 1 . . . . . 1 Propulsion 3 | 1 1 . 1 . . . . . Utility 8 | . . 1 1 2 . . . 4 Weapon 8 | . 2 . 4 . . . . 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 79 83 88 99 99 84 91 Engine 5 | . 14 11 2 6 2 . 5 4 Core 2 | . . . 3 . 6 6 . . Treads 1 | . . 1 . . . . 5 6 Wheel 16 | . 28 11 17 18 18 14 8 6 Device 6 | . 2 1 12 . 5 12 6 5 Storage 10 | . 14 11 9 9 9 7 6 19 Processor 5 | . 4 18 3 9 5 . . . Hackware 14 | . . . 13 9 16 29 26 26 Protection 4 | . 6 . . 16 8 2 2 . Energy Gun 3 | . 1 4 7 . . 2 8 6 Ballistic Gun 12 | . 26 19 12 1 15 7 6 . Ballistic Cannon 2 | . . . . . 8 5 . . Launcher 3 | . . . . 8 2 5 3 12 Slashing Weapon 1 | . . . 2 8 . . . . Peak Build Rating 56 | 6 9 14 27 29 33 37 41 56 Average Rating 24 | 5 7 10 21 27 29 35 38 48 On Entrance 20 | . 6 9 14 27 29 28 36 38 Avg Prop Armor Cover (%) 11 | . . 11 . . . . 10 13 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 12 22 29 38 50 50 56 59 63 Greatest Support 32 | 26 32 32 26 26 26 20 20 10 Greatest Overweight (x) 6 | . . 4 1 1 2 4 5 6 Average Overweight (x) 1 | . . 1 . 1 1 2 3 5 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 15 15 15 15 Most Carried 15 | 4 10 11 15 15 15 15 15 14 Average Carried 12 | 1 8 8 13 14 14 14 14 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 2 10 11 15 15 15 15 14 12 Class Distribution -------------------- 26% | Mutant 13% | Hacker-Tank 12% | Scavenger-Skirmisher 11% | Hacker-Skirmisher 9% | Hacker-Gunner 7% | Scavenger-Mutant 7% | Hacker-Mutant 6% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -6/Waste Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Matter Collected 2077 | 205 234 259 447 171 275 37 22 427 Remotely 43 | . 43 . . . . . . . Salvage Created 3104 | 71 300 541 677 206 127 354 43 785 Parts 173 | 2 19 48 45 9 17 24 3 6 Haulers Intercepted 4 | . . 1 2 . . 1 . . Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled 60 | . . . 33 . 13 1 4 9 Retrieved Matter 535 | . . . 257 . 153 3 9 113 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Combat Hostiles Destroyed 66 | . 9 18 10 5 5 13 3 3 Melee 3 | . . . 1 2 . . . . Guns 37 | . 9 10 9 1 2 3 2 1 Cannons 5 | . . . . 2 3 . . . AOE 21 | . . 8 . . . 10 1 2 Classes Destroyed 12 | 1 3 4 2 1 . . . 1 Worker 2 | . . . 2 . . . . . Builder 6 | . . 2 3 . 1 . . . Hauler 4 | . . 1 2 . . 1 . . Recycler 2 | 1 1 . . . . . . . Operator 2 | . 1 1 . . . . . . Watcher 4 | . . 1 2 . 1 . . . Swarmer 28 | . 6 8 3 . 2 6 3 . Grunt 19 | . 3 8 2 . 1 5 . . Duelist 1 | . . . . 1 . . . . Sentry 11 | . . 2 3 3 2 1 . . Hunter 4 | . . . 2 1 . 1 . . Compactor 3 | . . . . . . . . 3 Best Kill Streak 12 | 1 3 12 7 3 3 8 3 1 Combat Bots Only 8 | . 3 8 3 3 3 7 3 1 Max Kills in Single Turn 4 | 1 1 4 2 1 1 4 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . 3 . . . 4 1 1 Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Hostile Shots Fired 398 | . 38 88 64 27 26 129 21 5 Missed 128 | . 15 27 23 5 8 45 4 1 Hits 270 | . 23 61 41 22 18 84 17 4 Melee 4 | . . . . . . . . 4 Projectile 266 | . 23 61 41 22 18 84 17 . Critical Strikes 6 | . 1 2 . . 1 . 1 1 Damage Taken 3882 | . 207 738 601 371 231 1064 255 415 Core 739 | . 35 220 124 69 14 236 . 41 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 86 45 . . 62 66 . . Volleys Fired 178 | 6 27 43 40 6 19 19 3 15 Largest 3 | 2 2 3 3 2 3 3 3 3 Hottest 138 | 60 60 116 138 62 85 88 79 92 Shots Fired 404 | 12 54 106 97 11 41 38 8 37 Gun 339 | 12 54 99 97 5 22 29 6 15 Cannon 26 | . . . . 5 19 2 . . Launcher 39 | . . 7 . 1 . 7 2 22 Special . | . . . . . . . . . Kinetic 272 | 6 49 85 61 10 41 17 3 . Thermal 70 | 6 5 14 21 . . 6 3 15 Explosive 39 | . . 7 . 1 . 7 2 22 Electromagnetic 23 | . . . 15 . . 8 . . Robot Hit Streak 21 | 9 6 21 8 7 8 7 1 11 Robot Miss Streak 13 | 1 5 3 4 3 13 7 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 275 | 10 29 71 65 17 27 22 2 32 Core Hits 151 | 2 14 33 31 12 18 25 6 10 Critical Kills 4 | . . 3 . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . 4 . 2 . 1 . 1 Burn 2 | . . 1 . . . . . 1 Destroy 4 | . . 3 . . . 1 . . Sever 2 | . . . . 2 . . . . Melee Attacks 30 | . . . 1 29 . . . . Impact . | . . . . . . . . . Slashing 30 | . . . 1 29 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8003 | 97 326 1436 1232 646 442 1399 95 2330 Guns 3173 | 97 326 794 1143 54 221 234 38 266 Cannons 358 | . . . . 118 221 19 . . Explosions 3941 | . . 642 32 . . 1146 57 2064 Melee 525 | . . . 51 474 . . . . Ramming 6 | . . . 6 . . . . . Kinetic 2429 | 41 282 656 727 172 442 109 . . Thermal 797 | 56 44 138 216 . . 39 38 266 Explosive 3909 | . . 642 . . . 1146 57 2064 Electromagnetic 337 | . . . 232 . . 105 . . Impact . | . . . . . . . . . Slashing 525 | . . . 51 474 . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . . . . . . . 28 Average Corruption 16 | . . . . . . . . 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . . . 16 Message Errors 3 | . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 4 | . . . . . . . . 4 Misdirections 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 117 | . . 2 . 57 . 27 . 31 Projectiles . | . . . . . . . . . Explosions 60 | . . 2 . . . 27 . 31 Melee 57 | . . . . 57 . . . . Knockbacks 10 | . . . . 4 6 . . . Impact . | . . . . . . . . . Kinetic 10 | . . . . 4 6 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 292 | . . . 2 47 . . . 243 Shots 9 | . . . . 1 . . . 8 Rammed 3 | . . . 3 . . . . . Targets Rammed 3 | . . . 3 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 235 | 40 38 63 83 33 42 166 18 235 Average Temperature 32 | 24 16 17 29 15 15 53 10 58 Received Heat Transfer 804 | . 54 291 198 36 81 144 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . Heat Transferred 1794 | 125 100 371 458 . . 74 74 592 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Maximum Alert Level 1 | . . 1 1 1 . 1 . . Low Security (%) 93 | 100 100 85 99 72 100 87 100 100 Level 1 6 | . . 14 . 27 . 12 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 316 | 5 158 316 207 294 170 217 107 16 Initial 143 | . . 16 130 74 143 30 95 12 Average 95 | . 69 92 141 179 121 54 71 3 Influence Increases 2077 | 5 283 556 353 220 158 370 82 50 Destroy 0b10 Robot/C 1260 | . 180 360 200 100 100 260 60 . Destroy 0b10 Robot/NC 100 | 5 10 25 45 . 10 5 . . Destroy Leader 296 | . 30 84 78 10 32 52 10 . Successful Hack 87 | . 30 1 7 10 . 39 . . Disable Machine 45 | . . 45 . . . . . . Anti-Garrison Action 50 | . . . . 50 . . . . Destroy Structure 179 | . 3 41 8 50 1 14 12 50 Lose Combat Pursuer 60 | . 30 . 15 . 15 . . . Influence Decreases 2077 | 5 244 287 546 41 383 242 242 87 Entered New Map 559 | . . 23 178 41 151 39 102 25 Time Decay 1280 | 5 244 194 318 . 222 133 110 54 Lost Part 238 | . . 70 50 . 10 70 30 8 Squads Dispatched 13 | . 2 4 1 . 2 4 . . Investigation 4 | . 2 . . . 2 . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . 4 . . . 2 . . Assault . | . . . . . . . . . Garrison 3 | . . . 1 . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Distress Signals 3 | . . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 17 22 14 5 6 16 3 5 Peak Tracking Total 7 | . 4 7 5 2 2 6 3 2 Tactical Retreats 3 | . 1 . 1 . 1 . . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Machines Disabled 4 | . . 3 . 1 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Garrison Relay 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Machines Accessed 17 | . 6 3 3 2 2 1 . . Terminals 16 | . 6 3 2 2 2 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 33 | . 14 4 4 4 4 3 . . Successful 10 | . 4 1 2 1 . 2 . . Failed 23 | . 10 3 2 3 4 1 . . Catastrophic 5 | . 1 2 . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 24 | . 14 3 3 . 4 . . . Terminals 32 | . 14 4 3 4 4 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 9 | . 4 1 1 1 . 2 . . Record 1 | . . 1 . . . . . . Part Schematic 3 | . 3 . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . Fabricator Index 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 3 1 2 2 1 . . Full Trace Events 4 | . 2 . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 3 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Active Infowar (turns) 1071 | . . . 311 135 235 390 . . Optics 194 | . . . 59 135 . . . . Sensors 625 | . . . . . 235 390 . . Structural 252 | . . . 252 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Turns Passed 3644 | 72 557 415 706 368 479 564 230 253 Spaces Moved 2167 | 46 456 175 464 218 352 176 160 120 Core 49 | 2 . 47 . . . . . . Treads 22 | . . 22 . . . . . . Legs . | . . . . . . . . . Wheels 2096 | 44 456 106 464 218 352 176 160 120 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 80 90 105 105 110 110 125 Average Speed 111 | 88 97 146 101 105 108 110 135 158 Slowest Speed 250 | 100 100 250 115 105 110 140 155 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 10 | . . 2 . 8 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 85 21 32 30 27 4 5 40 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . . 10 . . . . Terrain Destroyed 230 | . . 55 5 22 . 14 20 114 Melee 10 | . . . . 10 . . . . Projectile . | . . . . . . . . . AOE 220 | . . 55 5 12 . 14 20 114 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Was Total 2996 | 63 518 247 632 290 413 513 168 152 Wait 392 | . 7 4 61 12 9 295 1 3 Move 2159 | 45 455 174 463 216 351 175 160 120 Hop . | . . . . . . . . . Pick Up 68 | 3 12 5 21 7 10 9 . 1 Fast Attach 24 | 6 4 5 6 1 . . 1 1 Attach 31 | . . 5 6 3 3 9 1 4 Detach 1 | . . 1 . . . . . . Swap 48 | 1 3 7 9 7 11 5 1 4 Drop 62 | 2 10 3 22 9 10 1 1 4 Fire 178 | 6 27 43 40 6 19 19 3 15 Melee 30 | . . . 1 29 . . . . Ram 3 | . . . 3 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 397 | -10/Materials | Identified exit to Materials 525 | -10/Materials | Discovered new exit (range 13) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 828 | -9/Materials | Lost 7 parts (1p3n3w) 957 | -9/Materials | Core integrity fell below 50% 1007 | -9/Materials | Destroyed 8 combat bots 1023 | -9/Materials | Discovered new exit (range 6) 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Utility x2 1289 | -8/Materials | Identified exit to Factory 1322 | -8/Materials | Garrison activated, responded to threat 1552 | -8/Materials | Lost 4 parts (1p1n1u1w) 1721 | -8/Materials | Identified exit to Garrison 1751 | -8/Materials | Entered Garrison 1803 | -8/Garrison | Triggered checkpoint 1856 | -8/Garrison | Garrison Relay disabled 1989 | -8/Garrison | Triggered checkpoint 2038 | -8/Garrison | Installed Relay Interface Framework 2077 | -8/Garrison | Discovered new exit (range 8) 2117 | -8/Garrison | Identified exit to Materials 2119 | -8/Garrison | Entered Materials 2475 | -8/Materials | Discovered exit to Factory (range 16) 2598 | -8/Materials | Entered Factory 2598 | -7/Factory | Evolved 2 slots: Utility x2 2927 | -7/Factory | Build established: Hacker-Skirmisher 3016 | -7/Factory | Garrison activated, responded to threat 3041 | -7/Factory | Discovered new exit (range 11) 3080 | -7/Factory | Lost 6 parts (1p1n1u3w) 3084 | -7/Factory | Destroyed 7 combat bots 3162 | -7/Factory | Entered another Factory area 3162 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3273 | -6/Factory | Lost 3 parts (1n1u1w) 3392 | -6/Factory | Sucked down chute 3392 | -6/Factory | Entered Waste 3407 | -6/Waste | EMP discharged 3428 | -6/Waste | Spotted C-40 Crusher 3437 | -6/Waste | Destroyed C-40 Crusher 3491 | -6/Waste | Spotted C-40 Crusher 3499 | -6/Waste | Destroyed C-40 Crusher 3507 | -6/Waste | EMP discharged 3507 | -6/Waste | System corruption reached 10% 3511 | -6/Waste | Found Damper Plating 3547 | -6/Waste | Spotted C-40 Crusher 3556 | -6/Waste | Destroyed C-40 Crusher 3607 | -6/Waste | EMP discharged 3620 | -6/Waste | Spotted C-40 Crusher 3624 | -6/Waste | Spotted C-40 Crusher 3636 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3639 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3645 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3645 | -6/Waste | Self-destructed Last Messages --------------- 03597_ ALERT: Foreign system detected. Charging EMP. 03600_ The unstable cave ceiling collapses. 03602_ System corrupted: Component data lost. 03603_ The unstable cave ceiling collapses. 03607_ System corrupted (+8). 03619_ System corrupted: Energy discharge (-87). 03631_ The unstable cave ceiling collapses. 03634_ Imp. Grenade Launcher destroyed. 03634_ Destroyed Imp. Grenade Launcher. 03634_ Imp. Grenade Launcher destroyed. 03634_ Destroyed Imp. Grenade Launcher. 03635_ System corrupted: Component data lost. 03636_ The unstable cave ceiling collapses. 03636_ Antimatter Reactor crushed. 03636_ Field Recycling Unit destroyed. 03639_ Com. Matter Pod crushed. 03643_ The unstable cave ceiling collapses. 03645_ Cld. Pulse Rifle crushed. 03645_ Cld. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ???????????######????# #??????????????????? | | ???????????# #????### ###??????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# ######## #????????????????????? | | ?????????### # # ### #????????????????????? | | ?????????# #????????????????????? | | ?????????# ##???????????????????? | | ?????????# % ##??????????????????? | | ?????????# ##?????????????????? | | ?????????## # !@ # #?????????????????? | | ??????????# # # # CC #?????????????????? | | ?????????## # ## CC #?????????????????? | | ?????????# # # CC #????????????????? | | ?????????### ## CC # #????????????????? | | ?????????# # ### ???????????????? | | ?????????# # ?????????????? | | ?????????# # # ### ????????????? | | ?????????# ##?## ???????????? | | ?????????### # #??# # ##### ???????????? | | #########?# ##??# ## #?????????????????? | | #?# #???# #??#?????????????????? | | #?## ####???# #????????????????????? | | #### ##?????# #????????????????????? | | #??????# #????????????????????? | | #??????# #????????????????????? | | #??????# ?????????????????????? | | #??????? ?????????????????????? | | #### #????????????????????????????????? | | #??# #????????????????????????????????? | | #??# #????????????????????????????????? | | #########??# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????######????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Core Shielding | -10/Materials | Hacked Wheel | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallBottomlessMatter Manual? 0 Play Time 00:37:43 Cumulative 59.7 hours Start 2026.01.10 @ 02:46:19 End 2026.01.10 @ 03:35:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50384a25-611b-4acd-a7fd-6a4721e14ebe