Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.09 @ 22:34:14 Player: GEO Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (167) 167 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2047 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 400/400 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Ion Engine Ion Engine > --- PROPULSION (3) --- Improved Treads Aluminum Leg > --- UTILITY (2) ------ Heat Sink Visual Processing Unit > --- WEAPON (3) ------- Small Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY (4) ---- Light Treads Aluminum Leg Aluminum Leg Small Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Visual Processing Unit Sensor Array > --- WEAPON ----------- Small Laser Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Small Storage Unit [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 19 | 6 4 4 5 . Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 2 1 . Treads 4 | 2 . 2 . . Leg 1 | . . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 3 . 1 . Device 2 | . 1 . 1 . Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 7 | 2 1 1 3 . Energy Gun 3 | . . 1 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . 3 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 3 . Average Slot Usage (%) 95 | . 98 92 95 . Engine 19 | . 14 22 22 . Treads 21 | . 28 22 13 . Leg 2 | . . . 6 . Device 8 | . 6 11 9 . Storage 2 | . 7 . . . Processor 11 | . 11 11 11 . Energy Gun 4 | . . 4 11 . Ballistic Gun 15 | . 17 11 17 . Launcher 8 | . 10 11 2 . Naked Turns . | . . . . . Heaviest Build 16 | 12 13 16 16 . Greatest Support 46 | 40 40 46 46 . Greatest Overweight (x) 4 | . . 4 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 . Average Capacity 4 | 5 5 4 4 . Most Carried 6 | 4 6 4 4 . Average Carried 4 | 3 4 3 4 . Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 4 4 4 4 4 Class Distribution -------------------- 62% | Mutant 20% | Skirmisher 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 525 | 188 22 209 106 . Remotely . | . . . . . Salvage Created 146 | . 34 99 13 . Parts 9 | . 4 5 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 7 | . 3 2 2 . Guns 1 | . . . 1 . AOE 6 | . 3 2 1 . Classes Destroyed 5 | . 2 2 1 . Builder 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 3 | . 3 . . . Sentry 2 | . . 2 . . Assembled 2 | . . . 2 . Best Kill Streak 3 | . 3 3 2 . Combat Bots Only 3 | . 3 1 2 . Max Kills in Single Turn 3 | . 2 3 1 . Gunslinging . | . . . . . Exploded 2 | . 2 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 464 | . 43 160 261 . Core 13 | . . 5 8 . Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 100 . 96 . Volleys Fired 15 | . 8 2 5 . Largest 3 | . 2 2 3 . Hottest 90 | . 50 50 90 . Shots Fired 34 | . 15 4 15 . Gun 23 | . 11 2 10 . Cannon . | . . . . . Launcher 11 | . 4 2 5 . Special . | . . . . . Kinetic 18 | . 11 2 5 . Thermal 5 | . . . 5 . Explosive 11 | . 4 2 5 . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 2 4 15 . Robot Miss Streak 2 | . 2 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 20 | . 5 4 11 . Core Hits 18 | . 5 8 5 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 556 | . 250 128 178 . Guns 114 | . 20 16 78 . Cannons . | . . . . . Explosions 440 | . 230 112 98 . Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 70 | . 20 16 34 . Thermal 44 | . . . 44 . Explosive 440 | . 230 112 98 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 1 4 . Average Corruption 2 | . . 1 3 . Corruption Purged . | . . . . . Effects 9 | . . . 9 . Message Errors 1 | . . . 1 . Matter Fused 4 | . . . 4 . Heat Flow Errors 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 30 | . 5 . 25 . Projectiles . | . . . . . Explosions 30 | . 5 . 25 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 188 | . 37 27 124 . Shots 7 | . 2 1 4 . Rammed 3 | . . . 3 . Targets Rammed 3 | . . . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 273 | . 10 14 273 . Average Temperature 81 | . 7 10 99 . Received Heat Transfer 33 | . . 12 21 . Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . . 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 107 | . 107 104 15 . Initial . | . . . . . Average 33 | . 39 70 3 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 14 | . 5 4 5 . Peak Tracking Total 4 | . 4 3 3 . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 3 1 . . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 3 1 . . Successful 4 | . 3 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 1 . . Record 2 | . 1 1 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1375 | 169 428 402 376 . Spaces Moved 824 | 108 249 244 223 . Core 15 | 14 . 1 . . Treads 657 | 94 249 243 71 . Legs 152 | . . . 152 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 150 . Average Speed 156 | 145 160 160 153 . Slowest Speed 250 | 160 160 250 160 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 7 31 26 51 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 66 | . 28 8 30 . Melee . | . . . . . Projectile . | . . . . . AOE 66 | . 28 8 30 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 878 | 117 265 251 245 . Wait 8 | . . . 8 . Move 820 | 107 248 243 222 . Hop . | . . . . . Pick Up 6 | 4 2 . . . Fast Attach 16 | 6 4 3 3 . Attach 1 | . . 1 . . Detach 1 | . . 1 . . Swap 2 | . . . 2 . Drop 6 | . 3 1 2 . Fire 15 | . 8 2 5 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 170 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 14) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 682 | -9/Materials | Met 8R-AWN 727 | -9/Materials | Discovered new exit (range 18) 981 | -9/Materials | Discovered new exit (range 11) 1000 | -9/Materials | Entered Mines 1002 | -9/Mines | Followed 8R-AWN into the Mines 1059 | -9/Mines | Excavation squad dispatched 1059 | -9/Mines | A large section of the Mines collapsed 1121 | -9/Mines | Learned Materials emergency access door positions 1132 | -9/Mines | Lost 3 parts (1n1u1w) 1154 | -9/Mines | Discovered new exit (range 6) 1376 | -9/Mines | Entered Materials 1376 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1376 | -8/Materials | Self-destructed Last Messages --------------- 01153_ Acquired 20 matter. 01154_ EXIT=FOUND 01156_ Acquired 24 matter. 01160_ Dropped Sml. Laser. 01165_ Acquired 10 matter. 01168_ System corrupted: Matter fused (-7). 01168_ Acquired 7 matter. 01172_ Dropped Sml. Laser. 01233_ System corrupted: Heat flow error (+215). 01247_ K-01 Serf collects debris. 01257_ System corrupted: Matter fused (-8). 01258_ K-01 Serf collects debris. 01259_ Extracted 18 matter. 01262_ K-01 Serf collects debris. 01349_ System corrupted: Matter fused (-7). 01367_ System corrupted: Component data lost. 01370_ Acquired 7 matter. PARAMETERS=POWER_1,PROPULSION_1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????## ???????????????????????? | | ??????????????# ###+####????????????? | | ??????????????# T" #????????????? | | ??????????????# " @ #????????????? | | ??????????????# #????????????? | | ??????????????# ###+####????????????? | | ??????????????###???????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Let's See Who's Tougher Uninvited Guest Challenges ------------ None Game ------ Seed ShockAntimissileDrive Manual? 0 Play Time 00:12:24 Cumulative 3.3 hours Start 2021.10.09 @ 22:14:43 End 2021.10.09 @ 22:34:14 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 1 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1daa7f23-9970-499e-a511-2c93a592e353