Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.18 @ 09:58:10 Player: tionichm Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (3) 15 Value Destroyed (84) 84 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1919 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Medium Matter Pod > --- WEAPON ----------- Heavy EM Pulse Gun Improved Assault Rifle > --- INVENTORY -------- Wheel Compact Wheel Heat Sink Visual Processing Unit [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 22 | 8 2 . 8 4 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 4 . . 4 1 Treads 2 | 2 . . . . Leg 3 | 2 . . . 1 Wheel 4 | . . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 . . 3 Device 1 | . . . . 1 Storage 4 | 1 2 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 . . 2 . Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 11 | . 1 1 7 2 Power 2 | . . . 2 . Propulsion 4 | . . . 3 1 Utility 1 | . . . . 1 Weapon 4 | . 1 1 2 . Highest Loss Streak 4 | . 1 1 4 2 Average Slot Usage (%) 69 | . 96 77 65 27 Engine 11 | . 14 14 15 . Leg 14 | . 28 28 . 4 Wheel 6 | . . . 20 1 Storage 21 | . 25 28 22 9 Processor 1 | . . . . 8 Energy Gun 11 | . 27 6 5 . Naked Turns . | . . . . . Heaviest Build 29 | 11 25 23 29 19 Greatest Support 40 | 40 20 20 32 16 Greatest Overweight (x) 5 | . 1 1 1 5 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 8 | 6 6 6 8 2 Average Carried 3 | 2 5 6 3 . Final Capacity 10 | 6 10 10 10 10 Final Carried 6 | 5 6 6 2 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 320 | 216 42 . 62 . Remotely . | . . . . . Salvage Created 104 | . 42 . 62 . Parts 5 | . 2 . 3 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 2 | . 1 . 1 . Guns 2 | . 1 . 1 . Classes Destroyed 2 | . 1 . 1 . Watcher 1 | . . . 1 . Grunt 2 | . 1 . 1 . Best Kill Streak 1 | . 1 . 1 . Combat Bots Only 1 | . 1 . 1 . Max Kills in Single Turn 1 | . 1 . 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2142 | . 77 221 1008 836 Core 1002 | . 12 37 398 555 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 . 80 . . Volleys Fired 23 | . 4 . 19 . Largest 2 | . 2 . 2 . Hottest 90 | . 90 . 68 . Shots Fired 29 | . 8 . 21 . Gun 29 | . 8 . 21 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 11 | . . . 11 . Thermal 4 | . 4 . . . Explosive . | . . . . . Electromagnetic 14 | . 4 . 10 . Robot Hit Streak 7 | . 4 . 7 . Robot Miss Streak 3 | . 1 . 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 20 | . 6 . 14 . Core Hits 7 | . 2 . 3 2 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 356 | . 78 . 276 2 Guns 327 | . 78 . 249 . Cannons . | . . . . . Explosions 25 | . . . 25 . Melee . | . . . . . Ramming 4 | . . . 2 2 Kinetic 109 | . . . 109 . Thermal 63 | . 38 . 25 . Explosive . | . . . . . Electromagnetic 180 | . 40 . 140 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . 1 . Shots . | . . . . . Rammed 6 | . . . 2 4 Targets Rammed 6 | . . . 2 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 138 | . 138 . 25 . Average Temperature 39 | . 72 . 10 . Received Heat Transfer 675 | . 42 126 237 270 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 161 | . 111 . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 57 | . 50 20 57 31 Initial 16 | . . 15 7 16 Average 21 | . 25 11 33 16 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 30 | . 6 2 16 6 Peak Tracking Total 8 | . 3 2 8 6 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 2 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 5 . . . Successful 3 | . 3 . . . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 996 | 113 292 136 271 184 Spaces Moved 652 | 72 185 91 215 89 Core 32 | 10 . . . 22 Treads 32 | 32 . . . . Legs 362 | 30 185 91 . 56 Wheels 226 | . . . 215 11 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 90 110 Average Speed 134 | 128 145 150 99 182 Slowest Speed 300 | 160 150 150 110 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 34 26 29 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 751 | 94 201 91 254 111 Wait 3 | . 1 1 1 . Move 648 | 71 184 90 214 89 Hop . | . . . . . Pick Up 28 | 12 7 . 4 5 Fast Attach . | . . . . . Attach 22 | 8 2 . 8 4 Detach 8 | 2 . . 3 3 Swap . | . . . . . Drop 13 | 1 3 . 3 6 Fire 23 | . 4 . 19 . Melee . | . . . . . Ram 4 | . . . 2 2 Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 10) 406 | -10/Materials | Entered Mines 532 | -10/Mines | Discovered new exit (range 7) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 769 | -9/Materials | Core integrity fell below 50% 798 | -9/Materials | Core integrity fell below 20% 799 | -9/Materials | Lost 4 parts (1p2n1w) 799 | -9/Materials | Discovered new exit (range 16) 813 | -9/Materials | Entered another Materials area 813 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 975 | -8/Materials | Core integrity fell below 50% 988 | -8/Materials | Core integrity fell below 20% 997 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired Visual Processing Unit. Dropped Heat Sink. Dropped Visual Processing Unit. Acquired Heat Sink. Acquired Visual Processing Unit. Dropped Med. Matter Pod. Acquired Imp. Aluminum Leg. Dropped Com. Wheel. W-25 Informer sends out distress signal. Slammed into W-25 Informer. Destabilizing: System corrupted (+2). Heat Sink destroyed. Slammed into G-47 Trooper. Imp. Aluminum Leg destroyed. K-01 Serf collects debris. Slammed into G-47 Trooper. Visual Processing Unit permanently disabled. Destabilizing: Short circuit. W-25 Informer sends out distress signal. S-10 Pest destroyed. 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"T" #????### """"" ## | | ???????# #??????# """ "T" ##+### | | ???????# """"""" #??????# """ | | ???????# """"""" #??????# | | ???????# """"""" #??????# ! | | ???????# """"""" #??????# ############# ### | | ???????# """"""" #?????# #???????????######?? | | ???????# ??#?????#!!!!!!#??????????????????? | | ???????##??????????????#!!!!!!#??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 275 Matter Stores 285 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed TitaniumTitaniumScanner Manual? 0 Play Time 00:17:26 Cumulative 4.4 hours Start 2021.10.18 @ 09:41:29 End 2021.10.18 @ 09:58:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eb35b71e-e86a-43fd-8a55-9b12ce2236b5