Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.11 @ 11:29:52 Player: Torako Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2103) 2103 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 5910 Bonus ------- High Alert Combat Kills 75 Met Imprinter 300 Friendly Fire -143 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 85/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Coolant Injector Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Self-destruct Interrupter (46) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Coolant Injector Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Plasma Cannon Gauss Rifle > --- INVENTORY -------- Armored Huge Wheel Gatling Laser Self-destruct Interrupter [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . 1 2 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 107 | 6 8 14 17 30 10 1 2 19 Power 11 | 1 1 2 2 2 2 . . 1 Engine 11 | 1 1 2 2 2 2 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 4 3 4 . . . 4 Treads 5 | . . . 2 3 . . . . Leg 7 | . . 4 1 . . . . 2 Wheel 4 | 2 . . . 1 . . . 1 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 32 | 1 3 1 6 10 4 1 . 6 Device 10 | . 1 . 1 2 2 1 . 3 Storage 8 | 1 1 . . 5 . . . 1 Processor 7 | . 1 1 3 1 1 . . . Hackware . | . . . . . . . . . Protection 7 | . . . 2 2 1 . . 2 Artifact . | . . . . . . . . . Weapon 47 | 2 4 7 6 14 4 . 2 8 Energy Gun 18 | 1 2 1 2 8 1 . . 3 Energy Cannon 10 | . 2 2 3 . 2 . . 1 Ballistic Gun 8 | 1 . 1 1 4 . . 1 . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 5 | . . 1 . 2 . . . 2 Special Weapon 2 | . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . 1 Parts Lost 54 | . 2 9 4 15 2 . . 22 Power 8 | . . 2 . 2 2 . . 2 Propulsion 12 | . . 3 1 3 . . . 5 Utility 6 | . . . 1 . . . . 5 Weapon 28 | . 2 4 2 10 . . . 10 Highest Loss Streak 22 | . 2 4 3 11 1 . . 22 Average Slot Usage (%) 92 | . 99 96 95 93 92 92 92 75 Engine 8 | . 14 12 11 7 7 7 7 5 Treads 3 | . . . 6 12 . . . . Leg 4 | . . 11 15 . . . . . Wheel 7 | . 28 15 . 2 7 7 7 5 Device 6 | . 2 . 5 3 7 15 15 17 Storage 18 | . 14 14 11 22 23 23 23 7 Processor 14 | . 11 14 13 14 15 15 15 15 Protection 2 | . . . 3 4 7 . . 4 Energy Gun 7 | . 5 14 1 15 11 . . 2 Energy Cannon 9 | . 19 . 26 . 6 15 15 7 Ballistic Gun 3 | . 2 5 1 8 2 . . 4 Slashing Weapon 1 | . . . . . 1 7 3 . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 10 29 29 42 71 79 73 73 73 Greatest Support 40 | 26 10 26 40 40 28 28 28 28 Greatest Overweight (x) 16 | . 2 2 3 16 2 2 2 5 Average Overweight (x) 1 | . 1 . 1 1 2 2 2 1 Largest Inventory Capacity 22 | 6 12 10 10 22 22 22 22 22 Average Capacity 15 | 5 9 10 10 18 22 22 22 9 Most Carried 22 | . 10 10 10 21 22 22 22 22 Average Carried 14 | . 8 9 8 15 20 22 22 8 Final Capacity 22 | 6 10 10 10 22 22 22 22 4 Final Carried 22 | . 9 6 10 20 22 22 22 2 Class Distribution -------------------- 30% | Hauler-Mutant 29% | Mutant 14% | Scavenger-Gunner 7% | Hauler-Skirmisher 6% | Gunner 5% | Scavenger-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Zion Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Matter Collected 1431 | 171 171 159 291 226 170 42 . 201 Remotely 84 | . . . . . . . . 84 Salvage Created 2761 | . 324 211 703 1172 170 . . 181 Parts 157 | . 13 18 44 66 9 . . 7 Haulers Intercepted 4 | . 1 . 2 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 62 | . 7 12 15 24 2 . . 2 Guns 25 | . 3 5 . 15 . . . 2 Cannons 24 | . 3 4 15 . 2 . . . AOE 12 | . . 3 . 9 . . . . Classes Destroyed 12 | . 4 1 3 3 . . . 1 Worker 2 | . . . . 2 . . . . Builder 1 | . . . . 1 . . . . Hauler 4 | . 1 . 2 1 . . . . Recycler 1 | . . . . 1 . . . . Operator 2 | . . . 1 . 1 . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 18 | . 3 5 4 6 . . . . Grunt 24 | . 4 5 5 10 . . . . Brawler 1 | . . . 1 . . . . . Sentry 15 | . . . 5 8 2 . . . Z-Light 2 | . . . . . . . . 2 Assembled 2 | . . 2 . . . . . . Savage 1 | . . . . . . . . 1 Best Kill Streak 6 | . 3 5 6 6 1 . . 1 Combat Bots Only 6 | . 2 5 6 6 1 . . 1 Max Kills in Single Turn 4 | . 1 3 2 4 1 . . 1 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . 3 . 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Damage Taken 6969 | . 341 648 830 1802 451 . . 2897 Core 1377 | . 53 136 191 297 25 . . 675 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 55 | 100 . 24 52 46 . . . . Volleys Fired 221 | . 26 47 47 69 14 . . 18 Largest 3 | . 2 2 3 3 3 . . 3 Hottest 188 | . 112 100 188 135 140 . . 168 Shots Fired 437 | . 39 83 82 178 24 . . 31 Gun 254 | . 13 45 2 170 5 . . 19 Cannon 172 | . 26 36 80 . 19 . . 11 Launcher 10 | . . 1 . 8 . . . 1 Special 1 | . . 1 . . . . . . Kinetic 154 | . 2 70 1 65 1 . . 15 Thermal 236 | . 11 12 71 105 22 . . 15 Explosive 10 | . . 1 . 8 . . . 1 Electromagnetic 37 | . 26 . 10 . 1 . . . Robot Hit Streak 13 | . 13 5 10 12 7 . . 5 Robot Miss Streak 9 | . 3 4 5 3 3 . . 9 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 264 | . 25 43 42 122 14 . . 18 Core Hits 125 | . 10 17 18 62 7 . . 11 Critical Hits 3 | . 1 . . 1 . . . 1 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5463 | . 439 666 994 2524 390 . . 450 Guns 2249 | . 94 206 . 1613 67 . . 269 Cannons 2041 | . 345 313 967 . 323 . . 93 Explosions 1123 | . . 147 20 911 . . . 45 Melee 30 | . . . . . . . . 30 Ramming 20 | . . . 7 . . . . 13 Kinetic 1157 | . 7 453 . 480 . . . 217 Thermal 2686 | . 87 66 889 1133 366 . . 145 Explosive 1103 | . . 147 . 911 . . . 45 Electromagnetic 467 | . 345 . 98 . 24 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 30 | . . . . . . . . 30 Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 81 | . . . 26 55 . . . . Projectiles 26 | . . . 26 . . . . . Explosions 55 | . . . . 55 . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . 3 . . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . 3 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 107 | . . . . 77 . . . 30 Shots 3 | . . . . 2 . . . 1 Rammed 6 | . . . 1 . . . . 5 Targets Rammed 7 | . . . 2 . . . . 5 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 431 | . 200 42 333 431 96 . . 101 Average Temperature 92 | . 75 16 98 127 33 . . 46 Received Heat Transfer 1806 | . 33 96 123 684 96 . . 774 Effects 2 | . . . . 2 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . . 2 8 2 . . 1 Heat Transferred 5695 | . 247 150 1493 2886 709 . . 210 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Peak Influence 699 | . 194 170 401 699 405 . . . Initial 317 | . . 75 66 169 317 . . . Average 240 | . 89 70 275 348 329 . . . Maximum Alert Level 2 | . . . 2 2 2 . . . Low Security (%) 45 | 100 100 100 19 28 . . . . Level 1 45 | . . . 78 43 95 . . . Level 2 9 | . . . 1 27 4 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 3 7 1 . . . Investigation 3 | . 1 . . 2 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 6 | . . . 3 3 . . . . Assault 1 | . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Distress Signals 3 | . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 11 13 26 36 5 . . 3 Peak Tracking Total 8 | . 3 4 8 6 1 . . 3 Tactical Retreats 6 | . 2 . 2 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Machines Disabled 3 | . . . 2 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Machines Accessed 12 | . 1 . 2 5 4 . . . Terminals 9 | . . . 2 3 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 24 | . 1 . 5 11 7 . . . Successful 12 | . 1 . 2 6 3 . . . Failed 12 | . . . 3 5 4 . . . Catastrophic 3 | . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 1 . 5 4 6 . 4 . Terminals 17 | . . . 5 5 7 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 3 | . . . . 2 1 . . . Branch Access Points 2 | . . . . 1 1 . . . Scanalyzer Index 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 1 . 2 2 2 . . . Terminals 5 | . . . 2 1 2 . . . Botnet 4 | . . . 1 1 2 . . . Disrupt 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Jam 1 | . . . . 1 . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 10 | . . . 2 4 4 . . . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 2 Highest-Rated Group 51 | . . . . . . . 51 51 Highest-Rated Ally 31 | . . . . . . . 31 31 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 Total Damage 140 | . . . . . . . . 140 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Turns Passed 4379 | 32 294 709 663 953 509 50 907 262 Spaces Moved 2497 | 29 177 311 300 430 360 41 718 131 Core 11 | 3 . . . 1 . . . 7 Treads 353 | . . . 80 273 . . . . Legs 327 | . . 101 220 . . . . 6 Wheels 1804 | 26 177 210 . 156 360 41 718 116 Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 150 110 120 120 120 50 Average Speed 127 | 80 99 112 160 155 120 120 120 112 Slowest Speed 850 | 100 100 180 210 850 120 120 120 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 27 60 28 49 11 13 76 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . . . . 2 . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 98 | . . 11 9 63 . . . 15 Melee . | . . . . . . . . . Projectile 3 | . . . 3 . . . . . AOE 95 | . . 11 6 63 . . . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Dee Total 3296 | 34 256 591 408 583 414 41 763 206 Wait 355 | . 34 214 15 18 13 . 41 20 Move 2489 | 28 176 310 299 429 359 40 717 131 Hop . | . . . . . . . . . Pick Up 61 | . 7 3 13 21 12 . 1 4 Fast Attach 51 | 6 5 5 9 10 . . 1 15 Attach 31 | . 2 5 2 13 5 . . 4 Detach 14 | . 4 1 2 6 . . . 1 Swap 25 | . 1 4 6 7 5 1 1 . Drop 40 | . 1 2 13 10 6 . 2 6 Fire 221 | . 26 47 47 69 14 . . 18 Melee 3 | . . . . . . . . 3 Ram 3 | . . . . . . . . 3 Kick 3 | . . . 2 . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 396 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 413 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 416 | -10/Mines | Found Prototype Device 468 | -10/Mines | Excavation squad dispatched 468 | -10/Mines | A large section of the Mines collapsed 708 | -10/Mines | Lost 3 parts (1p1n1w) 718 | -10/Mines | Excavation squad dispatched 810 | -10/Mines | Core integrity fell below 50% 942 | -10/Mines | Discovered new exit (range 8) 1036 | -10/Mines | Entered Materials 1036 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1059 | -9/Materials | Lost 4 parts (1n3w) 1332 | -9/Materials | Discovered new exit (range 15) 1590 | -9/Materials | Lost 3 parts (1u2w) 1646 | -9/Materials | Discovered new exit (range 8) 1699 | -9/Materials | Entered another Materials area 1699 | -8/Materials | Evolved 2 slots: Utility x2 1700 | -8/Materials | Identified exit to Storage 1880 | -8/Materials | Build established: Scavenger-Gunner 2221 | -8/Materials | Discovered new exit (range 3) 2291 | -8/Materials | Garrison activated, responded to threat 2378 | -8/Materials | Lost 11 parts (2p2n7w) 2481 | -8/Materials | Core integrity fell below 50% 2499 | -8/Materials | First assault squad dispatched 2564 | -8/Materials | Identified Exp. Sensor Array 2600 | -8/Materials | Discovered new exit (range 4) 2652 | -8/Materials | Entered Factory 2652 | -7/Factory | Evolved 2 slots: Utility x2 2752 | -7/Factory | Identified exit to Lower Caves 3149 | -7/Factory | Build established: Hauler-Mutant 3161 | -7/Factory | Entered Lower Caves 3201 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3210 | -7/Lower Caves | Identified exit to Zion 3211 | -7/Lower Caves | Entered Zion 3226 | -6/Zion | Given A8's code to call for help 3321 | -6/Zion | Discovered new exit (range 13) 3443 | -6/Zion | Received a hallucinogenic algorithm 3488 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3543 | -6/Zion | Identified exit to Deep Caves 3591 | -6/Zion | Learned location of Extension (-6) 3692 | -6/Zion | Found CR-A16's Pointy Stick 3729 | -6/Zion | Gained Derelict followers 3837 | -6/Zion | Opened final containment barrier to the Deep Caves 3856 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4118 | -6/Zion | Entered Deep Caves 4118 | -6/Deep Caves | Accompanied by 2 allies 4260 | -6/Deep Caves | Attacked by Z-Imprinter 4349 | -6/Deep Caves | Core integrity fell below 50% 4375 | -6/Deep Caves | Core integrity fell below 20% 4380 | -6/Deep Caves | Core destroyed Last Messages --------------- Zio. Glidesys I destroyed. Acquired Carbon-fiber Leg. Slammed into Z-Imprinter. Carbon-fiber Leg destroyed. Energy Filter destroyed. Acquired Lrg. Storage Unit. Acquired Rocket Launcher. Rocket Launcher destroyed. Acquired Missile Launcher. Missile Launcher destroyed. Carbon-fiber Leg destroyed. Acquired 48 matter. Acquired 36 matter. Slammed into Z-Imprinter. Lrn. Tractor Beam destroyed. System corrupted by crushing effect (+1). Imp. Targeting Computer permanently disabled. Destabilizing: Short circuit. Slammed into Z-Imprinter. Destabilizing: Core damaged (-7). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?? | | ?????###???????????????????????????????????# ##? | | ##?### ##?????######??????????????????????## ## | | ## # #???### ##????????????????????## # | | ##### #???????????????????## | | #???????????????????# | | #??????????????????## | | #?????????????????### | | #????#####???????## | | ###### ##??????# | | # I ######## | | =* !@ ! ## | | !! != ### | | ! !! ! #?# | | #;##;## #?# | | ;; # ##?#???## ##?# | | ###########???????####??## | | #?????????????###????????# | | #????????????## #???????# | | #???????????# #?????## | | #???????????# #???## # | | #????????????# #### ## | | ##????????????# #? | | #?????????????# #? | | ?????????????## ##? | | ? ?????????????## #?? | | ???? #????????? ### ##?? | | ?????? ? ##????????# ##?? | | ?????????????? ??????????# #?? | | ?????????????????????????????# ### | | ?????????????????????????????####### | | ???????????????????????????????????# | | ?????????????????????????????????# ##### | | ????????????????????????????????# ### ##??? | | ???????????????????????????????# ??# #??? | | ????????????????????????????? ???# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 45 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityAbsorptionUnit Manual? 0 Play Time 00:43:06 Cumulative 229.1 hours Start 2020.09.11 @ 10:50:33 End 2020.09.11 @ 11:29:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 246 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd1d578f-bb37-47ed-b835-3687bd645154