Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.30 @ 11:31:37

Player: Odd

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1135)     1135
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 3176

 Bonus
-------
High Alert Combat Kills    96

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     239/280
System Corruption          0%
Temperature                Critical (569)
Movement                   Core (600) Ox11
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
     Small Storage Unit
    Medium Armor Plating
    Medium Armor Plating
>          --- WEAPON (2) -------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (8) ----
           Aluminum Leg
     Large Storage Unit
           Structural Scanner
           Component Analysis Suite
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
    Cooled Airjet
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Structural Scanner
    Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
    Medium Armor Plating
    Medium Armor Plating
           Component Analysis Suite
           Flak Cannon
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 7   .   18  10  
  Power                    5    | 1   .   4   .   
    Engine                 5    | 1   .   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   .   7   4   
    Treads                 .    | .   .   .   .   
    Leg                    12   | 2   .   7   3   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   .   2   6   
    Device                 4    | .   .   1   3   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   1   3   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 3   .   5   .   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          3    | .   .   3   .   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 5    | .   .   .   5   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   85  95  98  
  Engine                   10   | .   14  11  9   
  Leg                      37   | .   28  44  35  
  Device                   8    | .   .   4   18  
  Storage                  10   | .   14  11  9   
  Protection               3    | .   .   2   7   
  Energy Gun               3    | .   14  .   .   
  Energy Cannon            8    | .   .   5   18  
  Ballistic Gun            10   | .   14  15  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 11  11  22  30  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   6   8   8   
  Average Carried          5    | 2   2   6   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   6   8   5   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           830  | 270 48  422 90  
  Remotely                 .    | .   .   .   .   
Salvage Created            1596 | 86  212 743 555 
  Parts                    111  | 7   9   60  35  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           3    | .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   3   18  17  
  Guns                     18   | .   3   15  .   
  Cannons                  20   | .   .   3   17  
Classes Destroyed          8    | 2   2   4   .   
  Worker                   2    | .   .   1   1   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 3    | 1   1   1   .   
  Watcher                  3    | .   1   2   .   
  Swarmer                  17   | .   .   7   10  
  Grunt                    15   | .   3   7   5   
  Sentry                   6    | .   .   4   2   
Best Kill Streak           9    | 1   4   6   9   
  Combat Bots Only         9    | .   3   4   9   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1923 | .    108  425  1390 
  Core                     636  | .    16   58   562  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  7    | .    .    7    .    
Core Remaining (%)         92   | 100  93   85   .    
Volleys Fired              125  | 8    16   49   52   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 80   60   136  136  
Shots Fired                244  | 16   32   98   98   
  Gun                      132  | 16   32   84   .    
  Cannon                   112  | .    .    14   98   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  100  | .    16   84   .    
  Thermal                  136  | 8    16   14   98   
  Explosive                .    | .    .    .    .    
  Electromagnetic          8    | 8    .    .    .    
  Robot Hit Streak         25   | 4    18   25   13   
  Robot Miss Streak        3    | 2    2    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           176  | 10   26   71   69   
  Core Hits                72   | 3    10   34   25   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         2    | .    .    2    .    
    Destroy                2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3033 | 126  305  1084 1518 
  Guns                     1327 | 126  305  896  .    
  Cannons                  1706 | .    .    188  1518 
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1043 | .    147  896  .    
  Thermal                  1907 | 43   158  188  1518 
  Explosive                .    | .    .    .    .    
  Electromagnetic          83   | 83   .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    .    .    3    
  Projectiles              3    | .    .    .    3    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        575  | 34   78   420  575  
  Average Temperature      144  | 13   42   155  182  
  Received Heat Transfer   861  | .    78   243  540  
  Effects                  13   | .    .    1    12   
    Shutdowns              2    | .    .    1    1    
    Energy Bleed           3    | .    .    .    3    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (core)          6    | .    .    .    6    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    1    1    5    
  Heat Transferred         3447 | 100  350  333  2664 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             648  | 10  126 552 648 
  Initial                  160  | .   5   45  160 
  Average                  239  | 6   39  317 326 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         41   | 100 100 26  8   
  Level 1                  31   | .   .   31  60  
  Level 2                  26   | .   .   42  30  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              62   | .   8   26  28  
  Peak Tracking Total      9    | .   3   4   9   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   5   1   1   
  Terminals                6    | .   4   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   13  2   2   
  Successful               13   | .   9   2   2   
  Failed                   4    | .   4   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   10  2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   6   2   2   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Branch Access Points     1    | .   .   1   .   
  Transport Status         1    | .   1   .   .   
  Reinforcement Status     1    | .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   
  Registered Components    1    | .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   5   1   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          21   | .   21  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1265 | 113 239 519 394 
Spaces Moved               649  | 53  154 276 166 
  Core                     19   | 19  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     630  | 34  154 276 166 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            117  | 94  120 120 120 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 4   30  35  26  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      906  | 98  176 369 263 
  Wait                     59   | 25  2   5   27  
  Move                     646  | 52  153 275 166 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 6   5   6   3   
  Fast Attach              9    | 2   .   6   1   
  Attach                   9    | 4   .   2   3   
  Detach                   1    | .   .   1   .   
  Swap                     17   | 1   .   10  6   
  Drop                     20   | .   .   15  5   
  Fire                     125  | 8   16  49  52  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  114 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 15)
  221 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Entered another Materials area
  353 | -9/Materials  | Evolved 2 slots: Propulsion x2
  394 | -9/Materials  | Identified exit to Mines
  640 | -9/Materials  | Discovered new exit (range 12)
  796 | -9/Materials  | Build established: Scavenger-Mutant
  872 | -9/Materials  | Entered another Materials area
  872 | -8/Materials  | Evolved 2 slots: Utility x2
 1262 | -8/Materials  | Destroyed 9 combat bots
 1262 | -8/Materials  | Core integrity fell below 50%
 1266 | -8/Materials  | Core integrity fell below 20%
 1267 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01255_ Overheating: Aluminum Leg damaged (-3).
01256_ Adv. Beam Cannon broken.
01256_ Overheating: Short circuit.
01256_ G-47 Trooper heat damages Aluminum Leg.
01257_ K-01 Serf collects debris.
01258_ Overheating: Core damaged (-88).
01260_ Aluminum Leg destroyed.
01261_ Overheating: Energy bleed (-53).
01261_ K-01 Serf collects debris.
01262_ Overheating: Core damaged (-93).
01262_ Aluminum Leg destroyed.
01262_ R-06 Scavenger collects Carbon-fiber Leg.
01264_ Power failure, Hvy. Ion Engine shutdown.
01264_ Overheating: Core damaged (-71).
01264_ G-47 Trooper overheating.
01264_ K-01 Serf collects debris.
01265_ Overheating: Core damaged (-60).
01265_ R-06 Scavenger collects Flight Unit.
01266_ Overheating: Core damaged (-82).
01267_ Overheating: Core damaged (-60).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?##   ##?????????????????????????????????????????? |
| ?##   ##?????????????      #?????????????????????? |
| ?##   ##?????????????###+###?????????????????????? |
| ?##   ##?????????????#     #?????????????????????? |
| ?##   ##???????????????   ???????????????????????? |
| ###   ## ??????????????   ???????????????????????? |
| ###   ## ??????????????   ???????????????????????? |
| ##     # ?????????????     ??????????????????????? |
| ##     # ?????????????## ##?????????#????????????? |
| ##     + ?????????????## ##???????  #????????????? |
| ##     # ?????????????## ##??????   ?????????????? |
| ##     # ????????????### ###       ??????????????? |
| ###   ##         #######u######+###### ??????????? |
| ###   #################==**%[*%% ##### ??????????? |
| ! #   #* ==  *+%==  g  ![=%*%k%%   """ ??????????? |
| [%+   + [  ! %######### %@ % !      T" ??????????? |
| %%#   #=%* * [######### =!###  r           ??????? |
|   #   ##########?????##   ###     [     ##???????? |
| ###   ##########?????##   ##??  ! %     ##???????? |
| ##     ##????????????##   ##??=   *     ##???????? |
| ##       ???????????? w   ##???         ##???????? |
| ##        ???????????     ##???     !   ##???????? |
| ##           ?????        ##????        "#???????? |
| ##     ######????? #########????        ##???????? |
| #### ########?????##########?????!!  [   #???????? |
| #### ### ????????????????????????!!     ?????????? |
| #### ##???????????????????????????      ?????????? |
| #### ##???????????????????????????    ???????????? |
| #### ###??????????????????????????###????????????? |
| #### ###??????????????????????????  #????????????? |
|   ##   +?????????????????????????????????????????? |
|   ## ##??????????????????????????????????????????? |
|  !## # ??????????????????????????????????????????? |
|     =+ ??????????????????????????????????????????? |
|   ##%# ??????????????????????????????????????????? |
| ####[########????????????????????????????????????? |
| #### ########????????????????????????????????????? |
| #### ##    ##????????????????????????????????????? |
| #### ##[   ##????????????????????????????????????? |
|   ## ##    ##????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                55
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldPortableLog
  Manual?         0
Play Time         00:22:27
  Cumulative      15.2 hours
  Start           2022.03.30 @ 11:10:13
  End             2022.03.30 @ 11:31:37
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 0700fa1f-a546-4f04-883d-0847415da362