Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.27 @ 13:30:30 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (328) 1640 Value Destroyed (14053) 14053 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1110) 1110 TOTAL SCORE: 21603 Bonus ------- High Alert Combat Kills 961 Follower Combat Kills 165 Friendly Fire -16 Cogmind --------- Core Integrity 291/1150 Matter 61/550 Energy 465/465 System Corruption 1% Temperature Cool (4) Movement Walking (180) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Cryofiber Web Improved Coolant Injector High-capacity Storage Unit Matter Compressor Improved Target Analyzer Cloaking Device Hacking Suite > --- WEAPON (4) ------- Disruptor Cannon Heavy Gauss Cannon Heavy Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY (12) --- Improved Fusion Compressor System Restoration Module Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Large Matter Pod Improved Target Analyzer Improved Kinecellerator Hacking Suite System Restoration Module > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Matter Compressor Improved Matter Compressor Recoil Nullifier Disruptor Cannon Heavy Gauss Cannon Hypervelocity Mass Driver Lance [Rating: 125] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Gauss Cannon Energy Gun Tesla Rifle Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 . 2 2 2 2 Power 2 | . . 1 . . . . . 1 Propulsion 2 | . . . . . . . 2 . Utility 7 | . 1 . 2 . 2 2 . . Weapon 2 | . . 1 . . . . . 1 Parts Attached 181 | 7 5 3 16 10 5 13 62 60 Power 32 | 1 . 1 6 4 . 1 8 11 Engine 17 | 1 . 1 5 4 . 1 5 . Core 10 | . . . 1 . . . 3 6 Reactor 5 | . . . . . . . . 5 Propulsion 41 | 2 3 . 3 3 1 4 15 10 Treads . | . . . . . . . . . Leg 41 | 2 3 . 3 3 1 4 15 10 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 62 | 2 2 . 5 2 2 7 21 21 Device 33 | . . . . 1 . 3 14 15 Storage 9 | 1 1 . 1 . . . 3 3 Processor 5 | 1 . . . . 1 . 2 1 Hackware 2 | . . . 1 . . . . 1 Protection 13 | . 1 . 3 1 1 4 2 1 Artifact . | . . . . . . . . . Weapon 46 | 2 . 2 2 1 2 1 18 18 Energy Gun 6 | . . . . . . . 5 1 Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun 9 | 2 . 1 2 . . . 2 2 Ballistic Cannon 28 | . . 1 . 1 2 1 9 14 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 . . . 2 6 Parts Lost 64 | . . 1 3 . 1 1 33 25 Power 12 | . . . 1 . . . 7 4 Propulsion 14 | . . . . . . 1 8 5 Utility 20 | . . . 2 . . . 9 9 Weapon 18 | . . 1 . . 1 . 9 7 Highest Loss Streak 14 | . . 1 2 . 1 1 14 5 Average Slot Usage (%) 96 | . 100 97 98 97 98 94 93 97 Engine 7 | . 12 20 13 14 14 11 7 . Core 4 | . . . . . . . 2 9 Reactor 1 | . . . . . . . . 5 Leg 17 | . 25 20 16 15 14 11 19 19 Device 11 | . . . . 2 7 17 14 15 Storage 16 | . 12 10 13 16 14 12 16 18 Processor 5 | . 12 10 2 . 6 6 7 5 Hackware 1 | . . . 2 . . . . 3 Protection 9 | . 12 10 21 21 21 15 7 1 Ballistic Gun 5 | . 25 20 16 11 3 . 1 3 Ballistic Cannon 12 | . . 7 8 12 16 18 9 15 Naked Turns . | . . . . . . . . . Heaviest Build 131 | 17 42 52 74 72 72 80 90 131 Greatest Support 89 | 20 20 20 30 30 35 40 70 89 Greatest Overweight (x) 5 | 5 2 2 4 5 2 4 3 3 Average Overweight (x) 1 | . . 2 2 2 1 1 1 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 Average Capacity 11 | 7 9 12 12 12 12 12 12 12 Most Carried 12 | 4 9 7 11 12 11 12 12 12 Average Carried 9 | 1 5 5 8 10 10 11 7 11 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 Final Carried 12 | 4 6 7 8 10 10 12 10 3 Class Distribution -------------------- 38% | Hacker-Gunner 25% | Hacker-Tank 22% | Scavenger-Gunner 9% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 11422 | 242 150 419 948 754 317 832 2537 5223 Remotely . | . . . . . . . . . Salvage Created 12603 | . 158 419 1405 1047 587 658 2532 5797 Parts 588 | . 16 20 63 42 30 22 127 268 Haulers Intercepted 10 | . . . 2 3 1 . 1 3 Recyclers Shooed 8 | . . 1 . . . . 4 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 231 | . 6 7 25 19 15 15 51 93 Guns 53 | . 6 3 13 9 2 . 3 17 Cannons 172 | . . 4 12 10 13 15 46 72 AOE 6 | . . . . . . . 2 4 Classes Destroyed 16 | . 3 2 5 1 2 1 . 2 Worker 16 | . . . 2 1 . 1 5 7 Builder 15 | . . . . 1 . . 3 11 Tunneler 1 | . . . . . . 1 . . Hauler 10 | . . . 2 3 1 . 1 3 Recycler 21 | . . 2 3 3 1 . 4 8 Mechanic 2 | . . . . . . . . 2 Operator 7 | . . 2 2 . . . . 3 Watcher 25 | . 1 3 2 1 2 . 6 10 Swarmer 35 | . 4 . 4 4 5 . 4 14 Grunt 90 | . 2 7 12 8 4 12 20 25 Brawler 4 | . . . 1 . 1 . 1 1 Duelist 4 | . . . 1 1 . . . 2 Protector 2 | . . . . . . . . 2 Sentry 32 | . . . 7 6 3 2 5 9 Hunter 29 | . . . . . 1 . 11 17 Programmer 35 | . . . . . 1 1 10 23 Best Kill Streak 11 | . 3 5 8 7 6 7 7 11 Combat Bots Only 7 | . 2 3 7 4 6 6 5 6 Max Kills in Single Turn 4 | . 1 1 1 2 1 2 3 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 11518 | . 158 93 746 358 508 374 4033 5248 Core 1912 | . 22 22 74 55 59 47 774 859 Absorbed by Shields 169 | . . . . . . . . 169 Core Remaining (%) 81 | 100 91 94 . 76 91 94 22 . Volleys Fired 610 | . 17 22 74 57 41 31 172 196 Largest 4 | . 2 3 3 3 3 3 3 4 Hottest 269 | . 40 82 85 106 136 145 236 269 Shots Fired 1862 | . 34 62 211 160 114 93 417 771 Gun 536 | . 34 44 137 71 24 . 67 159 Cannon 1326 | . . 18 74 89 90 93 350 612 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1778 | . 34 62 211 160 114 93 354 750 Thermal 56 | . . . . . . . 49 7 Explosive . | . . . . . . . . . Electromagnetic 28 | . . . . . . . 14 14 Robot Hit Streak 43 | . 16 22 30 43 20 25 27 34 Robot Miss Streak 6 | . 1 1 2 2 2 3 5 6 Penetration Max 2 | . . . . . . . . 2 Secondary Targets . | . . . . . . . . . Shots Hit Robots 1352 | . 28 48 169 122 80 57 332 516 Core Hits 646 | . 10 18 67 45 35 49 193 229 Critical Hits 162 | . . . . 4 2 3 16 137 Critical Kills 68 | . . . . 2 . 1 6 59 Critical Parts Destroyed 88 | . . . . 2 2 2 7 75 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 35097 | . 360 802 2666 2336 1749 1467 9075 16642 Guns 8655 | . 360 516 1692 907 322 . 1021 3837 Cannons 25121 | . . 286 969 1417 1427 1467 7366 12189 Explosions 1206 | . . . . . . . 613 593 Melee . | . . . . . . . . . Ramming 115 | . . . 5 12 . . 75 23 Kinetic 31653 | . 360 802 2661 2324 1749 1467 6763 15527 Thermal 2276 | . . . . . . . 1954 322 Explosive 522 | . . . . . . . . 522 Electromagnetic 531 | . . . . . . . 283 248 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 5 7 . . 5 4 Average Corruption 3 | . . . 4 5 . . 3 1 Corruption Purged 4 | . . . . . . . . 4 Effects 120 | . . . 19 40 . . 37 24 Message Errors 27 | . . . 3 6 . . 12 6 Matter Fused 24 | . . . 2 9 . . 9 4 Heat Flow Errors 10 | . . . 2 2 . . 4 2 Energy Discharges 13 | . . . 3 2 . . 3 5 Parts Rejected 2 | . . . . 2 . . . . Data Loss (minor) 8 | . . . . 3 . . 3 2 Data Loss (major) 6 | . . . 2 3 . . 1 . Misfires 1 | . . . . 1 . . . . Targeting Errors 26 | . . . 6 12 . . 4 4 Weapon Failures 3 | . . . 1 . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 614 | . . 16 7 9 30 . 294 258 Projectiles 490 | . . 16 7 9 30 . 193 235 Explosions 124 | . . . . . . . 101 23 Melee . | . . . . . . . . . Knockbacks 216 | . . 1 6 11 14 10 68 106 Impact . | . . . . . . . . . Kinetic 203 | . . 1 6 10 13 9 65 99 Secondary 13 | . . . . 1 1 1 3 7 Self-Inflicted Damage 255 | . . . 2 6 . . 223 24 Shots 6 | . . . . . . . 5 1 Rammed 5 | . . . 1 1 . . 2 1 Targets Rammed 17 | . . . 1 1 . . 12 3 Kicked 12 | . . . . . . . 10 2 Crushed . | . . . . . . . . . Highest Temperature 1613 | . 9 156 531 363 12 36 664 1613 Average Temperature 137 | . 4 47 157 145 3 16 110 156 Received Heat Transfer 2892 | . 93 84 450 234 144 216 981 690 Effects 83 | . . . 19 9 . . 29 26 Shutdowns 12 | . . . 6 2 . . 4 . Energy Bleed 10 | . . . 5 1 . . 3 1 Interference 17 | . . . 2 3 . . 7 5 Matter Decay 4 | . . . 1 . . . 1 2 Short Circuit 9 | . . . 3 1 . . 3 2 Damage (minor) 10 | . . . 2 2 . . 1 5 Damage (major) 16 | . . . . . . . 7 9 Damage (core) 5 | . . . . . . . 3 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 1766 | . . . . . . . 1591 175 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 925 | . 183 280 448 321 326 212 402 925 Initial 105 | . . 55 19 63 105 23 76 34 Average 222 | . 129 107 228 180 136 79 130 374 Maximum Alert Level 3 | . . 1 2 1 1 1 2 3 Low Security (%) 52 | 100 100 76 35 41 74 91 79 18 Level 1 29 | . . 23 60 58 25 8 17 36 Level 2 16 | . . . 4 . . . 3 42 Level 3 1 | . . . . . . . . 2 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 60 | . . 3 5 4 4 4 13 27 Investigation 15 | . . 1 . 2 3 2 5 2 Extermination 19 | . . . . . 1 1 5 12 Reinforcement 18 | . . 2 2 . . 1 3 10 Assault 5 | . . . . 2 . . . 3 Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 5 Haulers Reinforced 3 | . . . . . . . 2 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 12 | . 1 1 2 2 . . 2 4 Communications Jammed 20 | . . . . . . . 20 . Distress Signals 19 | . . . . . . . 19 . Times Spotted 321 | . 7 12 31 31 21 16 74 129 Peak Tracking Total 6 | . 3 3 5 4 4 4 6 6 Tactical Retreats 14 | . . . . 1 1 1 5 6 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 4 | . . . . . . 1 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 7 | . . . . . 6 . 1 . Reprogrammed 6 | . . . . 6 . . . . Reused 2 | . . . . 2 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 40 | . . . 2 1 2 . 11 24 Max in Single Turn 9 | . . . 1 1 1 . 9 3 Garrison Access 2 | . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 32 | . 2 3 3 4 2 3 9 6 Terminals 20 | . 2 2 2 3 2 1 4 4 Fabricators 4 | . . . . . . 1 3 . Repair Stations 6 | . . 1 . 1 . 1 1 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 89 | . 6 9 6 20 6 7 19 16 Successful 57 | . 3 3 4 17 4 5 9 12 Failed 32 | . 3 6 2 3 2 2 10 4 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 9 | . 1 1 3 . . . 2 2 Terminals 49 | . 6 6 4 11 6 1 8 7 Fabricators 9 | . . . . . . 3 6 . Repair Stations 27 | . . 3 . 9 . 3 3 9 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 2 . . . 2 . Terminal Hacks 31 | . 3 2 3 9 4 1 4 5 Record 4 | . . . . . . . 1 3 Part Schematic 4 | . . . . 3 1 . . . Robot Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . Level Access Points 2 | . 1 . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . Locate Traps 9 | . 1 . 2 1 1 . 2 2 Disarm Traps 2 | . . . . . 1 . 1 . Reprogram Traps 1 | . . . . 1 . . . . Zone Layout 6 | . 1 1 1 1 1 1 . . Fabricator Hacks 5 | . . . . . . 2 3 . Load Schematic 2 | . . . . . . 1 1 . Build 3 | . . . . . . 1 2 . Repair Station Hacks 19 | . . 1 . 8 . 2 1 7 Scan Component 12 | . . 1 . 5 . 1 1 4 Repair 7 | . . . . 3 . 1 . 3 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Seal Access 2 | . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 23 | . 1 3 3 3 2 2 4 5 Full Trace Events 13 | . . 2 . 2 2 2 3 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built 1 | . . . . . . 1 . . Matter 219 | . . . . . . 219 . . Time 58 | . . . . . . 58 . . Total Robot Build Rating 3 | . . . . . . 3 . . Part Schematics Acquired 4 | . . . . 3 1 . . . Parts Built 3 | . . . . . . . 3 . Matter 490 | . . . . . . . 490 . Time 175 | . . . . . . . 175 . Total Part Build Rating 24 | . . . . . . . 24 . Parts Repaired 7 | . . . . 3 . 1 . 3 Time 267 | . . . . 96 . 16 . 155 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 13 | . . . . 12 . 1 . . Largest Group 10 | . . . . 10 4 1 . . Highest-Rated Group 173 | . . . . 173 60 26 . . Highest-Rated Ally 31 | . . . . 31 16 26 . . Total Orders . | . . . . . . . . . Ally Attacks 49 | . . . . 26 23 . . . Total Damage 726 | . . . . 423 303 . . . Kills 5 | . . . . 3 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 12762 | 78 375 563 873 1081 1114 1092 3066 4520 Spaces Moved 5947 | 54 225 270 301 385 512 488 1411 2301 Core 22 | 22 . . . . . . . . Treads . | . . . . . . . . . Legs 5925 | 32 225 270 301 385 512 488 1411 2301 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 180 180 155 155 150 122 140 Average Speed 159 | 119 136 180 186 190 172 179 156 147 Slowest Speed 300 | 300 180 180 250 270 185 240 220 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 29 | 4 39 27 32 50 17 12 31 50 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . . 2 1 . . Terrain Destroyed 405 | . . 2 1 5 11 4 93 289 Melee . | . . . . . . . . . Projectile 259 | . . 2 1 5 11 4 23 213 AOE 146 | . . . . . . . 70 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 7818 | 64 258 298 445 613 650 636 1925 2929 Wait 959 | . 7 1 47 147 93 95 238 331 Move 5939 | 53 224 269 300 384 511 487 1410 2301 Hop . | . . . . . . . . . Pick Up 44 | 4 2 1 2 7 . 2 11 15 Fast Attach 65 | 7 . 3 4 4 1 7 27 12 Attach 62 | . 1 1 5 2 2 1 25 25 Detach 12 | . . 1 . . . . 9 2 Swap 55 | . 4 . 7 4 2 5 10 23 Drop 55 | . 3 . 5 7 . 8 11 21 Fire 610 | . 17 22 74 57 41 31 172 196 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 17 | . . . 1 1 . . 12 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 3 exits: *Res x2 / *Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 215 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Hacker-Mutant 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 710 | -9/Materials | Identified exit to Mines 790 | -9/Materials | Identified exit to Materials 790 | -9/Materials | Discovered exit to Materials (range 8) 906 | -9/Materials | Build established: Hacker-Gunner 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Utility x2 1065 | -8/Materials | Garrison activated, responded to threat 1130 | -8/Materials | Destroyed 7 combat bots 1589 | -8/Materials | Build established: Hacker-Tank 1847 | -8/Materials | Identified exit to Storage 1847 | -8/Materials | Discovered exit to Storage (range 9) 1890 | -8/Materials | Entered Storage 1909 | -8/Storage | Identified exit to Factory 2130 | -8/Storage | Repaired Titanium Leg 2163 | -8/Storage | Repaired Imp. Ion Engine 2191 | -8/Storage | Repaired Ion Engine 2661 | -8/Storage | Met a pair of Derelict thieves 2894 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2971 | -8/Storage | Entered Factory 2971 | -7/Factory | Accompanied by 4 allies 2971 | -7/Factory | Evolved 2 slots: Utility x2 3959 | -7/Factory | Identified exit to Factory 3959 | -7/Factory | Discovered exit to Factory (range 17) 4085 | -7/Factory | Entered another Factory area 4085 | -6/Factory | Evolved 2 slots: Utility x2 4199 | -6/Factory | Repaired Imp. Ion Engine 4546 | -6/Factory | Fabricated O-24 Administrator (x1) 4756 | -6/Factory | Build established: Hacker-Gunner 4972 | -6/Factory | Identified exit to Factory 4972 | -6/Factory | Discovered exit to Factory (range 12) 5177 | -6/Factory | Entered another Factory area 5177 | -5/Factory | Evolved 2 slots: Propulsion x2 5390 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 5458 | -5/Factory | Build established: Hacker-Tank 6055 | -5/Factory | Build established: Scavenger-Gunner 6408 | -5/Factory | Core integrity fell below 50% 6461 | -5/Factory | Lost 14 parts (2p4n5u3w) 6886 | -5/Factory | Lost 6 parts (1p1n2u2w) 6976 | -5/Factory | Lost 5 parts (1p1n1u2w) 7159 | -5/Factory | Fabricated Adv. Cooling System (x1) 7313 | -5/Factory | Identified exit to Upper Caves 7313 | -5/Factory | Discovered exit to Upper Caves (range 15) 8192 | -5/Factory | Identified exit to Factory 8192 | -5/Factory | Discovered exit to Factory (range 8) 8243 | -5/Factory | Entered another Factory area 8243 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8333 | -4/Factory | Found Prototype Processor 9018 | -4/Factory | Repaired Lrg. Matter Pod 9283 | -4/Factory | First assault squad dispatched 9427 | -4/Factory | Identified exit to Research 9427 | -4/Factory | Discovered exit to Research (range 15) 9636 | -4/Factory | Identified Exp. Targeting Computer 9700 | -4/Factory | Build established: Hacker-Gunner 10169 | -4/Factory | Identified exit to Upper Caves 10169 | -4/Factory | Discovered exit to Upper Caves (range 3) 10479 | -4/Factory | Spotted B-86 Titan 11162 | -4/Factory | Crushed by falling debris 11789 | -4/Factory | Discovered exit to Research (range 9) 11999 | -4/Factory | Core integrity fell below 50% 12026 | -4/Factory | Repaired Imp. Coolant Injector 12127 | -4/Factory | Repaired Broken Hvy. Gauss Cannon 12477 | -4/Factory | Spotted B-86 Titan 12557 | -4/Factory | Lost 3 parts (2p1n) 12739 | -4/Factory | Lost 5 parts (1p2u2w) 12763 | -4/Factory | Self-destructed Last Messages --------------- 12714_ Destroyed Lgt. Antimatter Reactor. 12714_ HV Slug penetrates Subcomponent Replicator. 12716_ K-01 Serf collects debris. 12718_ H-77 Assassin suffers critical hit. 12718_ H-77 Assassin destroyed. 12718_ HV Slug penetrates Wall. 12719_ K-01 Serf collects debris. 12727_ Acquired 36 matter. 12727_ U-05 Engineer builds a Door. 12728_ K-01 Serf collects debris. 12728_ Acquired 46 matter. 12732_ K-01 Serf collects debris. 12732_ Slug penetrates Wall. 12732_ S-27 Virus destroyed. 12732_ U-05 Engineer builds a Wall. 12734_ K-01 Serf collects debris. 12743_ ALERT: Rogue bot located, Programmers report to Factory Zone 2Z. 12756_ PJU UIGKZS5& #PLV,MV 12759_ Slug penetrates G-67 Veteran. 12759_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????# #?# #????????? | | ???????????????????????# #?# #????????? | | ???????????????????????# #?# #????????? | | ???????????????????????# #?# #????????? | | ???????????????????????# ### ##???????? | | ????????????????????#??# ## #???????? | | ????????????????????# ?# ## #???????? | | ????????????????????# ?# ## #???????? | | ????????????????????# ?# ## #???????? | | ????????????????????? ?# ## #???????? | | ????????????????????? ?# ## #???????? | | ????????????????????? # ## #???????? | | ????????????????????? # #### ########??? | | ?????????????????????# # #??# #?? ???? | | ?????????????????????# # #??# #? """? ?? | | ?????????????????????# # #??# # ""S"" #? | | ????????????????????## ###+;######## " "" #? | | ????????????????????# =% #? | | ????????????????????# = ["" #? | | ????????????????????+ u % "" #? | | ????????????????????# ##g;##;;##### = "" ?? | | ????????????????????# # gp ?? | | ????????????????????# # """"" ####??? | | ????????????????????# # """""p ????????? | | ????????????????????# # """ #?????????? | | ????????????????????# #@ ""T"" #?????????? | | ????????????????????# # """"" #?????????? | | ????????????????????# #;##############?????????? | | ????????????????????# # ??????????????????????? | | ????????????????????# # ??????????????????????? | | ????????????????????# # ??????????????????????? | | ????????????????????# # ??????????????????????? | | ????????????????????# # ?????????????????????? | | ????????????????????# # ?????????????????????? | | ????????????????????? + ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????? [????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 56 Energy Capacity 625 Matter Stores 1000 Matter Capacity 1000 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 33 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 8 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Hvy. Flak Cannon | -8/Storage | Hacked Transmission Jammer | -8/Storage | Hacked Reactive Plating | -8/Storage | Hacked Imp. Cryofiber Web | -7/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked Fabricated ------------ O-24 Administrator | x1 | -6/Factory Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Adv. Cooling System | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricSeismicFlail Manual? 0 Play Time 01:55:33 Cumulative 943.0 hours Start 2021.04.24 @ 11:36:32 End 2021.04.27 @ 13:30:30 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 714 Rogue 62 Adventurer 0 Explorer 652 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4934460-cd74-4006-ab19-b9e86a47f892