Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 20:54:20 Player: mat Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (4) 20 Value Destroyed (344) 344 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2087) 2087 TOTAL SCORE: 7911 Bonus ------- Pacifist 1787 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 102/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Seismic Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Antigrav System Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Seismic Analyzer Advanced Terrain Scan Processor Advanced Transmission Jammer Point Defense Array > --- WEAPON ----------- Heavy Neutron Cannon Bore Cannon > --- INVENTORY -------- Antigrav System [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Gravmag Array Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Advanced Transmission Jammer Processor Advanced Visual Processing Unit Hackware System Shield Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 . 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . . . . 1 . . 1 2 Utility 7 | . . . . . 4 . . 2 1 . Weapon . | . . . . . . . . . . . Parts Attached 36 | 2 1 . . 2 3 4 1 1 5 17 Power 6 | . 1 . . . . 1 . . 1 3 Engine 1 | . 1 . . . . . . . . . Core 5 | . . . . . . 1 . . 1 3 Reactor . | . . . . . . . . . . . Propulsion 6 | . . . . 1 . . . . 2 3 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . . . . . 2 3 Flight 1 | . . . . 1 . . . . . . Utility 10 | . . . . 1 3 3 1 . . 2 Device 3 | . . . . . 1 . . . . 2 Storage . | . . . . . . . . . . . Processor 6 | . . . . 1 1 3 1 . . . Hackware 1 | . . . . . 1 . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 . . . . . . . 1 2 9 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . 4 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 8 | . . . . . . . . 1 2 5 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 12 | . . . . . . 3 . . . 9 Power 2 | . . . . . . . . . . 2 Propulsion 4 | . . . . . . 1 . . . 3 Utility 5 | . . . . . . 1 . . . 4 Weapon 1 | . . . . . . 1 . . . . Highest Loss Streak 7 | . . . . . . 3 . . . 7 Average Slot Usage (%) 53 | . 42 42 42 56 54 68 42 41 43 66 Engine 6 | . 14 14 14 14 9 . . . . . Core 2 | . . . . . . 6 . . 2 7 Hover 5 | . . . . . . . . . 5 17 Flight 2 | . . . . 6 9 5 . . . . Device 2 | . . . . . . . . . . 7 Processor 18 | . . . . 7 10 34 42 40 35 30 Energy Gun 7 | . 14 14 14 14 9 6 . . . . Ballistic Gun 7 | . 14 14 14 14 9 6 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 31 | 2 5 5 5 5 5 7 . 9 14 31 Greatest Support 89 | 3 3 3 3 7 7 7 3 3 56 89 Greatest Overweight (x) 2 | . 1 1 1 1 . 2 . 2 2 . Average Overweight (x) . | . 1 1 1 . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 2 2 3 4 4 4 4 4 4 4 Average Carried 3 | 2 1 2 2 3 4 3 4 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 2 2 3 4 4 4 4 3 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Matter Collected 559 | 220 . . . 30 . . . . 66 243 Remotely . | . . . . . . . . . . . Salvage Created 184 | . . . . . . . . . 66 118 Parts 15 | . . . . . . . . . 3 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 4 | . . . . . . . . . 1 3 Cannons 4 | . . . . . . . . . 1 3 Classes Destroyed 2 | . . . . . . . . . 1 1 Sentry 1 | . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . . 3 Best Kill Streak 2 | . . . . . . . . . 1 2 Combat Bots Only 2 | . . . . . . . . . 1 2 Max Kills in Single Turn 1 | . . . . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Damage Taken 2352 | . . . . 14 . 209 79 . . 2050 Core 1349 | . . . . . . 106 74 . . 1169 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 95 | 100 . . . 100 100 . 74 100 100 . Volleys Fired 49 | . . . . . 4 1 . 11 3 30 Largest 2 | . . . . . 2 2 . 1 1 2 Hottest 167 | . . . . . 60 60 . 57 57 167 Shots Fired 58 | . . . . . 8 2 . 11 3 34 Gun 10 | . . . . . 8 2 . . . . Cannon 48 | . . . . . . . . 11 3 34 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 45 | . . . . . 4 1 . 11 3 26 Thermal 13 | . . . . . 4 1 . . . 8 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 5 | . . . . . 3 1 . . . 5 Robot Miss Streak 5 | . . . . . 1 2 . . 3 5 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 15 | . . . . . 5 1 . . . 9 Core Hits 13 | . . . . . . . . . 1 12 Critical Hits 7 | . . . . . . . . . 1 6 Critical Kills 2 | . . . . . . . . . 1 1 Critical Parts Destroyed 5 | . . . . . . . . . . 5 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 538 | . . . . . 41 11 . . 32 454 Guns 52 | . . . . . 41 11 . . . . Cannons 405 | . . . . . . . . . 32 373 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 81 | . . . . . . . . . . 81 Kinetic 317 | . . . . . 9 . . . 32 276 Thermal 140 | . . . . . 32 11 . . . 97 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . . 20 Average Corruption 7 | . . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . Effects 23 | . . . . . . . . . . 23 Message Errors 4 | . . . . . . . . . . 4 Matter Fused 7 | . . . . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . 6 Impact 3 | . . . . . . . . . . 3 Kinetic 3 | . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 104 | . . . . . . . . . . 104 Shots 2 | . . . . . . . . . . 2 Rammed 20 | . . . . . . . . . . 20 Targets Rammed 20 | . . . . . . . . . . 20 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 524 | . . . . . 24 16 . . 1 524 Average Temperature 175 | . . . . . 12 13 . . 1 186 Received Heat Transfer 369 | . . . . . . 54 12 . . 303 Effects 13 | . . . . . . . . . . 13 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 150 | . . . . . 75 25 . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Peak Influence 283 | . 5 1 . . 34 21 30 16 56 283 Initial 27 | . . 1 . . . 6 . 13 7 27 Average 47 | . 4 1 . . 9 5 22 13 23 126 Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 93 | 100 100 100 . 100 100 100 100 100 100 80 Level 1 6 | . . . . . . . . . . 19 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 3 . . 1 . 5 Investigation 3 | . 1 . . . 1 . . 1 . . Extermination 2 | . . . . . . . . . . 2 Reinforcement 5 | . . . . . 2 . . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Distress Signals 7 | . . . . . 4 . 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 49 | . 1 . . . 10 2 3 . 2 31 Peak Tracking Total 18 | . 2 . . . 7 2 3 . 2 18 Tactical Retreats 6 | . . . . . 1 . . . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Traps Triggered 3 | . 1 . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Machines Disabled 7 | . . . . . . . . . . 7 Max in Single Turn 7 | . . . . . . . . . . 7 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Machines Accessed 6 | . 1 . 2 1 1 . 1 . . . Terminals 3 | . 1 . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 8 | . 2 . 2 1 2 . 1 . . . Successful 6 | . 1 . 2 1 2 . . . . . Failed 2 | . 1 . . . . . 1 . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . 2 . 1 . 2 . 1 . . . Terminals 5 | . 2 . . . 2 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . . 2 1 1 . . . . . Record 1 | . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . Terminals 2 | . 1 . . . 1 . . . . . Botnet 2 | . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Total Allies 5 | . . . . 5 . . . . . . Largest Group 5 | . . . . 5 5 . . . . . Highest-Rated Group 83 | . . . . 83 83 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . 19 . . . . . Total Damage 221 | . . . . . 221 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Turns Passed 3076 | 23 125 37 604 596 154 161 60 283 217 816 Spaces Moved 3608 | 35 124 38 604 476 265 326 117 198 295 1130 Core 1671 | 35 124 38 604 297 . 28 117 198 183 47 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1195 | . . . . . . . . . 112 1083 Flight 742 | . . . . 179 265 298 . . . . Fastest Speed 40 | 50 100 100 100 40 40 40 50 50 50 50 Average Speed 65 | 50 100 100 100 77 40 43 50 71 52 53 Slowest Speed 150 | 50 100 100 100 100 40 150 50 150 150 70 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . . 7 1 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 29 6 90 76 37 10 32 6 15 26 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 91 | . . . . . . . . 10 . 81 Terrain Destroyed 99 | . . . . . . . . 10 2 87 Melee . | . . . . . . . . . . . Projectile 35 | . . . . . . . . 10 2 23 AOE 64 | . . . . . . . . . . 64 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Fac Total 4261 | 40 125 37 604 694 304 341 117 329 353 1317 Wait 526 | . . . . 223 32 4 . 120 47 100 Move 3581 | 34 123 37 603 461 263 323 116 197 294 1130 Hop 8 | . . . . 7 . 1 . . . . Pick Up 16 | 4 1 . 1 1 . 3 . . 1 5 Fast Attach 14 | . . . . 2 3 2 1 . 2 4 Attach 21 | 2 1 . . . . 2 . 1 3 12 Detach 14 | . . . . . 1 1 . . 3 9 Swap 1 | . . . . . . . . . . 1 Drop 11 | . . . . . 1 4 . . . 6 Fire 49 | . . . . . 4 1 . 11 3 30 Melee . | . . . . . . . . . . . Ram 20 | . . . . . . . . . . 20 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 9) 149 | -10/Materials | Entered Mines 182 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 182 | -10/Mines | Discovered new exit (range 5) 186 | -10/Mines | Entered Exiles 212 | -10/Exiles | Met 8R-AWN 228 | -10/Exiles | Met EX-HEX 280 | -10/Exiles | Met EX-DEC 311 | -10/Exiles | Build established: Mutant 328 | -10/Exiles | Discovered new exit (range 14) 405 | -10/Exiles | Met EX-BIN 505 | -10/Exiles | Aligned with FarCom system 506 | -10/Exiles | Given EX-Vault access code 529 | -10/Exiles | Opened EX-Vault 559 | -10/Exiles | Warned to stay clear of 0b10 Research branches 621 | -10/Exiles | Visited The Gauntlet 790 | -10/Exiles | Entered Mines 1011 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1040 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1061 | -9/Mines | Learned location of Storage (-7) 1085 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1325 | -9/Mines | Discovered new exit (range 6) 1386 | -9/Mines | Entered Materials 1386 | -8/Materials | Accompanied by 5 allies 1386 | -8/Materials | Evolved 4 slots: Utility x4 1391 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1536 | -8/Materials | Discovered new exit (range 15) 1540 | -8/Materials | Entered Factory 1540 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1659 | -7/Factory | Discovered new exit (range 22) 1669 | -7/Factory | Identified exit to Storage 1701 | -7/Factory | Entered Storage 1724 | -7/Storage | Lost 3 parts (1n1u1w) 1758 | -7/Storage | Discovered new exit (range 8) 1761 | -7/Storage | Identified exit to Factory 1761 | -7/Storage | Entered Factory 1761 | -6/Factory | Evolved 2 slots: Utility x2 2038 | -6/Factory | Discovered new exit (range 4) 2042 | -6/Factory | Identified exit to Factory 2044 | -6/Factory | Entered another Factory area 2044 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2258 | -5/Factory | Discovered new exit (range 5) 2260 | -5/Factory | Identified exit to Factory 2261 | -5/Factory | Entered another Factory area 2261 | -4/Factory | Evolved 2 slots: Propulsion x2 2987 | -4/Factory | System corruption reached 10% 3039 | -4/Factory | Core integrity fell below 50% 3047 | -4/Factory | Core integrity fell below 20% 3077 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Neutrino Reactor explodes. R-10 Processor destroyed. Chain reaction triggered in Imp. Ion Engine. G-67 Veteran shuts down. Neutrino Reactor explodes. G-67 Veteran destroyed. Door malfunctions. U-05 Engineer lays Concrete. R-10 Processor collects Med. Storage Unit. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. U-05 Engineer repairs door. Slammed into G-67 Veteran. K-01 Serf cleans the Fabricator. System corrupted: Energy discharge (-25). Slug penetrates Wall. Slammed into T-07 Excavator. T-07 Excavator knocked back. Adv. Terrain Scan Processor destroyed. System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | * ## #??????????# / #???????????? | | / ## #??????????# # #???????????? | | ############ #??????????# ?# ####????????? | | ???????????# #??????????# + #????????? | | ???????????# #??????????# ? # #????????? | | ???????????+ +??????????#??? # #????????? | | ???????????# #?????????????? # #????????? | | ???????????# #????????????? # #????????? | | ???????????? #?????????????####### #????????? | | ???????????? #???????????????????# #????????? | | ???????????? ???????????????######g## #????????? | | ???????????? ???????????????# """g## ##???? #?? | | ??????????????????????????????# """g# ### #?? | | ??????????????????????????????# """ + ]w #?? | | ??????????????????????????????# #g #### ##?? | | ??????????????????????????????# ##Y##???????? | | ??????????????????????????????# ## #????????? | | ??????????????????????????????#########Y#????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ???????????????????????##+##??????????# #????????? | | ???????????????????????# ############p#????????? | | ???????????????????????# T #????????? | | ???????????????????????# ##############????????? | | ???????????????????????##@##?????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? Y ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????s????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 260 Jamming Range 16 Point Defense Rating 160 Evasion (%) 62 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableImpulseFirepult Manual? 0 Play Time 00:49:26 Cumulative 106.8 hours Start 2021.05.12 @ 20:01:52 End 2021.05.12 @ 20:54:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 182 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b09818a0-070e-4ed7-bad5-072d876b3a85