Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 20:43:57 Player: Wesmed Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (760) 760 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3185 Bonus ------- None Cogmind --------- Core Integrity 621/700 Matter 295/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (266) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- Autogun Battle Rifle Great Maul > --- INVENTORY (25) --- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg VSS Leg Improved Cooling System Improved Cooling System Trap Scanner Visual Processing Unit Improved Light Armor Plating Reflective Plating Shield Generator Tractor Beam Shock Rifle Medium Laser Medium Laser Medium Laser Gatling Laser Improved EM Pulse Cannon Plasma Cannon Assault Rifle Assault Rifle Dirty Datajack (20) Flamer Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Autogun Battle Rifle Great Maul > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Cooling System Improved Cooling System Trap Scanner Visual Processing Unit Improved Light Armor Plating Reflective Plating Shield Generator Tractor Beam Shock Rifle Medium Laser Medium Laser Medium Laser Gatling Laser Improved EM Pulse Cannon Plasma Cannon Assault Rifle Assault Rifle Dirty Datajack Mining Laser Flamer Great Maul [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Protection Makeshift Thermal Plating Weapon Battle Rifle Energy Gun Beam Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Battle Rifle Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . . 2 1 Weapon 1 | . . . 1 . Parts Attached 44 | 8 3 13 15 5 Power 5 | 1 . 1 1 2 Engine 4 | 1 . 1 . 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 . 2 4 1 Treads 2 | . . 2 . . Leg 4 | . . . 3 1 Wheel 3 | 2 . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 2 6 1 Device 5 | 1 . . 4 . Storage 2 | 1 1 . . . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 18 | 3 2 8 4 1 Energy Gun 6 | 1 1 2 2 . Energy Cannon 1 | . . 1 . . Ballistic Gun 9 | 2 . 5 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 5 . 2 Power 2 | . . 1 . 1 Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 3 | . . 3 . . Highest Loss Streak 2 | . . 2 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 99 98 97 Engine 9 | . 14 13 4 6 Core 2 | . . . 4 7 Treads 9 | . . 19 6 . Leg 9 | . . . 16 23 Wheel 7 | . 28 8 2 . Device 9 | . 14 1 14 13 Storage 11 | . 14 14 9 7 Processor 9 | . . 10 8 15 Protection 2 | . . 1 3 . Energy Gun 4 | . 13 1 5 . Energy Cannon 1 | . . 5 . . Ballistic Gun 18 | . 14 20 18 15 Impact Weapon 2 | . . . 3 7 Peak Build Rating 42 | 9 10 14 33 42 Average Rating 21 | 7 9 11 27 39 On Entrance 13 | . 9 10 14 33 Naked Turns . | . . . . . Heaviest Build 108 | 15 90 95 100 108 Greatest Support 42 | 20 20 40 40 42 Greatest Overweight (x) 9 | 1 4 9 7 2 Average Overweight (x) 2 | . 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 Most Carried 25 | 8 19 25 25 25 Average Carried 22 | 3 14 21 24 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 8 19 25 25 25 Class Distribution -------------------- 53% | Mutant 20% | Skirmisher 20% | Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 833 | 284 38 288 188 35 Remotely . | . . . . . Salvage Created 799 | 104 83 500 46 66 Parts 58 | 6 10 35 4 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . 9 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 21 | . 3 11 4 3 Melee 6 | . . . 3 3 Guns 13 | . 3 9 1 . Cannons 2 | . . 2 . . Classes Destroyed 9 | 2 3 3 . 1 Worker 1 | . 1 . . . Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 9 | . 3 . 4 2 Grunt 2 | . . 2 . . Sentry 1 | . . 1 . . Programmer 1 | . . . . 1 Subdweller 8 | . . 8 . . Best Kill Streak 4 | 2 3 2 4 2 Combat Bots Only 4 | . 3 2 4 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 180 | . 12 70 40 58 Missed 62 | . 4 24 8 26 Damage Taken 1626 | . 70 893 249 414 Core 367 | . 9 232 47 79 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 . 3 91 . Volleys Fired 64 | 4 14 42 4 . Largest 2 | 2 2 2 2 . Hottest 105 | 70 100 105 48 . Shots Fired 123 | 8 24 83 8 . Gun 114 | 8 21 77 8 . Cannon 6 | . . 6 . . Launcher . | . . . . . Special 3 | . 3 . . . Kinetic 80 | 4 11 57 8 . Thermal 34 | 4 13 17 . . Explosive . | . . . . . Electromagnetic 9 | . . 9 . . Robot Hit Streak 25 | 4 5 25 2 . Robot Miss Streak 6 | 1 3 2 6 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 103 | 6 8 72 7 10 Core Hits 41 | 3 6 26 4 2 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . . 1 1 3 Burn 1 | . . 1 . . Smash 4 | . . . 1 3 Melee Attacks 19 | . . . 5 14 Impact 19 | . . . 5 14 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1810 | 65 100 928 234 483 Guns 977 | 65 100 787 25 . Cannons 141 | . . 141 . . Explosions . | . . . . . Melee 692 | . . . 209 483 Ramming . | . . . . . Kinetic 662 | 14 37 586 25 . Thermal 367 | 51 63 253 . . Explosive . | . . . . . Electromagnetic 89 | . . 89 . . Impact 692 | . . . 209 483 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . 2 12 . . Message Errors 6 | . . 6 . . Matter Fused 4 | . 1 3 . . Energy Discharges 4 | . 1 3 . . Overload Shots . | . . . . . Overflow Damage 174 | . . . 32 142 Projectiles . | . . . . . Explosions . | . . . . . Melee 174 | . . . 32 142 Knockbacks 4 | . . . . 4 Impact 4 | . . . . 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 249 | 70 45 249 8 . Average Temperature 31 | 35 19 56 4 . Received Heat Transfer 571 | . . 571 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 7 | . . . 1 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 925 | 148 185 592 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Peak Influence 235 | 10 69 . 105 235 Initial 9 | . 6 . . 9 Average 27 | 6 33 . 22 39 Maximum Alert Level 1 | . . . . 1 Low Security (%) 97 | 100 100 . 100 87 Level 1 2 | . . . . 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 2 6 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 2 | . . . 1 1 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 7 12 5 9 Peak Tracking Total 6 | . 2 3 4 6 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 9 | . 2 . 3 4 Terminals 7 | . 1 . 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 21 | . 3 . 9 9 Successful 8 | . 2 . 3 3 Failed 13 | . 1 . 6 6 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual 21 | . 3 . 9 9 Terminals 18 | . 2 . 9 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 2 . 3 2 Terminals 5 | . 1 . 3 1 Assimilate 1 | . . . 1 . Botnet 4 | . 1 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Reprogram 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 . 3 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 5281 | 92 559 1895 1974 761 Spaces Moved 2066 | 71 401 748 594 252 Core 2 | 2 . . . . Treads 560 | . . 384 176 . Legs 670 | . . . 418 252 Wheels 834 | 69 401 364 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 270 266 Average Speed 225 | 84 122 232 285 268 Slowest Speed 720 | 95 140 320 720 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 46 31 40 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . 1 . . Melee . | . . . . . Projectile 1 | . . 1 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2536 | 93 437 827 867 312 Wait 253 | . 6 12 206 29 Move 2062 | 70 400 747 593 252 Hop . | . . . . . Pick Up 54 | 10 12 8 19 5 Fast Attach 16 | 5 . 4 6 1 Attach 12 | 2 . 5 3 2 Detach 5 | . . 3 1 1 Swap 16 | 1 3 4 6 2 Drop 35 | 1 2 2 24 6 Fire 64 | 4 14 42 4 . Melee 19 | . . . 5 14 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 13) 604 | -10/Materials | Discovered new exit (range 12) 652 | -10/Materials | Entered Subcaves 702 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 739 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 780 | -10/Subcaves | Learned location of Zion (-7) 780 | -10/Subcaves | Met a Zionite searching for "candidates" 791 | -10/Subcaves | Learned location of 1 exit from Materials 841 | -10/Subcaves | Core integrity fell below 50% 1235 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1821 | -10/Subcaves | Core integrity fell below 20% 1917 | -10/Subcaves | Disturbed a concealed Subdweller 2481 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2511 | -10/Subcaves | Discovered new exit (range 12) 2547 | -10/Subcaves | Entered Materials 2547 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2548 | -8/Materials | Identified exit to Factory 3005 | -8/Materials | Build established: Skirmisher 3251 | -8/Materials | Met 7R-MNS 4018 | -8/Materials | Discovered exit to Factory (range 8) 4228 | -8/Materials | Build established: Assassin 4521 | -8/Materials | Entered Factory 4521 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4522 | -7/Factory | Caught up to 7R-MNS 4740 | -7/Factory | Garrison activated, responded to threat 5282 | -7/Factory | Self-destructed Last Messages --------------- 05164_ P-60 Hacker suffers critical hit (Smash). 05164_ P-60 Hacker destroyed. 05167_ R-06 Scavenger collects Wheel. 05185_ Destroyed VTOL Module. 05185_ S-27 Virus system corrupted by crushing effect. 05185_ S-27 Virus destroyed. 05188_ Acquired 5 matter. 05200_ S-27 Virus suffers critical hit (Smash). 05200_ S-27 Virus destroyed. 05206_ Dropped Autogun. 05221_ R-06 Scavenger collects Lgt. Nuclear Core. 05226_ R-06 Scavenger collects Corrupted VTOL Module. 05266_ C-30 ARC bursts open, deploying its payload. 05266_ G-50 Soldier unfolds itself. 05266_ B-48 Gladiator unfolds itself. 05266_ L-41 Fighter unfolds itself. 05266_ I-36 Angel unfolds itself. 05281_ Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ???????????????? | | ???????????????# | | ???????????????# | | ???????????????# ! | | ?????????????????? #####+######### | | ??????????????????? ?""""" # ? ##### | | ??????????????????? ?""""" 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