Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 10:35:55 Player: Kaz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (123) 615 Value Destroyed (3115) 3115 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-161) -161 TOTAL SCORE: 6889 Bonus ------- Friendly Fire -161 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 150/150 System Corruption 1% Temperature Cool (9) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Wheel High-capacity Storage Unit Improved Light Armor Plating Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Advanced Weight Redist. System Experimental Terrain Scanner Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Autogun Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Wheel Wheel Compact Wheel High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Medium Reactive Plating Heavy Reactive Plating Recalibrator Heavy Assault Rifle Enhanced Autogun Makeshift Sword [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Protection Medium Reactive Plating Weapon Light Cannon Energy Gun Lightning Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 5 | . . . 2 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 118 | 8 11 4 18 41 2 34 Power 14 | 1 1 1 1 4 1 5 Engine 8 | 1 1 1 1 2 1 1 Core 6 | . . . . 2 . 4 Reactor . | . . . . . . . Propulsion 24 | 4 4 2 3 6 . 5 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel 22 | 2 4 2 3 6 . 5 Hover . | . . . . . . . Flight . | . . . . . . . Utility 38 | 1 4 . 6 15 1 11 Device 7 | . 1 . 2 2 . 2 Storage 13 | 1 3 . 2 4 . 3 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 18 | . . . 2 9 1 6 Artifact . | . . . . . . . Weapon 42 | 2 2 1 8 16 . 13 Energy Gun 2 | . . . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 23 | 2 . . 3 7 . 11 Ballistic Cannon 14 | . 2 1 3 8 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 1 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 2 . 2 Parts Lost 43 | . 3 1 1 11 . 27 Power 4 | . . . . . . 4 Propulsion 8 | . 1 . 1 2 . 4 Utility 16 | . . . . 6 . 10 Weapon 15 | . 2 1 . 3 . 9 Highest Loss Streak 21 | . 2 1 1 6 . 21 Average Slot Usage (%) 94 | . 98 100 98 94 91 85 Engine 9 | . 14 14 11 3 5 9 Core 1 | . . . . 5 1 1 Wheel 19 | . 27 28 20 17 15 8 Device 5 | . 4 . 6 6 7 5 Storage 23 | . 22 28 33 20 23 18 Protection 8 | . . . 3 13 14 16 Ballistic Gun 14 | . 16 . 4 17 23 21 Ballistic Cannon 9 | . 11 28 11 6 . . Slashing Weapon 1 | . . . 5 2 . 1 Naked Turns . | . . . . . . . Heaviest Build 128 | 13 75 75 111 124 98 128 Greatest Support 41 | 40 26 20 32 41 41 41 Greatest Overweight (x) 17 | . 3 3 5 10 2 17 Average Overweight (x) 2 | . 2 3 3 2 2 2 Largest Inventory Capacity 28 | 6 20 20 28 20 20 20 Average Capacity 18 | 5 16 20 20 20 20 18 Most Carried 20 | 4 14 14 17 20 18 19 Average Carried 13 | 2 9 12 13 16 16 15 Final Capacity 20 | 6 20 20 20 20 20 12 Final Carried 18 | 4 10 13 15 16 18 4 Class Distribution -------------------- 55% | Hauler-Mutant 31% | Hauler-Tank 11% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 4339 | 310 645 289 291 1578 70 1156 Remotely . | . . . . . . . Salvage Created 4325 | 101 844 233 291 1193 74 1589 Parts 256 | 5 60 21 30 69 5 66 Haulers Intercepted 10 | . 2 . 1 4 . 3 Recyclers Shooed 4 | . 1 . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 69 | . 14 12 5 18 1 19 Melee 1 | . . . . . . 1 Guns 38 | . 11 . . 8 1 18 Cannons 27 | . 3 9 5 10 . . AOE 3 | . . 3 . . . . Classes Destroyed 12 | 2 7 . 1 . . 2 Worker 8 | . 2 1 2 2 . 1 Builder 8 | . 2 . . 5 . 1 Tunneler 5 | 2 . . . . . 3 Hauler 10 | . 2 . 1 4 . 3 Recycler 9 | 1 1 1 . 4 . 2 Operator 3 | . 3 . . . . . Watcher 11 | . 3 . 3 4 . 1 Swarmer 19 | . 3 9 . 3 . 4 Grunt 34 | . 11 3 1 10 . 9 Sentry 12 | . . . 4 5 1 2 Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 3 4 4 4 6 1 4 Combat Bots Only 4 | . 3 3 1 4 1 4 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 8111 | . 559 376 466 2227 94 4389 Core 1583 | . 102 91 88 445 . 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 100 . 22 78 19 100 . Volleys Fired 356 | 5 73 26 46 111 5 90 Largest 4 | 2 2 2 2 3 3 4 Hottest 108 | 40 70 70 58 101 71 108 Shots Fired 798 | 10 146 50 67 235 15 275 Gun 570 | 10 128 . 21 121 15 275 Cannon 228 | . 18 50 46 114 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 795 | 10 146 50 67 235 15 272 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 11 | 6 8 4 6 8 3 11 Robot Miss Streak 7 | 1 3 3 4 6 1 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 458 | 6 85 25 40 129 10 163 Core Hits 215 | 3 43 15 15 60 4 75 Critical Hits 6 | . 1 . 1 1 . 3 Critical Kills 3 | . 1 . 1 . . 1 Critical Parts Destroyed 3 | . . . . 1 . 2 Melee Attacks 9 | . . . 1 . . 8 Impact . | . . . . . . . Slashing 9 | . . . 1 . . 8 Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8746 | 83 1189 805 825 2384 162 3298 Guns 5369 | 83 962 . 153 948 162 3061 Cannons 2684 | . 215 467 566 1436 . . Explosions 338 | . . 338 . . . . Melee 343 | . . . 106 . . 237 Ramming 12 | . 12 . . . . . Kinetic 7991 | 83 1177 467 719 2384 162 2999 Thermal 338 | . . 338 . . . . Explosive . | . . . . . . . Electromagnetic 62 | . . . . . . 62 Impact . | . . . . . . . Slashing 343 | . . . 106 . . 237 Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . 1 Average Corruption 1 | . 2 2 . . . 1 Corruption Purged . | . . . . . . . Effects 16 | . 4 6 . . . 6 Message Errors 3 | . 1 2 . . . . Energy Discharges 4 | . 2 1 . . . 1 Data Loss (minor) 2 | . 1 . . . . 1 Targeting Errors 4 | . . 2 . . . 2 Weapon Failures 3 | . . 1 . . . 2 Overload Shots . | . . . . . . . Overflow Damage 98 | . 7 25 66 . . . Projectiles 19 | . 7 12 . . . . Explosions 13 | . . 13 . . . . Melee 66 | . . . 66 . . . Knockbacks 23 | . 2 3 3 15 . . Impact . | . . . . . . . Kinetic 22 | . 2 3 3 14 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 102 | . 5 97 . . . . Shots 2 | . . 2 . . . . Rammed 2 | . 2 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 782 | . 84 90 21 782 165 629 Average Temperature 198 | . 22 37 8 264 81 214 Received Heat Transfer 2727 | . 216 42 153 981 36 1299 Effects 126 | . . . . 81 . 45 Shutdowns 27 | . . . . 12 . 15 Energy Bleed 13 | . . . . 4 . 9 Interference 25 | . . . . 17 . 8 Matter Decay 10 | . . . . 7 . 3 Short Circuit 5 | . . . . 3 . 2 Damage (minor) 7 | . . . . 3 . 4 Damage (major) 34 | . . . . 32 . 2 Damage (core) 5 | . . . . 3 . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 450 | . . 450 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 312 | 15 267 278 273 312 136 242 Initial 104 | . 9 44 104 63 91 66 Average 169 | 3 170 174 158 207 99 130 Maximum Alert Level 1 | . 1 1 1 1 . 1 Low Security (%) 65 | 100 61 68 74 50 100 79 Level 1 34 | . 38 31 25 49 . 20 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 5 1 . . . 4 Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 8 | . 5 . . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 6 | . 2 . 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 27 11 12 29 1 24 Peak Tracking Total 7 | . 3 3 3 6 1 7 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 5 | . 1 . 1 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 12 | . 3 9 . . . . Max in Single Turn 8 | . 1 8 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 7 | . . 1 1 4 . 1 Terminals 4 | . . 1 1 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . . 4 6 8 . 3 Successful 9 | . . . 3 4 . 2 Failed 12 | . . 4 3 4 . 1 Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . . 4 6 3 . . Fabricators . | . . . . . . . Repair Stations 5 | . . . . 2 . 3 Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 3 1 . . Record 3 | . . . 3 . . . Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 3 | . . . . 3 . . Recycle Component 1 | . . . . 1 . . Process 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 1 2 . 1 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 13 | . . . . . . 13 Parts Recycled 1 | . . . . 1 . . Recycled Matter 338 | . . . . 338 . . Retrieved Matter 583 | . . . . 583 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 4 | . . 4 . . . . Total Damage 43 | . . 43 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 4939 | 72 1051 547 605 1559 85 1020 Spaces Moved 3049 | 41 758 406 359 899 56 530 Core 12 | 7 . . . . . 5 Treads 6 | 6 . . . . . . Legs . | . . . . . . . Wheels 3031 | 28 758 406 359 899 56 525 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 110 110 115 120 110 Average Speed 117 | 93 104 110 121 124 120 129 Slowest Speed 900 | 160 110 110 150 190 120 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 93 70 30 63 2 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . 49 . 6 . . Melee . | . . . . . . . Projectile 6 | . . . . 6 . . AOE 49 | . . 49 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3777 | 63 875 454 457 1133 65 730 Wait 76 | . . 15 11 26 . 24 Move 3043 | 40 757 405 358 898 55 530 Hop . | . . . . . . . Pick Up 113 | 10 21 4 14 37 3 24 Fast Attach . | . . . . . . . Attach 56 | 6 4 1 4 17 1 23 Detach 1 | . . . . . . 1 Swap 62 | 2 7 3 14 24 1 11 Drop 51 | . 11 . 9 20 . 11 Fire 356 | 5 73 26 46 111 5 90 Melee 9 | . . . 1 . . 8 Ram 2 | . 2 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 16) 699 | -10/Materials | Discovered new exit (range 15) 736 | -10/Materials | Build established: Hauler-Mutant 877 | -10/Materials | Discovered new exit (range 5) 1124 | -10/Materials | Entered Mines 1236 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1304 | -10/Mines | Core integrity fell below 50% 1370 | -10/Mines | Discovered new exit (range 15) 1381 | -10/Mines | Received a Mining Laser from a helpful Derelict 1671 | -10/Mines | Entered Materials 1671 | -9/Materials | Evolved 2 slots: Utility x2 1868 | -9/Materials | Discovered new exit (range 13) 2259 | -9/Materials | Discovered new exit (range 10) 2276 | -9/Materials | Entered another Materials area 2276 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2952 | -8/Materials | Core integrity fell below 50% 2988 | -8/Materials | Lost 6 parts (1n3u2w) 3183 | -8/Materials | Core integrity fell below 20% 3219 | -8/Materials | Discovered new exit (range 6) 3404 | -8/Materials | Build established: Hauler-Tank 3790 | -8/Materials | Discovered new exit (range 10) 3835 | -8/Materials | Entered Factory 3835 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3836 | -7/Factory | Identified exit to Storage 3895 | -7/Factory | Discovered new exit (range 9) 3920 | -7/Factory | Entered another Factory area 3920 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4143 | -6/Factory | Repaired Hcp. Storage Unit 4404 | -6/Factory | Found Hvy. Reactive Plating 4637 | -6/Factory | Found Prototype Device 4638 | -6/Factory | Identified Exp. Terrain Scanner 4721 | -6/Factory | Lost 4 parts (1p1u2w) 4815 | -6/Factory | Core integrity fell below 50% 4889 | -6/Factory | Core integrity fell below 20% 4940 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04889_ Switching to secondary target: G-50 Soldier. 04890_ U-05 Engineer lays Concrete. 04895_ K-01 Serf collects debris. 04897_ Com. Wheel destroyed. 04898_ G-50 Soldier destroyed. 04898_ Switching to secondary target: G-50 Soldier. 04898_ K-01 Serf collects debris. 04905_ Hvy. Assault Rifle destroyed. 04908_ K-01 Serf collects debris. 04910_ Acquired 56 matter. 04912_ K-01 Serf collects debris. 04917_ Mic. Nuclear Core destroyed. 04919_ System corrupted: Energy discharge (-52). 04919_ Med. Matter Pod destroyed. 04920_ K-01 Serf collects debris. 04923_ Adv. Weight Redist. System destroyed. 04923_ K-01 Serf collects debris. 04925_ Gauss Rifle destroyed. 04926_ K-01 Serf collects debris. 04939_ Acquired Wheel. 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