Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.08 @ 22:08:56 Player: JuustuToug Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (45) 225 Value Destroyed (1313) 1313 Prototype IDs (57) 1140 Alien Tech Used (7) 1400 Bonus (18820) 18820 TOTAL SCORE: 33798 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 132 Follower Combat Kills 405 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -317 Cogmind --------- Core Integrity 405/1600 Matter 244/300 Energy 448/450 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Optical Array Advanced Signal Interpreter Stasis Canceller ECM Suite Light Regenerative Plating > --- WEAPON (2) ------- Sigix Sheargun > --- INVENTORY (7) ---- Light Quantum Reactor Hacking Suite Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Terrabomb Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Improved Force Booster Stasis Canceller ECM Suite Light Regenerative Plating Light Regenerative Plating > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Light Quantum Reactor Advanced Sensor Array Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Terrabomb Fusion Bomb Launcher [Rating: 225] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Leg Sigix Exoskeleton Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Light Regenerative Plating Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Weapon Ionic Axe Energy Gun Sigix Sheargun Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Ionic Axe Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Utility 12 | . . . . . 2 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 1 6 1 . 2 5 12 2 1 . 1 3 2 1 7 . 12 2 1 2 . 9 3 . 14 . 9 7 45 7 1 4 2 Power 17 | 1 . . . . . 4 . . . . . . . . . 1 . . . . 2 . . 2 . 2 2 1 1 1 . . Engine 4 | 1 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Core 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 2 2 1 1 1 . . Propulsion 36 | . 2 1 . 1 . 4 2 . . 1 . . . . . 6 . . 1 . 1 . . 2 . 2 2 10 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . 1 1 . . . . . Flight 30 | . 2 1 . 1 . 2 2 . . 1 . . . . . 5 . . 1 . 1 . . 1 . 1 1 10 1 . . . Utility 85 | . 1 . . 1 4 3 . . . . 2 1 . 6 . 4 2 1 1 . 5 3 . 7 . 5 3 29 4 . 2 1 Device 43 | . . . . 1 1 1 . . . . 2 . . 3 . 1 . 1 1 . 1 1 . 4 . 2 1 18 4 . 1 . Storage 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Processor 17 | . . . . . 2 . . . . . . 1 . . . 2 . . . . . . . 2 . . 2 6 . . 1 1 Hackware 14 | . . . . . . 1 . . . . . . . 3 . 1 . . . . 3 . . . . 3 . 3 . . . . Protection 8 | . . . . . 1 . . . . . . . . . . . 2 . . . 1 1 . 1 . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 24 | . 3 . . . 1 1 . 1 . . 1 1 1 1 . 1 . . . . 1 . . 3 . . . 5 1 . 2 1 Energy Gun 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . 1 . Special Weapon 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . Impact Weapon 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . 2 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . 1 . 2 . . . . . . . 2 . 2 . . 2 . 1 . . 9 . . 2 8 3 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Lost 21 | . . 1 . 1 1 . . . . . . . . . 1 . 1 . . . 1 3 . 1 . 6 . 4 1 . . . Power 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 . . . . Propulsion 9 | . . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . 3 . 1 1 . . . Utility 8 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . 2 . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 . 1 1 . . . . . . . . . 1 . 1 . . . 1 2 . 1 . 3 . 1 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 2 6 7 7 7 6 6 10 10 10 10 9 10 10 9 10 9 9 9 9 10 9 10 12 13 9 8 8 8 9 8 6 7 Power 1 | . . . 2 1 1 1 2 2 2 2 2 2 2 1 1 . . . . . . . . . 2 2 3 2 2 1 . 1 Propulsion 1 | . 1 1 1 1 . . 1 1 1 1 . . . . . 1 2 2 1 1 . 1 2 2 2 . . 1 2 1 . . Utility 3 | . . . . . 1 1 2 3 3 3 3 4 4 5 5 3 3 3 3 5 4 4 6 5 2 2 2 1 1 1 . 1 Weapon 2 | 1 4 4 4 4 3 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 1 1 2 3 2 2 2 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 5 2 . 2 . 1 1 . . . 1 . 1 2 . 2 1 . . . 1 . . 6 1 . 1 1 1 4 . 6 Power 6 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Propulsion 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Utility 11 | . . . . . . . . . . . . . . 2 . 1 1 . . . 1 . . 4 1 . . . . . . 1 Weapon 10 | . 5 1 . . . 1 . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . Tool/Special 8 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . 4 Average Slot Usage (%) 84 | . 59 42 42 45 54 75 92 99 92 92 90 93 92 93 88 84 82 82 82 82 83 74 78 83 84 86 88 93 95 85 80 74 Engine 1 | . 14 7 . . . 1 . . . . . . . . . 5 5 5 5 5 2 . . 4 5 . . . . . . . Core 2 | . . . . . . 3 7 7 7 7 6 6 6 6 6 5 5 5 5 5 1 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 7 4 7 8 9 9 2 Flight 22 | . 25 23 28 28 17 15 28 30 30 30 31 33 33 33 28 19 17 17 17 17 21 21 21 21 21 25 22 27 26 14 . . Device 13 | . . . . 3 8 12 15 15 15 15 18 14 13 17 20 18 14 11 11 11 14 10 15 14 15 11 14 8 12 16 19 18 Storage 5 | . 11 11 14 14 9 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 . . Processor 10 | . . . . . 10 15 15 15 15 15 13 18 20 15 13 15 11 11 11 11 10 5 5 5 5 4 7 13 8 4 7 9 Hackware 8 | . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 9 10 10 10 10 15 14 16 17 9 . . Protection 5 | . . . . . . . . . . . . . . . . . 7 11 11 11 5 10 10 10 10 9 4 7 8 9 17 17 Energy Gun 1 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 17 17 Impact Weapon 1 | . 1 . . . 8 7 7 7 7 7 6 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 4 5 1 6 4 5 5 5 5 5 5 5 4 5 4 4 3 . . . . Peak Build Rating 225 | 1 9 7 6 15 19 44 44 48 42 45 55 56 59 64 61 86 84 83 84 82 107 103 101 117 105 122 121 162 160 212 225 223 Average Rating 95 | . 7 5 6 8 14 30 42 47 42 44 50 54 58 56 57 79 82 81 81 82 100 92 99 106 104 113 113 145 156 180 222 215 On Entrance 73 | . 1 7 6 6 6 14 43 42 48 42 45 51 55 59 61 57 84 81 81 82 82 103 99 101 105 105 94 118 158 156 212 223 Avg Prop Armor Cover (%) . | . . . . . . 6 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 3 11 8 5 6 8 21 21 22 21 21 23 23 24 25 25 30 42 41 41 41 48 51 48 50 42 49 36 58 51 50 44 43 Greatest Support 64 | 3 8 8 8 8 10 24 29 29 29 30 28 28 28 28 32 43 42 42 42 42 53 53 53 53 43 56 36 54 64 62 60 60 Greatest Overweight (x) 4 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 10 10 10 10 10 10 7 7 Average Capacity 10 | 5 7 7 8 8 8 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 15 14 10 10 10 10 10 8 7 7 Most Carried 15 | 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 10 10 10 10 10 10 7 7 Average Carried 9 | 3 6 6 7 7 6 6 9 10 10 9 9 10 9 9 10 9 9 10 9 10 9 10 12 13 9 9 9 9 9 8 6 7 Final Capacity 15 | 5 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 10 10 10 10 10 10 7 7 7 Final Carried 15 | 5 8 6 8 7 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 12 15 10 10 9 10 10 9 7 7 7 Class Distribution -------------------- 42% | Hacker-Sprinter 14% | Scout 7% | Alien-Sigix 6% | Sprinter 5% | Mutant 5% | Infiltrator-Gladiator 4% | Ninja 4% | Derelict-Ninja Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -10/Exiles Sprinter | -9/Mines Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Ninja | -6/Factory Derelict-Ninja | -6/Lower Caves Ninja | -6/Lower Caves Derelict-Scout | -6/Zion Sprinter | -5/Proximity Caves Infiltrator-Gladiator | -5/Factory Gladiator | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 2997 | 207 12 14 . 35 156 . 150 . . 30 . 50 20 161 . 199 100 20 50 . 53 139 10 241 . 5 235 750 145 . 208 7 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2637 | . 23 . . 18 21 . 62 . . 35 . . 33 . . 134 139 155 375 9 136 111 . . . 40 335 531 . . 310 170 Parts 91 | . 4 . . 2 . . . . . . . . . . . 8 . 1 5 2 8 4 . . . 1 13 19 . . 14 10 Haulers Intercepted 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . . 3 . . . . 3 2 . 5 . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 18 | . 3 . . 3 . . . . . . . . . . . . . . . 1 4 3 . . . . . . . . 2 2 Melee 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Guns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 AOE 12 | . 3 . . 3 . . . . . . . . . . . . . . . . 3 3 . . . . . . . . . . Classes Destroyed 10 | . 1 . . . 1 . 1 . . . . . . . . 2 1 . . 1 . 1 . . . . . . . . 1 1 Worker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hauler 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 . . . . Recycler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Operator 6 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 9 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 2 . . 2 . Swarmer 13 | . 3 . . 3 . . . . . . . . . . . . . . . . 4 3 . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 4 | . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 4 | . 3 . . 3 1 . . . . . . . . . . 1 . . . 1 4 3 . . . 1 3 3 . . 4 2 Combat Bots Only 4 | . 3 . . 3 . . . . . . . . . . . . . . . 1 4 3 . . . . . . . . 1 2 Max Kills in Single Turn 2 | . 2 . . 2 1 . 1 . . . . . . . . 1 1 . . 1 2 2 . . . 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . 2 . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 791 | . 8 36 . 10 6 . 12 3 . . 16 2 . . 12 12 27 4 . 2 30 27 4 7 . 35 17 63 40 39 111 268 Missed 353 | . 4 12 . 5 3 . 5 2 . . 10 . . . 7 6 12 4 . 2 11 13 3 5 . 19 9 27 20 22 63 89 Hits 438 | . 4 24 . 5 3 . 7 1 . . 6 2 . . 5 6 15 . . . 19 14 1 2 . 16 8 36 20 17 48 179 Projectile 438 | . 4 24 . 5 3 . 7 1 . . 6 2 . . 5 6 15 . . . 19 14 1 2 . 16 8 36 20 17 48 179 AOE 24 | . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 18 Critical Strikes 34 | . . 2 . . . . . . . . . . . . . 1 1 . . . 2 . . 1 . 2 1 1 1 . . 22 Damage Taken 7594 | . 34 292 . 141 42 . 57 20 . . 71 31 . . 98 104 222 . . . 391 239 23 190 . 512 174 654 338 180 635 3146 Core 1917 | . 20 169 . 42 . . 31 . . . 31 19 . . . 37 36 . . . 52 41 . . . . 22 105 63 54 202 993 Absorbed by Shields 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . Ignored by Resistances 4075 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 658 3227 Regen/Repaired (Parts) 837 | . . . . . . . . . . . . . . . . . . . . . 48 160 . 108 5 96 96 200 42 28 12 42 Core Remaining (%) 78 | 100 . . . 7 100 . . . . 95 . . . . 94 . . . . 92 . . . . 91 . 98 . . 84 . 25 Volleys Fired 65 | . 7 . . 2 . . . . . . . . . 17 . . . . . . 2 2 . 3 . . . . . 1 15 16 Largest 2 | . 1 . . 1 . . . . . . . . . 1 . . . . . . 1 1 . 1 . . . . . 2 2 2 Hottest 200 | . 45 . . 33 . . . . . . . . . 5 . . . . . . 36 36 . 7 . . . . . 200 200 200 Shots Fired 93 | . 7 . . 2 . . . . . . . . . 17 . . . . . . 2 2 . 3 . . . . . 2 27 31 Gun 64 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 26 31 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . 2 . . 2 . . . . . . . . . . . . . . . . 2 2 . . . . . . . . 1 . Special 20 | . . . . . . . . . . . . . . 17 . . . . . . . . . 3 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 9 | . 2 . . 2 . . . . . . . . . . . . . . . . 2 2 . . . . . . . . 1 . Electromagnetic 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 26 31 Robot Hit Streak 6 | . . . . . . . . . . . . . . 4 . . . . . . 6 . . 3 . . . . . . 6 5 Robot Miss Streak 8 | . 7 . . 8 . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 107 | . . . . . 2 2 3 1 . 2 . . 2 13 . 3 3 3 6 1 12 1 . 3 . 3 9 13 1 . 9 15 Core Hits 65 | . 6 . . 3 1 . 1 . . 1 . . 1 . . 1 1 1 4 1 8 8 . . . . 4 8 . . 8 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Melee Attacks 228 | . . . . . 7 9 3 1 . 5 5 1 7 1 1 23 3 3 6 1 43 1 . . 1 26 20 27 21 13 . . Impact 29 | . . . . . 7 9 3 . . 5 5 . . . . . . . . . . . . . . . . . . . . . Slashing 162 | . . . . . . . . . . . . 1 7 1 1 23 3 3 6 1 43 1 . . 1 26 20 25 . . . . Piercing 37 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 21 13 . . Sneak Attacks 23 | . . . . . 1 1 3 1 . . . . . . . 2 2 . . . 2 1 . . . 1 3 5 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8475 | . 198 . . 217 71 104 239 2 . 180 . . 287 . . 312 269 219 626 59 913 551 . . . 238 560 1074 128 . 741 1487 Guns 2009 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544 1465 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1135 | . 198 . . 217 . . . . . . . . . . . . . . . . 259 461 . . . . . . . . . . Melee 5112 | . . . . . 71 104 239 2 . 180 . . 287 . . 312 269 219 626 59 654 90 . . . 238 560 1074 128 . . . Ramming 219 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 22 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1135 | . 198 . . 217 . . . . . . . . . . . . . . . . 259 461 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 594 | . . . . . 71 104 239 . . 180 . . . . . . . . . . . . . . . . . . . . . . Slashing 6397 | . . . . . . . . . . . . . 287 . . 312 269 219 626 59 654 90 . . . 238 560 1074 . . 544 1465 Piercing 130 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 128 . . . Highest Corruption 3 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 3 . . . . 2 Average Corruption 1 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 3 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1421 | . . . . 23 44 . 158 . . 88 . . 113 . . 97 171 86 119 . 234 76 . . . 80 9 16 28 . 79 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 31 | . . . . 23 . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Melee 1390 | . . . . . 44 . 158 . . 88 . . 113 . . 97 171 86 119 . 226 76 . . . 80 9 16 28 . 79 . Knockbacks 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Impact 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . . . 21 . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Shots 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Kicked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 234 | . 40 10 . . . . . 4 . . 1 6 1 1 3 15 . . . . 42 . . . . 144 . 61 234 24 . . Average Temperature 23 | . 20 7 . . . . . 3 . . 1 1 1 1 1 3 . . . . 31 . . . . 52 . 20 88 13 . . Received Heat Transfer 738 | . 6 201 . 6 9 . 12 9 . . 21 20 . . 30 36 12 . . . 118 . . 9 . 27 42 36 . 9 99 36 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . 4 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 11 | . . . . . 2 . 3 . . 3 . . . . . . . . . . . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 5 5 4 Low Security (%) 71 | 100 100 100 . 100 100 100 . . . . 100 . . . . 100 . . . . . . . . . 100 100 100 100 63 . . Level 1 11 | . . . . . . . . . . . . . . . . . . . . . 81 . . . . . . . . . . . Level 2 2 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 62 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 37 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 79 . Peak Influence 1654 | . 134 64 . 81 71 22 . . . . 15 . . . . 100 . . . . 460 . . . . 54 43 24 79 1630 1654 1176 Initial 1100 | . . 52 . . 19 . . . . . . . . . . 100 . . . . 300 . . . . . 19 10 8 14 1100 1100 Average 252 | . 23 48 . 43 29 3 . . . . 2 . . . . 36 . . . . 343 . . . . 11 15 3 47 625 1427 977 Influence Increases 3892 | . 144 12 . 81 85 42 30 . . . 32 . . . 225 173 15 185 15 5 818 130 . 145 . 195 167 137 168 193 587 308 Destroy 0b10 Robot/C 720 | . 60 . . 60 . . . . . . . . . . . . . . . . 80 60 . 60 . . . . . . 240 160 Destroy 0b10 Robot/NC 165 | . . . . . 5 . . . . . . . . . . 15 . 5 15 5 15 . . . . 5 20 40 . . 40 . Destroy Leader 180 | . 10 . . 10 . . . . . . . . . . . 4 . . . . 14 10 . . . . 6 10 . . 56 60 Allied During Kill 145 | . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . 74 46 Successful Hack 353 | . . 12 . . 16 22 . . . . 12 . . . . 28 . . . . 31 . . . . 86 52 . 57 37 . . Disable Machine 330 | . 30 . . . 15 . . . . . . . . . . 30 . . . . 30 . . . . 15 . 30 75 60 30 15 Destroy Structure 469 | . 14 . . 11 4 5 . . . . 5 . . . . 36 . . . . 78 . . . . 44 14 27 36 21 147 27 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . . . . . . Partial Spotted 300 | . . . . . 30 15 . . . . . . . . . 45 . . . . 15 . . . . 30 60 30 . 75 . . Lose Combat Pursuer 930 | . 30 . . . 15 . 30 . . . 15 . . . 225 15 15 180 . . 255 60 . 60 . 15 15 . . . . . Influence Decreases 5290 | . 10 112 34 30 136 42 20 10 . . 17 15 . . 65 321 22 85 120 5 504 327 63 199 . 160 183 141 157 142 1263 1107 Entered New Map 1786 | . . 82 34 . 32 . . 2 . . . 6 . . . 60 5 2 105 . . 117 23 54 . . 16 9 7 12 653 567 Time Decay 2019 | . 10 20 . 20 103 42 20 8 . . 17 9 . . 55 254 17 83 15 5 294 180 40 65 . 110 157 115 130 120 30 100 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . . . 200 . . . . . . . . . . . Lost Part 136 | . . 10 . 10 1 . . . . . . . . . 10 . . . . . 10 30 . . . 38 . 17 10 . . . Lost Ally 1149 | . . . . . . . . . . . . . . . . 7 . . . . . . . 80 . 12 10 . 10 10 580 440 Squads Dispatched 53 | . 1 1 . . 1 1 . . . 1 1 . . . . 3 . . . . 7 . . . . 4 . 2 1 12 15 3 Investigation 10 | . 1 1 . . . . . . . 1 1 . . . . . . . . . 4 . . . . 1 . 1 . . . . Extermination 8 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . 1 . . 1 Reinforcement 8 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . 2 Assault 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 12 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 19 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 1 2 3 1 5 2 Communications Jammed 99 | . . . . . . . . . . . 1 . . . . 5 . . . . 1 . . 73 . 10 . 9 . . . . Distress Signals 98 | . . . . . . . . . . . . . . . . 5 . . . . 1 . . 73 . 10 . 9 . . . . Times Spotted 328 | . 8 5 . 27 7 1 5 3 . 4 7 1 1 1 13 12 3 9 . 4 25 8 1 33 . 15 27 13 18 13 40 24 Peak Tracking Total 20 | . 4 5 . 20 4 1 3 4 . 4 6 1 1 . 8 10 3 7 . 2 9 7 3 7 . 6 13 5 7 8 15 9 Tactical Retreats 63 | . 1 . . 1 1 . 2 . . . 1 . 1 . 4 1 1 4 . . 9 2 . 1 . 5 4 3 6 2 9 5 ECM-based Alert Blocks 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 14 5 17 2 33 12 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 8 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 24 | . 2 . . . 1 . . . . . . . 2 . . 2 . . . . 2 . . . . 1 . 2 5 4 2 1 Max in Single Turn 1 | . 1 . . . 1 . . . . . . . 1 . . 1 . . . . 1 . . . . 1 . 1 1 1 1 1 Garrison Access 7 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 92 | . 1 1 1 . 4 8 . 1 3 1 2 . . . . 10 1 1 4 . 11 1 . 5 . 6 11 1 8 9 2 . Terminals 53 | . 1 1 . . 3 6 . . . 1 1 . . . . 5 . 1 . . 7 . . . . 5 8 1 5 7 1 . Fabricators 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . 2 . 1 1 . . Garrison Access 8 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 1 . 1 1 1 . Total Hacks 307 | . 1 4 1 . 17 22 . 1 24 5 7 . . . . 28 1 8 17 . 36 1 . 12 . 22 33 6 26 32 3 . Successful 167 | . . 2 1 . 9 7 . 1 24 5 2 . . . . 8 1 8 17 . 13 1 . 12 . 9 18 . 14 15 . . Failed 138 | . 1 2 . . 8 15 . . . . 5 . . . . 20 . . . . 22 . . . . 13 15 6 11 17 3 . Catastrophic 22 | . . . . . 1 3 . . . . 2 . . . . 3 . . . . 6 . . . . 3 2 . . 1 1 . Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Manual 77 | . . . . . 7 9 . . . . 2 . . . . 14 . . . . 8 . . 2 . 9 8 6 3 7 2 . Terminals 185 | . 1 4 . . 14 19 . . . 5 2 . . . . 18 . 8 . . 24 . . . . 20 20 6 21 21 2 . Fabricators 13 | . . . . . . . . . . . . . . . . 4 . . . . 9 . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 29 | . . . . . 3 . . . . . 5 . . . . . . . . . 3 . . . . . 9 . 2 7 . . Garrison Access 18 | . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . 2 4 . 1 4 1 . Terminal Hacks 120 | . . 2 1 . 5 5 . 1 24 5 . . . . . 2 1 8 17 . 3 1 . 12 . 6 10 . 7 10 . . Record 36 | . . . 1 . . . . . 6 5 . . . . . . . 8 5 . . . . 10 . . 1 . . . . . Part Schematic 15 | . . . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . 1 1 . 1 . . . Open Door 12 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . 2 . 1 2 . . 4 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 5 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Surveillance Status 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Patrol Status 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Recall Reinforcements 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Zone Layout 6 | . . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabricator Hacks 9 | . . . . . . . . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . 2 . . . . . 2 . . . . . . . . . 2 . . . . . 4 . 1 2 . . Retrieve Study 13 | . . . . . 2 . . . . . 2 . . . . . . . . . 2 . . . . . 4 . 1 2 . . Garrison Access Hacks 6 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 1 . . Seal Access 6 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 1 . . Unauthorized Hacks 17 | . . . . . 2 1 . . . . . . . . . 2 . . . . 2 . . . . 2 3 . 3 2 . . Terminals 16 | . . . . . 2 1 . . . . . . . . . 2 . . . . 2 . . . . 2 2 . 3 2 . . Assimilate 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . 1 1 . . Botnet 10 | . . . . . 2 1 . . . . . . . . . 1 . . . . 2 . . . . . 1 . 2 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 1 1 . . 4 7 . . . 1 2 . . . . 8 . . . . 9 . . . . 5 4 1 5 5 2 . Full Trace Events 9 | . . 1 . . . . . . . 1 1 . . . . . . . . . 4 . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . 11 . . . . 15 . . . . 4 . . . . . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 399 | . . . . . . . . . . . . . . . . 95 . . . . 304 . . . . . . . . . . . Total Part Build Rating 25 | . . . . . . . . . . . . . . . . 10 . . . . 15 . . . . . . . . . . . Part Studies Acquired 13 | . . . . . 2 . . . . . 2 . . . . . . . . . 2 . . . . . 4 . 1 2 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 14 | . . . . . . . . . . . . . . 12 . . . . . . . . . 2 . . . . . . . . Non-combat 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . Robot Hacks Applied 15 | . . . . . . . . . . . . . . 13 . . . . . . . . . 2 . . . . . . . . parse_system 15 | . . . . . . . . . . . . . . 13 . . . . . . . . . 2 . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 87 | . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . 2 1 . 1 1 48 28 Largest Group 20 | . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . 2 1 . 1 1 11 20 Highest-Rated Group 279 | . . . . . . . . . . . . . . . . 9 . . . . . . . 276 . 90 45 . 26 45 157 279 Highest-Rated Ally 68 | . . . . . . . . . . . . . . . . 9 . . . . . . . 68 . 45 45 . 26 45 15 15 Total Orders 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 294 | . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . . . . 125 127 Total Damage 6384 | . . . . . . . . . . . . . . . . . . . . . . . . 1800 . . . . . . 2222 2362 Kills 23 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 14 6 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Active Infowar (turns) 7925 | . . . . 14 214 217 237 226 22 366 90 340 224 423 156 598 227 214 99 81 659 106 . 671 154 359 471 594 269 374 317 203 Optics 2048 | . . . . . 69 217 237 226 22 366 90 340 224 176 . . . . . . . . . . . . 66 3 . . . 12 Sensors 5636 | . . . . 14 214 217 237 226 22 366 90 340 224 423 156 598 227 214 99 81 653 46 . . . 52 426 61 269 359 22 . Terrain 19 | . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . 2 . . . . Cloaking 591 | . . . . . . . . . . . . . . . 1 465 125 . . . . . . . . . . . . . . . Jamming 3279 | . . . . . . . . . . . 51 5 . 37 . 586 9 . . . 653 106 . 671 154 351 413 243 . . . . ECM 2433 | . . . . . . . . . . . . . . . . . . . . . . . . 88 154 351 113 564 269 374 317 203 Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . 1 1 . 2 . 2 2 . 1 . . 1 . . . . 1 . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 8709 | 34 98 55 69 78 225 217 237 226 22 366 90 340 224 423 156 622 227 214 99 81 659 367 91 736 154 359 474 594 269 383 317 203 Spaces Moved 18893 | 54 123 111 209 210 300 448 602 446 83 642 250 727 755 1344 416 972 545 533 175 223 1440 619 257 1061 486 756 817 1439 647 934 834 435 Core 65 | 54 4 . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1702 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433 834 435 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17126 | . 119 111 209 210 300 448 602 446 83 642 250 727 755 1344 416 972 545 533 175 223 1440 619 257 1054 486 756 817 1439 647 501 . . Fastest Speed 14 | 50 32 32 32 32 32 29 26 26 26 26 24 24 24 24 24 27 35 35 35 35 31 31 31 27 27 16 27 14 17 17 30 30 Average Speed 28 | 50 46 38 32 32 33 31 26 26 26 26 25 24 24 24 26 33 35 35 35 35 31 31 31 30 27 23 27 22 20 25 30 30 Slowest Speed 250 | 50 112 115 32 32 115 35 29 26 26 27 27 27 24 24 27 35 35 35 35 35 35 31 31 250 27 29 29 96 23 30 30 30 Overloaded Moves 221 | . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . 8 80 43 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . 2 . . 1 2 3 . . . . 1 . . . 1 3 3 . . . 10 . . 1 . 5 11 6 3 4 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 25 25 61 58 28 12 73 52 74 85 11 84 78 89 54 22 58 56 62 43 28 62 35 95 57 21 73 37 62 61 28 23 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 11 | . . 1 . 1 . . 1 . 1 1 . . . 2 . . . 1 3 . . . . . . . . . . . . . Known Exits Taken 27 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 1 . . 2 . . 3 . 2 . 2 . . 2 2 . . . 2 3 . 1 . . . . . . . Spaces Dug 157 | . . . . . 4 5 . . . 3 5 1 3 . 1 18 . . . . 21 . . . 1 22 7 9 12 8 35 2 Terrain Destroyed 245 | . 13 . . 22 4 5 . . . 3 5 1 3 . 1 18 . . . . 41 5 . . 1 22 7 9 12 8 56 9 Melee 120 | . . . . . 4 5 . . . 3 5 1 3 . 1 18 . . . . 21 . . . 1 22 7 9 12 8 . . Projectile 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 9 AOE 85 | . 13 . . 22 . . . . . . . . . . . . . . . . 20 5 . . . . . . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 21760 | 60 157 124 210 218 411 501 673 555 83 825 264 886 787 1431 458 1224 571 554 203 223 1569 789 267 1477 507 891 1026 1662 747 1050 877 480 Wait 1935 | . 4 . . . 93 1 62 108 . 175 4 154 18 40 42 182 18 17 8 . 70 156 8 303 17 87 177 33 45 77 11 25 Move 18756 | 53 118 110 208 207 295 441 601 445 82 641 247 726 754 1343 413 967 539 532 174 222 1419 618 256 1058 485 745 795 1428 640 927 833 434 Hop 48 | . 2 . . 1 2 3 . . . . 1 . . . 1 1 2 . . . 10 . . 1 . 5 10 4 3 2 . . Pick Up 192 | 6 9 4 2 1 6 11 1 . . 1 1 . 3 9 . 15 3 . 6 . 6 6 3 8 2 7 9 47 11 11 4 . Fast Attach 49 | . 3 . . 1 . 6 . 1 . . 2 1 1 2 . 1 . . . . . . . 9 . 3 2 6 2 5 1 3 Attach 74 | 1 4 2 . 2 5 3 . . . . 1 . . 2 . 7 2 . 1 . 4 3 . 5 . 7 3 15 2 3 2 . Detach 16 | . 4 1 . 2 . . . . . . 1 1 . . . . . . . . 1 1 . 2 . 1 1 1 . . . . Swap 151 | . . . . . 1 4 3 . . 1 1 1 . 9 1 12 2 2 4 . 8 2 . 8 . 7 5 57 13 6 3 1 Drop 163 | . 6 4 . 2 2 8 3 . 1 2 1 1 4 8 . 16 2 . 4 . 6 . . 18 2 3 4 44 12 7 3 . Fire 65 | . 7 . . 2 . . . . . . . . . 17 . . . . . . 2 2 . 3 . . . . . 1 15 16 Melee 224 | . . . . . 7 9 3 1 . 5 5 1 7 1 1 23 3 3 6 1 43 1 . . 1 26 20 27 19 11 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 63 | . . . . . . . . . . . . 1 . . . . . . . . . . . 62 . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 10) 133 | -10/Materials | Entered Mines 137 | -10/Mines | Learned location of Zion (-6) 143 | -10/Mines | Learned Materials interactive machine intel 145 | -10/Mines | Found a hidden stash of uninstalled traps 172 | -10/Mines | Core integrity fell below 50% 186 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 186 | -10/Mines | Discovered new exit (range 5) 188 | -10/Mines | Entered Exiles 188 | -10/Exiles | Found Exiles lab abandoned 253 | -10/Exiles | Discovered new exit (range 14) 257 | -10/Exiles | Entered Mines 269 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 269 | -9/Mines | Found Prototype Device 269 | -9/Mines | Identified Exp. Sensor Array 302 | -9/Mines | Assembled infested the area 323 | -9/Mines | Core integrity fell below 20% 326 | -9/Mines | Learned location of Storage (-9) 333 | -9/Mines | Discovered new exit (range 5) 335 | -9/Mines | Entered Materials 335 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 336 | -8/Materials | Loaded intel: 19 interactive machine locations 382 | -8/Materials | Build established: Sprinter 453 | -8/Materials | Discovered new exit (range 13) 466 | -8/Materials | Identified exit to Factory 560 | -8/Materials | Entered Factory 560 | -7/Factory | Evolved 2 slots: Utility x2 607 | -7/Factory | Discovered new exit (range 13) 623 | -7/Factory | Identified exit to Factory 628 | -7/Factory | Identified exit to DSF 635 | -7/Factory | Identified exit to Lower Caves 777 | -7/Factory | Entered Lower Caves 786 | -7/Lower Caves | Build established: Scout 963 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 974 | -7/Lower Caves | Discovered new exit (range 8) 1013 | -7/Lower Caves | Identified exit to Lower Caves 1014 | -7/Lower Caves | Entered another Lower Caves area 1019 | -7/Lower Caves | Learned Factory emergency access door positions 1048 | -7/Lower Caves | Discovered exit to Factory (range 7) 1214 | -7/Lower Caves | Ambushed by wild Derelicts 1236 | -7/Lower Caves | Discovered new exit (range 15) 1239 | -7/Lower Caves | Identified exit to Data Miner 1240 | -7/Lower Caves | Entered Data Miner 1241 | -7/Data Miner | Discovered new exit (range 6) 1243 | -7/Data Miner | Identified exit to Proximity Caves 1245 | -7/Data Miner | Met Data Miner 1251 | -7/Data Miner | Learned location of Section 7 (-2) 1251 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1256 | -7/Data Miner | Received God Mode back door access code from Data Miner 1262 | -7/Data Miner | Entered Proximity Caves 1281 | -6/Proximity Caves | Learned location of Extension (-5) 1329 | -6/Proximity Caves | Learned Factory terminal intel 1446 | -6/Proximity Caves | Learned location of 1 exit from Research 1446 | -6/Proximity Caves | Learned 8 Research zone layouts 1446 | -6/Proximity Caves | Learned Extension trap positions 1446 | -6/Proximity Caves | Learned Factory emergency access door positions 1453 | -6/Proximity Caves | Spotted B-75 Beast 1627 | -6/Proximity Caves | Discovered exit to Factory (range 5) 1628 | -6/Proximity Caves | Entered Factory 1628 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1630 | -6/Factory | Loaded intel: 26 terminal locations 1698 | -6/Factory | Discovered new exit (range 17) 1718 | -6/Factory | Identified exit to Lower Caves 1718 | -6/Factory | Entered Lower Caves 1998 | -6/Lower Caves | Encountered a Warlord checkpoint 2003 | -6/Lower Caves | Learned Factory stockpile data 2045 | -6/Lower Caves | Discovered new exit (range 3) 2045 | -6/Lower Caves | Identified exit to Lower Caves 2052 | -6/Lower Caves | Learned Factory terminal intel 2058 | -6/Lower Caves | Entered another Lower Caves area 2070 | -6/Lower Caves | Build established: Derelict-Ninja 2077 | -6/Lower Caves | Discovered new exit (range 10) 2079 | -6/Lower Caves | Identified exit to Factory 2116 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2144 | -6/Lower Caves | Identified exit to Zion 2154 | -6/Lower Caves | Encountered a Warlord checkpoint 2155 | -6/Lower Caves | Learned Factory interactive machine intel 2282 | -6/Lower Caves | Entered Zion 2317 | -6/Zion | Discovered new exit (range 18) 2323 | -6/Zion | Identified exit to Proximity Caves 2325 | -6/Zion | Given the Hacking Drone Bay 2332 | -6/Zion | Found Prototype Device 2333 | -6/Zion | Identified Hacking Drone Bay 2485 | -6/Zion | Learned Factory emergency access door positions 2551 | -6/Zion | Learned location of Armory (-4) 2559 | -6/Zion | Learned Factory scanalyzer intel 2581 | -6/Zion | Found Prototype Special Weapon 2581 | -6/Zion | Identified RU-N14's Throwing Claymores 2600 | -6/Zion | Met Imprinter 2705 | -6/Zion | Entered Proximity Caves 2716 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 2857 | -5/Proximity Caves | Discovered exit to Factory (range 11) 2861 | -5/Proximity Caves | Entered Factory 2861 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2864 | -5/Factory | Loaded intel: 55 interactive machine locations 2865 | -5/Factory | Loaded intel: 28 terminal locations 2866 | -5/Factory | Loaded intel: 4 scanalyzer locations 3003 | -5/Factory | Spotted B-75 Beast 3096 | -5/Factory | Fabricated Adv. Signal Interpreter? 3338 | -5/Factory | Build established: Infiltrator-Gladiator 3466 | -5/Factory | Discovered new exit (range 5) 3467 | -5/Factory | Identified exit to Upper Caves 3483 | -5/Factory | Entered Upper Caves 3484 | -5/Upper Caves | Identified exit to Upper Caves 3594 | -5/Upper Caves | Spotted B-75 Beast 3710 | -5/Upper Caves | Entered another Upper Caves area 3751 | -5/Upper Caves | Attracted the attention of an 0b10 base 3751 | -5/Upper Caves | Identified exit to Factory 3751 | -5/Upper Caves | Learned Factory emergency access door positions 3751 | -5/Upper Caves | Learned Factory terminal intel 3751 | -5/Upper Caves | Learned Research terminal intel 3751 | -5/Upper Caves | Learned Extension garrison access intel 3786 | -5/Upper Caves | Learned Factory interactive machine intel 3884 | -5/Upper Caves | Discovered new exit (range 15) 3889 | -5/Upper Caves | Identified exit to Zhirov 3924 | -5/Upper Caves | Entered Zhirov 3924 | -5/Zhirov | Discovered new exit (range 3) 3925 | -5/Zhirov | Identified exit to Proximity Caves 3942 | -5/Zhirov | Learned location of Quarantine (-3) 3942 | -5/Zhirov | Learned location of Testing (-2) 3942 | -5/Zhirov | Learned location of Command (-1) 3950 | -5/Zhirov | Found Alien Artifact 3951 | -5/Zhirov | Identified Integrated Dissipator 3951 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3959 | -5/Zhirov | Found Alien Artifact 3995 | -5/Zhirov | Build established: Mutant 4023 | -5/Zhirov | Entered Proximity Caves 4026 | -4/Proximity Caves | Spotter reported a threat 4027 | -4/Proximity Caves | Spotter reported a threat 4104 | -4/Proximity Caves | Entered Factory 4104 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4106 | -4/Factory | Loaded intel: 54 interactive machine locations 4107 | -4/Factory | Loaded intel: 26 terminal locations 4161 | -4/Factory | Discovered new exit (range 10) 4164 | -4/Factory | Identified exit to Research 4247 | -4/Factory | Central database locked down 4251 | -4/Factory | Discovered new exit (range 4) 4252 | -4/Factory | Identified exit to Upper Caves 4354 | -4/Factory | Search patrols dispatched 4369 | -4/Factory | Fabricated Lgt. Regenerative Plating? 4407 | -4/Factory | Build established: Hacker-Sprinter 4496 | -4/Factory | Identified exit to Armory 4604 | -4/Factory | Search patrols dispatched 4661 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 4705 | -4/Factory | Fabricated Lgt. Regenerative Plating? 4763 | -4/Factory | Entered Upper Caves 4826 | -4/Upper Caves | Encountered a Warlord checkpoint 4866 | -4/Upper Caves | Discovered new exit (range 15) 4870 | -4/Upper Caves | Identified exit to Upper Caves 4935 | -4/Upper Caves | Spotted B-86 Titan 5130 | -4/Upper Caves | Entered another Upper Caves area 5206 | -4/Upper Caves | Discovered new exit (range 16) 5212 | -4/Upper Caves | Learned 4 Research zone layouts 5216 | -4/Upper Caves | Identified exit to Warlord 5221 | -4/Upper Caves | Entered Warlord 5249 | -4/Warlord | Opened Warlord's prototype stash 5251 | -4/Warlord | Found Prototype Reactor 5251 | -4/Warlord | Identified Vortex Chain Reactor 5256 | -4/Warlord | Found Prototype Device 5257 | -4/Warlord | Identified Exp. Focal Shield 5260 | -4/Warlord | Found Prototype Processor 5260 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 5272 | -4/Warlord | Found Prototype Processor 5272 | -4/Warlord | Identified Exp. Targeting Computer 5493 | -4/Warlord | Warlord's base attacked by MAIN.C 5519 | -4/Warlord | Met EX-DEC 5520 | -4/Warlord | Found Prototype Energy Gun 5520 | -4/Warlord | Identified Vortex Rifle 5527 | -4/Warlord | Found Prototype Launcher 5529 | -4/Warlord | Identified Vortex Catalyst Activator 5554 | -4/Warlord | Met Warlord 5620 | -4/Warlord | Spotted B-90 Cyclops 5652 | -4/Warlord | Allies destroyed B-90 Cyclops 5830 | -4/Warlord | Lost 4 allies 5843 | -4/Warlord | Warlord forces counterattacked 5896 | -4/Warlord | Opened side exit 5899 | -4/Warlord | Spotted B-90 Cyclops 5955 | -4/Warlord | Discovered new exit (range 9) 5957 | -4/Warlord | Identified exit to Proximity Caves 5957 | -4/Warlord | Entered Proximity Caves 5962 | -3/Proximity Caves | Lost 10 allies 6024 | -3/Proximity Caves | Spotted B-86 Titan 6102 | -3/Proximity Caves | Discovered exit to Research (range 14) 6111 | -3/Proximity Caves | Entered Research 6111 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6112 | -3/Research | Identified exit to Quarantine 6114 | -3/Research | Loaded intel: 22 terminal locations 6183 | -3/Research | Spotted B-86 Titan 6203 | -3/Research | Lost 3 parts (1p1n1u) 6448 | -3/Research | Discovered new exit (range 4) 6450 | -3/Research | Identified exit to Research 6470 | -3/Research | Entered Quarantine 6482 | -3/Quarantine | Lost 3 parts (2n1u) 6655 | -3/Quarantine | Found Fusion Bomb Launcher 6682 | -3/Quarantine | Found Exp. Melee Analysis Suite 6684 | -3/Quarantine | Found Exp. Melee Analysis Suite 6821 | -3/Quarantine | Discovered exit to Research (range 8) 6824 | -3/Quarantine | Found Alien Artifact 6825 | -3/Quarantine | Identified Core Reset Matrix 6825 | -3/Quarantine | Identified Transdimensional Reconstructor 6825 | -3/Quarantine | Used Core Reset Matrix 6829 | -3/Quarantine | Detected hypermatrix surge 6829 | -3/Quarantine | Sensed 3 artifacts in vicinity 6829 | -3/Quarantine | Discovered exit to Research (range 5) 6879 | -3/Quarantine | Spotted Alpha 7 6887 | -3/Quarantine | Met incapacitated Sigix Warrior 6887 | -3/Quarantine | Lockdown squad dispatched 6888 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6888 | -3/Quarantine | Unlocked Sigix quarantine chamber 6891 | -3/Quarantine | Found Sigix Containment Pod 6925 | -3/Quarantine | Spotted Lightning 6927 | -3/Quarantine | Spotted Lightning 6928 | -3/Quarantine | Spotted Lightning 6944 | -3/Quarantine | Entered Research 6944 | -2/Research | Warlord forces began assault on 0b10 6944 | -2/Research | Evolved 2 slots: Utility x2 7054 | -2/Research | Research machine network offline 7064 | -2/Research | Found Prototype Device 7065 | -2/Research | Identified Exp. Thermal Shield 7179 | -2/Research | Discovered new exit (range 13) 7182 | -2/Research | Identified exit to Access 7331 | -2/Research | Met up with Warlord 7332 | -2/Research | Met DD-05H 7382 | -2/Research | Discovered exit to Access (range 15) 7455 | -2/Research | Found Prototype Device 7456 | -2/Research | Identified Exp. Focal Shield 7462 | -2/Research | Discovered exit to Access (range 8) 7527 | -2/Research | Discovered new exit (range 5) 7528 | -2/Research | Identified exit to Testing 7538 | -2/Research | Entered Testing 7566 | -2/Testing | Found Prototype Launcher 7566 | -2/Testing | Identified Z-bomb Delivery System 7606 | -2/Testing | Found Prototype Device 7607 | -2/Testing | Identified Exp. Transmission Jammer 7718 | -2/Testing | Central database locked down 7761 | -2/Testing | Repaired Broken Stasis Canceller 7769 | -2/Testing | Discovered exit to Access (range 12) 7792 | -2/Testing | Spotted Fortress 7805 | -2/Testing | Discovered new exit (range 6) 7805 | -2/Testing | Discovered new exit (range 6) 7806 | -2/Testing | Identified exit to Protoforge 7807 | -2/Testing | Identified exit to Section 7 7807 | -2/Testing | Entered Section 7 7808 | -2/Section 7 | Detected hypermatrix surge 7808 | -2/Section 7 | Sensed 22 artifacts in vicinity 7817 | -2/Section 7 | Found Integrated Dissipator 7818 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 7854 | -2/Section 7 | Found Integrity Redistributor 7868 | -2/Section 7 | Spotted S7 Guard 7962 | -2/Section 7 | Spotted S7 Guard 7976 | -2/Section 7 | Spotted Executioner 7990 | -2/Section 7 | Found Terrabomb 8018 | -2/Section 7 | Integrated with Sigix Exoskeleton 8058 | -2/Section 7 | Spotted B-99 Colossus 8074 | -2/Section 7 | Used Terrabomb 8079 | -2/Section 7 | Found LRC Energy Well 8080 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 8082 | -2/Section 7 | Found LRC Storage 8082 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8098 | -2/Section 7 | Found Integrity Redistributor 8100 | -2/Section 7 | Found Integrity Redistributor 8101 | -2/Section 7 | Found Integrity Redistributor 8141 | -2/Section 7 | Found Terrabomb 8145 | -2/Section 7 | Found Transdimensional Reconstructor 8150 | -2/Section 7 | Spotted Executioner 8167 | -2/Section 7 | Spotted Alpha 7 8167 | -2/Section 7 | Spotted Alpha 7 8190 | -2/Section 7 | Entered Access 8190 | -1/Access | Evolved 2 slots: Utility x2 8195 | -1/Access | Emitted hypermatrix ping 8200 | -1/Access | Assembled emerged from beneath the floor 8234 | -1/Access | Garrison activated, responded to threat 8266 | -1/Access | Assembled emerged from beneath the floor 8279 | -1/Access | Assembled emerged from beneath the floor 8296 | -1/Access | Assembled emerged from beneath the floor 8328 | -1/Access | Build established: Alien-Sigix 8335 | -1/Access | Lost 4 allies 8342 | -1/Access | Discovered new exit (range 17) 8388 | -1/Access | Assembled emerged from beneath the floor 8430 | -1/Access | Assembled emerged from beneath the floor 8439 | -1/Access | Lost 4 allies 8443 | -1/Access | Assembled emerged from beneath the floor 8496 | -1/Access | Discovered new exit (range 17) 8506 | -1/Access | Identified exit to Command 8507 | -1/Access | Entered Command 8512 | -1/Command | Emitted hypermatrix ping 8517 | -1/Command | Assembled emerged from beneath the floor 8519 | -1/Command | Assembled emerged from beneath the floor 8542 | -1/Command | Assembled emerged from beneath the floor 8556 | -1/Command | Spotted M Guard 8556 | -1/Command | Spotted M Guard 8556 | -1/Command | Spotted Combat Programmer 8556 | -1/Command | Spotted Combat Programmer 8564 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 8581 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 8601 | -1/Command | Spotted B-99 Colossus 8602 | -1/Command | Core integrity fell below 50% 8610 | -1/Command | Assembled emerged from beneath the floor 8638 | -1/Command | Lost 7 allies 8668 | -1/Command | Discovered new exit (range 17) 8696 | -1/Command | Spotted Executioner 8696 | -1/Command | Spotted Executioner 8696 | -1/Command | Spotted Striker 8696 | -1/Command | Spotted Alpha 7 8696 | -1/Command | Spotted Executioner 8696 | -1/Command | Spotted Executioner 8696 | -1/Command | Spotted Striker 8696 | -1/Command | Spotted Alpha 7 8697 | -1/Command | Spotted B-99 Colossus 8698 | -1/Command | Spotted B-99 Colossus 8701 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 8702 | -1/Command | Identified exit to Surface 8710 | *** | Heading to fleet! Last Messages --------------- 08706_ Slug penetrates Wall. 08707_ Penetrated by Slug. 08707_ Slug penetrates Wall. 08707_ Penetrated by Slug. 08707_ Slug penetrates Wall. 08707_ Penetrated by Slug. 08707_ Slug penetrates Reinforced Barrier. 08708_ Penetrated by Slug. 08709_ B-99 Colossus activates siege mode. 08709_ Penetrated by Slug. 08709_ Slug penetrates Striker. 08709_ Slug penetrates Wall. 08710_ B-99 Colossus activates siege mode. 08710_ Penetrated by Slug. 08710_ Slug penetrates Reinforced Barrier. 08710_ Slug penetrates Wall. 08710_ Knocked back. 08710_ Slug penetrates Wall. 08710_ Penetrated by Slug. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | # """" #### ??????????????????????????????? | | # "" ####???????????????????????????????? | | # ####???????????????????????????????? | | # ####???????????????????????????????? | | %% " #####??????????????????????????????? | | %%% ##+############?????????????????????????????? | | ?????????????????????????????? | | % ^ ?????????????????????????????? | | +s??? ???????????????????????? | | # "" ""??????????????????? | | % # ""T"" #???????????????? | | % # """ + Y?????????????? | | ^ # # ????????????? | | %% "" # ## ##???????????? | | % % """ ############+## ###??????????? | | T" ############ ####?????????? | | ^ """ ####?????????? | | "" ##########################????????? | | ###########################???????? | | h ########;##################???????? | | ##### ##########???????? | | ## ######h####### ###########??????? | | ## ###### ######; ^ ;##########??????? | | ## ###### ####### ###########??????? | | ## ###### ####### % % ###########??????? | | ## ######+####### X" ###########??????? | | ## ###### "#; "" ############?????? | | ## ###### ### % % ###########??????? | | ## ###### ### % ###########??????? | | "# "##### [] ### ^ ###########??????? | | # ] ### BB K BB ###########??????? | | # ### BB K BB ###########??????? | | / #####; % ##############??????? | | % k # ##### [^ EE #############??????? | | ! # ######E ^^ ##############??????? | | # #####!*! #############??????? | | + #####;%! %% ##############??????? | | % # ##### [ ^ 7 ##############?????? | | ###" ############;^7 ##############??????? | | #### ############ %^ ##############?????? | | #### ############# ;##############?????? | | ##### ############# ###############?????? | | #####+##############;;;;#################????? | | # ########### #################????? | | #= ! !########### #################????? | | # ########### # #######????? | | # ########### # #######????? | | # === ########### # ########???? | | # === # # # #######????? | | # === + # # #######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 67 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Evasion (%) 76 Melee Accuracy 24 Salvage Targeting 4 Offensive Hacking 26 Defensive Hacking 28 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Repaired ---------- Stasis Canceller | 99% | -2/Testing | Broken Studied --------- Lgt. Antimatter Reactor | -2/Testing | Hacked Q-thruster | -2/Section 7 | Hacked Field Propulsion Array | -2/Section 7 | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Terrabomb LRC Energy Well LRC Storage Achievements -------------- Beloved Doshington Home At Last? Integration Complete Official Business Sacrificial Teamwork Sprinter Challenges ------------ None Game ------ Seed GatlingMetafieldCleaver Manual? 0 Play Time 03:22:55 Cumulative 124.9 hours Start 2025.10.08 @ 18:44:17 End 2025.10.08 @ 22:08:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type 2 Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 71 Gallery% 65 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c90eb41a-4ef6-45a0-b2dc-d496e223c687