Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 15:41:17 Player: Zon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (4209) 4209 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 8898 Bonus ------- Follower Combat Kills 279 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reactive Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Improved Hacking Suite Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Mini Assault Cannon Chainsword Power Sword > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Flexi-carbon Leg Armored Leg Improved Cooling System Compact Battery Advanced Targeting Computer Core Analyzer Mini Assault Cannon Heavy Rocket Launcher [Rating: 70] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Slots Evolved 8 | . . 2 . 2 2 . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 113 | 8 1 17 4 18 8 27 26 1 3 Power 14 | 2 . 2 . 2 1 2 5 . . Engine 10 | 2 . 2 . 1 1 1 3 . . Core 4 | . . . . 1 . 1 2 . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 5 3 2 1 9 6 . 1 Treads 3 | . . . . . . 3 . . . Leg 26 | 2 . 5 3 2 1 6 6 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 2 . 6 1 4 2 8 7 . 1 Device 11 | 1 . 1 . . 2 5 2 . . Storage 3 | 1 . 1 1 . . . . . . Processor 4 | . . 1 . 1 . . 1 . 1 Hackware 2 | . . . . 1 . . 1 . . Protection 11 | . . 3 . 2 . 3 3 . . Artifact . | . . . . . . . . . . Weapon 39 | 2 1 4 . 10 4 8 8 1 1 Energy Gun 15 | 1 1 2 . 2 2 3 2 1 1 Energy Cannon 5 | . . . . 3 1 . 1 . . Ballistic Gun 7 | 1 . 1 . 2 . 3 . . . Ballistic Cannon 2 | . . . . . . 1 1 . . Launcher 2 | . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 1 . . Slashing Weapon 5 | . . . . 3 . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 1 1 . . Parts Lost 38 | . . 6 . . 1 14 3 1 13 Power 4 | . . 1 . . . 1 . . 2 Propulsion 11 | . . . . . . 5 2 . 4 Utility 8 | . . 1 . . 1 3 1 . 2 Weapon 15 | . . 4 . . . 5 . 1 5 Highest Loss Streak 13 | . . 2 . . 1 8 1 1 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 8 | 3 7 8 10 9 9 9 8 8 7 Power 1 | . 1 . 1 1 1 2 1 1 1 Propulsion 2 | 2 3 2 4 3 1 1 1 1 1 Utility 3 | . 1 3 4 3 3 2 3 4 2 Weapon 2 | . 1 1 . 1 3 2 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 30 | . 5 4 . 7 1 4 5 . 4 Power 3 | . . . . 1 . 1 . . 1 Propulsion 9 | . 3 4 . . . . 1 . 1 Utility 9 | . 1 . . 4 . 2 . . 2 Weapon 9 | . 1 . . 2 1 1 4 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 90 77 94 97 96 99 100 57 Engine 7 | . 14 10 11 6 5 6 8 6 2 Core 2 | . . . . 2 1 . 3 6 2 Leg 27 | . 28 30 33 26 28 27 25 26 10 Device 4 | . 14 2 . . 7 7 4 6 4 Storage 7 | . 14 11 11 9 7 7 6 6 4 Processor 8 | . . 8 11 9 7 7 8 13 9 Hackware 5 | . . . . 9 7 7 6 6 4 Protection 5 | . . 8 11 8 6 6 4 . . Energy Gun 4 | . 14 8 . 3 13 4 1 6 2 Energy Cannon 2 | . . . . 11 1 . 3 . . Ballistic Gun 2 | . 14 8 . 4 . 3 . . . Ballistic Cannon 3 | . . . . . . 1 7 6 4 Impact Weapon 2 | . . . . . 1 6 2 . . Slashing Weapon 5 | . . . . 3 5 3 9 13 9 Peak Build Rating 70 | 9 11 16 12 30 40 49 70 68 68 Average Rating 41 | 5 10 12 11 24 37 43 63 67 36 On Entrance 29 | . 9 11 9 12 30 40 49 67 68 Avg Prop Armor Cover (%) 5 | . . . . . . . 4 . 11 Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 75 | 13 15 31 18 35 40 39 75 45 45 Greatest Support 80 | 20 20 30 39 39 50 80 80 71 52 Greatest Overweight (x) 7 | . . 1 . . . 7 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 7 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 Average Carried 8 | 3 7 8 9 9 9 9 8 8 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 9 10 8 10 1 Class Distribution -------------------- 77% | Mutant 11% | Scavenger-Mutant 5% | Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Matter Collected 2323 | 223 75 246 170 226 135 370 661 217 . Remotely . | . . . . . . . . . . Salvage Created 4322 | 30 61 979 . 538 325 1047 882 200 260 Parts 239 | 2 5 58 . 47 16 34 53 12 12 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 10 12 Prevented 2 | . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Combat Hostiles Destroyed 84 | . 2 19 . 11 5 16 19 5 7 Melee 23 | . . . . 1 3 7 9 1 2 Guns 20 | . 2 11 . 2 1 3 . . 1 Cannons 22 | . . . . 7 . 1 6 4 4 AOE 13 | . . 8 . . . 1 4 . . Classes Destroyed 14 | 1 2 4 . 1 . 3 2 1 . Worker 3 | . . . . . . 1 2 . . Tunneler 2 | 1 . . . . . . 1 . . Hauler 1 | . . . . . . 1 . . . Operator 2 | . . . . 1 . . 1 . . Watcher 10 | . 1 1 . . 1 2 5 . . Swarmer 15 | . 2 . . 2 . . 6 2 3 Grunt 36 | . . 12 . 3 3 7 7 1 3 Brawler 1 | . . 1 . . . . . . . Duelist 3 | . . 1 . . . 2 . . . Sentry 20 | . . 5 . 6 2 5 . 1 1 Specialist 1 | . . . . . . . 1 . . Hunter 1 | . . . . . . . . 1 . Programmer 6 | . . . . . . 2 4 . . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 8 | 1 2 8 . 3 4 5 4 2 5 Combat Bots Only 8 | . 2 8 . 2 4 5 3 2 5 Max Kills in Single Turn 3 | 1 1 3 . 1 1 1 3 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . 1 2 . . Melee 1 | . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Hostile Shots Fired 902 | . 19 104 . 45 134 286 110 70 134 Missed 302 | . 6 30 . 14 69 100 32 30 21 Hits 600 | . 13 74 . 31 65 186 78 40 113 Melee 11 | . . 4 . . . 7 . . . Projectile 589 | . 13 70 . 31 65 179 78 40 113 AOE 1 | . . . . . . . 1 . . Critical Strikes 13 | . . 5 . . . 3 3 . 2 Part Disruptions 2 | . . . . . . 1 1 . . Damage Taken 8440 | . 106 1225 . 458 504 1847 1956 401 1943 Core 1399 | . 23 159 . 48 64 253 229 36 587 Absorbed by Shields 22 | . . . . . . . 22 . . Redirected to Shielding 30 | . . . . . . 30 . . . Regen/Repaired (Parts) 203 | . . . . 49 61 34 59 . . Core Remaining (%) 79 | 100 90 . 60 91 . 54 . . . Volleys Fired 189 | 5 8 59 . 27 12 23 32 11 12 Largest 3 | 2 2 2 . 3 2 2 3 2 2 Hottest 173 | 60 65 78 . 161 124 124 173 100 125 Shots Fired 354 | 10 16 97 . 56 22 38 71 22 22 Gun 216 | 10 16 85 . 23 22 33 7 10 10 Cannon 120 | . . . . 33 . 5 58 12 12 Launcher 18 | . . 12 . . . . 6 . . Special . | . . . . . . . . . . Kinetic 158 | 5 8 47 . 17 . 25 32 12 12 Thermal 76 | 5 . . . 16 10 9 26 . 10 Explosive 6 | . . . . . . . 6 . . Electromagnetic 114 | . 8 50 . 23 12 4 7 10 . Robot Hit Streak 24 | 6 2 11 . 9 12 24 4 7 3 Robot Miss Streak 4 | 2 2 4 . 4 1 1 3 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 318 | 7 10 69 . 40 29 71 59 17 16 Core Hits 164 | 2 7 41 . 18 11 26 41 8 10 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 5 | . . . . . . 4 1 . . Critical Strikes 15 | . . 2 . . 2 7 2 1 1 Burn 3 | . . . . . 1 1 . . 1 Destroy 1 | . . 1 . . . . . . . Blast 1 | . . . . . . . . 1 . Corrupt 1 | . . 1 . . . . . . . Smash 6 | . . . . . 1 4 1 . . Sever 3 | . . . . . . 2 1 . . Melee Attacks 102 | . . . . 4 13 43 35 1 6 Impact 40 | . . . . . 4 25 11 . . Slashing 62 | . . . . 4 9 18 24 1 6 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 9 | . . . . . . 4 4 . 1 Damage Inflicted 9285 | 63 157 1326 . 838 673 2098 3152 476 502 Guns 2314 | 63 103 747 . 165 346 537 90 165 98 Cannons 2050 | . . . . 551 . 120 894 273 212 Explosions 1923 | . 54 579 . 37 . . 1253 . . Melee 2993 | . . . . 85 327 1441 915 38 187 Ramming 5 | . . . . . . . . . 5 Kinetic 1945 | 20 48 292 . 118 . 453 529 273 212 Thermal 1658 | 43 54 205 . 159 155 126 818 . 98 Explosive 800 | . . . . . . . 800 . . Electromagnetic 1884 | . 55 829 . 476 191 78 90 165 . Impact 1311 | . . . . . 101 848 362 . . Slashing 1682 | . . . . 85 226 593 553 38 187 Piercing . | . . . . . . . . . . Highest Corruption 12 | . 2 2 2 . . 2 12 12 12 Average Corruption 8 | . 2 2 2 . . 1 9 12 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 84 | . . . 7 . . 4 43 28 2 Message Errors 20 | . . . 2 . . 3 9 6 . Matter Fused 19 | . . . 3 . . . 10 6 . Heat Flow Errors 9 | . . . . . . . 4 5 . Energy Discharges 12 | . . . . . . . 6 5 1 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 3 | . . . . . . . 1 2 . Data Loss (minor) 5 | . . . . . . . 4 1 . Data Loss (major) 5 | . . . 1 . . . 2 1 1 Misfires 4 | . . . . . . . 3 1 . Alerts 4 | . . . 1 . . 1 2 . . Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 586 | . 2 39 . 2 1 324 218 . . Projectiles 13 | . . . . . . . 13 . . Explosions 173 | . 2 39 . 2 . . 130 . . Melee 400 | . . . . . 1 324 75 . . Knockbacks 8 | . . . . . . 2 3 1 2 Impact 2 | . . . . . . 2 . . . Kinetic 6 | . . . . . . . 3 1 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 349 | . . 112 . . . . 237 . . Shots 8 | . . 5 . . . . 3 . . Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . 4 Kicked 4 | . . . . . . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 451 | 40 60 198 . 293 198 30 451 274 384 Average Temperature 89 | 17 28 50 . 87 72 10 107 106 156 Received Heat Transfer 1931 | . 6 459 . 189 144 495 188 81 369 Effects 7 | . . . . . . . 2 . 5 Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . 1 . 1 Interference 2 | . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . . 1 . 5 . . . Combat Hostiles 5 | . . . . 1 . 4 . . . Parts Fried 9 | . . 4 . 1 . 3 1 . . Impact Corruptions 13 | . . . . . . 10 3 . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 3 | . . . . . 1 1 . . 1 Heat Transferred 2711 | 100 100 350 . 272 370 334 900 . 285 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 1 4 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Maximum Alert Level 2 | . . 1 . 1 . 1 2 . . Low Security (%) 74 | 100 100 75 100 95 100 82 44 . . Level 1 22 | . . 24 . 4 . 17 46 . . Level 2 2 | . . . . . . . 9 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 539 | 5 57 335 102 216 116 372 539 . . Initial 168 | . . 15 102 . 4 30 168 . . Average 114 | 1 8 112 36 104 34 72 203 . . Influence Increases 3643 | 5 64 677 . 455 201 945 1031 125 140 Destroy 0b10 Robot/C 1820 | . 40 380 . 220 100 420 420 100 140 Destroy 0b10 Robot/NC 90 | 5 5 5 . 5 5 20 45 . . Destroy Leader 482 | . 12 112 . 70 32 136 110 10 . Allied During Kill 178 | . . . . . . 171 7 . . Successful Hack 189 | . . 25 . 10 19 63 72 . . Disable Machine 330 | . . 60 . 15 . . 255 . . Destroy Structure 164 | . 7 20 . 15 . . 122 . . Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 375 | . . 75 . 105 45 135 . 15 . Influence Decreases 3547 | 5 27 450 264 444 144 641 882 490 200 Entered New Map 657 | . . 22 162 . 7 38 204 194 30 Time Decay 2004 | 5 27 368 102 294 127 291 464 286 40 Lost Part 358 | . . 60 . . 10 118 30 10 130 Lost Ally 184 | . . . . . . . 184 . . Purge Threat 344 | . . . . 150 . 194 . . . Squads Dispatched 22 | . 1 1 . 1 1 4 13 . 1 Investigation 5 | . . . . . . 2 3 . . Extermination 7 | . . . . . . 2 5 . . Reinforcement 8 | . 1 1 . . 1 . 5 . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Distress Signals 6 | . . 2 . 2 . 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 6 31 . 21 10 29 30 9 14 Peak Tracking Total 6 | . 4 5 . 6 4 6 3 3 6 Tactical Retreats 19 | . . 5 . 4 3 6 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Traps Triggered 7 | . 1 1 . . 1 . 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Machines Disabled 22 | . . 4 . 1 . . 17 . . Max in Single Turn 10 | . . 3 . 1 . . 10 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Machines Accessed 41 | . . 4 . 6 5 15 11 . . Terminals 29 | . . 3 . 5 3 12 6 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 6 | . . . . 1 1 2 2 . . Recycling Units 2 | . . . . . 1 1 . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 116 | . . 16 . 23 13 33 31 . . Successful 71 | . . 12 . 16 7 18 18 . . Failed 44 | . . 3 . 7 6 15 13 . . Catastrophic 9 | . . 1 . . . 3 5 . . Database Lockouts 1 | . . 1 . . . . . . . Manual 5 | . . 1 . 1 . 3 . . . Terminals 78 | . . 8 . 17 7 28 18 . . Fabricators 4 | . . . . . . . 4 . . Repair Stations 22 | . . . . 6 3 4 9 . . Recycling Units 4 | . . . . . 3 1 . . . Scanalyzers 8 | . . 8 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 44 | . . 5 . 12 3 14 10 . . Record 2 | . . . . . . 1 1 . . Robot Analysis 2 | . . . . 2 . . . . . Open Door 5 | . . . . . . 5 . . . Open DSF 2 | . . . . . 1 . 1 . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . Alert Level 5 | . . . . 2 . 1 2 . . Unreport Threat 4 | . . . . 1 . 3 . . . Locate Traps 6 | . . 1 . 3 . 1 1 . . Disarm Traps 1 | . . . . 1 . . . . . Dispatch Records 4 | . . 1 . . 1 2 . . . Maintenance Status 3 | . . 1 . 1 . . 1 . . Investigation Status 1 | . . . . 1 . . . . . Recall Assault 1 | . . . . . . . 1 . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 5 | . . 1 . 1 . 1 2 . . Fabricator Hacks 4 | . . . . . . . 4 . . Network Status 3 | . . . . . . . 3 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 13 | . . . . 4 3 2 4 . . Scan Component 8 | . . . . 2 2 1 3 . . Repair 5 | . . . . 2 1 1 1 . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . Retrieve Components 2 | . . . . . 1 1 . . . Scanalyzer 7 | . . 7 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . Terminals 1 | . . . . . . 1 . . . Assimilate 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 35 | . . 4 . 6 5 11 9 . . Full Trace Events 5 | . . . . 1 . 1 3 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 128 | . . . . . . . 128 . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired 5 | . . . . 2 1 1 1 . . Time 146 | . . . . 58 19 19 50 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . . . 3 2 . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Total Allies 10 | . . . . . . 10 . . . Largest Group 10 | . . . . . . 10 10 . . Highest-Rated Group 173 | . . . . . . 173 173 . . Highest-Rated Ally 29 | . . . . . . 29 29 . . Total Orders 14 | . . . . . . 4 10 . . STAY 2 | . . . . . . . 2 . . FOLLOW 2 | . . . . . . . 2 . . EXPLORE 7 | . . . . . . 3 4 . . RETURN 3 | . . . . . . 1 2 . . Ally Attacks 67 | . . . . . . 35 32 . . Total Damage 861 | . . . . . . 513 348 . . Kills 7 | . . . . . . 5 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Active Infowar (turns) 1485 | 28 218 158 . . . . 436 630 15 Terrain 404 | 28 218 158 . . . . . . . Jamming 1081 | . . . . . . . 436 630 15 Robot Analysis Total 2 | . . . . 2 . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 2 . Drone Launches 9 | . . . . . . 3 6 . . Drone Recoveries 5 | . . . . . . 1 4 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Turns Passed 6743 | 95 218 850 310 759 601 1287 1909 630 84 Spaces Moved 3965 | 53 154 412 242 447 375 625 1114 509 34 Core 28 | 3 . . . . . 1 . . 24 Treads 21 | . . . . . . 21 . . . Legs 3916 | 50 154 412 242 447 375 603 1114 509 10 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 105 120 100 100 97 115 112 50 Average Speed 117 | 116 120 125 120 106 102 125 123 112 80 Slowest Speed 400 | 120 120 175 120 120 105 400 189 115 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 6 37 49 52 34 7 85 40 69 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . 1 . . . . 2 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 199 | . 5 15 . 15 . . 163 1 . Melee . | . . . . . . . . . . Projectile 21 | . . . . 6 . . 14 1 . AOE 178 | . 5 15 . 9 . . 149 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Low Low Total 5554 | 73 176 656 261 679 550 1020 1534 545 60 Wait 1003 | 2 . 146 13 144 127 268 288 15 . Move 3956 | 52 153 411 241 446 374 624 1113 508 34 Hop . | . . . . . . . . . . Pick Up 71 | 6 8 9 1 14 4 15 9 5 . Fast Attach 58 | 7 . 6 . 8 8 19 10 . . Attach 29 | . . 6 . 1 2 7 8 2 3 Detach 4 | . . 1 . . . . 3 . . Swap 58 | 1 1 7 4 13 1 7 22 1 1 Drop 93 | . 6 11 2 22 9 18 22 2 1 Fire 189 | 5 8 59 . 27 12 23 32 11 12 Melee 89 | . . . . 4 13 39 27 1 5 Ram . | . . . . . . . . . . Kick 4 | . . . . . . . . . 4 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 505 | -9/Materials | Discovered new exit (range 15) 642 | -9/Materials | Discovered new exit (range 15) 726 | -9/Materials | Central database locked down 977 | -9/Materials | Destroyed 8 combat bots 1018 | -9/Materials | Discovered new exit (range 15) 1164 | -9/Materials | Entered Mines 1222 | -9/Mines | Discovered new exit (range 10) 1274 | -9/Mines | Learned Materials terminal intel 1474 | -9/Mines | Entered Materials 1474 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1475 | -8/Materials | Loaded intel: 12 terminal locations 1658 | -8/Materials | Garrison activated, responded to threat 2002 | -8/Materials | Discovered new exit (range 16) 2139 | -8/Materials | Repaired Imp. Aluminum Leg 2166 | -8/Materials | Repaired Lgt. Armor Plating 2233 | -8/Materials | Entered Factory 2233 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -7/Factory | Identified exit to Storage 2336 | -7/Factory | Identified exit to Lower Caves 2675 | -7/Factory | Repaired VSS Leg 2834 | -7/Factory | Entered Storage 2979 | -7/Storage | Lost 4 parts (1p1n2u) 3104 | -7/Storage | Lost 8 parts (4n1u3w) 3306 | -7/Storage | Build established: Scavenger-Mutant 3703 | -7/Storage | Repaired Katana 3883 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4079 | -7/Storage | Discovered new exit (range 8) 4121 | -7/Storage | Entered Factory 4121 | -6/Factory | Accompanied by 10 allies 4121 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4181 | -6/Factory | Build established: Commander-Mutant 4225 | -6/Factory | Lost 9 allies 4509 | -6/Factory | Build established: Mutant 5143 | -6/Factory | Repaired Angular Momentum Engine 5465 | -6/Factory | System corruption reached 10% 6013 | -6/Factory | Discovered new exit (range 13) 6030 | -6/Factory | Entered Lower Caves 6142 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6306 | -6/Lower Caves | Learned Factory stockpile data 6323 | -6/Lower Caves | Learned Factory trap positions 6641 | -6/Lower Caves | Discovered new exit (range 5) 6660 | -6/Lower Caves | Entered another Lower Caves area 6678 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6703 | -6/Lower Caves | Core integrity fell below 50% 6724 | -6/Lower Caves | Released all parts (4) 6725 | -6/Lower Caves | Core integrity fell below 20% 6744 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06722_ G-67 Veteran unfolds itself. 06722_ G-50 Soldier unfolds itself. 06722_ M-28 Smith unfolds itself. 06723_ Lgt. Nuclear Core fries itself beyond repair. 06723_ Thermic Laser destroyed. 06724_ Adv. Heat Sink fries itself beyond repair. 06724_ Released Imp. Hacking Suite. 06724_ Released Core Analyzer. 06724_ Released Transmission Jammer. 06724_ Released Mni. Assault Cannon. 06727_ Wave Gun fries itself beyond repair. 06729_ System corrupted: Substantial component data lost. 06731_ Searching scrap... 06731_ Found Kinecellerator. 06731_ Found Med. Storage Unit. 06731_ Found Mak. Salvage Targeting Computer. 06731_ Found 42 Matter. 06737_ Kicked S-27 Virus out of the way. [Achievement: For Emergencies Only] 06740_ Kicked S-27 Virus. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????####???????????????? | | ???????????????????## #???????????????? | | ?????????????????### #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# ##??????????????? | | ????????????????## #??????????????? | | ????????????????# ####???????????? | | ???????????????## #???????????? | | ??????????????## ### ### #???????????? | | ??????????????# ] % "# #???????????? | | ??????????#####*"!!! "# #???????????? | | ??????????# %[%**% # "# #???????????? | | ?????????#% % [%=% ## "#!#???????????? | | ?????????#% ###%[#% % "#%#???????????? | | ?????????#% ??# %#""""""#!#???????????? | | ?????????# ???# ########!#???????????? | | ?????????##????# g g @s#???????????? | | ??????????# ##########???????????? | | ??????????# ?? ###????????????????????? | | ??????????????##???????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 68% | -8/Materials Lgt. Armor Plating | 81% | -8/Materials VSS Leg | 32% | -7/Factory Katana | 32% | -7/Storage Angular Momentum Engine | 34% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deadly Force For Emergencies Only Heavy Suspicion I Have A Map? Overwhelming Sprinter Challenges ------------ None Game ------ Seed DisassembledFlyingShifter Manual? 0 Play Time 01:47:07 Cumulative 39.2 hours Start 2025.10.22 @ 22:36:18 End 2025.10.25 @ 15:41:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e38b50b7-ffe2-4d24-9ede-58bbafc00101