Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 20:43:57

Player: Wesmed

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (760)      760
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3185

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             621/700
Matter                     295/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (266) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
           VSS Leg
           VSS Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (5) ------
           Huge Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON (3) -------
           Autogun
           Battle Rifle
           Great Maul
>          --- INVENTORY (25) ---
     Light Deuterium Engine
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           VSS Leg
  Improved Cooling System
  Improved Cooling System
           Trap Scanner
           Visual Processing Unit
  Improved Light Armor Plating
           Reflective Plating
           Shield Generator
           Tractor Beam
           Shock Rifle
    Medium Laser
    Medium Laser
    Medium Laser
           Gatling Laser
  Improved EM Pulse Cannon
           Plasma Cannon
           Assault Rifle
           Assault Rifle
           Dirty Datajack (20)
           Flamer
           Great Maul

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Autogun
           Battle Rifle
           Great Maul
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
  Improved Cooling System
  Improved Cooling System
           Trap Scanner
           Visual Processing Unit
  Improved Light Armor Plating
           Reflective Plating
           Shield Generator
           Tractor Beam
           Shock Rifle
    Medium Laser
    Medium Laser
    Medium Laser
           Gatling Laser
  Improved EM Pulse Cannon
           Plasma Cannon
           Assault Rifle
           Assault Rifle
           Dirty Datajack
           Mining Laser
           Flamer
           Great Maul
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 VSS Leg
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Terrain Scan Processor
  Protection               Makeshift Thermal Plating
Weapon                     Battle Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Battle Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             44   | 8   3   13  15  5   
  Power                    5    | 1   .   1   1   2   
    Engine                 4    | 1   .   1   .   2   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   2   4   1   
    Treads                 2    | .   .   2   .   .   
    Leg                    4    | .   .   .   3   1   
    Wheel                  3    | 2   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   1   2   6   1   
    Device                 5    | 1   .   .   4   .   
    Storage                2    | 1   1   .   .   .   
    Processor              3    | .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 3   2   8   4   1   
    Energy Gun             6    | 1   1   2   2   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          9    | 2   .   5   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   5   .   2   
  Power                    2    | .   .   1   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   3   .   .   
  Highest Loss Streak      2    | .   .   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 99  98  97  
  Engine                   9    | .   14  13  4   6   
  Core                     2    | .   .   .   4   7   
  Treads                   9    | .   .   19  6   .   
  Leg                      9    | .   .   .   16  23  
  Wheel                    7    | .   28  8   2   .   
  Device                   9    | .   14  1   14  13  
  Storage                  11   | .   14  14  9   7   
  Processor                9    | .   .   10  8   15  
  Protection               2    | .   .   1   3   .   
  Energy Gun               4    | .   13  1   5   .   
  Energy Cannon            1    | .   .   5   .   .   
  Ballistic Gun            18   | .   14  20  18  15  
  Impact Weapon            2    | .   .   .   3   7   
Peak Build Rating          42   | 9   10  14  33  42  
  Average Rating           21   | 7   9   11  27  39  
  On Entrance              13   | .   9   10  14  33  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             108  | 15  90  95  100 108 
  Greatest Support         42   | 20  20  40  40  42  
  Greatest Overweight (x)  9    | 1   4   9   7   2   
  Average Overweight (x)   2    | .   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  
  Most Carried             25   | 8   19  25  25  25  
  Average Carried          22   | 3   14  21  24  24  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 8   19  25  25  25  

 Class Distribution 
--------------------
 53% | Mutant
 20% | Skirmisher
 20% | Assassin
  3% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Subcaves
 Skirmisher | -8/Materials
   Assassin | -7/Factory

 Resources                      | -11 -10 -10 -8  -7  
-----------                Run  | Yrd Mat Sub Mat Fac 
Matter Collected           833  | 284 38  288 188 35  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            799  | 104 83  500 46  66  
  Parts                    58   | 6   10  35  4   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  21   | .   3   11  4   3   
  Melee                    6    | .   .   .   3   3   
  Guns                     13   | .   3   9   1   .   
  Cannons                  2    | .   .   2   .   .   
Classes Destroyed          9    | 2   3   3   .   1   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  9    | .   3   .   4   2   
  Grunt                    2    | .   .   2   .   .   
  Sentry                   1    | .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   
  Subdweller               8    | .   .   8   .   .   
Best Kill Streak           4    | 2   3   2   4   2   
  Combat Bots Only         4    | .   3   2   4   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Hostile Shots Fired        180  | .   12  70  40  58  
  Missed                   62   | .   4   24  8   26  
Damage Taken               1626 | .   70  893 249 414 
  Core                     367  | .   9   232 47  79  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         64   | 100 .   3   91  .   
Volleys Fired              64   | 4   14  42  4   .   
  Largest                  2    | 2   2   2   2   .   
  Hottest                  105  | 70  100 105 48  .   
Shots Fired                123  | 8   24  83  8   .   
  Gun                      114  | 8   21  77  8   .   
  Cannon                   6    | .   .   6   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  3    | .   3   .   .   .   
  Kinetic                  80   | 4   11  57  8   .   
  Thermal                  34   | 4   13  17  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          9    | .   .   9   .   .   
  Robot Hit Streak         25   | 4   5   25  2   .   
  Robot Miss Streak        6    | 1   3   2   6   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           103  | 6   8   72  7   10  
  Core Hits                41   | 3   6   26  4   2   
  Critical Kills           3    | .   .   .   1   2   
  Critical Parts Destroyed 1    | .   .   .   .   1   
  Critical Strikes         5    | .   .   1   1   3   
    Burn                   1    | .   .   1   .   .   
    Smash                  4    | .   .   .   1   3   
Melee Attacks              19   | .   .   .   5   14  
  Impact                   19   | .   .   .   5   14  
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1810 | 65  100 928 234 483 
  Guns                     977  | 65  100 787 25  .   
  Cannons                  141  | .   .   141 .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    692  | .   .   .   209 483 
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  662  | 14  37  586 25  .   
  Thermal                  367  | 51  63  253 .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          89   | .   .   89  .   .   
  Impact                   692  | .   .   .   209 483 
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   
  Average Corruption       1    | .   1   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  14   | .   2   12  .   .   
    Message Errors         6    | .   .   6   .   .   
    Matter Fused           4    | .   1   3   .   .   
    Energy Discharges      4    | .   1   3   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            174  | .   .   .   32  142 
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    174  | .   .   .   32  142 
Knockbacks                 4    | .   .   .   .   4   
  Impact                   4    | .   .   .   .   4   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        249  | 70  45  249 8   .   
  Average Temperature      31   | 35  19  56  4   .   
  Received Heat Transfer   571  | .   .   571 .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       7    | .   .   .   1   6   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             3    | .   1   2   .   .   
  Heat Transferred         925  | 148 185 592 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Peak Influence             235  | 10  69  .   105 235 
  Initial                  9    | .   6   .   .   9   
  Average                  27   | 6   33  .   22  39  
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         97   | 100 100 .   100 87  
  Level 1                  2    | .   .   .   .   12  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   .   2   6   
  Investigation            1    | .   .   .   1   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  1    | .   .   .   .   1   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   7   12  5   9   
  Peak Tracking Total      6    | .   2   3   4   6   
  Tactical Retreats        3    | .   1   1   1   .   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          9    | .   2   .   3   4   
  Terminals                7    | .   1   .   3   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                21   | .   3   .   9   9   
  Successful               8    | .   2   .   3   3   
  Failed                   13   | .   1   .   6   6   
    Catastrophic           3    | .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   21   | .   3   .   9   9   
  Terminals                18   | .   2   .   9   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   3   2   
  Terminals                5    | .   1   .   3   1   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 4    | .   1   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
    Reprogram              1    | .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   .   3   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  
Turns Passed               5281 | 92   559  1895 1974 761  
Spaces Moved               2066 | 71   401  748  594  252  
  Core                     2    | 2    .    .    .    .    
  Treads                   560  | .    .    384  176  .    
  Legs                     670  | .    .    .    418  252  
  Wheels                   834  | 69   401  364  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   140  270  266  
  Average Speed            225  | 84   122  232  285  268  
  Slowest Speed            720  | 95   140  320  720  270  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 3    46   31   40   8    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          1    | .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Total                      2536 | 93  437 827 867 312 
  Wait                     253  | .   6   12  206 29  
  Move                     2062 | 70  400 747 593 252 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  54   | 10  12  8   19  5   
  Fast Attach              16   | 5   .   4   6   1   
  Attach                   12   | 2   .   5   3   2   
  Detach                   5    | .   .   3   1   1   
  Swap                     16   | 1   3   4   6   2   
  Drop                     35   | 1   2   2   24  6   
  Fire                     64   | 4   14  42  4   .   
  Melee                    19   | .   .   .   5   14  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   93 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  520 | -10/Materials | Discovered new exit (range 13)
  604 | -10/Materials | Discovered new exit (range 12)
  652 | -10/Materials | Entered Subcaves
  702 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  739 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  780 | -10/Subcaves  | Learned location of Zion (-7)
  780 | -10/Subcaves  | Met a Zionite searching for "candidates"
  791 | -10/Subcaves  | Learned location of 1 exit from Materials
  841 | -10/Subcaves  | Core integrity fell below 50%
 1235 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1821 | -10/Subcaves  | Core integrity fell below 20%
 1917 | -10/Subcaves  | Disturbed a concealed Subdweller
 2481 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2511 | -10/Subcaves  | Discovered new exit (range 12)
 2547 | -10/Subcaves  | Entered Materials
 2547 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2548 | -8/Materials  | Identified exit to Factory
 3005 | -8/Materials  | Build established: Skirmisher
 3251 | -8/Materials  | Met 7R-MNS
 4018 | -8/Materials  | Discovered exit to Factory (range 8)
 4228 | -8/Materials  | Build established: Assassin
 4521 | -8/Materials  | Entered Factory
 4521 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4522 | -7/Factory    | Caught up to 7R-MNS
 4740 | -7/Factory    | Garrison activated, responded to threat
 5282 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05164_ P-60 Hacker suffers critical hit (Smash).
05164_ P-60 Hacker destroyed.
05167_ R-06 Scavenger collects Wheel.
05185_ Destroyed VTOL Module.
05185_ S-27 Virus system corrupted by crushing
  effect.
05185_ S-27 Virus destroyed.
05188_ Acquired 5 matter.
05200_ S-27 Virus suffers critical hit (Smash).
05200_ S-27 Virus destroyed.
05206_ Dropped Autogun.
05221_ R-06 Scavenger collects Lgt. Nuclear Core.
05226_ R-06 Scavenger collects Corrupted VTOL
  Module.
05266_ C-30 ARC bursts open, deploying its payload.
05266_ G-50 Soldier unfolds itself.
05266_ B-48 Gladiator unfolds itself.
05266_ L-41 Fighter unfolds itself. <x2>
05266_ I-36 Angel unfolds itself.
05281_ Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????                                   |
| ???????????????#                                   |
| ???????????????#                                   |
| ???????????????#  !                                |
| ??????????????????                 #####+######### |
| ??????????????????? ?"""""         #       ? ##### |
| ??????????????????? ?"""""    " "*%+         ##### |
| ???????????????+    """"""    "G"! #         ###?# |
| ???????????????#    """"""    ""%  #         ##### |
| ???????????????#                 ! #         #?#?# |
| ???????????????#                   #         ##### |
| ?????????????  #     ##"""T"""## ###         #??## |
| ???????????????#    ??########## #?#         ##### |
| ???????????????? ???  #??#??##?# #?############### |
| ??????????????????????#?#?##???#=###???#? ??????   |
| ?????????????"??  ?? ###########+###?#???  ?? ?  ? |
| ?????????????????????#      !   % ##???#? ?? ???   |
| ????????????????  ???#            ####??#? ?? ???? |
| ????????????????   ??#  "g"i"%" " #?##??#  ??????? |
| ?????????????????%  ?#  " " " " " ##???#?????????? |
| ???????????????? ?   +  " " " " " #?????? ???????? |
| ???????????????????  #  " " " " " #??????????????? |
| ???????????????????? +  " " " " " #??????????###+# |
| ?????????????????????#  " " " " " #######          |
| ?????????????????????#  " " " " " /            ^^  |
| ?????????????????????#t "@" " " " #######          |
| ?????????????????????#  "l"l" " " #??????????###+# |
| ?????????????????????#    b     Y #??????????????? |
| ?????????????????????##############??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Resistance: TH             10
Evasion (%)                44
Targeting Accuracy         10
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperGrenadeTube
  Manual?         0
Play Time         00:42:04
  Cumulative      30.4 hours
  Start           2024.08.07 @ 19:36:29
  End             2024.08.07 @ 20:43:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           38
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          34
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f369b590-7836-409d-9fec-f524cd14e485