Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 17:36:54 Player: sve9 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (223) 1115 Value Destroyed (6058) 6058 Prototype IDs (90) 1800 Alien Tech Used (2) 400 Bonus (5248) 5248 TOTAL SCORE: 25121 Bonus ------- High Alert Combat Kills 209 Follower Combat Kills 1076 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -237 Cogmind --------- Core Integrity 1600/1600 Matter 220/300 Energy 414/430 System Corruption 1% Temperature Cool (20) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Graviton Reactor Light Quantum Reactor > --- PROPULSION (9) --- Biomechanical Wings Biomechanical Wings Field Propulsion Drive Nuclear Pulse Array Diametric Drive Impulse Thruster Array Improved Q-thruster > --- UTILITY (12) ----- Medium Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON (3) ------- Ionic Axe Ionic Axe Nanosword > --- INVENTORY (10) --- Light Particle Reactor Advanced Cloaking Device Centrium Light Armor Plating Transdimensional Reconstructor Nova Cannon Gamma Bomb Array Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Graviton Reactor Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Field Propulsion Drive Nuclear Pulse Array Diametric Drive Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Advanced Cloaking Device Centrium Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Ionic Axe Ionic Axe Nanosword > --- INVENTORY -------- Light Particle Reactor Advanced Reaction Control System Centrium Light Armor Plating Centrium Light Armor Plating Makeshift Hacking Suite Improved Hacking Suite Transdimensional Reconstructor Nova Cannon Gamma Bomb Array Fusion Bomb Launcher [Rating: 188] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . . . 2 . . . . . . 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 1 . . 1 Utility 10 | . . . 1 . . . 1 2 . . . 1 . . . . . . 1 . . . . . . 1 1 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 344 | 7 8 2 18 13 . 5 36 16 1 . 4 35 . 23 4 3 7 8 3 . 11 3 2 4 7 17 46 14 35 12 Power 20 | 1 3 . 2 . . 1 2 . . . . 3 . . . . . . . . . . 1 . . 3 1 . 2 1 Engine 8 | 1 3 . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . 1 . . . . 3 . . . . . . . . . . 1 . . 2 . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 1 Propulsion 65 | 2 . . 13 3 . . 18 6 . . . 5 . 1 . . . . 1 . . . . . 1 2 4 2 6 1 Treads 33 | 2 . . 12 3 . . 16 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . 1 . . . 1 6 . . . 5 . 1 . . . . 1 . . . . . 1 2 4 2 6 1 Utility 179 | 2 3 1 2 1 . . 5 8 . . . 24 . 18 1 1 7 4 2 . 9 1 1 4 . 11 39 12 15 8 Device 95 | 1 1 1 2 1 . . 2 2 . . . 9 . 9 1 . 2 4 2 . 5 1 1 3 . 6 22 7 10 3 Storage 6 | 1 2 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . Processor 19 | . . . . . . . 1 1 . . . 2 . 1 . . 4 . . . 2 . . . . . 4 3 . 1 Hackware 15 | . . . . . . . . 2 . . . 7 . 3 . . . . . . . . . . . . . . 1 2 Protection 44 | . . . . . . . 2 2 . . . 5 . 5 . 1 1 . . . 2 . . 1 . 5 13 2 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 2 1 1 9 . 4 11 2 1 . 4 3 . 4 3 2 . 4 . . 2 2 . . 6 1 2 . 12 2 Energy Gun 9 | 1 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Ballistic Gun 16 | 1 1 1 1 5 . 3 3 . . . . . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Launcher 22 | . . . . 4 . 1 . 1 1 . 4 1 . 1 1 1 . 2 . . 1 . . . 3 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . 1 . . . . . 1 1 . . 2 . . . 1 . . . . 1 . . . Slashing Weapon 16 | . . . . . . . . . . . . . . 1 1 1 . . . . 1 . . . 3 . . . 8 1 Piercing Weapon 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . 1 . 1 . . . 4 2 . . . . . 1 . . . 1 . . 2 . 1 2 . . 4 1 7 . Parts Lost 27 | . 1 1 . 5 . . 6 . . . . 6 . 2 . . . . . . . . . . . 2 1 2 1 . Power 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Propulsion 7 | . . . . 2 . . 3 . . . . . . 1 . . . . . . . . . . . . . . 1 . Utility 11 | . . . . 1 . . 1 . . . . 5 . 1 . . . . . . . . . . . . 1 2 . . Weapon 6 | . . 1 . 2 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 1 . 5 . . 4 . . . . 3 . 2 . . . . . . . . . . . 1 1 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 95 87 100 100 92 91 93 92 92 83 86 85 93 93 93 91 88 88 93 93 94 92 94 90 89 88 91 91 Engine 5 | . 14 14 11 11 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 7 7 7 7 5 6 6 6 6 6 6 5 5 5 5 10 11 11 7 . . . . Treads 14 | . 28 28 32 27 33 33 35 . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . 29 30 30 30 26 26 23 26 26 26 26 29 29 29 29 27 27 27 26 27 28 26 26 Device 14 | . 14 14 17 15 22 22 15 12 15 15 15 8 13 9 11 8 6 18 23 23 18 17 16 15 16 15 16 14 12 14 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 3 Processor 7 | . . . . . . . . 6 7 7 7 11 13 13 13 13 13 13 11 11 21 23 22 22 22 20 18 19 20 19 Hackware 2 | . . . . . . . . 8 7 7 7 9 13 9 13 13 13 . . . . . . . . . . . 3 2 Protection 2 | . . . . . . . 4 6 7 7 7 5 . 5 1 3 5 6 . . . . . . . 4 4 5 4 3 Energy Gun 2 | . 14 1 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 13 26 21 21 22 22 6 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 6 7 7 7 1 . 2 6 6 6 5 5 5 5 4 5 5 5 5 3 4 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 6 5 6 6 5 5 5 5 5 5 4 2 . . 8 11 Piercing Weapon 1 | . . . . . . . . . . . . 5 6 6 . . . . . . . . . . . 2 4 4 1 . Peak Build Rating 188 | 7 13 13 16 17 17 17 40 51 43 40 43 67 67 72 72 72 72 77 84 84 90 88 91 94 92 111 148 162 176 188 Average Rating 53 | 5 10 12 15 15 17 16 26 39 40 40 40 57 67 64 71 71 71 74 82 84 86 85 90 91 91 106 135 151 165 187 On Entrance 64 | . 7 12 13 16 17 17 17 37 40 40 40 40 67 67 71 72 71 71 72 84 84 86 86 91 92 92 110 141 159 172 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 12 94 35 36 37 36 36 48 20 20 20 20 28 21 29 29 28 29 32 33 33 33 28 35 35 39 47 53 52 55 64 Greatest Support 83 | 40 40 40 60 60 60 60 83 20 24 20 20 30 30 31 31 31 31 31 37 40 37 37 37 37 38 46 54 56 59 64 Greatest Overweight (x) 3 | . 2 . . . . . . . . . . 3 . . . . . 1 . . 1 . . . 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 16 15 15 15 15 15 15 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 16 | 5 16 15 15 15 15 15 15 15 7 7 8 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 Average Carried 11 | 2 10 14 14 14 15 14 14 7 6 7 7 9 10 9 10 9 10 9 9 9 9 9 9 10 9 9 9 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 5 13 15 15 15 15 15 15 7 7 7 8 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 10 10 7 Class Distribution -------------------- 24% | Scavenger-Mutant 22% | Mutant 9% | Ninja 9% | Machinist-Scout 8% | Hacker-Scout 6% | Scout 5% | Machinist-Ninja 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Sprinter | -6/Factory Hacker-Ninja | -6/Waste Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Assassin | -5/Proximity Caves Assassin | -5/Factory Machinist-Scout | -5/Waste Machinist-Scout | -5/Factory Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Zhirov Machinist-Scout | -4/Proximity Caves Machinist-Scout | -4/Factory Machinist-Ninja | -3/Research Ninja | -2/Research Ninja | -2/Testing Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Matter Collected 5937 | 118 413 123 570 490 . 154 936 206 24 . 156 341 . 354 150 89 76 121 . . 195 42 35 . 88 206 469 160 363 58 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8167 | 27 570 180 711 298 . 173 1636 253 34 . 10 1118 . 358 60 22 . 202 . . 247 . . . . 507 975 219 399 168 Parts 458 | 4 52 14 52 22 . 20 83 5 2 . 4 50 . 25 6 4 . 7 . . 1 . . . 4 10 45 7 30 11 Haulers Intercepted 21 | . 2 . 3 . . . 6 3 . . . 3 . . . . . . . . . . . . . 2 2 . . . Recyclers Shooed 6 | . . . 2 1 . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 4 . 2 . . . 6 4 . 17 . . . . . . 7 . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 135 | . 14 6 16 20 . 11 25 . 3 . 3 6 . 6 4 3 . 2 . . . . . . 1 2 9 2 2 . Melee 19 | . . . . . . . . . . . . 4 . 2 . . . . . . . . . . . . 9 2 2 . Guns 65 | . 14 6 16 4 . 9 16 . . . . . . . . . . . . . . . . . . . . . . . Cannons 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . AOE 40 | . . . . 16 . 2 . . 3 . 3 2 . 4 4 3 . 2 . . . . . . 1 . . . . . Classes Destroyed 19 | 1 5 2 2 1 . 1 1 . . . 1 2 . . . . . 2 . . . . . . . . 1 . . . Worker 13 | . . 2 1 1 . 1 2 2 . . . 3 . . . . . . . . 1 . . . . . . . . . Builder 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 10 | 1 1 . . 5 . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Hauler 21 | . 2 . 3 . . . 6 3 . . . 3 . . . . . . . . . . . . . 2 2 . . . Recycler 9 | . . . . . . . 2 . . . . 3 . 1 . . . . . . 1 . . . . 1 . . 1 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 8 | . 2 . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . 2 1 Drone 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Watcher 35 | . 3 . 1 . . . 5 3 . . . 3 . 4 . . . . . . 3 . . . . 1 5 1 3 3 Swarmer 52 | . 8 4 4 3 . 10 5 . 3 . 1 3 . 4 4 3 . . . . . . . . . . . . . . Grunt 29 | . 6 2 6 2 . . 11 . . . . . . . . . . 2 . . . . . . . . . . . . Duelist 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 5 . . . 7 . . . . 1 . . . . . . . . . . . . . . . 1 . . Hunter 7 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 2 1 . . Programmer 12 | . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . 6 . 2 . Assembled 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 18 | 1 5 3 6 18 . 4 6 2 3 . 1 3 . 5 4 3 . 2 . . 2 . . . 1 3 2 1 2 3 Combat Bots Only 18 | . 3 3 4 18 . 4 3 . 3 . 1 3 . 4 4 3 . 2 . . . . . . 1 2 2 1 1 . Max Kills in Single Turn 4 | 1 2 2 1 4 . 2 2 1 2 . 1 2 . 1 3 1 . 2 . . 1 . . . 1 1 1 1 1 1 Gunslinging 1 | . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 . 2 . . 2 . 1 2 . 1 3 1 . 2 . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Hostile Shots Fired 864 | . 53 29 52 61 . 27 168 37 3 . 24 161 . 28 5 9 . 19 . . 7 . 4 . . 72 48 22 35 . Missed 342 | . 19 9 18 15 . 10 36 17 1 . 17 63 . 10 3 5 . 10 . . 6 . 4 . . 43 30 15 11 . Damage Taken 7505 | . 370 211 468 933 . 191 1809 166 32 . 89 934 . 273 32 55 . 171 . . 17 . . . . 594 366 231 563 . Core 1088 | . 68 50 96 92 . 78 218 38 . . . 154 . 61 18 15 . 45 . . . . . . . 63 46 . 46 . Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Regen/Repaired (Parts) 196 | . . . . . . . . . . . . . . . . . 196 . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 52 . . . 33 60 . . . 94 . . . . . . 65 . . . . . . 100 94 96 . 96 100 Volleys Fired 312 | 2 56 17 42 30 . 14 122 . 3 . 7 1 . 5 2 3 . 4 . . . 2 . . 1 . . . . 1 Largest 2 | 2 2 2 2 2 . 2 2 . 1 . 1 1 . 1 1 1 . 1 . . . 1 . . 1 . . . . 1 Hottest 118 | 60 73 73 46 56 . 46 118 . 36 . 36 36 . 36 39 39 . 39 . . . 81 . . 39 . . . . 113 Shots Fired 570 | 4 111 34 84 51 . 26 231 . 3 . 7 1 . 5 2 3 . 4 . . . 2 . . 1 . . . . 1 Gun 489 | 4 111 34 84 41 . 24 191 . . . . . . . . . . . . . . . . . . . . . . . Cannon 43 | . . . . . . . 40 . . . . . . . . . . . . . . 2 . . . . . . . 1 Launcher 38 | . . . . 10 . 2 . . 3 . 7 1 . 5 2 3 . 4 . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 366 | 2 56 27 84 41 . 24 132 . . . . . . . . . . . . . . . . . . . . . . . Thermal 164 | 2 55 7 . . . . 99 . . . . . . . . . . . . . . . . . . . . . . 1 Explosive 38 | . . . . 10 . 2 . . 3 . 7 1 . 5 2 3 . 4 . . . . . . 1 . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robot Hit Streak 32 | 1 8 6 11 7 . 5 32 . . . 18 . . . . . . 1 . . . . . . . . . . . . Robot Miss Streak 5 | 1 4 2 5 4 . 2 4 . . . . . . . 1 . . 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 3 1 2 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 582 | 2 72 28 68 30 . 14 172 17 . . 4 49 . 13 . . . 7 . . 9 . . . . 16 40 15 20 6 Core Hits 308 | 1 33 12 42 48 . 14 64 2 3 . 3 19 . 14 6 3 . 10 . . 1 . . . 1 3 16 3 6 4 Critical Kills 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 13 | . . . 2 . . . . 3 . . . 1 . 1 . . . . . . . . . . . 2 3 1 . . Critical Strikes 40 | . 4 1 2 . . . 10 4 . . . 4 . 2 . . . . . . . . . . . 2 7 2 2 . Burn 9 | . 4 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Blast 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Smash 12 | . . . . . . . . 4 . . . 1 . 1 . . . . . . . . . . . 2 3 1 . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impale 9 | . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . 4 1 . . Melee Attacks 535 | . . . . . . . . 38 . . 1 108 . 63 19 2 1 10 . . 30 2 6 . 10 37 106 38 43 21 Impact 225 | . . . . . . . . 38 . . 1 17 . 11 17 2 1 5 . . 20 2 5 . 5 30 47 23 1 . Slashing 76 | . . . . . . . . . . . . . . . 2 . . 5 . . 10 . 1 . 5 1 . . 31 21 Piercing 234 | . . . . . . . . . . . . 91 . 52 . . . . . . . . . . . 6 59 15 11 . Sneak Attacks 37 | . . . . . . . . 7 . . . 14 . 1 . . . 3 . . 2 . . . . 5 4 . 1 . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 29 | . . . . . . . . . . . . 4 . 1 . . . 1 . . 2 . . . . 3 10 4 4 . Damage Inflicted 21056 | 23 949 422 1051 1416 . 364 3246 1164 181 . 391 2482 . 1107 202 266 . 939 . . 685 . . . 77 1026 2528 837 1231 469 Guns 5663 | 23 949 419 1047 496 . 214 2515 . . . . . . . . . . . . . . . . . . . . . . . Cannons 674 | . . . . . . . 674 . . . . . . . . . . . . . . . . . . . . . . . Explosions 3399 | . . . . 903 . 106 37 . 181 . 391 172 . 542 202 266 . 522 . . . . . . 77 . . . . . Melee 11232 | . . . . . . . . 1164 . . . 2310 . 565 . . . 417 . . 685 . . . . 1026 2528 837 1231 469 Ramming 88 | . . 3 4 17 . 44 20 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4301 | . 479 356 1047 496 . 214 1709 . . . . . . . . . . . . . . . . . . . . . . . Thermal 2036 | 23 470 63 . . . . 1480 . . . . . . . . . . . . . . . . . . . . . . . Explosive 3362 | . . . . 903 . 106 . . 181 . 391 172 . 542 202 266 . 522 . . . . . . 77 . . . . . Electromagnetic 37 | . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . Impact 3883 | . . . . . . . . 1164 . . . 632 . 83 . . . 119 . . 574 . . . . 692 435 184 . . Slashing 1895 | . . . . . . . . . . . . . . . . . . 298 . . 111 . . . . 80 . . 937 469 Piercing 5454 | . . . . . . . . . . . . 1678 . 482 . . . . . . . . . . . 254 2093 653 294 . Highest Corruption 12 | . . . . . . . 2 . . . . 2 11 12 12 12 12 . . 9 9 9 9 9 9 . 5 . 8 1 Average Corruption 6 | . . . . . . . 2 . . . . 1 9 11 12 12 12 . . 9 9 9 9 9 9 . 4 . 6 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 185 | . . . . . . . 18 . . . . 11 5 53 10 12 1 . . 2 21 7 4 2 6 . 26 . 7 . Message Errors 43 | . . . . . . . 3 . . . . 3 1 12 5 4 . . . 1 5 1 1 . 1 . 4 . 2 . Matter Fused 50 | . . . . . . . 11 . . . . 2 1 15 1 4 . . . . 6 2 . . . . 6 . 2 . Heat Flow Errors 26 | . . . . . . . . . . . . 1 1 5 . . 1 . . 1 2 1 2 1 3 . 7 . 1 . Energy Discharges 21 | . . . . . . . 1 . . . . 5 . 4 3 2 . . . . 3 . . . 1 . 2 . . . Data Loss (minor) 28 | . . . . . . . 3 . . . . . 1 9 . 1 . . . . 3 2 1 1 1 . 5 . 1 . Data Loss (major) 12 | . . . . . . . . . . . . . . 6 . . . . . . 2 1 . . . . 2 . 1 . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3024 | . . . . 77 . . 8 417 . . 53 496 . 143 . . . 209 . . 330 . . . . 294 585 123 252 37 Projectiles 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Explosions 152 | . . . . 77 . . . . . . 53 . . 22 . . . . . . . . . . . . . . . . Melee 2864 | . . . . . . . . 417 . . . 496 . 121 . . . 209 . . 330 . . . . 294 585 123 252 37 Knockbacks 23 | . . . . . . 1 5 3 . . . 3 . . . . . 2 . . 4 . . . . 2 2 1 . . Impact 18 | . . . . . . 1 . 3 . . . 3 . . . . . 2 . . 4 . . . . 2 2 1 . . Kinetic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . . . . 59 . 33 . . . . 1 . . . . . . . . . . . . . . . . . . . Shots 4 | . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Rammed 12 | . . . 1 3 . 6 2 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . . 1 1 3 . 7 4 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . 93 69 17 . . . 462 5 4 . 7 208 . 248 . . 223 18 . 92 167 130 247 179 227 . 238 . 260 34 Average Temperature 74 | . 25 26 7 . . . 93 2 4 . 6 30 . 95 . . 116 9 . 50 90 50 128 95 103 . 97 . 143 25 Received Heat Transfer 1517 | . 102 66 162 152 . . 630 63 . . 18 168 . . . . . 93 . . 6 . . . . . 30 27 . . Effects 6 | . . . . . . . 5 . . . . . . . . . . . . . . . 1 . . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . . 6 . . . 3 . 1 . . . 1 . . 3 . . . . 4 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Fried 34 | . . . . . . . . 8 . . . 6 . 2 . . . 1 . . 8 . . . . 5 4 . . . Impact Corruptions 55 | . . . . . . . . 15 . . . 5 . 2 . . . 2 . . 11 . . . . 8 10 2 . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 2 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5267 | 50 1628 259 . . . . 3330 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Peak Influence 800 | 5 276 217 244 367 . 160 322 276 . . . 225 60 295 . . . . 184 79 322 . . . . 584 800 726 599 449 Initial 452 | . 3 14 24 53 . . 1 120 . . . 94 45 42 . . . . 184 64 55 . . . . 452 224 408 408 285 Average 171 | 2 126 100 112 132 . 60 123 141 . . . 131 57 106 . . . . 184 70 201 . . . . 439 380 548 468 341 Maximum Alert Level 3 | . 1 1 1 1 . . 1 1 . . . 1 . 1 . . . . . . 1 . . . . 2 3 3 2 2 Low Security (%) 71 | 100 88 88 87 83 . 100 84 65 . . . 95 100 90 . . . . 100 100 45 . . . . . 10 . . . Level 1 18 | . 11 11 12 16 . . 15 34 . . . 4 . 9 . . . . . . 54 . . . . 31 56 . . 93 Level 2 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 68 22 81 100 6 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 18 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . . 1 . . 5 2 . . . 8 . 5 . . . . . . 2 . . . . 1 6 1 2 1 Investigation 13 | . . . . . . . 2 1 . . . 5 . 1 . . . . . . 1 . . . . . 1 . 1 1 Extermination 11 | . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . 3 1 1 . Reinforcement 9 | . 2 . . . . . 2 1 . . . . . 1 . . . . . . 1 . . . . 1 1 . . . Assault 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Distress Signals 16 | . 2 . 1 . . . 3 . . . 1 1 . . . . . . . . 1 . . . . 3 2 1 1 . Communications Jammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 1 . Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 1 . Times Spotted 367 | . 20 14 26 35 . 11 46 11 6 . 19 24 6 22 4 4 . 14 . 6 12 . 3 . 3 20 34 11 12 4 Peak Tracking Total 13 | . 4 3 7 13 . 4 5 4 4 . 9 5 6 4 4 3 . 5 . 6 4 . 3 . 2 6 6 6 4 3 Tactical Retreats 46 | . 2 1 4 2 . . . 2 3 . 7 4 . 2 . 1 . . . . 3 . 1 . . 3 5 3 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Traps Triggered 14 | . 1 . 1 . . . 1 2 . . . 2 . 1 . . . . 1 . . . . . . 1 . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Disabled 15 | . . 4 . . . . 2 2 . . . 1 . 1 1 . . . . . . . . . . . . . 3 1 Max in Single Turn 1 | . . . . . . . 1 1 . . . 1 . 1 1 . . . . . . . . . . . . . 1 1 Garrison Access 4 | . . . . . . . 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Accessed 89 | . 8 1 6 2 1 1 11 10 . 4 . 18 . 10 . . 1 . . . 4 . 2 7 . . 1 . 1 1 Terminals 45 | . 7 1 6 1 . 1 8 7 . . . 8 . 5 . . . . . . . . . . . . . . . 1 Fabricators 9 | . . . . . . . . 2 . . . 4 . 2 . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . . . . . . 2 . 2 . . . . . . 2 . . . . . . . . . Scanalyzers 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 1 . . . 1 . 1 . . . . . . 1 . . . . . 1 . 1 . Total Hacks 300 | . 27 3 22 4 1 2 40 28 . 28 . 54 . 24 . . 4 . . . 7 . 5 46 . . 1 . 1 3 Successful 197 | . 9 2 14 2 1 . 23 15 . 28 . 35 . 11 . . 4 . . . 2 . 5 46 . . . . . . Failed 102 | . 18 1 8 2 . 2 17 13 . . . 18 . 13 . . . . . . 5 . . . . . 1 . 1 3 Catastrophic 11 | . 1 . 2 1 . 1 . . . . . 2 . 3 . . . . . . 1 . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 197 | . 16 . 11 3 . 2 20 12 . . . 18 . 13 . . 1 . 6 . 28 . . . . 7 21 15 12 12 Terminals 147 | . 24 3 22 3 . 2 31 21 . . . 27 . 11 . . . . . . . . . . . . . . . 3 Fabricators 32 | . . . . . . . . 4 . . . 17 . 8 . . . . . . 3 . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 3 . . . . . . . . . . 2 . 4 . . . . . . 3 . . . . . . . . . Scanalyzers 11 | . . . . . . . 8 . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 3 . . . 1 . 1 . . . . . . 1 . . . . . 1 . 1 . Terminal Hacks 127 | . 6 2 6 2 1 . 8 7 . 28 . 11 . 1 . . 4 . . . . . 5 46 . . . . . . Record 52 | . . 1 . . 1 . . 1 . 11 . . . . . . . . . . . . 4 34 . . . . . . Part Schematic 21 | . . . . 1 . . . . . 10 . 2 . . . . 4 . . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 4 . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 12 | . 1 . 1 . . . 2 . . 3 . 1 . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 4 | . . . 1 . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . 1 1 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . . . 3 . . . 11 . 5 . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 12 | . . . . . . . . 1 . . . 7 . 3 . . . . . . 1 . . . . . . . . . Build 7 | . . . . . . . . 1 . . . 4 . 2 . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . Retrieve Components 5 | . 1 . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . Scanalyzer 9 | . . . . . . . 7 . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . 1 1 . . . 1 . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 30 | . 2 . 8 . . . 7 4 . . . 6 . 3 . . . . . . . . . . . . . . . . Terminals 24 | . 2 . 8 . . . 7 3 . . . 2 . 2 . . . . . . . . . . . . . . . . Track 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 2 . 3 . . . 2 2 . . . 2 . 2 . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 7 | . . . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 1 . . . 4 . 1 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 5 | . . . . . . . . 1 . . . 3 . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 8 1 6 1 . 1 9 8 . . . 12 . 8 . . . . . . 4 . . . . . 1 . 1 1 Full Trace Events 6 | . 1 . . . . . 1 . . . . 2 . . . . . . . . 1 . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 95 | . . . . 1 . . 3 . . 10 . 3 . . . . 18 . . . 24 . . 4 . 11 12 . 9 . Parts Built 6 | . . . . . . . . . . . . 4 . 2 . . . . . . . . . . . . . . . . Authchips 6 | . . . . . . . . . . . . 4 . 2 . . . . . . . . . . . . . . . . Time 579 | . . . . . . . . . . . . 258 . 321 . . . . . . . . . . . . . . . . Total Part Build Rating 33 | . . . . . . . . . . . . 22 . 11 . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total Allies 25 | . . 3 . 1 . . . 3 . . . . . . . . 7 . . . . . . . . 3 6 1 . 1 Largest Group 7 | . . 3 2 1 . . . 2 . . . . . . . . 7 7 . . . . . . . 3 6 1 . 1 Highest-Rated Group 362 | . . 40 32 31 . . . 56 . . . . . . . . 257 257 . . . . . . . 288 362 180 . 27 Highest-Rated Ally 180 | . . 16 16 31 . . . 40 . . . . . . . . 51 51 . . . . . . . 96 103 180 . 27 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 159 | . . 23 9 16 . . . 10 . . . . . . . . . 47 . . . . . . . 10 32 12 . . Total Damage 4273 | . . 355 62 277 . . . 146 . . . . . . . . . 1369 . . . . . . . 294 1250 520 . . Kills 35 | . . 6 . 5 . . . 1 . . . . . . . . . 10 . . . . . . . 3 8 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Robot Analysis Total 9 | . 4 . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . . . . . . . . . 1 2 . 1 . . . 2 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . . . . . . 1 . 7 . . . . 1 4 3 3 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Turns Passed 19412 | 113 1628 1179 1135 1174 669 1056 2260 805 86 21 284 1635 88 1393 332 292 441 613 19 41 596 258 199 51 260 598 1223 264 441 258 Spaces Moved 24715 | 60 676 655 529 642 419 618 1000 1960 206 81 652 3188 212 2266 972 951 995 532 56 120 1201 379 657 147 381 1005 1970 567 1102 516 Core 26 | 4 . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . Treads 4595 | 56 676 655 529 642 419 618 1000 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20094 | . . . . . . . . 1960 206 81 652 3166 212 2266 972 951 995 532 56 120 1201 379 657 147 381 1005 1970 567 1102 516 Fastest Speed 20 | 50 160 160 160 160 160 160 160 26 20 26 26 24 29 29 29 29 29 29 27 23 27 27 27 27 27 25 24 21 21 22 Average Speed 55 | 152 207 160 160 160 160 160 160 26 25 26 26 30 29 31 29 29 29 77 27 26 27 27 27 27 28 30 26 23 23 31 Slowest Speed 320 | 160 320 160 160 160 160 160 160 27 26 26 26 200 29 34 29 29 29 101 27 27 97 27 27 27 98 104 100 24 97 95 Overloaded Moves 8 | . . . . . . . . . 3 . . . . . . . . . . 5 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . . . . . . . . 10 . . 2 24 . 15 . . . . . . 1 . . . . 1 6 5 11 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 5 99 99 49 98 78 97 70 35 41 69 66 41 99 46 88 97 91 65 3 83 31 55 84 63 58 19 51 17 84 14 Regions Visited 30 Branch Regions 16 Pre-discovered Areas 27 | . . . 2 1 1 . . . . 1 . . . . . 2 2 . . . 9 . . 3 . . 4 2 . . Known Exits Taken 20 | . . . 1 . . 1 . 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 2 . 2 . 3 . . 1 . 3 . . . 4 3 3 . . . . 3 3 . 2 . . . . . Spaces Dug 419 | . . . . 52 . 24 . 11 24 . 31 44 . 34 26 15 . 40 . . 12 2 5 . 8 13 43 19 9 7 Terrain Destroyed 601 | . . . . 92 . 24 22 11 35 . 48 49 . 50 32 40 . 58 . . 12 2 5 . 18 13 43 19 9 19 Melee 227 | . . . . . . . . 11 . . 1 44 . 34 15 1 . 3 . . 12 2 5 . 8 13 43 19 9 7 Projectile 22 | . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . AOE 352 | . . . . 92 . 24 . . 35 . 47 5 . 16 17 39 . 55 . . . . . . 10 . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total 29107 | 74 796 751 740 734 418 655 1442 2168 234 80 757 3676 237 2830 1000 960 1144 716 60 128 1439 529 672 157 518 1249 2501 639 1222 581 Wait 2946 | 1 25 75 124 37 . 6 223 118 24 . 89 335 26 448 5 . 137 158 . 9 193 143 6 . 120 179 369 21 39 36 Move 24539 | 59 675 654 528 641 418 617 999 1942 205 80 647 3142 211 2237 971 950 994 531 56 119 1198 378 656 146 380 1002 1959 556 1079 509 Hop 69 | . . . . . . . . 7 . . 2 22 . 13 . . . . . . 1 . . . . 1 4 5 11 3 Pick Up 127 | 5 19 2 11 4 . 2 19 5 . . 2 15 . 11 . 1 . 2 . . 2 . 1 1 1 5 9 3 4 3 Fast Attach 137 | 7 1 . 4 2 . 2 17 4 . . . 13 . 4 1 . 5 1 1 . 10 . 2 5 . 6 18 7 26 1 Attach 58 | . 2 1 3 3 . . 5 8 1 . 4 10 . 4 . 1 . 1 2 . . 1 1 . 1 2 2 2 2 2 Detach 18 | . . . . . . . . 1 1 . 4 5 . 2 . . . 1 1 . . . . . . . 2 . 1 . Swap 152 | . 5 1 11 8 . 3 14 4 . . . 12 . 15 3 2 2 6 . . 1 2 . . 6 9 27 5 7 9 Drop 217 | . 13 . 16 3 . 4 39 16 . . 1 18 . 11 1 1 5 4 . . 10 1 1 5 1 11 25 7 22 2 Fire 312 | 2 56 17 42 30 . 14 122 . 3 . 7 1 . 5 2 3 . 4 . . . 2 . . 1 . . . . 1 Melee 470 | . . . . . . . . 38 . . 1 103 . 62 17 2 1 8 . . 24 2 5 . 8 34 86 33 31 15 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . . 1 1 3 . 7 4 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . 18 . . . . . 18 . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 589 | -10/Materials | Discovered new exit (range 6) 826 | -10/Materials | Discovered new exit (range 12) 1566 | -10/Materials | Discovered new exit (range 7) 1742 | -10/Materials | Entered Mines 1751 | -10/Mines | Met a Derelict bent on vengeance 1855 | -10/Mines | Learned 4 Materials zone layouts 1900 | -10/Mines | Discovered new exit (range 9) 1970 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2042 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2815 | -10/Mines | Discovered new exit (range 6) 2909 | -10/Mines | Discovered new exit (range 5) 2921 | -10/Mines | Entered Materials 2921 | -9/Materials | Accompanied by 2 allies 2921 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2922 | -9/Materials | Identified exit to Mines 3329 | -9/Materials | Discovered new exit (range 15) 3699 | -9/Materials | Learned Storage machine intel 3735 | -9/Materials | Build established: Scavenger-Mutant 3752 | -9/Materials | Learned 4 Recycling zone layouts 3793 | -9/Materials | Learned location of Zion (-6) 3825 | -9/Materials | Identified exit to Materials 4056 | -9/Materials | Entered Mines 4057 | -9/Mines | Met a Derelict testing a Signal Generator 4127 | -9/Mines | Found a hidden stash of uninstalled traps 4147 | -9/Mines | Found the Drone Emporium 4157 | -9/Mines | Found Prototype Device 4352 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4382 | -9/Mines | Assembled infested the area 4452 | -9/Mines | Destroyed 18 combat bots 4454 | -9/Mines | Lost 5 parts (2n1u2w) 4682 | -9/Mines | Build established: Mutant 4692 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4692 | -9/Mines | Discovered new exit (range 6) 4851 | -9/Mines | Learned location of 1 exit from Lower Caves 5230 | -9/Mines | Entered Exiles 5260 | -9/Exiles | Build established: Scavenger-Mutant 5269 | -9/Exiles | Met 8R-AWN 5296 | -9/Exiles | Met EX-HEX 5390 | -9/Exiles | Met EX-DEC 5430 | -9/Exiles | Visited The Gauntlet 5714 | -9/Exiles | Discovered new exit (range 14) 5899 | -9/Exiles | Entered Mines 5979 | -8/Mines | Core integrity fell below 50% 6613 | -8/Mines | Discovered exit to Materials (range 6) 6955 | -8/Mines | Entered Materials 6955 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7116 | -8/Materials | Lost 4 parts (2n2w) 7188 | -8/Materials | Identified Bomb Drone Bay 7816 | -8/Materials | Garrison activated, responded to threat 8499 | -8/Materials | Discovered new exit (range 4) 8668 | -8/Materials | Build established: Mutant 9045 | -8/Materials | Build established: Scavenger-Mutant 9125 | -8/Materials | Discovered new exit (range 5) 9215 | -8/Materials | Entered Factory 9215 | -7/Factory | Evolved 2 slots: Utility x2 9405 | -7/Factory | Discovered new exit (range 11) 9409 | -7/Factory | Identified exit to Lower Caves 9430 | -7/Factory | Discovered new exit (range 11) 9433 | -7/Factory | Identified exit to Factory 9511 | -7/Factory | Discovered exit to Lower Caves (range 9) 9666 | -7/Factory | Discovered exit to Factory (range 16) 9762 | -7/Factory | Build established: Scout 9777 | -7/Factory | Found Prototype Launcher 9777 | -7/Factory | Identified Rocket Array 9998 | -7/Factory | Fabricated M-28 Smith (x1) 10020 | -7/Factory | Entered Lower Caves 10020 | -7/Lower Caves | Accompanied by 1 ally 10021 | -7/Lower Caves | Identified exit to Lower Caves 10054 | -7/Lower Caves | Encountered a Warlord checkpoint 10069 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10105 | -7/Lower Caves | Identified exit to Data Miner 10106 | -7/Lower Caves | Entered Data Miner 10106 | -7/Data Miner | Discovered new exit (range 6) 10111 | -7/Data Miner | Met Data Miner 10117 | -7/Data Miner | Learned location of Section 7 (-3) 10117 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10121 | -7/Data Miner | Received God Mode back door access code from Data Miner 10127 | -7/Data Miner | Identified exit to Proximity Caves 10127 | -7/Data Miner | Entered Proximity Caves 10365 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 10410 | -6/Proximity Caves | Discovered exit to Factory (range 7) 10411 | -6/Proximity Caves | Entered Factory 10411 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10495 | -6/Factory | Fabricated Nuclear Pulse Array (x1) 10713 | -6/Factory | Lost 3 parts (3u) 10961 | -6/Factory | Discovered new exit (range 4) 10962 | -6/Factory | Identified exit to Factory 11006 | -6/Factory | Fabricated Biomechanical Wings? 11092 | -6/Factory | Central database locked down 11599 | -6/Factory | Build established: Ninja 11744 | -6/Factory | Fabricated Biomechanical Wings (x1) 11802 | -6/Factory | Discovered exit to Factory (range 20) 11916 | -6/Factory | Fabricated Nuclear Pulse Array? 12046 | -6/Factory | Manually triggered Chute Trap 12046 | -6/Factory | Sucked down chute 12046 | -6/Factory | Entered Waste 12049 | -6/Waste | Spotted C-40 Crusher 12061 | -6/Waste | EMP discharged 12061 | -6/Waste | System corruption reached 10% 12066 | -6/Waste | Spotted C-40 Crusher 12066 | -6/Waste | Spotted C-40 Crusher 12074 | -6/Waste | Spotted C-40 Crusher 12088 | -6/Waste | Spotted C-40 Crusher 12116 | -6/Waste | Spotted C-40 Crusher 12130 | -6/Waste | Discovered new exit (range 13) 12133 | -6/Waste | Identified exit to Factory 12134 | -6/Waste | Entered Factory 12185 | -6/Factory | Build established: Hacker-Ninja 12324 | -6/Factory | Discovered new exit (range 7) 12328 | -6/Factory | Identified exit to Lower Caves 12503 | -6/Factory | Build established: Ninja 12615 | -6/Factory | Fabricated Biomechanical Wings? 13076 | -6/Factory | Discovered exit to Lower Caves (range 13) 13160 | -6/Factory | Build established: Hacker-Scout 13485 | -6/Factory | Fabricated Combat Drone Bay (x1) 13527 | -6/Factory | Entered Lower Caves 13694 | -6/Lower Caves | Spotted B-75 Beast 13846 | -6/Lower Caves | Discovered new exit (range 10) 13859 | -6/Lower Caves | Identified exit to Lower Caves 13859 | -6/Lower Caves | Entered another Lower Caves area 13872 | -6/Lower Caves | Encountered a Warlord checkpoint 13887 | -6/Lower Caves | Build established: Hacker-Ninja 13903 | -6/Lower Caves | Discovered exit to Factory (range 8) 14096 | -6/Lower Caves | Discovered new exit (range 10) 14099 | -6/Lower Caves | Identified exit to Zion 14151 | -6/Lower Caves | Entered Zion 14162 | -6/Zion | System corruption cleaned by Quarantine Array 14192 | -6/Zion | Discovered new exit (range 13) 14205 | -6/Zion | Gained Derelict followers 14250 | -6/Zion | Learned location of Armory (-3) 14254 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14260 | -6/Zion | Build established: Hacker-Scout 14311 | -6/Zion | Met Imprinter 14315 | -6/Zion | Imprinted 14317 | -6/Zion | Declared Zion's savior 14384 | -6/Zion | Visited the Megawrench Repair Shop 14384 | -6/Zion | Megawrench repaired 8 parts 14405 | -6/Zion | Learned location of Warlord (-4) 14454 | -6/Zion | Identified exit to Proximity Caves 14592 | -6/Zion | Entered Proximity Caves 14592 | -5/Proximity Caves | Accompanied by 7 allies 14613 | -5/Proximity Caves | Spotter reported a threat 14696 | -5/Proximity Caves | Lost 3 allies 15054 | -5/Proximity Caves | Build established: Assassin 15193 | -5/Proximity Caves | Discovered exit to Factory (range 12) 15200 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15205 | -5/Proximity Caves | Entered Factory 15205 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15222 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15224 | -5/Factory | Sucked down chute 15224 | -5/Factory | Entered Waste 15239 | -5/Waste | EMP discharged 15239 | -5/Waste | Spotted C-40 Crusher 15240 | -5/Waste | Spotted C-40 Crusher 15244 | -5/Waste | Spotted C-40 Crusher 15244 | -5/Waste | Spotted C-40 Crusher 15245 | -5/Waste | Spotted C-40 Crusher 15246 | -5/Waste | Spotted C-40 Crusher 15246 | -5/Waste | Discovered new exit (range 22) 15265 | -5/Waste | Identified exit to Factory 15265 | -5/Waste | Entered Factory 15265 | -5/Factory | Spotted B-75 Beast 15381 | -5/Factory | Found Unknown Protection 15381 | -5/Factory | Identified Imp. Powered Armor 15421 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 15502 | -5/Factory | Build established: Machinist-Scout 15586 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15691 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15693 | -5/Factory | Retrieved Zion intel report: Component Schematics 15696 | -5/Factory | Retrieved Zion intel report: Guard Positions 15700 | -5/Factory | Discovered new exit (range 5) 15701 | -5/Factory | Identified exit to Factory 15710 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15778 | -5/Factory | Discovered exit to Factory (range 10) 15804 | -5/Factory | Discovered exit to Factory (range 19) 15822 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15848 | -5/Factory | Discovered new exit (range 20) 15853 | -5/Factory | Identified exit to Upper Caves 15861 | -5/Factory | Entered Upper Caves 15903 | -5/Upper Caves | Spotted B-75 Beast 16089 | -5/Upper Caves | Identified exit to Upper Caves 16098 | -5/Upper Caves | Learned 4 Factory zone layouts 16119 | -5/Upper Caves | Entered another Upper Caves area 16142 | -5/Upper Caves | Found Alien Artifact 16142 | -5/Upper Caves | Identified Core Expander 16142 | -5/Upper Caves | Installed Core Expander, added new Power slot 16152 | -5/Upper Caves | Learned 4 Factory zone layouts 16157 | -5/Upper Caves | Learned Extension trap positions 16157 | -5/Upper Caves | Learned Armory emergency access door positions 16157 | -5/Upper Caves | Learned Armory terminal intel 16191 | -5/Upper Caves | Learned Factory garrison access intel 16194 | -5/Upper Caves | Learned Factory emergency access door positions 16218 | -5/Upper Caves | Discovered new exit (range 15) 16288 | -5/Upper Caves | Encountered a Warlord checkpoint 16318 | -5/Upper Caves | Identified exit to Zhirov 16318 | -5/Upper Caves | Entered Zhirov 16318 | -5/Zhirov | Discovered new exit (range 3) 16323 | -5/Zhirov | Met Zhirov 16329 | -5/Zhirov | Learned location of Quarantine (-3) 16329 | -5/Zhirov | Learned location of Testing (-2) 16329 | -5/Zhirov | Learned location of Command (-1) 16335 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16340 | -5/Zhirov | Found Alien Artifact 16340 | -5/Zhirov | Identified Integrated Dissipator 16340 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16346 | -5/Zhirov | Found Alien Artifact 16369 | -5/Zhirov | Identified exit to Proximity Caves 16369 | -5/Zhirov | Entered Proximity Caves 16372 | -4/Proximity Caves | Spotter reported a threat 16372 | -4/Proximity Caves | Spotter reported a threat 16425 | -4/Proximity Caves | Spotter reported a threat 16622 | -4/Proximity Caves | Discovered exit to Factory (range 6) 16629 | -4/Proximity Caves | Entered Factory 16629 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16630 | -4/Factory | Identified exit to Extension 16630 | -4/Factory | Identified exit to Research 16632 | -4/Factory | Loaded intel: 4 garrison access locations 16879 | -4/Factory | Search patrols dispatched 17122 | -4/Factory | Spotted B-86 Titan 17154 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17155 | -4/Factory | Zion Light squad teleported in 17164 | -4/Factory | Discovered exit to Research (range 24) 17227 | -4/Factory | Entered Research 17227 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17247 | -3/Research | Discovered new exit (range 14) 17251 | -3/Research | Identified exit to Research 17532 | -3/Research | Found Gamma Bomb Array 17550 | -3/Research | Retrieved Zion intel report: Main Access 17565 | -3/Research | Build established: Machinist-Ninja 17629 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 17639 | -3/Research | Found Unknown Launcher 17639 | -3/Research | Identified Fusion Bomb Launcher 17910 | -3/Research | Spotted B-86 Titan 17999 | -3/Research | Retrieved Zion intel report: Prototype Schematics 18170 | -3/Research | Spotted B-86 Titan 18191 | -3/Research | Found Spectral Analyzer 18204 | -3/Research | Spotted B-86 Titan 18236 | -3/Research | Retrieved Zion intel report: Active Terminals 18237 | -3/Research | Zion Heavy squad teleported in 18241 | -3/Research | Zion Fire squad teleported in 18269 | -3/Research | Spotted B-90 Cyclops 18272 | -3/Research | First assault squad dispatched 18336 | -3/Research | P-80 Master assimilated allied IL-ZGG(i) 18415 | -3/Research | Lost 4 allies 18421 | -3/Research | Found Prototype Device 18421 | -3/Research | Identified Exp. Thermal Shield 18450 | -3/Research | Entered another Research area 18450 | -2/Research | Spotted B-90 Cyclops 18450 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 18512 | -2/Research | Retrieved Zion intel report: Active Terminals 18585 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 18586 | -2/Research | Zion hero teleported in (7V-RTL) 18695 | -2/Research | Retrieved Zion intel report: Trap Installations 18703 | -2/Research | Discovered new exit (range 23) 18713 | -2/Research | Identified exit to Testing 18714 | -2/Research | Entered Testing 18739 | -2/Testing | Found Prototype Energy Gun 18739 | -2/Testing | Identified Tachyon Dispersion Ray 18773 | -2/Testing | Retrieved Zion intel report: Emergency Access 18897 | -2/Testing | Spotted PX-WWME98WUY8 18940 | -2/Testing | Found Portable AFG 18953 | -2/Testing | Spotted Striker 18953 | -2/Testing | Spotted Striker 19077 | -2/Testing | Retrieved Zion intel report: Guard Positions 19150 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 19152 | -2/Testing | Discovered new exit (range 17) 19155 | -2/Testing | Identified exit to Access 19155 | -2/Testing | Entered Access 19155 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19165 | -1/Access | Zion Hacking Resupply teleported in 19365 | -1/Access | Retrieved Zion intel report: Branch Access 19365 | -1/Access | Identified exit to Command 19396 | -1/Access | Energy Cycler disabled 19412 | -1/Access | Discovered new exit (range 6) 19413 | -1/Access | Identified exit to Surface 19413 | *** | Escaped! Last Messages --------------- [ 3 : Prototype Schematics ] >>\\ZION-SEEK-1 [ Targeting Prototype Stockpiles... ] 19369_ K-01 Serf cleans the Terminal. 19369_ Connecting with Terminal... Feedback: System corruption (+1%). 19372_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 19372_ Discarded Imp. Hacking Suite. 19373_ K-01 Serf cleans the Terminal. 19373_ Discarded Mak. Hacking Suite. 19375_ Discarded Imp. Hacking Suite. 19390_ U-05 Engineer builds a Wall. 19396_ ALERT: Power surge detected, dispatching additional patrols. 19396_ Energy Cycler explodes. 19401_ U-05 Engineer lays Concrete. 19412_ The Access Shell folds into the floor. 19412_ EXIT=FOUND 19413_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????### #####?? ?? ???? | | #####?####### ###+###################????????????" | | ###??###?#### # #?#??##?? ??????? | | ??#####?##?## # = #####?#?????? ? ?? | | ############# # ####??#?? ? ?????? | | ### #! #???#??? ? ????? ? | | #?# # ##?##????????? ??? | | ""#?# # """"T"""" #?##???#?????????? | | """ ""#?# # """"""""""" !##?#??????#??????? | | """ ""### ####################?##??#?????????? | | """ T### ###### ###?#??#??##?#????????? ?? | | """ ""# ######?#?##????#??#??????? | | """ ""# ?? ?????? ??? | | """ ""# ####### ########??##????#????????? | | + ####?#?##??#??#?######?##???????????? | | # #??#?###?######???##?#???????#??????? | | # #??##?#???##?###????###???#?????????? | | ########### ##?##???###?######???#??????????????? | | ??#######?# ##????###?#?##???##?#?#?????????????? | | ?###?###?## ####### ##########???#?#????????????? | | #?#?#???### """T""" """? ? ??????????? | | ?####?##?## """ """ ""???BB????????????? | | ?###????### "?""?BB????????????? | | #?#?#?#??## u ""??? ???????????? | | ? ? ? ? ??# "" """"????? ?????????? | | ?? """?? ## @" ""?"???? ? ????????? | | ""?? ? ## ""?????????????????? | | "? ?## ""???BB ???#??????? | | ? ??# "?"??BB????????????? | | ??? ?? ?## "?""??? ???????????? | | ???? ?? ?## ####### ##########??#????????#??????? | | ? ?????? ## ##???#####?????##??#????????????????? | | ? ??? ? ??# #?##???#?#??#????#???#??????????????? | | ? ???# ##??????#????#??#??#????##??????????? | | ??? ??# ##????##??##??#??#?? ???????????????? | | ? ???????# #????#?#?????##??##?????????????????? | | #?#???????# #?#?####??#?#?? ?# ????????????????? | | ?????????? ?? ??? ??? ?? ???? ???????????????? | | ###?????w? ????????????????+?????????????????? | | ? ????????#g###?##????#???? ??? ??????? ????????? | | ? ????#?? g ????##?##???#??#?##??????????????????? | | ???#? ???? ?????#???#??????? ???????????????????? | | ? ????# ? ????##??????? ???????????????????????? | | ????? ???? ??? #??#????? ???????????????????????? | | ????????? ?????#???????? ?????????????????????? | | ??????????? ????#????????????????????????????????? | | ???????????????????#?????? ??????????????????????? | | #???????????????????#?????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 120 Energy Generation 49 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Armor Coverage 450 Evasion (%) 77 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Heat Sink | -9/Mines | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Force Field | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Lyr. Medium Armor Plating | -6/Factory | Hacked Lyr. Light Armor Plating | -6/Factory | Hacked Imp. Cesium-ion Thruster | -6/Factory | Scanalyzed Mass Driver | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Plasma Flamer | -6/Zion | Free Enh. Flexi-carbon Leg | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Maul | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Greatsword | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Adv. Weight Redist. System | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Powered Hammer | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Particle Accelerator | -4/Factory | Z-intel Mni. Smartbomb Launcher | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Cld. Aerolev Unit | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Gravity Neutralizer | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Tri-rail Accelerator | -3/Research | Z-intel Lgt. Neutrino Core | -3/Research | Z-intel Exp. Matter Compressor | -3/Research | Z-intel Plasma Sword | -3/Research | Z-intel Energy Mantle | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Tiamat Missile Launcher | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel Cld. Gravmag System | -2/Testing | Z-intel Cld. Antimatter Reactor | -2/Testing | Z-intel Gravity Flail | -2/Testing | Z-intel Imp. Diametric Drive | -2/Testing | Z-intel Adv. Energy Well | -2/Testing | Z-intel Hvy. Tesla Rifle | -2/Testing | Z-intel Molecular Scythe | -2/Testing | Z-intel Exp. Biometal Medium Treads | -2/Testing | Z-intel Quantum Shading Machine | -2/Testing | Z-intel Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free S-27 Virus | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Nuclear Pulse Array | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -6/Factory | Authchip Nuclear Pulse Array | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -6/Factory | Authchip Combat Drone Bay | x1 | -6/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed AuthchipSniperRedistributor Manual? 0 Play Time 05:31:34 Cumulative 87.7 hours Start 2024.12.15 @ 03:29:15 End 2024.12.18 @ 17:36:54 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 9/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 55 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d22e11f5-3a48-4d64-a2f5-8f5cb909ed00