Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.08 @ 17:14:31 Player: YppY Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (214) 1070 Value Destroyed (10344) 10344 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2369) 2369 TOTAL SCORE: 22363 Bonus ------- High Alert Combat Kills 1535 Follower Combat Kills 82 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -248 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Reinforced Quantum Reactor Myomer Leg Experimental Matter Compressor (437) Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Cooling System Advanced Coolant Injector Experimental Matter Compressor Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Core Shielding Improved Utility Shielding Heavy Reflective Plating Heavy Insulated Plating Experimental Hacking Suite > --- WEAPON ----------- KE Penetrator Hypervelocity Railgun Multirail Multirail Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Layered Heavy Armor Plating KE Penetrator [Rating: 185] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Carbon-fiber Leg Treads Armored Heavy Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Makeshift System Shield Protection Medium Reactive Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Multirail Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 . . . 2 2 . . . . 2 2 2 . 2 2 Power 1 | . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 2 . . . . . Utility 11 | . . 1 1 . . . 2 1 . . . . . 2 1 . 2 1 Weapon 4 | . . 1 . . . . . 1 . . . . . . 1 . . 1 Parts Attached 213 | 5 8 8 10 22 4 11 11 8 8 7 1 1 6 4 33 5 24 37 Power 35 | 1 . 3 1 3 2 . 1 2 3 2 . . . 1 7 . 5 4 Engine 15 | 1 . 3 1 . 2 . 1 2 2 2 . . . 1 . . . . Core 4 | . . . . 3 . . . . . . . . . . 1 . . . Reactor 16 | . . . . . . . . . 1 . . . . . 6 . 5 4 Propulsion 31 | 2 2 . 2 1 1 2 1 2 . 1 . . 2 . 7 1 3 4 Treads 9 | . . . . . . . . 2 . 1 . . . . . . 3 3 Leg 12 | 2 2 . 2 1 1 2 1 . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . Flight 9 | . . . . . . . . . . . . . 1 . 7 1 . . Utility 73 | . 4 1 3 5 1 2 6 2 5 1 . 1 4 3 12 4 8 11 Device 34 | . 2 . 1 2 1 1 2 2 3 . . 1 1 2 5 2 6 3 Storage 3 | . 2 . . . . . . . . . . . . . . . . 1 Processor 15 | . . . . . . . 2 . 1 1 . . . 1 5 1 2 2 Hackware 5 | . . . . . . . 1 . . . . . 3 . 1 . . . Protection 16 | . . 1 2 3 . 1 1 . 1 . . . . . 1 1 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 74 | 2 2 4 4 13 . 7 3 2 . 3 1 . . . 7 . 8 18 Energy Gun 38 | . 2 4 1 11 . 5 1 1 . . . . . . 2 . 3 8 Energy Cannon 2 | . . . . . . . . . . 1 1 . . . . . . . Ballistic Gun 23 | 2 . . 2 2 . 1 . 1 . 2 . . . . 2 . 3 8 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 2 Launcher 3 | . . . 1 . . 1 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . 3 . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 1 . . 1 . . . . . . . 1 4 . 1 2 Parts Lost 103 | . . . 2 5 . 12 4 . 3 1 . 9 . . 19 6 6 36 Power 10 | . . . . . . 1 . . 2 . . 2 . . 3 1 1 . Propulsion 15 | . . . . . . 3 1 . . . . . . . 5 2 1 3 Utility 38 | . . . . 2 . 1 2 . 1 . . 3 . . 10 3 3 13 Weapon 40 | . . . 2 3 . 7 1 . . 1 . 4 . . 1 . 1 20 Highest Loss Streak 19 | . . . 1 4 . 4 2 . 3 1 . 9 . . 9 6 2 19 Average Slot Usage (%) 82 | . 96 96 99 99 100 94 30 62 97 100 93 80 43 57 66 52 58 76 Engine 6 | . 14 11 18 5 17 14 1 7 9 13 13 9 . 4 . . . . Core 2 | . . . . 12 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . 1 . . . . . 6 2 7 7 Treads 3 | . . . . . . . . 4 13 13 13 9 . . . . 5 7 Leg 8 | . 28 22 18 18 18 17 . . . . . . . . . . . . Device 14 | . 12 11 11 14 18 18 6 12 25 23 20 16 5 15 15 3 9 12 Storage 4 | . 12 11 9 9 9 8 . . . . . . . . . . . 3 Processor 7 | . . . . . . . 6 13 13 15 20 20 16 10 7 17 13 12 Hackware 2 | . . . . . . . 6 6 3 . . . 13 15 11 9 5 1 Protection 7 | . . 7 15 11 9 8 . . 2 6 6 4 . . 2 3 . 11 Energy Gun 11 | . 19 33 19 22 27 22 2 10 13 6 . . . . . . 2 1 Ballistic Gun 5 | . 8 . 6 2 . . . . 6 8 20 14 . . . . 7 13 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 6 Launcher 1 | . . . . 1 . 3 2 6 6 6 . . . . . . . . Naked Turns 2 | . . . . . . . 2 . . . . . . . . . . . Heaviest Build 155 | 7 45 58 88 98 85 85 22 38 47 47 34 34 2 16 50 33 71 155 Greatest Support 145 | 20 26 26 30 30 30 30 15 52 52 60 60 60 20 20 65 34 145 130 Greatest Overweight (x) 7 | . 1 2 3 3 2 5 7 3 7 . . . . . . . . 1 Average Overweight (x) . | . . 1 2 2 2 2 . 1 . . . . . . . . . . Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 7 | 4 7 12 12 12 12 11 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 12 | 4 6 8 12 12 12 12 4 4 4 4 3 3 4 4 4 4 4 4 Average Carried 5 | 1 4 6 9 10 11 10 2 1 1 3 2 2 3 2 2 2 2 3 Final Capacity 12 | 4 12 12 12 12 12 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 12 | 2 6 8 11 12 12 4 1 . 4 3 2 2 3 4 2 4 3 3 Class Distribution -------------------- 33% | Tank 22% | Mutant 13% | Scavenger-Executioner 13% | Hacker-Mutant 8% | Derelict-Gunner 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Storage Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Matter Collected 6289 | 198 134 88 190 326 40 140 91 . 278 70 . 199 20 . 365 . 465 3685 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10451 | . 134 596 643 1077 285 1302 69 . 215 . . 199 . . 714 . 719 4498 Parts 570 | . 10 22 34 47 8 65 2 . 5 . . 9 . . 45 . 60 263 Haulers Intercepted 9 | . 1 1 1 . . 4 . . . . . . . . . . . 2 Recyclers Shooed 6 | . 1 2 1 . . 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 3 . . 12 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 167 | . 4 11 10 26 6 24 2 . 4 . . 4 . . 11 . 14 51 Melee 19 | . . . . . . . 1 . . . . . . . 11 . 7 . Guns 114 | . 4 11 9 18 6 11 . . 3 . . 4 . . . . 7 41 Cannons 9 | . . . . . . . . . . . . . . . . . . 9 AOE 19 | . . . . 6 . 11 1 . 1 . . . . . . . . . Classes Destroyed 15 | . 3 3 3 . . 2 . . . . . 1 . . 1 . . 2 Worker 12 | . . . 2 . . 1 . . . . . . . . . . . 9 Builder 9 | . . . . . . . . . . . . . . . . . . 9 Hauler 9 | . 1 1 1 . . 4 . . . . . . . . . . . 2 Recycler 5 | . . 1 1 . . 1 . . . . . . . . 1 . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . 1 Watcher 11 | . . . 2 . 1 2 . . . . . . . . . . . 6 Swarmer 36 | . 3 . 4 3 . 3 1 . . . . 1 . . 5 . 7 9 Grunt 69 | . 1 7 4 14 3 13 . . 4 . . 2 . . 4 . . 17 Brawler 3 | . . . . . . 2 . . . . . . . . . . . 1 Duelist 2 | . . 1 . . . . . . . . . . . . . . . 1 Protector 2 | . . . . . . 1 . . . . . . . . . . . 1 Sentry 22 | . . 3 1 8 2 5 1 . . . . . . . . . 1 1 Hunter 9 | . . . 1 1 1 . . . . . . . . . . . . 6 Programmer 22 | . . . . . . . . . . . . . . . 2 . 6 14 Behemoth 2 | . . . . . . . . . . . . 1 . . . . . 1 Best Kill Streak 15 | . 3 3 5 9 4 6 1 . 3 . . 2 . . 8 . 4 15 Combat Bots Only 10 | . 3 3 4 9 4 6 1 . 3 . . 2 . . 7 . 4 10 Max Kills in Single Turn 3 | . 2 2 2 2 1 2 1 . 1 . . 1 . . 1 . 1 3 Gunslinging 1 | . 1 1 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 1 . 1 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Damage Taken 21580 | . 37 314 383 1645 113 1544 1149 . 192 57 . 1662 19 146 1957 1313 1558 9491 Core 4912 | . 8 25 41 185 22 241 543 . 18 . . 677 . 97 343 915 185 1612 Absorbed by Shields 18 | . . . . . . . . . . . . . . . 18 . . . Reduced by Siege Mode 910 | . . . . . . . . . . . . . . . . . . 910 Core Remaining (%) 62 | 100 96 93 . . . 11 22 . . . . 18 100 91 . 3 87 . Volleys Fired 403 | . 13 34 37 67 14 70 3 . 9 . . 22 . . . . 19 115 Largest 6 | . 2 3 3 3 3 3 2 . 4 . . 4 . . . . 5 6 Hottest 334 | . 112 168 168 191 189 191 108 . 199 . . 179 . . . . 240 334 Shots Fired 1352 | . 26 99 108 179 42 176 6 . 19 . . 67 . . . . 70 560 Gun 1160 | . 26 99 108 169 42 164 3 . 16 . . 56 . . . . 70 407 Cannon 164 | . . . . . . . . . . . . 11 . . . . . 153 Launcher 28 | . . . . 10 . 12 3 . 3 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 679 | . 10 . 27 27 . . . . 8 . . 56 . . . . 56 495 Thermal 573 | . 16 99 81 136 42 164 3 . 8 . . 11 . . . . . 13 Explosive 6 | . . . . . . . 3 . 3 . . . . . . . . . Electromagnetic 94 | . . . . 16 . 12 . . . . . . . . . . 14 52 Robot Hit Streak 40 | . 8 17 8 18 16 23 8 . 14 . . 10 . . . . 17 40 Robot Miss Streak 7 | . 4 2 7 3 3 3 . . 5 . . 6 . . . . 3 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 Secondary Targets 15 | . 1 3 3 3 . 2 . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . . 1 . Shots Hit Robots 957 | . 16 71 62 118 29 124 18 . 17 . . 51 . . 20 . 61 370 Core Hits 498 | . 7 22 24 48 14 52 5 . 18 . . 34 . . 16 . 23 235 Critical Hits 91 | . . . . . . . . . . . . 2 . . 1 . 7 81 Critical Kills 34 | . . . . . . . . . . . . . . . 1 . 3 30 Critical Parts Destroyed 50 | . . . . . . . . . . . . 1 . . . . 4 45 Melee Attacks 77 | . . . . . . . 17 . . . . . . . 41 . 19 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . 17 . . . . . . . . . . . Piercing 60 | . . . . . . . . . . . . . . . 41 . 19 . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . 3 . 1 . Damage Inflicted 21820 | . 174 1030 1020 1948 531 2633 557 . 487 . . 1116 . . 1207 10 1619 9488 Guns 16316 | . 174 1030 1020 1556 531 1929 56 . 303 . . 878 . . . . 1052 7787 Cannons 1821 | . . . . . . . . . . . . 222 . . . . . 1599 Explosions 1476 | . . . . 392 . 704 94 . 184 . . . . . . . . 102 Melee 2181 | . . . . . . . 407 . . . . . . . 1207 . 567 . Ramming 26 | . . . . . . . . . . . . 16 . . . 10 . . Kinetic 11050 | . 73 . 350 188 . . . . 168 . . 878 . . . . 935 8458 Thermal 6334 | . 101 1030 670 1345 531 1996 56 . 135 . . 222 . . . . . 248 Explosive 480 | . . . . . . 100 94 . 184 . . . . . . . . 102 Electromagnetic 1749 | . . . . 415 . 537 . . . . . . . . . . 117 680 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 407 | . . . . . . . 407 . . . . . . . . . . . Piercing 1774 | . . . . . . . . . . . . . . . 1207 . 567 . Highest Corruption 16 | . . 3 . . . 3 . . . . . . . . 16 16 7 7 Average Corruption 8 | . . 3 . . . 1 . . . . . . . . 15 14 5 4 Corruption Purged 3 | . . . . . . . . . . . . . . . . 3 . . Effects 106 | . . 6 . . . . . . . . . . . . 44 13 9 34 Message Errors 13 | . . 1 . . . . . . . . . . . . 4 1 2 5 Matter Fused 11 | . . . . . . . . . . . . . . . 7 1 1 2 Heat Flow Errors 8 | . . . . . . . . . . . . . . . 5 . 3 . Energy Discharges 9 | . . . . . . . . . . . . . . . 3 2 1 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . 2 . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . 3 . . 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . 1 1 . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 . . . Misdirections 17 | . . . . . . . . . . . . . . . 11 6 . . Targeting Errors 28 | . . 2 . . . . . . . . . . . . 9 . 1 16 Weapon Failures 6 | . . 3 . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 109 | . . . . . . . 41 . . . . . . . 33 . 6 29 Projectiles 29 | . . . . . . . . . . . . . . . . . . 29 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 80 | . . . . . . . 41 . . . . . . . 33 . 6 . Knockbacks 8 | . . . . . . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 389 | . . . . 191 . 124 43 . 18 . . 8 . . . 5 . . Shots 17 | . . . . 7 . 6 3 . 1 . . . . . . . . . Rammed 7 | . . . . . . . . . . . . 4 . . . 3 . . Targets Rammed 7 | . . . . . . . . . . . . 4 . . . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . . 277 248 437 102 137 70 . 462 . . 402 . 176 182 . 180 198 Average Temperature 103 | . . 112 82 113 31 44 32 . 223 . . 187 . 99 78 . 81 111 Received Heat Transfer 3543 | . . 153 108 504 36 675 297 . 75 27 . 345 9 . 144 162 9 999 Effects 11 | . . . . 5 . . . . 4 . . 2 . . . . . . Shutdowns 6 | . . . . 3 . . . . 2 . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . 2 . . 1 . . . . . . Siege Activations 17 | . . . . . . . . . . . . . . . . . . 17 Total Turns 320 | . . . . . . . . . . . . . . . . . . 320 Longest Duration 61 | . . . . . . . . . . . . . . . . . . 61 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fried 4 | . . . . 1 . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 2 . 2 . . . . . . . . . . . . Combat Hostiles 5 | . . . 1 2 . 2 . . . . . . . . . . . . Parts Melted 28 | . 3 4 4 8 2 7 . . . . . . . . . . . . Heat Transferred 14008 | . 259 2627 1702 2895 1147 4383 111 . 259 . . 350 . . . . . 275 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 4 . 5 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Peak Influence 1167 | . 97 377 400 1005 707 805 392 123 . . . . 3 16 250 189 323 1167 Average Influence 388 | . 29 181 270 710 541 484 316 123 . . . . 1 2 83 155 169 410 Maximum Alert Level 4 | . . 1 2 3 3 3 1 . . . . . . . 1 . 1 4 Low Security (%) 38 | 100 100 58 12 3 . . 16 100 . . . . 100 100 97 100 71 50 Level 1 22 | . . 41 83 11 . 34 83 . . . . . . . 2 . 28 8 Level 2 17 | . . . 4 21 93 63 . . . . . . . . . . . 10 Level 3 20 | . . . . 63 6 1 . . . . . . . . . . . 29 Level 4 . | . . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . 1 3 . 2 5 5 . . . . . . . 4 4 1 9 Investigation 10 | . . . . . . 1 3 . . . . . . . 2 4 . . Extermination 6 | . . . . . . . . . . . . . . . 2 . 1 3 Reinforcement 14 | . . 1 3 . 2 2 2 . . . . . . . . . . 4 Assault 4 | . . . . . . 2 . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . 1 . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Distress Signals 17 | . . 1 4 . . 2 1 . . . . . . 1 2 2 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 332 | . 7 13 20 30 10 37 14 . 6 4 . 16 2 7 36 38 21 71 Peak Tracking Total 36 | . 3 3 5 5 4 7 4 . 4 4 . 9 1 7 11 36 4 12 Tactical Retreats 25 | . . 1 . 1 . 3 3 . 2 . . 3 1 1 4 1 3 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Traps Triggered 14 | . . . . 5 . 3 3 . . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Machines Disabled 12 | . . . 1 4 1 3 . . . . . . . . . . . 3 Max in Single Turn 2 | . . . 1 1 1 1 . . . . . . . . . . . 2 Garrison Access 3 | . . . . . . 1 . . . . . . . . 1 . . 1 Garrison Relay 4 | . . . . 4 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Machines Accessed 31 | . . . 1 . 1 4 2 . . 1 4 . 2 2 7 4 2 1 Terminals 22 | . . . . . 1 4 2 . . . . . 2 2 5 4 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . . . . . . 2 . . 1 Total Hacks 97 | . . . 1 . 2 11 5 . . 1 26 . 9 7 17 10 7 1 Successful 61 | . . . 1 . 1 6 1 . . 1 26 . 6 6 6 1 5 1 Failed 36 | . . . . . 1 5 4 . . . . . 3 1 11 9 2 . Catastrophic 9 | . . . . . . . 1 . . . . . . . 4 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 47 | . . . . . 2 7 5 . . . . . 4 2 11 10 6 . Terminals 63 | . . . . . 2 11 5 . . . . . 9 7 12 10 7 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . . . . . . . . . . 5 . . 1 Terminal Hacks 39 | . . . . . . 2 . . . 1 26 . 4 4 1 . 1 . Record 16 | . . . . . . . . . . . 11 . 3 2 . . . . Part Schematic 5 | . . . . . . . . . . . 5 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 4 | . . . . . . 1 . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . 1 . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . . 1 . . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . 1 Unauthorized Hacks 66 | . . . . . 3 11 6 . . . . . 6 4 15 11 10 . Terminals 18 | . . . . . 1 4 1 . . . . . 2 2 3 1 4 . Track 7 | . . . . . . 2 1 . . . . . . 1 2 . 1 . Assimilate 2 | . . . . . . . . . . . . . . . 1 1 . . Botnet 8 | . . . . . 1 2 . . . . . . 2 1 . . 2 . Disrupt 1 | . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . . . 1 3 2 . . . . . 1 1 6 4 2 . Full Trace Events 8 | . . . . . . 1 1 . . . . . . . 2 4 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . 16 . 1 . . . . . . . . . . . 3 Machine Destruction 17 | . . . . 16 . 1 . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 Attached 1 | . . . . . . . 1 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Total Allies 2 | . . . . . . . . . . . . 1 . . 1 . . . Largest Group 1 | . . . . . . . . . . . . 1 . . 1 . . . Highest-Rated Group 94 | . . . . . . . . . . . . 94 . . 26 . . . Highest-Rated Ally 94 | . . . . . . . . . . . . 94 . . 26 . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . Ally Attacks 23 | . . . . . . . . . . . . 23 . . . . . . Total Damage 831 | . . . . . . . . . . . . 831 . . . . . . Kills 2 | . . . . . . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Turns Passed 9743 | 45 234 320 499 1908 383 821 614 181 515 424 133 430 223 69 668 153 532 1591 Spaces Moved 6342 | 32 132 112 176 878 165 263 612 95 309 261 83 307 402 139 1211 354 242 569 Core 1413 | 7 . . . . . 13 609 32 1 . . 210 392 18 . 10 10 111 Treads 1500 | . . . . . . . . 63 308 261 83 97 . . . . 232 456 Legs 1743 | 25 132 112 176 878 165 250 3 . . . . . . . . . . 2 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1686 | . . . . . . . . . . . . . 10 121 1211 344 . . Fastest Speed 34 | 50 120 150 180 180 180 50 50 152 152 152 160 50 40 40 34 37 50 50 Average Speed 112 | 104 125 164 195 183 180 189 71 176 152 152 160 84 49 41 36 38 148 161 Slowest Speed 400 | 120 150 180 210 210 180 270 400 200 400 160 160 160 50 50 37 50 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . 4 7 6 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 30 | 5 18 14 16 87 23 48 19 3 62 46 75 58 10 4 34 29 7 19 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 . . . . 1 . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . . . . . . 4 3 . . . . . . . . Spaces Dug 11 | . . . . . . . . . . . . . . . 11 . . . Terrain Destroyed 243 | . . . . 3 . 41 64 . 40 . . 3 . . 11 . . 81 Melee 11 | . . . . . . . . . . . . . . . 11 . . . Projectile 67 | . . . . . . . . . . . . 3 . . . . . 64 AOE 165 | . . . . 3 . 41 64 . 40 . . . . . . . . 17 Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Acc Total 7951 | 43 179 172 249 1037 221 443 756 109 338 290 83 441 426 146 1366 366 339 947 Wait 560 | . 1 6 12 19 25 77 97 . 2 . . 104 2 . 40 3 6 166 Move 6288 | 31 131 111 175 876 164 262 611 94 308 260 82 306 401 130 1194 342 241 569 Hop 15 | . . . . . . . . . . . . . . 4 6 5 . . Pick Up 242 | 7 16 8 11 27 7 11 12 6 10 11 . 1 12 5 29 5 25 39 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 149 | 5 2 4 5 9 . 8 11 8 4 . 1 . 5 4 26 5 21 31 Detach 13 | . . 1 . . . . . 1 . . . . . . 4 2 . 5 Swap 64 | . 6 4 5 13 4 3 . . 4 7 . 1 1 . 7 . 3 6 Drop 121 | . 10 4 4 21 7 12 5 . 1 12 . 3 5 2 12 1 6 16 Fire 403 | . 13 34 37 67 14 70 3 . 9 . . 22 . . . . 19 115 Melee 69 | . . . . . . . 17 . . . . . . . 34 . 18 . Ram 7 | . . . . . . . . . . . . 4 . . . 3 . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . 5 . . . . . . . . . . 14 . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / Ext) -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 560 | -9/Materials | Discovered new exit (range 10) 600 | -9/Materials | Entered another Materials area 600 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 685 | -8/Materials | Build established: Tank 1097 | -8/Materials | Identified exit to Garrison 1099 | -8/Materials | Entered Garrison 1170 | -8/Garrison | Triggered checkpoint 1179 | -8/Garrison | Triggered checkpoint 1194 | -8/Garrison | Triggered checkpoint 1230 | -8/Garrison | Destroyed 9 combat bots 1236 | -8/Garrison | Lost 4 parts (2u2w) 1281 | -8/Garrison | Triggered checkpoint 1390 | -8/Garrison | Triggered checkpoint 1472 | -8/Garrison | Garrison Relay disabled 1877 | -8/Garrison | Discovered new exit (range 12) 1909 | -8/Garrison | Installed Relay Interface Framework 2060 | -8/Garrison | Discovered new exit (range 13) 2140 | -8/Garrison | Triggered checkpoint 2191 | -8/Garrison | Garrison Relay disabled 2404 | -8/Garrison | Triggered checkpoint 2449 | -8/Garrison | Garrison Relay disabled 2502 | -8/Garrison | Discovered new exit (range 14) 2682 | -8/Garrison | Triggered checkpoint 2695 | -8/Garrison | Garrison Relay disabled 3007 | -8/Garrison | Entered Materials 3343 | -8/Materials | Discovered new exit (range 13) 3390 | -8/Materials | Entered Storage 3903 | -8/Storage | Core integrity fell below 50% 3932 | -8/Storage | Lost 3 parts (1p1n1w) 4096 | -8/Storage | Learned location of Armory (-3) 4190 | -8/Storage | First assault squad dispatched 4199 | -8/Storage | Lost 3 parts (3w) 4207 | -8/Storage | Core integrity fell below 20% 4207 | -8/Storage | Discovered new exit (range 8) 4211 | -8/Storage | Entered Factory 4211 | -7/Factory | Evolved 2 slots: Utility x2 4242 | -7/Factory | Lost 4 parts (1n1u2w) 4291 | -7/Factory | Build established: Mutant 4532 | -7/Factory | Core integrity fell below 50% 4712 | -7/Factory | Discovered new exit (range 11) 4825 | -7/Factory | Entered another Factory area 4825 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4971 | -6/Factory | Discovered new exit (range 5) 5006 | -6/Factory | Entered Lower Caves 5035 | -6/Lower Caves | Encountered a Warlord checkpoint 5220 | -6/Lower Caves | Lost 3 parts (2p1u) 5492 | -6/Lower Caves | Discovered new exit (range 20) 5521 | -6/Lower Caves | Entered another Lower Caves area 5868 | -6/Lower Caves | Build established: Derelict-Gunner 5921 | -6/Lower Caves | Discovered new exit (range 6) 5945 | -6/Lower Caves | Entered Data Miner 5945 | -6/Data Miner | Discovered new exit (range 6) 5966 | -6/Data Miner | Met Data Miner 6011 | -6/Data Miner | Learned location of Section 7 (-2) 6011 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6038 | -6/Data Miner | Received God Mode back door access code from Data Miner 6078 | -6/Data Miner | Entered Proximity Caves 6089 | -5/Proximity Caves | Escorted by Enhanced Grunt 6150 | -5/Proximity Caves | Spotted B-75 Beast 6181 | -5/Proximity Caves | Destroyed B-75 Beast 6428 | -5/Proximity Caves | Core integrity fell below 50% 6430 | -5/Proximity Caves | Lost 9 parts (2p3u4w) 6490 | -5/Proximity Caves | Core integrity fell below 20% 6506 | -5/Proximity Caves | Discovered new exit (range 6) 6508 | -5/Proximity Caves | Entered Factory 6508 | -5/Factory | Evolved 2 slots: Propulsion x2 6561 | -5/Factory | Spotted B-75 Beast 6680 | -5/Factory | Discovered new exit (range 10) 6731 | -5/Factory | Entered another Factory area 6731 | -4/Factory | Evolved 2 slots: Utility x2 6732 | -4/Factory | Identified exit to Extension 6755 | -4/Factory | Spotted B-86 Titan 6768 | -4/Factory | Discovered new exit (range 41) 6800 | -4/Factory | Entered Research 6800 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6834 | -3/Research | Found Prototype Processor 6835 | -3/Research | Identified Exp. Signal Interpreter 6838 | -3/Research | Found Exp. Signal Interpreter 6860 | -3/Research | Build established: Hacker-Mutant 6878 | -3/Research | Found Prototype Device 6879 | -3/Research | Identified Exp. Thermal Defense Suite 6948 | -3/Research | Identified exit to Armory 6948 | -3/Research | Identified exit to Testing 6964 | -3/Research | Incoming investigation squad redirected 6982 | -3/Research | Crushed by falling debris 6983 | -3/Research | System corruption reached 10% 6986 | -3/Research | Crushed by falling debris 7017 | -3/Research | Lost 4 parts (3u1w) 7060 | -3/Research | Found Prototype Hackware 7061 | -3/Research | Identified Exp. Hacking Suite 7135 | -3/Research | Found Enh. Force Lance 7317 | -3/Research | Destroyed 7 combat bots 7324 | -3/Research | Lost 9 parts (2p2n5u) 7468 | -3/Research | Entered Armory 7497 | -3/Armory | Lost 4 parts (1p3n) 7612 | -3/Armory | Core integrity fell below 50% 7614 | -3/Armory | Incoming investigation squad redirected 7617 | -3/Armory | Core integrity fell below 20% 7620 | -3/Armory | Discovered new exit (range 3) 7621 | -3/Armory | Entered Research 7621 | -2/Research | Evolved 2 slots: Utility x2 7649 | -2/Research | Lost 6 parts (1p2n3u) 8135 | -2/Research | Discovered new exit (range 5) 8153 | -2/Research | Entered Access 8153 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 8198 | -1/Access | Spotted B-99 Colossus 8276 | -1/Access | Destroyed B-99 Colossus 8284 | -1/Access | Found Prototype Ballistic Gun 8285 | -1/Access | Identified Multirail 8293 | -1/Access | Found Multirail 8302 | -1/Access | Lost 9 parts (3u6w) 8312 | -1/Access | Found Hvy. Reflective Plating 8316 | -1/Access | Found Hvy. Insulated Plating 8588 | -1/Access | Build established: Scavenger-Executioner 9048 | -1/Access | Destroyed 10 combat bots 9200 | -1/Access | First assault squad dispatched 9217 | -1/Access | Incoming assault squad redirected 9318 | -1/Access | Destroyed 8 combat bots 9655 | -1/Access | Destroyed 10 combat bots 9657 | -1/Access | Core integrity fell below 50% 9695 | -1/Access | Lost 19 parts (2n6u11w) 9718 | -1/Access | Core integrity fell below 20% 9744 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09711_ Acquired Phase Gun. 09713_ K-01 Serf collects debris. 09714_ Phase Gun destroyed. 09714_ Hvy. Laser destroyed. 09715_ Acquired 65 matter. 09715_ K-01 Serf collects debris. 09715_ Adv. Coolant Injector destroyed. 09717_ Med. Treads destroyed. 09717_ K-01 Serf collects debris. 09718_ Acquired Myomer Leg. 09719_ U-05 Engineer builds a Wall. 09722_ Acquired Phase Gun. 09722_ K-01 Serf collects debris. 09727_ S-43 Plague destroyed. 09729_ K-01 Serf collects debris. 09731_ System corrupted: Phase Gun targeting data glitched. 09733_ Phase Gun destroyed. 09733_ K-01 Serf collects debris. 09744_ Acquired 35 matter. 09744_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????# # |=#???# " #???? | | ???????# # #???#= " #???? | | ????????#######+##### #???# #???? | | ??????????????+ #???# #???? | | ??????????????# ##### #???# ""? """ #???? | | ???????????????????## #???# ???T??? #???? | | ????????????????????# #???##????????####???? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# = #????????????????????? | | ????????????????????# ! *= ##############???????? | | ????????????????????# = # #???????? | | ????????????????????# # #???????? | | ????????????????????# # " #???????? | | ????????????????????# # """ #???????? | | ????????????????????# # G #???????? | | ????????????????????# # """ #???????? | | ????????????????????+ + " #???????? | | ??????????????????? # %# #???????? | | ?????????????????? #m !# #???????? | | ##??????????????? ?# [ # #???????? | | # #?????????????" ?#k * # #???????? | | ## #???????????""??#k[ # #???????? | | #?# #??????????"???# ##############???????? | | #??# #?????????????#= *% #????????????????????? | | #???# ##?##????????# [ @ #????????????????????? | | #????# ##? ##????###!%[ = #????????????????????? | | #????#############"#%! ###############??????? | | #????# A #??????? | | #????# |! #??????? | | #????# *%! #??????? | | #????# =! * = #??????? | | #????# =%! #??????? | | ##???# =!gg / #??????? | | #???# =%! !=gg #??????? | | ##### % ##########+##################??????? | | ! = ! *!#???# #?????????????????? | | [ % #???# #?????????????????? | | = #???# """""" #?????????????????? | | #???# """""" #?????????????????? | | #???# """""" #?????????????????? | | ##### #???# """""" #?????????????????? | | #???####+####???# """""" #?????????????????? | | ###????? ?????# #?????????????????? | | #????? ???# ??? #?????????????????? | | #???# ?#????? #?????????????????? | | #???# #?????????? #?????????????????? | | #???# #?????????? #?????????????????? | | ##### "" #????????????##?????????????????? | | # """ #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 53 Energy Capacity 600 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 18 Corruption Prevention 20 Heat Shielding 100 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EM 30 Core Shielding 30 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 68 Targeting Accuracy 16 Melee Accuracy 20 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 16 Defensive Hacking 22 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Turtlemind Challenges ------------ None Game ------ Seed PrecisionLightKit Manual? 0 Play Time 02:06:38 Cumulative 55.1 hours Start 2020.02.08 @ 13:46:49 End 2020.02.08 @ 17:14:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 53 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7a4d369-a8a7-4abb-a4dc-f141f452e9e9