Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.23 @ 10:14:43 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2104) 2104 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (407) 407 TOTAL SCORE: 6871 Bonus ------- Follower Combat Kills 177 Met Data Miner 300 Friendly Fire -70 Cogmind --------- Core Integrity 850/850 Matter 13/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (1850) Ox36 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (28) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Deuterium Engine Light Deuterium Engine Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Target Analyzer Recoil Stabilizer Improved Hardlight Generator Improved Hardlight Generator Small Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Laser Ion Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Deuterium Engine Deuterium Engine Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Target Analyzer Recoil Stabilizer Shock Rifle Shock Rifle Lightning Gun Small Laser Advanced Beam Cannon Heavy Ion Cannon Heavy Missile Launcher [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Powered Armor Weapon Ion Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . 2 2 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 62 | . 3 12 6 27 4 4 . 6 . Power 10 | . . 2 . 3 1 1 . 3 . Engine 10 | . . 2 . 3 1 1 . 3 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | . . 7 2 5 1 1 . . . Treads 3 | . . . . 3 . . . . . Leg 12 | . . 7 2 1 1 1 . . . Wheel 1 | . . . . 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | . 2 . 3 9 . 1 . . . Device 6 | . . . 2 4 . . . . . Storage 5 | . 2 . . 3 . . . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . 2 . 1 . . . Artifact . | . . . . . . . . . . Weapon 21 | . 1 3 1 10 2 1 . 3 . Energy Gun 9 | . 1 1 . 4 2 . . 1 . Energy Cannon 7 | . . . 1 6 . . . . . Ballistic Gun 2 | . . 2 . . . . . . . Ballistic Cannon 2 | . . . . . . 1 . 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 42 | . 3 6 5 12 4 1 . 11 . Power 4 | . . 1 . . 1 . . 2 . Propulsion 14 | . 1 2 3 4 . 1 . 3 . Utility 5 | . . . . 3 . . . 2 . Weapon 19 | . 2 3 2 5 3 . . 4 . Highest Loss Streak 9 | . 2 3 3 4 4 1 . 9 . Average Slot Usage (%) 71 | . 99 95 92 88 81 90 92 49 40 Engine 6 | . 14 10 9 7 6 7 7 4 6 Treads 2 | . . . . 6 7 7 7 . . Leg 10 | . 28 41 33 10 1 9 15 1 . Wheel 1 | . . . . 3 7 4 . . . Device 3 | . . . 8 12 5 . . . . Storage 22 | . 28 22 18 20 23 23 23 23 20 Processor 6 | . . . 8 7 7 7 7 7 6 Protection 3 | . . . . 2 7 14 15 1 . Energy Gun 3 | . 13 8 . 3 7 7 7 . . Energy Cannon 2 | . . . 7 10 5 . . . . Ballistic Gun 2 | . 14 11 8 . . . . . . Ballistic Cannon 2 | . . . . . . 6 7 3 . Launcher 1 | . . . . . . . . 3 6 Naked Turns . | . . . . . . . . . . Heaviest Build 128 | 12 40 42 47 126 124 127 123 128 110 Greatest Support 56 | 20 20 40 40 56 28 30 30 30 3 Greatest Overweight (x) 36 | . 3 1 1 4 4 4 4 36 36 Average Overweight (x) 4 | . . . . 3 4 4 4 19 36 Largest Inventory Capacity 28 | . 16 16 16 28 28 28 28 28 28 Average Capacity 25 | . 15 16 16 24 28 28 28 28 28 Most Carried 21 | . 11 16 14 19 21 18 17 19 14 Average Carried 15 | . 9 12 12 15 19 17 17 15 14 Final Capacity 28 | 6 16 16 16 28 28 28 28 28 28 Final Carried 18 | 6 11 14 14 17 18 17 17 14 14 Class Distribution -------------------- 75% | Hauler-Mutant 12% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1133 | 162 84 167 109 309 46 134 . 122 . Remotely . | . . . . . . . . . . Salvage Created 2307 | . 238 552 239 748 340 159 . 31 . Parts 122 | . 18 32 16 33 13 6 . 4 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . 8 6 . 12 . Prevented 6 | . . . . . 5 . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 58 | . 8 17 7 14 5 3 . 4 . Guns 32 | . 8 17 2 5 . . . . . Cannons 22 | . . . 5 8 3 3 . 3 . AOE 1 | . . . . . . . . 1 . Classes Destroyed 10 | . 2 2 . 2 2 1 . 1 . Worker 1 | . . 1 . . . . . . . Builder 1 | . . . . 1 . . . . . Swarmer 19 | . 3 7 4 2 . . . 3 . Grunt 20 | . 5 8 2 3 2 . . . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 12 | . . 2 1 7 1 1 . . . Hunter 1 | . . . . . . 1 . . . Programmer 3 | . . . . 2 . 1 . . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 3 9 3 2 3 1 . 3 . Combat Bots Only 8 | . 3 8 3 2 3 1 . 3 . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Damage Taken 6031 | . 377 862 577 1736 582 208 . 1689 . Core 875 | . 21 160 148 245 . 27 . 274 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 91 60 73 . . . . 22 . Volleys Fired 224 | . 21 54 32 58 20 11 . 28 . Largest 2 | . 2 2 2 2 2 2 . 2 . Hottest 133 | . 70 79 83 133 118 103 . 114 . Shots Fired 405 | . 42 102 64 111 27 22 . 37 . Gun 243 | . 42 102 32 29 19 11 . 8 . Cannon 148 | . . . 32 82 8 11 . 15 . Launcher 14 | . . . . . . . . 14 . Special . | . . . . . . . . . . Kinetic 132 | . 21 53 32 . . 11 . 15 . Thermal 206 | . 21 49 32 94 8 . . 2 . Explosive 14 | . . . . . . . . 14 . Electromagnetic 53 | . . . . 17 19 11 . 6 . Robot Hit Streak 16 | . 9 14 14 16 10 9 . 13 . Robot Miss Streak 8 | . 2 4 5 4 2 8 . 6 . Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 5 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 279 | . 30 63 34 80 22 19 . 31 . Core Hits 116 | . 17 23 9 28 6 11 . 22 . Critical Hits 6 | . . . 1 3 2 . . . . Critical Kills 4 | . . . 1 1 2 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5384 | . 304 929 634 1798 474 209 . 1036 . Guns 2361 | . 297 929 240 439 282 104 . 70 . Cannons 2269 | . . . 394 1359 122 105 . 289 . Explosions 747 | . . . . . 70 . . 677 . Melee . | . . . . . . . . . . Ramming 7 | . 7 . . . . . . . . Kinetic 1146 | . 112 400 240 . . 105 . 289 . Thermal 2894 | . 185 529 394 1594 192 . . . . Explosive 677 | . . . . . . . . 677 . Electromagnetic 660 | . . . . 204 282 104 . 70 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 2 5 5 5 5 . Average Corruption 4 | . . . . 1 2 5 5 5 . Corruption Purged . | . . . . . . . . . . Effects 94 | . . . . 7 4 7 2 74 . Message Errors 19 | . . . . 5 . 2 . 12 . Matter Fused 20 | . . . . . 2 4 . 14 . Heat Flow Errors 19 | . . . . . . . 1 18 . Energy Discharges 15 | . . . . . 1 . 1 13 . Data Loss (minor) 9 | . . . . 1 1 . . 7 . Data Loss (major) 2 | . . . . . . . . 2 . Misfires 3 | . . . . . . . . 3 . Targeting Errors 4 | . . . . 1 . 1 . 2 . Weapon Failures 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 9 | . . . 4 5 . . . . . Projectiles 9 | . . . 4 5 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . 1 . 1 . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . 1 . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . 54 . . 44 . Shots 2 | . . . . . 1 . . 1 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 267 | . 114 162 . 81 252 162 197 267 . Average Temperature 70 | . 40 51 . 18 158 63 108 89 . Received Heat Transfer 1329 | . 177 300 144 351 171 48 . 138 . Effects 2 | . . . . . 1 . . 1 . Energy Bleed 1 | . . . . . 1 . . . . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 10 | . . . 1 9 . . . . . Heat Transferred 5120 | . 519 1147 629 2553 272 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 395 | . 180 395 326 239 . . . . . Initial 134 | . . . 96 134 . . . . . Average 126 | . 88 189 216 112 . . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 82 | . 100 59 48 90 . . . . 100 Level 1 17 | . . 40 51 9 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 3 1 6 . . . . . Investigation 5 | . 2 1 1 1 . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 2 | . . 2 . . . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 9 | . 4 3 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 15 27 17 21 5 3 . 11 . Peak Tracking Total 9 | . 5 9 4 5 5 1 . 7 . Tactical Retreats 3 | . . . 2 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 8 | . 2 1 1 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 10 | . 1 . . 3 1 . 4 1 . Terminals 4 | . 1 . . 2 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 2 . . 6 1 . 26 1 . Successful 31 | . . . . 3 1 . 26 1 . Failed 5 | . 2 . . 3 . . . . . Catastrophic 2 | . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 2 . . 4 . . . . . Terminals 6 | . 2 . . 3 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . . . . . 1 . 26 1 . Record 12 | . . . . . . . 11 1 . Part Schematic 7 | . . . . . . . 7 . . Robot Schematic 5 | . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . 2 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . 1 . . 7 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . 94 . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 . Total Damage 759 | . . . . . . . . 759 . Kills 7 | . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 6447 | . 407 463 269 1473 382 341 204 2760 148 Spaces Moved 2085 | 1 213 200 114 780 233 180 86 270 8 Core 139 | . . . . . . . . 131 8 Treads 85 | . . . . 85 . . . . . Legs 1040 | 1 213 200 114 234 . 53 86 139 . Wheels 821 | . . . . 461 233 127 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 130 140 140 240 240 1850 Average Speed 271 | 120 149 130 143 158 140 169 240 1001 1850 Slowest Speed 1850 | 120 210 150 150 245 140 240 240 1850 1850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 2 58 33 16 22 43 50 70 53 1 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 93 | . . . 3 3 5 . . 82 . Melee . | . . . . . . . . . . Projectile 6 | . . . 3 3 . . . . . AOE 87 | . . . . . 5 . . 82 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total 2471 | . 262 301 154 902 261 194 85 304 8 Wait 53 | . 20 17 . 15 1 . . . . Move 2077 | . 213 199 113 779 232 179 85 269 8 Hop . | . . . . . . . . . . Pick Up 37 | . 5 13 3 11 4 . . 1 . Fast Attach 16 | . 1 2 1 10 1 1 . . . Attach 33 | . 1 7 4 11 3 2 . 5 . Detach . | . . . . . . . . . . Swap 13 | . 1 3 1 6 . 1 . 1 . Drop 10 | . . 6 . 4 . . . . . Fire 224 | . 21 54 32 58 20 11 . 28 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . 8 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Propulsion x2 570 | -9/Materials | Lost 3 parts (1p2n) 578 | -9/Materials | Discovered new exit (range 16) 733 | -9/Materials | Destroyed 8 combat bots 863 | -9/Materials | Discovered new exit (range 5) 870 | -9/Materials | Build established: Scavenger-Mutant 871 | -9/Materials | Entered another Materials area 871 | -8/Materials | Evolved 2 slots: Utility x2 1135 | -8/Materials | Discovered new exit (range 4) 1140 | -8/Materials | Entered Factory 1140 | -7/Factory | Evolved 2 slots: Utility x2 1155 | -7/Factory | Lost 3 parts (1n2w) 1465 | -7/Factory | Discovered new exit (range 12) 1729 | -7/Factory | Lost 4 parts (1n1u2w) 1899 | -7/Factory | Build established: Hauler-Mutant 2380 | -7/Factory | Garrison activated, responded to threat 2414 | -7/Factory | Lost 4 parts (1n1u2w) 2547 | -7/Factory | Found Powered Armor 2575 | -7/Factory | Discovered new exit (range 11) 2613 | -7/Factory | Entered Lower Caves 2881 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2963 | -7/Lower Caves | Lost 4 parts (1p3w) 2978 | -7/Lower Caves | Discovered new exit (range 8) 2995 | -7/Lower Caves | Entered another Lower Caves area 3041 | -7/Lower Caves | Learned location of 1 exit from Factory 3198 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3286 | -7/Lower Caves | Discovered new exit (range 16) 3336 | -7/Lower Caves | Entered Data Miner 3336 | -7/Data Miner | Discovered new exit (range 6) 3382 | -7/Data Miner | Met Data Miner 3459 | -7/Data Miner | Learned location of Section 7 (-2) 3459 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3480 | -7/Data Miner | Received God Mode back door access code from Data Miner 3540 | -7/Data Miner | Entered Proximity Caves 3593 | -6/Proximity Caves | Escorted by Enhanced Grunt 3603 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3907 | -6/Proximity Caves | Core integrity fell below 50% 3942 | -6/Proximity Caves | Lost 9 parts (2p3n2u2w) 4842 | -6/Proximity Caves | Spotted B-75 Beast 4892 | -6/Proximity Caves | Destroyed B-75 Beast 5745 | -6/Proximity Caves | Discovered new exit (range 14) 6300 | -6/Proximity Caves | Entered Factory 6300 | -6/Factory | Evolved 2 slots: Utility x2 6301 | -6/Factory | Identified exit to Extension 6302 | -6/Factory | Identified exit to Factory 6448 | -6/Factory | Self-destructed Last Messages --------------- 06004_ Acquired 3 matter. 06008_ System corrupted: Matter fused (-6). 06023_ Acquired 3 matter. 06083_ System corrupted: Matter fused (-5). 06110_ System corrupted: Energy discharge (-55). 06115_ Connecting with Outpost Terminal... 06115_ Current location identified: Proximity Caves >>Query(Status Report THIS) Pwned by WARLORD E1337. 06133_ System corrupted: Component data lost. 06158_ System corrupted: Heat flow error (+233). 06208_ Acquired 5 matter. 06218_ System corrupted: Component data lost. 06263_ Acquired 2 matter. 06285_ System corrupted: Component data lost. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Extension entrance... Loading 1 Factory exit... Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????? ????????? | | ??????????????????? ????????? | | ?????????????????? ????????? | | ?????????????????? ????????? | | ??????????????????# ????????? | | ??????????????????# ????????? | | ??????????????????# ????????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# ###?????? | | ??????????????????# #?????? | | ??????????????????# #?????? | | ??????????????????# #?????? | | ??????????????????# #?????? | | ??????????????????# #?????? | | ??????????????????# ########? | | ???????????####+### # [ # | | ???????? # # | | ???????? /@ # | | ???????? # "" ! # | | ???????? # "" # | | ????????? # """ # | | ?????????########## ##### """ # | | ??????????????????# ????# """ ?# | | ??????????????????# ????# ???? | | ??????????????????#?????# ???? | | ????????????????????????# ????? | | ?????????????????????????##?????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Adv. Beam Cannon | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed UtilityHypercooledKatana Manual? 0 Play Time 00:27:42 Cumulative 25.8 hours Start 2021.03.29 @ 22:32:30 End 2021.06.23 @ 10:14:43 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09991971-d7c2-4957-9fd9-ccaf3f6454e8