Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 23:20:47 Player: Decinym Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2104) 2104 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 6057 Bonus ------- High Alert Combat Kills 78 Aligned with FarCom 300 Cogmind --------- Core Integrity 334/700 Matter 253/300 Energy 55/100 System Corruption 4% Temperature Cool (86) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads > --- UTILITY (6) ------ Large Storage Unit Modified TNC Core Analyzer > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (15) --- Heavy Deuterium Engine Improved Heat Sink Improved Light Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Modified TNC Advanced Targeting Computer Core Analyzer Kinecellerator Improved Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Improved Treads Advanced Treads Medium Treads Improved Heat Sink Improved Light Armor Plating Arc Projector Advanced Beam Rifle Light EM Pulse Cannon EM Pulse Cannon Advanced EMP Blaster Heavy Missile Launcher Remote Datajack [Rating: 55] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 82 | . 1 8 1 8 18 46 Power 6 | . . 3 . 1 . 2 Engine 6 | . . 3 . 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 23 | . . 2 . 2 7 12 Treads 17 | . . 2 . 2 1 12 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 6 | . . . . . 6 . Flight . | . . . . . . . Utility 22 | . 1 . 1 1 8 11 Device 8 | . 1 . . . 1 6 Storage 3 | . . . 1 . . 2 Processor 4 | . . . . . 2 2 Hackware . | . . . . . . . Protection 7 | . . . . 1 5 1 Artifact . | . . . . . . . Weapon 31 | . . 3 . 4 3 21 Energy Gun 12 | . . . . 3 2 7 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 2 | . . 2 . . . . Ballistic Cannon . | . . . . . . . Launcher 13 | . . 1 . 1 1 10 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 22 | . . 1 . 3 2 16 Power 2 | . . 1 . . . 1 Propulsion 10 | . . . . 2 2 6 Utility 4 | . . . . 1 . 3 Weapon 6 | . . . . . . 6 Highest Loss Streak 11 | . . 1 . 3 2 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 87 98 100 97 82 92 Engine 10 | . 14 12 14 14 9 6 Treads 22 | . . 17 28 26 11 26 Leg 2 | . 28 10 . . . . Hover 2 | . . . . . 15 2 Device 8 | . 2 14 14 . . 10 Storage 10 | . 14 14 14 14 9 7 Processor 9 | . . . . . 4 21 Protection 4 | . . . . 12 16 2 Energy Gun 9 | . . . . 24 16 9 Ballistic Gun 9 | . 28 27 28 3 . . Naked Turns . | . . . . . . . Heaviest Build 40 | 10 11 13 18 24 40 40 Greatest Support 107 | 20 20 40 40 40 60 107 Greatest Overweight (x) 5 | . . . . 5 3 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 8 8 10 10 10 15 Average Capacity 10 | . 8 8 8 10 10 12 Most Carried 14 | . 7 8 8 9 10 14 Average Carried 9 | . 6 7 7 8 9 10 Final Capacity 15 | 8 8 8 10 10 10 15 Final Carried 10 | 6 7 8 8 9 10 4 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1305 | 196 34 175 10 106 71 713 Remotely . | . . . . . . . Salvage Created 2343 | . 91 141 . 167 169 1775 Parts 117 | . 4 11 . 14 9 79 Haulers Intercepted 3 | . . . . . 1 2 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 56 | . 2 13 . 7 4 30 Guns 29 | . 2 10 . 3 4 10 AOE 25 | . . 3 . 4 . 18 Classes Destroyed 14 | . 1 3 . 1 1 8 Worker 6 | . . . . . . 6 Builder 5 | . . 1 . . . 4 Hauler 3 | . . . . . 1 2 Recycler 5 | . . . . . . 5 Watcher 1 | . . . . . . 1 Swarmer 10 | . . 4 . 3 2 1 Grunt 17 | . 2 . . 2 1 12 Protector 2 | . . . . . . 2 Sentry 6 | . . . . 2 1 3 Specialist 1 | . . . . . . 1 Hunter 4 | . . . . . . 4 Programmer 6 | . . . . . . 6 Heavy 1 | . . . . . . 1 Assembled 9 | . . 9 . . . . Best Kill Streak 19 | . 1 4 . 4 2 19 Combat Bots Only 10 | . 1 4 . 4 2 10 Max Kills in Single Turn 4 | . 1 2 . 3 1 4 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . 3 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 4431 | . 112 395 . 351 865 2708 Core 648 | . 12 64 . 58 148 366 Absorbed by Shields 222 | . . . . . . 222 Redirected to Shielding 67 | . . . . 3 55 9 Core Remaining (%) 73 | 100 . . . 46 73 . Volleys Fired 174 | . 10 34 . 18 18 94 Largest 2 | . 2 2 . 2 2 2 Hottest 122 | . 40 40 . 121 122 122 Shots Fired 300 | . 20 65 . 33 33 149 Gun 251 | . 20 62 . 31 32 106 Cannon 15 | . . . . . . 15 Launcher 34 | . . 3 . 2 1 28 Special . | . . . . . . . Kinetic 102 | . 20 62 . 20 . . Thermal 147 | . . . . 11 32 104 Explosive 21 | . . 3 . 2 1 15 Electromagnetic 30 | . . . . . . 30 Robot Hit Streak 16 | . 9 8 . 11 8 16 Robot Miss Streak 5 | . 2 4 . 4 4 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 196 | . 14 35 . 25 21 101 Core Hits 165 | . 8 29 . 20 12 96 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . 1 . 1 1 7 Burn 8 | . . . . . 1 7 Destroy 2 | . . 1 . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6611 | . 119 472 . 581 498 4941 Guns 2548 | . 119 251 . 265 358 1555 Cannons 271 | . . . . . . 271 Explosions 3708 | . . 221 . 316 56 3115 Melee . | . . . . . . . Ramming 84 | . . . . . 84 . Kinetic 521 | . 119 251 . 151 . . Thermal 2154 | . . . . 114 358 1682 Explosive 2811 | . . 221 . 316 56 2218 Electromagnetic 1041 | . . . . . . 1041 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 2 4 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . . 2 21 Message Errors 8 | . . . . . 1 7 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 117 | . . 4 . 1 6 106 Projectiles . | . . . . . . . Explosions 115 | . . 4 . 1 4 106 Melee 2 | . . . . . 2 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 227 | . . 37 . . 67 123 Shots 6 | . . 1 . . 1 4 Rammed 5 | . . . . . 5 . Targets Rammed 5 | . . . . . 5 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 340 | . 18 6 . 297 340 214 Average Temperature 102 | . 9 6 . 124 157 42 Received Heat Transfer 942 | . 66 20 . 123 360 373 Effects 4 | . . . . . 4 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 8 | . . . . . . 8 Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 15 | . . . . . 3 12 Heat Transferred 4385 | . . . . 196 746 3443 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 640 | . 50 174 . 186 206 640 Initial 72 | . . 19 . . 72 72 Average 83 | . 16 52 . 33 101 112 Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 93 | . 100 100 . 100 91 89 Level 1 4 | . . . . . 8 5 Level 2 2 | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . . 1 1 6 Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . . 2 Reinforcement 5 | . . . . 1 . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 7 | . . 2 . . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 3 15 . 7 22 55 Peak Tracking Total 13 | . 3 4 . 5 13 11 Tactical Retreats 5 | . . . . . 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 4 | . . 2 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . . 1 1 3 Max in Single Turn 1 | . . . . 1 1 1 Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 14 | . . 1 1 . 7 5 Terminals 6 | . . . . . 5 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 1 1 Garrison Access 4 | . . . . . 1 3 Total Hacks 38 | . . 1 1 . 27 9 Successful 27 | . . 1 1 . 21 4 Failed 11 | . . . . . 6 5 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 8 | . . . 1 . 7 . Terminals 14 | . . . . . 13 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 14 | . . . . . 12 2 Garrison Access 8 | . . . . . 2 6 Terminal Hacks 9 | . . 1 1 . 6 1 Record 2 | . . . . . 2 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 13 | . . . . . 12 1 Insert Component 6 | . . . . . 5 1 Analyze 7 | . . . . . 7 . Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 3 | . . . . . 3 . Terminals 3 | . . . . . 3 . Botnet 3 | . . . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . . . 6 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . . . 5 1 Part Schematics Acquired 5 | . . . . . 5 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 4593 | . 137 774 616 609 547 1910 Spaces Moved 2832 | 1 89 459 384 341 509 1049 Core 2 | . . . . 2 . . Treads 2011 | . . 258 384 339 139 891 Legs 291 | 1 89 201 . . . . Wheels . | . . . . . . . Hover 528 | . . . . . 370 158 Flight . | . . . . . . . Fastest Speed 38 | 120 120 120 160 160 38 42 Average Speed 134 | 120 120 142 160 160 73 144 Slowest Speed 300 | 120 120 160 160 300 230 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 2 26 88 77 75 53 30 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 21 | . . . . 10 7 4 Terrain Destroyed 159 | . . 30 . 22 7 100 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 158 | . . 30 . 22 7 99 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3329 | . 102 529 387 370 648 1293 Wait 146 | . 2 13 . . 70 61 Move 2826 | . 88 458 383 340 508 1049 Hop . | . . . . . . . Pick Up 35 | . 1 7 1 1 9 16 Fast Attach 36 | . 1 1 . 6 13 15 Attach 18 | . . . . . 2 16 Detach 4 | . . . . . 2 2 Swap 28 | . . 7 1 2 3 15 Drop 57 | . . 9 2 3 18 25 Fire 174 | . 10 34 . 18 18 94 Melee . | . . . . . . . Ram 5 | . . . . . 5 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 12) 138 | -10/Materials | Entered Mines 197 | -10/Mines | Met a Derelict bent on vengeance 204 | -10/Mines | Learned Materials non-interactive machine intel 276 | -10/Mines | Assembled infested the area 306 | -10/Mines | Build established: Mutant 309 | -10/Mines | Learned location of Storage (-7) 397 | -10/Mines | Discovered new exit (range 6) 405 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 510 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 904 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 906 | -10/Mines | Discovered new exit (range 5) 912 | -10/Mines | Entered Exiles 933 | -10/Exiles | Discovered new exit (range 15) 952 | -10/Exiles | Met 8R-AWN 981 | -10/Exiles | Met EX-HEX 1024 | -10/Exiles | Met EX-BIN 1114 | -10/Exiles | Aligned with FarCom system 1116 | -10/Exiles | Given EX-Vault access code 1156 | -10/Exiles | Opened EX-Vault 1169 | -10/Exiles | Found Modified TNC 1205 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1330 | -10/Exiles | Met EX-DEC 1376 | -10/Exiles | Visited The Gauntlet 1506 | -10/Exiles | Discovered new exit (range 11) 1528 | -10/Exiles | Left Exiles lab with Modified TNC 1528 | -10/Exiles | Entered Mines 1548 | -9/Mines | Learned location of Zion (-7) 1575 | -9/Mines | Core integrity fell below 50% 1600 | -9/Mines | Lost 3 parts (2n1u) 1884 | -9/Mines | Build established: Scavenger-Mutant 2092 | -9/Mines | Discovered new exit (range 12) 2137 | -9/Mines | Entered Materials 2137 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2138 | -8/Materials | Loaded intel: 25 non-interactive machine locations 2655 | -8/Materials | Identified exit to Factory 2684 | -8/Materials | Entered Factory 2684 | -7/Factory | Evolved 2 slots: Utility x2 2758 | -7/Factory | Build established: Mutant 3169 | -7/Factory | Discovered new exit (range 9) 4380 | -7/Factory | Cargo convoy interrupted 4424 | -7/Factory | Destroyed 10 combat bots 4471 | -7/Factory | Discovered new exit (range 15) 4552 | -7/Factory | Lost 11 parts (1p4n1u5w) 4576 | -7/Factory | Core integrity fell below 50% 4594 | -7/Factory | Self-destructed Last Messages --------------- 04573_ Fabricator disabled. 04574_ U-05 Engineer lays Concrete. 04574_ R-06 Scavenger collects Corrupted Rnf. Deuterium Engine. 04575_ U-05 Engineer lays Concrete. 04575_ Med. Treads destroyed. 04575_ G-47 Trooper destroyed. 04575_ Destroyed Imp. Heat Sink. 04575_ G-47 Trooper destroyed. 04576_ K-01 Serf collects debris. 04577_ U-05 Engineer lays Concrete. 04578_ G-47 Trooper destroyed. 04578_ Hvy. Missile Launcher destroyed. 04579_ U-05 Engineer lays Concrete. 04584_ System corrupted: Hvy. Deuterium Engine rejected. 04584_ Med. Treads destroyed. 04584_ U-05 Engineer lays Concrete. 04588_ The unstable cave ceiling collapses. 04589_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04589_ U-05 Engineer sends out distress signal. 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Nuclear Core | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonCannonThruster Manual? 0 Play Time 00:44:24 Cumulative 297.9 hours Start 2022.03.17 @ 19:05:17 End 2022.03.31 @ 23:20:47 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 331 Adventurer 0 Explorer 0 Win Type - Total 27 Types 16/3/2/1/2/0/3/0/0 Lore% 82 Gallery% 78 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f976150-db38-49c8-9b5e-b888b599a593