Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.10 @ 14:11:53 // Halloween2020/ForbiddenLore Player: Luigi Panache Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (232) 1160 Value Destroyed (11461) 11461 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (3613) 3613 TOTAL SCORE: 24674 Bonus ------- High Alert Combat Kills 348 Follower Combat Kills 154 Aligned with FarCom 300 Win 3000 Friendly Fire -189 Cogmind --------- Core Integrity 1411/1600 Matter 394/400 Energy 443/900 System Corruption 8% Temperature Cool (8) Movement Treading (190) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (15) ----- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Compact Battery Medium Matter Pod Advanced Target Analyzer Improved Stasis Canceller Advanced Phase Shifter Layered Heavy Armor Plating Experimental Shock Absorption System EM Dispersion Field > --- WEAPON (5) ------- Gamma Rifle Heavy Machine Gun KE Penetrator KE Penetrator Light Antimatter Cannon > --- INVENTORY (20) --- Micro Fission Core Light Particle Reactor Light Quantum Reactor Improved Quantum Reactor Medium Treads Improved Heavy Treads Myomer Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Medium Matter Pod (50) Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Heavy Machine Gun Railgun Lance Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Compact Battery Medium Matter Pod Advanced Target Analyzer Improved Stasis Canceller Advanced Phase Shifter Layered Heavy Armor Plating Experimental Shock Absorption System EM Dispersion Field > --- WEAPON ----------- Gamma Rifle Heavy Machine Gun KE Penetrator KE Penetrator Light Antimatter Cannon > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Light Quantum Reactor Improved Quantum Reactor Medium Treads Improved Heavy Treads Myomer Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Medium Matter Pod Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Heavy Machine Gun Railgun Lance [Rating: 178] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Cooled Linear Gravjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Compact HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon AWS/Autocannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Slots Evolved 19 | . 1 . . . 4 2 . . 2 2 2 . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . . Utility 13 | . 1 . . . 1 . . . 2 2 1 . 2 2 2 Weapon 3 | . . . . . 3 . . . . . . . . . . Parts Attached 230 | 9 3 1 4 . 7 2 1 2 2 14 17 23 44 35 66 Power 28 | 1 . . . . . 1 1 . . . 3 2 6 4 10 Engine 2 | 1 . . . . . 1 . . . . . . . . . Core 10 | . . . . . . . . . . . 3 1 2 2 2 Reactor 16 | . . . . . . . 1 . . . . 1 4 2 8 Propulsion 43 | 3 . . . . 2 1 . 1 . 1 4 8 5 6 12 Treads 30 | 1 . . . . 2 . . 1 . 1 3 7 5 6 4 Leg 9 | 2 . . . . . 1 . . . . 1 . . . 5 Wheel 3 | . . . . . . . . . . . . 1 . . 2 Hover 1 | . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 68 | 2 3 1 2 . 2 . . 1 2 3 5 6 6 8 27 Device 31 | . . 1 . . 1 . . . 1 1 1 2 3 4 17 Storage 23 | 1 2 . 2 . . . . . . 2 2 4 1 4 5 Processor 9 | 1 1 . . . . . . 1 1 . . . 2 . 3 Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . . . 1 . . . . . 2 . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 91 | 3 . . 2 . 3 . . . . 10 5 7 27 17 17 Energy Gun 30 | 3 . . 2 . 2 . . . . 3 1 1 6 9 3 Energy Cannon 4 | . . . . . . . . . . . . . 1 2 1 Ballistic Gun 41 | . . . . . . . . . . 6 4 6 16 3 6 Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . 1 Launcher 10 | . . . . . . . . . . 1 . . 4 3 2 Special Weapon 3 | . . . . . . . . . . . . . . . 3 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . . 1 . . . . . . 2 3 2 6 Parts Lost 109 | . . . . . . . . . . 7 6 17 22 42 15 Power 13 | . . . . . . . . . . 1 1 2 2 5 2 Propulsion 19 | . . . . . . . . . . 1 2 5 1 7 3 Utility 27 | . . . . . . . . . . 2 2 5 1 13 4 Weapon 50 | . . . . . . . . . . 3 1 5 18 17 6 Highest Loss Streak 22 | . . . . . . . . . . 4 2 10 3 22 9 Average Slot Usage (%) 85 | . 100 100 99 100 77 85 85 85 83 95 95 67 86 76 69 Engine 4 | . 12 12 12 12 8 14 12 7 6 3 . . . . . Core 1 | . . . . . . . . . . . 6 5 3 3 . Reactor 2 | . . . . . . . 1 7 6 5 3 1 3 3 4 Treads 8 | . . . . . 5 14 14 20 18 15 16 8 8 8 3 Leg 6 | . 25 25 25 25 9 7 7 . . . . . . . 3 Device 8 | . . 3 12 12 7 7 7 6 4 9 4 6 8 12 18 Storage 20 | . 13 25 25 25 16 14 14 14 12 22 25 21 30 23 9 Processor 7 | . 23 8 . . . . . . 9 11 10 5 9 7 3 Protection 1 | . . . . . 3 7 7 7 6 . 4 2 . . 1 Energy Gun 10 | . 25 25 24 25 16 14 14 14 12 12 4 . 1 7 2 Ballistic Gun 7 | . . . . . . . . . . 11 18 15 17 6 8 Ballistic Cannon 1 | . . . . . 8 7 7 7 6 . . . . . 1 Naked Turns 55 | . . . . . . . . . . . . . . 37 18 Heaviest Build 192 | 17 57 58 74 74 141 146 157 157 157 143 162 147 188 192 147 Greatest Support 160 | 20 20 20 20 20 40 10 40 68 68 71 99 150 160 155 135 Greatest Overweight (x) 42 | 2 2 2 3 3 7 14 3 3 2 2 2 39 2 42 7 Average Overweight (x) 1 | . . 2 2 3 5 14 3 2 2 1 1 1 1 . 2 Largest Inventory Capacity 42 | 8 18 18 20 20 20 20 20 20 20 28 28 28 36 42 20 Average Capacity 23 | 6 10 18 18 20 20 20 20 20 20 27 28 28 35 30 11 Most Carried 33 | 8 13 13 18 18 16 15 14 17 18 20 21 24 33 33 18 Average Carried 17 | 4 9 13 15 18 15 14 14 15 17 18 16 20 27 26 7 Final Capacity 36 | 8 18 18 20 20 20 20 20 20 20 28 28 28 36 20 20 Final Carried 33 | 8 13 13 18 18 16 14 14 17 17 17 21 16 33 20 18 Class Distribution -------------------- 23% | Hacker-Mutant 20% | Hacker-Skirmisher 17% | Scavenger-Gunner 14% | Scavenger-Skirmisher 8% | Hauler-Gunner 7% | Scavenger-Tank 3% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -4/Extension Hauler-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Matter Collected 6892 | 265 45 11 19 . 119 . 30 10 30 185 704 532 2294 1124 1524 Remotely 572 | . . . . . . . . . . . . . . . 572 Salvage Created 12996 | 143 490 . . . 525 37 1058 43 159 576 1423 752 2982 3077 1731 Parts 564 | 7 24 . . . 38 3 4 5 4 23 74 29 147 118 88 Haulers Intercepted 8 | . 2 . . . 1 . . . . . 1 1 2 . 1 Recyclers Shooed 5 | . . . . . . . . . . . 1 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Combat Hostiles Destroyed 165 | . 6 . . . 13 2 5 2 6 5 18 8 47 32 21 Melee 5 | . . . . . . . . . . . . . . . 5 Guns 115 | . 5 . . . 2 . . . 1 5 18 8 34 28 14 Cannons 28 | . . . . . 11 2 5 2 5 . . . 2 . 1 AOE 12 | . . . . . . . . . . . . . 9 2 1 Classes Destroyed 16 | 2 3 . . . 5 . 1 . 3 . . . 2 . . Worker 20 | . . . . . 1 . . . . . 4 . 2 8 5 Builder 7 | . . . . . 1 . . . . 1 1 1 1 2 . Tunneler 4 | 3 . . . . 1 . . . . . . . . . . Hauler 8 | . 2 . . . 1 . . . . . 1 1 2 . 1 Recycler 6 | 1 . . . . . . . . . 1 2 . . 1 1 Operator 4 | . . . . . 3 . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . Watcher 18 | . 3 . . . 3 . . 1 . 2 1 1 3 3 1 Swarmer 21 | . . . . . 2 . . 2 . . 7 1 7 . 2 Grunt 63 | . 6 . . . 8 2 . . 2 . 3 3 18 16 5 Duelist 2 | . . . . . . . . . 1 . . . . 1 . Sentry 17 | . . . . . 3 . . . . 3 2 2 4 2 1 Hunter 18 | . . . . . . . . . 2 2 4 2 2 2 4 Programmer 36 | . . . . . . . . . 1 . 2 . 13 11 9 Behemoth 2 | . . . . . . . . . . . . . 2 . . Compactor 5 | . . . . . . . 5 . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 13 | 3 2 . . . 5 2 2 3 3 4 9 6 10 13 5 Combat Bots Only 9 | . 2 . . . 4 2 2 2 3 2 4 4 9 9 4 Max Kills in Single Turn 3 | 1 1 . . . 2 1 1 1 1 2 3 2 3 2 2 Gunslinging 2 | . . . . . . . . . . . 2 . 1 1 1 Exploded 2 | . . . . . . . . . . . . . 2 1 1 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Damage Taken 19091 | . 111 . . . 107 12 . 11 347 689 967 4047 3925 6301 2574 Core 2249 | . 15 . . . 11 . . . 37 . 81 697 225 994 189 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 16 | . . . . . . . . . . . . . 16 . . Core Remaining (%) 82 | 100 . . . 94 98 . . 100 95 100 . 32 82 31 88 Volleys Fired 363 | 8 21 . . . 9 . 11 . 10 17 31 28 104 84 40 Largest 5 | 2 2 . . . 2 . 2 . 2 5 5 5 5 5 5 Hottest 368 | 80 80 . . . 40 . 40 . 40 212 200 124 368 316 265 Shots Fired 1396 | 16 42 . . . 51 10 62 6 44 82 149 110 387 304 133 Gun 1215 | 16 42 . . . 18 . 22 . 20 81 147 110 356 290 113 Cannon 139 | . . . . . 33 10 40 6 24 . . . 12 1 13 Launcher 38 | . . . . . . . . . . 1 2 . 19 13 3 Special 4 | . . . . . . . . . . . . . . . 4 Kinetic 915 | . . . . . 33 10 40 6 24 35 121 109 315 116 106 Thermal 245 | . . . . . 18 . 22 . 20 46 26 1 17 82 13 Explosive 38 | . . . . . . . . . . 1 2 . 19 13 3 Electromagnetic 194 | 16 42 . . . . . . . . . . . 36 93 7 Robot Hit Streak 55 | 6 15 . . . 19 29 39 10 18 37 55 20 46 42 20 Robot Miss Streak 3 | 2 1 . . . 1 . 1 1 1 1 2 1 2 2 3 Penetration Max 2 | . . . . . . . . . . 1 1 1 . 2 1 Secondary Targets 31 | . . . . . . . . . . . 5 4 9 11 2 Max Gunslinging Chain 2 | . . . . . . . . . . . 2 1 1 1 1 Autonomous 114 | . . . . . 33 10 40 6 25 . . . . . . Shots Hit Robots 1160 | 10 34 . . . 45 10 56 5 40 62 106 95 311 262 124 Core Hits 540 | 5 11 . . . 27 2 10 3 12 25 56 40 157 121 71 Critical Hits 82 | . . . . . 2 1 3 . . 3 6 5 31 18 13 Critical Kills 29 | . . . . . 2 . . . . 2 4 . 13 4 4 Critical Parts Destroyed 43 | . . . . . . 1 2 . . 1 2 5 12 13 7 Melee Attacks 25 | . . . . . . . . . . . . . . . 25 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 25 | . . . . . . . . . . . . . . . 25 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 37156 | 135 598 . . . 2760 590 3127 359 2203 1289 3014 1866 8959 8413 3843 Guns 23916 | 135 528 . . . 340 . 399 . 326 1277 2808 1812 6639 7169 2483 Cannons 8674 | . . . . . 2398 590 2728 359 1877 . . . 436 36 250 Explosions 3548 | . 70 . . . . . . . . . 189 . 1884 1117 288 Melee 822 | . . . . . . . . . . . . . . . 822 Ramming 196 | . . . . . 22 . . . . 12 17 54 . 91 . Kinetic 23783 | . . . . . 2398 590 2728 359 1877 564 2269 1792 5724 3379 2103 Thermal 5507 | . 70 . . . 340 . 399 . 326 713 539 20 557 2136 407 Explosive 3338 | . . . . . . . . . . . 189 . 1744 1117 288 Electromagnetic 3510 | 135 528 . . . . . . . . . . . 934 1690 223 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 822 | . . . . . . . . . . . . . . . 822 Highest Corruption 8 | . . . . . . . . . . 1 1 1 1 2 8 Average Corruption 3 | . . . . . . . . . . 1 1 1 1 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 72 | . . . . . . . . . . . 3 2 5 4 58 Message Errors 10 | . . . . . . . . . . . 1 2 2 2 3 Matter Fused 11 | . . . . . . . . . . . . . . . 11 Heat Flow Errors 8 | . . . . . . . . . . . . . . . 8 Energy Discharges 12 | . . . . . . . . . . . 1 . 2 1 8 Data Loss (minor) 10 | . . . . . . . . . . . . . 1 . 9 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . . 3 Targeting Errors 15 | . . . . . . . . . . . 1 . . 1 13 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1051 | . 5 . . . 346 122 . 44 360 . . 10 117 8 39 Projectiles 892 | . . . . . 346 122 . 44 360 . . . 1 . 19 Explosions 149 | . 5 . . . . . . . . . . . 116 8 20 Melee 10 | . . . . . . . . . . . . 10 . . . Knockbacks 20 | . . . . . 8 2 . 1 8 . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . 8 2 . 1 7 . . . . . 1 Secondary 1 | . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 235 | . 35 . . . . . . . . 3 . . 68 63 66 Shots 10 | . 1 . . . . . . . . 1 . . 3 3 2 Rammed 15 | . . . . . . . . . . 1 2 2 . 10 . Targets Rammed 16 | . . . . . 1 . . . . 1 2 2 . 10 . Kicked 1 | . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 871 | 72 138 . . . . . . . 2 198 356 126 465 358 871 Average Temperature 114 | 29 35 . . . . . . . 2 80 107 47 121 77 273 Received Heat Transfer 2742 | . 75 . . . 81 9 . . 27 132 156 402 510 1278 72 Effects 36 | . . . . . . . . . . . 1 . 7 . 28 Shutdowns 9 | . . . . . . . . . . . . . 3 . 6 Energy Bleed 6 | . . . . . . . . . . . 1 . 3 . 2 Interference 5 | . . . . . . . . . . . . . . . 5 Matter Decay 3 | . . . . . . . . . . . . . . . 3 Short Circuit 5 | . . . . . . . . . . . . . . . 5 Damage (minor) 4 | . . . . . . . . . . . . . 1 . 3 Damage (major) 4 | . . . . . . . . . . . . . . . 4 Siege Activations 1 | . . . . . . . . . . . . . 1 . . Total Turns 14 | . . . . . . . . . . . . . 14 . . Longest Duration 14 | . . . . . . . . . . . . . 14 . . Robots Corrupted 7 | . 3 . . . . . . . . . . . 2 2 . Combat Hostiles 5 | . 1 . . . . . . . . . . . 2 2 . Parts Fried 15 | . 4 . . . . . . . . . . . 5 6 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 21 | . . . . . . . . . . 7 . . . 14 . Heat Transferred 8986 | . 100 . . . 666 . 777 . 629 1406 962 37 681 3321 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Peak Influence 587 | 20 143 . . . 263 126 36 74 132 221 447 164 514 587 378 Initial 134 | . 9 . . . . 73 30 19 26 34 11 52 1 . 134 Average 104 | 6 52 . . . 98 112 33 24 52 71 163 38 164 187 150 Maximum Alert Level 2 | . . . . . 1 . . . . 1 2 . 2 2 1 Low Security (%) 82 | 100 100 100 . 100 89 100 100 100 100 95 65 100 64 58 71 Level 1 13 | . . . . . 10 . . . . 4 18 . 23 29 28 Level 2 4 | . . . . . . . . . . . 16 . 11 12 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . . . 2 1 . . 1 . 6 1 7 11 5 Investigation 5 | . . . . . . . . . . . . 1 2 1 1 Extermination 12 | . . . . . . . . . 1 . 1 . 5 2 3 Reinforcement 9 | . . . . . 2 1 . . . . 1 . . 4 1 Assault 2 | . . . . . . . . . . . . . . 2 . Garrison 6 | . . . . . . . . . . . 4 . . 2 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 2 . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . 2 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Distress Signals 12 | . . . . . . 1 . . . 1 1 2 2 5 . Communications Jammed 6 | . . . . . . . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . . . . . . . 6 Times Spotted 245 | . 13 . . . 15 3 5 2 9 8 20 18 52 67 33 Peak Tracking Total 19 | . 3 . . . 3 2 2 . 3 2 5 5 8 19 6 Tactical Retreats 13 | . . . . . . . . . . 1 . 2 1 5 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Traps Triggered 11 | . . . . . . 1 . . 2 1 . 1 2 2 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Machines Disabled 10 | . 1 . . . . . . . . 2 2 . 2 1 2 Max in Single Turn 2 | . 1 . . . . . . . . 2 1 . 1 1 1 Garrison Access 4 | . . . . . 1 . . . . . . . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Machines Accessed 37 | . 8 . 1 . 5 . . 1 1 1 3 5 5 2 5 Terminals 28 | . 8 . . . 2 . . 1 1 1 2 5 4 1 3 Fabricators 3 | . . . . . . . . . . . 1 . . 1 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . 1 . 1 Total Hacks 89 | . 28 . 1 . 14 . . 2 3 2 5 7 10 6 11 Successful 57 | . 23 . 1 . 11 . . 1 1 2 3 6 4 3 2 Failed 32 | . 5 . . . 3 . . 1 2 . 2 1 6 3 9 Catastrophic 6 | . . . . . 1 . . . 1 . 1 . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 24 . 1 . 9 . . . 1 2 3 1 5 . 2 Terminals 72 | . 28 . . . 9 . . 2 3 2 3 7 8 3 7 Fabricators 8 | . . . . . . . . . . . 2 . . 3 3 Repair Stations 3 | . . . . . 3 . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . 2 . 1 Terminal Hacks 34 | . 15 . 1 . 4 . . 1 1 1 . 6 3 1 1 Record 4 | . . . . . . . . . . . . 1 1 1 1 Part Schematic 6 | . 5 . . . 1 . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . 1 . . Prototype ID Bank 5 | . 4 . . . . . . . 1 . . . . . . Open Door 4 | . . . . . . . . . . . . 4 . . . Level Access Points 3 | . 1 . . . . . . 1 . 1 . . . . . Machine Index 1 | . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . 1 1 . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . 2 . Load Schematic 2 | . . . . . . . . . . . 1 . . 1 . Build 2 | . . . . . . . . . . . 1 . . 1 . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . 1 . 1 Seal Access 3 | . . . . . 1 . . . . . . . 1 . 1 Unauthorized Hacks 12 | . 8 . . . 2 . . . . 1 1 . . . . Terminals 12 | . 8 . . . 2 . . . . 1 1 . . . . Botnet 12 | . 8 . . . 2 . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . . 1 . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . Hacking Detections 28 | . 8 . . . 2 . . 1 1 . 3 2 5 2 4 Full Trace Events 4 | . 1 . . . . . . . . . . . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . 285 . Time 50 | . . . . . . . . . . . . . . 50 . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 5 . . . 1 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . Matter 102 | . . . . . . . . . . . 102 . . . . Time 25 | . . . . . . . . . . . 25 . . . . Total Part Build Rating 1 | . . . . . . . . . . . 1 . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 80 | . . . . . 80 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Total Allies 7 | . . 1 . . . . . . . . . 6 . . . Largest Group 4 | . . 1 . . . . . . . . . 4 . . . Highest-Rated Group 150 | . . 31 . . . . . . . . . 150 . . . Highest-Rated Ally 46 | . . 31 . . . . . . . . . 46 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . . . . 35 . . . Total Damage 1022 | . . . . . . . . . . . . 1022 . . . Kills 4 | . . . . . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Turns Passed 12184 | 115 955 806 766 76 707 89 318 546 664 679 800 851 2293 953 1566 Spaces Moved 5488 | 59 580 439 417 37 193 17 127 268 316 303 315 331 991 334 761 Core 121 | 5 . . . . . . . . . . . 6 . 76 34 Treads 3323 | 5 . . . . 87 . 127 268 316 303 315 316 991 258 337 Legs 1778 | 49 580 439 417 37 106 17 . . . . . . . . 133 Wheels 265 | . . . . . . . . . . . . 9 . . 256 Hover 1 | . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 210 220 540 220 200 200 180 180 160 160 50 50 Average Speed 182 | 120 147 180 181 210 283 540 220 202 200 197 188 213 184 156 151 Slowest Speed 2150 | 160 180 180 210 210 300 540 220 220 200 200 200 2000 200 2150 295 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 78 96 90 14 28 1 76 9 12 15 12 56 29 10 15 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 222 | . 6 . . . 4 3 6 2 1 10 15 4 36 39 96 Melee . | . . . . . . . . . . . . . . . . Projectile 39 | . . . . . 4 3 6 2 1 3 1 4 1 12 2 AOE 183 | . 6 . . . . . . . . 7 14 . 35 27 94 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Ext Res Res Acc Total 6723 | 82 644 455 425 36 334 19 144 273 328 340 430 405 1221 552 1035 Wait 484 | . 23 15 . . 120 . 5 . . 4 63 12 52 88 102 Move 5473 | 58 579 438 416 36 192 17 126 267 315 302 314 330 990 333 760 Hop . | . . . . . . . . . . . . . . . . Pick Up 68 | 6 11 . 2 . 1 . . 2 1 1 3 2 21 1 17 Fast Attach 126 | 8 1 1 2 . 6 . 1 2 1 1 5 14 21 12 51 Attach 61 | . 1 . . . 1 2 . . 1 8 5 8 11 18 6 Detach 7 | 1 . . . . . . . 1 . . . . 3 . 2 Swap 44 | 1 1 . 2 . . . . . . 5 7 1 13 5 9 Drop 54 | . 7 1 3 . 4 . 1 1 . 1 . 6 6 1 23 Fire 363 | 8 21 . . . 9 . 11 . 10 17 31 28 104 84 40 Melee 25 | . . . . . . . . . . . . . . . 25 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . Crush 15 | . . . . . . . . . . 1 2 2 . 10 . Escape Stasis 2 | . . . . . . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 13) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Utility x1 217 | -10/Materials | Identified exit to Materials 217 | -10/Materials | Discovered exit to Materials (range 3) 239 | -10/Materials | Identified exit to Mines 239 | -10/Materials | Discovered exit to Mines (range 15) 318 | -10/Materials | Build established: Hacker-Mutant 789 | -10/Materials | Discovered exit to Mines (range 6) 1071 | -10/Materials | Entered Mines 1074 | -10/Mines | Received a Mining Laser from a helpful Derelict 1077 | -10/Mines | Discovered exit to Materials (range 15) 1145 | -10/Mines | Met a Derelict bent on vengeance 1190 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1394 | -10/Mines | Learned Materials trap positions 1613 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1617 | -10/Mines | Found Prototype Device 1617 | -10/Mines | Identified Exp. Sensor Array 1868 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1868 | -10/Mines | Identified exit to Exiles 1868 | -10/Mines | Discovered exit to Exiles (range 5) 1877 | -10/Mines | Entered Exiles 1921 | -10/Exiles | Met 8R-AWN 1951 | -10/Exiles | Met EX-HEX 2055 | -10/Exiles | Met EX-DEC 2097 | -10/Exiles | Visited The Gauntlet 2339 | -10/Exiles | Met EX-BIN 2364 | -10/Exiles | Aligned with FarCom system 2366 | -10/Exiles | Given EX-Vault access code 2407 | -10/Exiles | Opened EX-Vault 2423 | -10/Exiles | Found AWS/Autocannon 2470 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2485 | -10/Exiles | Exiles lab attacked by MAIN.C 2626 | -10/Exiles | Identified exit to Mines 2626 | -10/Exiles | Discovered exit to Mines (range 10) 2643 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2643 | -10/Exiles | Entered Mines 2700 | -9/Mines | Identified exit to Materials 2700 | -9/Mines | Discovered exit to Materials (range 8) 2719 | -9/Mines | Entered Materials 2719 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 2720 | -8/Materials | Loaded intel: 10 trap records 2936 | -8/Materials | Build established: Hacker-Skirmisher 3328 | -8/Materials | Repaired Exp. Sensor Array 3380 | -8/Materials | Identified exit to Factory 3380 | -8/Materials | Discovered exit to Factory (range 13) 3426 | -8/Materials | Entered Factory 3426 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3515 | -7/Factory | Sucked down chute 3515 | -7/Factory | Entered Waste 3592 | -7/Waste | Spotted C-40 Crusher 3600 | -7/Waste | Destroyed C-40 Crusher 3605 | -7/Waste | Spotted C-40 Crusher 3610 | -7/Waste | Destroyed C-40 Crusher 3654 | -7/Waste | Spotted C-40 Crusher 3667 | -7/Waste | Destroyed C-40 Crusher 3740 | -7/Waste | Spotted C-40 Crusher 3744 | -7/Waste | Destroyed C-40 Crusher 3747 | -7/Waste | Spotted C-40 Crusher 3766 | -7/Waste | Destroyed C-40 Crusher 3784 | -7/Waste | Identified exit to Factory 3784 | -7/Waste | Discovered exit to Factory (range 12) 3833 | -7/Waste | Entered Factory 4051 | -7/Factory | Identified exit to Factory 4379 | -7/Factory | Entered another Factory area 4379 | -6/Factory | Evolved 2 slots: Utility x2 5027 | -6/Factory | Identified exit to Factory 5027 | -6/Factory | Discovered exit to Factory (range 6) 5043 | -6/Factory | Entered another Factory area 5043 | -5/Factory | Evolved 2 slots: Utility x2 5147 | -5/Factory | Identified exit to Factory 5419 | -5/Factory | Build established: Scavenger-Skirmisher 5486 | -5/Factory | Spotted B-75 Beast 5593 | -5/Factory | Lost 4 parts (1p3w) 5722 | -5/Factory | Entered another Factory area 5722 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6058 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 6172 | -4/Factory | Garrison activated, responded to threat 6282 | -4/Factory | Garrison activated, responded to threat 6494 | -4/Factory | Identified exit to Extension 6494 | -4/Factory | Discovered exit to Extension (range 14) 6522 | -4/Factory | Entered Extension 6599 | -4/Extension | Rescued a captive Derelict 6599 | -4/Extension | Rescued a captive Derelict 6717 | -4/Extension | Rescued a captive Derelict 6717 | -4/Extension | Rescued a captive Derelict 6831 | -4/Extension | Rescued a captive Derelict 6953 | -4/Extension | Rescued a captive Derelict 6959 | -4/Extension | Spotted B-86 Titan 6969 | -4/Extension | Spotted B-86 Titan 7063 | -4/Extension | Lost 10 parts (2p3n2u3w) 7136 | -4/Extension | Identified exit to Research 7136 | -4/Extension | Discovered exit to Research (range 16) 7138 | -4/Extension | Identified exit to Cetus 7138 | -4/Extension | Discovered exit to Cetus (range 15) 7151 | -4/Extension | Disrupted transfer network 7161 | -4/Extension | Core integrity fell below 50% 7212 | -4/Extension | Lost 3 parts (1n1u1w) 7373 | -4/Extension | Entered Research 7373 | -3/Research | Evolved 2 slots: Utility x2 7735 | -3/Research | Build established: Hauler-Gunner 8167 | -3/Research | Lost 3 parts (1p2w) 8512 | -3/Research | Lost 3 parts (1p1u1w) 8530 | -3/Research | Spotted B-86 Titan 8542 | -3/Research | Destroyed 9 combat bots 8567 | -3/Research | Destroyed B-86 Titan 8826 | -3/Research | Lost 3 parts (3w) 8828 | -3/Research | Destroyed 8 combat bots 8848 | -3/Research | Spotted B-86 Titan 8892 | -3/Research | Lost 3 parts (3w) 8903 | -3/Research | Destroyed B-86 Titan 9121 | -3/Research | Build established: Scavenger-Gunner 9626 | -3/Research | Identified exit to Research 9626 | -3/Research | Discovered exit to Research (range 15) 9666 | -3/Research | Entered another Research area 9666 | -2/Research | Evolved 2 slots: Utility x2 9769 | -2/Research | Identified exit to Testing 9769 | -2/Research | Discovered exit to Testing (range 15) 9823 | -2/Research | Lost 3 parts (1n2w) 10270 | -2/Research | Destroyed 9 combat bots 10274 | -2/Research | Lost 5 parts (1p2u2w) 10347 | -2/Research | Lost 5 parts (2n1u2w) 10392 | -2/Research | Garrison activated, responded to threat 10416 | -2/Research | First assault squad dispatched 10443 | -2/Research | Lost 5 parts (1n1u3w) 10460 | -2/Research | Spotted B-90 Cyclops 10564 | -2/Research | Core integrity fell below 50% 10581 | -2/Research | Released all parts (5) 10586 | -2/Research | Released all parts (1) 10611 | -2/Research | Lost 22 parts (4p3n8u7w) 10611 | -2/Research | Identified exit to Access 10611 | -2/Research | Discovered exit to Access (range 16) 10619 | -2/Research | Entered Access 10619 | -1/Access | Evolved 2 slots: Utility x2 10688 | -1/Access | Found Gamma Bomb Array 10752 | -1/Access | Found Prototype Processor 10752 | -1/Access | Identified Exp. Core Analyzer 10754 | -1/Access | Found Exp. Core Analyzer 10781 | -1/Access | Found Fusion Bomb Launcher 10989 | -1/Access | Lost 9 parts (1p2n2u4w) 11092 | -1/Access | Lost 4 parts (1p1n1u1w) 11606 | -1/Access | Found Prototype Device 11606 | -1/Access | Identified Exp. Shock Absorption System 11610 | -1/Access | Found Prototype Device 11610 | -1/Access | Identified EM Dispersion Field 11820 | -1/Access | Build established: Scavenger-Tank 11915 | -1/Access | Energy Cycler disabled 12175 | -1/Access | Identified exit to Surface 12175 | -1/Access | Discovered exit to Surface (range 6) 12185 | *** | Escaped! Last Messages --------------- commonly used weapons during the battle was quite literally a very broad flat blade with amazing slicing power. This weapon doubles as a protective device when turned parallel to the wielder, as its [Centrium] alloy blade has the stopping power to absorb a barrage of cannon fire without breaking. Even more amazing is the finding that this particular alloy is capable of self-powered regeneration over a period of time. As such, some of the [Sigix] carry two at a time and during a fight will alternate between using each. They can swing these at great speeds with the power of their [Sigix] Exoskeleton. 12110_ System corrupted: Matter fused (-6). 12127_ ZZMBSOEPYSJ8EOOSO&K|JE=ZNPSMSY 12139_ Connecting with Fabricator... 12154_ System corrupted: Energy discharge (-268). 12169_ System corrupted: Energy discharge (-150). 12169_ ALERT: Rogue bot located, Programmers report to Access Zone 7G. 12170_ Connecting with Terminal... 12170_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 12175_ The Access Shell folds into the floor. 12175_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# "" " | | ????????????????????????????????????????# ! ""T" | | ????????????????????????????????????????# """ | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ??????????????#################################### | | ????????????? | | ????????????? | | ????????????????##### ""#####+############# | | ????????????????????# ""#?# #??????? | | ????????????????????# ""#?# #??????? | | ????????????????????# T#?#""" #??????? | | ????????????????????# ""#?#""F !#??????? | | ????????????????????# ""#?#"" #??????? | | ???????????????????## ""###""" #??????? | | ???????????????????# ##""" #??????? | | ??????????????????Y## ### #??????? | | ????????????????????# #?# #??????? | | ????????????????????# #?##########??????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????w????????????????????????????? | | ????????????????????o????????h???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 120 Energy Generation 53 Energy Capacity 935 Matter Stores 1272 Matter Capacity 1900 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 EM Shielding 3 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 100 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Reclamation Efficiency 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 8 Core Analysis 15 Recoil Reduction 4 Stasis Canceling 2 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Robot Schematics ------------------ A-15 Conveyor | -3/Research | Hacked Fabricated ------------ Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Origins Challenges ------------ None Game ------ Seed MakeshiftActuatorShifter Manual? 0 Play Time 01:27:47 Cumulative 93.8 hours Start 2020.11.09 @ 09:02:51 End 2020.11.10 @ 14:11:53 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 56 Rogue 7 Adventurer 15 Explorer 34 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 206b0ae6-b307-46e3-b60e-22f8df67f58f