Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 03:41:59 Player: ThatBishHoly Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (36) 180 Value Destroyed (1278) 1278 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 6908 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 578 Met Imprinter 300 Was Imprinted 300 Friendly Fire -440 Cogmind --------- Core Integrity 0/1000 Matter 149/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Advanced ECM Suite Experimental Thermal Shield Proton Cannon Peak State ------------ > --- POWER ------------ Fission Core Enhanced Fission Core > --- PROPULSION ------- Zionite Glidesys I Gyrokinetic Inverter Cooled Gravmag System Combat Gravmag System > --- UTILITY ---------- Gravity Neutralizer Enhanced Optical Array Advanced ECM Suite Phase Shifter Experimental Thermal Shield Improved Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Neutron Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Combat Airjet Phase Shifter Layered Heavy Armor Plating Improved Datajack [Rating: 89] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Biomechanical Wings Utility Small Storage Unit Device Gravity Neutralizer Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Rocket Array Energy Gun Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . . . . 4 1 . . Weapon 2 | . . . . . . 1 1 . . Parts Attached 80 | 6 3 10 . 3 3 26 28 1 . Power 8 | 1 . . . . 1 5 1 . . Engine 4 | 1 . . . . 1 2 . . . Core 3 | . . . . . . 2 1 . . Reactor 1 | . . . . . . 1 . . . Propulsion 28 | 2 . 8 . . . 6 12 . . Treads 7 | . . . . . . 5 2 . . Leg 9 | . . 8 . . . . 1 . . Wheel 2 | 2 . . . . . . . . . Hover 9 | . . . . . . . 9 . . Flight 1 | . . . . . . 1 . . . Utility 19 | 1 1 . . . . 7 10 . . Device 11 | . . . . . . 3 8 . . Storage 1 | 1 . . . . . . . . . Processor 4 | . . . . . . 4 . . . Hackware 2 | . 1 . . . . . 1 . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 25 | 2 2 2 . 3 2 8 5 1 . Energy Gun 1 | . . . . . 1 . . . . Energy Cannon 2 | . . . . . . 1 1 . . Ballistic Gun 5 | 2 . . . . . 2 . 1 . Ballistic Cannon 4 | . . . . 3 . . 1 . . Launcher 12 | . 2 2 . . 1 5 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 13 | . . . . . 1 5 7 . . Parts Lost 44 | . 2 1 . . 6 14 9 12 . Power 6 | . . . . . 1 3 1 1 . Propulsion 11 | . 1 . . . 4 2 1 3 . Utility 13 | . . . . . 1 3 5 4 . Weapon 14 | . 1 1 . . . 6 2 4 . Highest Loss Streak 9 | . 2 1 . . 3 9 6 5 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 67 | . 94 95 100 91 47 60 81 38 5 Engine 8 | . 14 11 11 11 10 5 . . . Core 1 | . . . . . . 1 8 . . Treads 1 | . . . . . . 4 7 . . Leg 12 | . . 43 44 44 3 . . . . Wheel 1 | . 25 . . . . . . . . Hover 1 | . . . . . . . 11 9 . Device 4 | . . . . . . 11 23 7 . Storage 8 | . 14 11 11 11 11 4 . . . Processor 3 | . . . . . . 12 7 5 5 Hackware 4 | . 13 11 11 11 1 . 1 . . Energy Gun 3 | . . . . . 9 1 . . . Ballistic Gun 2 | . 24 . . . . 3 . 3 . Ballistic Cannon 2 | . . . . 8 2 . 4 . . Launcher 7 | . 2 18 22 5 9 6 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 14 16 16 16 22 25 48 64 64 . Greatest Support 132 | 20 20 43 43 43 43 132 132 39 3 Greatest Overweight (x) 13 | . 1 . . . 8 13 1 1 . Average Overweight (x) 1 | . . . . . 5 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 5 8 8 8 8 8 7 5 5 5 Most Carried 8 | 3 8 8 7 8 7 5 5 4 4 Average Carried 4 | . 4 6 7 7 4 2 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | . 8 7 7 7 5 4 4 3 4 Class Distribution -------------------- 58% | Mutant 27% | Scavenger-Mutant 11% | Skirmisher 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Matter Collected 1671 | 239 332 51 . 64 338 360 206 56 25 Remotely 206 | . . . . . . . 206 . . Salvage Created 1083 | . 468 92 . . 59 337 127 . . Parts 55 | . 26 6 . . 2 17 4 . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 4 . . 1 . Prevented 4 | . . . . . 4 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 27 | . 10 6 . . 2 6 3 . . Guns 10 | . 10 . . . . . . . . Cannons 4 | . . . . . 1 . 3 . . AOE 13 | . . 6 . . 1 6 . . . Classes Destroyed 9 | . 4 2 . . 1 2 . . . Worker 2 | . 1 . . . . 1 . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . Watcher 3 | . . 2 . . . 1 . . . Swarmer 5 | . . . . . 1 4 . . . Grunt 16 | . 10 3 . . . . 3 . . Sentry 4 | . . 3 . . 1 . . . . Hunter 2 | . . . . . . 2 . . . Enhanced Grunt 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 6 6 . . 1 4 3 . . Combat Bots Only 6 | . 6 4 . . 1 4 3 . . Max Kills in Single Turn 4 | . 1 3 . . 1 4 1 . . Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 . . 1 4 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Hostile Shots Fired 503 | . 46 35 . . 109 116 41 148 8 Missed 153 | . 9 17 . . 41 28 3 53 2 Damage Taken 7276 | . 412 457 . . 868 2031 1322 2044 142 Core 2068 | . 100 108 . . 156 704 285 575 140 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 47 | . . . . . . . 25 22 . Core Remaining (%) 52 | 100 60 . . . 34 17 . . . Volleys Fired 102 | . 48 16 . . 13 5 18 2 . Largest 3 | . 2 2 . . 2 3 3 2 . Hottest 190 | . 60 60 . . 100 180 190 147 . Shots Fired 193 | . 93 24 . . 26 13 33 4 . Gun 95 | . 89 . . . 2 4 . . . Cannon 59 | . . . . . 22 2 31 4 . Launcher 39 | . 4 24 . . 2 7 2 . . Special . | . . . . . . . . . . Kinetic 133 | . 89 . . . 22 2 18 2 . Thermal 17 | . . . . . . 2 13 2 . Explosive 39 | . 4 24 . . 2 7 2 . . Electromagnetic 4 | . . . . . 2 2 . . . Robot Hit Streak 9 | . 7 7 . . 8 9 9 8 . Robot Miss Streak 13 | . 4 1 . . 13 3 4 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 123 | . 53 18 . . 21 5 21 5 . Core Hits 96 | . 28 21 . . 19 21 6 . 1 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 7 | . 2 . . . . . 3 2 . Destroy 2 | . 2 . . . . . . . . Blast 5 | . . . . . . . 3 2 . Melee Attacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4229 | . 729 756 3 . 294 1310 960 167 10 Guns 683 | . 626 . . . 18 39 . . . Cannons 1116 | . . . . . 188 . 784 144 . Explosions 2216 | . 103 749 . . 88 1210 66 . . Melee . | . . . . . . . . . . Ramming 214 | . . 7 3 . . 61 110 23 10 Kinetic 1346 | . 626 . . . 188 19 439 74 . Thermal 415 | . . . . . . . 345 70 . Explosive 2216 | . 103 749 . . 88 1210 66 . . Electromagnetic 38 | . . . . . 18 20 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 9 . 2 3 Average Corruption 5 | . . . . . . 8 . 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . . . 15 . 3 2 Message Errors 2 | . . . . . . 2 . . . Matter Fused 8 | . . . . . . 6 . . 2 Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 3 | . . . . . . 2 . 1 . Data Loss (minor) 5 | . . . . . . 3 . 2 . Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . 2 . . . 14 12 1 . Projectiles 13 | . . . . . . . 12 1 . Explosions 16 | . . 2 . . . 14 . . . Melee . | . . . . . . . . . . Knockbacks 13 | . . . . . 6 2 4 1 . Impact 3 | . . . . . . 2 . 1 . Kinetic 10 | . . . . . 6 . 4 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 467 | . 20 200 . . . 146 85 11 5 Shots 8 | . 2 2 . . . 2 2 . . Rammed 33 | . . . . . . 18 7 5 3 Targets Rammed 38 | . . 3 2 . . 18 7 5 3 Kicked 5 | . . 3 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 553 | . 11 19 . . 54 162 553 203 . Average Temperature 120 | . 5 5 . . 16 55 234 98 . Received Heat Transfer 1443 | . 237 108 . . 57 447 288 288 18 Effects 19 | . . . . . . . 19 . . Shutdowns 5 | . . . . . . . 5 . . Energy Bleed 4 | . . . . . . . 4 . . Interference 4 | . . . . . . . 4 . . Matter Decay 2 | . . . . . . . 2 . . Short Circuit 1 | . . . . . . . 1 . . Damage (major) 2 | . . . . . . . 2 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Peak Influence 852 | . 275 451 175 . . 852 449 . . Initial 417 | . . 43 175 . . . 417 . . Average 208 | . 150 310 175 . . 139 331 . . Maximum Alert Level 3 | . 1 2 . . . 3 2 . . Low Security (%) 60 | 100 64 29 100 . . 77 33 . . Level 1 16 | . 35 13 . . . 15 10 . . Level 2 22 | . . 56 . . . 4 55 . . Level 3 1 | . . . . . . 3 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 1 . . . 4 4 . 1 Investigation 4 | . 3 . . . . . 1 . . Extermination 1 | . . . . . . 1 . . . Reinforcement 7 | . . 1 . . . 3 3 . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Distress Signals 3 | . 1 . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 98 | . 16 15 . . 5 32 9 14 7 Peak Tracking Total 12 | . 4 8 . . 3 7 4 12 8 Tactical Retreats 14 | . 1 1 . . . 6 2 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Traps Triggered 2 | . . . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Disabled 14 | . . 5 . . . 9 . . . Max in Single Turn 2 | . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Accessed 5 | . 5 . . . . . . . . Terminals 4 | . 4 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 14 | . 14 . . . . . . . . Successful 9 | . 9 . . . . . . . . Failed 5 | . 5 . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . . . . 3 . 4 7 . . Terminals 13 | . 13 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 8 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 5 | . 4 . . . . 1 . . . Full Trace Events 3 | . 3 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Total Allies 9 | . . . 1 4 . 2 1 1 . Largest Group 4 | . . . 1 4 1 2 1 1 . Highest-Rated Group 192 | . . . 31 153 38 192 96 29 . Highest-Rated Ally 96 | . . . 31 39 38 96 96 29 . Zionite Dispatches 1 | . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . 1 . . Total Orders 1 | . . . . . . . 1 . . DROP 1 | . . . . . . . 1 . . Ally Attacks 71 | . . . . . 17 51 . 3 . Total Damage 3120 | . . . . . 265 2799 . 56 . Kills 22 | . . . . . 3 19 . . . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 2 . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 40 | . . . . . . 40 . . . Items 40 | . . . . . . 40 . . . Zionite Intel Received 1 | . . . . . . . 1 . . Branch Access 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Turns Passed 6921 | 38 448 298 160 1323 2485 1139 719 215 96 Spaces Moved 4051 | 36 353 192 132 1065 671 664 497 258 183 Core 1116 | 8 . . . . 493 353 . 79 183 Treads 275 | . . . . . . 168 107 . . Legs 1567 | . . 192 132 1065 178 . . . . Wheels 381 | 28 353 . . . . . . . . Hover 569 | . . . . . . . 390 179 . Flight 143 | . . . . . . 143 . . . Fastest Speed 50 | 50 80 120 120 120 120 50 53 50 50 Average Speed 155 | 73 82 120 120 120 363 155 111 76 50 Slowest Speed 700 | 80 95 120 120 120 450 700 160 121 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 47 21 24 75 81 18 13 49 35 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . 3 1 . . . 1 Spaces Dug 2 | . . . . . . . 2 . . Terrain Destroyed 306 | . 34 120 . . 53 58 41 . . Melee . | . . . . . . . . . . Projectile 9 | . . . . . . . 9 . . AOE 297 | . 34 120 . . 53 58 32 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Total 4467 | 47 417 236 133 1112 694 745 625 270 188 Wait 85 | . . 1 . 33 5 4 40 1 1 Move 4043 | 35 352 191 131 1064 670 663 497 257 183 Hop . | . . . . . . . . . . Pick Up 81 | 6 11 9 . 6 1 24 23 . 1 Fast Attach 7 | . 2 . . . . 3 2 . . Attach 57 | 6 1 6 . 2 3 23 15 1 . Detach 1 | . . . . . . . 1 . . Swap 18 | . . 4 . 1 . 2 11 . . Drop 32 | . 3 6 . 6 2 3 12 . . Fire 102 | . 48 16 . . 13 5 18 2 . Melee 3 | . . . . . . . . 3 . Ram 21 | . . . . . . 7 6 5 3 Kick 5 | . . 3 2 . . . . . . Crush 11 | . . . . . . 11 . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 39 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 389 | -10/Materials | Identified exit to Mines 487 | -10/Materials | Entered another Materials area 487 | -9/Materials | Evolved 2 slots: Propulsion x2 492 | -9/Materials | Discovered new exit (range 15) 678 | -9/Materials | Discovered new exit (range 16) 785 | -9/Materials | Entered Mines 788 | -9/Mines | Received a Mining Laser from a helpful Derelict 799 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 803 | -9/Mines | Build established: Scavenger-Mutant 812 | -9/Mines | Learned Materials trap positions 934 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 945 | -9/Mines | Entered Zion 945 | -7/Zion | Accompanied by 1 ally 1092 | -7/Zion | Received a visual enhancement algorithm 1169 | -7/Zion | Found Relay Coupler [Programmer] 1488 | -7/Zion | Imprinted 1490 | -7/Zion | Declared Zion's savior 1698 | -7/Zion | Learned Factory terminal intel 1834 | -7/Zion | Found Prototype Launcher 2208 | -7/Zion | Given A8's code to call for help 2249 | -7/Zion | Discovered new exit (range 15) 2268 | -7/Zion | Entered Proximity Caves 2268 | -6/Proximity Caves | Accompanied by 1 ally 2381 | -6/Proximity Caves | Core integrity fell below 50% 2398 | -6/Proximity Caves | Lost 3 parts (1p2n) 2502 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2514 | -6/Proximity Caves | Identified Rocket Array 2564 | -6/Proximity Caves | Lost 3 parts (2n1u) 2670 | -6/Proximity Caves | Build established: Mutant 4081 | -6/Proximity Caves | Learned Factory stockpile data 4653 | -6/Proximity Caves | Discovered new exit (range 13) 4753 | -6/Proximity Caves | Entered Factory 4753 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 4755 | -6/Factory | Loaded intel: 27 terminal locations 5571 | -6/Factory | Core integrity fell below 50% 5597 | -6/Factory | Lost 9 parts (2p2n2u3w) 5615 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5616 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5856 | -6/Factory | Discovered new exit (range 5) 5884 | -6/Factory | Core integrity fell below 20% 5885 | -6/Factory | Found Prototype Device 5886 | -6/Factory | Identified Exp. Thermal Shield 5892 | -6/Factory | Entered another Factory area 5892 | -5/Factory | Accompanied by 1 ally 5892 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6136 | -5/Factory | Lost 3 parts (1u2w) 6242 | -5/Factory | Zion Hover Resupply teleported in 6386 | -5/Factory | Lost 6 parts (1p1n4u) 6561 | -5/Factory | Retrieved Zion intel report: Branch Access 6561 | -5/Factory | Identified exit to Upper Caves 6611 | -5/Factory | Entered Upper Caves 6614 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6680 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 6778 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6791 | -5/Upper Caves | Core integrity fell below 50% 6810 | -5/Upper Caves | Core integrity fell below 20% 6812 | -5/Upper Caves | Identified exit to Upper Caves 6818 | -5/Upper Caves | Lost 5 parts (2n1u2w) 6826 | -5/Upper Caves | Entered another Upper Caves area 6827 | -5/Upper Caves | Encountered a Warlord checkpoint 6906 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6922 | -5/Upper Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06905_ S-27 Virus springs to life. 06905_ L-41 Fighter springs to life. 06905_ G-50 Soldier springs to life. 06905_ L-41 Fighter springs to life. 06905_ G-50 Soldier springs to life. 06906_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06906_ Searching scrap... 06906_ Found Proton Cannon. 06906_ Found Imp. Kinecellerator. 06906_ Found Power Amplifier. 06906_ Found 21 Matter. 06907_ Acquired 21 matter. 06908_ Acquired Proton Cannon. 06910_ Y-72 Warden: "REQUESTING BACKUP." 06912_ System corrupted: Matter fused (-7). 06919_ L-41 Fighter sneak attacks. 06919_ 3W-51T(S) destroyed. 06920_ Slammed into L-41 Fighter. 06921_ Destabilizing: System corrupted (+1). 06922_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ???????????????# | | ???????????????# | | ???????????????## ########### | | ????????????????#### % ## ##????????# | | ???????????????????## #### #???????# | | ????????????????????# ##??### #??????# ## | | ????????????????????# #?????## #??????########## | | ???????????????????## ##??????# #??????????????# | | ???????????????????# #####??? #????????????# | | ??????????????????## #???# #????????????# | | ????????????????### #????###???????????? | | ????????????????# ####??????????????? | | ????????????????# $ #???????????? | | ????????????????# ## ## #???????????# # | | ????????????????# ### #? #?????????????## ? | | ????????????????####??# #? #??????????????# ? | | ??????????????????????# ###//###?????????????? ? | | ??????????????????????# / #?????????????? ?? | | ??????????????????????#!# #??????????????? ?? | | ??????????????????????# #??""""#?#???????????????? | | ??????????????????????#!######## #???????????????? | | ???????????????????#### #???????????????? | | ??????????????????## ###l ####???????????????? | | ??????????????????# ##Yg ### #????????????? | | ??????????????????# ##gs #????????????? | | ??????????????????## @l % #????????????? | | ???????????????????# l ! ##????????????? | | ???????????????????# ####?????????????? | | ???????????????????## #### ##????????????????? | | ????????????????????###??? #?????????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? ### ????????????? | | ??????????????????????????#######??? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Phase Shifting 5 Evasion (%) 59 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed AssembledOmegaCapacitor Manual? 0 Play Time 00:52:57 Cumulative 51.4 hours Start 2024.07.11 @ 02:49:38 End 2024.07.11 @ 03:41:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 500e78bb-0b50-4ebd-a008-97c91b0e0c33