Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.11 @ 11:29:52

Player: Torako

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (75)      375
Value Destroyed (2103)     2103
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (232)                232
              TOTAL SCORE: 5910

 Bonus
-------
High Alert Combat Kills    75
Met Imprinter              300
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             0/700
Matter                     225/300
Energy                     85/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
           Coolant Injector
  Improved Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Large Storage Unit
           Self-destruct Interrupter (46)

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
      Improved Cooling System
               Coolant Injector
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Targeting Computer
      Improved Medium Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Ion Cannon
               Plasma Cannon
               Gauss Rifle
>              --- INVENTORY --------
       Armored Huge Wheel
               Gatling Laser
               Self-destruct Interrupter
[Rating: 49]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   2   2   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             107  | 6   8   14  17  30  10  1   2   19  
  Power                    11   | 1   1   2   2   2   2   .   .   1   
    Engine                 11   | 1   1   2   2   2   2   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   4   3   4   .   .   .   4   
    Treads                 5    | .   .   .   2   3   .   .   .   .   
    Leg                    7    | .   .   4   1   .   .   .   .   2   
    Wheel                  4    | 2   .   .   .   1   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   3   1   6   10  4   1   .   6   
    Device                 10   | .   1   .   1   2   2   1   .   3   
    Storage                8    | 1   1   .   .   5   .   .   .   1   
    Processor              7    | .   1   1   3   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   2   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   4   7   6   14  4   .   2   8   
    Energy Gun             18   | 1   2   1   2   8   1   .   .   3   
    Energy Cannon          10   | .   2   2   3   .   2   .   .   1   
    Ballistic Gun          8    | 1   .   1   1   4   .   .   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   2   .   .   .   2   
    Special Weapon         2    | .   .   1   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   .   1   
Parts Lost                 54   | .   2   9   4   15  2   .   .   22  
  Power                    8    | .   .   2   .   2   2   .   .   2   
  Propulsion               12   | .   .   3   1   3   .   .   .   5   
  Utility                  6    | .   .   .   1   .   .   .   .   5   
  Weapon                   28   | .   2   4   2   10  .   .   .   10  
  Highest Loss Streak      22   | .   2   4   3   11  1   .   .   22  
Average Slot Usage (%)     92   | .   99  96  95  93  92  92  92  75  
  Engine                   8    | .   14  12  11  7   7   7   7   5   
  Treads                   3    | .   .   .   6   12  .   .   .   .   
  Leg                      4    | .   .   11  15  .   .   .   .   .   
  Wheel                    7    | .   28  15  .   2   7   7   7   5   
  Device                   6    | .   2   .   5   3   7   15  15  17  
  Storage                  18   | .   14  14  11  22  23  23  23  7   
  Processor                14   | .   11  14  13  14  15  15  15  15  
  Protection               2    | .   .   .   3   4   7   .   .   4   
  Energy Gun               7    | .   5   14  1   15  11  .   .   2   
  Energy Cannon            9    | .   19  .   26  .   6   15  15  7   
  Ballistic Gun            3    | .   2   5   1   8   2   .   .   4   
  Slashing Weapon          1    | .   .   .   .   .   1   7   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 10  29  29  42  71  79  73  73  73  
  Greatest Support         40   | 26  10  26  40  40  28  28  28  28  
  Greatest Overweight (x)  16   | .   2   2   3   16  2   2   2   5   
  Average Overweight (x)   1    | .   1   .   1   1   2   2   2   1   
Largest Inventory Capacity 22   | 6   12  10  10  22  22  22  22  22  
  Average Capacity         15   | 5   9   10  10  18  22  22  22  9   
  Most Carried             22   | .   10  10  10  21  22  22  22  22  
  Average Carried          14   | .   8   9   8   15  20  22  22  8   
  Final Capacity           22   | 6   10  10  10  22  22  22  22  4   
  Final Carried            22   | .   9   6   10  20  22  22  22  2   

 Class Distribution 
--------------------
 30% | Hauler-Mutant
 29% | Mutant
 14% | Scavenger-Gunner
  7% | Hauler-Skirmisher
  6% | Gunner
  5% | Scavenger-Mutant
  3% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -6/Zion
             Tank | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Zio  Dee  
Matter Collected           1431 | 171  171  159  291  226  170  42   .    201  
  Remotely                 84   | .    .    .    .    .    .    .    .    84   
Salvage Created            2761 | .    324  211  703  1172 170  .    .    181  
  Parts                    157  | .    13   18   44   66   9    .    .    7    
Haulers Intercepted        4    | .    1    .    2    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Combat Hostiles Destroyed  62   | .   7   12  15  24  2   .   .   2   
  Guns                     25   | .   3   5   .   15  .   .   .   2   
  Cannons                  24   | .   3   4   15  .   2   .   .   .   
  AOE                      12   | .   .   3   .   9   .   .   .   .   
Classes Destroyed          12   | .   4   1   3   3   .   .   .   1   
  Worker                   2    | .   .   .   .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   1   .   2   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   .   .   
  Swarmer                  18   | .   3   5   4   6   .   .   .   .   
  Grunt                    24   | .   4   5   5   10  .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   5   8   2   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   2   
  Assembled                2    | .   .   2   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   5   6   6   1   .   .   1   
  Combat Bots Only         6    | .   2   5   6   6   1   .   .   1   
Max Kills in Single Turn   4    | .   1   3   2   4   1   .   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   3   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Zio  Dee  
Damage Taken               6969 | .    341  648  830  1802 451  .    .    2897 
  Core                     1377 | .    53   136  191  297  25   .    .    675  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  .    24   52   46   .    .    .    .    
Volleys Fired              221  | .    26   47   47   69   14   .    .    18   
  Largest                  3    | .    2    2    3    3    3    .    .    3    
  Hottest                  188  | .    112  100  188  135  140  .    .    168  
Shots Fired                437  | .    39   83   82   178  24   .    .    31   
  Gun                      254  | .    13   45   2    170  5    .    .    19   
  Cannon                   172  | .    26   36   80   .    19   .    .    11   
  Launcher                 10   | .    .    1    .    8    .    .    .    1    
  Special                  1    | .    .    1    .    .    .    .    .    .    
  Kinetic                  154  | .    2    70   1    65   1    .    .    15   
  Thermal                  236  | .    11   12   71   105  22   .    .    15   
  Explosive                10   | .    .    1    .    8    .    .    .    1    
  Electromagnetic          37   | .    26   .    10   .    1    .    .    .    
  Robot Hit Streak         13   | .    13   5    10   12   7    .    .    5    
  Robot Miss Streak        9    | .    3    4    5    3    3    .    .    9    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           264  | .    25   43   42   122  14   .    .    18   
  Core Hits                125  | .    10   17   18   62   7    .    .    11   
  Critical Hits            3    | .    1    .    .    1    .    .    .    1    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    .    .    1    
Melee Attacks              3    | .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5463 | .    439  666  994  2524 390  .    .    450  
  Guns                     2249 | .    94   206  .    1613 67   .    .    269  
  Cannons                  2041 | .    345  313  967  .    323  .    .    93   
  Explosions               1123 | .    .    147  20   911  .    .    .    45   
  Melee                    30   | .    .    .    .    .    .    .    .    30   
  Ramming                  20   | .    .    .    7    .    .    .    .    13   
  Kinetic                  1157 | .    7    453  .    480  .    .    .    217  
  Thermal                  2686 | .    87   66   889  1133 366  .    .    145  
  Explosive                1103 | .    .    147  .    911  .    .    .    45   
  Electromagnetic          467  | .    345  .    98   .    24   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 30   | .    .    .    .    .    .    .    .    30   
Highest Corruption         1    | .    .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            81   | .    .    .    26   55   .    .    .    .    
  Projectiles              26   | .    .    .    26   .    .    .    .    .    
  Explosions               55   | .    .    .    .    55   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    3    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    3    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    .    .    77   .    .    .    30   
  Shots                    3    | .    .    .    .    2    .    .    .    1    
  Rammed                   6    | .    .    .    1    .    .    .    .    5    
Targets Rammed             7    | .    .    .    2    .    .    .    .    5    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        431  | .    200  42   333  431  96   .    .    101  
  Average Temperature      92   | .    75   16   98   127  33   .    .    46   
  Received Heat Transfer   1806 | .    33   96   123  684  96   .    .    774  
  Effects                  2    | .    .    .    .    2    .    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             13   | .    .    .    2    8    2    .    .    1    
  Heat Transferred         5695 | .    247  150  1493 2886 709  .    .    210  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Peak Influence             699  | .   194 170 401 699 405 .   .   .   
  Initial                  317  | .   .   75  66  169 317 .   .   .   
  Average                  240  | .   89  70  275 348 329 .   .   .   
Maximum Alert Level        2    | .   .   .   2   2   2   .   .   .   
  Low Security (%)         45   | 100 100 100 19  28  .   .   .   .   
  Level 1                  45   | .   .   .   78  43  95  .   .   .   
  Level 2                  9    | .   .   .   1   27  4   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   3   7   1   .   .   .   
  Investigation            3    | .   1   .   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            6    | .   .   .   3   3   .   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Distress Signals           3    | .   .   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   11  13  26  36  5   .   .   3   
  Peak Tracking Total      8    | .   3   4   8   6   1   .   .   3   
  Tactical Retreats        6    | .   2   .   2   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Traps Triggered            2    | .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Machines Disabled          3    | .   .   .   2   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Machines Accessed          12   | .   1   .   2   5   4   .   .   .   
  Terminals                9    | .   .   .   2   3   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                24   | .   1   .   5   11  7   .   .   .   
  Successful               12   | .   1   .   2   6   3   .   .   .   
  Failed                   12   | .   .   .   3   5   4   .   .   .   
    Catastrophic           3    | .   .   .   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   1   .   5   4   6   .   4   .   
  Terminals                17   | .   .   .   5   5   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   2   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   2   2   2   .   .   .   
  Terminals                5    | .   .   .   2   1   2   .   .   .   
    Botnet                 4    | .   .   .   1   1   2   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   1   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   
Hacking Detections         10   | .   .   .   2   4   4   .   .   .   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Total Allies               2    | .   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   2   
  Highest-Rated Group      51   | .   .   .   .   .   .   .   51  51  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   10  
  Total Damage             140  | .   .   .   .   .   .   .   .   140 
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Turns Passed               4379 | 32  294 709 663 953 509 50  907 262 
Spaces Moved               2497 | 29  177 311 300 430 360 41  718 131 
  Core                     11   | 3   .   .   .   1   .   .   .   7   
  Treads                   353  | .   .   .   80  273 .   .   .   .   
  Legs                     327  | .   .   101 220 .   .   .   .   6   
  Wheels                   1804 | 26  177 210 .   156 360 41  718 116 
  Hover                    2    | .   .   .   .   .   .   .   .   2   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  90  150 110 120 120 120 50  
  Average Speed            127  | 80  99  112 160 155 120 120 120 112 
  Slowest Speed            850  | 100 100 180 210 850 120 120 120 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 3   27  60  28  49  11  13  76  19  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     3    | .   1   .   .   .   .   .   2   .   
  Known Exits Taken        3    | .   .   .   .   .   1   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          98   | .   .   11  9   63  .   .   .   15  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   3   .   .   .   .   .   
  AOE                      95   | .   .   11  6   63  .   .   .   15  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Zio Dee 
Total                      3296 | 34  256 591 408 583 414 41  763 206 
  Wait                     355  | .   34  214 15  18  13  .   41  20  
  Move                     2489 | 28  176 310 299 429 359 40  717 131 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  61   | .   7   3   13  21  12  .   1   4   
  Fast Attach              51   | 6   5   5   9   10  .   .   1   15  
  Attach                   31   | .   2   5   2   13  5   .   .   4   
  Detach                   14   | .   4   1   2   6   .   .   .   1   
  Swap                     25   | .   1   4   6   7   5   1   1   .   
  Drop                     40   | .   1   2   13  10  6   .   2   6   
  Fire                     221  | .   26  47  47  69  14  .   .   18  
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Ram                      3    | .   .   .   .   .   .   .   .   3   
  Kick                     3    | .   .   .   2   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x2 / Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Discovered new exit (range 16)
   33 | -11/Scrapyard  | Entered Materials
  164 | -10/Materials  | Discovered new exit (range 8)
  311 | -10/Materials  | Build established: Mutant
  327 | -10/Materials  | Entered Mines
  396 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  413 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  416 | -10/Mines      | Found Prototype Device
  468 | -10/Mines      | Excavation squad dispatched
  468 | -10/Mines      | A large section of the Mines collapsed
  708 | -10/Mines      | Lost 3 parts (1p1n1w)
  718 | -10/Mines      | Excavation squad dispatched
  810 | -10/Mines      | Core integrity fell below 50%
  942 | -10/Mines      | Discovered new exit (range 8)
 1036 | -10/Mines      | Entered Materials
 1036 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1059 | -9/Materials   | Lost 4 parts (1n3w)
 1332 | -9/Materials   | Discovered new exit (range 15)
 1590 | -9/Materials   | Lost 3 parts (1u2w)
 1646 | -9/Materials   | Discovered new exit (range 8)
 1699 | -9/Materials   | Entered another Materials area
 1699 | -8/Materials   | Evolved 2 slots: Utility x2
 1700 | -8/Materials   | Identified exit to Storage
 1880 | -8/Materials   | Build established: Scavenger-Gunner
 2221 | -8/Materials   | Discovered new exit (range 3)
 2291 | -8/Materials   | Garrison activated, responded to threat
 2378 | -8/Materials   | Lost 11 parts (2p2n7w)
 2481 | -8/Materials   | Core integrity fell below 50%
 2499 | -8/Materials   | First assault squad dispatched
 2564 | -8/Materials   | Identified Exp. Sensor Array
 2600 | -8/Materials   | Discovered new exit (range 4)
 2652 | -8/Materials   | Entered Factory
 2652 | -7/Factory     | Evolved 2 slots: Utility x2
 2752 | -7/Factory     | Identified exit to Lower Caves
 3149 | -7/Factory     | Build established: Hauler-Mutant
 3161 | -7/Factory     | Entered Lower Caves
 3201 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 3210 | -7/Lower Caves | Identified exit to Zion
 3211 | -7/Lower Caves | Entered Zion
 3226 | -6/Zion        | Given A8's code to call for help
 3321 | -6/Zion        | Discovered new exit (range 13)
 3443 | -6/Zion        | Received a hallucinogenic algorithm
 3488 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 3543 | -6/Zion        | Identified exit to Deep Caves
 3591 | -6/Zion        | Learned location of Extension (-6)
 3692 | -6/Zion        | Found CR-A16's Pointy Stick
 3729 | -6/Zion        | Gained Derelict followers
 3837 | -6/Zion        | Opened final containment barrier to the Deep Caves
 3856 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 4118 | -6/Zion        | Entered Deep Caves
 4118 | -6/Deep Caves  | Accompanied by 2 allies
 4260 | -6/Deep Caves  | Attacked by Z-Imprinter
 4349 | -6/Deep Caves  | Core integrity fell below 50%
 4375 | -6/Deep Caves  | Core integrity fell below 20%
 4380 | -6/Deep Caves  | Core destroyed

 Last Messages 
---------------
Zio. Glidesys I destroyed.
Acquired Carbon-fiber Leg. <x2>
Slammed into Z-Imprinter.
Carbon-fiber Leg destroyed.
Energy Filter destroyed.
Acquired Lrg. Storage Unit.
Acquired Rocket Launcher.
Rocket Launcher destroyed.
Acquired Missile Launcher.
Missile Launcher destroyed.
Carbon-fiber Leg destroyed.
Acquired 48 matter.
Acquired 36 matter.
Slammed into Z-Imprinter. <x3>
Lrn. Tractor Beam destroyed.
System corrupted by crushing effect (+1).
Imp. Targeting Computer permanently disabled.
Destabilizing: Short circuit.
Slammed into Z-Imprinter.
Destabilizing: Core damaged (-7).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????#####?? |
| ?????###???????????????????????????????????#   ##? |
| ##?### ##?????######??????????????????????##    ## |
|   ## #  #???###    ##????????????????????##      # |
|         #####       #???????????????????##         |
|                     #???????????????????#          |
|                     #??????????????????##          |
|                    #?????????????????###           |
|                    #????#####???????##             |
|                    ######   ##??????#              |
|                     #    I   ########              |
|                     =*  !@   !           ##        |
|                          !! !=           ###       |
|                       !  !!  !           #?#       |
|                               #;##;##    #?#       |
|                     ;;   #   ##?#???##  ##?#       |
|                    ###########???????####??##      |
|                    #?????????????###????????#      |
|                    #????????????##  #???????#      |
|                     #???????????#    #?????##      |
|                     #???????????#     #???##     # |
|                     #????????????#     ####     ## |
|                    ##????????????#              #? |
|                    #?????????????#              #? |
|                     ?????????????##            ##? |
| ?                   ?????????????##            #?? |
| ????               #?????????  ###            ##?? |
| ??????     ?      ##????????#                 ##?? |
| ??????????????    ??????????#                  #?? |
| ?????????????????????????????#                 ### |
| ?????????????????????????????#######               |
| ???????????????????????????????????#               |
| ?????????????????????????????????#           ##### |
| ????????????????????????????????#       ###  ##??? |
| ???????????????????????????????#        ??#   #??? |
| ?????????????????????????????          ???#   #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                45
Targeting Accuracy         6
Armor Integrity Analysis   33
Recoil Reduction           2
Energy Filtering           30

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityAbsorptionUnit
  Manual?         0
Play Time         00:43:06
  Cumulative      229.1 hours
  Start           2020.09.11 @ 10:50:33
  End             2020.09.11 @ 11:29:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          246
  Rogue           246
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             76
Gallery%          87
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd1d578f-bb37-47ed-b835-3687bd645154