Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 23:04:40 Player: mephiles96 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (601) 601 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3041 Bonus ------- None Cogmind --------- Core Integrity 388/700 Matter 215/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- High-powered Shotgun Barrage Gun > --- INVENTORY (8) ---- Flight Unit Improved Sensor Array Long-range Sensor Array Melee Analysis Suite Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flight Unit > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- High-powered Shotgun Barrage Gun > --- INVENTORY -------- Ion Engine Improved Titanium Leg Flight Unit Flight Unit Flight Unit Improved VTOL Module Small Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Power Shielding Light Armor Plating Improved Light Armor Plating Flak Cannon Hammer [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Hammer Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 4 | . . . 3 1 Weapon . | . . . . . Parts Attached 46 | 7 9 5 17 8 Power 5 | 1 1 1 1 1 Engine 3 | 1 . 1 1 . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 14 | 2 . 1 6 5 Treads 3 | 2 . . 1 . Leg 4 | . . . 4 . Wheel 2 | . . 1 1 . Hover . | . . . . . Flight 5 | . . . . 5 Utility 16 | 2 3 1 8 2 Device 6 | 1 . . 4 1 Storage 3 | 1 2 . . . Processor 4 | . . . 3 1 Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 11 | 2 5 2 2 . Energy Gun 3 | 1 2 . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . 2 . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 16 | . 1 2 3 10 Power 2 | . . . . 2 Propulsion 8 | . . 2 2 4 Utility 4 | . . . 1 3 Weapon 2 | . 1 . . 1 Highest Loss Streak 7 | . 1 1 1 7 To Critical Strikes . | . . . . . Average Backups 12 | 6 12 14 13 7 Power . | . 1 1 1 . Propulsion 3 | 3 4 3 3 1 Utility 5 | . 3 6 6 4 Weapon 2 | 1 3 2 2 1 Tool/Special . | . . . . . Unused Backups 9 | . . 1 4 4 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 3 | . . . 1 2 Weapon 3 | . . 1 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 98 97 89 74 Engine 5 | . 7 1 9 4 Core 4 | . 7 12 . . Treads 14 | . 28 21 5 . Leg 2 | . . . 7 . Wheel 2 | . . 5 4 . Flight 3 | . . . . 19 Device 12 | . 11 . 21 16 Storage 11 | . 14 14 9 7 Processor 6 | . . . 12 14 Protection 4 | . 2 14 . . Energy Gun 6 | . 14 12 . . Ballistic Gun 5 | . . 3 12 2 Impact Weapon 7 | . 8 12 3 5 Peak Build Rating 32 | 8 12 14 31 32 Average Rating 14 | 6 9 10 20 20 On Entrance 12 | . 8 11 11 31 Avg Prop Armor Cover (%) 10 | . . 14 7 . Naked Turns . | . . . . . Heaviest Build 38 | 11 30 34 38 21 Greatest Support 60 | 40 40 40 60 17 Greatest Overweight (x) 11 | 1 . 2 11 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 14 15 15 8 Most Carried 15 | 8 15 15 15 14 Average Carried 12 | 6 12 14 13 7 Final Capacity 15 | 8 15 15 15 8 Final Carried 15 | 8 15 15 15 6 Class Distribution -------------------- 88% | Mutant 8% | Scavenger-Scout 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Scout | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 939 | 270 129 100 188 252 Remotely . | . . . . . Salvage Created 629 | 87 204 37 204 97 Parts 35 | 10 4 2 14 5 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . 4 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 15 | . 4 1 8 2 Melee 3 | . 2 . . 1 Guns 11 | . 1 1 8 1 Classes Destroyed 7 | 1 2 1 2 1 Tunneler 4 | 4 . . . . Watcher 1 | . 1 . . . Swarmer 4 | . . . 4 . Grunt 6 | . 4 . 2 . Sentry 3 | . . . 2 1 Programmer 1 | . . . . 1 Subdweller 1 | . . 1 . . Best Kill Streak 4 | 1 1 1 4 1 Combat Bots Only 4 | . 1 1 4 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 209 | . 27 13 46 123 Missed 79 | . 5 6 15 53 Hits 130 | . 22 7 31 70 Projectile 130 | . 22 7 31 70 Critical Strikes 1 | . 1 . . . Damage Taken 1893 | . 304 296 414 879 Core 422 | . 55 9 46 312 Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . 3 5 . . Core Remaining (%) 88 | 100 . 74 91 . Volleys Fired 68 | 9 20 7 29 3 Largest 2 | 1 2 2 2 2 Hottest 103 | 40 100 51 103 53 Shots Fired 112 | 9 26 14 57 6 Gun 100 | 9 16 14 55 6 Cannon 2 | . . . 2 . Launcher . | . . . . . Special 10 | . 10 . . . Kinetic 75 | . . 14 55 6 Thermal 22 | 9 11 . 2 . Explosive . | . . . . . Electromagnetic 15 | . 15 . . . Robot Hit Streak 19 | 9 19 6 9 5 Robot Miss Streak 6 | . 1 1 6 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 90 | 9 22 12 33 14 Core Hits 32 | 4 5 5 14 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 67 | . 16 12 9 30 Impact 67 | . 16 12 9 30 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1617 | 102 402 183 616 314 Guns 1145 | 102 182 183 566 112 Cannons 50 | . . . 50 . Explosions 24 | . 24 . . . Melee 388 | . 186 . . 202 Ramming . | . . . . . Kinetic 861 | . . 183 566 112 Thermal 186 | 102 34 . 50 . Explosive . | . . . . . Electromagnetic 182 | . 182 . . . Impact 388 | . 186 . . 202 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 1 1 . 8 Average Corruption 1 | . 1 1 . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 3 6 . 6 Message Errors 3 | . 1 2 . . Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . 1 . 2 Energy Discharges 2 | . . 2 . . Data Loss (minor) 3 | . 1 . . 2 Data Loss (major) 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage 57 | . 41 . . 16 Projectiles . | . . . . . Explosions . | . . . . . Melee 57 | . 41 . . 16 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 33 | . 33 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 250 | . 142 112 92 250 Average Temperature 55 | . 51 74 37 92 Received Heat Transfer 486 | . 168 30 144 144 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 1 | . 1 . . . Impact Corruptions 3 | . 2 . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 386 | 225 87 . 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 128 | 5 57 . 128 30 Initial 28 | . . . . 28 Average 15 | . 9 . 31 5 Influence Increases 543 | 20 145 . 299 79 Destroy 0b10 Robot/C 280 | . 80 . 160 40 Destroy 0b10 Robot/NC 25 | 20 5 . . . Destroy Leader 82 | . 22 . 40 20 Successful Hack 45 | . 11 . 20 14 Disable Machine 45 | . . . 45 . Destroy Structure 21 | . 12 . 4 5 Lose Combat Pursuer 45 | . 15 . 30 . Influence Decreases 543 | 20 145 . 237 141 Entered New Map 34 | . . . . 34 Time Decay 468 | 20 135 . 227 86 Lost Part 41 | . 10 . 10 21 Squads Dispatched 3 | . 1 . 1 1 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | . 7 3 13 2 Peak Tracking Total 5 | . 2 2 5 2 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 4 | . 1 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 8 | . 3 . 3 2 Terminals 6 | . 3 . 2 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 26 | . 8 . 11 7 Successful 11 | . 4 . 4 3 Failed 15 | . 4 . 7 4 Catastrophic 3 | . . . 1 2 Database Lockouts . | . . . . . Manual 19 | . 8 . 7 4 Terminals 19 | . 8 . 7 4 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 . 1 1 Part Schematic 1 | . . . 1 . Terminal Index 2 | . 1 . . 1 Registered Components 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 . 1 1 Terminals 4 | . 2 . 1 1 Track 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 3 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 58 | . . . . 58 Total Part Build Rating 14 | . . . . 14 Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 2487 | 168 721 . 999 599 Optics 586 | . . . . 586 Sensors 916 | . . . 502 414 Terrain 177 | . . . 177 . Seismic 2379 | 168 721 . 996 494 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3451 | 224 894 734 1000 599 Spaces Moved 1732 | 120 461 454 377 320 Core 79 | 4 . . 3 72 Treads 1053 | 116 461 269 207 . Legs 53 | . . . 53 . Wheels 299 | . . 185 114 . Hover . | . . . . . Flight 248 | . . . . 248 Fastest Speed 29 | 50 160 115 115 29 Average Speed 148 | 157 160 145 190 85 Slowest Speed 600 | 160 160 240 600 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . . 3 Potential Cave-ins 6 | . 3 . . 3 Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 26 | 5 53 35 30 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 26 | . 12 4 2 8 Terrain Destroyed 29 | . 15 4 2 8 Melee 20 | . 6 4 2 8 Projectile 6 | . 6 . . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2356 | 144 546 488 590 588 Wait 368 | . 24 6 125 213 Move 1722 | 119 460 453 376 314 Hop 3 | . . . . 3 Pick Up 39 | 9 8 3 16 3 Fast Attach 15 | 6 2 . 6 1 Attach 17 | 1 1 1 5 9 Detach 3 | . 1 . . 2 Swap 26 | . 10 4 10 2 Drop 28 | . 4 2 14 8 Fire 68 | 9 20 7 29 3 Melee 67 | . 16 12 9 30 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 225 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 5) 516 | -10/Materials | Discovered new exit (range 7) 770 | -10/Materials | Discovered new exit (range 16) 925 | -10/Materials | Derelicts attacked the area 1119 | -10/Materials | Entered Subcaves 1174 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1175 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1567 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 1608 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1684 | -10/Subcaves | Learned Materials emergency access door positions 1690 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1848 | -10/Subcaves | Discovered new exit (range 5) 1853 | -10/Subcaves | Entered Materials 1853 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2730 | -8/Materials | Discovered new exit (range 14) 2852 | -8/Materials | Identified exit to Factory 2853 | -8/Materials | Entered Factory 2853 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2978 | -7/Factory | Fabricated Lrn. Sensor Array? 3248 | -7/Factory | Crushed by falling debris 3259 | -7/Factory | Crushed by falling debris 3264 | -7/Factory | Crushed by falling debris 3301 | -7/Factory | Lost 7 parts (1p4n2u) 3385 | -7/Factory | Lost 3 parts (1p1u1w) 3452 | -7/Factory | Self-destructed Last Messages --------------- 03347_ Seismic Detector destroyed. 03352_ Destroyed Imp. Heat Sink. 03352_ Y-54 Guardian system corrupted by crushing effect. 03353_ System corrupted: Matter fused (-7). 03354_ Hammer destroyed. 03363_ Y-54 Guardian destroyed. 03366_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3M. 03366_ Acquired 50 matter. 03371_ System corrupted: Matter fused (-8). 03372_ U-05 Engineer works on Matter Pump. 03381_ K-01 Serf collects debris. 03383_ U-05 Engineer works on Matter Pump. 03402_ System corrupted: Component data lost. 03405_ U-05 Engineer works on Matter Pump. 03412_ U-05 Engineer completes Matter Pump. 03427_ Matter Pump comes online. 03438_ System corrupted: Heat flow error (+284). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? #?? | | ?????????????????????????????????????????????? #?? | | ?????????????????????????????????????????????? #?? | | ?????????????????????????????????????????????# #?? | | ??????????????"??????????????????????????????# #?? | | ??????????????"""" ??????????????????????????# #?? | | ????????????"""""" ####################### #?? | | ?????? g @ k u # | | ?????? k r u u ka + | | ??????g k ########### !! p #?? | | ????????##############???# # !! 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Sensor Array | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertGravityProcsplitter Manual? 0 Play Time 00:32:20 Cumulative 42.2 hours Start 2026.04.03 @ 22:33:30 End 2026.04.03 @ 23:04:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 349c7004-b15e-4960-a7ab-ff73d3f291b8