Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.10 @ 14:11:53 // Halloween2020/ForbiddenLore

Player: Luigi Panache

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (232)     1160
Value Destroyed (11461)    11461
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (3613)               3613
              TOTAL SCORE: 24674

 Bonus
-------
High Alert Combat Kills    348
Follower Combat Kills      154
Aligned with FarCom        300
Win                        3000
Friendly Fire              -189

 Cogmind 
---------
Core Integrity             1411/1600
Matter                     394/400
Energy                     443/900
System Corruption          8%
Temperature                Cool (8)
Movement                   Treading (190) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION (4) ---
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY (15) -----
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Coolant Injector
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Storage Unit
        Compact Battery
         Medium Matter Pod
       Advanced Target Analyzer
       Improved Stasis Canceller
       Advanced Phase Shifter
        Layered Heavy Armor Plating
   Experimental Shock Absorption System
                EM Dispersion Field
>               --- WEAPON (5) -------
                Gamma Rifle
          Heavy Machine Gun
                KE Penetrator
                KE Penetrator
          Light Antimatter Cannon
>               --- INVENTORY (20) ---
          Micro Fission Core
          Light Particle Reactor
          Light Quantum Reactor
       Improved Quantum Reactor
         Medium Treads
       Improved Heavy Treads
                Myomer Leg
                Biometal Leg
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Matter Pod (50)
                Gamma Rifle
                Gamma Rifle
       Enhanced Quantum Rifle
          Heavy Machine Gun
                Railgun
                Lance

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Coolant Injector
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Storage Unit
        Compact Battery
         Medium Matter Pod
       Advanced Target Analyzer
       Improved Stasis Canceller
       Advanced Phase Shifter
        Layered Heavy Armor Plating
   Experimental Shock Absorption System
                EM Dispersion Field
>               --- WEAPON -----------
                Gamma Rifle
          Heavy Machine Gun
                KE Penetrator
                KE Penetrator
          Light Antimatter Cannon
>               --- INVENTORY --------
          Micro Fission Core
          Light Particle Reactor
          Light Quantum Reactor
       Improved Quantum Reactor
         Medium Treads
       Improved Heavy Treads
                Myomer Leg
                Biometal Leg
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Matter Pod
                Gamma Rifle
                Gamma Rifle
       Enhanced Quantum Rifle
          Heavy Machine Gun
                Railgun
                Lance
[Rating: 178]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Cooled Linear Gravjet
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc 
Slots Evolved              19   | .   1   .   .   .   4   2   .   .   2   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  13   | .   1   .   .   .   1   .   .   .   2   2   1   .   2   2   2   
  Weapon                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Attached             230  | 9   3   1   4   .   7   2   1   2   2   14  17  23  44  35  66  
  Power                    28   | 1   .   .   .   .   .   1   1   .   .   .   3   2   6   4   10  
    Engine                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   .   .   .   .   3   1   2   2   2   
    Reactor                16   | .   .   .   .   .   .   .   1   .   .   .   .   1   4   2   8   
  Propulsion               43   | 3   .   .   .   .   2   1   .   1   .   1   4   8   5   6   12  
    Treads                 30   | 1   .   .   .   .   2   .   .   1   .   1   3   7   5   6   4   
    Leg                    9    | 2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   5   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | 2   3   1   2   .   2   .   .   1   2   3   5   6   6   8   27  
    Device                 31   | .   .   1   .   .   1   .   .   .   1   1   1   2   3   4   17  
    Storage                23   | 1   2   .   2   .   .   .   .   .   .   2   2   4   1   4   5   
    Processor              9    | 1   1   .   .   .   .   .   .   1   1   .   .   .   2   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 3   .   .   2   .   3   .   .   .   .   10  5   7   27  17  17  
    Energy Gun             30   | 3   .   .   2   .   2   .   .   .   .   3   1   1   6   9   3   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
    Ballistic Gun          41   | .   .   .   .   .   .   .   .   .   .   6   4   6   16  3   6   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Launcher               10   | .   .   .   .   .   .   .   .   .   .   1   .   .   4   3   2   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   .   1   .   .   .   .   .   .   2   3   2   6   
Parts Lost                 109  | .   .   .   .   .   .   .   .   .   .   7   6   17  22  42  15  
  Power                    13   | .   .   .   .   .   .   .   .   .   .   1   1   2   2   5   2   
  Propulsion               19   | .   .   .   .   .   .   .   .   .   .   1   2   5   1   7   3   
  Utility                  27   | .   .   .   .   .   .   .   .   .   .   2   2   5   1   13  4   
  Weapon                   50   | .   .   .   .   .   .   .   .   .   .   3   1   5   18  17  6   
  Highest Loss Streak      22   | .   .   .   .   .   .   .   .   .   .   4   2   10  3   22  9   
Average Slot Usage (%)     85   | .   100 100 99  100 77  85  85  85  83  95  95  67  86  76  69  
  Engine                   4    | .   12  12  12  12  8   14  12  7   6   3   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   6   5   3   3   .   
  Reactor                  2    | .   .   .   .   .   .   .   1   7   6   5   3   1   3   3   4   
  Treads                   8    | .   .   .   .   .   5   14  14  20  18  15  16  8   8   8   3   
  Leg                      6    | .   25  25  25  25  9   7   7   .   .   .   .   .   .   .   3   
  Device                   8    | .   .   3   12  12  7   7   7   6   4   9   4   6   8   12  18  
  Storage                  20   | .   13  25  25  25  16  14  14  14  12  22  25  21  30  23  9   
  Processor                7    | .   23  8   .   .   .   .   .   .   9   11  10  5   9   7   3   
  Protection               1    | .   .   .   .   .   3   7   7   7   6   .   4   2   .   .   1   
  Energy Gun               10   | .   25  25  24  25  16  14  14  14  12  12  4   .   1   7   2   
  Ballistic Gun            7    | .   .   .   .   .   .   .   .   .   .   11  18  15  17  6   8   
  Ballistic Cannon         1    | .   .   .   .   .   8   7   7   7   6   .   .   .   .   .   1   
Naked Turns                55   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  18  
Heaviest Build             192  | 17  57  58  74  74  141 146 157 157 157 143 162 147 188 192 147 
  Greatest Support         160  | 20  20  20  20  20  40  10  40  68  68  71  99  150 160 155 135 
  Greatest Overweight (x)  42   | 2   2   2   3   3   7   14  3   3   2   2   2   39  2   42  7   
  Average Overweight (x)   1    | .   .   2   2   3   5   14  3   2   2   1   1   1   1   .   2   
Largest Inventory Capacity 42   | 8   18  18  20  20  20  20  20  20  20  28  28  28  36  42  20  
  Average Capacity         23   | 6   10  18  18  20  20  20  20  20  20  27  28  28  35  30  11  
  Most Carried             33   | 8   13  13  18  18  16  15  14  17  18  20  21  24  33  33  18  
  Average Carried          17   | 4   9   13  15  18  15  14  14  15  17  18  16  20  27  26  7   
  Final Capacity           36   | 8   18  18  20  20  20  20  20  20  20  28  28  28  36  20  20  
  Final Carried            33   | 8   13  13  18  18  16  14  14  17  17  17  21  16  33  20  18  

 Class Distribution 
--------------------
 23% | Hacker-Mutant
 20% | Hacker-Skirmisher
 17% | Scavenger-Gunner
 14% | Scavenger-Skirmisher
  8% | Hauler-Gunner
  7% | Scavenger-Tank
  3% | Hauler-Mutant

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -10/Mines
        Hacker-Mutant | -10/Exiles
    Hacker-Skirmisher | -9/Mines
    Hacker-Skirmisher | -8/Materials
    Hacker-Skirmisher | -7/Factory
    Hacker-Skirmisher | -7/Waste
    Hacker-Skirmisher | -7/Factory
    Hacker-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -4/Factory
       Scavenger-Tank | -4/Extension
        Hauler-Gunner | -3/Research
     Scavenger-Gunner | -2/Research
       Scavenger-Tank | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Ext  Res  Res  Acc  
Matter Collected           6892  | 265  45   11   19   .    119  .    30   10   30   185  704  532  2294 1124 1524 
  Remotely                 572   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    572  
Salvage Created            12996 | 143  490  .    .    .    525  37   1058 43   159  576  1423 752  2982 3077 1731 
  Parts                    564   | 7    24   .    .    .    38   3    4    5    4    23   74   29   147  118  88   
Haulers Intercepted        8     | .    2    .    .    .    1    .    .    .    .    .    1    1    2    .    1    
Recyclers Shooed           5     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc 
Combat Hostiles Destroyed  165  | .   6   .   .   .   13  2   5   2   6   5   18  8   47  32  21  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Guns                     115  | .   5   .   .   .   2   .   .   .   1   5   18  8   34  28  14  
  Cannons                  28   | .   .   .   .   .   11  2   5   2   5   .   .   .   2   .   1   
  AOE                      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   2   1   
Classes Destroyed          16   | 2   3   .   .   .   5   .   1   .   3   .   .   .   2   .   .   
  Worker                   20   | .   .   .   .   .   1   .   .   .   .   .   4   .   2   8   5   
  Builder                  7    | .   .   .   .   .   1   .   .   .   .   1   1   1   1   2   .   
  Tunneler                 4    | 3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   .   1   .   .   .   .   .   1   1   2   .   1   
  Recycler                 6    | 1   .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   
  Operator                 4    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  18   | .   3   .   .   .   3   .   .   1   .   2   1   1   3   3   1   
  Swarmer                  21   | .   .   .   .   .   2   .   .   2   .   .   7   1   7   .   2   
  Grunt                    63   | .   6   .   .   .   8   2   .   .   2   .   3   3   18  16  5   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Sentry                   17   | .   .   .   .   .   3   .   .   .   .   3   2   2   4   2   1   
  Hunter                   18   | .   .   .   .   .   .   .   .   .   2   2   4   2   2   2   4   
  Programmer               36   | .   .   .   .   .   .   .   .   .   1   .   2   .   13  11  9   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Compactor                5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           13   | 3   2   .   .   .   5   2   2   3   3   4   9   6   10  13  5   
  Combat Bots Only         9    | .   2   .   .   .   4   2   2   2   3   2   4   4   9   9   4   
Max Kills in Single Turn   3    | 1   1   .   .   .   2   1   1   1   1   2   3   2   3   2   2   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   1   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Ext  Res  Res  Acc  
Damage Taken               19091 | .    111  .    .    .    107  12   .    11   347  689  967  4047 3925 6301 2574 
  Core                     2249  | .    15   .    .    .    11   .    .    .    37   .    81   697  225  994  189  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    16    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
Core Remaining (%)         82    | 100  .    .    .    94   98   .    .    100  95   100  .    32   82   31   88   
Volleys Fired              363   | 8    21   .    .    .    9    .    11   .    10   17   31   28   104  84   40   
  Largest                  5     | 2    2    .    .    .    2    .    2    .    2    5    5    5    5    5    5    
  Hottest                  368   | 80   80   .    .    .    40   .    40   .    40   212  200  124  368  316  265  
Shots Fired                1396  | 16   42   .    .    .    51   10   62   6    44   82   149  110  387  304  133  
  Gun                      1215  | 16   42   .    .    .    18   .    22   .    20   81   147  110  356  290  113  
  Cannon                   139   | .    .    .    .    .    33   10   40   6    24   .    .    .    12   1    13   
  Launcher                 38    | .    .    .    .    .    .    .    .    .    .    1    2    .    19   13   3    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  915   | .    .    .    .    .    33   10   40   6    24   35   121  109  315  116  106  
  Thermal                  245   | .    .    .    .    .    18   .    22   .    20   46   26   1    17   82   13   
  Explosive                38    | .    .    .    .    .    .    .    .    .    .    1    2    .    19   13   3    
  Electromagnetic          194   | 16   42   .    .    .    .    .    .    .    .    .    .    .    36   93   7    
  Robot Hit Streak         55    | 6    15   .    .    .    19   29   39   10   18   37   55   20   46   42   20   
  Robot Miss Streak        3     | 2    1    .    .    .    1    .    1    1    1    1    2    1    2    2    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    2    1    
  Secondary Targets        31    | .    .    .    .    .    .    .    .    .    .    .    5    4    9    11   2    
    Max Gunslinging Chain  2     | .    .    .    .    .    .    .    .    .    .    .    2    1    1    1    1    
  Autonomous               114   | .    .    .    .    .    33   10   40   6    25   .    .    .    .    .    .    
Shots Hit Robots           1160  | 10   34   .    .    .    45   10   56   5    40   62   106  95   311  262  124  
  Core Hits                540   | 5    11   .    .    .    27   2    10   3    12   25   56   40   157  121  71   
  Critical Hits            82    | .    .    .    .    .    2    1    3    .    .    3    6    5    31   18   13   
  Critical Kills           29    | .    .    .    .    .    2    .    .    .    .    2    4    .    13   4    4    
  Critical Parts Destroyed 43    | .    .    .    .    .    .    1    2    .    .    1    2    5    12   13   7    
Melee Attacks              25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           37156 | 135  598  .    .    .    2760 590  3127 359  2203 1289 3014 1866 8959 8413 3843 
  Guns                     23916 | 135  528  .    .    .    340  .    399  .    326  1277 2808 1812 6639 7169 2483 
  Cannons                  8674  | .    .    .    .    .    2398 590  2728 359  1877 .    .    .    436  36   250  
  Explosions               3548  | .    70   .    .    .    .    .    .    .    .    .    189  .    1884 1117 288  
  Melee                    822   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    822  
  Ramming                  196   | .    .    .    .    .    22   .    .    .    .    12   17   54   .    91   .    
  Kinetic                  23783 | .    .    .    .    .    2398 590  2728 359  1877 564  2269 1792 5724 3379 2103 
  Thermal                  5507  | .    70   .    .    .    340  .    399  .    326  713  539  20   557  2136 407  
  Explosive                3338  | .    .    .    .    .    .    .    .    .    .    .    189  .    1744 1117 288  
  Electromagnetic          3510  | 135  528  .    .    .    .    .    .    .    .    .    .    .    934  1690 223  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 822   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    822  
Highest Corruption         8     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    2    8    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  72    | .    .    .    .    .    .    .    .    .    .    .    3    2    5    4    58   
    Message Errors         10    | .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    3    
    Matter Fused           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Energy Discharges      12    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    8    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       15    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    13   
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1051  | .    5    .    .    .    346  122  .    44   360  .    .    10   117  8    39   
  Projectiles              892   | .    .    .    .    .    346  122  .    44   360  .    .    .    1    .    19   
  Explosions               149   | .    5    .    .    .    .    .    .    .    .    .    .    .    116  8    20   
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
Knockbacks                 20    | .    .    .    .    .    8    2    .    1    8    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    8    2    .    1    7    .    .    .    .    .    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      235   | .    35   .    .    .    .    .    .    .    .    3    .    .    68   63   66   
  Shots                    10    | .    1    .    .    .    .    .    .    .    .    1    .    .    3    3    2    
  Rammed                   15    | .    .    .    .    .    .    .    .    .    .    1    2    2    .    10   .    
Targets Rammed             16    | .    .    .    .    .    1    .    .    .    .    1    2    2    .    10   .    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        871   | 72   138  .    .    .    .    .    .    .    2    198  356  126  465  358  871  
  Average Temperature      114   | 29   35   .    .    .    .    .    .    .    2    80   107  47   121  77   273  
  Received Heat Transfer   2742  | .    75   .    .    .    81   9    .    .    27   132  156  402  510  1278 72   
  Effects                  36    | .    .    .    .    .    .    .    .    .    .    .    1    .    7    .    28   
    Shutdowns              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    2    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Total Turns              14    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
  Longest Duration         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
Robots Corrupted           7     | .    3    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Combat Hostiles          5     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Parts Fried              15    | .    4    .    .    .    .    .    .    .    .    .    .    .    5    6    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             21    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    14   .    
  Heat Transferred         8986  | .    100  .    .    .    666  .    777  .    629  1406 962  37   681  3321 407  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc 
Peak Influence             587  | 20  143 .   .   .   263 126 36  74  132 221 447 164 514 587 378 
  Initial                  134  | .   9   .   .   .   .   73  30  19  26  34  11  52  1   .   134 
  Average                  104  | 6   52  .   .   .   98  112 33  24  52  71  163 38  164 187 150 
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   .   .   1   2   .   2   2   1   
  Low Security (%)         82   | 100 100 100 .   100 89  100 100 100 100 95  65  100 64  58  71  
  Level 1                  13   | .   .   .   .   .   10  .   .   .   .   4   18  .   23  29  28  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   16  .   11  12  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   .   .   .   2   1   .   .   1   .   6   1   7   11  5   
  Investigation            5    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   
  Extermination            12   | .   .   .   .   .   .   .   .   .   1   .   1   .   5   2   3   
  Reinforcement            9    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   4   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc 
Distress Signals           12   | .   .   .   .   .   .   1   .   .   .   1   1   2   2   5   .   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Times Spotted              245  | .   13  .   .   .   15  3   5   2   9   8   20  18  52  67  33  
  Peak Tracking Total      19   | .   3   .   .   .   3   2   2   .   3   2   5   5   8   19  6   
  Tactical Retreats        13   | .   .   .   .   .   .   .   .   .   .   1   .   2   1   5   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc 
Traps Triggered            11   | .   .   .   .   .   .   1   .   .   2   1   .   1   2   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc 
Machines Disabled          10   | .   1   .   .   .   .   .   .   .   .   2   2   .   2   1   2   
  Max in Single Turn       2    | .   1   .   .   .   .   .   .   .   .   2   1   .   1   1   1   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc 
Machines Accessed          37   | .   8   .   1   .   5   .   .   1   1   1   3   5   5   2   5   
  Terminals                28   | .   8   .   .   .   2   .   .   1   1   1   2   5   4   1   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
Total Hacks                89   | .   28  .   1   .   14  .   .   2   3   2   5   7   10  6   11  
  Successful               57   | .   23  .   1   .   11  .   .   1   1   2   3   6   4   3   2   
  Failed                   32   | .   5   .   .   .   3   .   .   1   2   .   2   1   6   3   9   
    Catastrophic           6    | .   .   .   .   .   1   .   .   .   1   .   1   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   24  .   1   .   9   .   .   .   1   2   3   1   5   .   2   
  Terminals                72   | .   28  .   .   .   9   .   .   2   3   2   3   7   8   3   7   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   3   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   
Terminal Hacks             34   | .   15  .   1   .   4   .   .   1   1   1   .   6   3   1   1   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Part Schematic           6    | .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        5    | .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Level Access Points      3    | .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         12   | .   8   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
  Terminals                12   | .   8   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
    Botnet                 12   | .   8   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         28   | .   8   .   .   .   2   .   .   1   1   .   3   2   5   2   4   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   285 .   
    Time                   50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 102  | .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     80   | .   .   .   .   .   80  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Ext  Res  Res  Acc  
Total Allies               7    | .    .    1    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Largest Group            4    | .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Highest-Rated Group      150  | .    .    31   .    .    .    .    .    .    .    .    .    150  .    .    .    
  Highest-Rated Ally       46   | .    .    31   .    .    .    .    .    .    .    .    .    46   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               35   | .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    
  Total Damage             1022 | .    .    .    .    .    .    .    .    .    .    .    .    1022 .    .    .    
  Kills                    4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Ext  Res  Res  Acc  
Turns Passed               12184 | 115  955  806  766  76   707  89   318  546  664  679  800  851  2293 953  1566 
Spaces Moved               5488  | 59   580  439  417  37   193  17   127  268  316  303  315  331  991  334  761  
  Core                     121   | 5    .    .    .    .    .    .    .    .    .    .    .    6    .    76   34   
  Treads                   3323  | 5    .    .    .    .    87   .    127  268  316  303  315  316  991  258  337  
  Legs                     1778  | 49   580  439  417  37   106  17   .    .    .    .    .    .    .    .    133  
  Wheels                   265   | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    256  
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  180  180  210  220  540  220  200  200  180  180  160  160  50   50   
  Average Speed            182   | 120  147  180  181  210  283  540  220  202  200  197  188  213  184  156  151  
  Slowest Speed            2150  | 160  180  180  210  210  300  540  220  220  200  200  200  2000 200  2150 295  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 4    78   96   90   14   28   1    76   9    12   15   12   56   29   10   15   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | 1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          222   | .    6    .    .    .    4    3    6    2    1    10   15   4    36   39   96   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               39    | .    .    .    .    .    4    3    6    2    1    3    1    4    1    12   2    
  AOE                      183   | .    6    .    .    .    .    .    .    .    .    7    14   .    35   27   94   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Ext  Res  Res  Acc  
Total                      6723 | 82   644  455  425  36   334  19   144  273  328  340  430  405  1221 552  1035 
  Wait                     484  | .    23   15   .    .    120  .    5    .    .    4    63   12   52   88   102  
  Move                     5473 | 58   579  438  416  36   192  17   126  267  315  302  314  330  990  333  760  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 6    11   .    2    .    1    .    .    2    1    1    3    2    21   1    17   
  Fast Attach              126  | 8    1    1    2    .    6    .    1    2    1    1    5    14   21   12   51   
  Attach                   61   | .    1    .    .    .    1    2    .    .    1    8    5    8    11   18   6    
  Detach                   7    | 1    .    .    .    .    .    .    .    1    .    .    .    .    3    .    2    
  Swap                     44   | 1    1    .    2    .    .    .    .    .    .    5    7    1    13   5    9    
  Drop                     54   | .    7    1    3    .    4    .    1    1    .    1    .    6    6    1    23   
  Fire                     363  | 8    21   .    .    .    9    .    11   .    10   17   31   28   104  84   40   
  Melee                    25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    15   | .    .    .    .    .    .    .    .    .    .    1    2    2    .    10   .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-3/Research
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Identified exit to Materials
    12 | -11/Scrapyard | Discovered exit to Materials (range 13)
   116 | -11/Scrapyard | Entered Materials
   116 | -10/Materials | Evolved 1 slot: Utility x1
   217 | -10/Materials | Identified exit to Materials
   217 | -10/Materials | Discovered exit to Materials (range 3)
   239 | -10/Materials | Identified exit to Mines
   239 | -10/Materials | Discovered exit to Mines (range 15)
   318 | -10/Materials | Build established: Hacker-Mutant
   789 | -10/Materials | Discovered exit to Mines (range 6)
  1071 | -10/Materials | Entered Mines
  1074 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1077 | -10/Mines     | Discovered exit to Materials (range 15)
  1145 | -10/Mines     | Met a Derelict bent on vengeance
  1190 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1394 | -10/Mines     | Learned Materials trap positions
  1613 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1617 | -10/Mines     | Found Prototype Device
  1617 | -10/Mines     | Identified Exp. Sensor Array
  1868 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1868 | -10/Mines     | Identified exit to Exiles
  1868 | -10/Mines     | Discovered exit to Exiles (range 5)
  1877 | -10/Mines     | Entered Exiles
  1921 | -10/Exiles    | Met 8R-AWN
  1951 | -10/Exiles    | Met EX-HEX
  2055 | -10/Exiles    | Met EX-DEC
  2097 | -10/Exiles    | Visited The Gauntlet
  2339 | -10/Exiles    | Met EX-BIN
  2364 | -10/Exiles    | Aligned with FarCom system
  2366 | -10/Exiles    | Given EX-Vault access code
  2407 | -10/Exiles    | Opened EX-Vault
  2423 | -10/Exiles    | Found AWS/Autocannon
  2470 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2485 | -10/Exiles    | Exiles lab attacked by MAIN.C
  2626 | -10/Exiles    | Identified exit to Mines
  2626 | -10/Exiles    | Discovered exit to Mines (range 10)
  2643 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
  2643 | -10/Exiles    | Entered Mines
  2700 | -9/Mines      | Identified exit to Materials
  2700 | -9/Mines      | Discovered exit to Materials (range 8)
  2719 | -9/Mines      | Entered Materials
  2719 | -8/Materials  | Evolved 4 slots: Utility x1, Weapon x3
  2720 | -8/Materials  | Loaded intel: 10 trap records
  2936 | -8/Materials  | Build established: Hacker-Skirmisher
  3328 | -8/Materials  | Repaired Exp. Sensor Array
  3380 | -8/Materials  | Identified exit to Factory
  3380 | -8/Materials  | Discovered exit to Factory (range 13)
  3426 | -8/Materials  | Entered Factory
  3426 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  3515 | -7/Factory    | Sucked down chute
  3515 | -7/Factory    | Entered Waste
  3592 | -7/Waste      | Spotted C-40 Crusher
  3600 | -7/Waste      | Destroyed C-40 Crusher
  3605 | -7/Waste      | Spotted C-40 Crusher
  3610 | -7/Waste      | Destroyed C-40 Crusher
  3654 | -7/Waste      | Spotted C-40 Crusher
  3667 | -7/Waste      | Destroyed C-40 Crusher
  3740 | -7/Waste      | Spotted C-40 Crusher
  3744 | -7/Waste      | Destroyed C-40 Crusher
  3747 | -7/Waste      | Spotted C-40 Crusher
  3766 | -7/Waste      | Destroyed C-40 Crusher
  3784 | -7/Waste      | Identified exit to Factory
  3784 | -7/Waste      | Discovered exit to Factory (range 12)
  3833 | -7/Waste      | Entered Factory
  4051 | -7/Factory    | Identified exit to Factory
  4379 | -7/Factory    | Entered another Factory area
  4379 | -6/Factory    | Evolved 2 slots: Utility x2
  5027 | -6/Factory    | Identified exit to Factory
  5027 | -6/Factory    | Discovered exit to Factory (range 6)
  5043 | -6/Factory    | Entered another Factory area
  5043 | -5/Factory    | Evolved 2 slots: Utility x2
  5147 | -5/Factory    | Identified exit to Factory
  5419 | -5/Factory    | Build established: Scavenger-Skirmisher
  5486 | -5/Factory    | Spotted B-75 Beast
  5593 | -5/Factory    | Lost 4 parts (1p3w)
  5722 | -5/Factory    | Entered another Factory area
  5722 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6058 | -4/Factory    | Fabricated Hcp. Storage Unit (x1)
  6172 | -4/Factory    | Garrison activated, responded to threat
  6282 | -4/Factory    | Garrison activated, responded to threat
  6494 | -4/Factory    | Identified exit to Extension
  6494 | -4/Factory    | Discovered exit to Extension (range 14)
  6522 | -4/Factory    | Entered Extension
  6599 | -4/Extension  | Rescued a captive Derelict
  6599 | -4/Extension  | Rescued a captive Derelict
  6717 | -4/Extension  | Rescued a captive Derelict
  6717 | -4/Extension  | Rescued a captive Derelict
  6831 | -4/Extension  | Rescued a captive Derelict
  6953 | -4/Extension  | Rescued a captive Derelict
  6959 | -4/Extension  | Spotted B-86 Titan
  6969 | -4/Extension  | Spotted B-86 Titan
  7063 | -4/Extension  | Lost 10 parts (2p3n2u3w)
  7136 | -4/Extension  | Identified exit to Research
  7136 | -4/Extension  | Discovered exit to Research (range 16)
  7138 | -4/Extension  | Identified exit to Cetus
  7138 | -4/Extension  | Discovered exit to Cetus (range 15)
  7151 | -4/Extension  | Disrupted transfer network
  7161 | -4/Extension  | Core integrity fell below 50%
  7212 | -4/Extension  | Lost 3 parts (1n1u1w)
  7373 | -4/Extension  | Entered Research
  7373 | -3/Research   | Evolved 2 slots: Utility x2
  7735 | -3/Research   | Build established: Hauler-Gunner
  8167 | -3/Research   | Lost 3 parts (1p2w)
  8512 | -3/Research   | Lost 3 parts (1p1u1w)
  8530 | -3/Research   | Spotted B-86 Titan
  8542 | -3/Research   | Destroyed 9 combat bots
  8567 | -3/Research   | Destroyed B-86 Titan
  8826 | -3/Research   | Lost 3 parts (3w)
  8828 | -3/Research   | Destroyed 8 combat bots
  8848 | -3/Research   | Spotted B-86 Titan
  8892 | -3/Research   | Lost 3 parts (3w)
  8903 | -3/Research   | Destroyed B-86 Titan
  9121 | -3/Research   | Build established: Scavenger-Gunner
  9626 | -3/Research   | Identified exit to Research
  9626 | -3/Research   | Discovered exit to Research (range 15)
  9666 | -3/Research   | Entered another Research area
  9666 | -2/Research   | Evolved 2 slots: Utility x2
  9769 | -2/Research   | Identified exit to Testing
  9769 | -2/Research   | Discovered exit to Testing (range 15)
  9823 | -2/Research   | Lost 3 parts (1n2w)
 10270 | -2/Research   | Destroyed 9 combat bots
 10274 | -2/Research   | Lost 5 parts (1p2u2w)
 10347 | -2/Research   | Lost 5 parts (2n1u2w)
 10392 | -2/Research   | Garrison activated, responded to threat
 10416 | -2/Research   | First assault squad dispatched
 10443 | -2/Research   | Lost 5 parts (1n1u3w)
 10460 | -2/Research   | Spotted B-90 Cyclops
 10564 | -2/Research   | Core integrity fell below 50%
 10581 | -2/Research   | Released all parts (5)
 10586 | -2/Research   | Released all parts (1)
 10611 | -2/Research   | Lost 22 parts (4p3n8u7w)
 10611 | -2/Research   | Identified exit to Access
 10611 | -2/Research   | Discovered exit to Access (range 16)
 10619 | -2/Research   | Entered Access
 10619 | -1/Access     | Evolved 2 slots: Utility x2
 10688 | -1/Access     | Found Gamma Bomb Array
 10752 | -1/Access     | Found Prototype Processor
 10752 | -1/Access     | Identified Exp. Core Analyzer
 10754 | -1/Access     | Found Exp. Core Analyzer
 10781 | -1/Access     | Found Fusion Bomb Launcher
 10989 | -1/Access     | Lost 9 parts (1p2n2u4w)
 11092 | -1/Access     | Lost 4 parts (1p1n1u1w)
 11606 | -1/Access     | Found Prototype Device
 11606 | -1/Access     | Identified Exp. Shock Absorption System
 11610 | -1/Access     | Found Prototype Device
 11610 | -1/Access     | Identified EM Dispersion Field
 11820 | -1/Access     | Build established: Scavenger-Tank
 11915 | -1/Access     | Energy Cycler disabled
 12175 | -1/Access     | Identified exit to Surface
 12175 | -1/Access     | Discovered exit to Surface (range 6)
 12185 | ***           | Escaped!

 Last Messages 
---------------
  commonly used weapons during the battle was quite literally a very broad
  flat blade with amazing slicing power. This weapon doubles as a
  protective device when turned parallel to the wielder, as its [Centrium]
  alloy blade has the stopping power to absorb a barrage of cannon fire
  without breaking. Even more amazing is the finding that this particular
  alloy is capable of self-powered regeneration over a period of time. As
  such, some of the [Sigix] carry two at a time and during a fight will
  alternate between using each. They can swing these at great speeds with
  the power of their [Sigix] Exoskeleton.
12110_ System corrupted: Matter fused (-6).
12127_ ZZMBSOEPYSJ8EOOSO&K|JE=ZNPSMSY
12139_ Connecting with Fabricator...
12154_ System corrupted: Energy discharge (-268).
12169_ System corrupted: Energy discharge (-150).
12169_ ALERT: Rogue bot located, Programmers report to Access Zone 7G.
12170_ Connecting with Terminal...
12170_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
12175_ The Access Shell folds into the floor.
12175_ EXIT=FOUND: SURFACE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Coolant Potential          120
Energy Generation          53
Energy Capacity            935
Matter Stores              1272
Matter Capacity            1900
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
EM Shielding               3
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             100
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Reclamation Efficiency     25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         10
Target Analysis            8
Core Analysis              15
Recoil Reduction           4
Stasis Canceling           2
Offensive Hacking          20

 Item Schematics 
-----------------
       Lrg. Storage Unit | -10/Materials | Hacked
       Hcp. Storage Unit | -10/Materials | Hacked
        Grenade Launcher | -10/Materials | Hacked
            Hcp. Battery | -10/Materials | Hacked
              Ion Engine | -10/Materials | Hacked
 Imp. Signal Interpreter | -8/Materials  | Hacked

 Robot Schematics 
------------------
 A-15 Conveyor | -3/Research | Hacked

 Fabricated
------------
 Hcp. Storage Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Origins

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftActuatorShifter
  Manual?         0
Play Time         01:27:47
  Cumulative      93.8 hours
  Start           2020.11.09 @ 09:02:51
  End             2020.11.10 @ 14:11:53
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      Halloween2020/ForbiddenLore
Game No.          56
  Rogue           7
  Adventurer      15
  Explorer        34
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 206b0ae6-b307-46e3-b60e-22f8df67f58f