Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 21:45:39 Player: Hurtplug Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (966) 966 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2651 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Targeting Computer Targeting Computer > --- WEAPON (2) ------- Hammer Ripper > --- INVENTORY (16) --- Makeshift Power Source Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Makeshift Hacking Suite Field Recycling Unit (0) Improved Field Recycling Unit Makeshift Shrapnel Gun Enhanced Flamer Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Light Assault Rifle Ripper > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Makeshift Hacking Suite Field Recycling Unit Improved Field Recycling Unit Enhanced Flamer Enhanced Flamer [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 43 | 6 8 11 . 9 9 Power 7 | 1 . 3 . 1 2 Engine 7 | 1 . 3 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 2 2 . 6 5 Treads 13 | . . 2 . 6 5 Leg 2 | . 2 . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 3 . . . Device . | . . . . . . Storage 4 | 1 2 1 . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 4 3 . 2 2 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 2 3 . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 10 | . . 1 . . 9 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility . | . . . . . . Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . . 1 . . 4 Average Slot Usage (%) 99 | . 99 99 100 99 97 Engine 11 | . 14 11 11 11 10 Treads 18 | . . 17 22 21 21 Leg 1 | . 7 4 . . . Wheel 2 | . 20 . . . . Storage 22 | . 27 22 22 22 22 Processor 19 | . . 22 22 22 22 Energy Gun 1 | . 10 . . . . Ballistic Gun 16 | . 11 22 22 21 4 Impact Weapon 1 | . . . . . 5 Slashing Weapon 2 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 45 | 12 33 45 43 43 45 Greatest Support 46 | 32 32 46 46 46 46 Greatest Overweight (x) 13 | . 1 11 . 13 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 14 16 16 16 16 Average Capacity 11 | 5 13 15 16 16 16 Most Carried 16 | 4 14 16 16 16 16 Average Carried 10 | 3 11 15 16 15 12 Final Capacity 16 | 6 14 16 16 16 16 Final Carried 16 | 4 12 16 16 16 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 895 | 260 79 405 . 53 98 Remotely . | . . . . . . Salvage Created 1267 | . 49 775 . . 443 Parts 80 | . 4 60 . . 16 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 3 18 . . 8 Melee 8 | . . . . . 8 Guns 21 | . 3 18 . . . Classes Destroyed 9 | . 1 5 . . 3 Worker 1 | . . 1 . . . Hauler 2 | . . 2 . . . Watcher 1 | . . 1 . . . Swarmer 11 | . 3 8 . . . Grunt 11 | . . 6 . . 5 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 4 | . . 4 . . . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 2 6 . . 3 Combat Bots Only 5 | . 2 5 . . 3 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2641 | 26 185 686 . . 1744 Core 480 | . 66 65 . . 349 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 73 . . . . Volleys Fired 69 | . 22 46 . . 1 Largest 2 | . 2 2 . . 1 Hottest 100 | . 100 43 . . 20 Shots Fired 126 | . 33 92 . . 1 Gun 115 | . 22 92 . . 1 Cannon . | . . . . . . Launcher . | . . . . . . Special 11 | . 11 . . . . Kinetic 104 | . 11 92 . . 1 Thermal 11 | . 11 . . . . Explosive . | . . . . . . Electromagnetic 11 | . 11 . . . . Robot Hit Streak 35 | . 6 35 . . 4 Robot Miss Streak 3 | . 2 3 . . . Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 136 | . 16 70 . . 50 Core Hits 54 | . 3 35 . . 16 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 77 | . 4 . . . 73 Impact 9 | . . . . . 9 Slashing 64 | . . . . . 64 Piercing . | . . . . . . Sneak Attacks 4 | . 4 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . . . 6 Damage Inflicted 2598 | . 150 963 . . 1485 Guns 1122 | . 150 963 . . 9 Cannons . | . . . . . . Explosions . | . . . . . . Melee 1476 | . . . . . 1476 Ramming . | . . . . . . Kinetic 1024 | . 52 963 . . 9 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 98 | . 98 . . . . Impact 105 | . . . . . 105 Slashing 1371 | . . . . . 1371 Piercing . | . . . . . . Highest Corruption 5 | . 2 . . . 5 Average Corruption 2 | . 1 . . . 4 Corruption Purged . | . . . . . . Effects 12 | . 5 . . . 7 Message Errors 2 | . 2 . . . . Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 2 | . 1 . . . 1 Data Loss (major) 1 | . . . . . 1 Targeting Errors 2 | . 1 . . . 1 Overload Shots . | . . . . . . Overflow Damage 110 | . . . . . 110 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 110 | . . . . . 110 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 221 | . 221 1 . . 127 Average Temperature 34 | . 35 1 . . 64 Received Heat Transfer 744 | . . 222 . . 522 Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 249 | . 50 249 73 . . Average Influence 31 | . 22 139 73 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 87 100 . . Level 1 2 | . . 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | 2 7 27 . . 24 Peak Tracking Total 14 | 2 5 6 . . 14 Tactical Retreats 13 | . 1 3 . . 9 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 3 2 . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 5 8 . 3 . Successful 11 | . 3 5 . 3 . Failed 5 | . 2 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 12 | . 4 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 5 . 3 . Record 3 | . . 3 . . . Part Schematic 3 | . . . . 3 . Emergency Access Points 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 3 | . 3 . . . . parse_system 2 | . 2 . . . . no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 8911 | 3503 667 1063 7 2569 1102 Spaces Moved 4261 | 1139 473 503 5 1567 574 Core 8 | 4 . 1 . 3 . Treads 2528 | . . 385 5 1564 574 Legs 238 | . 121 117 . . . Wheels 1487 | 1135 352 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 150 160 160 160 Average Speed 139 | 99 113 158 160 161 160 Slowest Speed 700 | 100 150 600 160 700 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 108 46 44 5 85 73 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 3 Spaces Dug 19 | . 11 . . . 8 Terrain Destroyed 19 | . 11 . . . 8 Melee 8 | . . . . . 8 Projectile 11 | . 11 . . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 7005 | 3504 542 682 4 1616 657 Wait 2480 | 2352 19 84 . 19 6 Move 4256 | 1138 472 502 4 1566 574 Hop . | . . . . . . Pick Up 54 | 8 13 21 . 9 3 Fast Attach 7 | 2 . 2 . 3 . Attach 21 | 4 2 3 . 3 9 Detach 1 | . . . . 1 . Swap 15 | . 6 6 . 3 . Drop 34 | . 4 18 . 12 . Fire 69 | . 22 46 . . 1 Melee 68 | . 4 . . . 64 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 3289 | -11/Scrapyard | Assembled infested the area 3504 | -11/Scrapyard | Entered Materials 3505 | -10/Materials | Build established: Mutant 3707 | -10/Materials | Discovered new exit (range 12) 3737 | -10/Materials | Discovered new exit (range 5) 3994 | -10/Materials | Discovered new exit (range 12) 4171 | -10/Materials | Entered another Materials area 4171 | -9/Materials | Evolved 2 slots: Utility x2 4816 | -9/Materials | Discovered new exit (range 16) 5167 | -9/Materials | Discovered new exit (range 15) 5234 | -9/Materials | Entered Mines 5235 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5241 | -9/Mines | Entered Zion 5461 | -7/Zion | Received a hallucinogenic algorithm 5983 | -7/Zion | Found Prototype Device 7018 | -7/Zion | Discovered new exit (range 11) 7027 | -7/Zion | Given A8's code to call for help 7810 | -7/Zion | Entered Proximity Caves 7862 | -6/Proximity Caves | Learned Factory non-interactive machine intel 7892 | -6/Proximity Caves | Spotted B-75 Beast 8193 | -6/Proximity Caves | Core integrity fell below 50% 8214 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 8852 | -6/Proximity Caves | Learned 8 Factory zone layouts 8871 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8897 | -6/Proximity Caves | Core integrity fell below 20% 8912 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 08875_ Y-64 Sentinel: "REQUESTING BACKUP." 08877_ C-30 ARC bursts open, deploying its payload. 08877_ G-67 Veteran unfolds itself. 08877_ B-48 Gladiator unfolds itself. 08877_ L-41 Fighter unfolds itself. 08880_ Hammer follow-up attack on L-41 Fighter. 08880_ L-41 Fighter knocked back. 08885_ Hammer follow-up attack on L-41 Fighter. 08888_ Hvy. Ion Engine destroyed. 08892_ Imp. Treads destroyed. 08894_ L-41 Fighter destroyed. 08900_ System corrupted: Ripper targeting data glitched. 08904_ Imp. Melee Analysis Suite fries itself beyond repair. 08905_ Hammer follow-up attack on G-67 Veteran. 08907_ G-67 Veteran destroyed. 08908_ Microactuators fries itself beyond repair. 08908_ Imp. Treads blown off. 08908_ Hvy. Ion Engine blown off. 08908_ E-15 Imp destroyed. 08912_ Propulsion Shielding fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????###??????####?????????????????? | | ?????????## ##????## ##????????????????? | | ????????## ##???# ##???????????????? | | ????????# #???# #???????????????? | | ????????# #??## ????????????????? | | ???????## #### #?????????????????? | | #?????## ## #?????????????????? | | ##????# ## ##????????????????? | | #????# ##???????????????? | | ##????# #???????????????? | | ##??## ##??????????????? | | #### ## #### #??????????????? | | #### ##??## #??????????????? | | # ###??#####????# ##??????????????? | | ### ##?????????????# #???????????????? | | ??#####??????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ###?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# #@#?????????????? | | ????????????????????## %b##?????????????? | | ?????????? ### *g#####???????????? | | ?????????????????#% = #???????????? | | ?????????????????# ####### #???????????? | | ?????????????????#??????? #???????????? | | ????????????????????????? #???????????? | | ???????????????????????? #???????????? | | ???????????????????????? #???????????? | | ??????????????????????? # #???????????? | | ???????????????????????"# #???????????? | | ??????????????????????#### #???????????? | | ?????????????????????????? #???????????? | | ??????????????????????????###???????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Robot Respite Challenges ------------ None Game ------ Seed EnergyReinforcedRouter Manual? 0 Play Time 01:08:27 Cumulative 12.5 hours Start 2019.12.15 @ 20:34:43 End 2019.12.15 @ 21:45:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d768c495-5c44-451b-94db-f26b9906e567