Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 01:08:47 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (3741) 3741 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8971 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 689/850 Matter 100/300 Energy 98/140 System Corruption 1% Temperature Cool (-45) Movement Hovering (48) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (5) --- Gravmag System Cooled Aerolev Unit Gravmag Array > --- UTILITY (5) ------ Cryofiber Web Medium Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON (3) ------- Shock Rifle High-powered Field Laser Plasma Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Airjet Improved Target Analyzer Layered Medium Armor Plating Shock Rifle Missile Launcher Power Sword Heavy Pick Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Gravmag System Improved Airjet Cooled Aerolev Unit > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Targeting Computer Improved Reaction Control System > --- WEAPON ----------- High-powered Field Laser Plasma Rifle Heavy Pick > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Titanium Leg Energy Filter Phase Shifter Layered Medium Armor Plating Plasma Cannon Heavy Assault Rifle Missile Launcher [Rating: 59] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Hover Unit Airjet Flight Unit Flight Unit Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . 1 1 . . . . . 1 . Utility 3 | . . 1 1 1 . . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 109 | 6 4 24 31 8 6 4 . 9 17 . Power 13 | 1 . 3 2 2 . . . 4 1 . Engine 10 | 1 . 3 . 1 . . . 4 1 . Core 3 | . . . 2 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 . 10 11 . 3 1 . 2 7 . Treads 10 | . . 6 3 . . . . 1 . . Leg 17 | 2 . 2 8 . 3 1 . 1 . . Wheel . | . . . . . . . . . . . Hover 7 | . . . . . . . . . 7 . Flight 2 | . . 2 . . . . . . . . Utility 30 | 1 2 5 9 3 3 3 . . 4 . Device 12 | . 2 1 4 1 1 2 . . 1 . Storage 5 | 1 . 1 1 . . . . . 2 . Processor 6 | . . 2 . 1 2 . . . 1 . Hackware 1 | . . . 1 . . . . . . . Protection 6 | . . 1 3 1 . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 6 9 3 . . . 3 5 . Energy Gun 14 | . . 1 5 3 . . . 3 2 . Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 11 | 2 2 4 2 . . . . . 1 . Ballistic Cannon 2 | . . 1 1 . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 2 2 . . . . 3 . Corrupted Parts 1 | . . 1 . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . Parts Lost 40 | . . 4 5 . 6 3 . 9 12 1 Power 4 | . . . 1 . . . . 2 1 . Propulsion 18 | . . 3 . . 3 2 . 4 5 1 Utility 8 | . . . 3 . 2 1 . . 2 . Weapon 10 | . . 1 1 . 1 . . 3 4 . Highest Loss Streak 11 | . . 4 3 . 3 1 . 3 11 1 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 15 | 1 5 7 16 19 16 18 18 18 13 10 Power 3 | . 1 2 2 3 3 4 4 4 3 3 Propulsion 4 | . . . 6 8 6 5 5 3 1 1 Utility 3 | . . . 1 2 2 4 4 5 3 2 Weapon 4 | . 3 3 5 5 4 4 5 4 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 27 | . . 7 9 1 1 1 . . 2 6 Power 12 | . . 5 2 . 1 1 . . . 3 Propulsion 2 | . . . 2 . . . . . . . Utility 6 | . . . 2 1 . . . . 2 1 Weapon 7 | . . 2 3 . . . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 89 95 99 93 99 100 92 85 88 Engine 7 | . 14 10 4 1 7 7 7 6 9 10 Core 1 | . . . 4 5 . . . . . . Treads 6 | . . 10 32 . . . . . 1 . Leg 21 | . 28 11 1 30 29 29 30 26 8 . Hover 1 | . . . . . . . . . 15 24 Device 13 | . 8 7 11 15 15 14 15 15 14 13 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 Processor 11 | . . 11 4 7 11 15 15 15 9 13 Protection 2 | . . 3 7 7 . . . . . . Energy Gun 15 | . . 1 8 22 19 22 23 19 15 20 Ballistic Gun 4 | . 28 19 8 . . . . . . . Peak Build Rating 59 | 6 11 25 43 52 51 49 48 51 59 58 Average Rating 38 | 4 8 14 32 48 44 47 48 43 49 55 On Entrance 34 | . 6 11 25 43 51 47 48 48 47 58 Avg Prop Armor Cover (%) 8 | . . 8 . . . . . 8 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 12 16 26 61 71 67 66 60 68 61 33 Greatest Support 80 | 20 20 63 80 72 72 69 64 66 64 47 Greatest Overweight (x) 7 | 3 . 7 3 . 1 1 . 1 2 . Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 20 20 20 10 Average Capacity 17 | 7 8 8 17 20 20 20 20 20 14 10 Most Carried 20 | 2 8 10 20 20 20 20 18 20 20 10 Average Carried 15 | 1 5 6 16 19 16 18 18 18 13 10 Final Capacity 20 | 8 8 10 20 20 20 20 20 20 10 10 Final Carried 20 | 2 8 10 20 20 18 18 18 18 10 10 Class Distribution -------------------- 51% | Gunner 41% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Matter Collected 2339 | 205 33 551 843 214 98 155 . 186 54 . Remotely . | . . . . . . . . . . . Salvage Created 4163 | . 128 742 1291 342 543 144 . 674 299 . Parts 212 | . 5 45 79 15 21 15 . 20 12 . Haulers Intercepted 6 | . . 4 1 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . 26 14 . 16 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 96 | . 5 14 29 5 12 9 . 16 6 . Guns 75 | . 5 14 24 5 11 3 . 11 2 . AOE 16 | . . . 5 . . 6 . 2 3 . Classes Destroyed 13 | . 2 4 4 . 1 1 . 1 . . Hauler 6 | . . 4 1 1 . . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Drone 2 | . . . . . . . . 2 . . Watcher 2 | . . 1 1 . . . . . . . Swarmer 33 | . 3 4 9 . 5 7 . 5 . . Grunt 35 | . 2 7 11 4 5 . . 3 3 . Brawler 2 | . . . 2 . . . . . . . Duelist 2 | . . 1 1 . . . . . . . Sentry 11 | . . 2 5 1 1 1 . 1 . . Hunter 5 | . . . 1 . . . . 2 2 . Programmer 4 | . . . . . . 1 . 2 1 . Behemoth 2 | . . . . . 1 . . 1 . . Best Kill Streak 9 | . 3 4 9 3 7 4 . 3 3 . Combat Bots Only 9 | . 3 4 9 3 7 4 . 3 3 . Max Kills in Single Turn 3 | . 1 1 2 1 2 2 . 1 3 . Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . . 2 . . 2 . 1 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Hostile Shots Fired 708 | . 33 124 177 48 91 44 . 128 58 5 Missed 193 | . 9 29 41 15 22 15 . 49 13 . Hits 515 | . 24 95 136 33 69 29 . 79 45 5 Melee 16 | . . 3 8 . . . . . . 5 Projectile 499 | . 24 92 128 33 69 29 . 79 45 . AOE 1 | . . . . . . . . . 1 . Critical Strikes 15 | . . 2 8 1 3 . . 1 . . Damage Taken 8019 | . 193 1120 2025 358 1407 274 . 1433 1170 39 Core 1058 | . 53 197 198 27 201 33 . 188 161 . Absorbed by Shields 207 | . 9 135 . . . 63 . . . . Regen/Repaired (Parts) 41 | . . . . . . . . . 41 . Core Remaining (%) 65 | 100 78 50 64 . . . . 35 . . Volleys Fired 292 | . 16 77 88 14 24 9 . 42 20 2 Largest 3 | . 2 2 2 3 3 3 . 3 3 3 Hottest 230 | . 46 68 122 183 183 183 . 230 195 195 Shots Fired 631 | . 32 133 168 40 69 21 . 121 41 6 Gun 612 | . 32 128 162 39 69 16 . 119 41 6 Cannon 5 | . . 5 . . . . . . . . Launcher 14 | . . . 6 1 . 5 . 2 . . Special . | . . . . . . . . . . . Kinetic 252 | . 32 124 96 . . . . . . . Thermal 350 | . . . 66 39 69 16 . 119 37 4 Explosive 14 | . . . 6 1 . 5 . 2 . . Electromagnetic 15 | . . 9 . . . . . . 4 2 Robot Hit Streak 20 | . 6 20 11 8 10 8 . 16 6 2 Robot Miss Streak 5 | . 5 3 3 1 3 1 . 3 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . . 2 1 6 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . Shots Hit Robots 442 | . 16 88 123 27 50 15 . 92 27 4 Core Hits 185 | . 6 30 59 12 21 13 . 31 13 . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 31 | . . . 7 3 6 1 . 9 5 . Burn 28 | . . . 4 3 6 1 . 9 5 . Destroy 3 | . . . 3 . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 3 | . . . . . . . . . 3 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9707 | . 206 1378 2538 527 1075 1027 . 2105 768 83 Guns 7934 | . 203 1309 2030 527 1075 226 . 1898 583 83 Cannons 69 | . . 69 . . . . . . . . Explosions 1701 | . . . 508 . . 801 . 207 185 . Melee . | . . . . . . . . . . . Ramming 3 | . 3 . . . . . . . . . Kinetic 2548 | . 203 1309 1036 . . . . . . . Thermal 5501 | . . . 994 527 1075 226 . 1898 713 68 Explosive 1516 | . . . 508 . . 801 . 207 . . Electromagnetic 139 | . . 69 . . . . . . 55 15 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 1 6 . . . . . 1 1 Average Corruption 3 | . . 1 5 . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . 4 12 . . . . . 3 1 Message Errors 2 | . . . 2 . . . . . . . Matter Fused 4 | . . 1 2 . . . . . 1 . Heat Flow Errors 3 | . . . 1 . . . . . 2 . Energy Discharges 3 | . . 1 2 . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 3 | . . 1 1 . . . . . . 1 Data Loss (major) 2 | . . 1 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 208 | . . . 46 . . 63 . 10 89 . Projectiles . | . . . . . . . . . . . Explosions 208 | . . . 46 . . 63 . 10 89 . Melee . | . . . . . . . . . . . Knockbacks 2 | . . 2 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 403 | . . . 112 . . . . 54 237 . Shots 7 | . . . 2 . . . . 2 3 . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 426 | . . 14 136 114 246 80 . 426 359 . Average Temperature 112 | . . 4 16 51 164 37 . 176 104 . Received Heat Transfer 2189 | . 12 467 756 144 501 18 . 216 75 . Effects 4 | . . . . . . . . 2 2 . Shutdowns 2 | . . . . . . . . 1 1 . Interference 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . 1 . . 3 1 . Combat Hostiles 5 | . . . . . 1 . . 3 1 . Parts Melted 40 | . . . 5 3 3 2 . 21 6 . Heat Transferred 12300 | . . . 2220 1258 2479 481 . 4126 1612 124 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 87 | 100 100 100 61 100 . . . . 100 . Level 1 12 | . . . 38 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 396 | . 61 121 396 165 . . . . 150 . Initial 165 | . . 8 1 165 . . . . 150 . Average 93 | . 29 53 170 86 . . . . 52 . Influence Increases 2795 | . 121 467 855 149 260 210 . 350 383 . Destroy 0b10 Robot/C 1880 | . 100 280 580 100 240 180 . 280 120 . Destroy 0b10 Robot/NC 60 | . . 25 20 5 . . . 10 . . Destroy Leader 386 | . 20 60 144 22 20 30 . 60 30 . Successful Hack 22 | . . 9 1 . . . . . 12 . Disable Machine 75 | . . 15 . 15 . . . . 45 . Destroy Structure 102 | . 1 3 65 7 . . . . 26 . Advance Influence 150 | . . . . . . . . . 150 . Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 105 | . . 75 30 . . . . . . . Influence Decreases 2728 | . 100 484 494 462 234 288 . 349 261 56 Entered New Map 298 | . . 13 3 200 20 15 . . 1 46 Time Decay 2174 | . 100 431 441 262 202 273 . 315 150 . Lost Part 256 | . . 40 50 . 12 . . 34 110 10 Squads Dispatched 14 | . 1 . 6 2 . . . . 5 . Investigation 4 | . . . 1 . . . . . 3 . Extermination 2 | . . . . 1 . . . . 1 . Reinforcement 5 | . 1 . 2 1 . . . . 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . Construction Impeded 2 | . . . 1 . . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Distress Signals 3 | . . 1 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 6 25 36 6 12 9 . 15 9 3 Peak Tracking Total 8 | . 3 4 8 3 7 4 . 3 4 3 Tactical Retreats 4 | . . 2 2 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Traps Triggered 5 | . . . . 1 . . . . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Disabled 5 | . . 1 . 1 . . . . 3 . Max in Single Turn 2 | . . 1 . 1 . . . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Accessed 21 | . . 2 3 2 . 3 4 . 7 . Terminals 8 | . . 2 1 . . 1 . . 4 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 3 | . . . 2 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 76 | . . 6 11 5 . 9 29 . 16 . Successful 58 | . . 2 7 4 . 9 29 . 7 . Failed 17 | . . 4 3 1 . . . . 9 . Catastrophic 3 | . . 1 1 . . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . Manual 17 | . . 5 2 . . . . . 10 . Terminals 16 | . . 6 2 . . 1 . . 7 . Fabricators 3 | . . . . . . . . . 3 . Repair Stations 4 | . . . . . . . . . 4 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 13 | . . . 9 4 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 39 | . . 1 . . . 9 29 . . . Record 19 | . . . . . . 8 11 . . . Part Schematic 9 | . . . . . . . 9 . . . Robot Schematic 6 | . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 1 | . . . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . 2 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 11 | . . . 7 4 . . . . . . Insert Component 4 | . . . 3 1 . . . . . . Analyze 4 | . . . 3 1 . . . . . . Retrieve Study 3 | . . . 1 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . 1 . . . . . . 3 . Terminals 3 | . . 1 . . . . . . 2 . Botnet 3 | . . 1 . . . . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Monitor 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . . 2 2 2 . . . . 6 . Full Trace Events 3 | . . . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . 3 1 . . 9 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 2 . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 61 | . . . . . . . . . 61 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 1 . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Active Infowar (turns) 1307 | . . 768 539 . . . . . . . Optics 464 | . . 464 . . . . . . . . T.N.C. 1253 | . . 714 539 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 3 2 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Turns Passed 8504 | 49 243 1149 1192 568 1342 1291 94 2014 544 18 Spaces Moved 5761 | 30 151 431 491 466 1127 1077 82 1379 503 24 Core 61 | 8 . 53 . . . . . . . . Treads 780 | . . 316 464 . . . . . . . Legs 4517 | 22 151 53 27 466 1127 1077 82 1379 133 . Wheels . | . . . . . . . . . . . Hover 394 | . . . . . . . . . 370 24 Flight 9 | . . 9 . . . . . . . . Fastest Speed 42 | 50 120 120 120 105 105 112 116 116 42 45 Average Speed 124 | 129 120 202 168 106 110 114 116 132 67 45 Slowest Speed 520 | 200 120 520 340 120 175 185 116 186 255 45 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 28 38 39 11 99 98 70 98 15 5 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 1 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 14 | . . . . . 7 3 . 4 . . Spaces Dug 9 | . . . . 7 . . . . 2 . Terrain Destroyed 181 | . . . 63 7 . 55 . 29 27 . Melee 2 | . . . . . . . . . 2 . Projectile . | . . . . . . . . . . . AOE 179 | . . . 63 7 . 55 . 29 25 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total 6515 | 37 179 584 690 509 1166 1110 81 1469 664 26 Wait 140 | . 2 4 14 9 4 6 . 20 81 . Move 5751 | 29 150 430 490 465 1126 1076 81 1378 502 24 Hop . | . . . . . . . . . . . Pick Up 74 | 2 3 15 26 3 3 5 . 7 10 . Fast Attach 58 | 6 3 16 19 2 1 1 . 1 9 . Attach 40 | . . 3 4 2 5 3 . 10 13 . Detach 17 | . 1 2 4 2 . 1 . 2 5 . Swap 55 | . 2 7 15 6 2 6 . 8 9 . Drop 83 | . 1 30 30 6 1 3 . . 12 . Fire 292 | . 16 77 88 14 24 9 . 42 20 2 Melee 3 | . . . . . . . . . 3 . Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 11) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 941 | -9/Materials | Lost 4 parts (3n1w) 1409 | -9/Materials | Discovered new exit (range 10) 1442 | -9/Materials | Entered another Materials area 1442 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1960 | -8/Materials | Garrison activated, responded to threat 2037 | -8/Materials | Lost 3 parts (1p1u1w) 2090 | -8/Materials | Destroyed 9 combat bots 2238 | -8/Materials | Central database locked down 2407 | -8/Materials | Destroyed 8 combat bots 2598 | -8/Materials | Discovered new exit (range 9) 2634 | -8/Materials | Entered Factory 2634 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2924 | -7/Factory | Build established: Gunner 3048 | -7/Factory | Discovered new exit (range 11) 3202 | -7/Factory | Entered Lower Caves 3221 | -7/Lower Caves | Spotted B-75 Beast 3281 | -7/Lower Caves | Destroyed B-75 Beast 3309 | -7/Lower Caves | Lost 3 parts (1n2u) 3584 | -7/Lower Caves | Learned location of Zion (-6) 3656 | -7/Lower Caves | Lost 3 parts (2n1w) 3766 | -7/Lower Caves | Identified exit to Lower Caves 3936 | -7/Lower Caves | Build established: Mutant 4051 | -7/Lower Caves | Encountered a Warlord checkpoint 4069 | -7/Lower Caves | Learned Factory emergency access door positions 4280 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4345 | -7/Lower Caves | Destroyed 7 combat bots 4544 | -7/Lower Caves | Entered another Lower Caves area 4544 | -7/Lower Caves | Discovered new exit (range 10) 4579 | -7/Lower Caves | Build established: Gunner 4621 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5063 | -7/Lower Caves | Learned Factory terminal intel 5365 | -7/Lower Caves | Discovered new exit (range 8) 5653 | -7/Lower Caves | Learned location of 1 exit from Factory 5653 | -7/Lower Caves | Learned 8 Research zone layouts 5653 | -7/Lower Caves | Learned Research stockpile data 5653 | -7/Lower Caves | Learned Armory stockpile data 5653 | -7/Lower Caves | Learned Factory terminal intel 5835 | -7/Lower Caves | Entered Data Miner 5835 | -7/Data Miner | Discovered new exit (range 6) 5858 | -7/Data Miner | Met Data Miner 5881 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5881 | -7/Data Miner | Learned location of Section 7 (-2) 5900 | -7/Data Miner | Received God Mode back door access code from Data Miner 5929 | -7/Data Miner | Entered Proximity Caves 6203 | -6/Proximity Caves | Spotted B-75 Beast 6235 | -6/Proximity Caves | Destroyed B-75 Beast 6262 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6327 | -6/Proximity Caves | Spotter reported a threat 6529 | -6/Proximity Caves | Lost 3 parts (2n1w) 6592 | -6/Proximity Caves | Core integrity fell below 50% 6869 | -6/Proximity Caves | Build established: Mutant 7047 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7197 | -6/Proximity Caves | Discovered new exit (range 14) 7358 | -6/Proximity Caves | Build established: Gunner 7943 | -6/Proximity Caves | Entered Factory 7943 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7944 | -6/Factory | Identified exit to Factory 7946 | -6/Factory | Loaded intel: 26 terminal locations 8074 | -6/Factory | Incoming investigation squad redirected 8149 | -6/Factory | Lost 11 parts (1p4n2u4w) 8341 | -6/Factory | Repaired Broken Gravmag System 8473 | -6/Factory | Discovered new exit (range 6) 8487 | -6/Factory | Entered Lower Caves 8505 | -6/Lower Caves | Self-destructed Last Messages --------------- Carbon-fiber Leg (0%). 08472_ >> MONITOR: Recycling Unit F001 accepting Hvy. Laser (56%). 08473_ EXIT=FOUND 08475_ >> MONITOR: Recycling Unit F001 accepting Hvy. Deuterium Engine (5%). 08477_ Triggered Alarm Trap. 08477_ An alarm sounds. 08477_ ALERT: Alarm triggered, dispatching investigation squad. 08478_ >> MONITOR: Recycling Unit F001 accepting Imp. Reaction Control System (52%). 08481_ >> MONITOR: Recycling Unit F001 accepting Hvy. Assault Rifle (87%). LOCATION=UNKNOWN GOAL=ESCAPE 08498_ Lgt. Deuterium Engine ripped off. 08499_ Gravmag System destroyed. 08504_ System corrupted: Component data lost. 08504_ Imp. Heat Sink ripped off. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ????????## #######?????????##?????????????????? | | ????##### ####???### ##????????????????? | | ????# ## ## #### #????????????????? | | ????## ##### ##???????????????? | | ?????## #???## r ##??????????????? | | ??????## ##????## ## f #??????????????? | | ???????# #??????#### f@ #???????????? | | ???????# #????????## ## ##???????????? | | ???????# #?????#### ##?? ## ##????????????? | | ???????# #?????# #????#???###?????????????? | | ??????? #?????## ## #????????????????????????? | | ???????# #????#f # #?# #???????????????????????? | | ???????# #????# ## ?? #???????????????????????? | | ???????? ???? ? ? ##???????????????????????? | | ???????? ???"!#? ? ##????????????????????????? | | ???????? ???#??###? ##?????????????????????????? | | ???????? ????????? #???????????????????????????? | | ???????? ???????? #????????????????????????????? | | ????????#???????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 66 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- Airjet | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Hvy. Laser | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Gravmag System | 8% | -6/Factory | Broken Studied --------- Titanium Leg | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Airjet | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed DeflectorAmuletCompactor Manual? 0 Play Time 01:27:33 Cumulative 91.0 hours Start 2026.02.17 @ 23:33:52 End 2026.02.18 @ 01:08:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: caf19917-aa33-4d38-84df-48c089f03d5c